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* {{Badass}}: He can be introduced fending off zombies in a location. And he is only mildly wounded if you take him in. Even if you don't, he kills all the zombies there. And also, zombies can't hurt him in battle.



* {{Badass}}: One of the best attack scores of the Survivors, has the special ability to kill two zombies at the colony with no chance of exposure if he so desires. Even without that, he's the only survivor who hits naturally on a 1.
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Zero Context


* TheScrappy: InUniverse. None of the other survivors like her.

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* NoSell: His special ability prevents zombies from even appearing at the colony.

to:

* NoSell: His special ability prevents reduces the amount of zombies from even appearing that would show up at the colony.



* NosyNeighbor: Like Annaleigh, she can look at a player's hand, making her a co-op character. This bites her in the butt in her crossroads card.

to:

* NosyNeighbor: Like Annaleigh, she can look at a player's hand, making her a non co-op character. This bites her in the butt in her crossroads card.



Mechanical Engineer. Long haired woman wearing a safety vest.

to:

Mechanical Engineer. Long haired woman wearing a safety vest.vest holding a drill.



Student. Young girl with a book in a blue jacket.

to:

Student. Young girl with a book in a blue jacket.
jacket reading a book.



* EagleEyeDetection: Like Gabriel, she can search for 4 cards in her location. However, she can keep books, not survivors.

to:

* EagleEyeDetection: Like Gabriel, she can search for 4 cards in her location. However, instead of survivors, she can keep books, not survivors. gets books.



* OneHitKill: Just like he has a sniper rifle equipped, he can use his special ability to remove any normal zombie from play, no die roll or exposure needed.

to:

* OneHitKill: Just like he has a sniper rifle equipped, he can use his special ability to remove any normal zombie from play, no die roll or exposure needed. This doesn't count as an attack, so it's useless on special zombies, but it is still powerful.



* WeNeedADistraction: His Crossroads card lets him play Music/MichaelJackson tunes on a loud speaker. This grants access to a LuckBasedMission that can prevent zombies from ever showing up, as long as fuel is used to power his loudspeakers.

to:

* WeNeedADistraction: His Crossroads card lets him play Music/MichaelJackson tunes on a loud speaker. This grants access to a LuckBasedMission that can prevent zombies from ever showing up, up as a result of noise, as long as fuel is used to power his loudspeakers.



* StealthExpert: She can remove noise from a location. She partners well with a chainsaw. Her Crossroads card also lets her sneak into bandit territory.

to:

* StealthExpert: She can remove noise from a location. She partners well with a chainsaw.chainsaw or shotgun. Her Crossroads card also lets her sneak into bandit territory.



* {{Gonk}}: Unusual for female characters, but she looks like an overinflated balloon.



* TakingYouWithMe: Potentially. She can wipe out all zombies at the colony. The catch is, it might take Lily with them.

to:

* TakingYouWithMe: Potentially.Potentially inverted. She can wipe out all zombies at the colony. The catch is, it might take Lily with them.



* HealingFactor: Like Olivia, Gia heals a wound or frostbite every turn. Her ability differs in the fact that she can only heal someone at the colony, but Gia need not be there to perform the technique.

to:

* HealingFactor: Like Olivia, Gia heals a wound or frostbite every turn. Her ability differs in the fact that she can only heal someone at the colony, but Gia need not be there to perform the technique.do so.



* JustLikeMakingLove: The way he talks about modifying assault rifles.



* LuckBasedMission: Nadia can roll a die, and allow players to change one of their dice to that roll. This can be useful for Raxxon's containment modules, or simply for getting better die rolls. Since no player is required to use the ability, it's significantly less punishing than other luck based missions.

to:

* LuckBasedMission: Nadia can Nadia's special ability lets her roll a die, and allow players to change one of their dice to that roll. This can be useful for Raxxon's containment modules, or simply for getting better die rolls. Since no player is the players aren't required to use change the ability, it's significantly roll, it is less punishing than other types of luck based missions.missions.



* SpicyLatina: Has an actiony pose, special ability involves violence, and high fight score? Check on all counts.

to:

* SpicyLatina: Has an actiony pose, her special ability involves violence, and high fight score? Check on all counts.



* DontYouDarePityMe: He hates it when people try to support him because he is blind. He also remarks it's how people try to pickpocket him.



* TheMillstone: Downplayed when compared to other Crossroads cards, but you have to spend a search die to pass Hugo's card. Since it only triggers if someone searches at the hospital, it's less punishing than a few others.

to:

* TheMillstone: Downplayed when compared to other Crossroads cards, but you have to spend a search die to pass Hugo's card. Since it only triggers if someone a player searches at the hospital, it's less punishing than they have to either waste the die to help, or Hugo gets a few others.despair token.
* ScrewThisImOuttaHere: If found at Raxxon, he thinks the delivery isn't worth it. The player can either pick him up, or gain items from the hospital.



* NoSell: He ignores wounds and frostbite when traveling. He can still be bitten.

to:

* NoSell: He ignores wounds Wounds and frostbite when traveling. He can still be bitten. Frostbite cannot trigger on Hugo during traveling.



* Unknown occupation. A heavyset woman with an afro.

* TheMillstone: Even more than Forrest. Anita has more Crossroads cards than anyone else. They involve her doing a terrible job at something she's supposed to be good at. And if the player doesn't let her fail, she becomes that player's enemy, and can't be in the same location as her.

to:

* Unknown occupation. A heavyset woman with an afro.

* TheMillstone: Even more than Forrest. Anita has more Crossroads cards than anyone else. They involve her doing a terrible job at something she's supposed to be good at. And if the player doesn't let her fail, she becomes that player's enemy, and can't be in the same location as her. this can make things worse.



* UngratefulBastard: Can leave a wounded survivor to die, simply because they called Cole "shortie".



* UngratefulBastard: The unruly survivors. They make things worse for everyone, and still provide nothing of use.

to:

* UngratefulBastard: Some crossroads cards have them do terrible things. The unruly survivors. They make things worse for everyone, and still provide nothing of use.survivors are even worse.

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* MyGreatestFailure: His Crossroads card involves this. He believes it to be the fact that he was unable to kill his zombified child.



* EagleEyedDetection: Has a high search skill, and can keep bonus items from Raxxon.

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* EagleEyedDetection: BerserkButton: A man named Barry who apparently hoards bananas. Blue thinks one of the other survivors is this Barry.
* EagleEyeDetection:
Has a high search skill, and can keep bonus items from Raxxon.



[[folder: Jamie Gilmour]]
Private Detective. Woman in a red coat wielding a hatchet.

* AnAxeToGrind: On her survivor card and standee. It has no gameplay features.
* EagleEyeDetection: Searches on a 2, and can look at other player's cards.
* NosyNeighbor: Like Annaleigh, she can look at a player's hand, making her a co-op character. This bites her in the butt in her crossroads card.
[[/folder]]



* GranolaGirl: And a real bitch about it in her Crossroads card.
* TheMillstone: Her crossroads card can make her add starvation tokens to the food pile.



