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Zerg Rush only applies to individually weak units.


[[center: [- Radiant - [[Characters/Dota2RadiantStrength Strength]] | [[Characters/Dota2RadiantAgility Agility]] | [[Characters/Dota2RadiantIntelligence Intelligence]]-] ]]
[[center: [- Dire - '''Strength''' | [[Characters/Dota2DireAgility Agility]] | [[Characters/Dota2DireIntelligence Intelligence]]-] ]]

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[[center: [- Radiant Strength - [[Characters/Dota2RadiantStrength Strength]] Radiant]] | '''Dire''' -] ]]
[[center: [- Agility -
[[Characters/Dota2RadiantAgility Agility]] Radiant]] | [[Characters/Dota2DireAgility Dire]] -] ]]
[[center: [- Intelligence -
[[Characters/Dota2RadiantIntelligence Intelligence]]-] ]]
[[center: [- Dire - '''Strength''' | [[Characters/Dota2DireAgility Agility]]
Radiant]] | [[Characters/Dota2DireIntelligence Intelligence]]-] Dire]]-] ]]



* AwesomeButImpractical: One of his cosmetic items is a bizarre combination between a three-section staff and, well, an axe. Its description notes that it's very dangerous -- to its wielder and his enemies alike.



* MixAndMatchWeapon: One of his cosmetic items is a bizarre combination between a three-section staff and, well, an axe. Its description notes that it's very dangerous -- to its wielder and his enemies alike.



* WhenAllYouHaveIsAHammer: In the late game, Axe is often played as a 'walking ''Berserker's Call'' - his main job then is calling as many enemy heroes as possible with his other skills (which drop off quickly, especially ''Battle Hunger'' and ''Counter Helix'') being little more than afterthoughts. While his damage output in the late game is quite negligible, the ability to soft disable multiple enemy heroes on a 10-second cooldown is still quite useful.



* ArtEvolution: He used to be known as Ostarion the Skeleton King, and his old model was an animated skeleton. In the Wraith-Night event, Skeleton King became Wraith King, with a new model and slightly modified ability effects.
** DemBones
** FireballEyeballs
** GlowingEyelightsOfUndeath
** HellFire: ''Wraithfire Blast'' used to be ''Hellfire Blast'', which seared an enemy with hellfire instead of spectral fire.



** With Aghanim's Scepter, he could delay the death of his allies and himself.



* DemBones: His former model was an animated skeleton.
** FireballEyeballs
** GlowingEyelightsOfUndeath
** HellFire: ''Wraithfire Blast'' used to be ''Hellfire Blast'', which seared an enemy with hellfire instead of spectral fire.



* TheLeader: When played right, Wraith King is both a very dangerous foe himself, and a ''Massive'' threat with a team, He specializes in fighting alongside other physical-damage dealers, and leading the charge, dying, walking it off, then leading the charge again anyway, especially with his Aghanim's scepter, personality wise, he fits the Charismatic and Headstrong archetypes.

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* TheLeader: When played right, Wraith King is both a very dangerous foe himself, and a ''Massive'' threat with a team, He specializes in fighting alongside other physical-damage dealers, and leading the charge, dying, walking it off, then leading the charge again anyway, especially with his Aghanim's scepter, personality wise, he fits the Charismatic and Headstrong archetypes. anyway.



* SelfDestructiveCharge: Wraith King players sometimes intentionally pull this off, chasing an enemy futilely to their own deaths [[AllPartOfThePlan to slow them with his ultimate]] and let his team catch up to the enemy.

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* SelfDestructiveCharge: Wraith King players is sometimes intentionally pull this off, chasing played as an initiator, suicidally blinking into the enemy futilely to their own deaths [[AllPartOfThePlan to team, let them kill him and set off the massive slow them with his ultimate]] and let his team catch up to the enemy.from ''Reincarnation''.



* TakingYouWithMe: Setting off ''Reincarnation'' drastically slows the enemies around Wraith King, so suicide attacks are a common way to initiate a team fight.
** With the Aghanim's Scepter, he and his allies can attack and potentially kill their killer.

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* TakingYouWithMe: Setting off ''Reincarnation'' drastically slows the enemies around Wraith King, so suicide attacks are a common way to initiate a team fight.
**
With the Aghanim's Scepter, he and his allies can attack and potentially kill their killer.



* NonStandardSkillLearning: ''Assimilate'' is one of the few skills in the game that cannot be put points in, but is given to Lifestealer when he gets Aghanim's Scepter.



* ParanoiaFuel: There's ''no'' way to tell whether that jungle creep you're farming has a Lifestealer in it or not. Or that support you think is all alone, or that lane creep you're lasting hitting. Or the one that's ''supposed to be on your side''.

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* ParanoiaFuel: Exploited. There's ''no'' way to tell whether that jungle creep you're farming has a Lifestealer in it or not. Or that support you think is all alone, or that lane creep you're lasting hitting. Or the one that's ''supposed to be on your side''.



* JackOfAllStats: While he is often played as a snowballing ganker, using ''Void'' and ''Hunter of the Night'' to relentlessly tower dive and chase his prey, he is sometimes played as a (very greedy) support due to the massive amount of vision he gives his team and takes away from the enemy.



** Illusion based heroes are also a problem for Doom, but Morphling is his biggest counter. Morphling's illusions take normal damage and can easily fool an enemy Doom since he can replicate anybody of his team to bait the ultimate. Not only that, but Morphling players commonly buy Linken's Sphere, making even more difficult to Doom since he has to worry about the Linkens and if the opponent in question is either real or just another Morphling replicate.

