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* DroppedABridgeOnThem: The entire faction is dissolved off-screen by Emily in ''The Veiled Terror''.

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* DroppedABridgeOnThem: DroppedABridgeOnHim: The entire faction is dissolved off-screen by Emily in ''The Veiled Terror''.
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* DroppedABridgeOnThem: The entire faction is dissolved off-screen by Emily in ''The Veiled Terror''.
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[[foldercontrol]]

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* MakeMeWannaShout: They have a scream attack that works similar to Windblast.


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* SuperScream: They have a scream attack that works similar to Windblast.
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* VillainHasAPoint: While they are violent and overzealous, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, with the most prominent Void-worshipers seen in the entire franchise being [[WickedWitch Delilah's coven, Granny Rags]], and [[AncientConspiracy the Eyeless]].

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* VillainHasAPoint: While they are violent and overzealous, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, with the most prominent Void-worshipers seen in the entire franchise being [[WickedWitch Delilah's coven, Granny Rags]], and [[AncientConspiracy the Eyeless]]. This is even aknowledged by some people in-universe, such as Daud in both his private journal in the first game DLC and in [[VideoGame/DishonoredDeathOfTheOutsider Death of The Outsider]].

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* EqualOpportunityEvil: [[ZigZaggingTrope Zig-zagged]]. The witches come from many different cultures and socio-economic backgrounds, unlike the Grand Guard, who are primarily from aristocratic families. However, Delilah only recruits women. The Grand Guard includes both men and women.
* EliteMooks: They're dangerous enough to rival the Whalers, and the most difficult enemies Daud and Emily faces.

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* EqualOpportunityEvil: [[ZigZaggingTrope Zig-zagged]]. The witches come from many different cultures and socio-economic backgrounds, unlike the Grand Guard, who are primarily from aristocratic families. However, Delilah only recruits women. The Grand Guard includes both men and women.
* EliteMooks: They're While not especially durable or dangerous enough to rival the Whalers, with a sword, Brigmore Witches can teleport like Whalers and the most difficult enemies Daud and Emily faces.boast a slew of unique magical attacks, which can catch an inexperienced player off-guard.
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* FlechetteStorm: Witches can launch a magical spray of thorns as a ranged attack.


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* FlechetteStorm: Can launch a spray of thorns as a ranged attack, similar to the witches.
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!!Delilah's Coven
[[folder:Brigmore Witches]]

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!!Delilah's Coven
[[folder:Brigmore Witches]]
Coven[=/=]Brigmore Witches
[[folder:Witches]]



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[[folder:Delilah's Coven]]
!Witches

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[[folder:Delilah's Coven]]
!Witches
[[folder:Brigmore Witches]]



->'''The Heart:''' She longs to be Delilah's favorite. She will dance naked on grass slick with the blood of the enemy.



* CloudCuckoolander: Some of the witches are rather... spacey. Rather than be amusing, it serves to highlight their BlueAndOrangeMorality, making them creepier.

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* CloudCuckoolander: Some of the witches are rather... spacey. Rather than be amusing, it serves to highlight their BlueAndOrangeMorality, making insanity and make them creepier.creepier.
* ColorCodedForYourConvenience: In ''Dishonored 2'', their skin and the roses on their outfits change color when in combat. The exact color change denotes what kind of abilities that particular witch can utilize.



* HotWitch: They're the most attractive enemies in the game, and also on the more dangerous side.

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* HotWitch: They're Subverted. Witches certainly ''dress'' provocatively, [[FanDisservice but they're dishevelled and filthy]], and the most attractive enemies in the game, marks of Delilah's magic gives them ghoulish markings, discolored skin, and also on the more dangerous side.plant matter fused to their flesh.



* {{Necromancer}}: They keep undead wolfhounds as pets and guards. Those will keep reanimating until you smash their disembodied skulls.

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* {{Necromancer}}: They keep undead wolfhounds as pets and guards. Those will keep reanimating until you smash their disembodied skulls.



