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* SummonBiggerFish: The Emperor calls forth an Atlas from ''VideoGame/FinalFantasyXIII-2'' as the final boss of Chapter 9.

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* SummonBiggerFish: The Emperor calls forth an Atlas from ''VideoGame/FinalFantasyXIII-2'' ''VideoGame/FinalFantasyXIII2'' as the final boss of Chapter 9.
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Return to the main Character page [[Characters/DissidiaFinalFantasyOperaOmnia here]].

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Return to the main Main Character page [[Characters/DissidiaFinalFantasyOperaOmnia here]].
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The Cloud of Darkness is a destructive magic damage dealer specializing in delaying whole groups of enemies' turns and even outright deleting them. With some BRV poison options and turn jumping, the Cloud of Darkness specializes in controlling the flow of battle. With enough stacks of the Darkness buff, they can increase their damage potential as well.
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* AmnesiacHero: The Warrior has no memories of who he is before coming to the world of ''Opera Omnia'', and it seems he is the only one who suffers from this. [[spoiler:They learn later that most of Materia's chosen have some degree of memory loss, which may have been self-inflicted. The Warrior, however, had his memories robbed when Garland defeated him.]] He regains them after the interlude--including the memory of his original journey back in ''Final Fantasy I''. [[spoiler: He ''also'' seems to regain his memories of the previous cycles of battle in other Dissidia games]].

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* AmnesiacHero: The Warrior has no memories of who he is before coming to the world of ''Opera Omnia'', and it seems he is the only one who suffers from this. [[spoiler:They learn later that most of Materia's chosen have some degree of memory loss, which may have been self-inflicted. The Warrior, however, had his memories robbed when Garland defeated him.]] He regains them after the interlude--including the memory of his original journey back in ''Final Fantasy I''. [[spoiler: He ''also'' seems to regain his memories of the previous cycles of battle in other Dissidia games]].''Dissidia'' games before anyone else does]].

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* SciFiBobHaircut: She sports one in her alternate costume, emulating her 3D CGI remake appearance.



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* {{Foreshadowing}}: Firion wonders if he will meet his own foe in the very chapter that the Emperor first appears.

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* {{Foreshadowing}}: FiveSecondForeshadowing: Firion wonders if he will meet his own foe in the very chapter that the Emperor first appears.


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* HornedHairdo: His alternate skin turns his actual horns on his headpiece into a hairdo, like his first 3D appearance.


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* RedIsHeroic: He wears his classic red armor from the original ''FFI'' as his alternate skin.


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* HesBack: [[spoiler:He returns to the story in Act 3, Chapter 10.]]
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::
%%FR: Twin Bow Arts (with Trey)
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* OnceDoneNeverForgotten: When he and Maria recount how they met Leila, Maria makes sure to spend a ''long'' time on how foolish it was for him to accept Leila's too-good-to-be-true offer of a ride to Deist.


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* BadPowersGoodPeople: Leon worries a lot about whether he can rejoin his family when he's still using the powers he had as the Dark Knight who betrayed them. It's not until Act 3, when Leila arrives and offers a different perspective, that he comes to terms with using a dangerous power for good ends.


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* {{Pirate}}: She's the LoveableRogue type and sees piracy as a way for outcasts to find a place to belong (and cash). Her pep talks with Leon and Ardyn both conclude with the suggestion that they consider themselves part of her crew rather than darkness-soaked villains.
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[[folder: Xande]]

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[[folder: Xande]][[folder:Xande]]
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[[folder: Minwu]]

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[[folder: Minwu]][[folder:Minwu]]
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This is a list of abilities, not weapons, and Wo I & Manikin weapons are pretty irrelevant anyway especially since so few characters have them


Manikin: Dark Hero's Power
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Manikin: Dark Believer's Power
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Manikin: Illusory Youth's Sword
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* KnifeNut: Despite initially wielding a sword in ''FFII'', her weapons here are daggers.

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* KnifeNut: Despite initially wielding a sword being able to wield any weapon in ''FFII'', her weapons here are daggers.

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* BalanceBuff: His level 90 upgrade fixes his issues of low damage and mediocre support, increasing the number of his HP dumps, granting him a buff similar to Cait Sith and Alisaie, and also improving his auras, making him a good character.



* SimpleYetAwesome: Leila's playstyle is a very straightforward "press this button to maintain this buff" style, but she still provides amazing utility to the party.



* OneWingedAngel: In Act 3, once Eald'narche gives the Emperor back the power sealed away in the dark crystal, it allows the Emperor to transform into his Hell Emperor form and battle the party.

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* OneWingedAngel: In Act 3, Chapter 7, once Eald'narche gives the Emperor back the power sealed away in the dark crystal, it allows the Emperor to transform into his Hell Emperor form and battle the party.party, serving as the last boss of the chapter as a whole.


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* BirdsOfAFeather: His Force Ability pairs him up with Leila, both of them being a GuestStarPartyMember who wields Thunder as their element of choice.

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->

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->->''A pirate boss who planned to deceive and rob blind Firion and friends. After being defeated by the heroes, she joins the rebel army at Firion's invitation. Though rough-spoken, she has a grand, frank personality, and can't help but stick her nose in the business of someone in need.''



Leila is a lightning magic user that also functions as a tank, granting herself perfect evasion and forcing enemies to attack her. She can also manipulate her teammates' turns so that they are granted a free turn right after the enemy, and even get healed.
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** Similarly, she also helps Leon come to terms with his own darkness as a bit of an outsider to the main party of Firion, Maria, and Guy, and even a former antagonist to them.



** Similarly, she also helps Leon come to terms with his own darkness as a bit of an outsider to the main party of Firion, Maria, and Guy, and even a former antagonist to them.



* OneWingedAngel: In Act 3, once Eald'narche gives the Emperor back the power sealed away in the dark crystal, it allows the Emperor to transform into his Hell Emperor form and battle the party.



* TookALevelInBadass: Visually and thematically, at least. The Emperor's Absolute Dominion EX Burst in the original ''Dissidia'' had him zap the opponent with beams of electricity before concentrating energy around them that exploded. His Absolute Dominion Burst in ''Opera Omnia'' is an AlphaStrike, with the Emperor basically unleashing both his Flare attacks and Dreary Cell on the opponent along with the electricity and energy explosion.

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* TookALevelInBadass: TookALevelInBadass:
**
Visually and thematically, at least. The Emperor's Absolute Dominion EX Burst in the original ''Dissidia'' had him zap the opponent with beams of electricity before concentrating energy around them that exploded. His Absolute Dominion Burst in ''Opera Omnia'' is an AlphaStrike, with the Emperor basically unleashing both his Flare attacks and Dreary Cell on the opponent along with the electricity and energy explosion.explosion.
** Story-wise, the Emperor is someone who never hesitates or lacks the will to do anything necessary to gain power - and in this world, will is everything. Even ''before'' he gets his sealed powers back from the dark crystal, he faces off against Ardyn and defeats him soundly enough that it leads to Ardyn being willing to side with Noctis to get revenge (though this might be saying more about Ardyn's current wavering mindset than anything).

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15: Thunder XVI
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35: Provocator's Edge
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EX: Lightning Turn
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LD: Detonator



* CounterAttack: Unlike other characters that deal damage with their counters, she instead heals the party for 40% of their maximum HP, batteries them and grants herself and the rest of the party an ExtraTurn that doesn't count towards turns taken.



* FlyingWeapon: Her EX ability allows her to use her thunder magic to levitate her daggers and repeatedly slash the enemy with them.
* IShallTauntYou: She's the only character whose Lock debuff functions as an aura tied to her overhead buff, meaning that she always forces enemies to target her even if they're immune to the Lock debuff or if they clear all debuffs prior to attacking.




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* ShockAndAwe: On top of her first skill being the maximum level lightning spell from her original game, all her skills are lightning-elemental.
* StuffBlowingUp: Her LD ability involves setting up a number of gunpowder barrels around the enemy while she assaults them and then blowing them up afterwards.


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[[folder: Minwu]]
!!Minwu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c1_0.png]]
->
-->'''Voiced by''': Creator/TakeshiKusao

[[/folder]]
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Leila first appears in Act 3, Chapter 6, after she rescues Ardyn from sea. Having teamed up with Leon, she accepts Ardyn onto her ship, unknowing and even uncaring of his villainy but ready to help them both defeat the Emperor.
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* CommonalityConnection:
** It's Leila of all people who gets through to Ardyn when he insists that both Leon and himself don't deserve the light and can only drown in darkness. While originally dismissed by Ardyn, Leila insists that she's an outcast just like she is because she's a pirate, and outcasts like them have to keep on fighting and rebelling against whatever opposes them - whether it's an empire or their own inner darkness.
** Similarly, she also helps Leon come to terms with his own darkness as a bit of an outsider to the main party of Firion, Maria, and Guy, and even a former antagonist to them.
* KnifeNut: Despite initially wielding a sword in ''FFII'', her weapons here are daggers.
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%%FR: Electric Order (with ??? - someone please fill in if you know)

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%%FR: Electric Order (with ??? - someone please fill in if you know)Leila)
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::
%%FR: Electric Order (with ??? - someone please fill in if you know)


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%%FR: Void-Form Particle Beam (with Exdeath)
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* RetGone: [[spoiler: His HeroicSacrifice at the end of Act 2 results in everyone except for the Onion Knight forgetting who he is]], but over time more people seem to remember.