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** Lotus Orb, especially in the hands of a [[SomeDexterityRequired fast-fingered player]]. Since ''Doom'''s cast point is so long, if the enemy manages to buff the Lotus Orb on a hero Doom is facing after blinking, Doom might end up getting hit by his own ultimate.
** Illusion based heroes are also a problem for Doom, but Morphling is his biggest counter. Morphling's ''Replicate'' illusions take normal damage and can easily fool an enemy Doom since he can replicate anybody of his team to bait the ultimate. Not only that, but Morphling players commonly buy Linken's Sphere, making even more difficult to Doom since he has to worry about the Linkens and if the opponent in question is either real or just another Morphling replicate.



* CrosshairAware: Allies of Spirit Breaker (and he himself) can see a zodiac Taurus symbol over the ''Charge of Darkness'' target.
** Before the 6.75 patch the target was also alerted about the charge via StatusBuff icon roughly 4 seconds before impact.

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* CrosshairAware: Allies of Spirit Breaker (and he himself) can see a zodiac Taurus symbol over the ''Charge of Darkness'' target.
**
target. Before the 6.75 patch the target was also alerted about the charge via StatusBuff icon roughly 4 seconds before impact.



* SkillGateCharacter: Spirit Breaker is a very powerful ganker when the opposing team has no ward vision and doesn't know how to counter his charges. He's capable of solo-killing most other heroes in the game, especially if he catches them far from their teammates. Yet if anyone places any wards around the middle of the map, it becomes easy to see when he's charging, and thus retreat to within tower range, or even put a player or two in his path to disable him as he charges, rendering him helpless and in a location with no backup. His reliance on magic damage for ''Greater Bash'' and ''Nether Strike'' also makes him little more than a melee-range disabler against anyone with spell immunity such as Omniknight, and he has little to no attack speed without a Mask of Madness, which greatly increases his vulnerability to all types of damage.



* TheMinionMaster: ''Necronomicon'' is often considered core item for Lycan. The thing is, with the Necronomicon minions, his wolves and damage buff from ''Howl'', Lycan is one of (if not the only) the heroes who can lay siege on a tower without any friendly creeps nearby, and actually outdamage the tower's backdoor protection regen rate.

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* TheMinionMaster: ''Necronomicon'' Necronomicon is often considered a core item for Lycan. The thing is, with the Necronomicon minions, his wolves and damage buff from ''Howl'', ''Howl'' and ''Feral Impulse'', Lycan is one of (if not the only) the heroes who can lay siege on a tower without any friendly creeps nearby, and actually outdamage the tower's backdoor protection regen rate.



* ThisLooksLikeAJobForAquaman: Similar to Tiny, Chaos Knight has very good synergy with Io, since he benefits very well from the mana provided by ''Tether'' (which also synergises with ''Reality Rift'') and the ability to gank globally with ''Relocate''. The trade-off is, Chaos Knight is just inferior to other carries without Io, and in professional games he is almost never picked without an allied Io, and is only banned when the enemy team has already picked Io.



* ZergRush: Despite being extremely powerful illusions, Chaos Knight's ''Phantasm'' Illusions are also very numerous at maximum level, only out-matched in number by Phantom Lancer's horde.

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* FixedDamageAttack: ''LVL? Death'' is capable of shaving off more than a fifth of its target's maximum health bar if it meets the level requirement (the target's level is a multiple of whatever level the skill is at).

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* FixedDamageAttack: ''LVL? Death'' is capable of shaving off more than a fifth of its target's maximum health bar if it meets the level requirement (the target's level is a multiple of whatever level the skill is at).Doom does pure damage, and penetrates magic immunity.


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* PercentDamageAttack: ''Lvl? Death'', if it hits on the right leveled hero, does 20% of their hp ontop of it's normal damage. It's also practically a SpamAttack once Doom has the mana to fuel it.
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* RandomNumberGod: Getting the right creep makes or breaks games. Doom's early game can either be exceedingly easy with a troll healer's nigh-infnite mana letting him spam his spells off cooldown to say nothing of his lane partner, or he could end up with a all-but useless hellbear's nuke, which drains his mana even more. Mid game, he wants a disable such as the Centaur's stun, and Lategame, he wants the Alpha wolf's damage boost. Having these simply ''refuse'' to spawn is an all-too-common situation for Doom.


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* ZergRush: Despite being extremely powerful illusions, Chaos Knight's ''Phantasm'' Illusions are also very numerous at maximum level, only out-matched in number by Phantom Lancer's horde.

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* LightningBruiser: Slardar can move extremely fast with ''Sprint'', and his other skills make him one of the most powerful 1v1 heroes in the game.

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* LightningBruiser: Slardar can move extremely fast with ''Sprint'', and his other skills make him one of the most powerful 1v1 heroes in the game. Fittingly, he also has one of the highest agility growths for a strength hero, letting him capitalize on his bash.


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* MagicallyIneptFighter: He does purely physical damage, including the added damage of ''Bash'' and ''Slithereen Crush'', all the better to take advantage of ''Amplify Damage''.
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* TakeMeInstead: Axe can pull gankers off his allies by calling them, forcing them to fight him instead. Whether or not they ''can'' take Axe however, is doubtful.

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* AnimatedArmor: To a degree, his armor is actual physical armor as opposed to being a part of him as with most ghostly warriors, which is shown in his ''Reincarnation'' animation, as he "dies" and it scatters, only for the parts to rearrange themselves back into position and for him to come back.



* TheLeader: When played right, Wraith King is both a very dangerous foe himself, and a ''Massive'' threat with a team, He specializes in fighting alongside other physical-damage dealers, and leading the charge, dying, walking it off, then leading the charge again anyway, especially with his Aghanim's scepter, personality wise, he fits the Charismatic and Headstrong archetypes.



** ''Even'' if he isn't a threat, simply building a relatively quick ''Vladmir's offering'' and ''Aghanim's Scepter'' makes killing him first a priority, simply so you can burst down others without the 5-second delay.