* TurnsRed: In ''Dishonored 2'', their skin and the roses on their outfits change color when in combat. The exact color change denotes what kind of abilities that particular witch can utilize.
* UncleanlinessIsNextToUngodliness: It certainly cannot be said that they smell of flowers and that they care to keep at least in a decently clean state the places where they take shelter with all those rotting corpses and food and their tendency to urinate and defecate in any place as long as it is not the bathroom.

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* TurnsRed: In ''Dishonored 2'', their skin and the roses on their outfits change color when in combat. The exact color change denotes what kind of abilities that particular witch can utilize.
* UncleanlinessIsNextToUngodliness: It certainly cannot be said that they smell of flowers and that flowers. Their lairs, no matter how upscale they care to keep at least in a decently clean state the places where they take shelter originally were, are quickly [[TrashOfTheTitans trashed]] and filled with all those rotting corpses and food and their tendency to urinate and defecate in any place as long as it is not the bathroom.food.


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[[/folder]]

[[folder:Grave Hounds]]
Undead wolfhounds used by the Brigmore Witches as attack animals and sentries.
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* AmbushingEnemy: Gravehound skulls can be found lying on the ground in areas held by witches -- if the player gets too close, the monster will animate and attack, likely alerting nearby enemies.
* RaisingTheSteaks: Zombie wolfhounds powered by Delilah's void magic.
* RevivingEnemy: Slain gravehounds revert to their skull form, but will very quickly revive unless the skull is smashed as well.
[[folder]]

[[folder:Blood Briars]]
Hostile plant tendrils summoned by void magic.
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* StationaryEnemy: Being plants, they can't really do much besides wait for the player to get too close, though in ''The Brigmore Witches'' they can cast Pull to force the player towards them. This is especially true in ''Dishonored 2'', where blood briars can be encountered already placed on the map to obstruct pathways.
* WeakToFire: Blood briars can be destroyed immediately using fire.
* YouWillNotEvadeMe: In ''The Brigmore Witches'', blood briars can use Pull to yank Daud within attack range. They lack this ability in ''Dishonored 2'', however.

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* CessationOfExistence: They consider this a ''good'' thing. They hold that a life lived in accordance to the Scriptures will ensure that the soul will dissipate into nothingness, while the souls of sinners and nonbelievers are instead stranded in the Void for eternity.



* DevilButNoGod: The Abbey doesn't venerate any deities - it opposes the Outsider (who is considered a GodOfEvil) and instills the Seven Scriptures that regulate everyday behaviour. The closest the Abbey has to a saint is its founder Benjamin Holger, but in general they oppose ANY religious worship, believing all supernatural forces are incomprehensible and/or evil.

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* DevilButNoGod: The Abbey doesn't venerate any deities - it opposes the Outsider (who is considered a the GodOfEvil) and instills the Seven Scriptures that regulate everyday behaviour. The closest the Abbey has to a saint is its founder Benjamin Holger, but in general they oppose ANY religious worship, believing all supernatural forces are incomprehensible and/or evil.



* ReligionOfEvil: {{Subverted}}. While their rule is totalitarian, their methods ruthless and their appearances ghastly, they're meant to be this way. The Abbey believes that the Void is a terrifying and monstrous place, and that most of what is unexplored in the world will try to kill them, but they aren't exactly wrong. There's also evidence that while they are cruel and ruthless, they weren't always this way.
* VillainHasAPoint: While they are violent and overzealous, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, with the most prominent Void-worshipers seen in the entire franchise being [[spoiler:Delilah, her coven, Granny Rags]], and the ruthless Eyeless {{Cult}}.

