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* HitAndRunTactics: This is how they fight- punch, run away, wait a moment and then repeat. It makes them somewhat tricky to fight if you don't manage to hit them in the window between them attacking and fleeing.



* BecauseYouWereNiceToMe: Will befriend the player if given a carrot

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* BecauseYouWereNiceToMe: Will befriend the player if given a carrotcarrot.



* DarkIsNotEvil: Bunnymen will turn into Beardlords when the player's Sanity is low. They will still work with the player and attack monsters.

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* DarkIsNotEvil: Bunnymen will turn into Beardlords when the player's Sanity is low. They will still work with the player and attack monsters.monsters- in fact, they're actually stronger like this in the singleplayer version.
* DumbMuscle: They have better stats than pigs, and are also more aggresive, making them much better bodyguards. But at the same time, [[they charge headlong into danger before ditching the fight entirely when heavily wounded]], and only speak with a single word at a time when pigs can manage three-word sentences and at least try to use defensive tactics.
* ExplosiveBreeder: In a downplayed reference to their real-world counterpart, Bunnymen take a single day to respawn from their homes after being killed, compared to the three days that Pigs need.



* StrawVegetarian: They really hate meat eaters, and will attack and try to kill any player carrying them (Ham Bats don't count, since they're weapons).

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* StrawVegetarian: They really hate meat eaters, and will attack and try to kill any player carrying them or dishes made from them (Ham Bats don't count, since they're weapons).



* DashAttack: Once a Wildbore has aggroed a target it will rear up before charging to its targets position.

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* DashAttack: Once a Wildbore has aggroed a target it will rear up before charging to its targets position.position, punch them, then run back.
* GeniusBruiser: [[DamnedByFaintPraise By Pig standards, that is.]] They're some of the more difficult mobs to deal with owning to their annoyance gimmick, high speed and hit-and-run behavior, and they can say the longest sentences of any pre-Hamlet passive mob at a whopping four.

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Trope was cut/disambiguated due to cleanup


* CanadaEh: It's a more subtle reference but a lot of his lines are reference to the [[https://www.youtube.com/watch?v=xiJJIacdF-E Canadian Heritage Minute]] short about basketball. Rawling himself has a line lampshading it.
-->'''Rawling:''' Is this some kind of Canadian joke?


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* MooseAndMapleSyrup: It's a more subtle reference but a lot of his lines are reference to the [[https://www.youtube.com/watch?v=xiJJIacdF-E Canadian Heritage Minute]] short about basketball. Rawling himself has a line lampshading it.
-->'''Rawling:''' Is this some kind of Canadian joke?
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* KillerTeddyBear: Averted. Instead of murdering the humans he acts as a bait for the Shadows. Played straight when he [[ShootEverythingThatMoves Hulks Out]]. He remains harmless to the other survivors, even in a world with PvP enabled, but a few other characters find him unsettling or intimidating in this form anyhow.

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* KillerTeddyBear: Averted. Instead of murdering the humans he acts as a bait for the Shadows. Played straight when he [[ShootEverythingThatMoves Hulks Out]]. He remains harmless to the other survivors, even in a world with PvP [=PvP=] enabled, but a few other characters find him unsettling or intimidating in this form anyhow.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/queen_of_moon_quay_build.png]]
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[[quoteright:360:https://static.tvtropes.org/pmwiki/pub/images/catcoon.png]]
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[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/bio_scanalyzer_mob.png]]

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* KillerTeddyBear: Averted. Instead of murdering the humans he acts as a bait for the Shadows. Played straight when he [[ShootEverythingThatMoves Hulks Out]].

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* KillerTeddyBear: Averted. Instead of murdering the humans he acts as a bait for the Shadows. Played straight when he [[ShootEverythingThatMoves Hulks Out]]. He remains harmless to the other survivors, even in a world with PvP enabled, but a few other characters find him unsettling or intimidating in this form anyhow.



* EvilDetectingDog: She is friendly with all the survivors but Maxwell.

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* EvilDetectingDog: She is friendly with all the survivors but Maxwell. In the Swine & Dine cinematic, she barks to warn Walter that he's about to eat a stew of bat wings and Monster Meat that would likely do him harm.