* EagleEyedDetection: Like Gabriel, she can search for 4 cards in her location. However, she can keep books, not survivors.

to:

* EagleEyedDetection: ADayInTheLimelight: She takes center-stage in the module that introduces Raxxon.
* EagleEyeDetection:
Like Gabriel, she can search for 4 cards in her location. However, she can keep books, not survivors.




to:

* TheRival: A man in black who can appear if Kevin uses his special ability. Kevin has to kill him.



[[folder: Elijah Jordan]]
DJ. Kid in a heavy sweater with a baseball cap holding a torch.

* PlayingWithFire: Holds a torch.
* ThrowingTheDistraction: He can move noise to any location, provided the place has space for the noise tokens.
* WeNeedADistraction: His Crossroads card lets him play Music/MichaelJackson tunes on a loud speaker. This grants access to a LuckBasedMission that can prevent zombies from ever showing up, as long as fuel is used to power his loudspeakers.

[[/folder]]



* EagleEyedDetection: Has an amazing search score, unusual for simply being a dancer.
* StealthExpert: She can remove noise from a location. She partners well with a chainsaw.

to:

* EagleEyedDetection: EagleEyeDetection: Has an amazing search score, unusual for simply being a dancer.
* StealthExpert: She can remove noise from a location. She partners well with a chainsaw. Her Crossroads card also lets her sneak into bandit territory.



* TakingYouWithMe: Potentially. She can wipe out all zombies at the colony. The catch is, it might take Lily with them.



[[folder: Fatima Maktabi]]
Professional Athlete. Woman in a blue vest with long hair.

* ItsAllAboutMe: She's a gold medalist, and thinks she's above taking out the trash in the colony.
* TheMillstone: If her Crossroads card triggers, her player can only use Fatima to search for items.
* UngratefulBastard: She considers herself better than the other survivors because she won a gold medal at the Olympics.
[[/folder]]



* MsFanservice: So much that the bandits try to take her in her Crossroads card.




* BadassSpaniard: He's got the language and the accent.
* UngratefulBastard: In a crossroads card, he can take a gun if you don't offer him room in your entourage.



[[folder: Eric Parker]]
Coach. Man in a beanee and leather jacket wielding a sledgehammer.

* AnArmAndALeg: He lost his leg to frostbite.
* DropTheHammer: Wields one on his survivor card and standee.
* FriendToAllChildren: He gets pissed when he sees a deranged lunatic talking to zombie children strapped to desks in his Crossroads card.
* HandicappedBadass: Has decent search and fight skills, and he's got a wooden leg.
* NoSell: As long as you share a location with Eric, the exposure die is not rolled for movement purposes.
* SupportPartyMember: Downplayed. But Eric can't use his special ability on himself, it's only for other characters.

[[/folder]]



* LuckBasedMission: Nadia can roll a die, and allow players to change one of their dice to that roll. This can be useful if searching at Raxxon, or simply getting better dice rolls, as the player is not required to use Nadia's ability even if she rolls.

to:

* LuckBasedMission: Nadia can roll a die, and allow players to change one of their dice to that roll. This can be useful if searching at Raxxon, for Raxxon's containment modules, or simply for getting better dice rolls, as the die rolls. Since no player is not required to use Nadia's ability even if she rolls.the ability, it's significantly less punishing than other luck based missions.
* SassyBlackWoman: She'll take Rosa to task with her Crossroads card, and does not pull punches.


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* DemocracyIsBad: Rosa hates the idea of voting, and wants to become leader of the colony. This allows her player to take any card that is found. In contrast, though, her efficiency allows for one less card for the Crisis.
* TheDreaded: Apparently, she was so brutal at her job, she scarred the inmates physically. They remember her.


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* RealityEnsues: He can only search on a 6. HandicappedBadass aside, he is still blind.


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* TheMillstone: Downplayed when compared to other Crossroads cards, but you have to spend a search die to pass Hugo's card. Since it only triggers if someone searches at the hospital, it's less punishing than a few others.
* {{Transsexual}}: It's unclear when the operation took place, but Hugo does ask for testosterone.


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[[folder: Anita Wallace]]
* Unknown occupation. A heavyset woman with an afro.

* TheMillstone: Even more than Forrest. Anita has more Crossroads cards than anyone else. They involve her doing a terrible job at something she's supposed to be good at. And if the player doesn't let her fail, she becomes that player's enemy, and can't be in the same location as her.
* SassyBlackWoman: She's got a mouth on her, hits on a 1, and can even use her special power to instantly wound a survivor or kill a zombie no questions asked.
* TheScrappy: InUniverse. None of the other survivors like her.
[[/folder]]


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* BerserkButton: Hates when people call him short.


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[[folder: Derek Yoshida]]
Nutritionist. Scraggly man wearing a black jacket.

* HealingFactor: He can use food tokens to heal wounds.
* LuckBasedMission: His crossroads card allows him to roll a die, and, if he gets a six, he adds food to the colony, or removes starvation tokens from the supply. This is the only way to get rid of them if they are there.
[[/folder]]

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* SamusIsAGirl: She is a female monkey.

to:

* SamusIsAGirl: She is a female monkey.





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* SamusIsAGirl: She is a female monkey.

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!! Other Characters



* TheMillstone: A few of the Crossroads cards have them actively make things worse, like causing a riot, stealing food, or costing morale.

to:

* TheMillstone: A few of the Crossroads cards have them actively make things worse, like causing a riot, stealing food, or costing morale. They can also turn unruly in the expansion.
* UngratefulBastard: The unruly survivors. They make things worse for everyone, and still provide nothing of use.

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to:

!! Dead of Winter Survivors




to:

!! The Long Night Survivors

[[folder: Rocco Bellini]]
Father. Brown haired bearded man wearing a leather jacket.

* NoSell: His special ability prevents zombies from even appearing at the colony.
* PapaWolf: His special ability triggers if a helpless survivor is at the colony. He also fights on a 2, like Bev.
* SamusIsAGirl: She is a female monkey.
[[/folder]]

[[folder: Blue]]
Test Subject 112. A monkey who was a subject of Raxxon's experiments.

* EagleEyedDetection: Has a high search skill, and can keep bonus items from Raxxon.
[[/folder]]

[[folder: Melissa Gupta]]
Mechanical Engineer. Long haired woman wearing a safety vest.

* WrenchWench: Even more so than Ashley, as Melissa can create improvements.
[[/folder]]

[[folder: Emma Han]]
Student. Young girl with a book in a blue jacket.

* EagleEyedDetection: Like Gabriel, she can search for 4 cards in her location. However, she can keep books, not survivors.
[[/folder]]

[[folder: Kevin Jackson]]
Sniper. Man in a baseball cap holding a rifle.

* OneHitKill: Just like he has a sniper rifle equipped, he can use his special ability to remove any normal zombie from play, no die roll or exposure needed.

[[/folder]]

[[folder: Chloe Larousse]]
Dancer. Black-haired girl in a brown jacket.

