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* NonStandardCharacterDesign: While the design of Sadako herself isn't too out-of-the-ordinary for the game, her ''animations'' are very unique to her, where instead of exerting any physical ability for handling Survivors or the environment, she has her [[MindOverMatter psychic powers]]. Rather than physically carrying any downed survivors, she simply uses her telekinesis to hoist them up in the air at her side, and destroying pallets involves a single, concentrated blast of psychic energy.
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** The Dredge emits a very loud directional moaning sound. Not only can keen survivors detect it from a few dozen feet away even if it's using Nightfall or stealth perks to mask its heartbeat, but it's precise enough for very keen survivors to track the Dredge's movements behind walls, allowing them to absolutely make a joke out of him even at high wall loops.
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* {{Revenge}}: His defining characteristic outside of his ingenuity, with even his overview from the Killer select screen describing him as "a vengeful Killer." Caleb's life was largely defined by wanting to [[TheDogBitesBack punish those he had been wrong by]]. From designing a mask that would gouge out the eyes of the boys who bullied him, to nearly killing his boss via a gun that shot railroad spikes for stealing the patents of his inventions, to leading a gang of brutal bounty hunters on the payroll of a prison warden who promised to have his former boss behind bars in return, and finally to storming the prison to kill both him and its warden upon learning of their deceitful collaboration.

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* {{Revenge}}: His defining characteristic outside of his ingenuity, with even his overview from the Killer select screen describing him as "a vengeful Killer." Caleb's Caleb spent much of his life was largely defined by wanting to [[TheDogBitesBack punish those he had been wrong by]].whoever wronged him]]. From designing a mask that would gouge out the eyes of the boys who bullied him, to nearly killing his boss via a gun that shot railroad spikes for stealing the patents of his inventions, to leading a gang of brutal bounty hunters on the payroll of a prison warden who promised to have his former boss behind bars in return, and finally to storming the prison to kill both him and its warden upon learning of their deceitful collaboration.

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* EvenEvilHasLovedOnes: As a boy, Caleb was very close with his father. He gifted Caleb his wrench upon noticing his son's interest in his former work as an engineer, and Caleb's Memory Fragments from Tome 18 reveals he enjoyed reading with his father.



* EvilIsPetty: Hinted at through his "Bayshore's Cigar" add-on, which is described as having been taken by Caleb even after he nailed his boss through the stomach to his own desk via a gun that shot railroad spikes.



* FromNobodyToNightmare: He was born in the poor dust lands of the American frontier, the son of Irish immigrants, Caleb was constantly mistreated due to his heritage, being bullied by the other children and eventually being denied job opportunities despite his talents. However, through his ingenuity and ruthlessness, he became an infamous bounty hunter, before brutally killing those who had wronged him. He then became a monstrous killer in The Entity's realm, feared by his prey.

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* FromNobodyToNightmare: He Caleb Quinn was born in the poor dust lands dustlands of the American frontier, the frontier. The son of Irish immigrants, Caleb he was constantly mistreated due to his heritage, being bullied by the other children in his youth and eventually being denied job opportunities despite his talents. talents as an adult. However, through his ingenuity and ruthlessness, he became an infamous bounty hunter, before brutally killing those who had wronged him.him most. He then became a monstrous killer in The Entity's realm, feared by his prey.


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* {{Revenge}}: His defining characteristic outside of his ingenuity, with even his overview from the Killer select screen describing him as "a vengeful Killer." Caleb's life was largely defined by wanting to [[TheDogBitesBack punish those he had been wrong by]]. From designing a mask that would gouge out the eyes of the boys who bullied him, to nearly killing his boss via a gun that shot railroad spikes for stealing the patents of his inventions, to leading a gang of brutal bounty hunters on the payroll of a prison warden who promised to have his former boss behind bars in return, and finally to storming the prison to kill both him and its warden upon learning of their deceitful collaboration.


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* TrueCompanions: Implied to have had them in the Hellshire Gang, a group of fellow Irish convicts who were released alongside Caleb to aid in his bounty hunting per a deal proposed by the warden of Hellshire Penitentiary. Upon Caleb discovering the warden's treacherous collaboration with Henry Bayshore, the gang pledged their loyalty to him and helped the raid the prison to vengefully confront the warden without a second thought.
* UsedToBeASweetKid: Downplayed, as his backstory mentioning how he designed lethal devices to be used on his bullies suggests he developed his defining vengefulness even from an early age, but Caleb's Memory Fragments from Tome 18, ''Revision'', partially paint him in such a light, highlighting his [[EvenEvilHasLovedOnes close relationship with his father]] as a boy and even portraying him as initially earnest and dutiful towards Bayshore. His employer's exploitation of his talents--and Caleb's subsequent attempt on his life upon learning of his treachery--is implied to be [[StartOfDarkness what truly lead to Caleb becoming the man he is today]]. Tragically, his backstory notes that, by the time he finally achieved his revenged against Bayshore, he couldn't and didn't ''care'' to remember when he obtained his old wrench -- a gift he had received from his father.
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* CopKiller: Implied by his "Marshal's Badge" add-on, which is described as having been taken from the corpse of a lawman who interfered with the Hellshire Gang's bounties.
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* AttackOfTheFiftyFootWhatever: The limited time "My Little Oni" game mode pits a 2-story tall Oni against shrunk-to-Chucky-sized survivors.
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** Additionally, even though locking lockers ostensibly hinders the Dredge, attempting to lock a locker that the Dredge is currently inside or ''even still teleporting to'' will instantly down the offending survivor.
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* SkillGateCharacter: He's easier to use than the Huntress, the game's other LongRangeFighter, as he has iron sights, his projectile is faster[[note]]his projectile actually travels at the same speed as a fully charged Huntress hatchet, but can fire instantly instead of taking a couple seconds to charge up[[/note]] and travels in a straight line, and he can aim and fire instantly instead of having to charge up a shot like the Huntress has to. Additionally, hitting a reeled survivor or letting them go by breaking the chain will afflict them with the "Deep Wound" status effect[[note]]an effect where a timer for the survivor to stop and mend their wounds begin ticking, only pausing when the survivor is within the terror radius of the killer, mending themselves or being in a chase, and put the survivor in the dying state if the timer run out before they're fully mended[[/note]] and, depending on perks and add-ons, the "Mangled" status effect[[note]] which slows the speed at which the survivor is healed by 20%[[/note]] as well, making it possible to force survivors to stay still and heal for quite a while. However, his harpoon has a max range of 18 feet, while a top-tier Huntress can potentially hit survivors from as far away as almost across the map. His rate of fire and damage rate are also ''considerably'' slower than that of the Huntress, but an unskilled Huntress will also likely miss more often. Overall, he's somewhat easier to use than the Huntress, at the cost of having significantly less maximum potential. Even more so after his October 2021 Nerfs, which make him more like Huntress by giving his attack a charge-up time and increasing his heartbeat radius, while maintaining his much lower damage-per-second compared to her.

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* SkillGateCharacter: SkillGateCharacters: He's easier to use than the Huntress, the game's other LongRangeFighter, as he has iron sights, his projectile is faster[[note]]his projectile actually travels at the same speed as a fully charged Huntress hatchet, but can fire instantly instead of taking a couple seconds to charge up[[/note]] and travels in a straight line, and he can aim and fire instantly instead of having to charge up a shot like the Huntress has to. Additionally, hitting a reeled survivor or letting them go by breaking the chain will afflict them with the "Deep Wound" status effect[[note]]an effect where a timer for the survivor to stop and mend their wounds begin ticking, only pausing when the survivor is within the terror radius of the killer, mending themselves or being in a chase, and put the survivor in the dying state if the timer run out before they're fully mended[[/note]] and, depending on perks and add-ons, the "Mangled" status effect[[note]] which slows the speed at which the survivor is healed by 20%[[/note]] as well, making it possible to force survivors to stay still and heal for quite a while. However, his harpoon has a max range of 18 feet, while a top-tier Huntress can potentially hit survivors from as far away as almost across the map. His rate of fire and damage rate are also ''considerably'' slower than that of the Huntress, but an unskilled Huntress will also likely miss more often. Overall, he's somewhat easier to use than the Huntress, at the cost of having significantly less maximum potential. Even more so after his October 2021 Nerfs, which make him more like Huntress by giving his attack a charge-up time and increasing his heartbeat radius, while maintaining his much lower damage-per-second compared to her.
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* MurderByInaction: The fire that killed his fellow [=NO SPIN=] bandmates was genuinely an accident, but he had an opportunity to save them and made the split-second decision not, due to him both wanting all the fame of the band for himself, and [[{{Narcissist}} being mesmerized by their desperate pleas for him to rescue them]]. This was also the trigger for his serial killer career.

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* MurderByInaction: The fire that killed his fellow [=NO SPIN=] bandmates was genuinely an accident, but he had an opportunity to save them and made the split-second decision not, not to, due to him both wanting all the fame of the band for himself, himself and [[{{Narcissist}} being mesmerized by their desperate pleas for him to rescue them]]. This was also the trigger for his serial killer career.
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!!"The Oni" - Yamaoka Kazan [[labelnote:✝]][[Manga/AttackOnTitan The Armored Titan]], [[Music/IronMaiden Senjutsu Eddie]][[/labelnote]]

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!!"The Oni" - Yamaoka Kazan [[labelnote:✝]][[Manga/AttackOnTitan The Armored Titan]], [[Music/IronMaiden Senjutsu Samurai Eddie]][[/labelnote]]



!!"The Deathslinger" - Caleb Quinn [[labelnote:✝]][[Music/IronMaiden Stranger in a Strange Land Eddie]][[/labelnote]]

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!!"The Deathslinger" - Caleb Quinn [[labelnote:✝]][[Music/IronMaiden Stranger in a Strange Land Eddie]][[/labelnote]]



!!"The Dredge" - Druanee [[labelnote:✝]][[Music/IronMaiden X Factor Eddie]][[/labelnote]]

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!!"The Dredge" - Druanee [[labelnote:✝]][[Music/IronMaiden X Factor Eddie]][[/labelnote]]Eddie's Tribute]][[/labelnote]]
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* GuestFighter: Subverted. He's not the killer from the ''Film/{{Scream}}'' movies and the only thing he's got in common with them is the mask. You can purchase the classic Ghostface outfits from the film as an alternate cosmetic, however.

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* GuestFighter: Subverted. He's not the killer from the ''Film/{{Scream}}'' movies and the only thing he's got in common with them is the mask. You can purchase the classic Ghostface outfits from the film as an alternate cosmetic, however. His "Wassup" alternate mask is also borrowed from ''Film/ScaryMovie''.
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* {{Tulpa}}: The Dredge is the physical manifestation of the Ottomarians' dark thoughts, or "malthink" as they referred to it as.

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->[[center:''VideoGame/DeadByDaylight'' Characters]]
->[[center:[[Characters/DeadByDaylight Main Character Index]] | [[Characters/DeadByDaylightSurvivors Survivors]] ([[Characters/DeadByDaylightSurvivorsPart1 Part 1]], [[Characters/DeadByDaylightSurvivorsPart2 Part 2]], [[Characters/DeadByDaylightSurvivorsPart3 Part 3]]) | [[Characters/DeadByDaylightKillers Killers]] ([[Characters/DeadByDaylightKillersPart1 Part 1]], '''Part 2''', [[Characters/DeadByDaylightKillersPart3 Part 3)]] | [[Characters/DeadByDaylightNonPlayable Non-Playable Characters]]]]

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->[[center:''VideoGame/DeadByDaylight'' Characters]]
->[[center:[[Characters/DeadByDaylight
Characters]]\\
[[center:[[Characters/DeadByDaylight
Main Character Index]] | [[Characters/DeadByDaylightSurvivors Survivors]] ([[Characters/DeadByDaylightSurvivorsPart1 Part 1]], [[Characters/DeadByDaylightSurvivorsPart2 Part 2]], [[Characters/DeadByDaylightSurvivorsPart3 Part 3]]) | [[Characters/DeadByDaylightKillers Killers]] ([[Characters/DeadByDaylightKillersPart1 Part 1]], '''Part 2''', [[Characters/DeadByDaylightKillersPart3 Part 3)]] | [[Characters/DeadByDaylightNonPlayable Non-Playable Characters]]]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plague_dbd.png]]
[[caption-width-right:350: ''"It shall be known across the land that the Gods curse the unfaithful".'']]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plague_dbd.png]]
[[caption-width-right:350: ''"It shall be known across the land that the Gods curse the unfaithful".'']]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plague_dbd.png]]
[[caption-width-right:350: ''"It shall be known across the land that the Gods curse the unfaithful".'']]



* {{Determinator}}: According to her backstory, she kept on doing her work as a priestess even when the plague was ravaging her body and making her suffer, to the point of even overworking herself. [[ShaggyDogStory Shame that it didn’t really make much of a difference in the end, though.]]
* DifficultButAwesome: The Plague’s power is incredibly unique to the point where once many players have gotten her very good perks, they do not play her again. Not only does she require good aim of her vomit projectiles (especially since charging her vomit slows her down), and good looping mechanics due to her green puke only injuring survivors, she also requires an immense amount of game knowledge to play. Knowing when to consume your pools of corruption (especially the one given to you by default), when and how to infect survivors and adjusting your game plan on the fly based on whether the survivors are cleansing or not is very difficult - not to mention pallet stuns can stop Corrupt Purge. However, she is considered a very strong killer for those who can use her; her infection lets her counter survivor healing tools other killers would be helpless against, like Boon Circle of Healing or strong Medkits, and also prevents survivors from getting speed boosts when they injured, and her Corrupt Purge lets her power through many loops, shred through health states, hit multiple survivors and chain together downs very quickly.

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* {{Determinator}}: According to her backstory, she kept on doing her work as a priestess even when the plague was ravaging her body and making her suffer, to the point of even overworking herself. [[ShaggyDogStory Shame that it didn’t didn't really make much of a difference in the end, though.]]
* DifficultButAwesome: The Plague’s Plague's power is incredibly unique to the point where once many players have gotten her very good perks, they do not play her again. Not only does she require good aim of her vomit projectiles (especially since charging her vomit slows her down), and good looping mechanics due to her green puke only injuring survivors, she also requires an immense amount of game knowledge to play. Knowing when to consume your pools of corruption (especially the one given to you by default), when and how to infect survivors and adjusting your game plan on the fly based on whether the survivors are cleansing or not is very difficult - not to mention pallet stuns can stop Corrupt Purge. However, she is considered a very strong killer for those who can use her; her infection lets her counter survivor healing tools other killers would be helpless against, like Boon Circle of Healing or strong Medkits, and also prevents survivors from getting speed boosts when they injured, and her Corrupt Purge lets her power through many loops, shred through health states, hit multiple survivors and chain together downs very quickly.



* MechanicallyUnusualFighter: Because the way she handles injuries is so different from other killers, many killer perks that affect survivor healing (i.e. Nurse's Calling, Sloppy Butcher, or Coulrophobia) are practically useless on her since survivors will generally only heal against her by using a fountain, which heals instantly and isn't affected by perks. Conversely, survivor perks that boost their healing ability are likewise mostly useless when playing against her.

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* MechanicallyUnusualFighter: Because the way she handles injuries is so different from other killers, many killer perks that affect survivor healing (i.e. , Nurse's Calling, Sloppy Butcher, or Coulrophobia) are practically useless on her since survivors will generally only heal against her by using a fountain, which heals instantly and isn't affected by perks. Conversely, survivor perks that boost their healing ability are likewise mostly useless when playing against her.



** This does work the other way too! If no-one cleanses, Plague won’t have much access to her very powerful Corrupt Purge and will have to play like an M1 killer most of the game, making strong windows, pallets and tiles hard for her. If everyone cleanses, she’ll have her SuperMode more yes, but will also have to hit you twice, giving you time from the injury speed boost to maybe make it to a tall structure where hitting her red puke is harder - and will have to constantly go to fountains to keep her supply of Corrupt Purge up (if all of her fountains are red, she will gain Corrupt Purge for 60 seconds but at of the fountains will become useable for survivors and not Plague again). If some people cleanse and some don’t, the pools might be in an awkward location and she’ll have to be selective about which survivors to target and when to use Corrupt Purge. This means Plague players have to employ a different strategy each match based on how the survivors deal with the infection.

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** This does work the other way too! If no-one cleanses, Plague won’t have much access to her very powerful Corrupt Purge and will have to play like an M1 killer most of the game, making strong windows, pallets and tiles hard for her. If everyone cleanses, she’ll she'll have her SuperMode more yes, but will also have to hit you twice, giving you time from the injury speed boost to maybe make it to a tall structure where hitting her red puke is harder - and will have to constantly go to fountains to keep her supply of Corrupt Purge up (if all of her fountains are red, she will gain Corrupt Purge for 60 seconds but at of the fountains will become useable for survivors and not Plague again). If some people cleanse and some don’t, don't, the pools might be in an awkward location and she’ll she'll have to be selective about which survivors to target and when to use Corrupt Purge. This means Plague players have to employ a different strategy each match based on how the survivors deal with the infection.



* SinisterSurveillance: Since the infection status of survivors is shown on the [=HUD=] at all times, The Plague can use her abilities as a limited form of map control if she pays careful attention; If a survivor suddenly gets infected, that means they're interacting with something she recently spewed on and she can rectrace her steps to find them. And if a survivor cleanses themselves, she can figure out ''exactly'' where they are, since she can see the aura of the newly-corrupted pool at any distance, with one add-on showing their aura on top of that.