* VideoGameCrueltyPotential: You can feed Beefalo any vegetable, which includes poisonous raw Red Caps. If you feed them such, not only will they take damage, they'll visibly get sick and wince in pain after eating it.

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* VideoGameCrueltyPotential: You can feed Beefalo any vegetable, which includes poisonous raw Red Caps. If you feed them such, not only will they take damage, they'll visibly get sick and wince in pain after eating it. Or the Syrup of Ipecaca Wormwood can unlock, which causes them to lose health and run around panicking and repeatedly pooping for 45 seconds.



* ShoutOut: To the B-52's song of the same name. The patch that added them to the game was titled "It's Not a Rock!"



* BadPeopleAbuseAnimals: Glommer is considered one of the most innocent creatures in the game, and their death caused by a player will instantly summon a Krampus.

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* BadPeopleAbuseAnimals: Glommer is considered one of the most innocent creatures in the game, and their death caused by at the hands of a player will instantly summon a Krampus.



* NotTheIntendedUse: Killing Glommer will cause [[KarmaMeter Krampus]] to spawn; if Glommer dies and its flower is not on its statue it will grow back during a full moon night attiring a new Glommer; [[spoiler: so in ''Don't Starve'' it's possible to pick up the flower during the full moon, kill Glommer, quit the game, enter the game again to find a sleeping Krampus, a new flower and [[DeathIsCheap a new Glommer]] so you can repeat the process until the end of the night in order to fight multiple Krampii to try and obtain a [[RareRandomDrop Krampus Sack]]. And the multiple drops will allow you to create [[GameBreaker multiple Old Bells]] too.]]

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* NotTheIntendedUse: Killing Glommer will cause [[KarmaMeter Krampus]] to spawn; if Glommer dies and its flower is not on its statue it will grow back during a full moon night attiring attracting a new Glommer; [[spoiler: so in ''Don't Starve'' it's possible to pick up the flower during the full moon, kill Glommer, quit the game, enter the game again to find a sleeping Krampus, a new flower and [[DeathIsCheap a new Glommer]] so you can repeat the process until the end of the night in order to fight multiple Krampii to try and obtain a [[RareRandomDrop Krampus Sack]]. And the multiple drops will allow you to create [[GameBreaker multiple Old Bells]] too.]]]]
** In ''Don't Starve Together'', Wickerbottom's Lunar Grimoire can be used to force a full moon every night and an active Moonstorm event will cause one automatically, making it possible to kill Glommer for this purpose night after night after night.



* MoneyFetish: Royal Guards will drop whatever they're doing to run up to any loose Oincs left on the ground to pick it up for themselves.

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* IgnorantAboutFire: If the Royal Guards see an enemy during dusk or night, such as a pickpocket, the periodic waves of Vampire Bats, a player engaging in theft or vandalism, or any other hostile mob, they'll attack with their torches. Burning mobs will stop whatever they were doing and run around in a panic, which often spreads the fire to nearby plants, buildings, and the Royal Guards themselves.
* MoneyFetish: Both Royal Guards and ordinary Pig Traders will drop whatever they're doing to run up to any loose Oincs left on the ground to pick it up for themselves.



* TheEndIsNigh: During the last few days until the Aporkalypse occurs, all their regular dialogue is replaced with shouting that the world is about to end. That's the player's cue to find the Aporkalypse Calendar as soon as possible before the inevitable occurs.

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* TheEndIsNigh: During the last few days until the Aporkalypse occurs, all their regular dialogue is replaced with shouting that the world is about to end. That's the player's cue to find the Aporkalypse Calendar as soon as possible before the inevitable occurs. They don't change their animations, only their dialogue, continuing to greet the player with cheerful salutes and stroll around town conducting their business while they shout about the end of the world.
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* BiggerOnTheInside: Their pig houses are small, thin structures that look like they should barely be able to fit the pigs inside them, but the Swine and Dine animation shows they're surprisingly spacious and well furnished on the inside.


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* HelpfulMook: They're stand-offish at first, but feeding them meat allows you to recruit them to help you fight enemies or chop down trees.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/300px_corvus_goodfeather.png]]



[[folder:Queen of Moon Quay]]
->'''Wickerbottom''' ''"How interesting, the apes seem to have a matriarchal society."'''