* SelfDestructiveCharge: Wraith King players sometimes intentionally pull this off, chasing an enemy futilely to their own deaths [[AllPartOfThePlan to slow them with his ultimate]] and let his team catch up to the enemy.



* WhyWontYouDie?: At level 16, Wraith King's ultimate will only have a cooldown of ''one minute''. Combined with an Aegis of the Immortal, this means that a lucky Wraith King can revive three times (or more) in quick succession. Additionally, being a Strength hero (meaning very high HP) who already has a passive crit and lifesteal (which stacks with lifesteal from items), he's capable of regenerating absurd amounts of HP even in the middle of a teamfight, making him hard to bring down even without factoring in his ulti.

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* WhyWontYouDie?: At level 16, Wraith King's ultimate will only have a cooldown of ''one minute''. Combined with an Aegis of the Immortal, this means that a lucky Wraith King can revive three times (or more) in quick succession. Additionally, being a Strength hero (meaning very high HP) who already has a passive crit and lifesteal (which stacks with lifesteal from items), he's capable of regenerating absurd amounts of HP even in the middle of a teamfight, making him hard to bring down even without factoring in his ulti. And once you ''do'' finally kill him, he stays around for five more seconds.
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[[caption-width-right:256:[-[[http://dota2.gamepedia.com/images/e/e5/Skg_invis_02.mp3 "I am King of the Invisible Realm..."]]-] ]]

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[[caption-width-right:256:[-[[http://dota2.[[caption-width-right:256:[-[[http://hydra-media.cursecdn.com/dota2.gamepedia.com/images/e/e5/Skg_invis_02.com/d/de/Skg_rare_02.mp3 "I am King " I will show you fear in a handful of the Invisible Realm..."]]-] sand"]]-] ]]



[[caption-width-right:256:[-[[http://dota2.gamepedia.com/images/1/1b/Doom_kill_10.mp3 "You'll wake in lowest hell."]]-] ]]

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[[caption-width-right:256:[-[[http://dota2.[[caption-width-right:256:[-[[http://hydra-media.cursecdn.com/dota2.gamepedia.com/images/1/1b/Doom_kill_10.com/2/2e/Doom_rare_01.mp3 "You'll wake in lowest hell."Speak of me, and I shall appear. Face me and face the furnace! "]]-] ]]



[[caption-width-right:256:[-[[http://dota2.gamepedia.com/images/9/94/Magn_rare_05.mp3 "I tell you what. You touch my horn, I break your face."]]-] ]]

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[[caption-width-right:256:[-[[http://dota2.[[caption-width-right:256:[-[[http://hydra-media.cursecdn.com/dota2.gamepedia.com/images/9/94/Magn_rare_05.com/c/c4/Magn_cast_02.mp3 "I tell " Yes, the thunder you what. You touch hear is my horn, I break your face.hooves! "]]-] ]]
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* DifficultButAwesome: Spirit Breaker's gameplay revolves around 2 area of effect skills with clumsy single-target targetting and delays. Properly using them can bring some of the best BKB-penetrating area of effect and ''spammable'' lockdown in the game, great nuking potential, and knock opponents around, but doing so means choosing a target for a spell quickly and position to get it off right.

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improving Axe text.


Axe is typically played as an initator, and a semi carry that can lane almost anywhere, and even jungle. He is quite the force to be reckoned with early and lategame, and if he snowballs enough, he can carry the game. Lategame, his usefulness diminishes and he goes from semi-carry, to more of a supporting role. His role if the game reaches that point is providing an AOE 3.2 second disable that forces the enemy team to attack him, and initate a teamfight for his team.

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Axe is typically played as an initator, charges right into the enemy fray, wreaks havoc singlehandedly, allowing his teammates to take advantage of the chaos, and then decapitate the weak from the fray. If Axe manages to get into the enemy's ranks, they better hope they can run before they get axed. Or not, if they get caught in his ''Berserker's Call'', which taunts everyone near Axe and forcing them to attack Axe while he gets bonus protections for a semi carry short time. Attacking Axe have a chance to trigger his ''Counter Helix'', which Axe spins around and deals damage to surrounding enemies. If he is attacked many times, there's a chance that he'd be a whirling death to the enemy. Axe also hates cowards and can lane almost anywhere, and even jungle. He is quite the try to force them to play aggressive by sticking the ''Battle Hunger'' on them, which deals damage over time until they kill something, creep or whatever. Axe also hates weaklings, so his Ultimate, ''Culling Blade'', is designed to be reckoned an executioner of the weak, smashing them with early his Axe so mightily and lategame, and if he snowballs enough, he can carry the game. Lategame, his usefulness diminishes and he goes from semi-carry, to more of a supporting role. His role dealing big damage, that if the game reaches that point is providing an AOE 3.2 second disable that forces target was below a certain HP threshold, the victim gets in a LudicrousGibs instant death, and no amount of extra protections are going to save them, Axe's axe drives away all those pesky protections. This is also a big spectacle, so any nearby allies witnessing this execution gets a boost in speed, and the cooldown refreshes, allowing Axe to try and execute another weakling. Axe might not be able to single-handedly decimate enemy team to attack him, by himself, but he is extremely tough and initate a teamfight for disruptive, making him an excellent initiator. Though his team.
early game is strong that if he snowballs, he might end up as the carry, but it's rare.
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* MagicKnight: A common build for Magnus would be to get a blink dagger, then focus on DPS-increasing items to boost his damage output, as he has a fair bit of agility growth, a good damage steroid, and can hit large groups easily with his cleave and ''Reverse Polarity''. While not as effective as a traditional carry, it's still quite deadly.