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* SinisterSurveillance: Since the infection status of survivors is shown on the [=HUD=] HUD at all times, The Plague can use her abilities as a limited form of map control if she pays careful attention; If a survivor suddenly gets infected, that means they're interacting with something she recently spewed on and she can rectrace retrace her steps to find them. And if a survivor cleanses themselves, she can figure out ''exactly'' where they are, since she can see the aura of the newly-corrupted pool at any distance, with one add-on showing their aura on top of that.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghostface_dbd.png]]
[[caption-width-right:350: ''[[Film/Scream1996 "What's your favorite scary movie?"]]'']]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghostface_dbd.png]]
[[caption-width-right:350: ''[[Film/Scream1996 "What's your favorite scary movie?"]]'']]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghostface_dbd.png]]
[[caption-width-right:350: ''[[Film/Scream1996 "What's your favorite scary movie?"]]'']]



* GuestFighter: Subverted. He’s not the killer from the ''Film/{{Scream}}'' movies and the only thing he’s got in common with them is the mask. You can purchase the classic Ghostface outfits from the film as an alternate cosmetic, however.

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* GuestFighter: Subverted. He’s He's not the killer from the ''Film/{{Scream}}'' movies and the only thing he’s he's got in common with them is the mask. You can purchase the classic Ghostface outfits from the film as an alternate cosmetic, however.



* TroublingUnchildlikeBehavior: [[spoiler: Tome 13 has him happily reminisce on the scary stories his father told him as the "best" and the ones that inspired his current love of [[DeadlyEuphemism writing horror stories.]] The wording heavily suggests he was enjoying and enthralled by ''stories of his father's experiences in war and slaughtering enemy soldiers!'']]

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* TroublingUnchildlikeBehavior: [[spoiler: Tome [[spoiler:Tome 13 has him happily reminisce on the scary stories his father told him as the "best" and the ones that inspired his current love of [[DeadlyEuphemism writing horror stories.]] The wording heavily suggests he was enjoying and enthralled by ''stories of his father's experiences in war and slaughtering enemy soldiers!'']]






[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demogorgon_dbd.png]]
[[caption-width-right:350: ''[[Recap/StrangerThingsS1E5ChapterFiveTheFleaAndTheAcrobat "Science is neat, boys, but I'm afraid it's not very forgiving."]]'']]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demogorgon_dbd.png]]
[[caption-width-right:350: ''[[Recap/StrangerThingsS1E5ChapterFiveTheFleaAndTheAcrobat "Science is neat, boys, but I'm afraid it's not very forgiving."]]'']]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demogorgon_dbd.png]]
[[caption-width-right:350: ''[[Recap/StrangerThingsS1E5ChapterFiveTheFleaAndTheAcrobat "Science is neat, boys, but I'm afraid it's not very forgiving."]]'']]



->''"What does it mean to be authentic? How does one follow one’s destiny despite the pressures of family and tradition? Often following one‘s path is a strenuous, narrow struggle full of unexpected joys and difficulties. Ultimately it’s about finding the balance between tradition and self-actualization. But as one struggles for identity, decisions are made and consequences, good or bad, must be faced."''

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->''"What does it mean to be authentic? How does one follow one’s one's destiny despite the pressures of family and tradition? Often following one‘s one's path is a strenuous, narrow struggle full of unexpected joys and difficulties. Ultimately it’s it's about finding the balance between tradition and self-actualization. But as one struggles for identity, decisions are made and consequences, good or bad, must be faced."''



* LiteralMetaphor: The traditional Japanese metaphor of “giving a kanabō to an oni”-i.e. empowering something already strong-is literally enacted here, as Yamaoka’s usage of the kanabo enables him to break into a charge and down survivors in one hit, meaning both his speed and strength are enhanced.

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* LiteralMetaphor: The traditional Japanese metaphor of “giving "giving a kanabō to an oni”-i.oni"-i.e. empowering something already strong-is literally enacted here, as Yamaoka’s Yamaoka's usage of the kanabo enables him to break into a charge and down survivors in one hit, meaning both his speed and strength are enhanced.



* SurprisinglyRealisticOutcome: Killing a highly respected and beloved lord wasn't going to end well for Kazan, angering his people to take revenge on him, which ultimately became his undoing. Despite being a very formidable warrior that had killed numerous samurai, even someone as tough and skilled as Kazan would be overwhelmed by [[ZergRush a mob attack at all sides]], even by inexperienced farmers. It also doesn’t help that Kazan had just come back from killing the lord and all of his warriors, so he was probably at least somewhat injured and exhausted. Unfortunately for the farmers, this goes both ways. Sure, they eventually managed to kill Kazan, but he still managed to kill a lot of them before they killed him. Even when you have sheer overwhelming numbers on your side, attacking a skilled, experienced opponent whose specialty revolves around killing both your own kind among others, is still quite risky and can end badly for a lot of you, especially if numbers are the only advantage you’ve got. You and your numerous allies might eventually succeed in killing your enemy, but if you’re not careful, your enemy will [[TakingYouWithMe take a lot of you down with him]].
* TakingYouWithMe: Heavily implied. According to his bio, when the villagers surrounded him and attacked him, he managed to kill a lot of them before they killed him, so it’s very likely that he managed to kill the ones who killed him, too, before succumbing to his wounds.

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* SurprisinglyRealisticOutcome: Killing a highly respected and beloved lord wasn't going to end well for Kazan, angering his people to take revenge on him, which ultimately became his undoing. Despite being a very formidable warrior that had killed numerous samurai, even someone as tough and skilled as Kazan would be overwhelmed by [[ZergRush a mob attack at all sides]], even by inexperienced farmers. It also doesn’t doesn't help that Kazan had just come back from killing the lord and all of his warriors, so he was probably at least somewhat injured and exhausted. Unfortunately for the farmers, this goes both ways. Sure, they eventually managed to kill Kazan, but he still managed to kill a lot of them before they killed him. Even when you have sheer overwhelming numbers on your side, attacking a skilled, experienced opponent whose specialty revolves around killing both your own kind among others, is still quite risky and can end badly for a lot of you, especially if numbers are the only advantage you’ve you've got. You and your numerous allies might eventually succeed in killing your enemy, but if you’re you're not careful, your enemy will [[TakingYouWithMe take a lot of you down with him]].
* TakingYouWithMe: Heavily implied. According to his bio, when the villagers surrounded him and attacked him, he managed to kill a lot of them before they killed him, so it’s it's very likely that he managed to kill the ones who killed him, too, before succumbing to his wounds.









* {{Leitmotif}}: He has a unique dark ambient[=/=]industrial chase theme composed by Music/AkiraYamaoka.

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* {{Leitmotif}}: He has a unique dark ambient[=/=]industrial ambient/industrial chase theme composed by Music/AkiraYamaoka.



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Her unique perks are ''Corrupt Intervention'', ''Infectious Fright'' and ''Dark Devotion'', and specialize in confusing, stalling and revealing survivors to the killer. Corrupt Intervention makes it so that the match starts with the three generators farthest from the killer blocked for up to two minutes, forcing survivors to get closer to the killer and limiting their spacing options to get progress. Infectious Fright makes any survivor within the killer's terror radius let out a revealing scream if a survivor is downed by any means. Dark Devotion causes the killer to pass their terror radius onto an obsession for up to half a minute when hit, making the killer undetectable while the obsession may scare teammates away from them or from objectives.\\

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Her unique perks are perks, ''Corrupt Intervention'', ''Infectious Fright'' Fright'', and ''Dark Devotion'', and specialize in confusing, stalling and revealing survivors to the killer. Corrupt Intervention ''Corrupt Intervention'' makes it so that the match starts with the three generators farthest from the killer blocked for up to two minutes, forcing survivors to get closer to the killer and limiting their spacing options to get progress. Infectious Fright ''Infectious Fright'' makes any survivor within the killer's terror radius let out a revealing scream if a survivor is downed by any means. Dark Devotion ''Dark Devotion'' causes the killer to pass their terror radius onto an obsession the Obsession for up to half a minute when hit, making the killer undetectable while the obsession Obsession may scare teammates away from them or from objectives.\\



After committing multiple murder sprees in Utah and Philadelphia, Danny Johnson came to the town of Roseville under the alias "Jed Olsen", quickly landing himself a job at The Roseville Gazette. However, after a few months, he began to stalk various members of the town, dressed in a black cloak and a white mask. He began to map out their routines, taking pictures of their house and studying them before finally striking, brutally murdering his prey. Jed used these killings as fuel for the newspapers, writing article after article of the "Ghost Face Killer". As proud as he was of the murders and the resulting stories from them, however, evidence soon began pointing to him as the killer. When he realized this, he fled from Roseville, leaving behind only a note for the police.\\

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After committing multiple murder sprees in Utah and Philadelphia, Danny Johnson came to the town of Roseville under the alias "Jed Olsen", quickly landing himself a job at The ''The Roseville Gazette.Gazette''. However, after a few months, he began to stalk various members of the town, dressed in a black cloak and a white mask. He began to map out their routines, taking pictures of their house and studying them before finally striking, brutally murdering his prey. Jed used these killings as fuel for the newspapers, writing article after article of the "Ghost Face Killer". As proud as he was of the murders and the resulting stories from them, however, evidence soon began pointing to him as the killer. When he realized this, he fled from Roseville, leaving behind only a note for the police.\\



His unique perks, ''I'm All Ears'', ''Thrilling Tremors'' and ''Furtive Chase'' are all-rounder perks that help a variety of regards instead of any specific focus. I'm All Ears makes it so that when any survivor preforms a fast vaulting action over a window or palette, their aura is revealed to the killer to make it easier to predict their attempted escape route. Thrilling Tremors blocks every generator that's not actively being worked on for a short time after a hook, giving information on what generators survivors may be tending to at the time of a hook. Furtive Chase is an obsession perk that reduces the killer's terror radius by a stacking amount every time the obsession is hooked but permanently goes away if an obsession is killed, so to help with this Furtive Chase will uniquely change who the obsession is to whoever unhooks the obsession. \\

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His unique perks, ''I'm All Ears'', ''Thrilling Tremors'' Tremors'', and ''Furtive Chase'' are all-rounder perks that help a variety of regards instead of any specific focus. I'm ''I'm All Ears Ears'' makes it so that when any survivor preforms a fast vaulting action over a window or palette, pallet, their aura is revealed to the killer to make it easier to predict their attempted escape route. Thrilling Tremors ''Thrilling Tremors'' blocks every generator that's not actively being worked on for a short time after a hook, survivor is picked up, giving information on what generators survivors may be tending to at the time of a hook. Furtive Chase to. ''Furtive Chase'' is an obsession perk that reduces grants the killer's terror radius by killer haste and the Undetectable status effect for a stacking amount brief period every time the obsession Obsession is hooked hooked, but permanently goes away if an obsession the Obsession is killed, so killed; to help with this Furtive Chase combat this, ''Furtive Chase'' will uniquely change who the obsession Obsession is to whoever unhooks every time the obsession.Obsession is unhooked. \\



The Demogorgon's unique perks, ''Surge'', ''Mindbreaker'' and ''Cruel Limits'' focus on affecting the generators and survivors around them, per the show treating the Demogorgon as a WalkingTechBane. After the Demogorgon became no longer purchaseable, all three of these perks were put into the general bloodweb as always unlocked so the effects still exist and renamed; Surge became "Jolt", Mindbreaker became "Fearmonger" and Cruel Limits became "Claustrophobia". Surge causes every generator within a certain distance of the killer to explode, lose progress and begin regressing when a survivor is downed with a basic attack. Mindbreaker causes survivors to be afflicted by Exhaustion while working on a generator or pauses the timer if they were already afflicted by it, denying them emergency escape perks like Dead Hard, Sprint Burst, ect. ect for up to 5 seconds. Cruel Limits causes every window within a certain range to be blocked by the Entity when a generator is completed, making it trickier for survivors to get away after completing one.\\

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The Demogorgon's unique perks, ''Surge'', ''Mindbreaker'' ''Mindbreaker'', and ''Cruel Limits'' focus on affecting the generators and survivors around them, per the show treating the Demogorgon as a WalkingTechBane. After the Demogorgon became no longer purchaseable, was temporarily removed from the DLC store, all three of these its perks were put into the general bloodweb Bloodweb as always unlocked so the effects still exist existed and were renamed; Surge ''Surge'' became "Jolt", Mindbreaker ''Jolt'', ''Mindbreaker'' became "Fearmonger" ''Fearmonger'' and Cruel Limits ''Cruel Limits'' became "Claustrophobia". Surge ''Claustrophobia''. ''Surge'' causes every generator within a certain distance of the killer to explode, lose progress and begin regressing when a survivor is downed with a basic attack. Mindbreaker ''Mindbreaker'' causes survivors to be afflicted by Exhaustion and Blindness while working on a generator or pauses the timer if they were already afflicted by it, denying them emergency escape perks like Dead Hard, Sprint Burst, ect. ect ''Dead Hard'' and ''Sprint Burst'' for up to 5 five seconds. Cruel Limits ''Cruel Limits'' causes every window within a certain range on the map to be blocked by the Entity when a generator is completed, making it trickier for survivors to get away after completing one.\\



Their unique perks make it easier to keep track of important objects around the map and focuses around punishing players for getting caught or interfering with his chase. Zanshin Tactics highlights Palettes, breakable doors, and Vaultable windows, Blood Echo inflicts status effects on survivors when he hooks their friends, and Nemesis marks someone as an obsession if they hit him with a Palette, revealing them for 4 seconds and masking his Terror Radius from them for a large amount of time.

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Their The Oni's unique perks perks, ''Zanshin Tactics'', ''Blood Echo'', and ''Nemesis'', make it easier to keep track of important objects around the map and focuses around focus on punishing players for getting caught or interfering with his a chase. Zanshin Tactics ''Zanshin Tactics'' highlights Palettes, pallets, breakable doors, walls, and Vaultable windows, Blood Echo windows within a certain radius of the killer. ''Blood Echo'' inflicts the Exhaustion and Hemorrhage status effects on all injured survivors when he hooks their friends, a survivor is hooked, slowing them down and Nemesis making them easier to track. ''Nemesis'' marks someone as an obsession the Obsession if they hit him with a Palette, stun the Killer by any means, revealing them their aura for 4 four seconds and masking his the Terror Radius from them for a large amount of time.
up to one minute.



His teachable perks Gearhead, Dead Man's Switch, and Hex: Retribution allow him to easily locate Generators being repaired, temporarily block Generators from being repaired while his obsession is hooked, and punish Survivors for cleansing his Hex totems. Gearhead activates for a period of time every second basic attack that connects, and while it's on any good skill checks will highlight generators for as long as they're being worked on. Dead Man's Switch is an obsession perk that activates after the obsession is hooked and makes any generator that survivors were working on become blocked off if they stop working on it. Hex: Retribution causes survivors to be afflicted by Oblivious whenever a dull totem is cleansed, and when Retribution's totem is cleansed, it reveals the aura of every survivor on the map for a short time.\\

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His teachable perks Gearhead, Dead perks, ''Gearhead'', ''Dead Man's Switch, Switch'', and Hex: Retribution ''Hex: Retribution'', allow him to easily locate Generators being repaired, temporarily block Generators from being repaired while his obsession when a Survivor is hooked, and punish Survivors for cleansing his Hex totems. Gearhead ''Gearhead'' activates for a period of time every second time a basic attack that connects, and while it's on active, any good skill checks will highlight generators for as long as they're being worked on. Dead ''Dead Man's Switch is an obsession perk that Switch'' activates after the obsession a Survivor is hooked and makes blocks any generator that survivors were working on become blocked off if they stop working on it. Hex: Retribution repairing for any reason. ''Hex: Retribution'' causes survivors to be afflicted by Oblivious whenever a dull totem is cleansed, and when Retribution's a Hex totem is cleansed, it reveals the aura of every survivor on the map is revealed for a short time.\\



Pyramid Head's unique perks Forced Penance, Trail of Torment, and Deathbound focus on confusing survivors and punishing altruism. Forced Penance causes survivors who take protection hits for other survivors are afflicted by Broken for a time, making them unable to heal. Trail of Torment makes the killer undetectable after kicking a generator, and lasts until the generator stops regressing (be it by regressing fully or a survivor hopping on it) or the killer strikes a survivor, but allows the survivors to see the aura of the kicked generator. Deathbound punishes survivors healing by making the healer scream after they finish, and for a short time afterward the healer is afflicted by Oblivious unless they're standing within a certain range of the teammate they just healed.\\

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Pyramid Head's unique perks Forced Penance, Trail perks, ''Forced Penance'', ''Trail of Torment, Torment'', and Deathbound ''Deathbound'', focus on confusing survivors and punishing altruism. Forced Penance ''Forced Penance'' causes survivors who take protection hits for other survivors are to be afflicted by Broken for a time, making them unable to heal. Trail be healed. ''Trail of Torment Torment'' makes the killer undetectable after kicking a generator, and lasts until the generator stops regressing (be it by regressing fully or a survivor hopping on it) or the killer strikes a survivor, it), but allows the survivors to see the aura of the kicked affected generator. Deathbound ''Deathbound'' punishes survivors healing by making the healer scream after they finish, and for a short time afterward the healer is afflicted by Oblivious unless they're standing within a certain range of the teammate they just healed.\\



The Blight's unique perks, Dragon's Grip, Hex: Blood Favour and Hex: Undying empower killers in regards to the various interactable objects on the map. Dragon's Grip marks generators when kicked, and the next time a survivor starts to work on the generator, they scream, are revealed, and are exposed to instant knockdowns for a full minute. Hex: Blood Favour calls on the Entity to assist the killer after they land a basic attack on a survivor, making its claws hold any palettes near the survivor so they can't be dropped for a short time. Hex: Undying is a hex totem effect that helps other hex totems have more longevity; Survivors trying to cleanse dull totems are revealed to the killers for a time and if Undying is still active when other hex totems are destroyed, Undying transforms into the destroyed hex so it remains active, and carries over any tokens from effects like Devour Hope.\\

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The Blight's unique perks, Dragon's Grip, Hex: ''Dragon's Grip'', ''Hex: Blood Favour Favor'', and Hex: Undying ''Hex: Undying'', empower killers in regards to the various interactable objects on the map. Dragon's Grip ''Dragon's Grip'' marks generators when kicked, and the next time a survivor starts to work on the generator, they scream, are revealed, and are exposed to instant knockdowns for a full minute. Hex: ''Hex: Blood Favour Favor'' calls on the Entity to assist the killer after they land a basic attack on a survivor, making its claws hold any palettes pallets near the survivor so they can't be dropped for a short time. Hex: Undying ''Hex: Undying'' is a hex totem effect that helps other hex totems have more longevity; Survivors trying to cleanse who come within a certain radius of dull totems are revealed to the killers for a time time, and if Undying ''Undying'' is still active when other hex totems are destroyed, Undying ''Undying'' transforms into the destroyed hex so it remains active, and carries over any tokens from effects like Devour Hope.''Devour Hope''.\\



Their unique perks Hoarder, Oppression and Coup De Grace makes it harder for survivors to work on generators, get items from chests and make the killer more dangerous. Hoarder spawns 2 more chests in the trial area but causes loud noise notifications if survivors are opening a chest or picking up an item. Oppression marks three random generators to also begin regressing when a generator is kicked and the next time a survivor starts working on a generator they have to pass a difficult skill check. Coup De Grace gives the killer a token every time a generator is complete, empowering their lunges to cover significantly more ground at the cost of one of said tokens.\\

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Their unique perks Hoarder, Oppression perks, ''Hoarder'', ''Oppression'', and Coup ''Coup De Grace makes Grâce'', make it harder for survivors to work on generators, get items from chests reveal survivors who pick up items, and make the killer more dangerous. Hoarder dangerous as the trial nears its conclusion. ''Hoarder'' spawns 2 two more chests in the trial area area, but causes loud noise notifications if survivors are opening a chest or picking up an item. Oppression ''Oppression'' marks three random generators to also begin regressing when a generator is kicked kicked, and the next time a survivor starts working on a generator generator, they have to pass a difficult skill check. Coup ''Coup De Grace Grâce'' gives the killer a token every time a generator is complete, empowering their lunges to cover significantly more ground at the cost of one of said tokens.\\



* DashAttack: Their Coup De Grace perk gives them a stack for every generator completed, up to 5 stacks. Using a stack will allow the Killer to increase the range of their normal lunge attack by 50%, letting them lunge from somewhat further away.