As the name would imply, she is the queen of Moon Quay [[{{Pun}} (pronounced moon-key)]] Island and commands the Moon Quay Pirates, though she herself is reasonable enough to deal with the Survivors provided they come bearing gifts.

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[[folder:Queen [[folder:Crow Kids]]
[[quoteright:243:https://static.tvtropes.org/pmwiki/pub/images/crow_kid_1.png]]

->'''"Woodie"''' ''"I think I had a nightmare like this once..."''

The attendees
of Moon Quay]]
->'''Wickerbottom''' ''"How interesting,
the apes seem Cawnival, who will flock over to have a matriarchal society."'''

As the name would imply, she is the queen of Moon Quay [[{{Pun}} (pronounced moon-key)]] Island
wherever you set it up and commands the Moon Quay Pirates, though she herself is reasonable enough to deal with the Survivors provided they come bearing gifts.spectate your games.


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* CheerfulChild: They're friendly kids who are fine chatting up the survivors and spectating their games. They're here for the festivities after all.
* CreepyCrows: Like Corvus, they're a subversion, as they're perfectly friendly kids who simply want to attend the Midsummers Cawnival and watch you play games.
* DescriptivelyNamedSpecies: Not themselves, but they refer to the survivors as Featherfree Creatures. They're bird kids after all, so it makes sense they'd find the unfeathered humans and other creatures unusual.
* NoodleIncident:
** One of their blurbs has them express familiarity with Wortox, implying they've seen the imp before.
--> ''"Who was that, with the red fur? He seemed kinda familiar."''
** They also make frequent mention of being chased away from previous places, and the concern that they could be followed by something.
* TrademarkFavoriteFood: Corn. Feed them popcorn or a Slushy Shake, and they'll gift you a ticket and game token.
[[/folder]]

[[folder:Queen of Moon Quay]]
->'''Wickerbottom''' ''"How interesting, the apes seem to have a matriarchal society."'''

As the name would imply, she is the queen of Moon Quay [[{{Pun}} (pronounced moon-key)]] Island and commands the Moon Quay Pirates, though she herself is reasonable enough to deal with the Survivors provided they come bearing gifts.
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* DifficultButAwesome: Taming a Beefalo is a lengthy and involved process. You have to keep it constantly fed to keep its obedience up in order to ride it, which passively raises its domestication until it becomes fully tamed. It can take multiple seasons of getting bucked off while stuffing your steeds face for it to reach a state, but the process is well worth the effort for a fast mode of transportation that greatly cuts down travel time while giving a safe option for weaker characters to battle enemies with.



* GRatedSex: During mating season they act aggressive and will periodically bellow and rear up on their hind legs, but Baby Beefalo only appear when the player isn't looking.

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* GRatedSex: During mating season they act aggressive and will periodically bellow and rear up on their hind legs, but Baby Beefalo only appear when the player isn't looking. Hell, there don't even need to be other Beefalo! A single Beefalo can spawn a whole herd if left alone.


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* HorseOfADifferentColor: They're cow-like creatures that you can tame to ride around as horses.
* HyperactiveMetabolism: They can be healed with food like the player, but it's 4 times as effective on them as it is on the player.


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* OvershadowedByAwesome: There are three possible outcomes for a fully tamed Beefalo.[[note]]Four, technically, since you can end up with a regular Beefalo if you put in the effort.[[/note]] An ornery Beefalo deals damage equal to a Tentacle Spike without the caveat of durability (which can be further boosted by a War Saddle), while a Rider Beefalo trades damage for being faster than the average Beefalo, greatly cutting down travel time. A Pudgy Beefalo... provides a positive sanity aura. It's not helped as well by the more dificult requirements to get a Pudgy Beefalo compared to the other two types.[[note]] To get a Pudgy Beefalo, you need to overfeed it, which takes an insane amount of food to achieve. Ornery and Rider Beefalos are in contrast very simple to get. Simply have the Beefalo deal and receive damage for Ornery, and ride it around for Rider.[[/note]]
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* CosmeticAward: Only the Mothling has any practical use.