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* FragileSpeedster[=/=]GlassCannon: His wolves max out at 320 health, comparable to ranged creeps. On the other hand, they're also extremely fast, hit fairly hard, have a crit, and are under the effects of ''Feral Impulse'' and often ''Howl'' letting them do outrageous damage, but still easily wiped off the map with a few autoattacks. It's worth noting however, that the Wolves have significant magic resistance, making them nigh-invulnerable against spells.

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* FragileSpeedster[=/=]GlassCannon: His wolves max out at 320 health, comparable to ranged creeps.creeps, and have no armour at all. On the other hand, they're also extremely fast, hit fairly hard, have a crit, and are under the effects of ''Feral Impulse'' and often ''Howl'' letting them do outrageous damage, but still easily wiped off the map with a few autoattacks. It's worth noting however, that the Wolves have significant magic resistance, making them nigh-invulnerable against spells.



* NoSell: ''Tombstone'' zombies are immune to magic, preventing them from being easily wiped out by area nukes.

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* NoSell: ''Tombstone'' zombies are immune to magic, everything but auto-attacks, preventing them from being easily wiped out by area nukes.



* DropTheHammer: With the Immortal weapon Shock of the Anvil.



* TheBerserker: One way to play abaddon, [[SkillGateCharacter which works suprisingly well in lower levels]] is to suicidally charge into the enemy with Mask of Madness and possibly Armlet of Mordiggian on, relying on how ''Borrowed Time'' makes you very difficult to kill.

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* TheBerserker: One way to play abaddon, [[SkillGateCharacter Abaddon, [[SkillGateCharacters which works suprisingly well in lower levels]] is to suicidally charge into the enemy with Mask of Madness and possibly Armlet of Mordiggian on, relying on how ''Aphotic Shield'' and ''Borrowed Time'' makes you very difficult to kill.kill and ''Curse of Avernus'' makes it impossible to run away from you.

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* EarlyInstallmentWeirdness: Pudge was strange in Patch 4.00 - 5.xx, because he was more of an EnemySummoner instead of what he is today. He has ''Stitch'' which revive a dead unit, ''Cannibalize'' which restore health over time when devouring a corpse, ''Neurogenesis'' which spawn a dead unit near Pudge, ranging from a Ghoul, to a Rifleman, to a Huntress, and finally '''Tauren'''. His ultimate was ''Carrion Flies'' which spawns a carrion fly that can spawn another one. They were fragile but very evasive.



Sand King is a Initiator with some supporting elements, in early game, sand king often attempts to use his ''Epicenter'' to secure ganks on single heroes through it's raw damage output and slow, as well as farm jungles and creeps with ''Sand Storm'' all in order to build up the gold needed for a ''Blink Dagger'' for the mid-game, at which point his role is to win teamfights for his team through the use of his high aoe damage output, thanks to an entire skillset comprising of area of effect damage of various forms, such as ''Burrowstrike'', an linear nuke where Sand King rushes underground and stuns anyone between where he was, and where he now is, ''Sand Storm'' which deals low damage over a large area of effect for an extremely long duration while Sand king invisibly channels it, ''Caustic Finale'' which causes every enemy sand king attacks to explode on death, and ''Epicenter'', which has Sand King channel for 2 seconds, before unleashing an rapidly expanding earthquake that deals rapid pulses of damage, enough to kill weaker heroes by itself and cripple all but the most durable ones.

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Sand King is an initiator most commonly played as a Initiator with some supporting elements, support, in early game, sand king often attempts to use his ''Epicenter'' to secure ganks on single heroes through it's raw damage output and slow, as well as farm jungles and creeps with ''Sand Storm'' all in order to build up the gold needed for a ''Blink Dagger'' for the mid-game, at which point his role is to win teamfights for his team through the use of his high aoe damage output, thanks to an entire skillset comprising of area of effect damage of various forms, such as ''Burrowstrike'', an linear nuke where Sand King rushes underground and stuns anyone between where he was, and where he now is, ''Sand Storm'' which deals low damage over a large area of effect for an extremely long duration while Sand king invisibly channels it, ''Caustic Finale'' which causes every enemy sand king attacks to explode on death, and ''Epicenter'', which has Sand King channel for 2 seconds, before unleashing an rapidly expanding earthquake that deals rapid pulses of damage, enough to kill weaker heroes by itself and cripple all but the most durable ones.



* WhenAllYouHaveIsAHammer: Tidehunter's main job in a teamfight is very simple: land a good ''Ravage'' - it usually doesn't matter much if he is unable to use his other skills. His item build is, as a result, centred on maximising the effectiveness of ''Ravage'', with items like Blink Dagger, Arcane Boots and Refresher Orb.



* CombatMedic: A particularly absurd and gruesome example. With Aghanims scepter, Lifestealer gains ''Assimilate'' which lets him bring another hero inside of him, while in this state, any healing he receives, such as his various forms of lifesteal, are also handed to the hero inside, so his method of "healing" is best described as "Shove a heavily wounded person side yourself, then go fight something big".
** ''Open Wounds'' also makes all damage a target take return half that much in health. Putting it on a big, high-health hero about to be focused down equals ''alot'' of healing.

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* CombatMedic: A particularly absurd Of an unusual variety with ''Open Wounds'', which makes all damage a target take return half that much in health, and gruesome example. With Aghanims scepter, Lifestealer gains ''Assimilate'' which lets him bring another hero inside of him, while in this state, any healing he receives, such as his various forms of lifesteal, are also handed to the hero inside, so his method of "healing" inside. ''Assimilate'''s healing is best described as "Shove a heavily wounded person side yourself, then go fight something big".
** ''Open Wounds'' also makes all damage a target take return half that much in health. Putting it on a big, high-health hero about to be focused down equals ''alot'' of healing.
big".

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* FragileSpeedster[=/=]GlassCannon: His wolves max out at 320 health, comparable to ranged creeps. On the other hand, they're also extremely fast, hit fairly hard, have a crit, and are under the effects of ''Feral Impulse'' and often ''Howl'' letting them do outrageous damage, but still easily wiped off the map with a few autoattacks.