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* DashAttack: Their Coup De Grace Grâce perk gives them a stack for every generator completed, up to 5 stacks. Using a stack will allow the Killer to increase the range of their normal lunge attack by 50%, letting them lunge from somewhat further away.






His unique perks, Starstruck, Hex: Crowd Control and No Way Out punishes survivors for staying too close to the killer and inhibits their escapes from chases and from the map. Showstopper afflicts survivors with Exposed if they're within range of the killer's terror radius while they're carrying a survivor, the aura goes away as soon as the carried survivor is out of the killer's grasp, but the status effect lingers for a time. Hex: Crowd Control is a Hex that makes the Entity block vault locations for a while after a survivor does a rushed vault over it. No Way Out gains token for every hooked survivor and when Endgame has begun, NWO blocks exit doors when survivors first interact with them for an amount of time determined by how many tokens the killer had accumulated, up to a maximum of a full minute.\\

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His unique perks, Starstruck, Hex: ''Starstruck'', ''Hex: Crowd Control Control'', and No ''No Way Out punishes Out'', punish survivors for staying too close to the killer and inhibits their escapes from chases and from the map. Showstopper trial. ''Starstruck'' afflicts survivors with Exposed if they're within range of the killer's terror radius while they're carrying a survivor, survivor: the aura goes away as soon as the carried survivor is out of the killer's grasp, but the status effect lingers for a time. Hex: ''Hex: Crowd Control Control'' is a Hex that makes the Entity block vault locations for a while after a survivor does a rushed vault over it. No ''No Way Out Out'' gains a token for every hooked time a survivor is hooked for the first time, and when Endgame has begun, NWO the exit gates are powered, ''No Way Out'' blocks the exit doors switches when survivors first interact with them for an amount of time determined by how many tokens the killer had accumulated, up to a maximum of a full minute.\\
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Nemesis' unique perks are Lethal Pursuer, Hysteria and Eruption, and focus on giving killers immediate knowledge, helping sneak up on survivors, and regressing generators while inhibiting survivors at the same time. Lethal Pursuer reveals the aura of every survivor on the map at the start of the match for up to 9 seconds, giving the killer information on the survivor's immediate objectives. Hysteria causes all injured survivors to suffer from Oblivious when a healthy survivor is put into the injured state, obfuscating the killer the more people are injured. Eruption is a generator regression perk that marks generators when they're kicked, the next time a survivor is downed by any means, every marked generator explodes, starts to regress and suffer a small amount of immediate regression. Additional, if a survivor is working on an Eruption marked generator when it goes off, they'll scream and be incapacitated in place for several seconds.

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Nemesis' unique perks are Lethal Pursuer, Hysteria ''Lethal Pursuer'', ''Hysteria'', and Eruption, ''Eruption'', and focus on giving killers immediate knowledge, helping them sneak up on survivors, and regressing generators while inhibiting revealing survivors at the same time. Lethal Pursuer ''Lethal Pursuer'' reveals the aura of every survivor on the map at the start of the match for up to 9 nine seconds, giving the killer information on the survivor's immediate objectives. Hysteria objectives, and increases the duration of any other aura-reading abilities by two seconds. ''Hysteria'' causes all injured survivors to suffer from the Oblivious status effect when a healthy survivor is put into the injured state, obfuscating the killer killer's location the more people are injured. Eruption ''Eruption'' is a generator regression perk that marks generators when they're kicked, kicked: the next time a survivor is downed by any means, every marked generator explodes, starts to regress regress, and suffer suffers a small amount of immediate regression. Additional, Additionally, if a survivor is working on an Eruption a marked generator when it goes off, explodes, they'll scream and be incapacitated in place reveal their aura for several seconds.



Pinhead's unique perks are Deadlock, Hex: Plaything and Scourge Hook: Gift of Pain, and focus on blocking generators near completion, cursing hooked survivors with a hex to waste their time, and impeding hooked survivors' progress for healing. Deadlock triggers whenever a generator is completed, and targets another generator with the highest progress to block it, slowing down survivors who try repairing more than one generator at a time. Hex: Plaything triggers when a survivor is hooked for the first time, creating a Hex totem linked to that survivor; as long as that totem stands, the survivor suffers from the Oblivious status effect, and only they are allowed to cleanse said Hex totem for the first 90 seconds, forcing them to go on the hunt for a specific totem lest the killer catch them off-guard. Scourge Hook: Gift of Pain imbues 4 random hooks with brutal purpose, changing them into Scourge Hooks. Survivors unhooked from these suffer from Haemorrhage and Mangled, slowing their healing; but if they choose to heal, they are afflicted with a debuff to their healing and repair speeds until they get injured again, forcing them into a SadisticChoice between making slower progress or staying in a riskier health state.\\

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Pinhead's unique perks are Deadlock, Hex: Plaything ''Deadlock'', ''Hex: Plaything'', and Scourge ''Scourge Hook: Gift of Pain, Pain'', and focus on blocking generators near completion, cursing hooked survivors with a hex to waste their time, and impeding hooked survivors' progress for healing. Deadlock ''Deadlock'' triggers whenever a generator is completed, and targets another the generator with the highest progress to block it, slowing down survivors who try repairing more than one generator at a time. Hex: Plaything ''Hex: Plaything'' triggers when a survivor is hooked for the first time, creating a Hex totem linked to that survivor; as long as that totem stands, the survivor suffers from the Oblivious status effect, and only they are allowed to cleanse said Hex totem for the first 90 seconds, forcing them to go on the hunt for a specific totem lest the killer catch them off-guard. Scourge ''Scourge Hook: Gift of Pain Pain'' imbues 4 random hooks with brutal purpose, changing them into Scourge Hooks. Survivors unhooked from these suffer from Haemorrhage Hemorrhage and Mangled, slowing their healing; healing, but if they choose to heal, they are afflicted with a debuff to their healing and repair speeds until they get injured again, forcing them into a SadisticChoice between making slower progress or staying in a riskier health state.\\



Her unique Perks are ''Grim Embrace'', ''Scourge Hook: Pain Resonance'', and ''Hex: Pentimento'', which focuses on impeding Survivors’ capabilities and progress through unconventional means. ''Grim Embrace'' builds up Tokens for each unique Survivor that is hooked for the first time, and once four Tokens have been achieved, all Generators are blocked for a short time and the Obsession’s aura is revealed to you. ''Scourge Hook: Pain Resonance'' imbues four Hooks with brutal purpose, changing them into Scourge Hooks. Anytime a Survivor is placed on a Scourge Hook, the Generator with the most progress explodes, causing it to lose progress and regress, and causing Survivors that are repairing that generator to scream and reveal their location. ''Hex: Pentimento'' is a Hex Totem Perk that ensures that though your Hex Totems can go down, they won't necessarily be out: at any point, the Killer can rekindle up to 5 cleansed totems. The first four Rekindled Totems, going from first to fourth, reduce the progress made on Repairing, Healing, Recovery, and Gate Opening, with the fifth blocking all Rekindled Totems for the remainder of the trial. Survivors can, however, re-cleanse these Rekindled Totems.\\

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Her The Artist's unique Perks are Perks, ''Grim Embrace'', ''Scourge Hook: Pain Resonance'', and ''Hex: Pentimento'', which focuses focus on impeding Survivors’ capabilities and progress through unconventional means. ''Grim Embrace'' builds up Tokens for each unique gains one token every time a Survivor that is hooked for the first time, and blocking all generators for a short amount of time; once four Tokens tokens have been achieved, earned, all Generators are blocked for a short time 40 seconds and the Obsession’s aura is revealed to you.the Killer for a brief period of time. ''Scourge Hook: Pain Resonance'' imbues four Hooks with brutal purpose, changing them into Scourge Hooks. Anytime a Survivor is placed on a Scourge Hook, the Generator with the most progress explodes, causing it to lose progress and regress, and causing Survivors that are repairing that generator to scream and reveal their location. ''Hex: Pentimento'' is a Hex Totem Perk perk that ensures that though your Hex Totems can go down, they won't necessarily be out: at any point, the Killer can rekindle up to 5 five cleansed totems. The first four Rekindled Totems, going from first to fourth, reduce the progress made on Repairing, Healing, Recovery, repairing, healing, recovery, and Gate Opening, gate opening, with the fifth blocking all Rekindled Totems for the remainder of the trial. Survivors can, however, re-cleanse these Rekindled Totems.Totems to permanently remove them from the trial.\\



Her unique Perks, ''Scourge Hook: Floods of Rage'', ''Call of Brine'', and ''Merciless Storm'' allow her meticulously disrupt any Generator repairing and catch Survivors trying to hide from her. ''Scourge Hook: Floods of Rage'' imbues four Hooks with brutal purpose, changing them into Scourge Hooks. If any Survivor is hooked on a Scourge Hook, nearby Survivors' auras are revealed to you for a short time. Whenever you damage a Generator with ''Call of Brine'', that Generator reveals its aura to you and regresses much faster for 60 seconds. Furthermore, all Good Skill Checks completed on that Generator during that time will make a Loud Noise Notification. ''Merciless Storm'' barrages Survivors with constant Skill Checks once the progress of the Generator that they're repairing reaches 90%. If the stop repairing or fail a Skill Check, that Generator gets blocked by the Entity for a short time.\\

'''''The Onryō is the twenty-fourth new killer added to the game with the release of the Sadako Rising chapter on March 8th, 2022.'''''\\

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Her unique Perks, ''Scourge Hook: Floods of Rage'', ''Call of Brine'', and ''Merciless Storm'' Storm'', allow her to meticulously disrupt any Generator repairing and catch Survivors trying to hide from her. ''Scourge Hook: Floods of Rage'' imbues four Hooks with brutal purpose, changing them into Scourge Hooks. If any Survivor is hooked on unhooked from a Scourge Hook, nearby Survivors' the auras of all other Survivors are revealed to you for a short time. Whenever you damage a Generator with ''Call of Brine'', that Generator reveals its aura to you and regresses much faster for 60 seconds. Furthermore, all Good Skill Checks completed on that Generator during that time will make a Loud Noise Notification. loud noise notification. ''Merciless Storm'' barrages Survivors with constant Skill Checks once the progress of the Generator that they're repairing reaches 90%. 90% progress. If the they stop repairing for any reason or fail a Skill Check, that Generator gets blocked by the Entity for a short time.\\

'''''The Onryō is the twenty-fourth new killer added to the game with the release of the Sadako Rising chapter on March 8th, 2022.'''''\\
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'''''The Onryō is the twenty-fourth new killer added to the game with the release of the Sadako Rising chapter on March 8th, 2022.'''''\\
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Its unique Perks, ''Dissolution'', ''Darkness Revealed'', and ''Septic Touch'' punishes Survivors for recovering from injuries, hunt down foes near lockers, and hindering all Pallet-induced obstacles. ''Dissolution'' activates after injuring a Survivor by any means for a short time, and if they fast vault over a Pallet while in its Terror Radius, the Entity instantly breaks that Pallet. ''Darkness Revealed'' causes the Auras of all survivors within a radius of a Locker you've searched to be revealed to you. ''Septic Touch'' inflicts Survivors that make a Healing action in your Terror Radius with Blindness and Exhaustion for the entire time they're healing, and the effect lingers for a short time afterwards once that Healing action is interrupted.\\

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Its unique Perks, ''Dissolution'', ''Darkness Revealed'', and ''Septic Touch'' punishes Touch'', punish Survivors for recovering from injuries, hunt down foes near lockers, and hindering hinder all Pallet-induced pallet-induced obstacles. ''Dissolution'' activates after injuring a Survivor by any means for a short time, and if they fast vault over a Pallet pallet while in its Terror Radius, the Entity instantly breaks that Pallet. pallet. ''Darkness Revealed'' causes the Auras auras of all survivors Survivors within a radius of a Locker you've searched to be revealed to you. ''Septic Touch'' inflicts Survivors that make a Healing healing action in your Terror Radius with Blindness and Exhaustion for the entire time they're healing, and with the effect lingers lingering for a short time afterwards once that Healing healing action is interrupted.\\
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Wesker's unique perks, ''Superior Anatomy'', ''Awakened Awareness'', and ''Terminus'', allow him to torment survivors with increased chase power, information, and endgame disruption. ''Superior Anatomy'' will temporarily increase the killer's vault speed after a survivor vaults a window near them, at the cost of a moderate cooldown. ''Awakened Awareness'' will reveal the auras of all nearby survivors when the Killer is carrying one. ''Terminus'' inflicts Broken on injured survivors after all generators are completed, with the effect lingering for a short time after the exit gates are opened.\\\

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Wesker's unique perks, ''Superior Anatomy'', ''Awakened Awareness'', and ''Terminus'', allow him to torment survivors with increased chase power, gain information, and endgame disruption.disrupt the endgame. ''Superior Anatomy'' will temporarily increase the killer's vault speed after a survivor vaults a window near them, at the cost of a moderate cooldown. ''Awakened Awareness'' will reveal the auras of all nearby survivors when the Killer is carrying one. ''Terminus'' inflicts Broken on injured survivors after all generators are completed, with the effect lingering for a short time after the exit gates are opened.\\\



His unique perks, ''Nowhere To Hide'', ''Hex: Face the Darkness'', and ''Hubris'' ensures that the survivors cannot hide from him and are punished should they try and stop him. ''Nowhere to Hide'' reveals the auras of any nearby survivors whenever you damage a generator. ''Hex: Face the Darkness'' triggers when a survivor is injured, activating a dull totem and cursing them; the cursed survivor will have their aura shown to the other survivors, and everyone except the cursed survivor will occasionally scream and reveal their aura if they're outside of the Killer's terror radius; If the cursed survivor is either downed or healed, the hex will temporarily deactivate and its totem will become dull. ''Hubris'' temporarily exposes any survivor who dares to stun the killer.\\\

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His unique perks, ''Nowhere To Hide'', ''Hex: Face the Darkness'', and ''Hubris'' ensures ''Hubris'', ensure that the survivors Survivors cannot hide from him and are punished should they try and stop him. ''Nowhere to Hide'' reveals the auras of any nearby survivors whenever you damage a generator. ''Hex: Face the Darkness'' triggers when a survivor is injured, activating a dull totem and cursing them; the cursed survivor will have their aura shown to the other survivors, and everyone except the cursed survivor will occasionally scream and reveal their aura if they're outside of the Killer's terror radius; If the cursed survivor is either downed or healed, the hex will temporarily deactivate and its totem will become dull. ''Hubris'' temporarily exposes any survivor who dares to stun the killer.killer by any means.\\\
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* ExtraDigits: He has six fingers on both of his hands. His reveal trailer shows this is a result of the pustula serum permanently altering his body, as his distinctly human hand have 5 fingers before he inject himself with it, and while he's turning, his shadow projected on the wall clearly has six fingers.

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* ExtraDigits: He has six fingers on both of his hands. His reveal trailer shows this is a result of the pustula serum permanently altering his body, as his distinctly human hand have 5 has five fingers before he inject injects himself with it, and while he's turning, his shadow projected on the wall clearly has six fingers.

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Removed: 4534

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Updated to reflect Sadako's current gameplay since it changed (again).