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* ReligionOfEvil: {{Subverted}}. While their ScaryAmoralReligion: Their rule is totalitarian, [[KnightTemplar totalitarian]], their methods ruthless are [[BurnTheWitch brutal]], and their appearances ghastly, they're meant to be this way. are [[MalevolentMaskedMen ghastly]]. The Abbey believes preaches that the Void is a terrifying and monstrous place, and that most of what is unexplored unfamiliar in the world will try to kill them, but [[DeathWorld though they aren't exactly wrong. There's also entirely wrong to think so]]. There is evidence that while they are cruel and ruthless, they weren't always this way.
so severe, and it's made clear on many occasions that the people of the Isles find genuine religious comfort in the Abbey's sermons.
* VillainHasAPoint: While they are violent and overzealous, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, with the most prominent Void-worshipers seen in the entire franchise being [[spoiler:Delilah, her [[WickedWitch Delilah's coven, Granny Rags]], and [[AncientConspiracy the ruthless Eyeless {{Cult}}. Eyeless]].


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** The overseers also aren't afraid to kill children for heresy. One Serkonan overseer relates a story of a young girl who made the mistake of asking an overseer too many questions about Outsider worship, admitting when confronted that she had been visiting a shrine she had discovered in an abandoned sawmill. According to the story, she was locked in an iron cage and dumped into the sea.
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* BurnTheWitch: While they're never shown actually burning anyone at the stake, its heavily implied and Overseers often reference the trope by name.

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* BurnTheWitch: While they're never shown actually burning anyone at the stake, its it's heavily implied and Overseers often reference the trope by name.
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* VillainHasAPoint: While they are violent and overzealous, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, with the most prominent Void-worshipers seen in the entire franchise are [[spoiler:Delilah, her coven, and Granny Rags]], and the ruthless Eyeless {{Cult}}.

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* VillainHasAPoint: While they are violent and overzealous, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, with the most prominent Void-worshipers seen in the entire franchise are being [[spoiler:Delilah, her coven, and Granny Rags]], and the ruthless Eyeless {{Cult}}.
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* VillainHasAPoint: While they are violent and overzealous, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, while the most prominent Void-worshipers seen in the franchise are [[Delilah's coven, Granny Rags]], and the ruthless Eyeless {{Cult}}.

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* VillainHasAPoint: While they are violent and overzealous, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, while with the most prominent Void-worshipers seen in the entire franchise are [[Delilah's [[spoiler:Delilah, her coven, and Granny Rags]], and the ruthless Eyeless {{Cult}}.
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* AlwaysChaoticEvil: The closest Dishonored has to this trope, apparently. While some witches have sympathetic backgrounds (including, ironically, both Delilah and Breanna) and/or redeeming qualities (such as the sense of sisterhood and caring for each other), as a faction they are dedicated to openly defying all things moral and right, and thriving on misery of others - rather than simply killing their opponents, witches often indulge in torture, humiliation, blasphemy and deceit, quite openly enjoying the wrongness of it. A scene where two witches fondly recall murdering an old lady after making her watch them trashing her collection of keepsakes takes the cake, but is hardly the only example.


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* BodyHorror: Zigzagged. Most witches are young and physically attractive, but the effects of supernatural abilities transforming their bodies are... disturbing, to say the least. And some of them seem to be permanent.
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* DevilButNoGod: The Abbey doesn't venerate any deities - it opposes the Outsider (who is considered a GodOfEvil) and instills the Seven Scriptures that regulate everyday behaviour. The closest the Abbey has to a saint is its founder Benjamin Holger, but in general they oppose ANY religious worship, believing all supernatural forces are incomprehensible and/or evil.
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* PuttingOnTheReich: An interesting, purely visual examble. Lore-wise, while stern and oppressive, the Overseers in fact are LESS racist than guards or civilians, caring for all of their flock, and, in the second game, including people of all colors in their ranks. However, the visual style of their Dunwall chapter has certain Nazi vibes, from attire (which, save for masks, appears to be based on German uniforms of early-mid 20th century) to architecture. In particular, the High Overseer's office, with its regal, pompous marble main hall, militaristic kennels and barracks, barbed wire, ominous dark red banners hanging everywhere, SigilSpam and torture rooms reminiscent of nearly modern laboratories looks like something straight out of Wolfenstein games.