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* RetGone: [[spoiler: His HeroicSacrifice at the end of Act 2 results in everyone except for the Onion Knight and Prishe forgetting who he is]], but over time more people seem to remember.remember bit by bit.

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* CommonalityConnection: He and the Warrior of Light are both... warriors of light. This becomes a plot point at the end of Act 2. Later, in an attempt to comfort him, Yuna relates to the Onion Knight in that they're both trying to carry the responsibilities of those who came before them (her with Braska and him with the Warrior of Light), and sometimes it's hard, but they shouldn't try to be exactly like the people they look up to because they'd be setting themselves up for failure.

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* CommonalityConnection: CommonalityConnection:
**
He and the Warrior of Light are both... nameless warriors of light. This becomes a plot point at the end of Act 2.
**
Later, in an attempt to comfort him, Yuna relates to the Onion Knight in that they're both trying to carry the responsibilities of those who came before them (her with Braska and him with the Warrior of Light), and sometimes it's hard, but they shouldn't try to be exactly like the people they look up to because they'd be setting themselves up for failure.



* DemotedToExtra: Although he is a main character in the origianl ''Dissidia'', the Onion Knight tends to get lost in the shuffle of the LoadsAndLoadsOfCharacters in ''Opera Omnia'', only popping up for a remark or two in occasional cutscenes after his introductory chapter.

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* DemotedToExtra: Although he is a main character in the origianl original ''Dissidia'', the Onion Knight tends to get lost in the shuffle of the LoadsAndLoadsOfCharacters in ''Opera Omnia'', only popping up for a remark or two in occasional cutscenes after his introductory chapter.



* RippleEffectProofMemory: He is the only one who remembers [[spoiler: the Warrior of Light after the latter's HeroicSacrifice that led them all to a new world]], but it turns out that everyone who fought in the original ''Dissidia'' games has vague memories of [[spoiler: the Warrior of Light]].

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* RippleEffectProofMemory: He is the only one who remembers [[spoiler: the Warrior of Light after the latter's HeroicSacrifice that led them all to a new world]], but it turns out that everyone who fought in the original ''Dissidia'' games has vague memories of [[spoiler: the Warrior of Light]].Light]], especially Prishe.

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Guy is an earth element enchanter and tank who has potent defensive buffs, and all of his attacks hit all the enemies at once. He fights with axes and, like most tanks, draws enemy attacks to himself while he acts as a battery, healer and reducing the damage he recieves.

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Guy is an earth element enchanter and tank who has potent defensive buffs, and all of his attacks hit all the enemies at once. He fights with axes and, like most tanks, draws enemy attacks to himself while he acts as a battery, healer healer, and reducing the damage he recieves.defender who reduces damage.


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* HiddenDepths: Guy turns out to be very perceptive of the emotions of everyone around him; he senses Machina's hesitation and guilt when Queen joins the party, and coaxes Machina into making amends with her.
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* AnIcePerson: His first ability, Blizzard Combo, is his only magical ability (until his Sage mode EX, Meteorite) and ice elemental. His later Lv. 65 Addditional Ability is even an Ice Enchant All (also provided even by his EX+ framed-buff), along with him being the second character next to Palom with an EX ability (via his EX+) to inflict a rare Ice Resist Down debuff.

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* AnIcePerson: His first ability, Blizzard Combo, is his only magical ability (until his Sage mode EX, Meteorite) and ice elemental. His later Lv. 65 Addditional Additional Ability is even an Ice Enchant All (also provided even by his EX+ framed-buff), along with him being the second character next to Palom with an EX ability (via his EX+) to inflict a rare Ice Resist Down debuff.



* ShockAndAwe: Desch is a thunder element specialist and all of his abilities incorporate it. Like most other thunder-focused characters, he can also Paralyze the enemy, although in his case it's a passive random effect from his LD ability framed buff.

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* ShockAndAwe: Desch is a thunder element specialist and all of his abilities incorporate it. Like most other thunder-focused characters, he can also Paralyze the enemy, although in his case it's a passive random effect from his LD ability framed ability-framed buff.



* ArcVillain: Shaping up to be this for Act 3, in conjunction with Onion Knight's promotion to TheHero. The Cloud of Darkness takes the central villain role for two chapters in a row, even with the party scattered across the new world, and is intent on causing a flood of darkness to redress the balance of overflowing light. Interestingly, while their main intent seems to be to return everything to the void, they also seem open to the idea of just returning things to perfect balance between light and darkness.

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* ArcVillain: Shaping up to be this for Act 3, in conjunction with Onion Knight's promotion to TheHero. The Cloud of Darkness takes the central villain role for two chapters in a row, even with the party scattered across the new world, and is intent on causing a flood of darkness to redress the balance of overflowing light. Interestingly, while their main intent seems to be to return everything to the void, they also seem open to the idea of just returning things to a perfect balance between light and darkness.



* ChargedAttack: Its Darkness buff works this way: when using its BRV attack, first ability or its EX ability, it gains stacks of Darkness and an additional stack if the attack breaks the enemy as well. When at 5 stacks, the maximum that can be gained via above methods, its second ability changes into Zero-Form Particle Beam, which is a massively powerful 6-hit BRV+HP attack delivered 3 times with splash damage that also delays the target by 3 turns and doesn't consume an ability use but using it consumes 5 Darkness stacks, bringing them back to 0 by default. Its LD skill further enchances this ability by letting it gain another 5 stacks of Darkness from every use of the LD and ignore the normal maximum limits, letting it stack up to 25 stacks (30 with Burst) of Darkness and then spam Zero-Form Particle Beam every turn for 6 turns in a row, although doing this naturally limits its long-term offensive abilities either by wasting the LD skill uses early and being incapable of refreshing its LD buff or being forced to sit on the Darkness stacks until all the LD skill uses are normally used up due to the inability to save or make use of Darkness stacks it'd normally gain as the extra stacks past 5 can only be gained from using the LD.

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* ChargedAttack: Its Darkness buff works this way: when using its BRV attack, first ability or its EX ability, it gains stacks of Darkness and an additional stack if the attack breaks the enemy as well. When at 5 stacks, the maximum that can be gained via the above methods, its second ability changes into Zero-Form Particle Beam, which is a massively powerful 6-hit BRV+HP attack delivered 3 times with splash damage that also delays the target by 3 turns and doesn't consume an ability use but using it consumes 5 Darkness stacks, bringing them back to 0 by default. Its LD skill further enchances enhances this ability by letting it gain another 5 stacks of Darkness from every use of the LD and ignore the normal maximum limits, letting it stack up to 25 stacks (30 with Burst) of Darkness and then spam Zero-Form Particle Beam every turn for 6 turns in a row, although doing this naturally limits its long-term offensive abilities either by wasting the LD skill uses early and being incapable of refreshing its LD buff or being forced to sit on the Darkness stacks until all the LD skill uses are normally used up due to the inability to save or make use of Darkness stacks it'd normally gain as the extra stacks past 5 can only be gained from using the LD.



* LightIsNotGood: Cloud of Darkness's "Lucent Robe" costume has her appear as the fan-theorized "Cloud of Light"[[note]]In the original III the Warriors of Darkness spoke about saving the world from a 'Flood of Light', as opposed to the Flood of Darkness the Warriors of Light/Onion Knights were facing, thus leading fans to assume instead of a Cloud of Darkness, it was a Cloud of Light at that time[[/note]]. That being said, Cloud of Darkness even enshrouded in light still wants to reduce the world to nothing without exception.

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* LightIsNotGood: Cloud of Darkness's "Lucent Robe" costume has her appear as the fan-theorized "Cloud of Light"[[note]]In the original III the Warriors of Darkness spoke about saving the world from a 'Flood of Light', as opposed to the Flood of Darkness the Warriors of Light/Onion Knights were facing, thus leading fans to assume instead of a Cloud of Darkness, it was a Cloud of Light at that time[[/note]]. That being said, Cloud of Darkness even enshrouded in a light still wants to reduce the world to nothing without exception.



* WhamLine: In Act 3, Chapter 1, Xande walks away from a conversation with Seymour and the camera cuts to Spiritus... who then admits that he did ''not'' summon Xande, and neither did Materia. He then suspects that the will of the crystal itself summoned Xande to do battle in this new world, which really shakes things up because neither he nor Materia have control over who gets summoned anymore.

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* WhamLine: In Act 3, Chapter 1, Xande walks away from a conversation with Seymour and the camera cuts to Spiritus... who then admits that he did ''not'' summon Xande, and neither did Materia. He then suspects that the will of the crystal itself summoned Xande to do battle in this new world, which really shakes things up because neither he nor Materia have has control over who gets summoned anymore.
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* Characters/DissidiaFinalFantasyOperaOmniaVIIIToXV
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* Characters/DissidiaFinalFantasyOperaOmniaIToVII
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* Characters/DissidiaFinalFantasyOperaOmniaIVToVI
* Characters/DissidiaFinalFantasyOperaOmniaVIIToIX
* Characters/DissidiaFinalFantasyOperaOmniaXToXII
* Characters/DissidiaFinalFantasyOperaOmniaXIIIToXV
* Characters/DissidiaFinalFantasyOperaOmniaIToVII
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%%Because the Japanese version is 7 months ahead, only add in information for characters when they've hit the Global version.%%

Characters page for ''VideoGame/DissidiaFinalFantasyOperaOmnia'', with characters from ''Final Fantasy I'' through ''Final Fantasy III''.