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* FragileSpeedster[=/=]GlassCannon: His wolves max out at 320 health, comparable to ranged creeps. On the other hand, they're also extremely fast, hit fairly hard, have a crit, and are under the effects of ''Feral Impulse'' and often ''Howl'' letting them do outrageous damage, but still easily wiped off the map with a few autoattacks. It's worth noting however, that the Wolves have significant magic resistance, making them nigh-invulnerable against spells.


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* TheMinionMaster: ''Necronomicon'' is often considered core item for Lycan. The thing is, with the Necronomicon minions, his wolves and damage buff from ''Howl'', Lycan is one of (if not the only) the heroes who can lay siege on a tower without any friendly creeps nearby, and actually outdamage the tower's backdoor protection regen rate.
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* DarkIsNotEvil: Abaddon certainly sports the ominous BlackKnight feel and dark powers, but by the end of it, he's more of a neutral entity more concerned on the welfare of his House Avernus rather than making his enemies suffer or flaunting his superiority, and has quite a few compliment voice lines if meeting with other heroes. His gameplay is also by nature self-sacrificing, involving TakingTheBullet, healing others with a CastFromHitPoints ability, leading others into a chase against an enemy, and buying support items such as wards.

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* DarkIsNotEvil: Abaddon certainly sports the ominous BlackKnight feel and dark powers, but by the end of it, he's more of a neutral entity more concerned on the welfare of his House Avernus rather than making his enemies suffer or flaunting his superiority, and has quite a few compliment voice lines if meeting with other heroes. His gameplay is also by nature self-sacrificing, involving TakingTheBullet, healing others with a CastFromHitPoints ability, leading others into a chase against an enemy, and buying support items such as wards. This makes a starking contrast when you consider that his old model was... [[VideoGame/{{Warcraft}} Death Knight Arthas]].
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* EarlyInstallmentWeirdness: Pudge was strange in Patch 4.00 - 5.xx, because he was more of an EnemySummoner instead of what he is today. He has ''Stitch'' which revive a dead unit, ''Cannibalize'' which restore health over time when devouring a corpse, ''Neurogenesis'' which spawn a dead unit near Pudge, ranging from a Ghoul, to a Rifleman, to a Huntress, and finally '''Tauren'''. His ultimate was ''Carrion Flies'' which spawns a carrion fly that can spawn another one. They were fragile but very evasive.

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* TheBerserker: One way to play abaddon, [[SkillGateCharacter which works suprisingly well in lower levels]] is to suicidally charge into the enemy with Mask of Madness and possibly Armlet of Mordiggian on, relying on how ''Borrowed Time'' makes you very difficult to kill.



* DarkIsNotEvil: Abaddon certainly sports the ominous BlackKnight feel and dark powers, but by the end of it, he's more of a neutral entity more concerned on the welfare of his House Avernus rather than making his enemies suffer or flaunting his superiority, and has quite a few compliment voice lines if meeting with other heroes. He's even capable of playing support and has a possible heal move that involves ''hurting himself''.

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* DarkIsNotEvil: Abaddon certainly sports the ominous BlackKnight feel and dark powers, but by the end of it, he's more of a neutral entity more concerned on the welfare of his House Avernus rather than making his enemies suffer or flaunting his superiority, and has quite a few compliment voice lines if meeting with other heroes. He's even capable of playing His gameplay is also by nature self-sacrificing, involving TakingTheBullet, healing others with a CastFromHitPoints ability, leading others into a chase against an enemy, and buying support and has a possible heal move that involves ''hurting himself''.items such as wards.



* {{Foil}} To Miranna, Abaddon is loyal to the House of Avernus, while Miranna abandoned the Solar throne for another, Abaddon emphasizes the ''Duty'' of being a Noble, while Miranna emphasizes the ''Privilege''. Abaddon's gameplay is archetypically courageous, protecting his allies and giving of himself while diving fearlessly into the fray, while Miranna acts at times like a EgomaniacHunter, pot-shotting enemies from a safe distance behind her allies before jumping forward to claim the kill. [[DarkIsNotEvil Abaddon, a dire hero, draws his powers from the hidden, dark mists of the Font of Avernus]], while [[LightIsNotGood Miranna, a Radiant hero, draws powers from the moon goddess, Selemene.]]



** ''Borrowed Time'' itself is also this. Upon triggering, it will remove all debuffs from Abaddon, much like ''Aphotic Shield'' above, and disjoint most projectiles flying at him.

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** ''Borrowed Time'' itself is also this. Upon triggering, it will remove all debuffs from Abaddon, much like ''Aphotic Shield'' above, and disjoint most projectiles flying at him. Only two heroes can put him down while it's own, and even then it's a hard task.



* MonsterKnight[=/=]ScaryTeeth: Though difficult to notice under normal conditions, [[http://hydra-media.cursecdn.com/dota2.gamepedia.com/6/64/Cosmetic_icon_Tarnhelm_of_Ruin.png certain lighting]] shows that Abaddon has a large mouth with nasty, jagged teeth.

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* ModestRoyalty: Despite being nobility, his armor is comparatively low-key and covered by robes. He only really flaunts his BlueBlood when killing enemies.
* MonsterKnight[=/=]ScaryTeeth: Though difficult to notice under normal conditions, [[http://hydra-media.cursecdn.com/dota2.gamepedia.com/6/64/Cosmetic_icon_Tarnhelm_of_Ruin.png certain lighting]] shows that Abaddon has a large mouth with nasty, jagged teeth.teeth, possibly a result of being in the mist too long.



* NamesToRunAwayFromReallyFast

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* NamesToRunAwayFromReallyFastNamesToRunAwayFromReallyFast: "Abaddon" is the name of the angel of destruction.



