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Up To Eleven is a defunct trope


* TrainingFromHell: What you go through in bootcamp. It's a gruelling and intense six months, but you prove to be a skilled archer because of this training. This is taken UpToEleven if you're trapped by Rostov in the dungeons for a year, as you're forced to hone your skills on the beasts that dwell there, constantly at risk of meeting a brutal end.

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* TrainingFromHell: What you go through in bootcamp. It's a gruelling and intense six months, but you prove to be a skilled archer because of this training. This is taken UpToEleven if If you're trapped by Rostov in the dungeons for a year, as you're forced to hone your skills on the beasts that dwell there, constantly at risk of meeting a brutal end.
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* ForegoneConclusion: The necromancer wins at the end and you can never beat him, no matter how hard you try. The worst you can do to him is give him a rather epic TheReasonYouSuckSpeech.


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* GoOutWithASmile: If you're slain during the raid of Velzix's fortress, you die believing that you've made a positive contribution to the world. This causes your last thoughts to be peaceful, allowing you to smile for the first time in years.


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* KilledOffForReal: He doesn't survive the raid of Velzix's fotress.
* MauveShirt: His personality is hardly defined, and he spends most of his time complaining about shit. While he survives a while, he never gets any real focus, and his death is just there to add another casualty to the already astronomical death toll.
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* TeethClenchedTeamwork: You ally with the necromancer, of all people, to slay Velzix, since his demon army is just as ravenously destructive as the necromancer's undead monstrosities.


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* TeethClenchedTeamwork: He actually agrees to temporarily ally with the necromancer to fight Velzix, if only because he's promised a substantial amount of gold and renown for doing do. Even then, he's not happy about this turn of events.
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* HappilyMarried: He loves his wife, and always speaks highly of her. She's one of the two people he doesn't seem to have any hatred for. Due to his intense dislike of most of the populace, it's even more jarring to hear him revere someone so frequently.


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* IHaveNoSon: He loathes his son for the destruction he's brought on the mortal world, and has nothing but shame and regret for having fathered him.


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* AGodAmI: He's become the great lich lord reborn at the end, more monster than man, in both appearance and actions.


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* ForegoneConclusion: Since this follows the Dark Order path of necromancer, it's clear he'll prosper in the end, at the expense of humanity and natural order.
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** In an even more extreme case, you can be the last living person in the world after the necromancer's ApocalypseHow goes off without a hitch. For 60 years, you stay in isolation, with barely enough food and water to keep you going, mourning the countless people you've been unable to save.


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* TheBadGuyWins: He successfully causes the apocalypse in the military path, unluckily for you and pretty much everyone else in the world.


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* KarmaHoudini: He never gets any comeuppance for destroying your life and the world. In fact, doing so benefits him and satiates his already monumental ego.


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* TheBadGuyWins: She succeeds in bringing forward the end of the world, and becomes the queen of the dead, ruling the ruins of the world with her equally successful husband.


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* KarmaHoudini: Like her husband, she gets off scot free for the devastation she was complicit in.
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* AntiHero: If he can even be called a hero. He's a remorseless barbarian and rapist, yet the Chimera company is a vital part of resisting the necromancer's reign of chaos and destruction. Like most mercenaries, he could switch sides in a heartbeat, yet he's on the side of good at this point in time.


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* HeelFaceTurn: A strange example, as his methods are pretty much the same as before, but he's not taking out his violent urges on demons and the undead rather than innocent villagers and hapless soldiers.


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* LackOfEmpathy: His tales about raping women and slaughtering innocents are told with such nonchalance that it makes you even more terrified of him. It's clear that though Captain's not in this area of his career anymore, he has no regrets about having been part of it.
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* ShooOutTheClowns: His MototMouth tendancies tend to add some humor and brevity to the gamebook, so naturally his death signals the point where things become far more dire for you and everyone else.

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* ShooOutTheClowns: His MototMouth MotorMouth tendancies tend to add some humor and brevity to the gamebook, so naturally his death signals the point where things become far more dire for you and everyone else.
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* ShooOutTheClowns: His MototMouth tendancies tend to add some humor and brevity to the gamebook, so naturally his death signals the point where things become far more dire for you and everyone else.