Return to the main Character page [[Characters/DissidiaFinalFantasyOperaOmnia here]].

See also:
* Characters/DissidiaFinalFantasyOperaOmniaVIIIToXV
* Characters/DissidiaFinalFantasyOperaOmniaSpinoffGames

'''Beware''': [[LateArrivalSpoiler Late Arrival Spoilers]] are untagged for their respective games.
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[[foldercontrol]]

!Introduced in ''VideoGame/FinalFantasyI''
[[folder:Warrior of Light]]
!!Warrior of Light
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/dffoo_warrior_of_light.png]]
[[quoteright:310:[[labelnote:Alternate Skin]]https://static.tvtropes.org/pmwiki/pub/images/dffoo_wol_alt.png[[/labelnote]]]]
->''A Warrior of Light who suddenly appeared in the world during a time of darkness with crystal in hand. After defeating Garland and rescuing Princess Sarah of Cornelia, he embarks on a long journey to restore light to the crystal and return peace to the world as the prophecies foretold.''
-->'''Voiced by:''' Creator/ToshihikoSeki

The first playable character who finds himself drawn into the world of ''Opera Omnia'' with no memory of who he was beforehand, other than being struck down by the knight Garland. He meets Mog, Vivi, and Rem upon waking, setting out on a journey with them to close the Torsions.
::
He is primarily a defensive character, excelling at covering his allies with Shining Shield, providing the unique Shield buff that absorbs a large amount of BRV damage dealt to the target. Throw Buckler strikes foes and forces them to attack the Warrior for some time afterwards, while also protecting himself with a Shining Shield. His EX Ability, Shining Wave, causes him to lob a wave of light at the target that heals him and his allies while also dealing BRV damage that scales off of the current shield amounts on his allies.
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15: Shining Shield
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35: Throw Buckler
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Manikin: Dark Hero's Power
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EX: Shining Wave
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LD: Bitter End
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Burst: Ultimate Shield
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* AGodIAmNot: Garland tries to make the Warrior of Light into the god of harmony (in the place of Cosmos) while he becomes the god of discord (in place of Chaos). The Warrior doesn't want this, but he does [[spoiler: indulge Garland in their ForeverWar, keeping them alone in the old world to fight each other forever]].
* AmnesiacHero: The Warrior has no memories of who he is before coming to the world of ''Opera Omnia'', and it seems he is the only one who suffers from this. [[spoiler:They learn later that most of Materia's chosen have some degree of memory loss, which may have been self-inflicted. The Warrior, however, had his memories robbed when Garland defeated him.]] He regains them after the interlude--including the memory of his original journey back in ''Final Fantasy I''. [[spoiler: He ''also'' seems to regain his memories of the previous cycles of battle in other Dissidia games]].
* BalanceBuff: Post-rework with his Lv. 70 Awakening batch in JP, he gets several buffs to increase his longevity and make his attacks more effective, such as a unique buff called "Light's Will" (a party-wide aura that grants Attack up, Max BRV Up and BRV Regen), a brand new potent crystal level 54 passive that's an 80% increase to Max BRV and Defense when buffed, extra hits with overflow to Throw Buckler Extend and especially a party-wide shield + BRV battery into HP Attack on Shining Shield Extend.
* BarrierWarrior: He is able to create a barrier over himself or a party member (and later the whole team) with his Shining Shield ability based on his initial BRV amount, which soaks up BRV damage until either it's overwhelmed or its total turn duration passes. Until Nine was introduced, Warrior of Light was the only character with this particular mechanic.
* BirdsOfAFeather: When the Type-0 cast have an emotional crisis over being forgotten after death, the Warrior assures them that the consequences of their actions will still reverberate and be meaningful, even if their names are forgotten; he considers the CosmicRetcon of his journey to have been worth it.
* ChronicHeroSyndrome: He'll try to take on battles or single attacks alone to defend his allies if he sees them in imminent danger, occasionally earning himself a scolding.
* CombatMedic: With his EX Ability, he gains the ability to heal.
* TheComicallySerious: The Warrior makes almost everything he says into a dramatic proclamation, often to the bemusement of his more casual party members.
* DrawAggro: Throw Buckler allows the Warrior to throw his shield to gain the enemy's attention, focusing it on himself.
* FlingALightIntoTheFuture: [[spoiler:The compasses were created by him as a way for everyone to find each other in the new world--and maybe find a way back to him. Prishe is the first one to realize that he made them.]]
* ForeverWar: [[spoiler: He ends Act 2 in one with Garland, since they're the only two left behind in the old world and must sustain it through battle. Though he hints that there may be a way for him to get out and reunite with everyone]].
* HeroicSacrifice: [[spoiler: He pulls one at the end of Act 2 when the crystal core of darkness goes out of control, and sends the entire party to a brand new world while he stays behind in [[ForeverWar eternal conflict]] with Garland]].
* KnightlySwordAndShield: Though his equippable weapons are swords, he is always wielding his shield and uses them in conjunction for both of his attacks.
* TheLeader: While most characters get a DayInTheLimelight and contribute to making decisions, the Warrior of Light is the one that everyone ultimately defers to for leadership, fitting his status as representative of the ''Dissidia'' franchise and the hero of the first Final Fantasy game. Whomever has ADayInTheLimelight in a given story chapter, you can still expect the Warrior to be there for the most climatic scenes.
* LightTheWay: Has quotes pertaining to light, his name is [[MeaningfulName Warrior of]] ''Light'', his Shining Shield is a light-based attack, his reworked enhanced BRV and HP Attack is also light-based, and even his EX. However, none of his attacks do holy elemental damage, and are instead NonElemental.
* OOCIsSeriousBusiness:
** When he learns that the "light" he bears may be the very threat to the world that he's trying to protect, he is visibly shocked. It is also one of the only times he ever expresses uncertainty and a desire to learn more for his ''own'' sake rather than for protecting others.
** He snaps again in Act 2, Chapter 5, after [[spoiler:Kefka revives the Blackened Will and unleashes it to devour indiscriminately]] and cries out despairingly that all their efforts to protect this world might end with it being consumed anyway, then insists that they find it ''now''. From most characters, this would be unsurprising. But for the Warrior to show such clear anguish is a very bad sign.
* PassingTheTorch: At the beginning of Act 2's final chapter, he preemptively passes the torch of TheLeader to the Onion Knight in case anything were to happen to him, since he sees a similarity between the two of them and he also remembers the Onion Knight [[spoiler: from previous cycles of battle. This seems to be TemptingFate, since the Warrior of Light pulls a HeroicSacrifice at the end of the chapter]]. He points out the fact that they're both known as warriors of light and that Onion Knight would be worthy to lead the others.
* RetGone: [[spoiler: His HeroicSacrifice at the end of Act 2 results in everyone except for the Onion Knight forgetting who he is]], but over time more people seem to remember.
* TheStoic: As ever, the Warrior is an implacable knight who takes up the charge of protecting the new world without any apparent emotion, just a sense of purposefulness. He doesn't show anger or get excited, and he doesn't even sweat in the desert despite wearing full armor. If he so much as uses an exclamation point, it means that whatever's just happened is more or less catastrophic.
* StoneWall:
** The Warrior functions in battle mostly as a tank with 4/5 in base HP amount and 5/5 in base Defense, able to protect himself and the party from most forms of bravery damage, as well as being able to heal them with his EX. However, he suffers from having average attack (3/5) added with middling base ability potencies, low speed (2/5) and low Max BRV (2/5).
** With his new crystal level 54 passive (which gives an ''80% increase'' to both Max BRV and Defense, making his Max BRV on par with others and making his shield-provokes less risky so his own shield can stay durable just fine (most invisible buff passives normally range from 10-to-40%). Added with other changes from his rework, he is able to cover his weaknesses and become one of the most versatile tank units possible, despite still lacking in shaving consistency.
* ThrowingYourShieldAlwaysWorks: His Throw Buckler ability throws his shield from his arm to do damage and DrawAggro.
[[/folder]]