* RoyalsWhoActuallyDoSomething

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* RoyalsWhoActuallyDoSomethingRoyalsWhoActuallyDoSomething: While not ''exactly'' royalty, every member of the House of Avernus is expected to lead their armies against whoever attacks.
* TakingTheBullet: With Aghanim's Scepter, ''Borrowed Time'' redirects 30% of all damage dealt to nearby allies to Abaddon. Since he heals from taking damage, this just makes him even ''more'' of a hindrance to his foe's offensive.
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* ConservationOfNinjutsu: Manfighting axe, while not advisable, isn't all that suicidal. Manfighting axe while he's also fighting your creep wave is asking politely if you can die.
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* MightyGlacier: During the day, he's still capable of dealing some impressive burst damage and hitting hard while taking a hit, he's just not nearly as capable of chasing down victims or escaping from bad situations.
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Axe had a haircut a long, long time ago, but someone forgot to change the picture out


[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Axe_1454.png]]

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Axe_1454.org/pmwiki/pub/images/978a7d768aed95c14f7ff817ba501417.png]]
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* RandomNumberGod: As his name implies, there is a lot of randomness and chaos that comes along with using Chaos Knight. All of his abilities are based on random number rolls, and even his damage spread is the highest in the game! The icon for ''Chaos Strike'', which grants extreme critical damage, is even a twenty sided die.

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* RandomNumberGod: As his name implies, there is a lot of randomness and chaos that comes along with using Chaos Knight. All of his abilities are based on random number rolls, and even his damage spread is the highest in the game! The icon for ''Chaos Strike'', which grants extreme critical damage, is even a twenty sided die. ''Chaos Strike'' is particularly noteworthy as it's the second best innate crit in the game (tied with Wraith King and below only Phantom Assassin), but has the lowest chance to proc out of any crit in the game.
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\"Ground targetted\" mostly gets used to refer to things like split earth or light striek array.


* ImplacableMan: Tidehunter's passive, ''Kraken Shell'', gives him passive damage block (at max level, it's essentially a free Vanguard) and will remove most debuffs once he takes a certain amount of player damage within a short duration. This includes even stuns (except for ground-targeted ones like Enigma ''Black Hole''), one of the very few abilities that do so, making Tidehunter one of the few heroes in the game that cannot be chain-stunned.

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* ImplacableMan: Tidehunter's passive, ''Kraken Shell'', gives him passive damage block (at max level, it's essentially a free Vanguard) and will remove most debuffs once he takes a certain amount of player damage within a short duration. This includes even stuns (except for ground-targeted ones utlizing constant effects like Enigma ''Black Hole''), one of the very few abilities that do so, making Tidehunter one of the few heroes in the game that cannot be chain-stunned.

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* LifeDrain: ''Vampiric Aura''.

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* LifeDrain: ''Vampiric Aura''.Aura'', which has a uniquely visible "Draining" effect on him on top of the usual green lines.



* StoutStrength



** With the Aghanim's Scepter, he and his allies can attack and potential kill their killer.

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** With the Aghanim's Scepter, he and his allies can attack and potential potentially kill their killer.


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* DepartmentOfRedundancyDepartment:
** Lifestealer can steal 3 different values from each autoattack, his ''Feast'' lifesteal, ''Open Wounds'' lifesteal, and any lifesteal items he bought, the latter two also lifestealing off of ''Feast'''s bonus damage.
** With Aghanim's Scepter, he can have someone basically infesting him, while he's also infesting someone else, essentially turning him into a Murder-Turducken.
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* CombatMedic: A particularly absurd and gruesome example. With Aghanims scepter, Lifestealer gains ''Assimilate'' which lets him bring another hero inside of him, while in this state, any healing he receives, such as his various forms of lifesteal, are also handed to the hero inside, so his method of "healing" is best described as "Shove a heavily wounded person side yourself, then go fight something big".
** ''Open Wounds'' also makes all damage a target take return half that much in health. Putting it on a big, high-health hero about to be focused down equals ''alot'' of healing.

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* TheGreatEscape: Jump into a enemy creep with ''Infest'', ride as far as he goes, then take control and try to make a run for it, if they followed you and figured out which one's real, pop out and activate ''Rage'' and ''Open Wounds'' and either try to take whatever pursuit you have down or simply use the disable-immunity and slow to make a run for it.

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* SerialEsclalation: With Aghanim's Scepter, Lifestealer gains a new ability, ''Assimilate'' which is basically a reverse ''Infest'' that lets him grab another hero and stick them in ''him''. He can then infest a third hero normally. With certain combinations of heroes with him at the center of the chain, one can literally drag an entire team into one hero.[[note]]Have Io link up to another hero and prepare to relocate them, then have keeper of the light recall another hero timed to trigger after relocate, then Lifestealer Assimilates Keeper of the Light and enters either Io or his linked hero. Io and the linked hero teleport with Naix and Keeper in tow, who then summons the fifth.[[/note]]
* TheGreatEscape: Jump into a enemy creep with ''Infest'', ride as far as he goes, then take control and try to make a run for it, if they followed you and figured out which one's real, pop out and activate ''Rage'' and ''Open Wounds'' and either try to take whatever pursuit you have down or simply use the disable-immunity and slow to make a run for it. His aghanims lets him take another hero, possibly the enemy's actual target with him.
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Added a description for Lycan

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An adept jungler, a great pusher, and absolutely terrifying when well fed, Banehallow Von Ambry is an adaptable carry capable of decimating towers and entire teams when played correctly. His first skill, "Summon Wolves" does ExactlyWhatItSaysOnTheTin, summoning 2 wolves that can be used in a variety of ways, including scouting, farming, and fighting alongside the Lycan; at later levels, they also receive critical hits and invisibility. His second skill, "Howl", gives a global attack buff to all allies on the map, allowing the Lycan to support ganks and teamfights anywhere, anytime. His third skill, "Feral Impulse" is a passive buff to himself and his wolves' attack speed and damage. And finally, his ultimate, "Shapeshift", turns Lycan into a LightningBruiser capable of chasing down and killing even the fastest enemy, while also being able to escape at a moment's notice. In the hands of a skilled player, Lycan dominates entire matches.