** With no anti-loop ability, Sadako is heavily reliant on surprise attacks and taking advantage of survivors who allow their Condemned status to reach full meter. Her ability to get surprise attacks is weaker than other stealth killers as she is visible at close range unlike the Wraith yet cannot attack immediately out of stealth unlike Ghostface, though her ability to teleport around the map compensates for this somewhat. Ultimately, she can be handled fairly well with good looping, though when running between loops she can catch you by surprise by teleporting ahead of you.
** Unlike the other Killers with unique object-based mechanics before her such as Pinhead or Adiris, Sadako has no means of enforcing Survivors to interact with her [=TVs=] and Tape for her to spread Condemned to them, except for one add-on that makes all Survivors start with a Tape. With the Condemned feature's original mechanics, Survivors could stay away from any TV they saw and not try to retrieve the Tape, which were her only two means of Condemning them, so when up against map-savvy groups, Sadako would be reduced to a weaker Freddy, who's already at the lower tiers himself, with the only power to her name being an on-demand way to become invisible. In July 2023 she was reworked so that she gives all Survivors ''not'' holding a tape a small amount of Condemned every time she teleports, but Survivors holding a tape no longer gain Condemned (at the cost of gaining 2 stacks if they're hit by her while holding a tape).
** With her July 2023 rework, the dominant strategy against Sadako is now to get a tape as soon as possible so you don't gain Condemned when she teleports. While this means you will get some Condemned if hit, the fact she's a basic attack Killer with no real anti-loop and easily detected stealth (due to her lullaby) means ''getting'' hit should be relatively easy to avoid if you know what you're doing as Survivor.

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** With no anti-loop ability, Sadako is heavily reliant on surprise attacks mind-games using her manifestation ability and taking advantage of survivors who allow their Condemned status to reach full meter. Her ability to get surprise attacks is weaker than other stealth killers as she is visible at close range unlike the Wraith yet cannot attack immediately out of stealth unlike Ghostface, though her ability to teleport around the map compensates for this somewhat. Ultimately, this. However, when demanifested and just after manifesting, Sadako flickers in and out of visibility, meaning that she can be handled fairly well with good looping, though when running between loops she can catch you by surprise by teleporting ahead hard to keep track of you.
** Unlike the other Killers with unique object-based mechanics before her such as Pinhead or Adiris, Sadako
at some loops. She has no means of enforcing Survivors addons to interact with her [=TVs=] and Tape for her to spread Condemned to them, except for one add-on that makes all Survivors start with a Tape. With the Condemned feature's original mechanics, Survivors could stay away from any TV they saw and not try to retrieve the Tape, which were her only two means of Condemning them, so when up against map-savvy groups, Sadako would be reduced to a weaker Freddy, who's already at the lower tiers himself, with the only power to her name being an on-demand way to become invisible. In July 2023 she was reworked so that she gives all Survivors ''not'' holding a tape a small amount of Condemned every time she teleports, but Survivors holding a tape no longer gain Condemned (at the cost of gaining 2 stacks if they're hit by her while holding a tape).
** With her July 2023 rework, the dominant strategy against Sadako is now to get a tape as soon as possible so you don't gain Condemned when she teleports. While
make this means you will get some Condemned if hit, the fact she's a basic attack Killer with no real anti-loop and easily detected stealth (due to her lullaby) means ''getting'' hit should be relatively easy to avoid if you know what you're doing effect even stronger as Survivor.well, but she still relies on mindgames.



* ConfusionFu: Sadako's intermittant invisibility while demanifested ''can'' be used to trick survivors at loops and get a hit, but this generally requires stacking 2 add-ons to maximize the length of her invisibility blinking, otherwise it's simply too short to matter. This was {{Nerf}}ed even further in her July 2023 re-work by significantly reducing the effectiveness of the main add-on that increased this effect.

to:

* ConfusionFu: Sadako's intermittant invisibility while demanifested ''can'' be used to trick survivors at loops and get a hit, but this generally requires stacking 2 add-ons to maximize the length of her invisibility blinking, otherwise it's simply too short to matter. This was {{Nerf}}ed even further in her July 2023 re-work by significantly reducing the effectiveness of the main add-on that increased this effect.hit.



* GatheringSteam: Her primary "meter" is Condemned, which is applied to Survivors with 16 meters of any television she crawls out of, and those who have been fully Condemned can be Mori'd for free. Should somebody decide to mess with her [=TVs=] to temporarily disable her TunnelNetwork, they will be forced to carry the cursed tape around, with which they can disable more [=TVs=], but gaining Condemned progress with each one that's shut off. A random TV will be highlighted for them to offload the tape, which drains Condemned from them. After her July 2023 rework, Condemned now builds on ''all'' Survivors whenever she teleports, but holding a cursed tape will actually protect Survivors from this effect, however if they get hit by her while holding the tape they'll gain about 30% of the total Condemned required to Mori them (the tape breaks after a hit to prevent this effect from stacking rapidly in succession).

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* GatheringSteam: Her primary "meter" is Condemned, which is applied to Survivors with 16 meters of any active television whenever she crawls out of, teleports, and those who have been fully Condemned can be Mori'd for free. Should somebody decide to mess with her [=TVs=] to Survivors can temporarily disable her TunnelNetwork, they will be forced to carry the cursed tape around, with which they can disable more [=TVs=], TunnelNetwork by switching off a TV, but gaining this still leaves them vulnerable to being Condemned progress with each one that's shut off.if they venture near another active TV when she teleports. A random TV will be highlighted for them to offload the tape, which drains Condemned from them. After If a survivor is hooked when Condemned, their stacks will permanently lock - up to three stacks per hook - and Sadako has an addon that causes all survivors to gain a stack of condemned if the hooked survivor was carrying a tape at the time. Overall, her July 2023 rework, Condemned now builds on ''all'' Survivors whenever she teleports, but holding a cursed tape will actually protect Survivors from this effect, however mechanic forces survivors to be careful to keep their Condemned meter low so that if they get hit by her while holding the tape they'll gain about 30% hooked, they're not left at serious risk of the total Condemned required to Mori them (the tape breaks after a hit to prevent this effect from stacking rapidly in succession).being mori'd.



* {{Intangibility}}: While demanifested, Sadako has no collision hitbox and passes straight through survivors, allowing her to phase through survivors attempting to body block for an injured survivor. She still can interact with objects and be stunned by pallets, though.

to:

* {{Intangibility}}: While demanifested, Sadako has no collision hitbox and passes straight through survivors, allowing her to phase through survivors attempting to body block for an injured survivor. She still can interact with objects and be stunned by pallets, though.



* MasterOfNone: Her weaker stealth compared to most other stealth killers is supposed to be compensated with her increased map coverage via her teleportation as well as the pressure from her Condemned ability, however both of these side abilities are functionally very weak (her teleport is easily disabled and she quickly runs out of teleport points by using it, and Condemning survivors does almost nothing unless you throw the game by doing nothing else ''except'' Condemn them) and in practice don't really make up for her reduced stealth. About the only thing she has going for her is her ConfusionFu and ability to phase through bodyblocks. The fact the next Killer to be released immediately after her, the Dredge, does almost everything she does except better, really illustrates how weak she is. Her weakness was further compounded by the addition of a visual indicator for lullabies[=/=]heartbeats, which nows means survivors can know with 100% certainty she's nearby even when she's supposedly in her stealth mode. After her July 2023 rework, Sadako's Condemned is now more powerful but all her other attributes are still very weak, making her somewhat akin to Pinhead in that her primary ability (demanifestation[=/=]chains) is relatively weak, but her passive ability (Condemned[=/=]Chain Hunt) is quite strong but can be thwarted by Survivors seeking out special objects (Cursed Tapes[=/=]The Box).



** After her July 2023 rework, Sadako now plays quite differently from other basic attack Killers. Instead of focusing on chasing Survivors around loops (which she's very weak at), she is instead encouraged to teleport around frequently to build Condemned on Survivors not holding a tape, harassing Survivors off generators but only committing to a chase when it's advantageous (if the Survivor is holding a tape or is fully Condemned).



* MortonsFork: How her Condemnation and Tape mechanic works. Without interacting with the Tape, you'll gain Condemnation more slowly, but will have no way of actually getting rid of it, so being pressured by Sadako enough will let her Mori you for free. If you do retrieve it, you'll be able to shut off her TunnelNetwork temporarily and relieve you and your team of her map pressure, and also cleanses you of the entire curse meter if you can find the highlighted TV and deposit it, but will cause your Condemnation to skyrocket while you're in the middle of doing so, and makes you even more vulnerable to being killed by her gimmick if she suddenly decides to tunnel you in particular. Her July 2023 rework changed this dynamic somewhat; you build Condemned much more reliably when not holding a tape, but are protected from Condemned ''while'' holding a tape. However, holding a tape means you'll gain a decent amount of Condemned if she hits you.

to:

* MortonsFork: How her Condemnation and Tape mechanic works. Without interacting with the Tape, any televisions, you'll gain Condemnation more slowly, but every time she teleports around the map, and being hooked will have no way lock in up to three stacks of actually getting rid of it, condemned, so being pressured by Sadako enough will let her Mori you for free. If you do retrieve it, a tape, you'll be able to shut off her TunnelNetwork temporarily and relieve you and your team of her map pressure, and also cleanses you three unlocked stacks of the entire curse meter if you can find the highlighted TV and deposit it, but you will cause your Condemnation unable to skyrocket while you're in turn off another TV until you deposit the middle of doing so, and makes tape - including the one you even more vulnerable to being killed by her gimmick if she suddenly decides to tunnel you in particular. Her July 2023 rework changed this dynamic somewhat; you build Condemned much more reliably may have just turned off.
* NoSell: If Sadako is demanifested
when not holding a tape, but are protected from Condemned ''while'' holding a tape. However, holding a tape means you'll gain a decent amount of Condemned if pallet is dropped on her, she hits you.won't be stunned by it.



* TimedMission: How her Condemned ability works after her July 2023 rework. Sadako can start teleporting 30 seconds after the game begins, and has a 10 second cooldown between each teleport. When she teleports, ''all'' Survivors not holding a tape gain 0.75 stacks of Condemned. Since 10 teleports are required to fully Condemn the Survivors, this means Survivors will be fully Condemned and Mori-able a minimum of about 140[[note]]since teleports take a couple seconds to pull off[[/note]] seconds into the match. Assuming 1 Survivor is always busy being chased, it takes a minimum of about 160 seconds for the remaining 3 Survivors (if they're max optimal) to do all 5 generators (as low as 100 seconds or less with toolboxes, add-ons, and perks). Of course, since Survivors generally aren't perfectly mathematically optimal, they're not going to be able to finish all the generators before the 140 seconds are up, and need to take time off doing generators to retrieve cursed tapes to protect themselves from Condemned and remove any Condemned they do acquire. Also, most Sadako players aren't going to be perfectly mathematically optimal either, and won't always teleport immediately because they're busy chasing survivors or doing other things, so the Doom Counter will likely be somewhat more than 140 seconds in a real scenario.
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* {{Tengu}}: His Mountain Hunt cosmetic is themed on one, equipping him with a crow mask and bird-taloned footwear.
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!!"The Oni" - Yamaoka Kazan [[labelnote:✝]][[Manga/AttackOnTitan The Armored Titan]][[/labelnote]]

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!!"The Oni" - Yamaoka Kazan [[labelnote:✝]][[Manga/AttackOnTitan The Armored Titan]][[/labelnote]]Titan]], [[Music/IronMaiden Senjutsu Eddie]][[/labelnote]]



!!"The Deathslinger" - Caleb Quinn

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!!"The Deathslinger" - Caleb QuinnQuinn [[labelnote:✝]][[Music/IronMaiden Stranger in a Strange Land Eddie]][[/labelnote]]



!!"The Dredge" - Druanee

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!!"The Dredge" - DruaneeDruanee [[labelnote:✝]][[Music/IronMaiden X Factor Eddie]][[/labelnote]]
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* PetTheDog: As revealed by his Memory Fragments in Tome 17, there is ''one'' known instance of the DisproportionateRetribution-prone Kazan being merciful; Memory 3724 describes him, after having massacring almost a dozen villagers who posed as samurai, sparing a teenage boy who was among them (albeit in a brusque and threatening manner). Notably, he does so even ''after'' the boy stabs him in the leg and [[DidYouJustFlipOffCthulhu calls him as Oni to his face]].

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* PetTheDog: As revealed by his Memory Fragments in Tome 17, there is ''one'' known instance of the DisproportionateRetribution-prone Kazan being merciful; Memory 3724 describes him, after having massacring massacred almost a dozen villagers who posed as samurai, sparing a teenage boy who was among them (albeit in a brusque and threatening manner). Notably, he does so even ''after'' the boy stabs him in the leg and [[DidYouJustFlipOffCthulhu calls him as Oni to his face]].
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*EvenEvilCanBeLoved: Implied by his Tear-Soaked Tenugui add-on, the description of which states it to be the cloth Kazan's mother cried into after he left on his mission to cleanse the samurai.



* IWasQuiteALooker: As shown by the Core Memories pertaining to his Memory Fragments in Tome 17, Kazan--prior to becoming the monstrous Oni--was actually rather handsome as a human man. [[BeautyIsBad Not that he was any less bloodthirsty for it, mind you.]]





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* PetTheDog: As revealed by his Memory Fragments in Tome 17, there is ''one'' known instance of the DisproportionateRetribution-prone Kazan being merciful; Memory 3724 describes him, after having massacring almost a dozen villagers who posed as samurai, sparing a teenage boy who was among them (albeit in a brusque and threatening manner). Notably, he does so even ''after'' the boy stabs him in the leg and [[DidYouJustFlipOffCthulhu calls him as Oni to his face]].


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* VillainRespect: Implied in Memory 3724 of Kazan's Memory Fragments, where he's faced with a teenage boy who attacks him even after Kazan butchered almost a dozen of his fellow villagers. The boy is described as both displaying no fear and adopting the stance of a true samurai, in contrast to the terrified and inexperienced men Kazan felled moments before. It's likely for this reason that Kazan, even after being stabbed in the leg and [[BerserkButton referred to as an Oni]], ultimately [[PetTheDog lets the boy leave with his life]].
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!!"The Artist" - Carmina Mora [[labelnote:✝]][[/Literature/AlicesAdventuresInWonderland The Jabberwock]][[/labelnote]]

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!!"The Artist" - Carmina Mora [[labelnote:✝]][[/Literature/AlicesAdventuresInWonderland [[labelnote:✝]][[Literature/AlicesAdventuresInWonderland The Jabberwock]][[/labelnote]]
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!!"The Artist" - Carmina Mora

to:

!!"The Artist" - Carmina MoraMora [[labelnote:✝]][[/Literature/AlicesAdventuresInWonderland The Jabberwock]][[/labelnote]]
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* ObviousBeta: On release, Pinhead was by far one of the buggiest killers ever. When playing as him, the game would often crash if more than 1 survivor was killed (which seems to suggest the developers never expected him to kill more than 1 survivor, otherwise they would have encountered the bug during playtesting). His melee lunge was bugged so that he'd stop dead in his tracks if his momentum changed, preventing him from lunging around corners like other killers can. Also, [[ArsonMurderAndJaywalking his voice lines were completely missing]].
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* PaletteSwap: One of his Ultra Rare sets turns him into [[Manga/AttackOnTitan The Armored Titan]].

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* PaletteSwap: One of his Ultra Rare sets turns him into [[Manga/AttackOnTitan The Armored Titan]].



* PalleteSwap: One of his skins turns him into the [[AnimeAttackOnTitan Armored Titan]].

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* PalleteSwap: PaletteSwap: One of his skins Ultra Rare sets turns him into the [[AnimeAttackOnTitan [[Manga/AttackOnTitan The Armored Titan]].
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* PalleteSwap: One of his skins turns him into the [[AnimeAttackOnTitan Armored Titan]].
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* ShoutOut: Among the many doll heads making up his Twisted Plaything skin, [[https://64.media.tumblr.com/6b5473bf9e44d17ef0463c8a60d91ae3/921e15061c894b1f-3b/s640x960/de907964c936d4d38e87050e7bbac75d9f2f2ca4.pnj one is very obviously]] [[Franchise/ChildsPlay Chucky]]

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* ShoutOut: Among the many doll heads making up his Twisted Plaything skin, [[https://64.media.tumblr.com/6b5473bf9e44d17ef0463c8a60d91ae3/921e15061c894b1f-3b/s640x960/de907964c936d4d38e87050e7bbac75d9f2f2ca4.pnj one is very obviously]] [[Franchise/ChildsPlay Chucky]]Chucky]]. Doubles as an EarlyBirdCameo, as Chucky himself would be added as a [[GuestFighter Guest Killer]] a few months later.

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!!2019 (2/2)

[[folder:The Demogorgon]]
!![[Franchise/StrangerThings "The Demogorgon"]]
-->'''Voiced by:''' N/A
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demogorgon_dbd.png]]
[[caption-width-right:350: ''[[Recap/StrangerThingsS1E5ChapterFiveTheFleaAndTheAcrobat "Science is neat, boys, but I'm afraid it's not very forgiving."]]'']]

Demogorgons are a species of carnivorous predators that exist within the altenate dimension known as the Upside Down.

They act on simple predatory instinct or under the control of higher powers, such as the Entity.\\

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!!2019 (2/2)

!!2019

[[folder:The Demogorgon]]
!![[Franchise/StrangerThings "The Demogorgon"]]
Plague]]
!!"The Plague" - Adiris
-->'''Voiced by:''' N/A
Unknown
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demogorgon_dbd.org/pmwiki/pub/images/plague_dbd.png]]
[[caption-width-right:350: ''[[Recap/StrangerThingsS1E5ChapterFiveTheFleaAndTheAcrobat "Science is neat, boys, but I'm afraid it's not very forgiving."]]'']]