* EagleEyedDetection: Has an amazing search score, unusual for simply being a dancer.
* StealthExpert: She can remove noise from a location. She partners well with a chainsaw.
[[/folder]]

[[folder: Lily Mae]]
Explosives expert. Woman in a green vest holding a board with a nail in it.

* StuffBlowingUp: She can create exploding traps.
[[/folder]]

[[folder: Gia Naajar]]
Physical therapist. Lanky woman with long red hair in a brown sweater.

* HealingFactor: Like Olivia, Gia heals a wound or frostbite every turn. Her ability differs in the fact that she can only heal someone at the colony, but Gia need not be there to perform the technique.
[[/folder]]

[[folder: Alfonso Ortega]]
Gunsmith. Long-haired man in a green jacket holding a rifle.
[[/folder]]

[[folder: Nadia Rivers]]
Politician. Woman with long hair wearing a maroon jacket speaking into a walkie-talkie.

* LuckBasedMission: Nadia can roll a die, and allow players to change one of their dice to that roll. This can be useful if searching at Raxxon, or simply getting better dice rolls, as the player is not required to use Nadia's ability even if she rolls.
[[/folder]]

[[folder: Rosa Rodriguez]]
Prison Guard. Long haired woman wearing an army jacket wielding an assault rifle.

* OneHitKill: She can kill a zombie or bandit for free.
* SpicyLatina: Has an actiony pose, special ability involves violence, and high fight score? Check on all counts.
[[/folder]]

[[folder: Kumar Sen]]
Public speaker. Blind man in a brown suit.
* HandicappedBadass: He can still fight on a 3, even though he is blind.
* NoSell: He can roll a die whenever morale is lost, and, if his roll is high, the morale is not lost.
[[/folder]]

[[folder: Rich Sommer]]
Regular guy. Brown-haired guy riding a motorcycle.
* CriticalHit: If his skill succeeds, he removes three zombies from his location, with no exposure chance.
* LuckBasedMission: His special effect. He can remove three zombies, or he'll get a wound on himself.
[[/folder]]

[[folder: Hugo Valentine]]
Bike messenger. Androgynous kid in a camo jacket smoking a cigarette.

* NoSell: He ignores wounds and frostbite when traveling. He can still be bitten.
[[/folder]]

[[folder: Cole Winters]]
Pharmacist. Short blond guy holding a lantern wearing a black jacket.
[[/folder]]
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to:

* NonActionGuy: He needs a 6 to attack.
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* TheMillstone: Due to her personal traumas overriding common sense, she'll release zombies, potentially killing other survivors, due to her inability to cope with the past. That or she kills herself, costing the team morale.

to:

* TheMillstone: Due to her personal traumas overriding common sense, she'll release zombies, potentially killing other survivors, due to her inability to cope with the past. That or she kills herself, costing the team morale. At least her fight and searching score is really good.

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* InstantAwesomeJustAddNinja: There's something awesome about never getting exposure when attacking.

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* APirate400YearsTooLate: What is he doing here?

to:

* APirate400YearsTooLate: What Not being on a ship is he doing here?only the start.



* TheLoad: Kind of. If you come across him through his Crossroads card, you (his controller) can't contribute anything to the crisis at all.

to:

* TheLoad: Kind of. If you come across him through his Crossroads card, you (his controller) can't contribute anything to the crisis at all.a crisis.



* ExposedToTheElements: His special ability is that he cannot get frostbite.

to:

* ExposedToTheElements: Averted. His special ability is that he cannot get frostbite. frostbite.
* GreatWhiteHunter: Unless he's a betrayer, but his Crossroads card paints him as heroic.



* TheMedic: Can heal a Survivor once per round with no cost.

to:

* TheMedic: Can heal a Survivor once per round with at no cost.



* BackToBackBadasses: In his crossroads card, you team up with him to fend off zombies, and he'll join you afterwards. It's the only time he'll ever get injured fighting zombies.



* GratitousNinja: There's really no reason why he's a ninja. He just is.

to:

* GratitousNinja: GratuitousNinja: There's really no reason why he's a ninja. He just is.



* InstantAwesomeJustAddNinja

to:

* InstantAwesomeJustAddNinjaInstantAwesomeJustAddNinja: There's something awesome about never getting exposure when attacking.



* NeverMessWithGranny: She's one of the game's better fighters.





to:

\n* ProperlyParanoid: He can call a vote to exile on his Crossroads card.




* DreamingOfThingsToCome: She can look at the crisis cards, and offer hints (totalling no more than two words) as to what is to come. She can also change the order of the cards if she likes.



* BadassTeacher: Can kill a zombie at the school with no risk of exposure.

to:

* BadassTeacher: Can kill a zombie at the school with no risk of exposure.exposure on a 1.



* HeartIsAnAwesomePower: His special ability is to be able to move without rolling for exposure isn't flashy, but it is incredibly useful in that it saves fuel for other purposes, and allows him to go to the places where one needs cards.

to:

* HeartIsAnAwesomePower: BoringButPractical: His special ability is to be able to move without rolling for exposure isn't flashy, but it is incredibly useful in that it saves fuel for other purposes, and allows him to go to the places where one needs cards. Plus, it helps avoid some particularly nasty Crossroads cards.



* TheMillstone: If you give him booze, he puts four noise at the Grocery Store.

to:

* TheMillstone: If you give him booze, he puts four noise at the Grocery Store.Store and is stuck there.



* RecruitmentByRescue: You can encounter him in the school if he is in the survivor deck. You can choose to rescue him, but two zombies show up, or you can leave him to die and gain two food.

to:

* RecruitmentByRescue: You can encounter him in the school if he is in the survivor deck. You can choose to rescue him, but the two zombies show up, chasing him must be dealt with, or you can leave him to die and gain two food.



* ScrewThisImOuttaHere: She can fix up a plane and go to find help.



* WrenchWench: Anyone can build barricades, but she can build one without a dice roll. She can even build special improvements, such as attacking one of the colony spaces without risk of exposure.

to:

* WrenchWench: Anyone can build barricades, but she can build one a turn without a dice roll. She can even build special improvements, such as attacking one of the colony spaces without risk of exposure.



* BatterUp: In his icon he's swinging a baseball bat.

to:

* BatterUp: In his icon he's swinging a baseball bat. His special ability also mimicks the baseball bat card, letting him kill two zombies and risking exposure only once.



* HospitalHottie: Gorgeous and beautiful.

to:

* HospitalHottie: Gorgeous and beautiful.HospitalHottie



* CriticalHit: Once per round he can kill three zombies instead of the usual one, by using medicine.
* MadScientist: If his player is the Traitor.
* ScienceHero: Unless his player is the Traitor.

to:

* CriticalHit: Once per round he can kill three zombies instead of the usual one, by using medicine.a medicine card.
* MadScientist: If ForScience: Averted. In his player is crossroads card with John Price, he lambastes the Traitor.
* ScienceHero: Unless his player is the Traitor.
kid for doing things blindly.
* ScienceHero: He can make dynamite or homemade beer.