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* CanineCompanion: His wolves.
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Ostarion the Wraith King is a melee hero who can withstand massive damage and quickly recover from his injuries. His narrow but useful skillset means that he can carry a team to victory, or utilize his passive aura and powerful stun to act as a durable support and initiator. His only damaging spell, ''Wraithfire Blast'', has Wraith King hurl a ball of ghostly fire at a foe, damaging and stunning a foe, then slowing them while dealing minor damage over time. The rest of his abilities focus on increasing his damage output and survivability - ''Vampiric Aura'' is an aura that grants nearby allies bonus lifesteal, and ''Mortal Strike'' adds a bonus critical chance to Wraith King's normal attacks. His most powerful and iconic ability is his ultimate, ''Reincarnation.'' If Wraith King has enough mana, he will automatically resurrect after dying, simultaneously slowing every enemy nearby, turning the tables on any pretenders to Wraith King's throne.

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Ostarion the Wraith King is a melee hero who can withstand massive damage and quickly recover from his injuries. His narrow but useful skillset means that he can carry a team to victory, or utilize his passive aura and powerful stun to act as a durable support and initiator. His only damaging spell, ''Wraithfire Blast'', has Wraith King hurl a ball of ghostly fire at a foe, damaging and stunning a foe, then slowing them while dealing minor damage over time. The rest of his abilities focus on increasing his damage output and survivability - ''Vampiric Aura'' is an aura that grants nearby allies bonus lifesteal, and ''Mortal Strike'' adds a bonus critical chance to Wraith King's normal attacks. His most powerful and iconic ability is his ultimate, ''Reincarnation.'' If Wraith King has enough mana, he will automatically resurrect after dying, simultaneously slowing every enemy nearby, turning the tables on any pretenders to Wraith King's throne.
throne. With Aghanim's Scepter, he can delay the death of his allies and himself for 5 seconds, allowing them to use their abilities and attack their enemies.

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** With Aghanim's Scepter, he could delay the death of his allies and himself.



* TakingYouWithMe: Setting off ''Reincarnation'' drastically slows the enemies around Wraith King, so suicide attacks are a common way to initiate a teamfight.

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* TakingYouWithMe: Setting off ''Reincarnation'' drastically slows the enemies around Wraith King, so suicide attacks are a common way to initiate a teamfight.team fight.
** With the Aghanim's Scepter, he and his allies can attack and potential kill their killer.
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[[center: [- [[Characters/Dota2Neutrals Neutrals]] | [[Characters/Dota2NPCs Others]]-] ]]

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[[center: [- [[Characters/Dota2Items Items]] | [[Characters/Dota2Neutrals Neutrals]] | [[Characters/Dota2NPCs Others]]-] ]]

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* TheBerserker: He even has an ability for it: ''Berserker's Call'' forces in-range enemies to attack him.

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* TheBerserker: He even has an ability for it: His playstyle involves blinking right into the enemy team and using ''Berserker's Call'' forces in-range enemies Call'', forcing them to attack him.him and giving his allies some breathing room.



* ChunkySalsaRule: If an enemy is within the instant kill threshold of ''Culling Blade'', Axe removes all buffs on the target before applying the damage. This means that abilities such as Dazzle's ''Shallow Grave'', Abaddon's ''Borrowed Time'', and any magic immunity buff won't save the target from death.

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* ChunkySalsaRule: If an enemy is within the instant kill threshold of ''Culling Blade'', Axe removes all buffs on the target before applying the damage. This means that abilities such as Dazzle's ''Shallow Grave'', Abaddon's ''Borrowed Time'', and any magic spell immunity buff won't save the target from death.



* FinishingMove: ''Culling Blade'' will kill any hero below a certain amount of health.

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* FinishingMove: ''Culling Blade'' will kill is designed to be one: it kills any hero below a certain amount of health.health, and if it does so, it gives all nearby allies a speed boost while its cooldown is reset.



* LivingOnBorrowedTime: After Wraith King gets Aghanim's Scepter, allies near him when killed become Wraiths for 5 seconds, delaying their death. They can continue to attack, cast, use items,... until the duration ends.



* MightyGlacier: Just with other low-mobility carries in the game, kiting is the bane of Lifestealer. No matter how much damage he can dish out, he is still useless if he keeps getting slowed and is unable to approach his enemies, though ''Infest'' helps this problem somewhat by allowing N'aix to temporarily borrow one of his allies' mobility.

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* MightyGlacier: Just with other low-mobility melee carries in the game, kiting is the bane of Lifestealer. No matter how much damage he can dish out, he is still useless if he keeps getting slowed and is unable to approach his enemies, though ''Infest'' helps this problem somewhat by allowing N'aix to temporarily borrow one of his allies' mobility.



* DefogOfWar: Purchasing an Aghanim's Scepter removes any restrictions on Night Stalker's vision range during the nighttime [[note]]From a technical standpoint, it converts his vision type to that of a flying unit[[/note]], allowing him to see up hills and through trees. His FanNickname due to this is "The Legal Map Hack".

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* DefogOfWar: Purchasing an Aghanim's Scepter removes any restrictions on Night Stalker's vision range during the nighttime [[note]]From a technical standpoint, it converts his vision type to that of a flying unit[[/note]], allowing him to see up hills and through trees.trees, on top of his innately very large night vision. His FanNickname due to this is "The Legal Map Hack".