[[folder:Garland]]
!!Garland
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_garland.png]]
->''An erstwhile knight of Cornelia. He abducted Princess Sarah and held her hostage in the Chaos Shrine, but he was defeated by the Warrior of Light. Using the crystals' power, he traveled two thousand years into the past, where his hatred grew in an ever-repeating cycle.''
-->'''Voiced by:''' Creator/KoujiIshii
The Warrior of Light's main adversary, a battle-crazed knight who lives for combat and conflict. His first full appearance is in Chapter 8 of the main story, locked in combat against Lightning, though he doesn't become playable until his event, "Cycle of Battle," where he gives his dimensional coordinates to Mog for more opportunities to fight.
::
When playable, Garland focuses dealing area of effect damage with Round Edge and single target damage with Soul of Chaos, all while using both skills to stack up his unique framed buff with the same latter name to enhance both. His EX Ability is Disaster of Chaos, a continuous set of BRV+HP Attacks that grants him the unique framed buff Soul of Discord, increasing his Attack and Max BRV Overflow limit while allowing his attacks for the duration of the buff to delay enemy targets' turns.
::
15: Round Edge
::
35: Soul of Chaos
::
EX: Disaster of Chaos
::
LD: Bind of Chaos
::
BT: Ultimate Conflict
----
* AllYourPowersCombined:
** Garland's EX ability, Disaster of Chaos, uses elemental attacks (in imagery only, as the EX is completely non-elemental) based on the Four Fiends; starting with a torrent of water from Kraken, a twister from Tiamat, smashing the opponent into the raised earth from Lich, and finally a fiery vortex from Marilith.
** His Burst Attack, Ultimate Conflict, also follows this pattern, starting with a tidal wave from Kraken, followed by a swelling earthquake from Lich, a red tornado from Tiamat, and finishing with a fiery explosion from Marilith. However like his EX Ability, it is all non-elemental damage.
* AGodAmI: He wishes to become the new god of discord in place of Chaos, who has been gone since the end of the original thirteen cycles. In turn, he wishes for the Warrior of Light to become the new god of harmony, in place of Cosmos, in order to oppose him.
* BattleAura: Garland's Soul of Chaos buff has a visible cue of him being surrounded by a smoldering, shadowy aura of darkness.
* BloodKnight: Garland cares little for others' schemes; all he wants to do is fight. He even calls the fact that the world in ''Opera Omnia'' exists for respite from battle absurd. [[spoiler: His BloodKnight tendencies even send parts of this game's events in motion - before the game began, when all of the warriors were resting from the endless cycles of battle, Garland invaded the world to continue the fighting, clashing with the Warrior of Light who wanted to let his allies rest. When Garland defeated him, he took the Warrior of Light's memories, continuing the cycle again.]]
* ChainPain: His LD ability conjures a mass of chains from a portal to bind an enemy, followed by Garland performing a leaping slash on it. This ability also gives him a debuff aura that reduces all enemies' speed and defense by up to 50% at maximum stacks.
* EarlyBirdCameo: While his first proper appearance is in Chapter 8, he appears in the opening of the game as well as the Warrior of Light's last memory before waking up and the game beginning.
* ForeverWar: The party learns that Garland is doomed to fight in one, especially now that he was removed from the time loop of ''FFI''. Though since it's all he lives for, he doesn't seem to mind. [[spoiler: And at the end of Act 2, both he and the Warrior of Light get stuck behind in the World of Respite to perpetuate another one]].
* InnocentInnuendo: He suspects Vayne is in contact with Materia's heroes, but he phrases it by asking if he is ''intimate'' with one of them.
* LightIsNotGood: Garland's DLC costume is based on his EX Mode from the original ''Dissidia'' games, Class Change, in which he dons the [[GoldAndWhiteAreDivine silver and white]] armor that he wore before his descent into evil. Obviously this being a cosmetic change, Garland is still as evil as always.
* MorphWeapon: As a CallBack to how his sword worked in the PSP ''Dissidia'' games; for Garland's Burst Attack animation he [[ThrowingYourSwordAlwaysWorks throws his giant sword]], reclaiming it and turning it into [[AnAxeToGrind a massive axe]], [[DualWielding splitting it into two swords]], and finally rejoining it back into [[{{BFS}} one giant sword]] for the final explosive strike.
* NobleDemon: His character event reveals him to be this. At first, he summons a pair of Manikins to back him up in a fight against the Warrior of Light and the others, but then turns around and destroys them because the fight should be just between him and the Warrior. He ends up giving his dimensional coordinates to Mog so that the party can use his strength in their battles.
* NoHoldsBarredBeatdown: His EX ability, Disaster of Chaos, strikes the enemy with ''four'' separate BRV+HP attacks, gaining an extra BRV hit with each strike to add up to tons of cumulative damage to the target.
* NotSoDifferentRemark: He tries to pull this trope on the Warrior of Light, saying they're just like each other in that they live for fighting the next battle. He also tries it on the Emperor, saying that the Emperor's desire for dominion is similar for his desire for battle, but the Emperor thinks they're really NotSoSimilar. Ironically, Ace realizes this about himself and Garland, in that he's similarly caught in a cycle of battle.
* SpinAttack: His skill 1, Round Edge, which he often used as a boss. The playable version instead actually turns it into an [=AoE=] BRV Attack leading into a single target HP damage finisher.
* WarIsGlorious: Garland's main belief and desire for fighting is rooted in this - he wants to make a spectacle for the gods on their stage of battle.
* WeCanRuleTogether: Subverted in that it's not exactly hand-in-hand "together", [[spoiler: but with he and the Warrior of Light as the only two left in the old world, Garland wants for the Warrior of Light to join him as the new ruling Gods of Harmony and Discord, thereby being in conflict with one another forever.]]

[[/folder]]

!Introduced in ''VideoGame/FinalFantasyII''
[[folder:Firion]]
!!Firion
[[quoteright:335:https://static.tvtropes.org/pmwiki/pub/images/dffoo_firion.png]]
->''A young man driven out of his homeland, Fynn, when it is attacked by the Empire of Palamecia. After being taken in by the rebel leader Princess Hilda, he decides to join their cause to exact vengeance upon the empire. He always keeps the rebel army's watchword "Wild Rose" close to his heart.''
-->'''Voiced by:''' Creator/HikaruMidorikawa

Recruited in Chapter 5 of the main story. When he first came to this world, he joined up with the Returners and worked with them to close the Torsions, having been part of a similar group in his home world. He joins up with the party at the behest of the Returners' leader.
::
His abilities allow him to restore HP and BRV to himself and the party with Blood Sword and Seize Attack. His EX Ability, Weaponmaster, assaults all foes with his arsenal of weaponry for a BRV+HP attack with 100% undivided damage, and his LD Ability debuffs the enemy, allowing him to make counter attacks that heal the party. In addition, Firion's abilities are all empowered when he stays above certain thresholds of HP.
::
15: Blood Weapon
::
35: Seize Attack
::
Manikin: Dark Believer's Power
::
EX: Weaponsmaster
::
LD: Vortex of Arms
::
Burst: Fervid Blazer
----
* AllLovingHero: Firion declares that he trusts everyone, joined Edgar's resistance before actually meeting him, believes that they can talk any wavering party member back to the right side, openly admires the more experienced warriors that join them (such as Auron), and instantly takes a liking to every princess they meet. No wonder Wakka [[IncorruptiblePurePureness calls him "pure."]]
* CounterAttack: If the enemy is affected with the [Drain Weapon] debuff, Firion will counter attack after the enemy's turn always (even if said enemy is paralized and didn't attack) to heal the party.
* FlowerMotifs: [[SomethingAboutARose Roses]], of course. His presence is first signaled when the party finds a wild rose by a closed Torsion, and they find him later placing another one as a signal for his Returner allies. His crystal level 50 skill is also titled "Where the Wild Roses Bloom".
* GlassCannon: Has 4/5 in Attack, Initial BRV, Speed and Max BRV, but suffers greatly in the defense and HP category. However, he also doubles later as a solid JackOfAllStats post-rework who can deal damage, sustain, deal 100% HP damage to all targets in multi-target fights and battery the whole party up while having decent turn efficiency.
* HeroesPreferSwords: While his previous characterizations portray him as a MultiMeleeMaster, he exclusively uses swords here likely due to polygonal limitations on his model. He does have other weapons on his character model and art, though. On the other hand, his EX ability, Weaponmaster, implies usage of other weapons for the attack, and he finally uses the others in his Burst ability, Fervid Blazer.
* LaResistance: He's the first character who is part of the Returners, a group of heroes Edgar recruits to investigate the world's mysteries without pledging loyalty to either god.
* LifeDrain: His first ability Blood Weapon strikes the enemy and absorbs damage dealt as HP recovery, which helps so due to his GlassCannon nature. He later gains the ability to restore party BRV with it as well via Blood Weapon Extend via the excess HP heal.
* MultiRangedMaster: Perhaps to incorporate his usage of several weapons, his Seize Attack ability counts as a ranged attack. Also doubles as another BRV battery option via the Extend version, and the rework finally turns it into a BRV+HP move with overflow.
* MyGodYouAreSerious: During the Emperor's character event, said Emperor leaves his Dimensional Coordinates on the ground for the hero party to accept. Firion is very firm that he does NOT want to work with the Emperor, but Bartz and Ace point out the nearby clutch of Chocobos, stating they have to take the coordinates otherwise the birds could be caught in the Emperor's crossfire. Firion is shocked to realize they are serious, and even comments that perhaps the two like Chocobos a bit too much.
* ThePowerOfHate: Seymour tries to corrupt Firion and make him doubt his motives for fighting since he hates the Emperor, but throughout the second half of Act 2, Chapter 4, the others help to convince him that it is okay to hate someone like the Emperor for everything they've done.
* WalkingArmory: It takes a little while until he's depicted this way in gameplay too. Most of the time his many weapons can only be seen in his character art and in game model, but for his Burst ability, Fervid Blazer, he uses pretty much all of them to lay the smackdown on his foes.
[[/folder]]

[[folder:Maria]]
!!Maria
[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/dffoo_maria.png]]
->''Firion's childhood friend. Though stout-hearted, she is not above shedding tears for her fallen comrades. To the Palamecian Emperor's incursion she loses her parents and is separated from her brother, Leon. Thus she joins the rebel army, hoping to return peace to the land.''
-->'''Voiced by:''' Creator/KotonoMitsuishi