Demogorgons are a species of carnivorous predators that exist within the altenate dimension
''"It shall be known as across the Upside Down.

They act on simple predatory instinct or under
land that the control of higher powers, such as Gods curse the Entity.unfaithful".'']]

%% Removed Descriptions per rules on plagiarism. Revised descriptions currently on Sandbox. If a Short-Term Projects forum thread is made, its link will be added here.
\\



As a killer, the Demogorgon has multiple average strengths instead of a singular focused one and hunts survivors with its claws while stalking them from the Upside Down. Its first ability, ''Shred'', is a special lunge with even more range and speed than the normal killer lunge, but takes a few seconds to charge and is locked in a line. Lunge can also break palettes and doors with much less time spent breaking them than the animation for breaking them - and is much harder to palette stun as if the timing is off, the Demogorgon will break it instead and not be stunned. Its second power is ''Of the Abyss''; the Demogorgon lays down up to five portals to the Upside Down wherever it has clearance and can travel between them at will, silencing its terror radius for several seconds after exiting. The portals start inactive and invisible at first, and are revealed to survivors after being used, allowing them to destroy it and refunding the charge to lay down another.\\

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As a killer, Killer, the Demogorgon Plague is a speedy ranged combatant who causes an uncontrollable spread of diseases with projectile vomiting, and attacks with a heavy, ancient incense censer. Her power is called ''Vile Purge'' and has multiple average strengths instead of her charge up a singular focused one and hunts short meter to projectile vomit on survivors with its claws while stalking them from the Upside Down. Its first ability, ''Shred'', is a special lunge and objects like vaulting locations, palettes and generators. Diseased survivors who wait too long to cure themselves or get hit with even more range vile purge will eventually have the disease settle and speed than the become broken and unhealable by normal killer lunge, but takes a few seconds to charge means, and is locked in a line. Lunge can also break palettes and doors with much less time spent breaking them than the animation for breaking them - and is much harder to palette stun as if the timing is off, the Demogorgon will break it instead and not be stunned. Its second power is ''Of the Abyss''; the Demogorgon lays down up to five portals to the Upside Down wherever it has clearance and can travel between them at will, silencing its terror radius for several seconds after exiting. The portals start inactive and invisible at first, and are revealed to vomit on occasion, infecting nearby survivors after being used, allowing or objects themselves. On every map when Adiris is the killer, cleansing altars spawn all over the map that the survivors can drink from to cure the disease and instantly heal themselves to max health state, but taints the altar (As well, one altar on the map will start tainted). If Adiris then drinks from the tainted altar (turning it back to normal), her vile purge upgrades to ''Corrupt Purge'' and turns into a bloody projectile stream that properly injures and can down survivors if it connects with them to destroy it and refunding the charge to lay down another.while wounded.\\



The Demogorgon's unique perks, ''Surge'', ''Mindbreaker'' and ''Cruel Limits'' focus on affecting the generators and survivors around them, per the show treating the Demogorgon as a WalkingTechBane. After the Demogorgon became no longer purchaseable, all three of these perks were put into the general bloodweb as always unlocked so the effects still exist and renamed; Surge became "Jolt", Mindbreaker became "Fearmonger" and Cruel Limits became "Claustrophobia". Surge causes every generator within a certain distance of the killer to explode, lose progress and begin regressing when a survivor is downed with a basic attack. Mindbreaker causes survivors to be afflicted by Exhaustion while working on a generator or pauses the timer if they were already afflicted by it, denying them emergency escape perks like Dead Hard, Sprint Burst, ect. ect for up to 5 seconds. Cruel Limits causes every window within a certain range to be blocked by the Entity when a generator is completed, making it trickier for survivors to get away after completing one.\\

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The Demogorgon's Her unique perks, ''Surge'', ''Mindbreaker'' perks are ''Corrupt Intervention'', ''Infectious Fright'' and ''Cruel Limits'' focus on affecting ''Dark Devotion'', and specialize in confusing, stalling and revealing survivors to the killer. Corrupt Intervention makes it so that the match starts with the three generators and survivors around them, per the show treating the Demogorgon as a WalkingTechBane. After the Demogorgon became no longer purchaseable, all three of these perks were put into the general bloodweb as always unlocked so the effects still exist and renamed; Surge became "Jolt", Mindbreaker became "Fearmonger" and Cruel Limits became "Claustrophobia". Surge causes every generator within a certain distance of farthest from the killer blocked for up to explode, lose progress two minutes, forcing survivors to get closer to the killer and begin regressing when limiting their spacing options to get progress. Infectious Fright makes any survivor within the killer's terror radius let out a revealing scream if a survivor is downed with a basic attack. Mindbreaker by any means. Dark Devotion causes survivors to be afflicted by Exhaustion while working on a generator or pauses the timer if they were already afflicted by it, denying them emergency escape perks like Dead Hard, Sprint Burst, ect. ect killer to pass their terror radius onto an obsession for up to 5 seconds. Cruel Limits causes every window within half a certain range to be blocked by the Entity minute when a generator is completed, hit, making it trickier for survivors to get the killer undetectable while the obsession may scare teammates away after completing one.from them or from objectives.\\



'''''The Demogorgon is the fourteenth new killer added to the game with the release of the Stranger Things chapter on September 17th, 2019. However, due to licensing issues with Netflix, on November 17th 2021, the Demogorgon was made no longer purchaseable (though remains in the game for players who already own it). On November 6th 2023, the Demogorgon was made purchaseable again with the Stranger Things chapter or as a standalone killer.'''''\\
\\
'''''The Demogorgon is the sixth GuestFighter killer added to the game, coming from Franchise/StrangerThings.'''''

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'''''The Demogorgon Plague is the fourteenth twelfth new killer added to the game with the release of the Stranger Things chapter on September 17th, 2019. However, due to licensing issues with Netflix, on November 17th 2021, Demise of the Demogorgon was made no longer purchaseable (though remains in the game for players who already own it). On November 6th 2023, the Demogorgon was made purchaseable again with the Stranger Things chapter or as a standalone killer.'''''\\
\\
'''''The Demogorgon is the sixth GuestFighter killer added to the game, coming from Franchise/StrangerThings.
Faithful Chapter on March 19th, 2019.'''''



* AnimalisticAbomination: While a cunning predator, it has no grander motivations and doesn't seem to have any greater capacity for thought, essentially acting more like a hungry animal than a serial killer.
* AwesomeButImpractical: Upon release, the Demogorgon's Iridescent add-ons were nearly pointless due to how nonsensically situational they were. The Leprose Lichen only revealed the auras of injured survivors while traversing the Upside Down, an extremely limited timeframe where the Demogorgon's sight is very restricted. The Red Moss gave a longer Undetectable duration when emerging from portals, which is highly situational due to the Demogorgon's extremely loud footsteps even while Undetectable, and also massively increased the cooldown of its ability. Thankfully, the 4.7.0 update made both of these add-ons ''much'' more viable. Leprose Lichen now reveals ''all'' survivors while traversing and for a few seconds afterwards, while the Red Moss instead slightly increases portal emergence time, but makes the sound of the Demogorgon emerging completely silent on top of being Undetectable for longer.
* BadVibrations: Like the Oni and Nemesis, its footsteps are incredibly loud due to it being a huge, heavy monster.
* ComboPlatterPowers: Similar to the Pig, the Demogorgon possesses multiple average abilities rather than a single strong ability. It can create tunnels that can be used to rapidly cross the map, detect survivors in close proximity to its tunnels, and has a pounce attack that has better range than the normal killer lunge, but needs to be charged up (during which his speed is noticeably reduced, similar to Leatherface's chainsaw charge) and only goes in a straight line.
* DeadlyLunge: Its secondary ability allows it to pounce forward in a straight line to attack its target, at the cost of leaving it momentarily stunned afterwards.
* DeathOrGloryAttack: The Demogorgon's Shred lunge can allow it to hit survivors at medium range, but it's ''heavily'' penalized if it misses due to the long stun, and it's relatively easy for survivors to dodge it at the last second.
* FinishingMove: Stabs its victim with its claws before pouncing on them and biting their head, violently shaking it around until the survivor stops struggling, then spits it out, stabs them one more time, and roars at their body.
* FlowerMouth: One of its signature characteristics.
* GuestFighter: From ''Franchise/StrangerThings''.
* {{Leitmotif}}: Instead of the game's normal chase music, the ''Film/{{Jaws}}''-like chase music from the TV show plays when you're being chased by the Demogorgon. Its unique menu theme is a sort of mix of the main theme and the ''Stranger Things'' opening theme.
* MasterOfNone: Like the Pig, the Demogorgon generally suffers from being able to do several things but not doing any of them particularly well. Its pounce ability is very much high risk, medium reward, due to it doing regular damage and how easily dodgeable it can be and how much it's penalized with stun if it misses. Its portals give it good map coverage, but setting them wastes a lot of time, and survivors can destroy them to make the time spent setting them up a waste. The tracking ability granted by its portals is ''very'' short range and almost useless without add-ons, and survivors can also hear its portals when in range of them, cluing them in that they may be tracked. Its stealth when emerging from a portal is extremely weak, even with moderate add-ons; only its best, Ultra-Rare stealth add-on actually does anything meaningful, and survivors can still locate its teleport position and loud footsteps through sound alone.
* NaturalWeapon: Uses its claw-like hands to slash at Survivors. This makes it the only Killer besides the Hag to not use a weapon to attack.
* PortalCombat: The Demogorgon can lay down a handful of portals across the map, and tunnel between them to traverse long distances quickly. The portals also can reveal when survivors are near them, and can also [[StatusInflictionAttack inflict]] various status effects with the use of add-ons. The downside is that survivors can destroy portals, and unlike the Hag and her teleport traps, the Demogorgon can't recycle portals if it uses up all his available ones.
* PowerNullifier: The Demogorgon's second perk, "Mindbreaker", is based around preventing survivors from recovering from exhaustion perks (Sprint Burst, Balanced Landing, Lithe, Dead Hard, and Head On) while working on generators, and preventing them from using these perks by afflicting them with the Exhausted status effect for a few seconds after leaving a generator.[[labelnote:*]]Survivors can't recover from the exhausted status effect while running, meaning, if they want to get rid of the effect after leaving a gen, they have to walk for the few seconds the perk afflict them with the Exhausted status effect in order to be able to use their exhaustion perks again, which can be quite risky for a survivor if the reason they're leaving the generator is ''because the killer is running toward them.''[[/labelnote]]
* ShoutOut: Per the show, it's named after a ''TabletopGame/DungeonsAndDragons'' monster the nerdy child protagonists gave it (in spite not looking like an actual Demogorgon at all). Additionally, the name of its portal laying skill "Of the Abyss" is a reference to "Dwellers of the Abyss", the 5th edition sourcebook that introduced the titular Demogorgon to the tabletop.
* TheSneakyGuy: Heavily downplayed; the Demogorgon's heartbeat is suppressed for a couple seconds after it teleports (this can be increased with add-ons, up to 10 seconds when using the ultra-rare add-on which also reduces your teleport recharge rate by more than half). However, survivors are notified whenever the Demogorgon teleports and its footsteps are incredibly loud even without a heartbeat. Survivors also can't hear its heartbeat when destroying portals.
* TokenNonHuman: The first playable character who is of non-human origin, the Demogorgon is just a straight-up, literal flesh-eating predator from another dimension.
* TunnelNetwork: The Demogorgon can create portals that allows it to quickly traverse the Upside Down and emerge from other active portals.
* WalkingTechBane: The Demogorgon's perks are based on it causing electrical anomalies and focused around interfering with generator repair and damaging the environment around survivors if they complete a generator.

to:

* AnimalisticAbomination: While a cunning predator, it has no grander motivations and doesn't seem to have any greater capacity for thought, essentially acting more like a hungry animal than a serial killer.
* AwesomeButImpractical: Upon release, the Demogorgon's Iridescent add-ons were nearly pointless due to how nonsensically situational they were. The Leprose Lichen only revealed the auras of injured
AchillesHeel:
** As noted below,
survivors while traversing the Upside Down, an have a great deal of control over whether or not she has access to her SuperMode as it is dependent on them healing at fountains.
** While in her SuperMode, pallets are
extremely limited timeframe where the Demogorgon's sight is very restricted. The Red Moss gave a longer Undetectable duration when emerging from portals, which is highly situational due to the Demogorgon's extremely loud footsteps even while Undetectable, and also massively increased the cooldown of its ability. Thankfully, the 4.7.0 update made both of these add-ons ''much'' more viable. Leprose Lichen now reveals ''all'' survivors while traversing and for a few seconds afterwards, while the Red Moss instead slightly increases portal emergence time, but makes the sound of the Demogorgon emerging effective against her as she completely silent loses her Super Mode if she has a pallet dropped on top of being Undetectable for longer.
* BadVibrations: Like the Oni and Nemesis, its footsteps are incredibly loud due
her or she is flashlight blinded while kicking a dropped pallet to it being clear a huge, heavy monster.
path.
* ComboPlatterPowers: Similar AgonyOfTheFeet: Adiris severed her toe as a sacrifice to the Pig, gods, calling on them to cure a woman's illness. This act caused the Demogorgon possesses multiple average abilities rather than a single strong ability. It can create tunnels that can be used people of Babylon to rapidly cross the map, detect survivors adore her. Her severed toe is, in close proximity to its tunnels, and has a pounce attack that has better range than the normal killer lunge, but needs to be charged up (during which his speed is noticeably reduced, similar to Leatherface's chainsaw charge) and only goes in a straight line.fact, one of her add-ons.
* BeautyIsNeverTarnished: Very obviously averted, if you look at her picture above.