* GameFace



* GameFace



* JackOfAllStats: Because of his skill set (particularly his ability to get bonus XP and gold outside of farming, use any creep ability, and guaranteed put any enemy out of a fight for at least 15 seconds), Doom can be reliably put on any position. His high base damage allows him to mid fairly decently and use the early levels to ''Doom'' enemies extremely early in the game which allow him to snowball, but he can also play as the safe lane hard carry and supplement his gold and XP gain in his team's jungle every time ''Devour'' is off cooldown, or get solo experience in the off lane (also supplementing his gold and XP gain in the enemy's jungle with ''Devour'') and have an escape ability in ''Scorched Earth'', or even roam and support if he consumes a creep with a good disable. Played as a hard carry Doom can stand in the middle of teamfights and beat the enemy down with his gold advantage, and played as a utility support he can easily farm up the support items his team needs and still turn any fight into a 4v5 with his ultimate.

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* JackOfAllStats: Because of his skill set (particularly his ability to get bonus XP and gold outside of farming, use any creep ability, and guaranteed put any enemy out of a fight for at least 15 seconds), Doom can be reliably put on any position. His high base damage allows him to mid fairly decently and use the early levels to ''Doom'' enemies extremely early in the game which allow him to snowball, but he can also play as the safe lane hard carry and supplement his gold and XP gain in his team's jungle every time ''Devour'' is off cooldown, or get solo experience in the off lane (also supplementing his gold and XP gain in the enemy's jungle with ''Devour'') and have an escape ability in ''Scorched Earth'', or even roam and support if he consumes a creep with a good disable. Played as a hard carry Doom can stand in the middle of teamfights and beat the enemy down with his gold advantage, and played as a utility support he can easily farm up the support items his team needs and still turn any fight into a 4v5 with his ultimate.



* MiniMook: If Doom dies with a Mud Golem (whose passive ability ''Shard Golems'' causes it to split into 2 smaller Shard Golems when killed) devoured, he will split into two Doomlings that can wear his cosmetic items, use the Shard Golem's ''Hurl Boulder'' ability and last 60 seconds exactly as normal Shard Golems.



* SpamAttack: ''Shockwave'' has a fairly short cooldown and low mana cost. After he gets a Bottle, Magnus can easily use it to harass, last hit and force an enemy out of the lane.



** The only other way to prevent ''Borrowed Time'' from triggering is by casting ''Doom'' on him after purchasing an Aghanim's Scepter. Otherwise, even ''Doom'' (Agh's or not) will heal him once ability is triggered.



* MeaningfulName: Abaddon's name means "The Destroyer" in Hebrew, and is the name of an angel thought to come from the Abyss. Avernus is the name of the crater that is the entrance to hell in [[Literature/TheAeneid the Aeneid]].

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* MeaningfulName: Abaddon's name means "The Destroyer" in Hebrew, and is the name of an angel thought to come from the Abyss. Avernus is the name of the crater that is the entrance to hell in [[Literature/TheAeneid the Aeneid]].Literature/TheAeneid.



* NobleDemon



* SkillGateCharacter: Abaddon works surprisingly well as a carry in pub games: his right-click attack scales fairly well, ''Curse of Avernus'' makes him really hard to run away from, and he's quite tanky as well, especially when everyone has no idea that ''Borrowed Time'' will turn all damage that he takes into healing, causing them to continue to focus him even when ''Borrowed Time'' is active and heal him to full in a second, essentially tripling his effective HP. In high-level games, though, that rarely works well: he is a melee carry with little mobility making him vulnerable to kiting, ''Curse of Avernus'' isn't that good of a steroids (it only gives a flat 40 attack speed bonus, so a Lifestealer with equal farm will out-DPS an Abaddon with ease) and works for everyone on his team, and he needs to spam ''Mist Coil'' and ''Aphotic Shield'' to be effective in a fight but his cast time is slow, leading to consistent interrupts to damage-dealing which is NOT something a carry wants. Because of this, whenever played in professional games, Abaddon is most often played as a position 4 support, buying utility and aura items, healing and protecting his cores with ''Mist Coil'' and ''Aphotic Shield'', providing them with an additional damage steroids in ''Curse of Avernus'' and discouraging the other team to focus him with ''Borrowed Time''.

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* SkillGateCharacter: Abaddon works surprisingly well as a carry in pub games: his right-click attack scales he can dive towers fairly well, well with ''Borrowed Time'' and ''Aphotic Shield'' and get easily fed, ''Curse of Avernus'' makes him really hard to run away from, and he's quite tanky as well, especially when everyone has no idea that ''Borrowed Time'' will turn all damage that he takes into healing, causing them to continue to focus him even when ''Borrowed Time'' is active and heal him to full in a second, essentially tripling his effective HP. In high-level games, though, that rarely works well: he is a melee carry with little mobility making him vulnerable to kiting, ''Curse of Avernus'' isn't that good of a steroids (it only gives a flat 40 attack speed bonus, so a Lifestealer with equal farm will out-DPS an Abaddon with ease) and works for everyone on his team, and he needs to spam ''Mist Coil'' and ''Aphotic Shield'' to be effective in a fight but his cast time is slow, leading to consistent interrupts to damage-dealing which is NOT something a carry wants. Because of this, whenever played in professional games, Abaddon is most often played as a position 4 support, buying utility and aura items, healing and protecting his cores with ''Mist Coil'' and ''Aphotic Shield'', providing them with an additional damage steroids in ''Curse of Avernus'' and discouraging the other team to focus him with ''Borrowed Time''.
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* YouWillNotEvadeMe: With a Manta Style and fully leveled ''Phantasm'', he can completely suround someone with himself. This is of course, a rather short term propostion since you're surrounded by Chaos Knights beating on you.

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