* TheMillstone: A few of the Crossroads cards have them actively make things worse, like causing riots, costing morale, or drawing in even more zombies.

[[/folder]]

to:

* TheMillstone: A few of the Crossroads cards have them actively make things worse, like causing riots, a riot, stealing food, or costing morale, or drawing in even more zombies.morale.

[[/folder]]
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* TheFriendNoOneLikes: His Crossroads card consists of him berating people, and his influence is among the lowest in the game.

to:

* TheFriendNoOneLikes: TheFriendNobodyLikes: His Crossroads card consists of him berating people, and his influence is among the lowest in the game.



* ChekovsSkill: She speaks Chinese. A crossroads card can allow her to use this and gain morale from it.

to:

* ChekovsSkill: ChekhovsSkill: She speaks Chinese. A crossroads card can allow her to use this and gain morale from it.



* TheFriendNoOneLikes: Not to the extent of Gray Beard, but in her Crossroads card, someone kills her without remorse and calls her an idiot.

to:

* TheFriendNoOneLikes: TheFriendNobodyLikes: Not to the extent of Gray Beard, but in her Crossroads card, someone kills her without remorse and calls her an idiot.



* TheFriendNoOneLikes: Low influence and people yell at him in his Crossroads card.

to:

* TheFriendNoOneLikes: TheFriendNobodyLikes: Low influence and people yell at him in his Crossroads card.

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* ActionGirl: For the women.

to:

* ActionGirl: For The women fight as ably as the women.men. Some, like Ashley Ross or Bev Russell, are incredible fighters.




to:

* TheFriendNoOneLikes: His Crossroads card consists of him berating people, and his influence is among the lowest in the game.



* BadassMustache



* ChekovsSkill: She speaks Chinese. A crossroads card can allow her to use this and gain morale from it.



* {{Badass}}: He can be introduced fending off zombies in a location. And he is only mildly wounded if you take him in. Even if you don't, he kills all the zombies there.

to:

* {{Badass}}: He can be introduced fending off zombies in a location. And he is only mildly wounded if you take him in. Even if you don't, he kills all the zombies there. And also, zombies can't hurt him in battle.



* GratitousNinja: There's really no reason why he's a ninja. He just is.



* TooDumbToLive: Because a zombie smiles at her and doesn't initially attack, she thinks it's friendly, and tries to bring all of the zombies to the colony. If she's not killed, she adds eight zombies to the pile.

to:

* TheFriendNoOneLikes: Not to the extent of Gray Beard, but in her Crossroads card, someone kills her without remorse and calls her an idiot.
* TooDumbToLive: Because a zombie smiles at her and doesn't initially attack, she thinks it's friendly, and tries to bring all of the zombies to the colony. If she's not killed, she adds eight zombies to the pile.colony.



* ExtraTurn: His Crossroads card can gain the ability to roll an extra action die if food is spent.



* RecruitmentByRescue: There's a card that will allow the player to meet Gabriel as he saves them (he is not in the game already). The survivor can let Gabriel into the colony if he is in the survival deck. You have to accept his family (3 helpless survivors) if you want him.

to:

* RecruitmentByRescue: There's a card that will allow the player to meet Gabriel as he saves them (he (if he is not in the game already). The survivor can let Gabriel into the colony if he is in the survival deck. You have to accept his family (3 helpless survivors) if you want him.



* HeroicBsod: She might fall apart if she goes to the library, either unable to move from it, or be unable to return to it.

to:

* HeroicBsod: HeroicBSOD: She might fall apart if she goes to the library, either unable to move from it, or be unable to return to it.




to:

* TimeToStepUpCommander: He tells himself this just before his RousingSpeech.




to:

* ShockingSwerve: One of the few characters who can instantly die from a Crossroads card completely out of the blue. Unlike some of the others, there's no special action to cause it, just a risky procedure to keep him alive.



* TheFriendNoOneLikes: Low influence and people yell at him in his Crossroads card.



* ChekhovsSkill: Barricade building is very useful in certain Main Objectives. Even without it, the ability to prevent a zombie from showing up can be lifesaving.
* WrenchWench: She builds barricades, and can make one a turn with no die roll. She can even build special barricades if one wishes to risk exposure.

to:

* ChekhovsSkill: Barricade building is very useful in certain Main Objectives. Even without it, that, the ability to prevent a zombie from showing up can be lifesaving.
* WrenchWench: She builds Anyone can build barricades, and but she can make build one without a turn with no die dice roll. She can even build special barricades if improvements, such as attacking one wishes to of the colony spaces without risk of exposure.



* TheSheriff

to:

* TheSheriff
TheSheriff: His Crossroads card lets him find a killer and put them behind bars.



* HeroicBSOD: If he fights the swarm of infected children, he undergoes a minor one.




to:

* TheMillstone: A few of the Crossroads cards have them actively make things worse, like causing riots, costing morale, or drawing in even more zombies.

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* ColorBeard: [[HisNameReallyIsBarkeep Assuming Gary Beard IS his real name]], it's likely meant to symbolize his graying hair and long beard.

to:

* ColorBeard: [[HisNameReallyIsBarkeep Assuming Gary Beard IS his real name]], it's likely meant to symbolize his graying hair and long beard.HeroAntagonist: At best. You can't play as him unless using the betrayer variant.




to:

* ReliableTraitor: He practically designed to have the betrayer card, given that he takes cards from other players.



* NatureHero: He's got a knack for the outdoors, so much that he cannot get frostbite.

to:

* GreenThumb: His past as a park ranger gives him a knack with plants. So much that he knows one can be used as a medicine, curing three heroes of any kind of wound.
* NatureHero: He's got a knack for the outdoors, so much that he cannot get frostbite.
frostbite. His card also allows him to either bag some wild game or use plants to make a healing salve.



* ForScience: Downplayed. There's a practical reason to do her research, but she follows it to the point of defying sense.



* DrivenToSuicide: In her story.
* TheMillstone: Due to her personal traumas overriding common sense, she'll release zombies, potentially killing other survivors, due to her inability to cope with the past. That or she dies.

to:

* DrivenToSuicide: In A choice in her story.
* TheMillstone: Due to her personal traumas overriding common sense, she'll release zombies, potentially killing other survivors, due to her inability to cope with the past. That or she dies.kills herself, costing the team morale.



* ProperlyParanoid: If there's a traitor in your midst, being able to see which cards other players are hanging onto is a useful skill.

to:

* ProperlyParanoid: If there's a traitor in your midst, being able to see which cards other players are hanging onto is a useful skill. \n She's properly so, because in a game with no traitors, she can't be selected.



* {{Badass}}: He can be introduced fending off zombies in a location. And he is only mildly wounded if you take him in. Even if you don't, he kills all the zombies there.




to:

* TooDumbToLive: Because a zombie smiles at her and doesn't initially attack, she thinks it's friendly, and tries to bring all of the zombies to the colony. If she's not killed, she adds eight zombies to the pile.