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Now a disambiguation


* AlluringAnglerfish: If you store a Light Bulb inside of him, Hutch will have an anglerfish-like, glowing antenna that can be used as a light source.


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* InfiniteFlashlight: If you store a Light Bulb inside of him, Hutch will have an anglerfish-like, glowing antenna that can be used as a light source.

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* AxCrazy: She ''loves'' to cut trees into pieces and she encourages Woodie to chop more trees. Bonus points for her being an actual axe.

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* AxCrazy: She ''loves'' to cut trees into pieces and she encourages Woodie to chop more trees. Bonus points for her being an actual axe. However, she'll restrain herself to warn Woody if she starts to notice that Woodie's curse is about to take over when he chops down too many trees.



* TheDreaded: She invokes this reaction to [[PlantPerson Wormwood]] and, for some reason, WX-78.

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* CripplingOverspecialization: Lucy has infinite durability but she deals less damage than a normal axe and even less damage compared to other tools when used as emergency weapons, making Lucy ill-suited for anything else other than her tree chopping specialty.
* TheDreaded: She Lucy invokes this reaction to when examined by [[PlantPerson Wormwood]] and, for some reason, WX-78.



* StoneWall: She has infinite durability but she deals less damage than a normal axe.
* TalkingWeapon: It's unclear if Lucy can actually talk or if Woodie's just HearingVoices. ''Together'' suggests it to be the former; she will wriggle out of other character's grasps and has DummiedOut lines yelling at them to release her.
** It is revealed in Woodie's biography that Lucy doesn't talk when the other survivors are around, even though they were informed about her being sentient. Because of that [[MaybeMagicMaybeMundane they are unsure if Lucy being able to talk is just Woodie's imagination]], even though [[ExactEavesDropping some of them might have heard her talk to Woodie when they were close enough not to be noticed]].

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* StoneWall: She has infinite durability but she deals less damage than a normal axe.
* TalkingWeapon: It's unclear if Lucy can actually talk or if Woodie's just HearingVoices. ''Together'' suggests it to be the former; she will wriggle out of other character's grasps and has DummiedOut had lines yelling at them to release her.
** It is revealed in
her. Woodie's biography reveals that Lucy doesn't talk when the other survivors are around, even though they were informed about her being sentient. Because of that [[MaybeMagicMaybeMundane they are unsure if Lucy being able to talk is just Woodie's imagination]], even though [[ExactEavesDropping some of them might have heard her talk to Woodie when they were close enough not to be noticed]].



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[[folder: Lucy the Axe]]

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[[folder: Lucy [[folder:Lucy the Axe]]

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* CatsHaveNineLives: It will respawn nine times from its Hollow Stump, before dying forever.

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* CatsHaveNineLives: It will respawn nine times from its Its Hollow Stump, before dying forever.Stump starts off with nine "lives". Missing lives regenerate slowly as long as there's at least one left, but once the last one is gone, this Catcoon is [[{{Permadeath}} dead for good]], though in ''Don't Starve Together'', a dead stump will regenerate after several days.



* PermanentlyMissableContent: A Catcoon that runs out of its lives will stop spawning indefinitely, so this may lead to worlds where they become extinct, especially due to their SuicidalOverconfidence tendencies. Averted in ''Don't Starve Together'' where an abandoned Hollow Stump will eventually house a new Catcoon if its previous owner ran out of lives.

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* PermanentlyMissableContent: {{Permadeath}}: A Catcoon that runs out of its lives will stop spawning indefinitely, so this may lead to worlds where they become extinct, especially due to their SuicidalOverconfidence tendencies. entirely. Averted in ''Don't Starve Together'' where an abandoned Hollow Stump will eventually house a new Catcoon if its previous owner ran out of lives.lives.
* PermanentlyMissableContent: It's possible for every Catcoon in a game world to [[{{Permadeath}} die for good]]. In fact, due in part to their SuicidalOverconfidence tendencies, it's possible for this to happen before the player ever finds them. If this happens, the Cat Tail and Cat Cap are forever unavailable in that world. Averted in ''Don't Starve Together'', which allows depleted Hollow Stumps to eventually regenerate.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Well, she is an axe.

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