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* PuttingOnTheReich: An interesting, purely visual examble.example. Lore-wise, while stern and oppressive, the Overseers in fact are LESS racist than guards or civilians, caring for all of their flock, and, in the second game, including people of all colors in their ranks. However, the visual style of their Dunwall chapter has certain Nazi vibes, from attire (which, save for masks, appears to be based on German uniforms of early-mid 20th century) to architecture. In particular, the High Overseer's office, with its regal, pompous marble main hall, militaristic kennels and barracks, barbed wire, ominous dark red banners hanging everywhere, SigilSpam and torture rooms reminiscent of nearly modern laboratories looks like something straight out of Wolfenstein games.
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* CorruptChurch: Played with. High Overseer Campbell seemingly makes the Abbey a textbook example of this trope, as he's a hypocritical and falsely pious SinisterMinister who secretly indulges in a variety of sinful pleasures and collects occult artifacts. The fact that he blackmails a number of his fellow Overseers by keeping a record of their own vices indicates there are others like him. However, most rank and file Abbey clergymen are sincere in their beliefs, as are both Overseer leaders seen in the second game.


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* EnemyMine: In the second game, the Overseers firmly oppose Delilah and don't play along with her puppet Luca Abele either. Still, there's the slight problem of Corvo and Emily also being Outsider-affiliated magic-users (unless doing a Flesh and Steel run), which makes the possibility of lasting alliance with the Overseers unlikely, however, this actually doesn't affect the game's ending.


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* TheExtremistWasRight: The Overseers' persecution of occult practices may seem harsh and indeed affects quite a lot of innocents, but black magic is real in this world, and, with the possible exception of Low Chaos protagonists, is used purely for evil purposes. The second game displays a witch coven's victory against the Overseers, and its aftermath is not pretty.


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* PuttingOnTheReich: An interesting, purely visual examble. Lore-wise, while stern and oppressive, the Overseers in fact are LESS racist than guards or civilians, caring for all of their flock, and, in the second game, including people of all colors in their ranks. However, the visual style of their Dunwall chapter has certain Nazi vibes, from attire (which, save for masks, appears to be based on German uniforms of early-mid 20th century) to architecture. In particular, the High Overseer's office, with its regal, pompous marble main hall, militaristic kennels and barracks, barbed wire, ominous dark red banners hanging everywhere, SigilSpam and torture rooms reminiscent of nearly modern laboratories looks like something straight out of Wolfenstein games.
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* HatesMagic: As all magic in the setting stems from the Void, even harmless bonecharms are enough to get someone burned at the stake for heresy.

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* HatesMagic: DoesNotLikeMagic: As all magic in the setting stems from the Void, even harmless bonecharms are enough to get someone burned at the stake for heresy.
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* PetTheDog:
** A somewhat literal example, many of them really do care for their wolfhounds. One can be seen sweet talking to a sick wolfhound in a kennel, and you can find a note where one refused even the idea of having the wolfhounds strapped with bomb vests no matter what the Chaos Level is.
** The heart will sometimes mention selfless or kind things done by certain overseers, such as selflessly charging into a burning building to save a boy trapped inside.

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* {{Hypocrite}}: Possibly.
** The abbey relies upon the predictions of the Oracular Order to help make decisions. Seeing as the Void is the only known source of any kind of supernatural ability in this setting, it's likely that these predictions originate from the very thing their entire religion is dedicated to oppossing.
**

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* {{Hypocrite}}: Possibly.
**
Possibly. The abbey relies upon the predictions of the Oracular Order to help make decisions. Seeing as the Void is the only known source of any kind of supernatural ability in this setting, it's likely that these predictions originate from the very thing their entire religion is dedicated to oppossing.
**
opposing.



* VillainHasAPoint: While they are ruthless and violent, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, while the most prominent Void-worshipers seen in the franchise are [[Delilah's coven, Granny Rags]], and the ruthless Eyeless {{Cult}}.