* StoutStrength: Takes four wounds to die instead of three.

to:

* StoutStrength: MadeOfIron: Takes four wounds to die instead of three.



* MrFixIt: A whiz with PVC pipe and plastic sheeting.



* HeroicBsod: She might fall apart if she goes to the library, either unable to move from it, or be unable to return to it.



* {{Badass}}: One of the best attack scores of the Survivors, has the special ability to kill two zombies at the colony with no chance of exposure if he so desires. Even without that, he hits on a 2 or better.

to:

* {{Badass}}: One of the best attack scores of the Survivors, has the special ability to kill two zombies at the colony with no chance of exposure if he so desires. Even without that, he he's the only survivor who hits naturally on a 2 or better.1.
* NiceHat: One of the few who wears one in the cold weather.



* FriendToAllChildren: Her card allows her to meet some starving, but healthy, children at the school. She can either give them food reserves, or unlock the pantry for them.

to:

* FriendToAllChildren: Her card allows her to meet some starving, but healthy, uninfected, children at the school. She can either give them food reserves, or unlock the pantry for them.



* HeartIsAnAwesomePower: He thinks so, that being able to talk to people about their problems would be very useful.

to:

* HeartIsAnAwesomePower: He thinks so, that being able to talk to people about their problems would be very useful.
useful. It allows his player to look at a secret objective.




to:

* TooDumbToLive: He goes to the grocery store and makes noise if you give him alcohol. This can very easily get him killed.



* ChekhovsSkill: Barricade building is very useful in certain Main Objectives.

to:

* ChekhovsSkill: Barricade building is very useful in certain Main Objectives. Even without it, the ability to prevent a zombie from showing up can be lifesaving.



* NoSell: Sparky is immune to the plague, he cannot get bitten. He is merely wounded.

to:

* NoSell: Sparky is immune to the plague, he cannot get bitten. He is merely wounded.wounded, and a spreading plague does not affect him.




to:

* TheMedic: While it is Olivia who heals survivors with her special ability, Janet can gain a similar ability to discard a card to treat a wound through her crossroads card.




to:

* TheSwarm: He gets mobbed by zombie children in his crossroads card.
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*


to:

*





* EagleEyedDetection: Sophie can search on a 1, meaning any die can allow her to search. She even has an ability that lets her look at the top card of a deck.

to:

* EagleEyedDetection: EagleEyeDetection: Sophie can search on a 1, meaning any die can allow her to search. She even has an ability that lets her look at the top card of a deck.



* ActionGirl: She hits on a 2, tied for best in the game.

to:

* ActionGirl: She hits on a 2, tied for best in the game.2.



* WrenchWench: She builds. She can even build special barricades if one wishes to risk exposure.

to:

* WrenchWench: She builds.builds barricades, and can make one a turn with no die roll. She can even build special barricades if one wishes to risk exposure.



** On particularly tragic Crossroads card involves the Survivors finding a school overrun with zombie children, including her own. For one option, Bev can decide to stay at the school, protecting the kids, and is no longer involved in the game ([[DisproportionateRetribution on top of attacking any other survivors who try to go to the school).

to:

** On particularly tragic Crossroads card involves the Survivors finding a school overrun with zombie children, including her own. For one option, Bev can decide to stay at the school, protecting the kids, and is no longer involved in the game ([[DisproportionateRetribution on top of attacking any other survivors who try to go to the school).school)]].



* EagleEyedDetection: He can take 2 cards at once on a search provided he's in the school.

to:

* EagleEyedDetection: EagleEyeDetection: He can take 2 cards at once on a search provided he's in the school.

Added: 779

Changed: 1898

Removed: 19

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* BarbarianLonghair



* HospitalHottie

to:

* HospitalHottieFindTheCure: Her Crossroads card allows her to do some research on a zombie. It's a fairly dangerous procedure, but if she completes it, she can have any survivor ignore a bitten result.
* HospitalHottie: With long flowing hair and a tight body.



* GrandmaWhatMassiveHotnessYouHave

to:

* GrandmaWhatMassiveHotnessYouHave
GrandmaWhatMassiveHotnessYouHave: She looks good for her age.
* SupremeChef: She can make even spoiled food better.



* MightyGlacier: Takes four wounds to die instead of three.

to:

* MightyGlacier: StoutStrength: Takes four wounds to die instead of three.



Fireman. Dark-haried man in a fireman's uniform, carrying an ax.

to:

Fireman. Dark-haried Dark-haired man in a fireman's uniform, carrying an ax.



* BadassBeard: Has a goatee and can kick some ass.






* Badass: One of the best attack scores of the Survivors, has the special ability to kill two zombies at the colony with no chance of exposure if he so desires. Even without that, he hits on a 2 or better.

to:

* Badass: {{Badass}}: One of the best attack scores of the Survivors, has the special ability to kill two zombies at the colony with no chance of exposure if he so desires. Even without that, he hits on a 2 or better.



* RousingSpeech: His crossroads card delivers one, and allows the player to choose to remove all zombies and build four barricades in either the grocery store or the hospital.




to:

* FriendToAllChildren: Her card allows her to meet some starving, but healthy, children at the school. She can either give them food reserves, or unlock the pantry for them.



* ___

to:

* ___
HeartIsAnAwesomePower: He thinks so, that being able to talk to people about their problems would be very useful.



* HeartIsAnAwesomePower: His special ability is to be able to move without rolling for Exposure. Every time a player moves a Survivor, they must roll for Exposure and risk wounds, frostbite, or a deadly zombie bite that kills their Survivor and could endanger several other Survivors as well. Moving Rod around without this fear is very relaxing.

to:

* HeartIsAnAwesomePower: His special ability is to be able to move without rolling for Exposure. Every time a player moves a Survivor, they must roll for Exposure and risk wounds, frostbite, or a deadly zombie bite exposure isn't flashy, but it is incredibly useful in that kills their Survivor and could endanger several it saves fuel for other Survivors as well. Moving Rod around without this fear is very relaxing.purposes, and allows him to go to the places where one needs cards.



* ItsAllAboutMe: Throws a tantrum if the survivors don't give him booze,




to:

* TheMillstone: If you give him booze, he puts four noise at the Grocery Store.




to:

* RecruitmentByRescue: You can encounter him in the school if he is in the survivor deck. You can choose to rescue him, but two zombies show up, or you can leave him to die and gain two food.



* EagleEyedDetection: Sophie can search on a 1, meaning any die can allow her to search. She even has an ability that lets her look at the top card of a deck.



* ActionGirl

to:

* ActionGirlActionGirl: She hits on a 2, tied for best in the game.



* ActionMom: She can kill zombies well, hitting on a 2, but if she is at the colony and there is a child there, Bev can hit on a 1, kill two zombies at once, and not risk exposure.



* HeroicDog

to:

* HeroicDogHeroicDog: To the point where his special card lets him kill 8 zombies at once in the colony.