Recruited in her event, "The Beautiful Archeress". She is fleeing from monsters and enemy forces when she comes across a field of wild roses, which heartens her to continue on and she eventually reunites with Firion and joins the party.
::
Maria wields a bow in battle and specializes in area of effect damage and healing with Proper Shot and Arrow Rain. Her EX ability, Explosive Bow, is a potent single target physical attack that deals splash damage to other enemies and inflicts a unique Explosion debuff that saps enemy BRV.
::
15: Proper Shot
::
35: Arrow Rain
::
EX: Explosive Bow
::
LD: Targetted Serial Fire
----
* AlwaysAccurateAttack: Proper Shot.
* CommonalityConnection: She sympathizes with Cecil's brother issues, having a few of her own.
* FlowerMotif: As another member of the Wild Rose rebellion. She's inspired not to give up fighting when she stumbles into a clearing full of wild roses, and her crystal level 50 skill is "Flower of the Rebellion".
* HairFlip: Her victory pose has her doing this.
* HavingABlast: Her EX ability, Explosive Bow.
* TheHeart: Noted in her bio and shown in Barret's event in particular, where she is the first person to try to defuse the situation between [[HotBlooded Cater, Steiner, Fujin, and Barret]].
* ImprobableAimingSkills: Arrow Rain has her do a backflip and striking multiple foes.
* LadyOfWar: ''Opera Omnia'' gives her this characterization, as she maintains an air of poise and grace on the battlefield. One of her abilities is even called "Proper Shot". Her LD ability further extends her characterization towards archery by having targets appear on enemies when she uses the ability and when the trap ability triggers and the trap itself and the ability being named after Japanese archery terms: "Hitote" or "pair of arrows" for the trap, "Haya" or "first arrow" for the first trap action and "Otaya" or "second arrow" for the second trap action.
* LikeBrotherAndSister: In Maria's event, Firion and Maria bond with Vaan and Penelo and Wakka and Yuna when they all realize they come from similar backgrounds, with an EvilEmpire destroying their homes and taking their parents. Both Firion and Vaan make note of the fact that they grew up HappilyAdopted by Maria and Penelo's families, forming this kind of relationship with them.
* ReluctantWarrior: After Seymour calls out the party's hypocrisy in fighting for a more peaceful world, Maria admits that she is more or less a mix between this, a TechnicalPacifist (in that she does not enjoy killing and harming her enemies), and a RecklessPacifist (in that she has lost comrades due to fighting, implied due to her own actions). Eventually, she resolves to become a MartialPacifist, and seek other options before fighting first.
* SilkHidingSteel: In a Lost Chapter cutscene, she suggests that they can deal with an impassable wall by turning the airship cannons on it, managing to shock even Auron. Even after Celes talks everyone else out of it, Maria is obviously disappointed.
* StuffBlowingUp: Related to the above, she is quick to suggest using explosives to clear a path for them, to Cater's delight. Combined with her EX ability, it seems to tie into her role as a member of the rebel army.
[[/folder]]

[[folder:Leon]]
!!Leon
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/dffoo_leon.png]]
->''Older brother to Maria, adoptive brother and best friend to Firion. He is separated from them due to the empire's assault. They later reunite after some time apart, but not in the manner Firion and Maria may have expected.''
-->'''Voiced by:''' Masato Obara

Known fully as Leonhart, and recruited in his event, "Power is Everything". At first, he seems to be under the Emperor's MindControl, and the Emperor sics him on the party. Once the party battles him and frees him, he is still hesitant to join due to the possibility that he may turn on them again. However, they manage to convince him to join them so they can look after him and he can help protect his friends.
::
Leon specializes in varied-[=AoE=] dark elemental damage with Dark Slash and Dark Bind, the latter of which also allows him to heal himself. Either ability can grant him the unique framed buff Dark Knight that can stack up to 3 times to increase his Attack and Max BRV per stack. His EX Ability is Dark Stream, a dark-magic [=AoE=] BRV+HP Attack with undivided 100% HP damage. However, having the Dark Knight buff and being above 80% HP turns it into Dark Stream+, where it instead grants the Dark Knight's Pride framed buff for 4 turns which is an aura buff that both enchants all enemy target's non-elemental attacks into dealing dark elemental damage, while also allowing Leon and his allies to absorb such attacks to gain BRV for the buff's duration.
::
15: Dark Slash
::
35: Dark Bind
::
EX: Dark Stream
::
LD: Dark Erosion
----
* BigDamnHeroes: Shows up near the end of Act 2, Chapter 4 to rescue the party from the collapsing Pandaemonium, unstable because of all the Torsions the Emperor tried to open to go to everyone's worlds.
* BlackKnight:
** ''Final Fantasy'''s original Dark Knight, he was a puppet of the Emperor before Firion and the rest of the party break him free of it. Even afterwards, Leon fully admits his lust for power and the very real threat he poses should he turn on the party someday.
** Doubles as the name of his framed-buff via the name "Dark Knight", which uniquely can be stacked faster solely on the amount of HP damage any skill of his does based on his Max BRV amount; the higher the amount, the more stacks it can gain in one go (from less than 75% which only gives 1 stack to 100% and beyond which gives all 3 max stacks at once). Without his 35CP passive however, only Dark Slash can gain stacks as opposed to Dark Bind.
* BrainwashedAndCrazy: At first by the Emperor, until the party manages to BeatTheCurseOutOfHim.
* CastingAShadow: With the exception of his BRV and HP attacks, all of his abilities do dark elemental damage. Post-EX weapon, he can even force his enemy's non-elemental attacks to do the same, ''and'' have the whole party and himself absorb that damage for BRV.
* FeetFirstIntroduction: Though it's not his ''first'' intro, he is introduced this way in his first story chapter, Act 2 Chapter 4, to hide his identity when he is approaching Castle Pandaemonium to save the party. Unusually for characters appearing in story chapters, his recruitment event took place before this but not his Lost Chapter, after which characters start making appearances in story chapters.
* {{Foil}}: To Dark Knight Cecil and Seifer. Gameplay-wise, to Firion:
** His comparison to Seifer is brought up in the story by Seifer himself. Both of them were "knights" used by the villain, and both desired more power to protect those important to them. However, Leon doubts himself afterward while Seifer continues on ahead without looking back to the mistakes he made in the past.
** While it is not brought up, Cecil and Leon both have similarities to each other, appropriate for being the series' first Dark Knights. Cecil was manipulated by a king who he thought was good, but turned against him early on in his journey and never had high ambitions. Leon, on the other hand, allowed himself to be manipulated by the Emperor, who he knew was evil, so he could gain the power to overthrow him and use that power to protect his friends. Their foil extends to gameplay as well - while Dark Knight Cecil drains his own HP to empower his attacks, which also get stronger the weaker he is, Leon heals himself ''and'' the party with his LifeDrain abilities.
*** Eventually, Leon does meet Cecil (though he is a Paladin by this point), and the comparison is brought up. The group then helps Leon come to the conclusion that both light and darkness are necessary, and that there's nothing wrong with Leon's power as long as he doesn't use it for evil.
** Firion and Leon both can deal battery-based damage with Leon healing the whole party up and being dark elemental with either [=AoE=] or splash damage with a debuff attached to it, while Firion is non-elemental and focusing on single targets on both skills (as well as having ranged damage mixed in with melee instead with Leon having magic to supplement his melee damage). Both of them also have a group-wide 100% HP damaging EX that can also become a + version when they're at 80% of their HP or higher.
* GameplayAndStoryIntegration: Leon takes a different route out of the Torsion at the end of Act 2, Chapter 4 rather than accompanying the party. As he wasn't yet a permanent playable character, this explains why he wasn't around for players who missed his recruitment event.
* LifeDrain:
** Dark Bind restores health to himself and the party by draining HP from his foes. Via his 35CP passive, it also increases its chance to inflict Sap.
** His Dark Knight's Pride framed buff both enchants the enemies' non-elemental attacks into dark, and also allows them to be absorbed by the whole party for BRV. This effectively trivializes a majority of non-elemental fights.
** His Dark Erosion debuffs the enemy with a trap called Dark Drain that deals damage and heals the party based on the damage.
* MagicKnight: Leon can deal magical damage with his Dark Bind spell, letting him serve as a mixed attacker.
* MoreThanMindControl: Leon admits that part of the reason the Emperor was able to so easily control him was because of his personal lust for power. He even warns the party that his desire for power still exists and that he may very well turn on them someday for it.
* PerpetualFrowner: After he joins the party, Maria, Wakka, Yuri, and Chelinka encourage him to smile more often - and when [[WhenSheSmiles he does]] (thanks to Yuri messing with him), Maria expresses happiness over it and says she can't remember the last time she saw him smile like that.

[[/folder]]

[[folder:Guy]]
!!Guy
[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/guyaa7e04e.png]]
->''Initially raised by wolves in the wilderness, Guy was taken in by Maria's family along with Firion. The empire's attack on Fynn spurred the youths to join the rebellion, a cause to which Guy devoted himself. A gentle, quiet young man with an imposing build, he also possesses the ability to communicate with animals.''
-->'''Voiced by:''' Mitsuaki Kanuka

Introduced in his event, "Gentle Giant." He meets a chocobo who leads him to his friends that he had been separated from since the war with the Palamecian Empire broke out.
::
Guy is an earth element enchanter and tank who has potent defensive buffs, and all of his attacks hit all the enemies at once. He fights with axes and, like most tanks, draws enemy attacks to himself while he acts as a battery, healer and reducing the damage he recieves.
::
15: Earth Smash
::
35: War Cry
::
EX: Gaia Rumble
::
LD: Gaia Swing
----
* AnAxeToGrind: He carries a giant axe into combat.
* BestFriend: He is this to Firion.
* BirdsOfAFeather: He is able to get along well with Kimahri due to both of them being on the quieter side with a focus on protecting their friends. Kimahri gets a little jealous of his ability to speak to animals, so Guy and Krile promise to teach him.
* DishingOutDirt: One of the rare earth elemental enchanters in the entire game.
* HulkSpeak: Guy speak simple sentences.
* RaisedByWolves: Maria brings up to the group how he had been raised by wolves as a child.
* SpeaksFluentAnimal: He's able to speak animal, first seen talking to a chocobo in his first chapter.