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* VillainHasAPoint: While they are ruthless violent and violent, overzealous, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, while the most prominent Void-worshipers seen in the franchise are [[Delilah's coven, Granny Rags]], and the ruthless Eyeless {{Cult}}.



* WouldHurtAChild: Young children that the Abbey believes show promise will be send to the Abbey to undergo a series of tests. If they succeed, they become an Overseer or an Oracle, depending on their gender. If they fail they are never seen again, and what happens to them is a closely-guarded secret within the Abbey.




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[[folder:The Oracular Order]]
The Oracular Order is a division of the Abbey of the Everyman that consists entirely of women. Though its chapels are not as numerous as those of the Overseers, the Oracular Order is spread far and wide, with operations in Gristol and Serkonos.


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* AmazonBrigade: Despite being expected to mostly remain cloistered in their chapels to study and make predictions, they are just as trained in combat as their male counterparts.
* BadassBookworm: They're surprisingly dangerous combatants for a groups of scholarly nuns. Their heavy maces deal high damage and stagger the player even when blocked.
* BlindSeer: {{Subverted}}. They are sometimes called the "Blind Sisters," there's an in-universe rumor that they are blind, and their appearance in ''VideoGame/DishonoredDeathOfTheOutsider'' has them wear blindfolds, but they can actually see just fine.
* CarryABigStick: Each wields a large mace as her weapon, the end of which is shaped to look like an open eye.
* HigherUnderstandingThroughDrugs: In their pursuit of wisdom, some Sisters choose to ingest hallucinogenic substances along with their studies.
* PhonyPsychic: While some of them do possess genuine oracular abilities, most just engage in enough study and debate with one another that their mundane predictions can pass as prophecy.
[[/folder]]

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[[Characters/{{Dishonored}} Back to the main page]].

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!!The Abbey of the Everyman

[[folder:In general]]
The state religion of the Empire of the Isles, the Abbey of the Everyman is a fanatically [[NayTheist misotheistic]] religion dedicated to opposing the influence of the Void at any cost.
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* BurnTheWitch: While they're never shown actually burning anyone at the stake, its heavily implied and Overseers often reference the trope by name.
* ChurchMilitant: Both branches of the abbey seen in the franchise are trained in combat.
* CorruptChurch: The worst of them are solidly this. High Overseer Campbell in the first game even goes out of his way to break every one of the Seven Strictures each day.
* HatesMagic: As all magic in the setting stems from the Void, even harmless bonecharms are enough to get someone burned at the stake for heresy.
* {{Hypocrite}}: Possibly.
** The abbey relies upon the predictions of the Oracular Order to help make decisions. Seeing as the Void is the only known source of any kind of supernatural ability in this setting, it's likely that these predictions originate from the very thing their entire religion is dedicated to oppossing.
**
* KnightTemplar: They react violently to any trace of void worship or witchcraft. In ''Dishonored 2'', one of the Serkonan Overseers can be heard sharing a story about how he killed a little girl for having simply ''found'' a shrine to the Outsider somewhere.
* {{Naytheist}}: The Abbey does not recognize any benevolent deities. They exist purely to oppose the influence of the Outsider.
* ReligionOfEvil: {{Subverted}}. While their rule is totalitarian, their methods ruthless and their appearances ghastly, they're meant to be this way. The Abbey believes that the Void is a terrifying and monstrous place, and that most of what is unexplored in the world will try to kill them, but they aren't exactly wrong. There's also evidence that while they are cruel and ruthless, they weren't always this way.
* VillainHasAPoint: While they are ruthless and violent, it's worth keeping in mind that the Void is dangerous and is shown to drive people to madness on multiple occasions, while the most prominent Void-worshipers seen in the franchise are [[Delilah's coven, Granny Rags]], and the ruthless Eyeless {{Cult}}.
* WellIntentionedExtremist: Most members of the Abbey do genuinely believe that everything they do is necessary to keep the people of the Isles safe from the malign influence of the Void.
[[/folder]]

[[folder:Overseers]]
!Warfare Overseers
->'''The Heart:''' Wherever the Overseers go, common folk tremble, and brother accuses brother.