* NoSell: Sparky is immune to the plague, he cannot get bitten. He is merely wounded.



* HospitalHottie: see above.

to:

* HospitalHottie: see above.
Gorgeous and beautiful.



* ___

to:

* ___
HeartIsAnAwesomePower: Her crossroads card lets her give the other survivors mementos and pictures of their loved ones, making them feel better.
* StalkerWithACrush: She was looking into someone like this before the zombie outbreak. During her crossroads card, she goes to that guy's house and, if she survives an attack there, finds photographs of the other survivors and their loved ones, bringing people hope.



* ___

to:

* ___
BadassGrandpa: Fights and can kill with the best of them, despite being easily in his 50s.
* EagleEyedDetection: He can take 2 cards at once on a search provided he's in the school.

Added: 191

Changed: 319

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to:

* NatureHero: He's got a knack for the outdoors, so much that he cannot get frostbite.



* Anvilicious: The racism aspect in her story is delivered in a very ham-fisted fashion.

to:

* Anvilicious: {{Anvilicious}}: The racism aspect in her story is delivered in a very ham-fisted fashion.



* TheMillstone: Due to her personal traumas overriding common sense, she'll release zombies, potentially killing other survivors, due to her inability to cope with the past. That or she dies.



* LargeHam: One Crossroads Card has an option of him trying to inspire people with his muscles.

to:

* LargeHam: One Crossroads Card has an option of him trying to inspire people with his muscles. You can throw a bottle at him instead, and it makes the survivors laugh.



* RecruitmentByRescue: There's a card that will allow Gabriel into the colony if he is in the survival deck. You have to accept his family (3 helpless survivors) if you want him.

to:

* RecruitmentByRescue: There's a card that will allow the player to meet Gabriel as he saves them (he is not in the game already). The survivor can let Gabriel into the colony if he is in the survival deck. You have to accept his family (3 helpless survivors) if you want him.




to:

* NatureHero: Building a greenhouse certainly qualifies.



* ___

to:

* ___
*

Added: 466

Changed: 938

Removed: 266

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Thomas is, so not true about Token Minority, and Old Shame is meta, something in game has nothing to do with it


* TokenMinority: Although there are other characters from minorities, such as Latinos and Asians, Harman is the only black man of the survivors.

to:

* TokenMinority: Although there are other characters from minorities, such as Latinos and Asians, Harman is the only black man of the survivors.



* Anvilicious: The racism aspect in her story is delivered in a very ham-fisted fashion.
* DrivenToSuicide: In her story.



* OldShame: One of the Crossroads Cards triggers an event about this for Annaleigh, about an innocent man who was sent to prison.



* BigDamnHeroes: He can appear after a Crossroads scenario comes up.

to:

* BigDamnHeroes: He can appear after during a Crossroads scenario comes up.fending off zombies with ease.




to:

* NoSell: Mike does not roll exposure when attacking a zombie.



* TheDitz: She thinks the zombies aren't all bad in her crossroads story because they smile at her.
* TheLoad: She's reflected as such in her personal story. She can get killed off by the others.




to:

* RecruitmentByRescue: There's a card that will allow Gabriel into the colony if he is in the survival deck. You have to accept his family (3 helpless survivors) if you want him.



* DistractedByTheSexy: Players, potentially. Her high Attack and Search scores make her one of the least useful Survivors in the Colony.



* Badass: One of the best attack scores of the Survivors, has the special ability to kill two zombies at once if he so desires.

to:

* Badass: One of the best attack scores of the Survivors, has the special ability to kill two zombies at once the colony with no chance of exposure if he so desires.
desires. Even without that, he hits on a 2 or better.
* ShellShockedVeteran: Using a weapon during his crossroads card can make him go insane. He either hurts people, uses medicine, or gets killed.




to:

* ThePigPen: He is utterly filthy in his Crossroads card.



* FortuneTeller

to:

* FortuneTeller
FortuneTeller: Her job description.
* NoSell: Her crossroads card has a powerful ability in that she can completely ignore the next crisis.



* TheAlcoholic: His card lets him get drunk and cause noise at the Grocery store. If you don't give him the booze, he attacks a person at the colony.




to:

* WrenchWench: She builds. She can even build special barricades if one wishes to risk exposure.



** On particularly tragic Crossroads card involves the Survivors finding a school overrun with zombie children. For one option, Bev can decide to stay at the school, protecting the kids, and is no longer involved in the game ([[DisproportionateRetribution on top of attacking any other survivors who try to go to the school).

to:

** On particularly tragic Crossroads card involves the Survivors finding a school overrun with zombie children.children, including her own. For one option, Bev can decide to stay at the school, protecting the kids, and is no longer involved in the game ([[DisproportionateRetribution on top of attacking any other survivors who try to go to the school).

Added: 1091

Changed: 622

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* ColorBeard: [[HisNameReallyIsBarkeep Assuming Gary Beard IS his real name]], it's likely meant to symbolize his graying hair and long beard.




to:

* TokenMinority: Although there are other characters from minorities, such as Latinos and Asians, Harman is the only black man of the survivors.



* CreatorCameo: Kodiak Colby is modeled after Plaid Hat Games President Colby Dauch.




to:

* ScrewTheRulesIHaveConnections: As the survivor with THE highest Authority level, Mike is guaranteed to dodge any card picking on the lowest-level Authority survivor.



* AcePilot: Subverted - Sophie is permanently grounded in the game. In fact, a Crossroads card introduces her [[CaptainCrash by having her helicopter crash in front of the player]].




to:

* VideoGameCaringPotential: One of the Crossroads cards can have the player drag Sophie Robinson out of the wreck of her helicopter [[OutrunTheFireball just before it explodes]]. However...
* VideoGameCrueltyPotential: The other option of that card is to draw two cards from the deck, as the player scrounges for scrap from the helicopter instead of freeing Sophie, leaving her to die.
* [[YouBastard "You Monster!"]]: Sophie's FamousLastWords if the player chooses to let her die during her Crossroads event.



** On particularly tragic Crossroads card involves the Survivors finding a school overrun with zombie children. Bev decides to stay at the school, protecting the kids, and is no longer involved in the game.

to:

** On particularly tragic Crossroads card involves the Survivors finding a school overrun with zombie children. For one option, Bev decides can decide to stay at the school, protecting the kids, and is no longer involved in the game. game ([[DisproportionateRetribution on top of attacking any other survivors who try to go to the school).
* MercyKill: The second option of her Crossroads card is to put her son and the other children out of their misery [[KillItWithFire by burning down the school]], along with anything else in it.


Added DiffLines:

** It gets downright absurd when Sparky doesn't have any limits on using weapons in battle - essentially, the dog can use bats, knives, and even GUNS like a human survivor.
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Added DiffLines:

* HoYay: If you character is male, and Colby's Crossroads Card activates. He swoops in to rescue your character from a vicious bear attack by ripping off its head. He then asks your character to frolic naked in the woods with him. You have the option of saying yes and feeling "freer than you've ever felt before."