[[/folder]]

[[folder:Leila]]
!!Leila
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/c1_2.png]]
->
-->'''Voiced by''': Saori Yumiba

[[/folder]]

[[folder:The Emperor]]
!!The Emperor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_emperor1.png]]
->''The Emperor of Palamecia, who would rule the world through magic, monsters, and military might. Once defeated by Firion and his allies, the Emperor would find even greater power in Hell, allowing him to further antogonize the beleaguered rebels.''
-->'''Voiced by''': Creator/KenyuHoriuchi

The main villain of ''Final Fantasy II''. Like in past ''Dissidia'' games, his goal is to once again use this world and its connection to the others to conquer them all. He first appears in Chapter 9 and becomes playable in his event, "Dastardly Dominus," when he gives his dimensional coordinates to the party in an attempt to understand the [[ThePowerOfFriendship source of their power]].
::
When playable, he focuses on intense damage per turn due to dealing continuous area of effect BRV+HP damage on both his two skills, Beckoning Blast & Flare Combo, and Thunder Crest & Stygian Swell, added with leaving behind traps that function as unique framed debuffs that activate and deal damage with their own BRV+HP attacks either after a set number of turns later or when he uses the attack that inflicts the trap on them again. His EX Ability, Dreary Cell & Starfall, is an [=AoE=] magic overflowing BRV+HP attack that inflicts both of the above 2 traps on every enemy along with an unique Dreary Cell trap that ignores enemy DEF and delays them by 1 turn after triggering.
::
15: Beckoning Blast & Flare
::
35: Thunder Crest & Stygian Swell
::
EX: Dreary Cell & Starfall
::
LD: Hellish Gale
::
BT: Absolute Dominion
----
* BadPeopleAbuseAnimals: How he convinces Firion and the heroes to accept his Dimensional Coordinates; he leaves them near a flock of chocobos with the party realizing if they don't take them, The Emperor will travel back using them and likely hurt the birds out of spite.
* BatmanGambit: Knows there is little chance the hero party would actually agree to ally with him, so he simply leaves his Dimensional Coordinates on the ground after he leaves, correctly assuming the heroes would have no choice but to accept them due to how dangerous they were.
* CardCarryingVillain: After his attempt to recruit allies from Mog's party fails, the Emperor generously "offers" to conquer them and make them his slaves. Even during his Character Event in which he joins the party, he claims he is doing so for the sole purpose of being able to sacrifice them later for their power.
* ColonyDrop: His EX uses his signature magic spell of Starfall, which summons a magical meteor to crash onto the enemy.
* DeathOfAThousandCuts: As a playable character, his trap attacks let him set a framed debuff on enemies that triggers when it expires to deal a BRV+HP attack. His two base abilities each set a different trap debuff, his EX Skill sets both of them along with a third, and his Burst ends with him setting a fourth. Save for the Burst one, these trap debuffs will be triggered and immediately reset if applied again, and the Emperor can use his LD and the augmented BRV Attack++ and HP Attack++ it gives him to set off and reset these traps on his normal turns. This means the Emperor can regularly deal multiple BRV+HP attacks a turn, as many as four even. However, the power of his traps is low, so they won't do much damage on their own. He's further hindered by his [=AoE=] traps dealing split HP damage, making them even less powerful when fighting groups of enemies.
* EveryoneCallsHimBarkeep: As usual, they call him "Emperor", even though his rarely known real name is Mateus which DependingOnTheWriter, may not even be his actual name.
* EvilCannotComprehendGood: In his character event, he accuses Cecil and Kain of still being evil in their hearts and putting up pretenses of friendship and heroism, and offers them the chance to serve him as dark knights, where they can be their true selves. Cecil and Kain, and the other characters who hear about this act, pretty much laugh at the idea of such an offer. This is the Emperor's overall relationship with the heroes; he can't seem to get a grasp on the idea that the benevolent people he insults and mocks would ''not'' want to serve at his feet.
* EvilIsPetty: Using the lamiae to mimic voices, he tricks Seifer and Steiner into believing that Zell and Prishe are insulting Seifer and Garnet, respectively. Once the ruse is revealed, the Emperor outs himself and explains it was only so they would fight each other.
* {{Foreshadowing}}: Firion wonders if he will meet his own foe in the very chapter that the Emperor first appears.
* GenericDoomsdayVillain: Discussed when Barret, Selphie, and Deuce talk about how unabashedly evil The Emperor is, Selphie even calling him a "Mwahaha" kind of villain and Deuce saying one of their antagonists being so generically evil is actually kind of "refreshing". Leon insists that this is what makes the Emperor dangerous.
* MultiversalConqueror: This is the Emperor's goal once again. He plans to use the Torsions to open up pathways to everyone else's worlds and conquer them all.
* MythologyGag: The Emperor's attacks are all combinations of his attacks from ''Dissidia NT'' -- Beckoning Blast and Flare, Thunder Crest and Stygian Swell, and Dreary Cell and Starfall. The significance of this is that Beckoning Blast, Thunder Crest, and Dreary Cell, are supportive trapping attacks, while Flare, Stygian Swell, and Starfall, are more offensively powerful attacks. Even in turn-based gameplay, the Emperor prefers to trap his opponents and then brutalize them.
* PowerFloats: He is one of the magic-oriented characters who is always floating in battle, and sometimes outside of it.
* TookALevelInBadass: Visually and thematically, at least. The Emperor's Absolute Dominion EX Burst in the original ''Dissidia'' had him zap the opponent with beams of electricity before concentrating energy around them that exploded. His Absolute Dominion Burst in ''Opera Omnia'' is an AlphaStrike, with the Emperor basically unleashing both his Flare attacks and Dreary Cell on the opponent along with the electricity and energy explosion.
* TrapMaster: Akin to his gimmick in the other ''Dissidia'' games, this is the concept behind his attacks here, both as a boss and as a playable character. His attacks set a framed debuff on his target that triggers after a set number of turns to deal damage to them. Since the debuff will expire after the target's turn, this can be particularly dangerous if they use an HP attack and are at low BRV, making them easier to Break. However, this means he struggles against opponents who can cure or lower the likelihood of debuffs.
* SummonBiggerFish: The Emperor calls forth an Atlas from ''VideoGame/FinalFantasyXIII-2'' as the final boss of Chapter 9.
* VillainsActHeroesReact: He calls out the rest of the ''FFII'' cast on this, saying that they only became the way they are because of his empire. Without him, they wouldn't have become rebels, Leon wouldn't have sought power, and they never would have been summoned to the World of Respite without him.
* VillainRespect: During his Character Event, although he still incessantly refers to the heroic party as "Worms" he does begrudgingly admit that after being defeated by them so many times, that they actually are formidable when they work together. This prompts him to force the party to accept his Dimensional Coordinates so he can work with them, Firion confirming The Emperor only shows respect to those whom he thinks he can use and manipulate.
[[/folder]]

!Introduced in ''VideoGame/FinalFantasyIII''
[[folder:Onion Knight]]
!!Onion Knight
[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/dffoo_onion_knight.png]]
->''A quick-witted and clearheaded youth bearing the title of Onion Knight. Chosen by the Crystal to become a warrior, his sole purpose is to put a stop to the wizard Xande and the aftermath of his greed - the Cloud of Darkness. While his over-analytical nature makes him unsure of himself at times, it never clouds his profound sense of righteousness.''
-->'''Voiced by:''' Creator/JunFukuyama