The warrior-priests of the Abbey of the Everyman. They wear masks that protect them from headshots and carry pistols and grenades. Some also carry "music boxes" that can counteract Void powers.
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* AntiMagic: The Music Boxes are able to render bearers of the Outsider's mark powerless, apparently by making use of "fundamental mathematical principles."
* ChurchMilitant: As their name implies, they're as combat-focused as they are religious.
* ChurchPolice: Which is why they can be treated as interchangeable with the city watch at times.
* EliteMook: The ones that carry music boxes certainly are, as they can easily cripple your options in combat, but the masks even the lower ranks wear do make them more of a threat than the average guard.
* {{Expy}}: Of the Hammerites from ''VideoGame/{{Thief}}.''
* GreyAndGreyMorality: Their war with the Howlers in Karnaca. The Overseers are a bunch of ruthless witchhunters, while the Howlers are a murderous street gang, but they're both trying to make the city a better place in the face of Duke Abele's debased tyranny. Most of the conflict simply stems from the leader of the Howlers using an arcane artifact.
* HazyFeelTurn: In ''VideoGame/Dishonored2''. They're still {{Knight Templar}}s who are hostile to the protagonist for most of the game, but they've stamped out most of their CorruptChurch tendencies from the first game, are viciously opposed to the BigBad, and can even outright ally with the player under the right circumstances.
* KungFuProofMook: Those Overseers with music boxes can [[PowerNullifier nullify your ability]] apart from [[MusicalAssassin doing massive damage themselves]]. Normal backstab and choke still work normally though. Still, that huge music box will give you a massive InterfaceScrew should you decide to carry them away to be hidden.
* MalevolentMaskedMen: With their scary, scowling masks and foul tempers, the Overseers are rarely bringers of good news, even if you ''don't'' practice forbidden magic. More so in High Chaos and when directly trying to kill you, of course.
* PaletteSwap: It seems that the Overseers of each nation in the Empire wear different uniforms, with distinct masks:
** The Overseers of Gristol in ''Dishonored'' wear grey jackets with fluted sleeves, and wear gilded masks in the shape of a snarling human face.
** The Overseers of Serkonos in ''Dishonored 2'' wear relatively light white and black clothing to compensate for the region's heat, with thick workman's gloves and utilitarian black masks that lack armor around the mouth. The uniform also looks more like something the average worker would wear, minus the aprons and mask.
** While not seen, Emily indicates that the Overseers of Morley wear masks similar to the [[EyelessFace dentistry mannequin heads]] occasionally found in ''Dishonored 2''.
* TookALevelInKindness: Marginally in the second game. While still not saints, they actively oppose Delilah's government and attempt to remove her from power, as opposed to Campbell's CorruptChurch in the previous game.
* TheWitchHunter: Their order's primary purpose is to hunt down and eliminate heretics who worship the Outsider and practice magic.
* TheWorfEffect: [[spoiler:Towards the end of ''Dishonored 2'', you learn that a fairly large army of Gristol Overseers, supported by music boxes and wolfhounds, attempted to storm Dunwall Tower to depose Delilah and her coven. By the time you get there, they've been slaughtered to a man, because they hadn't anticipated the presence of Jindosh's MechaMooks, who function without the aid of void magic.]]
[[/folder]]


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!!Delilah's Coven
[[folder:Delilah's Coven]]
!Witches
->'''Voiced by:''' Abby Craden and Colleen O'Shaughnessey