* DeadlyLunge: Its secondary BodyHorror: The folder pic shows the effects of the plague on Adiris. To sum it up, there's more decomposed flesh on her than healthy skin.
* CreepyAsymmetry: Half of the her body is rotted and deformed, including a [[FacialHorror face that appears melted]] on one side.
* CripplingTheCompetition: Like Legion, the Plague has an unrivaled
ability allows it to pounce forward in a straight line to attack its target, at the cost of leaving it momentarily stunned afterwards.
* DeathOrGloryAttack: The Demogorgon's Shred lunge can allow it to hit
injure survivors at medium range, through her infection, but it's ''heavily'' penalized if it misses due has no special ability to the long stun, and it's relatively easy for down injured survivors unless they give her access to dodge it her SuperMode by healing at a fountain. If survivors don't do so, the last second.
Plague's game consists of pursuing survivors as a normal killer with no special power, but with the advantage that the survivors are injured and unable to heal.
* {{Determinator}}: According to her backstory, she kept on doing her work as a priestess even when the plague was ravaging her body and making her suffer, to the point of even overworking herself. [[ShaggyDogStory Shame that it didn’t really make much of a difference in the end, though.]]
* DifficultButAwesome: The Plague’s power is incredibly unique to the point where once many players have gotten her very good perks, they do not play her again. Not only does she require good aim of her vomit projectiles (especially since charging her vomit slows her down), and good looping mechanics due to her green puke only injuring survivors, she also requires an immense amount of game knowledge to play. Knowing when to consume your pools of corruption (especially the one given to you by default), when and how to infect survivors and adjusting your game plan on the fly based on whether the survivors are cleansing or not is very difficult - not to mention pallet stuns can stop Corrupt Purge. However, she is considered a very strong killer for those who can use her; her infection lets her counter survivor healing tools other killers would be helpless against, like Boon Circle of Healing or strong Medkits, and also prevents survivors from getting speed boosts when they injured, and her Corrupt Purge lets her power through many loops, shred through health states, hit multiple survivors and chain together downs very quickly.
* EnlightenedAntagonist: Despite her previous religious devotion, she has apparently accepted the Entity as her true "God" and pays tribute to it like all the other killers.
* FanDisservice: Adiris' default outfit provides a Killer player a sideways perspective of her rotting, boil-covered breasts.
* FinishingMove: Stabs its victim Whacks the Survivor with its claws before pouncing on her thurible, strangles them and biting their head, violently shaking it around until the survivor stops struggling, then spits it out, stabs them one more time, and roars at their body.
* FlowerMouth: One of its signature characteristics.
* GuestFighter: From ''Franchise/StrangerThings''.
* {{Leitmotif}}: Instead of the game's normal chase music, the ''Film/{{Jaws}}''-like chase music from the TV show plays when you're being chased by the Demogorgon. Its unique menu theme is a sort of mix of the main theme and the ''Stranger Things'' opening theme.
* MasterOfNone: Like the Pig, the Demogorgon generally suffers from being able to do several things but not doing any of them particularly well. Its pounce ability is very much high risk, medium reward, due to it doing regular damage and how easily dodgeable it can be and how much it's penalized
with stun if it misses. Its portals give it good map coverage, but setting them wastes a lot of time, the chain and survivors can destroy them to make the time spent setting them up a waste. The tracking ability granted by its portals is ''very'' short range and almost useless without add-ons, and survivors can also hear its portals when in range of them, cluing drowns them in that they may be tracked. Its stealth when emerging from a portal bile.
* HopeBringer: Before she became what she
is extremely weak, even with moderate add-ons; only its best, Ultra-Rare stealth add-on actually does anything meaningful, today, she was this to the people of Ancient Babylon. They respected her, viewed her in a very positive light, saw her as an omen of good things to come and survivors can still locate its teleport position and loud footsteps through sound alone.made her the new high priestess despite her lack of experience for the job.
* NaturalWeapon: Uses its claw-like hands to slash at Survivors. This makes ImprobableWeaponUser: Wields a thurible (A chained vessel for burning incense) as her weapon, using it as a large flail.
* LeanAndMean: Skinny and gangly, ''very'' tall and very mean.
* LightIsNotGood: Dressed in a white and gold-trimmed ceremonial priestess' garb with a golden headdress and ruby-encrusted jewelry. All
the only Killer besides while forcefully contaminating and slaughtering survivors.
* LightningBruiser: In her SuperMode she has a powerful ranged attack ''and'' normal movement speed, making her much deadlier than other ranged killers like Huntress, Deathslinger, or Trickster.
* LongRangeFighter: Like
the Hag to Huntress, her ability is a ranged attack that deals damage. Unlike Huntress, the rules governing whether or not use a weapon to attack.
* PortalCombat: The Demogorgon can lay down a handful of portals across the map, and tunnel between them to traverse long distances quickly. The portals also can reveal when
her ability damages survivors are near them, and can also [[StatusInflictionAttack inflict]] various status effects with how much it does so vary quite a lot. This is counterbalanced by the use of add-ons. The downside is that survivors can destroy portals, and fact she moves at normal speed, unlike the Hag and Huntress who moves at reduced speed to compensate for her teleport traps, the Demogorgon can't recycle portals if it uses up all his available ones.
ranged attack ability.
* PowerNullifier: The Demogorgon's second perk, "Mindbreaker", is based around preventing MaximumHPReduction: Infected survivors will eventually succumb to the Broken status effect, where they cannot heal from recovering the injured state unless they heal at a fountain and give the Plague access to her SuperMode.
* MechanicallyUnusualFighter: Because the way she handles injuries is so different
from exhaustion other killers, many killer perks (Sprint Burst, Balanced Landing, Lithe, Dead Hard, that affect survivor healing (i.e. Nurse's Calling, Sloppy Butcher, or Coulrophobia) are practically useless on her since survivors will generally only heal against her by using a fountain, which heals instantly and Head On) while working isn't affected by perks. Conversely, survivor perks that boost their healing ability are likewise mostly useless when playing against her.
* ParentalAbandonment: Adiris was abandoned as a child
on the steps of the Temple of Purgation at the centre of Babylon. She grew up to become a priestess, holding on to the belief that the gods had a plan for her.
* PrisonersDilemma: One of the aspects of her power, moreso than even the Pig. If a survivor is infected by vomit, they'll have a fuzzy screen and will eventually be permanently injured. They can still complete the game in this state but will be downed in one hit by the killer. Using a healing fountain heals them to full instantly, but the Plague can then use that fountain to upgrade her vomit so that it deals damage and can down survivors. The optimal strategy is for all 4 survivors to ignore the infection and just do
generators, but if one survivor isn't confident enough to play the game in a injured state and preventing them uses a fountain to heal, they'll potentially strengthen the Plague and make the game harder for the other survivors. Unlike Legion, the Plague moves at full speed, so being injured while being chased by her is more dangerous than in the slower Legion's case.
** Tit for tat seems to be the best strategy against Plague, just as in real life. Don't heal if no one else heals, and have everyone heal if one person heals.
** This is made more complicated by the fact that Plague gets one corrupted pool of devotion by default, and potentially more with add-ons. Everyone being injured is risky because if she drinks
from using these perks by afflicting them her pool, she can very easily down all of you in mere seconds. However, if you cleanse, you give her her SuperMode more often.
** This does work the other way too! If no-one cleanses, Plague won’t have much access to her very powerful Corrupt Purge and will have to play like an M1 killer most of the game, making strong windows, pallets and tiles hard for her. If everyone cleanses, she’ll have her SuperMode more yes, but will also have to hit you twice, giving you time from the injury speed boost to maybe make it to a tall structure where hitting her red puke is harder - and will have to constantly go to fountains to keep her supply of Corrupt Purge up (if all of her fountains are red, she will gain Corrupt Purge for 60 seconds but at of the fountains will become useable for survivors and not Plague again). If some people cleanse and some don’t, the pools might be in an awkward location and she’ll have to be selective about which survivors to target and when to use Corrupt Purge. This means Plague players have to employ a different strategy each match based on how the survivors deal
with the Exhausted status effect for a few seconds after leaving a generator.[[labelnote:*]]Survivors can't recover from the exhausted status effect while running, meaning, if they want to get rid infection.
* ReallySevenHundredYearsOld: Some
of the effect after leaving a gen, they have to walk for Killers were taken several decades before the few seconds modern day, but the perk afflict them with Plague is by far the Exhausted status effect in order to be able to use their exhaustion perks again, which can be quite risky for a survivor if oldest Killer so far, having been claimed by the reason they're leaving Entity during the generator is ''because the killer is running toward them.''[[/labelnote]]
* ShoutOut: Per the show, it's named after a ''TabletopGame/DungeonsAndDragons'' monster the nerdy child protagonists gave it (in spite not looking like an actual Demogorgon at all). Additionally, the name
days of its portal laying skill "Of the Abyss" is a reference to "Dwellers of the Abyss", the 5th edition sourcebook that introduced the titular Demogorgon to the tabletop.ancient Babylon, several millennia ago.
* TheSneakyGuy: Heavily downplayed; SinisterSurveillance: Since the Demogorgon's heartbeat is suppressed for a couple seconds after it teleports (this can be increased with add-ons, up to 10 seconds when using the ultra-rare add-on which also reduces your teleport recharge rate by more than half). However, infection status of survivors are notified whenever is shown on the Demogorgon teleports [=HUD=] at all times, The Plague can use her abilities as a limited form of map control if she pays careful attention; If a survivor suddenly gets infected, that means they're interacting with something she recently spewed on and its footsteps are incredibly loud even without she can rectrace her steps to find them. And if a heartbeat. Survivors also can't hear its heartbeat when destroying portals.
survivor cleanses themselves, she can figure out ''exactly'' where they are, since she can see the aura of the newly-corrupted pool at any distance, with one add-on showing their aura on top of that.
* TokenNonHuman: SuddenlyVoiced: The first playable character who character, Survivor or Killer, to have spoken voice lines beyond grunts or screams of agony. She speaks during her Mori, albeit in Akkadian.
* SuperMode: By using a corrupted fountain (a healing fountain which an infected survivor has used to heal), her Vile Purge
is upgraded to Corrupted Purge for a short period of non-human origin, the Demogorgon is just a straight-up, literal flesh-eating predator from another dimension.
* TunnelNetwork: The Demogorgon can create portals that allows it
time, allowing her to quickly traverse the Upside Down and emerge from other active portals.
* WalkingTechBane: The Demogorgon's perks are based on it causing electrical anomalies and focused around interfering
deal damage with generator repair it and damaging the environment around knock down survivors with enough hits, at the cost of being unable to infect them. She also completely loses her power if they complete she gets stunned, which makes loops risky as survivors can either drop a generator.pallet on you or flashlight you when you try to break a pallet.
* SuperSpit: Her ability. Spewing out an infecting stream of vomit.
* VisibleOdor: Infected survivors and objects will emit green stink clouds.
* YouAreWhatYouHate: She went from someone who wanted to repel the plague that threatened her people to a murderous fanatic who goes around spreading the very same plague that she prayed so hard against all those millennia ago when she became a servant of the Entity.



[[folder:The Oni]]
!!"The Oni" - Yamaoka Kazan [[labelnote:✝]][[Manga/AttackOnTitan The Armored Titan]][[/labelnote]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_dbd.png]]
[[caption-width-right:350: ''"Within your enemy's strength is weakness."'']]
[[caption-width-right:350:[[labelnote:Click here to see the Armored Titan]]https://static.tvtropes.org/pmwiki/pub/images/6c47d5e2_985b_4bf9_9ebc_ac7d8fcc9ae2.jpeg''[[Anime/AttackOnTitan On that day, humanity received a grim reminder...]]''[[/labelnote]]]]
-->'''Voiced by:''' Jean-Baptiste Garnier
->''"What does it mean to be authentic? How does one follow one’s destiny despite the pressures of family and tradition? Often following one‘s path is a strenuous, narrow struggle full of unexpected joys and difficulties. Ultimately it’s about finding the balance between tradition and self-actualization. But as one struggles for identity, decisions are made and consequences, good or bad, must be faced."''
-->-- '''Unknown'''

Kazan Yamaoka was an absolutely merciless samurai who sought to purify Japan of peasants posing as samurai in a series of brutal killings. He was given the nickname of "Oni-Yamaoka" by a noble lord, a name Kazan absolutely detested. Anyone daring to call him such would find themselves added to the warrior's growing body count, and eventually, his sights turned to the lord who started the nickname.\\

to:

[[folder:The Oni]]
!!"The Oni"
Ghost Face]]
!![[Film/{{Scream}} "The Ghost Face"
- Yamaoka Kazan [[labelnote:✝]][[Manga/AttackOnTitan The Armored Titan]][[/labelnote]]
Danny Johnson / "Jed Olsen"]]
-->'''Voiced by:''' Filip Ivanovic
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_dbd.png]]
org/pmwiki/pub/images/ghostface_dbd.png]]
[[caption-width-right:350: ''"Within ''[[Film/Scream1996 "What's your enemy's strength is weakness."'']]
[[caption-width-right:350:[[labelnote:Click here to see the Armored Titan]]https://static.tvtropes.org/pmwiki/pub/images/6c47d5e2_985b_4bf9_9ebc_ac7d8fcc9ae2.jpeg''[[Anime/AttackOnTitan On that day, humanity received a grim reminder...]]''[[/labelnote]]]]
-->'''Voiced by:''' Jean-Baptiste Garnier
->''"What does it mean to be authentic? How does one follow one’s destiny despite the pressures of family
favorite scary movie?"]]'']]

After committing multiple murder sprees in Utah
and tradition? Often following one‘s path is a strenuous, narrow struggle full of unexpected joys and difficulties. Ultimately it’s about finding the balance between tradition and self-actualization. But as one struggles for identity, decisions are made and consequences, good or bad, must be faced."''
-->-- '''Unknown'''

Kazan Yamaoka was an absolutely merciless samurai who sought to purify Japan of peasants posing as samurai in a series of brutal killings. He was given the nickname of "Oni-Yamaoka" by a noble lord, a name Kazan absolutely detested. Anyone daring to call him such would find themselves added
Philadelphia, Danny Johnson came to the warrior's growing body count, town of Roseville under the alias "Jed Olsen", quickly landing himself a job at The Roseville Gazette. However, after a few months, he began to stalk various members of the town, dressed in a black cloak and eventually, a white mask. He began to map out their routines, taking pictures of their house and studying them before finally striking, brutally murdering his sights turned to prey. Jed used these killings as fuel for the lord who started newspapers, writing article after article of the nickname."Ghost Face Killer". As proud as he was of the murders and the resulting stories from them, however, evidence soon began pointing to him as the killer. When he realized this, he fled from Roseville, leaving behind only a note for the police.\\



On his way, he was met in combat by an opposing samurai, who Kazan struck down with his Kanabo. However, the man he had slain turned out to be his own father. A regretful and angry Kazan found himself aimlessly wandering, breaking out into bouts of rage. Eventually, though, he returned to his task of killing the lord who insulted him.\\

to:

On Danny continued his way, he was met work as Ghost Face in combat by an opposing samurai, who Kazan struck down with his Kanabo. However, the man next place he had slain turned out to be his own father. A regretful found, quickly building up a collection of newspapers and angry Kazan found himself aimlessly wandering, breaking out into bouts of rage. Eventually, though, he returned to his task of killing photos from the lord who insulted him.crimes, but The Entity soon took notice and invited him to join The Fog. He gladly accepted.\\



Kazan battled relentlessly through the samurai who came to the lord's defense before reaching his villa. There, the rageful samurai proceeded to butcher the lord, ripping out the tongue that insulted him. As he exited however, he found himself surrounded by villagers. Despite his power and efforts, the ambush overwhelmed Kazan, who was left for dead in a stone mill after being brutalized by the mob. When they returned, Kazan and his weapon were nowhere to be found, and rumors began to circulate that an Oni now haunted the town.\\

to:

Kazan battled relentlessly through the samurai who came to the lord's defense before reaching his villa. There, the rageful samurai proceeded to butcher the lord, ripping out the tongue that insulted him. As he exited however, he found himself surrounded by villagers. Despite his Ghost Face's power is called Night Shroud, which allows him to sneak up on Survivors and efforts, the ambush overwhelmed Kazan, who was left stalk them from around corners and out of sight. Once he stalks a Survivor for dead in a stone mill after being brutalized by the mob. When they returned, Kazan and his weapon were nowhere to be found, and rumors began to circulate long enough, that an Oni now haunted particular Survivor becomes Marked, causing them to suffer from the town.Exposed status effect, allowing him to down them in one hit. However, if a Survivor spots him, his stealth is removed and he cannot stalk for a period of time.\\



Befitting his moniker and appearance, the Oni uses a Katana and a Kanabo (A Japanese great-club studded with metal) to hunt survivors down in a rage. The Oni has a blood gauge that fills up gradually over time, in chunks when he injures (but not downs) survivors, and can be increased by absorbing blood orbs that survivors leave over time or drop immediately when doing actions. Once fully charged he can unleash his rage in Blood Fury, letting out a map wide roar and switching to his Kanabo. While affected by Blood Fury, The Oni can use his Demon Dash, which allows him to run across the map at high speeds similar to the Hillbilly but with significantly more control and drift, and his Demon Strike. After a charge time, the Demon Strike has a larger lunge range than his normal attack and is capable of downing survivors instantly.\\

to:

Befitting his moniker His unique perks, ''I'm All Ears'', ''Thrilling Tremors'' and appearance, ''Furtive Chase'' are all-rounder perks that help a variety of regards instead of any specific focus. I'm All Ears makes it so that when any survivor preforms a fast vaulting action over a window or palette, their aura is revealed to the Oni uses a Katana and a Kanabo (A Japanese great-club studded with metal) killer to hunt make it easier to predict their attempted escape route. Thrilling Tremors blocks every generator that's not actively being worked on for a short time after a hook, giving information on what generators survivors down in may be tending to at the time of a rage. The Oni has a blood gauge hook. Furtive Chase is an obsession perk that fills up gradually over time, in chunks when he injures (but not downs) survivors, and can be increased reduces the killer's terror radius by absorbing blood orbs that survivors leave over a stacking amount every time or drop immediately when doing actions. Once fully charged he can unleash his rage in Blood Fury, letting out a map wide roar and switching to his Kanabo. While affected by Blood Fury, The Oni can use his Demon Dash, which allows him to run across the map at high speeds similar to the Hillbilly obsession is hooked but permanently goes away if an obsession is killed, so to help with significantly more control and drift, and his Demon Strike. After a charge time, this Furtive Chase will uniquely change who the Demon Strike has a larger lunge range than his normal attack and obsession is capable of downing survivors instantly.to whoever unhooks the obsession. \\



Their unique perks make it easier to keep track of important objects around the map and focuses around punishing players for getting caught or interfering with his chase. Zanshin Tactics highlights Palettes, breakable doors, and Vaultable windows, Blood Echo inflicts status effects on survivors when he hooks their friends, and Nemesis marks someone as an obsession if they hit him with a Palette, revealing them for 4 seconds and masking his Terror Radius from them for a large amount of time.

'''''The Oni is the fifteenth new killer added to the game with the release of the Cursed Legacy chapter on December 3rd, 2019.'''''

to:

Their unique perks make it easier to keep track of important objects around the map and focuses around punishing players for getting caught or interfering with his chase. Zanshin Tactics highlights Palettes, breakable doors, and Vaultable windows, Blood Echo inflicts status effects on survivors when he hooks their friends, and Nemesis marks someone as an obsession if they hit him with a Palette, revealing them for 4 seconds and masking his Terror Radius from them for a large amount of time.