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* KilledOffscreen: He died some time during the TimeSkip. This is confirmed in both your narration and letter to your mother. Even with death becoming commonplace by this point, it's clear Tylir's death still impacts you months later.
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* EstablishingCharacterMoment: He's introduced trying to murder someone for agreeing with his joke. After the person dies, he encourages you to loot his corpse like it's no big deal. This sets the benchmark for him, and he only gets worse from there.
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* KilledOffscreen: He can be slain by Velzix if you abandon him and his company. Fortunately, you don't get to see the murder nor the aftermath.
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* DeathByIrony: If you flee the military or Chimera company out of fear of being killed, it's almost guarenteed that'll be your fate. Turns out that death tends to follow you no matter where you run to.
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* DramaticIrony: Either this, or he's wilfully ignoring the fact that the mastermind behind the chaos he's fighting is his own son. He doesn't take things well when he finds out the truth.



* JerkWithAHeartOfGold: Well, it's probably made of copper at best, but deep down in his empty, black soul, he loves his family dearly and has nothing but pride for his daughter's success as a soldier. He's even empathetic to you for having a family you care for, a moment of humanity rarely displayed by him.



* PetTheDog: After your first major battle against the demons, he actually shows some empathy to you, complimenting you for staying true to your family. This is due to the fact that despite his myriad of flaws, he does have love for his wife and daughter, giving the two of you something to relate to each other with.

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* PetTheDog: After your first major battle against the demons, he actually shows some empathy to you, complimenting you for staying true to your family. This is due to the fact that despite his myriad of flaws, he does have love for his wife and daughter, giving the two of you something to relate to each other with.over.
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* PetTheDog: After your first major battle against the demons, he actually shows some empathy to you, complimenting you for staying true to your family. This is due to the fact that despite his myriad of flaws, he does have love for his wife and daughter, giving the two of you something to relate to each other with.
* SuicidalOverconfidence: His solution to dealing with the demons is running headfirst into battle and killing as many of them as possible. Considering how numerous and deadly the demons are, everyone's rightfully put off by his reckless conduct.
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* IdiotBall: Trusting a demon like Big Red is an amateurish mistake, and one with dire consequences. It's something you're normally above falling for, though Big Red's charisma makes it almost understandable how you lowered your guard at such an erronious moment.

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* TheAce: He's more than earned his title of captain, being a feroicious and terrific mercenary to the point when even the dwarves (who hate merceneries with a passion) will seek him out.



* BadassNormal: Despite being an absolute bastard, he's an exceptional soldier, able to stand his ground against an entire army of demons, by no means an easy feat for a mere mortal.



* HairTriggerTemper: Furious is his default emotion and it's easy to set him to default.

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* HairTriggerTemper: Furious is his default emotion and it's easy to set him to default. You can use this to get him to lower his guard and charge at you, causing him to not notice the demons sneaking up on him and his company.
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* ManipulativeBastard: He tricks you into not only betraying your fellow mercenaries but also damning yourself to an eternity of torment by signing a deal with him. It's quite impressive, really.

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* AssholeVictim: If he's damned by your actions, it's hard to feel too bad for him considering the actions him and his fellow mercenaries have committed.
* FateWorseThanDeath: He can be sent to hell by you in an ill-fated DealWithTheDevil. His naked and broken body is to be used as a plaything for some exceptionally sadistic demons for eternity.



* DealWithTheDevil: You can make one with him, offering you mercy in exchange for betraying the rest of the Chimera company.

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* DealWithTheDevil: You can make one with him, offering you mercy in exchange for betraying the rest of the Chimera company. This ends up with you getting trapped in an especially cruel IronicHell.


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* {{Sadist}}: He enjoys the pain of others, and is delighted after condeming you to an eternity of agony.
[[/folder]]

[[folder:Sinthinia]]
A succubi working for Big Red
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* {{Sadist}}: Like Big Red, she enjoys subjecting you to eternal agony if she gets the chance.
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** In an even more extreme example, once sent to hell, Big Red forces you to play music for eternity, but as you play, your body sears with unimaginably excruciating pain. The type of pain that never stops or lessens.


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* IronicHell: If you accept Big Red's deal, you'll be forced to play music for eternity while in constant agony. In this realm, the one thing you love the most causes you an unbearable amount of pain, despite it being used as an escape from the pain you felt before you were eternally damned.


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* ExactWords: He promises you his fellow demons wouldn't hurt you. Too bad he didn't mention he still would.
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* SchmuckBait: If you've read necromancer, it becomes incredibly obvious how terrible of a choice it is to trust Big Red. The outcome is even worse for you than what the necromancer had in store, as there's no way to escape the IronicHell he condemns you to.

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