Added: 258

Changed: 399

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None


* ChekhovsSkill: Many Survivors possess special skills that don't seem all that useful at first. Certain Storylines prize barricade-building or healing, others do not. **If your Secret Objective is to have more Survivors, playing as Gabriel Diaz, whose special skill is finding Survivors, would be ideal. However, if your Secret Objective is to have the least amount of followers, Gabriel Diaz wouldn't be very useful at all.

to:

* ChekhovsSkill: Many Survivors possess special skills that don't seem all that useful at first. Certain Storylines prize barricade-building or healing, others do not. **If not.
** If
your Secret Objective is to have more Survivors, playing as Gabriel Diaz, whose special skill is finding Survivors, would be ideal. However, if your Secret Objective is to have the least amount of followers, Gabriel Diaz wouldn't be very useful at all.




to:

* TheLoad: Kind of. If you come across him through his Crossroads card, you (his controller) can't contribute anything to the crisis at all.
Is there an issue? Send a MessageReason:
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* MeatShield: Takes four wounds to die instead of three.

to:

* MeatShield: MightyGlacier: Takes four wounds to die instead of three.
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to:

* MeatShield: Takes four wounds to die instead of three.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* BigDamnHeroes: He can appear after a Crossroads scenario comes up.
Is there an issue? Send a MessageReason:
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* ActionGirl: For the women.

to:

* ActionGirl: *ActionGirl: For the women.



* ChekhovsSkill: Many Survivors possess special skills that don't seem all that useful at first. Certain Storylines prize barricade-building or healing, others do not. ** If your Secret Objective is to have more Survivors, playing as _____, whose special skill is finding Survivors, would be ideal. However, if your Secret Objective is to have the least amount of followers, _____ wouldn't be very useful at all.

to:

* ChekhovsSkill: Many Survivors possess special skills that don't seem all that useful at first. Certain Storylines prize barricade-building or healing, others do not. ** If **If your Secret Objective is to have more Survivors, playing as _____, Gabriel Diaz, whose special skill is finding Survivors, would be ideal. However, if your Secret Objective is to have the least amount of followers, _____ Gabriel Diaz wouldn't be very useful at all.



* ExposedToTheElements: His special ability is that he cannot get frostbite.

to:

* ExposedToTheElements: *ExposedToTheElements: His special ability is that he cannot get frostbite.



Lawyer.

to:

Lawyer. Black-haired woman in a black coat.



* ___

to:

* ___
MountainMan




to:

* LargeHam: One Crossroads Card has an option of him trying to inspire people with his muscles.



* ___

to:

* ___
CallToAgriculture: One of the Crossroads Cards triggers an event where he can set up a greenhouse and produce extra food at the Colony.



Truck Driver. Man in a reflective vet sitting on a chair.

to:

Truck Driver. Man in a reflective vet vest sitting on a chair.



* HeartIsAnAwesomePower: His special ability is to be able to move without rolling for Exposure. Every time a player moves a Survivor, they must roll for exposure and risk wounds, frostbite, or a deadly zombie bite that kills their Survivor and could endanger several other characters as well. Moving Rod around without this fear is very relaxing.

to:

* HeartIsAnAwesomePower: His special ability is to be able to move without rolling for Exposure. Every time a player moves a Survivor, they must roll for exposure Exposure and risk wounds, frostbite, or a deadly zombie bite that kills their Survivor and could endanger several other characters Survivors as well. Moving Rod around without this fear is very relaxing.



* Action Girl
* ChekovsSkill: Barricade building is very useful in certain Main Objectives.

to:

* Action Girl
ActionGirl
* ChekovsSkill: ChekhovsSkill: Barricade building is very useful in certain Main Objectives.



* BatterUp: in his icon he's swinging a baseball bat.

to:

* BatterUp: in In his icon he's swinging a baseball bat.



* NearlyNormalAnimal: Sparky is capable of doing everything the human Survivors can, such as attacking zombies, searching for food, and building barricades. This becomes a little silly when a Crossroads Card is triggered that requires outsiders to interact with Sparky, and the dialogue suggests they think he can respond back in English.

to:

* NearlyNormalAnimal: Sparky is capable of doing everything the human Survivors can, such as attacking zombies, searching for food, and building barricades. This becomes a little silly when a Crossroads Card is triggered that requires outsiders to interact with Sparky, and the dialogue suggests that they think he can respond back in English.



Added: 1223

Changed: 4517

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* Example:

to:

*ActionGirl: For the women.
* Example:BadassBystander: Most of the Survivors are normal people you'd find in any town. In the ZombieApocalypse, they've had to toughen up to survive.
* ChekhovsSkill: Many Survivors possess special skills that don't seem all that useful at first. Certain Storylines prize barricade-building or healing, others do not. ** If your Secret Objective is to have more Survivors, playing as _____, whose special skill is finding Survivors, would be ideal. However, if your Secret Objective is to have the least amount of followers, _____ wouldn't be very useful at all.



Description.

to:

Description.
Pirate. White-haired man holding an uzi.



* ___

to:

* ___
APirate400YearsTooLate: What is he doing here?
* BarbarianLonghair



Description.

to:

Description.
Park Ranger. Black-haired man in a green coat.



* ___

to:

* ___
*ExposedToTheElements: His special ability is that he cannot get frostbite.



Description.

to:

Description.
Doctor. Redheaded woman in a long black coat.



* ___

to:

* ___
HospitalHottie
* TheMedic: Can heal a Survivor once per round with no cost.



Description.

to:

Description.
Lawyer.



* ___

to:

* ___
NosyNeighbor: Her special ability allows players to look at a card in another player's hand.
* OldShame: One of the Crossroads Cards triggers an event about this for Annaleigh, about an innocent man who was sent to prison.
* ProperlyParanoid: If there's a traitor in your midst, being able to see which cards other players are hanging onto is a useful skill.



[[folderMikeCho]]

Description.

to:

[[folderMikeCho]]

Description.
[[folder:MikeCho]]

Ninja. Man dressed all in black.



* ___

to:

* ___
HighlyVisibleNinja: In the snowy landscape, a man dressed all in black stands out rather than blending in.
* InstantAwesomeJustAddNinja



Description.

to:

Description.
Waitress. Blonde woman in an off-white jacket, wielding a knife.



* ___

to:

* ___
ServiceSectorStereotypes



Description.

to:

Description.
Cook. Silver-haired woman in a black jacket.



* ___

to:

* ___
ChefOfIron: She can attack on rolls of 2 or higher.
* GrandmaWhatMassiveHotnessYouHave






Description.

to:

Description.
Woodsman. Man in a fuzzy hat and a red plaid shirt. A special pre-order character.



[[folder:BrodyDavis]]

Description.

to:

[[folder:BrodyDavis]]

Description.
[[folder:BuddyDavis]]

Fitness Trainer. Blond man in a striped shirt.



* ___

to:

* ___
DumbMuscle: Good at fighting, not so much at searching.