Once again, the Onion Knight returns to represent the four Warriors of Light from ''FFIII''. First recruited in Chapter 4, he is hesitant to trust Mog at first since everyone seems to be accepting his words at face value. He later relents, though warns the party to remain cautious and ask questions since they know so little about this new world.
::
The Onion Knight is a speedy attacker who barrages foes with his Blizzard Combo and Multi Hit abilities. Repeated usage of these skills provides him with Sage and Ninja buffs to further empower his physical and magical offense, and stack with each successive cast allowing [=AoE=] damage with Blizzard Combo or BRV overflow with Multi Hit. Onion Knight has two different EX abilities depending on if he has his Ninja or Sage buff; he uses Blade Torrent by default or if he has Ninja, or Meteorite with Sage, both of which do six hits in physical and magic damage and then finish off with a HP attack, respectively.
::
15: Blizzard Combo
::
35: Multi-Hit
::
Manikin: Illusory Youth's Sword
::
EX: Blade Torrent (when Ninja is active) or Meteorite (when Sage is active)
::
LD: Sword & Sorcery
::
Burst: Ninjutsu (when Ninja is active) or Spellbook (when Sage is active)
----
* AdaptationalNiceGuy: He isn't as arrogant or defensive about his age as he is in ''Dissidia'', though he still has his moments. He's also more of a straight example of TheSpock rather than trying to copy the mannerisms of one as a defense mechanism. Other party members still comment on his crankiness, though.
* AnIcePerson: His first ability, Blizzard Combo, is his only magical ability (until his Sage mode EX, Meteorite) and ice elemental. His later Lv. 65 Addditional Ability is even an Ice Enchant All (also provided even by his EX+ framed-buff), along with him being the second character next to Palom with an EX ability (via his EX+) to inflict a rare Ice Resist Down debuff.
* BackStab: One of his crystal passives makes him inflict more BRV damage to any targets not locked onto him, likely adding to his Ninja class.
* BalanceBuff: Post-rework, all versions of his abilities no matter the stacked buff level, eventually become standard BRV+HP attacks with no need for their prior conditionals, massively increasing his damage efficiency and longevity in fights per turn. On top of that, he also gains further enhanced BRV Attacks respective of his skill/buff used (much like the changes to his EX), and his EX+ giving him his much needed HP Attack+.
* BeYourself: Yuna's advice to him is basically this when he's struggling with carrying on the legacy of [[spoiler: the Warrior of Light]].
* BladeSpam: Multi-Hit, his second ability, is a series of quick sword strikes. His Ninja EX ability, Blade Torrent, qualifies as well.
* CommonalityConnection: He and the Warrior of Light are both... warriors of light. This becomes a plot point at the end of Act 2. Later, in an attempt to comfort him, Yuna relates to the Onion Knight in that they're both trying to carry the responsibilities of those who came before them (her with Braska and him with the Warrior of Light), and sometimes it's hard, but they shouldn't try to be exactly like the people they look up to because they'd be setting themselves up for failure.
* CompositeCharacter: Onion Knight combines two of the strongest jobs from his game; Ninja and Sage, swapping between them in reference to ''III'' being the first Final Fantasy game with a class system.
* DemotedToExtra: Although he is a main character in the origianl ''Dissidia'', the Onion Knight tends to get lost in the shuffle of the LoadsAndLoadsOfCharacters in ''Opera Omnia'', only popping up for a remark or two in occasional cutscenes after his introductory chapter.
** Though this seems averted as of the end of Act 2, [[spoiler: in which Onion Knight becomes the new [[TheLeader leader]] in lieu of the Warrior of Light for Act 3]].
* FragileSpeedster: Much like how he played in the original ''Dissidia'' games, Onion Knight is a 3/5 in speed with decent turn rate and speed increases, but with a high base in Initial BRV (4/5) and Max BRV (5/5). However, his Atttack is average at best with 3/5, and poor 2/5 HP and 1/5 Defense.
* ForgottenFirstMeeting: The Warrior of Light reveals that he and the Onion Knight did meet before coming to this world, but the Onion Knight doesn't remember it.
* FriendlessBackground: Cater and Maria assumed he did everything alone in his world because he never spoke about any of his friends, at least until they meet Desch.
* MagicKnight: Via his StanceSystem, he can focus on either magic damage or physical damage and switch between Sage and Ninja statuses to augment his attacks in different ways.
* MythologyGag: His Multi-Hit animation is always shown from a side view with Onion Knight on the right and the targetted enemy on the left and the attack consists of multiple repeated overhead slashes, both of them referring to the battle screen layout and the animation of the default Attack command in ''VideoGame/FinalFantasyIII'', much like the way his EX Burst in other Dissidia games was presented as.
* NoNameGiven: Unlike the Warrior of Light, whose lack of a name can be excused by his lack of memories, the Onion Knight's lack of a name is never given attention, and some characters even refer to him by his title only.
* RippleEffectProofMemory: He is the only one who remembers [[spoiler: the Warrior of Light after the latter's HeroicSacrifice that led them all to a new world]], but it turns out that everyone who fought in the original ''Dissidia'' games has vague memories of [[spoiler: the Warrior of Light]].
* TheSmartGuy: In the main story, his analytical nature causes him to be one of the first people to doubt Mog's words, and he often encourages the others to think for themselves.
* SpamAttack: Both of his Burst Attacks involve using several skills in succession:
** Ninjutsu has Onion Knight dual-wileding for several sword attacks, followed by throwing a barrage of shurikens, finished off with a Back Attack finishing blow.
** Spellbook has Onion knight start with a Blizzard spam, followed by casting Flare, Holy, and finally Meteor in quick succession.
* StanceSystem: His Sage and Ninja statuses work this way. His first ability Blizzard Combo gives him stacks of Sage status, while his second ability Multi-Hit gives him stacks of Ninja status, but he can only have one such status at a time and they will overwrite each other. His BRV Attack and HP Attack are changed depending on which status he has active, and his EX Burst will change between Blade Torrent and Meteorite for Sage and Ninja. While under Sage status, his BRV Attack and HP Attack+ deal Ice magic damage and his HP Attack+ and Meteorite deal damage to non-targets, and Blizzard Combo also deals damage to non-targets; while under Ninja status, his BRV Attack deals multiple hits, and his HP Attack+, Multi-Hit, and Blade Torrent, have BRV Overflow. This means the Onion Knight can switch between being an area-of-effect spellcaster for groups of enemies, or a physical attacker specializing in pure DPS against a single target.
* StatusBuff: His EX+ can give him the unique framed buff "Power of the Forbidden Land", which not only grants him the aforementioned Ice Enchant (but only to himself unlike his Lv. 65 additional ability), but also grants him and the party increased max BRV overflow limit (which makes up for Meteorite Extend's up to 120% Max BRV Overflow while Blade Torrent has 180% at max). Overall when combined with his Ice Resist Down, this makes Onion Knight another powerful SupportPartyMember with nasty offensive capabilities that has great longevity, which is further helped with his fully upgraded EX+ that allows him to instantly use either one of his skills for free to both shift to either Ninja or Sage mode and to fill his EX gauge at the same time.
* TakeUpMySword: At the end of Act 2, [[spoiler: he takes up the Warrior of Light's mission as TheLeader of the party and a warrior of light]].
* TookALevelInJerkass: Through most of Act 3, Chapter 1. He's desperate to find all of his allies again and struggling under the burden Warrior of Light put on him as the new leader of the party, doubting himself and his capabilities and frustrated that no one else can [[spoiler: remember the Warrior]]. As a result, he pushes away his friends, gets angry at them, and tries to tell them that they wouldn't understand. It later takes the combined efforts of Desch and Yuna to get him to calm down and accept their help.

[[/folder]]

[[folder:Desch]]
!!Desch
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desch44647d8.png]]
->''An Ancient who lost his memory after a long slumber. His duty is to guard the tower his father, Owen, left behind. Immediately before the fall of the Floating Continent, Desch regains his memories and risks his life to repair the reactor. Though he appears to be a ladies' man, he is actually a devoted partner and caring friend.''
-->'''Voiced by:''' Creator/NozomuSasaki

Recruited in his event, "Ancient Memories." The party runs into Desch after they saw him from a distance and tracked him down. Delighted to be reunited with the Onion Knight, he joins up with the party to support his friend in saving a new world.
::
Desch is a defensive character with an unique gimmick: with his first ability, Blitz Shear, he reduces the magical damage the party recieves, and with his second ability, Plasma Stroke, he reduces the physical damage the party recieves. Both of these also heal the party and makes the enemies weak against thunder-elemental attacks. Desch covers many of what a standard support character needs, with the sole exception of acting as a battery to the party.
::
15: Blitz Shear
::
35: Plasma Stroke
::
EX: Ancient Thunderclap
::
LD: Electric Floor
----
* ChivalrousPervert: Lightning is not delighted to have another one of these among their ranks, but thankfully Desch doesn't push it, and he implies it's only an act to bring some good cheer. Notably, he stops when the Onion Knight mentions Salina.
* HeroesPreferSwords: His weapon of choice is one-handed swords.
* MyGirlBackHome: After he apologizes to Lightning and Celes for acting the way he did toward them, Rem wonders if this has something to do with Salina. Desch admits that he misses her and Lightning convinces him to fight in this world so that Desch can find his way back to his girlfriend.
* NumberTwo: To the Onion Knight, leading into Act 3.
* ShockAndAwe: Desch is a thunder element specialist and all of his abilities incorporate it. Like most other thunder-focused characters, he can also Paralyze the enemy, although in his case it's a passive random effect from his LD ability framed buff.
* StanceSystem: His abilities can be used to grant the party massive physical or magical BRV damage resistance, although only one of them can be in effect at a time.
* UndyingLoyalty: One of the Act 2 Interlude chapters is from Desch's point of view and most of it consists of how he trusts the Onion Knight implicitly and has no hesitation about following him into the new world.
* YouAreNotAlone: Desch tells the Onion Knight this, in that he doesn't have to be the only one fighting for his world anymore now that he's here. Now he also has someone to reminisce about home with and a partner to rely on.