The members of Delilah's coven.
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* AmazonBrigade: Delilah isn't the type to recruit men.
* CloudCuckoolander: Some of the witches are rather... spacey. Rather than be amusing, it serves to highlight their BlueAndOrangeMorality, making them creepier.
* DePower: Their power comes from Delilah, which means that her defeat causes the group to dissolve. Her return in ''Dishonored 2'' coincides with various witches throughout the Isles suddenly regaining their powers.
** The witches at the Royal Conservatory in ''2'' [[spoiler:draw their powers from Breanna Ashworth, who seems to function as a sort of locus for Delilah's presence (due to the coven leader herself being in Dunwall). If you tamper with Breanna's rituals and cause her to lose her powers, all the witches under her command simultaneously lose their powers as well and fall unconscious]].
** In ''Death of the Outsider'', the witches have lost their powers once again in the wake of Delilah's second defeat. They aren't idle this time, however, siding with the Eyeless cult in Karnaca and giving them instructions on how to properly create potions and bone charms. They fight alongside the other Eyeless mooks, but without Delilah's void magic they're no stronger than the street thugs.
* EqualOpportunityEvil: [[ZigZaggingTrope Zig-zagged]]. The witches come from many different cultures and socio-economic backgrounds, unlike the Grand Guard, who are primarily from aristocratic families. However, Delilah only recruits women. The Grand Guard includes both men and women.
* EliteMooks: They're dangerous enough to rival the Whalers, and the most difficult enemies Daud and Emily faces.
* FoeRomanceSubtext: Some of them are said to admire Daud "like stupid schoolgirls" and others will flirt while also threatening to eat him.
* GardenGarment: An easy way to tell if someone's a witch is to notice the vines and flowers covering her outfit.
* GreenAndMean: Once alert, their skin will turn green, and won't change back until they're idle, unconscious, or dead.
* GreenThumb: They share Delilah's plant-based powers.
* HomoeroticSubtext: They address each other as "dear" or "my love", and occasionally ask if another wants to join them for a swim later.
* HotWitch: They're the most attractive enemies in the game, and also on the more dangerous side.
* ImAHumanitarian: Not only do they threaten to eat Daud's heart and drink his blood, you can find an Overseer who's been forced to do this as a form of torture.
* MakeMeWannaShout: They have a scream attack that works similar to Windblast.
* MookCarryover: In ''Death of the Outsider'', the remaining Brigmore Witches have integrated themselves into the Eyeless cult in Karnaca as advisors and instructors. However, without their powers, they're little more than common {{Mooks}}.
* {{Necromancer}}: They keep undead wolfhounds as pets and guards. Those will keep reanimating until you smash their disembodied skulls.
* NightmareFetishist: Some of them will say some rather suggestive things while possessed by Corvo.
* PretenderDiss: In ''Death of the Outsider'', most of the witches display barely-concealed contempt for the rank-and-file members of the Eyeless. The witches once wielded genuine void magic, while most Eyeless mooks are superstitious street thugs who rely on crude potions and bone charms to get stronger.
* SuperPoweredMooks: Delilah's Arcane Bond gives them Blood Briar, as well as the ability to shoot thorns, a sonic scream, and make clothing out of plants.
* TeleportSpam: They Blink around the areas they patrol, and while in combat.
* ThemeNaming: Many of them have names ending in the sound 'ah'- e.g. Parmelia, Tamina, Carina, Orlanda, Breanna.
* TouchedByVorlons: Through Delilah, they receive Outsider powers.
* TurnsRed: In ''Dishonored 2'', their skin and the roses on their outfits change color when in combat. The exact color change denotes what kind of abilities that particular witch can utilize.
* UncleanlinessIsNextToUngodliness: It certainly cannot be said that they smell of flowers and that they care to keep at least in a decently clean state the places where they take shelter with all those rotting corpses and food and their tendency to urinate and defecate in any place as long as it is not the bathroom.
* UndyingLoyalty: While some have this towards Delilah, others are more devoted to each other. The turncoat witch in particular wants Delilah gone, but warns you against hurting any of her "sisters".
* VoiceOfTheLegion: Their voices have a slight reverb effect in ''Dishonored 2''.
[[/folder]]

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