Description.

to:

Description.
Fireman. Dark-haried man in a fireman's uniform, carrying an ax.



* ___

to:

* ___
ChronicHeroSyndrome: His special ability is to search through the decks and find Outsider Cards, which can add new Survivors to the Colony.
* FiremenAreHot






Description.

to:

Description.
Farmer. Man in ballcap and dark blue jacket.






Description.

to:

Description.
Accountant. Black-haired man in a gray jacket.



Description.

to:

Description.
Librarian. Blonde woman in a black jacket.



* ___

to:

* ___
DistractedByTheSexy: Players, potentially. Her high Attack and Search scores make her one of the least useful Survivors in the Colony.
* HotLibrarian: And how.



Description.

to:

Description.
Soldier. Man in camo-jacket holding a gun.



* ___

to:

* ___
Badass: One of the best attack scores of the Survivors, has the special ability to kill two zombies at once if he so desires.



Description.

to:

Description.
Janitor. Gray-haired man wieding a mop.



* ___

to:

* ___
AlmightyJanitor: True, his special ability is clearing more trash out of the Colony. But his attack score is low, which means he can attack zombies more readily than other characters.



Description.

to:

Description.
Fortune Teller. Woman with dreadlocks and a red hooded jacket.



* ___

to:

* ___
FortuneTeller



Description.

to:

Description.
Mayor. Black-haired man in a black jacket.



* ___

to:

* ___
ActionPolitician: Small-town Mayor is going around killing zombies.



Description.

to:

Description.
Teacher. Dark-haired woman in a red jacket, crouching.



* ___

to:

* ___
BadassTeacher: Can kill a zombie at the school with no risk of exposure.



Description.

to:

Description.
Psychiatrist. Balding man in a tan jacket.



[[folder:TodMiller]]

Description.

to:

[[folder:TodMiller]]

Description.
[[folder:RodMiller]]

Truck Driver. Man in a reflective vet sitting on a chair.



* ___

to:

* ___
HeartIsAnAwesomePower: His special ability is to be able to move without rolling for Exposure. Every time a player moves a Survivor, they must roll for exposure and risk wounds, frostbite, or a deadly zombie bite that kills their Survivor and could endanger several other characters as well. Moving Rod around without this fear is very relaxing.



Description.

to:

Description.
Mall Santa. White-haired man in a Santa suit.



* ___

to:

* ___
TheLoad: Low influence, poor ability to search, and most insultingly of all removing him from the game ''increases'' morale instead of lowering it.



Description.

to:

Description.
Student. Dark-haired boy in dark jacket.



* ___

to:

* ___
PowerCopying: His special skill, he can mimic the abilities of other Survivors who share his location.



Description.

to:

Description.
Pilot. Blonde woman in a pilot jacket.



* ___

to:

* ___
KilledOffForReal: One of the Crossroads cards has the option of leaving her to die in a helicopter explosion. Her card is removed from the game for the duration of the story.



Description.

to:

Description.
Construction Worker. Brunette woman in a white jacket.



* ___

to:

* ___
Action Girl
* ChekovsSkill: Barricade building is very useful in certain Main Objectives.



Mother. Her icon is a blonde woman in a red jacket.

to:

Mother. Her icon is a blonde Blonde woman in a red jacket.



Description.

to:

Description.
Sheriff. Man in cowboy hat with a brown jacket, taking a swing at a zombie.



* ___

to:

* ___
AuthorityEqualsAsskicking: High influence and the ability to attack on a roll of 2 or higher.
* BatterUp: in his icon he's swinging a baseball bat.
* TheSheriff



Description.

to:

Description.
Stunt Dog. A yellow dog with remnants of a red cape.



* ___

to:

* ___
ActionPet
* HeroicDog
* NearlyNormalAnimal: Sparky is capable of doing everything the human Survivors can, such as attacking zombies, searching for food, and building barricades. This becomes a little silly when a Crossroads Card is triggered that requires outsiders to interact with Sparky, and the dialogue suggests they think he can respond back in English.
* PostApocalypticDog
* WhatMeasureIsANonHuman: Sparky's death impacts the Colony morale just as much as the death of a human Survivor.



Description.

to:

Description.
Nurse. Redheaded woman in a green parka.



* ___

to:

* ___
HelloNurse: Her icon is that of a young, attractive woman who's just fallen down and has visible cleavage through her opened jacket, despite the winter setting.
* HospitalHottie: see above.



Description.

to:

Description.
Police Dispatcher. Dark-haired woman in a yellow coat.



Description.

to:

Description.
Principal. Balding man in a tan jacket holding a flashlight.



Description.

to:

Description.
Chemist. Dark-haired man with a beard in a red jacket.



* ___

to:

* ___
CriticalHit: Once per round he can kill three zombies instead of the usual one, by using medicine.
* MadScientist: If his player is the Traitor.
* ScienceHero: Unless his player is the Traitor.
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Added DiffLines:

[[foldercontrol]]

!The Survivors

[[folder:General Tropes]]

* Example:
[[/folder]]


[[folder:GrayBeard]]

Description.

!!Tropes:
* ___

[[/folder]]


[[folder:HarmanBrooks]]

Description.

!!Tropes:
* ___

[[/folder]]


[[folder:OliviaBrown]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:AnnaleighChan]]

Description.

!!Tropes:
* ___

[[/folder]]



[[folderMikeCho]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:JennyClark]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:LorettaClay]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:KodiakColby]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:BrodyDavis]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:GabrielDiaz]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:AndrewEvans]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:DavidGarcia]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:AlexisGrey]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:ThomasHeart]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:BrandonKane]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:TaliaJones]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:BrianLee]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:MariaLopez]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:JamesMeyers]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:TodMiller]]

Description.

!!Tropes:
* ___

[[/folder]]


[[folder:ForestPlum]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:JohnPrice]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:SophieRobinson]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:AshleyRoss]]

Description.

!!Tropes:
* ___

[[/folder]]


[[folder:BevRussell]]

Mother. Her icon is a blonde woman in a red jacket.

!!Tropes:
* MamaBear: Her defining trait. So long as at least one Helpless Survivor (implied to be children) is at the Colony, Bev can kill 2 zombies in one go, without risking exposure.
** On particularly tragic Crossroads card involves the Survivors finding a school overrun with zombie children. Bev decides to stay at the school, protecting the kids, and is no longer involved in the game.
[[/folder]]


[[folder:DanielSmith]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:Sparky]]

Description.

!!Tropes:
* ___

[[/folder]]


[[folder:JanetTaylor]]

Description.

!!Tropes:
* ___

[[/folder]]


[[folder:CarlaThompson]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:Arthur Thurston]]

Description.

!!Tropes:
* ___

[[/folder]]

[[folder:EdwardWhite]]

Description.

!!Tropes:
* ___

[[/folder]]


[[folder:HelplessSurvivors]]

They live at the colony, consume food, and attract zombies, but cannot do anything else.

!!Tropes:
* TheLoad: By design.

[[/folder]]

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