[[/folder]]

[[folder:The Cloud of Darkness]]
!!The Cloud of Darkness
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cloud_of_darkness0f7f4c8.png]]
->''Appears when the balance of light and darkness is disrupted, and returns everything to the Void. She appeared after Xande created a flood of darkness. The Cloud of Darkness is sealed away when the Warriors of the Darkness sacrifice themselves to aid the Warriors of Light in the final battle.''
-->'''Voiced by:''' Masako Ikeda

The Onion Knight's adversary and the BigBad of ''FFIII''. As a manifestation of imbalance, it appears whenever the balance between light and dark shifts too far to one side. First appears in Chapter 7 allying with Kefka and Vincent against the party, and becomes playable in Act 2, Chapter 9 after considering the idea that she may be able to accomplish her goals by joining the party.
::
15: Insulating Appendages
::
35: Wide-Angle Particle Beam
::
EX: Anti-air Particle Beam
::
LD: High-Speed Particle Beam
::
BT: Ultra Particle Beam
----
* AboveGoodAndEvil: Unlike Kefka, Kuja, and Seymour, who are held accountable for their evil actions by the party, the Cloud of Darkness is less a "villain" in the traditional sense and more of a force of nature. The Onion Knight even says it is neither human nor monster, but instead the AnthropomorphicPersonification of the destructive effects of the imbalance between Light and Darkness, intending to return the imbalanced world to absolute nothing.
** It's to the point that the Onion Knight doesn't think twice about accepting her dimensional coordinates, and he reiterates what the Cloud of Darkness is and says they can use her as a weapon.
* ArcVillain: Shaping up to be this for Act 3, in conjunction with Onion Knight's promotion to TheHero. The Cloud of Darkness takes the central villain role for two chapters in a row, even with the party scattered across the new world, and is intent on causing a flood of darkness to redress the balance of overflowing light. Interestingly, while their main intent seems to be to return everything to the void, they also seem open to the idea of just returning things to perfect balance between light and darkness.
* BeamSpam: As usual, most of its attacks involve shooting different kinds of beams at its opposition. Its Burst effect makes it more literal by letting it follow up all ally attacks with another beam attack that increases its Darkness stacks by 1.
* ChargedAttack: Its Darkness buff works this way: when using its BRV attack, first ability or its EX ability, it gains stacks of Darkness and an additional stack if the attack breaks the enemy as well. When at 5 stacks, the maximum that can be gained via above methods, its second ability changes into Zero-Form Particle Beam, which is a massively powerful 6-hit BRV+HP attack delivered 3 times with splash damage that also delays the target by 3 turns and doesn't consume an ability use but using it consumes 5 Darkness stacks, bringing them back to 0 by default. Its LD skill further enchances this ability by letting it gain another 5 stacks of Darkness from every use of the LD and ignore the normal maximum limits, letting it stack up to 25 stacks (30 with Burst) of Darkness and then spam Zero-Form Particle Beam every turn for 6 turns in a row, although doing this naturally limits its long-term offensive abilities either by wasting the LD skill uses early and being incapable of refreshing its LD buff or being forced to sit on the Darkness stacks until all the LD skill uses are normally used up due to the inability to save or make use of Darkness stacks it'd normally gain as the extra stacks past 5 can only be gained from using the LD.
* CombatTentacles: The Cloud of Darkness uses tentacles as an equippable weapon, though some of them are thorny vines, making this an example of GreenThumb as well.
* ExtraTurn: Its LD buff grants it an extra turn whenever it breaks an enemy.
* LightIsNotGood: Cloud of Darkness's "Lucent Robe" costume has her appear as the fan-theorized "Cloud of Light"[[note]]In the original III the Warriors of Darkness spoke about saving the world from a 'Flood of Light', as opposed to the Flood of Darkness the Warriors of Light/Onion Knights were facing, thus leading fans to assume instead of a Cloud of Darkness, it was a Cloud of Light at that time[[/note]]. That being said, Cloud of Darkness even enshrouded in light still wants to reduce the world to nothing without exception.
* ManipulativeBastard: The Cloud of Darkness restores Ace's brilliance to him and says that his mother "resonated" with her, and uses this to manipulate him into causing a flood of darkness.
* NoGender: As usual, though it takes the form of a woman. Even the characters flip-flop on whether they refer to the Cloud of Darkness as an "it" or "she," while Cloud of Darkness uses the RoyalWe.
* PowerFloats: As usual, it is never shown walking.
* YouHaveFailedMe: They don't say so, but they pull this on Exdeath after he loses to the party at the end of Act 2, pulling him into a Torsion similar to what Exdeath once did to Gilgamesh.
[[/folder]]

[[folder: Xande]]
!!Xande
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xande4d317fe.png]]
->''The magus who brought about the Flood of Darkness using the crystals and devices of the ancients. Although he received the gift of mortality from his master, he was jealous of his fellow disciples and the powers they inherited. In an effort to escape his mortal bonds, he sought to destroy the world through the powers of darkness.''
-->'''Voiced by:''' Creator/FumihikoTachiki

Recruited from the event "Thrall of Darkness," the party discovers Xande shortly after the end of Act 2, where they've found themselves in a new world altogether. The Onion Knight confronts him, and it isn't until the Cloud of Darkness shows up that Xande says he will use this world to accomplish his goals and work together with them rather than be their slave again.
::
Xande is a darkness enchanter who also imperils for fire and earth weakness. He has a unique overhead buff, "Syrcus Tower," that increases his critical damage, overflow, splash damage, and provides party damage in that order per a stacking mechanic. He uses "Libra Combo" to increase his buff and place the "Apprehension of Weakness" debuff on enemies, weakening them to fire/darkness/earth while also reducing defense by 20%. "Quake" can evolve to "Quaga" as his Syrcus Tower buff ramps up, allowing him to deal splash damage via two consecutive HP attacks. He uses the iconic "Meteor" spell for his EX, providing himself with a buff that uniquely increases his attack and his EX recast rate the more it's used. Finally his LD, "Destruction - Quaga" can unbreak all enemies while battering them for darkness and earth damage, and it also provides a free use of either of his first two skills after use.
::
15: Libra Combo
::
35: Quake/Quaga
::
EX: Meteor
::
LD: Destruction - Quaga
----
* CastingAShadow: All of Xande's abilities do dark elemental damage and he is the game's first party enchanter for the Darkness element.
* DamageIncreasingDebuff: He specializes in these, which is presumably tied to his ability to cast Libra - which is fitting, since ''FFIII'' is the first game in the series to use that spell.
* DarkIsEvil: Uses darkness powers and fights Onion Knight, Desch and the others almost as soon as he arrives.
* DishingOutDirt: Quake, Meteor, and Destruction - Quaga all deal earth elemental damage, making Xande one of the rare earth elemental specialists.
* EnemyMine:
** The party has this with him and he has this with Cloud of Darkness. He tells it that he refuses to be its slave again, but so long as their goals are aligned, he will make use of it again.
** He appears to have this with Seymour at first, which confuses even the party as the two's end goals couldn't be any more different (Seymour seeks death while Xande wants immortality). Their fledging partnership breaks down almost immediately when Seymour mocks Xande's goals, causing Xande to storm off angrily.
* EvenEvilHasLovedOnes: When Onion Knight notes how even after they sacrificed themselves Doga and Unei begged him to look after Xande, Vaan points out Xande must have at one point been a person worthy of respect to have such loyal friends even in the face of his atrocities.
* EvolvingAttack: How his "Quake" attack works after his Syrcus Tower buff increases enough. Once it evolves to "Quaga," it becomes a 4-hit bravery attack and single-target HP attack with splash that is executed twice.
* ItsPersonal: Not even the Cloud of Darkness elicits a strong response from Onion Knight the way Xande's appearance did. After Xande leaves, Onion Knight recounts the allies who lost their lives to help him stop the magus' plans and the scene ends with him swearing he'll stop whatever Xande is planning for their sake.
* MortalityEnsues: Just as it was in his original game, this is still his issue. He aims to explore all of the possibilities provided by the world of ''Opera Omnia'' to achieve immortality. He thinks this is possible due to dead fighters coming back to life in this world.
* MortalityPhobia: As per usual, Xande wants his immortality back at any cost. Seymour calls him out on this trope, in that Xande is afraid of death due to his past.
* PlayingWithFire: Libra Combo does fire and darkness elemental damage.
* RefusalOfTheCall: The way his event concludes is basically this. Even though he challenges Onion Knight after being summoned, he doesn't really care about the gods or the world. He doesn't even choose to join the party after being defeated. It takes the Cloud of Darkness to steal his dimensional coordinates as he leaves for the party to be able to summon him for fights. Uniquely, he is the only character who becomes playable after the third cutscene of his event rather than the second.
* ScrewDestiny: While Seymour thinks Xande is afraid of death, or Sabin that Xande was angry he was passed over for Doga and Unei, Gabranth theorizes the reason Xande refuses to see that the "gift" of mortality was a boon was because it was forced on him by Noah and thus had his path chosen for him, with Xande rebelling out of spite.
* SimpleStaff: His WeaponOfChoice.
* TaughtByExperience: Back in ''III'' Xande breaks time and space in order to regain his immortality, although by doing so dooms the world to stagnate and decay; come ''Opera Omnia'' the new world is already broken and flooded with light so if he wanted to Xande could use that power to live forever, but decides he would rather be immortal in a world he can hold dominion over, as opposed to being immortal in a broken void.
* WalkingShirtlessScene: Other than a cape, he has nothing on his torso.
* WhamLine: In Act 3, Chapter 1, Xande walks away from a conversation with Seymour and the camera cuts to Spiritus... who then admits that he did ''not'' summon Xande, and neither did Materia. He then suspects that the will of the crystal itself summoned Xande to do battle in this new world, which really shakes things up because neither he nor Materia have control over who gets summoned anymore.
[[/folder]]

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