'''''The Oni Ghost Face is the fifteenth thirteenth new killer added to the game with the release of the Cursed Legacy chapter Ghost Face DLC on December 3rd, June 18th, 2019.'''''
\\
'''''The Ghost Face is the fifth GuestFighter killer added to the game, coming from Film/{{Scream}}.
'''''



* AbusivePrecursors: Zigzagged. He was one hell of a samurai with a habit for killing farmers pretending to be samurai, but as far as we know, he has not done anything to interact with, much less harm, his descendant and fellow killer Yamaoka Rin AKA The Spirit.
* AchillesHeel:
** As noted under CripplingOverspecialization, without his power he's a basic attack Killer with absolutely no special attributes. If survivors can manage to do multiple generators without getting injured, the match swings heavily against him. He's the one Killer it might actually be worthwhile to quickly throw down pallets against at the beginning of the match rather than trying to conserve them with risky play and risk getting hit.
** Like the Hillbilly, his dash has very restricted turning (although he have much more control over it than the Hillbilly, as he can actually strafe to the sides while sprinting, and his demon dash isn't cancelled when running at walls or obstacles).
* ActionDad: While not mentioned in his bio, Kazan had a son who he was very protective of, on top of being a violent samurai who went around murdering people before becoming the brutal oni he is today.
* AwesomeButImpractical: Like most newer Killers, Oni's Ultra-Rare add-ons seem nonsensical or pointless given their rarity. His Bloody Glove add-on causes survivors to absorb blood orbs, revealing their location to him for 2 seconds per orb. However, the add-on also causes survivors to see the blood orbs, allowing them to vacuum them up and robbing Oni of his power. The add-on basically completely sacrifices the Oni's power for enhanced tracking, which is often counterproductive as good survivors can easily loop a basic Killer with no power almost indefinitely. His Iridescent Family Crest add-on causes survivors within 12 feet of him to scream and reveal their position if he misses a bash attack in his super mode. However, Oni is locked into a stun whenever he misses an attack, so he's unable to look around and is often unable to see where the scream is coming from. The range is also incredibly short, to the point of being almost pointless.
* AxCrazy: While all of the Killers qualify, Kazan really takes the cake here; in life, he went on a crusade to prove his worth and purge the samurai class of imposters by murdering them, with his killings being considered brutal, cruel, and morbid. He later escalated to killing anyone who called him by the nickname "Oni-Yamaoka" and only got worse after he accidentally killed his father, culminating in him slaughtering a town's lord and a dozen samurai because the lord had first called by his nickname.
* BadVibrations: His footsteps are ''insanely'' loud (which makes sense, given that he's basically a 500-pound demon), which also makes him fairly easy to track through sound even through walls and somewhat defeats the point of his stealth perk when used by him.
* BerserkButton: His nickname "Oni-Yamaoka". Calling him that guaranteed you'd end up as another of his victims.
* TheBerserker: Once his meter is fully charged with blood orbs, he can go into Blood Fury for 45 seconds, gaining two different DashAttack abilities which also serve as a OneHitKill. In Blood Fury, he's good at downing survivors, but he completely loses his power if he attempts to actually hook a survivor.
%%* BlueAndOrangeMorality: He was noted as having a "perverse sense of honor".
* BrokeYourArmPunchingOutCthulhu: His "Nemesis" perk is based around getting revenge on survivors who injure him, and seems particularly designed to be synergized with his descendant The Spirit's "Rancor" perk. It synergizes particularly well with obsession perks that require stacking on the obsession, such as Play With Your Food.
* CarryABigStick: While in Blood Fury, he uses a giant kanabo to bash his prey with.
* CripplingOverspecialization: His SuperMode is extremely powerful, but it takes a relatively long time to charge up (and won't charge at all if he can't land a hit on a survivor), and without it he has absolutely no secondary abilities or special attributes to help him. In comparison, other killers with a "powerful but difficult to activate" ability generally have some other advantages to help them when they don't have access to their main ability, such as Myer's reduced heartbeat radius, the Plague's infection, etc.
* TheDreaded: He became infamous for his rage and bloodlust. Monks even believed him to be possessed.
* DeathByIrony: Kazan was infuriated by farmers pretending to be Samurai and went on a pilgrimage of slaughter to root them out. He met his end when a group of farmers mobbed him for killing their Lord.
* DisproportionateRetribution: Kazan had a tendency to give extremely severe punishments for petty offenses. When his son got accidentally injured while playing with a friend, Kazan killed the friend. When he saw peasants pretending to be samurai, he went on a crusade to exterminate them. When a lord gave him a nickname, he killed him and all of his loyal guards.
* DoNotGoGentle: Even as he was wounded, exhausted, and fighting for his life against the waves of villagers who kept coming, he still kept on fighting until his death.
* EmbarrassingNickname: He was called "Oni-Yamaoka" by a noble lord for his extreme brutality and intense rage. Kazan despised the name and killed anyone who called him by it.
* EvenEvilHasLovedOnes: Dearly loved his son and father, though nobody else.
* EvilMakesYouMonstrous: While the Oni's backstory hints at him having been just a person, the parts of him that are exposed are shown to be bloated and stone-colored, implying that his rage and murderous actions, with some of the Entity's help, turned him into a literal {{Oni}}.
* FinishingMove: Stabs his victim with his sword to keep them upright while he rips out their tongue with his bare hands, then crushes it, retrieves his blade, and smashes their head in with his kanabo.
* HellIsThatNoise: If you're a survivor, hearing the Oni's bestial shout indicating that Blood Fury is active is cause for alarm. Suddenly you're at risk of being caught up to in seconds and being instantly knocked down.
* JackOfAllStats: Similar to Myers, he has to build meter by pursuing survivors in order to use his power, and in Blood Fury Mode he has a long-range dash similar to the Hillbilly's chainsaw charge, except with a much less heavy penalty for bumping into objects and also having to manually attack in order to deal damage, and a short-range dash akin to Leatherface's chainsaw charge, only harder to aim and only dealing damage at the end instead of throughout the entire charge.
* {{Leitmotif}}: His unique chase theme makes use of very heavy, Eastern-style percussion to accentuate the dread that comes with a massive behemoth of an oni chasing you down. His unique menu theme makes use of traditional Japanese instruments and a pounding percussive rhythm.
* LightningBruiser: While in Blood Fury mode, he gains the ability to sprint and pulls out his kanabo, able to down Survivors in one blow.
* PaletteSwap: One of his Ultra Rare sets turns him into [[Manga/AttackOnTitan The Armored Titan]].
* LiteralMetaphor: The traditional Japanese metaphor of “giving a kanabō to an oni”-i.e. empowering something already strong-is literally enacted here, as Yamaoka’s usage of the kanabo enables him to break into a charge and down survivors in one hit, meaning both his speed and strength are enhanced.
* KatanasAreJustBetter: He uses a newer version of the same blade his descendant, the Spirit, does. However, this trope is subverted as his katana only does the same damage as all the other killer basic melee attacks, and he does more damage with his Kanabō.
* MyGodWhatHaveIDone: The one kill he truly regretted was his father, when his father tried to stop him from killing his nemesis, [[HopeSpot dissuading him from his quest…]] [[IgnoredEpiphany until he came across an oni statue, making him recall the lord who insulted him and renewing his murderous rage.]]
* OneHitKill: In Blood Fury, he can use his kanabo to deal a Demon Strike. It takes longer to charge up than a normal lunge and has an even longer cooldown, but it can down Survivors in one hit and can also hit multiple Survivors if they are close enough to each other. Confident survivors can also dodge it by changing direction at the last second, similar to Hillbilly's chainsaw dash.
%%* {{Oni}}: Hint's in the name.
* OurMinotaursAreDifferent: One of his Ultra Rare skins makes him into a minotaur.
* PapaWolf: Very protective of his son in life, to the point of murdering his son's friend out of rage when he sustained a crippling injury while playing with her. Afterward, Kazan would regularly make long, perilous treks to a mountaintop shrine in order to pray for his son's recovery.
* RedEyesTakeWarning: Gains glowing red eyes while in Blood Fury.
%%* {{Samurai}}: What he was in life.
* SuperMode: Like Myers and Plague, the Oni's Blood Fury makes him very powerful, but only lasts a short period of time. Also, unlike Myers or Plague, when not in Blood Fury, the Oni has no special attributes to help him. In fact, with his huge size and incredibly loud footsteps, he's actually ''weaker'' than other "no power" Killers like Legion or Ghostface, as he's easier to track in loops and mazes.
* SupernaturalFloatingHair: Just like his descendant, Kazan also has flowing hair. Though not to the exact extent as Rin and his hair is white instead of black.
* SurprisinglyRealisticOutcome: Killing a highly respected and beloved lord wasn't going to end well for Kazan, angering his people to take revenge on him, which ultimately became his undoing. Despite being a very formidable warrior that had killed numerous samurai, even someone as tough and skilled as Kazan would be overwhelmed by [[ZergRush a mob attack at all sides]], even by inexperienced farmers. It also doesn’t help that Kazan had just come back from killing the lord and all of his warriors, so he was probably at least somewhat injured and exhausted. Unfortunately for the farmers, this goes both ways. Sure, they eventually managed to kill Kazan, but he still managed to kill a lot of them before they killed him. Even when you have sheer overwhelming numbers on your side, attacking a skilled, experienced opponent whose specialty revolves around killing both your own kind among others, is still quite risky and can end badly for a lot of you, especially if numbers are the only advantage you’ve got. You and your numerous allies might eventually succeed in killing your enemy, but if you’re not careful, your enemy will [[TakingYouWithMe take a lot of you down with him]].
* TakingYouWithMe: Heavily implied. According to his bio, when the villagers surrounded him and attacked him, he managed to kill a lot of them before they killed him, so it’s very likely that he managed to kill the ones who killed him, too, before succumbing to his wounds.
* TongueTrauma: His [[FinishingMove Memento Mori]] has him rip out the Survivor's tongue with his bare hands, then crushing it by forming a fist. In his backstory, this is what he did to the noble lord who came up with his nickname.
* WouldHurtAChild: His walking stick addon mentions that he slaughtered his young son's friend and her family for an injury he sustained while playing with her.
* YouAreWhatYouHate: In a twisted, ironic take on this trope, Kazan became the exact thing he despised being called in life upon being taken by the Entity - a violent oni whose sole desire is to kill anything in his path in a blind rage.

to:

* AbusivePrecursors: Zigzagged. FifteenMinutesOfFame: He was one hell of a samurai with a habit for killing farmers pretending to be samurai, but as far as we know, murders people so he has not done anything to interact with, much less harm, his descendant and fellow killer Yamaoka Rin AKA The Spirit.
can write about himself in the newspaper.
* AchillesHeel:
** As noted under CripplingOverspecialization, without his
AchillesHeel: Because Ghostface's power he's a basic attack Killer is pure stealth with no anti-loop or enhanced map coverage, anti-stealth perks (especially Spine Chill) absolutely no special attributes. If cripple him against survivors. Large, wide open maps are also a severe handicap to him, as surivors can easily spot him coming from a mile away. An organized team of survivors can manage to do multiple generators without getting injured, the match swings heavily against him. He's the one Killer it might actually be worthwhile to quickly throw down pallets against at the beginning also take turns knocking him out of the match rather than trying to conserve them with risky play and risk getting hit.
** Like the Hillbilly, his dash has very restricted turning (although he have much more control over it than the Hillbilly, as he can actually strafe to the sides
stealth while sprinting, and his demon dash isn't cancelled when running at walls or obstacles).
* ActionDad: While not mentioned in his bio, Kazan had a son who he was very protective of, on top of being a violent samurai who went around murdering people before becoming the brutal oni he is today.
* AwesomeButImpractical: Like most newer Killers, Oni's Ultra-Rare add-ons seem nonsensical or pointless given their rarity. His Bloody Glove add-on causes survivors to absorb blood orbs, revealing their location to him for 2 seconds per orb. However, the add-on also causes survivors to see the blood orbs, allowing them to vacuum them up and robbing Oni of his power. The add-on basically completely sacrifices the Oni's power for enhanced tracking, which is often counterproductive as good survivors can easily loop a basic Killer with no power almost indefinitely. His Iridescent Family Crest add-on causes survivors within 12 feet of him to scream and reveal their position if he misses a bash attack in his super mode. However, Oni is locked into a stun whenever he misses an attack, so
he's unable to look around and is often unable to see where the scream is coming from. The range is also incredibly short, to the point of being almost pointless.
busy chasing someone else.
* AxCrazy: While all of the Killers qualify, Kazan really takes the cake here; in life, he went on a crusade to prove his worth and purge the samurai class of imposters by murdering them, with his killings being considered brutal, cruel, and morbid. He later escalated to killing anyone who called him by the nickname "Oni-Yamaoka" and only got worse after he accidentally killed his father, culminating in him slaughtering a town's lord and a dozen samurai because the lord had first called by his nickname.
* BadVibrations: His footsteps are ''insanely'' loud (which makes sense, given that he's basically a 500-pound demon), which also makes him fairly easy to track through sound even through walls and somewhat defeats the point of his stealth perk when used by him.
* BerserkButton: His nickname "Oni-Yamaoka". Calling him that guaranteed you'd end up as another of his victims.
* TheBerserker: Once his meter is fully charged with blood orbs,
AttentionWhore: Danny murders people so he can go into Blood Fury for 45 seconds, gaining two different DashAttack abilities which also serve as write about them in his newspaper articles and gain attention from it.
* BadassNormal: For the most part, Ghost Face is just
a OneHitKill. In Blood Fury, he's good at downing regular man yet he can take down survivors, but he completely loses including experienced fighters like Ash, Bill, and Steve. He also seems stronger than Legion, the other "average, regular person with a knife" killer, as unlike with Legion survivors are unable to fight back against him during his power if he attempts to actually hook a survivor.Mori.
%%* BlueAndOrangeMorality: * BerserkButton: Being mocked. He was noted as having a "perverse sense of honor".
* BrokeYourArmPunchingOutCthulhu: His "Nemesis" perk is based around getting revenge on survivors
considers his "stories" SeriousBusiness and thus can not handle those who injure him, and seems particularly designed to be synergized with his descendant The Spirit's "Rancor" perk. It synergizes particularly "parody" it. Tome 13 shows this very well with obsession perks that require stacking on the obsession, such as Play With Your Food.
* CarryABigStick: While in Blood Fury, he uses a giant kanabo to bash his prey with.
* CripplingOverspecialization: His SuperMode is extremely powerful, but it takes a relatively long time to charge up (and won't charge at all if he can't land a hit on a survivor), and without it he has absolutely no secondary abilities or special attributes to help him. In comparison, other killers with a "powerful but difficult to activate" ability generally have some other advantages to help them
[[spoiler: when they don't have access to their main ability, such as Myer's reduced heartbeat radius, the Plague's infection, etc.
* TheDreaded: He became infamous for
he gives up his rage and bloodlust. Monks even believed him current quarry to be possessed.
* DeathByIrony: Kazan was infuriated by farmers pretending to be Samurai and went on a pilgrimage of slaughter to root them out. He met his end when
massacre a group of farmers mobbed him for killing their Lord.
* DisproportionateRetribution: Kazan had a tendency to give extremely severe punishments for petty offenses. When
college students, even commiting it unmasked in his son got accidentally injured while playing with a friend, Kazan killed the friend. When he saw peasants pretending to be samurai, he went on a crusade to exterminate them. When a lord gave him a nickname, he killed him and rage, all of his loyal guards.
* DoNotGoGentle: Even as he was wounded, exhausted, and fighting for his life against the waves of villagers who kept coming, he still kept on fighting until his death.
* EmbarrassingNickname: He was called "Oni-Yamaoka" by
because they made a noble lord for his extreme brutality and intense rage. Kazan despised the name and killed anyone who called him by it.
* EvenEvilHasLovedOnes: Dearly loved his son and father, though nobody else.
* EvilMakesYouMonstrous: While the Oni's backstory hints at him having been just a person, the parts of him that are exposed are shown to be bloated and stone-colored, implying that his rage and murderous actions, with some of the Entity's help, turned him into a literal {{Oni}}.
* FinishingMove: Stabs his victim with his sword to keep them upright while he rips out their tongue with his bare hands, then crushes it, retrieves his blade, and smashes their head in with his kanabo.
* HellIsThatNoise: If you're a survivor, hearing the Oni's bestial shout indicating that Blood Fury is active is cause for alarm. Suddenly you're at risk of being caught up to in seconds and being instantly knocked down.
* JackOfAllStats: Similar to Myers, he has to build meter by pursuing survivors in order to use his power, and in Blood Fury Mode he has a long-range dash similar to the Hillbilly's chainsaw charge, except with a much less heavy penalty for bumping into objects and also having to manually attack in order to deal damage, and a short-range dash akin to Leatherface's chainsaw charge, only harder to aim and only dealing damage at the end instead of throughout the entire charge.
* {{Leitmotif}}: His unique chase theme makes use of very heavy, Eastern-style percussion to accentuate the dread that comes with a massive behemoth of an oni chasing you down. His unique menu theme makes use of traditional Japanese instruments and a pounding percussive rhythm.
* LightningBruiser: While in Blood Fury mode, he gains the ability to sprint and pulls out his kanabo, able to down Survivors in one blow.
* PaletteSwap: One of his Ultra Rare sets turns him into [[Manga/AttackOnTitan The Armored Titan]].
* LiteralMetaphor: The traditional Japanese metaphor of “giving a kanabō to an oni”-i.e. empowering something already strong-is literally enacted here, as Yamaoka’s usage of the kanabo enables him to break into a charge and down survivors in one hit, meaning both his speed and strength are enhanced.
* KatanasAreJustBetter: He uses a newer version of the same blade his descendant, the Spirit, does. However, this trope is subverted as his katana only does the same damage as all the other killer basic melee attacks, and he does more damage with his Kanabō.
* MyGodWhatHaveIDone: The one kill he truly regretted was his father, when his father tried to stop him from killing his nemesis, [[HopeSpot dissuading him from his quest…]] [[IgnoredEpiphany until he came across an oni statue,
comic making him recall the lord who insulted him and renewing his murderous rage.fun of Ghostface in their newspaper.]]
* OneHitKill: In Blood Fury, he can use BitchInSheepsClothing: As stated in his kanabo biography, Danny Johnson, in his persona Jed Olsen, is considered by his staff as one of the most likable people around. This is just an act that Danny uses to deal hide his true self as a Demon Strike. It takes longer to charge killer.
* BloodFromTheMouth: Victims of his Mori will be puking out blood when he pulls their heads
up than for a normal lunge selfie after he's done stabbing them.
* CanonForeigner: This Ghost Face, while taking inspiration from the existing killers from the ''Film/{{Scream}}'' movies, is ultimately an original character created for the game donning the same mask
and outfit. This is because the copyrights for the mask and for the films are entirely separate due to the films using a pre-existing character mask for their killer. The devs only bought the rights to the character mask, so the character has an even longer cooldown, but it can down Survivors in one hit no direct references to ''Scream'', though their fame-seeking background and can also hit multiple Survivors if they are close enough to each other. Confident survivors can also dodge it by changing direction at usage of modern technology and culture certainly evoke the last second, similar to Hillbilly's chainsaw dash.
%%* {{Oni}}: Hint's in
spirit of the name.
* OurMinotaursAreDifferent:
films. One of his Ultra Rare skins makes him into a minotaur.
* PapaWolf: Very protective of his son in life,
purchasable outfits allows you to don the point of murdering his son's friend out of rage when he sustained a crippling injury while playing with her. Afterward, Kazan would regularly make long, perilous treks to a mountaintop shrine in order to pray for his son's recovery.
classic Ghostface costume from the films, however.
* RedEyesTakeWarning: Gains glowing red eyes while in Blood Fury.
%%* {{Samurai}}: What he was in life.
* SuperMode:
CloseRangeCombatant: Like Myers and Plague, Leatherface, Ghost Face has zero influence on the Oni's Blood Fury makes him very powerful, but only lasts map other than his immediate vicinity. In theory, his stealth and one-hit-kill ability are supposed to compensate for this.
* DeviousDaggers: As is usual for serial killers wearing the Ghost Face mask, his main weapon is
a short period knife. He's one of time. Also, unlike Myers or Plague, the sneakiest Killers in the game, stalking and studying his victims from the shadows with no terror radius before emerging to inflict a OneHitKill when not in Blood Fury, the Oni has no special attributes to help him. In fact, with his huge size and incredibly loud footsteps, he's actually ''weaker'' done observing them.
* DontLookAtMe: A survivor looking at him for long enough will knock him out of stealth mode. Multiple players have commented this mechanic gives him a playstyle more like the Ghost Face from ''Film/ScaryMovie''
than other "no power" Killers like Legion or Ghostface, as he's easier to track in loops the Ghost Face from ''Scream''.
* EvilCounterpart: To Mikaela Reid. Both she
and mazes.
Danny are storytellers, but while Mikaela tells stories to entertain her audience, Danny tells horror stories to instill fear and bask in the anxiety and stress this produces.
* SupernaturalFloatingHair: Just like EvilSmellsBad: Invoked; he wears cologne so that his descendant, Kazan also has flowing hair. Though not to the exact extent as Rin victims can smell his presence.
* EvenEvilHasLovedOnes: Tome 13 reveals [[spoiler: he truly honestly loved
and his hair is white instead of black.
* SurprisinglyRealisticOutcome: Killing a highly
respected his father, even implying the reason behind his entire HumansAreBastards motive (see TheCynic) is the way his father was shunned and beloved lord wasn't going to end well mocked for Kazan, angering his people to take revenge on him, PTSD from the war when he got home. However, this is Subverted ''hard'' with the final story which ultimately became reveals his undoing. Despite being a very formidable warrior that had killed numerous samurai, even someone as tough and skilled as Kazan would be overwhelmed by [[ZergRush a mob attack at all sides]], even by inexperienced farmers. It also doesn’t help that Kazan had just come back from killing the lord and all of oft mentioned "clumsy" first "design" was murdering his warriors, so he was probably at least somewhat injured and exhausted. Unfortunately for the farmers, this goes both ways. Sure, they eventually managed to kill Kazan, but father in a fit of rage. Even then, he still managed to kill a lot of them before they killed him. Even when you have sheer overwhelming numbers on your side, attacking a skilled, experienced opponent whose specialty revolves around killing both your own kind among others, is still quite risky remembers his father fondly and can end badly believes he deserved a "better" design.]]
* FameThroughInfamy: One of his main motivation
for being a lot of you, especially if numbers are SerialKiller.
* FinishingMove: Stabs his victim three times, leaving
the only advantage you’ve got. You and your numerous allies might eventually succeed knife in killing your enemy, but if you’re not careful, your enemy will [[TakingYouWithMe take a lot of you down with him]].
* TakingYouWithMe: Heavily implied. According to his bio, when the villagers surrounded him and attacked him,
their back. Then he managed to kill a lot of them before they killed him, so it’s very likely that he managed to kill the ones who killed him, too, before succumbing to his wounds.
* TongueTrauma: His [[FinishingMove Memento Mori]] has him rip
pulls out a camera, pulls the Survivor's tongue head up so he can take a selfie with his bare hands, them, then crushing it by forming a fist. In his backstory, this is what he did pulls the knife out.
* {{Foil}}:
** Can be considered one
to the noble lord who came Legion. Both fill the niche of a relatively average human with a knife and murderous tendencies but play with comparably different playstyles; The Legion being an agile berserker based around dealing major damage to a survivor group all at once before cleaning up with his nickname.
* WouldHurtAChild: His walking stick addon mentions that he slaughtered his young son's friend and her family for an injury he sustained
basic abilities, while Ghost Face is a methodical and patient killer who focuses on stalking and remaining hidden from survivors, before swooping in and taking them out with one decisive attack.
** He’s also one to the Shape (AKA Michael Myers), being another GuestFighter with a playstyle that revolves around stalking Survivors before going in for a OneHitKill, and who has [[TheSneakyGuy enhanced stealth capabilities]] at the cost of being a CloseRangeCombatant. Unlike Michael, who automatically makes every Survivor Exposed at once after reaching Evil Within 3, Ghost Face’s brand of stalking, though capable of being used on multiple Survivors at once, encourages Exposing and attacking them one at a time, while also having more flexibility (with Ghost Face being able to stalk Survivors from around corners and while crouching). In addition, Michael’s stealth is passive in nature, with him always being Undetectable in Evil Within 1 and having only half the standard Terror Radius (16m rather than 32m) in Evil Within 2, while Ghost Face’s stealth is activated via Night Shroud and he can be knocked out of it if seen by a Survivor for long enough. Myers is more physically capable (he has a 20% longer lunge and 25% faster vault speed while in Evil Within 3), but Ghost Face has better stealth at the cost of Survivors being able to knock him out of stealth.
* GloryHound: He became a serial killer for fame. This is shown by his finishing move, as he takes a selfie of himself and his victim.
* GuestFighter: Subverted. He’s not the killer from the ''Film/{{Scream}}'' movies and the only thing he’s got in common with them is the mask. You can purchase the classic Ghostface outfits from the film as an alternate cosmetic, however.
* LaughablyEvil: His trailer is considerably more comedic than the darker tone of previous killers' trailers (especially when you consider he's casually shopping in full Ghost Face regalia in a location that looks like it's part of the real world rather than the Entity's realm).
* {{Leitmotif}}: As of April 2022, Ghostface finally has his own chase theme. It starts sinister and tense before blasting into relentless percussion. Multiple commenters have described it as sounding like "a copy machine dying".
* LethalJokeCharacter: He's fairly weak when played like how the developers intended him to be played (using stalk to mark survivors then chasing them once they're marked) given how easy it is to break him out of stalk and how relatively easy it is for a skilled survivor to loop him for the relatively short period that being marked lasts. However, players have found him to be fairly strong if you just forget about marking and use stalk to run around, sneak up on, and stab survivors,
playing chaotically and constantly switching targets instead of committing to a chase in order to catch injured survivors off-guard while they're vulnerable.
* {{Narcissist}}: Heavily implied, given that his murders are motivated by a need for attention. In a video discussing his abilities and background, the developers describe him as "a bit narcissistic."
* NotTheIntendedUse: Whenever he's drawn out of stealth, it makes an indicator of where the survivor that found him is. Thus it's possible, possibly even beneficial, to have him crouched in the middle of an open space in hopes of a survivor you can't see taking him out of stealth and making themselves known.
* OddNameOut: All the other killers, most noticeably the licensed killers who are best known by their real names, are known in the game by an alias denoting their role, i.e. The Shape (Myers), The Cannibal (Leatherface), The Nightmare (Freddy), etc. Ghost Face's moniker is ... The Ghost Face.
* OneHitKill: After stalking a Survivor for 5 seconds, he has a 60 second (Previously 45) period in which he can put them into the dying state in one hit.
* PsychopathicManchild: Murdering random people for the sake of getting attention doesn't imply much maturity on his part. For bonus points, his finishing move involves him stabbing his victim repeatedly, then taking a selfie
with her.
* YouAreWhatYouHate: In a twisted, ironic take on this trope, Kazan became
them the exact thing he despised being called way a teenager would with their friends.
* SerialKiller: Has murdered many victims under the Ghost Face persona, before and after Roseville.
* TheSneakyGuy: His power revolves around sneaking up on Survivors and stalking them, which causes them to become Exposed after stalking them for long enough, allowing him to down them quickly and
in life upon one hit.
* StalkerWithoutACrush: His power revolves around stalking Survivors in order to make it easier to hunt them down. Prior to
being taken by the Entity - Entity, he also stalked his victims for weeks in order to figure out their routines and home layout before going in for the kill.
* StealthExpert: While stalking, he has no heartbeat or red stain, and he can crouch down to better conceal himself as well as lean from corners to stalk from concealment. However, if
a violent oni whose sole desire Survivor spots him, he will be forced out of stealth. Like the Huntress, he also makes an unmaskable noise at close range (a wind-like sound), so you can always tell he's nearby even when his heartbeat is concealed.
* SwipeYourBladeOff: His cleaning animation has him using his other hand to grip the blade and swipe the blood off, one of the few things carried over from the ''Scream'' movies.
* TheCynic: Tome 13 reveals this is part of his justification for his murder: he believes humanity is always doomed to progress towards violence, and so his stories provide a "release". The rest of the story, (namely, as shown under BerserkButton) imply it's more [[AttentionWhore "personal"]] then that.
* TroublingUnchildlikeBehavior: [[spoiler: Tome 13 has him happily reminisce on the scary stories his father told him as the "best" and the ones that inspired his current love of [[DeadlyEuphemism writing horror stories.]] The wording heavily suggests he was enjoying and enthralled by ''stories of his father's experiences in war and slaughtering enemy soldiers!'']]
* WeakButSkilled: Ghost Face has no enhanced physical abilities, but is a master of stealth, being able to stealth on-demand, attack while in stealth, and crouch to present a smaller profile. He's also smaller than Myers and thus harder to spot coming.
* WhiteMaskOfDoom: The signature Ghost Face mask.
* VaderBreath: Ghostface’s reaction to getting stunned
is to kill anything in make a muffled annoyed sigh.
* VillainRespect: Befitting
his path famous [[Film/{{Scream}} licensed counterpart]], he truly respects and honors famous slashers, which given DBD lore, most of which actually exist. [[spoiler: This ends up being his RageBreakingPoint in Tome 13, as he loses it after breaking into a blind rage.
parody newspaper office and finding a wall of caricatures of famous killers.]]



!!2020

[[folder:The Deathslinger]]
!!"The Deathslinger" - Caleb Quinn
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deathslinger_dbd.png]]
[[caption-width-right:350: ''"Bloody fool, you pulled the trigger on yourself."'']]
-->'''Voiced by:''' Patrick Harris

Caleb Quinn picked up engineering from being tutored by his father, an Irish immigrant struggling to find work in the Midwest due to prejudices against the Irish. Eventually, Caleb found work when he became an adult under the Railroad tycoon Henry Bayshore, who had secretly been stealing and selling off Caleb's patents. A furious Caleb proceeded to violently assault and maim his former boss, which saw him locked up in Hellshire Penitentiary, America's first private prison, for 15 years.\\

to:

!!2020

[[folder:The Deathslinger]]
!!"The Deathslinger" - Caleb Quinn
Demogorgon]]
!![[Franchise/StrangerThings "The Demogorgon"]]
-->'''Voiced by:''' N/A
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deathslinger_dbd.org/pmwiki/pub/images/demogorgon_dbd.png]]
[[caption-width-right:350: ''"Bloody fool, you pulled ''[[Recap/StrangerThingsS1E5ChapterFiveTheFleaAndTheAcrobat "Science is neat, boys, but I'm afraid it's not very forgiving."]]'']]

Demogorgons are a species of carnivorous predators that exist within
the trigger on yourself."'']]
-->'''Voiced by:''' Patrick Harris

Caleb Quinn picked up engineering from being tutored by his father, an Irish immigrant struggling to find work in
altenate dimension known as the Midwest due to prejudices against the Irish. Eventually, Caleb found work when he became an adult Upside Down.

They act on simple predatory instinct or
under the Railroad tycoon Henry Bayshore, who had secretly been stealing and selling off Caleb's patents. A furious Caleb proceeded to violently assault and maim his former boss, which saw him locked up in Hellshire Penitentiary, America's first private prison, for 15 years.control of higher powers, such as the Entity.\\



Caleb, while in prison, found himself becoming an unlikely friend with his warden. Eventually, the two struck a deal, in exchange for locking up Bayshore and releasing him from prison, Caleb would track down and bring in criminals for the warden to lock up. To that end, Caleb developed his signature speargun, which he'd use to reel in prisoners. The disembowelments of outlaws from the prototype versions of this weapon would earn him his nickname of "Deathslinger".\\

to:

Caleb, As a killer, the Demogorgon has multiple average strengths instead of a singular focused one and hunts survivors with its claws while in prison, found himself becoming an unlikely friend with his warden. Eventually, the two struck a deal, in exchange for locking up Bayshore and releasing him from prison, Caleb would track down and bring in criminals for the warden to lock up. To that end, Caleb developed his signature speargun, which he'd use to reel in prisoners. The disembowelments of outlaws stalking them from the prototype versions of this weapon would earn him his nickname of "Deathslinger".Upside Down. Its first ability, ''Shred'', is a special lunge with even more range and speed than the normal killer lunge, but takes a few seconds to charge and is locked in a line. Lunge can also break palettes and doors with much less time spent breaking them than the animation for breaking them - and is much harder to palette stun as if the timing is off, the Demogorgon will break it instead and not be stunned. Its second power is ''Of the Abyss''; the Demogorgon lays down up to five portals to the Upside Down wherever it has clearance and can travel between them at will, silencing its terror radius for several seconds after exiting. The portals start inactive and invisible at first, and are revealed to survivors after being used, allowing them to destroy it and refunding the charge to lay down another.\\



He eventually formed the Hellshire Gang out of Irish inmates the warden had released to assist Caleb in collecting bounties. They worked for six years until after a particularly violent shootout, where Caleb noticed a newspaper headline showing Bayshore had bought out Hellshire Penitentiary from the warden. Caleb had been sold out.\\

to:

He eventually formed The Demogorgon's unique perks, ''Surge'', ''Mindbreaker'' and ''Cruel Limits'' focus on affecting the Hellshire Gang out of Irish inmates generators and survivors around them, per the warden had released show treating the Demogorgon as a WalkingTechBane. After the Demogorgon became no longer purchaseable, all three of these perks were put into the general bloodweb as always unlocked so the effects still exist and renamed; Surge became "Jolt", Mindbreaker became "Fearmonger" and Cruel Limits became "Claustrophobia". Surge causes every generator within a certain distance of the killer to assist Caleb in collecting bounties. They worked explode, lose progress and begin regressing when a survivor is downed with a basic attack. Mindbreaker causes survivors to be afflicted by Exhaustion while working on a generator or pauses the timer if they were already afflicted by it, denying them emergency escape perks like Dead Hard, Sprint Burst, ect. ect for six years until up to 5 seconds. Cruel Limits causes every window within a certain range to be blocked by the Entity when a generator is completed, making it trickier for survivors to get away after a particularly violent shootout, where Caleb noticed a newspaper headline showing Bayshore had bought out Hellshire Penitentiary from the warden. Caleb had been sold out.completing one.\\



Responding to this, a livid Hellshire Gang stormed the prison, brutally fighting their way to the warden's office to get their revenge on him and Bayshore. After a brutal beating, the two men were left at the mercy of the inmates. From there, Caleb returned to his old cell, where the fog rolled in and he was recruited into the Entity's rank of killers.\\

to:

Responding to this, a livid Hellshire Gang stormed '''''The Demogorgon is the prison, brutally fighting their way fourteenth new killer added to the warden's office to get their revenge on him and Bayshore. After a brutal beating, game with the two men were left at the mercy release of the inmates. From there, Caleb returned Stranger Things chapter on September 17th, 2019. However, due to his old cell, where licensing issues with Netflix, on November 17th 2021, the fog rolled in and he Demogorgon was recruited into made no longer purchaseable (though remains in the Entity's rank of killers.\\game for players who already own it). On November 6th 2023, the Demogorgon was made purchaseable again with the Stranger Things chapter or as a standalone killer.'''''\\



His power is called The Redeemer, which is a rifle that shoots out a giant spear tied to a chain. If he hits a Survivor with a successful shot, he can reel them in to attack them, but the Survivor can escape from the chain by struggling out or breaking the chain using the environment and things like walls or rocks, but doing so still injures the survivors and afflicts them with a Deep Wound. After shooting, the Deathslinger needs to reload before he can use it again.\\
\\
His teachable perks Gearhead, Dead Man's Switch, and Hex: Retribution allow him to easily locate Generators being repaired, temporarily block Generators from being repaired while his obsession is hooked, and punish Survivors for cleansing his Hex totems. Gearhead activates for a period of time every second basic attack that connects, and while it's on any good skill checks will highlight generators for as long as they're being worked on. Dead Man's Switch is an obsession perk that activates after the obsession is hooked and makes any generator that survivors were working on become blocked off if they stop working on it. Hex: Retribution causes survivors to be afflicted by Oblivious whenever a dull totem is cleansed, and when Retribution's totem is cleansed, it reveals the aura of every survivor on the map for a short time.\\
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'''''The Deathslinger is the sixteenth new killer added to the game with the release of the Chains of Hate chapter on March 10th, 2020.'''''

to:

His power is called The Redeemer, which is a rifle that shoots out a giant spear tied to a chain. If he hits a Survivor with a successful shot, he can reel them in to attack them, but the Survivor can escape from the chain by struggling out or breaking the chain using the environment and things like walls or rocks, but doing so still injures the survivors and afflicts them with a Deep Wound. After shooting, the Deathslinger needs to reload before he can use it again.\\
\\
His teachable perks Gearhead, Dead Man's Switch, and Hex: Retribution allow him to easily locate Generators being repaired, temporarily block Generators from being repaired while his obsession is hooked, and punish Survivors for cleansing his Hex totems. Gearhead activates for a period of time every second basic attack that connects, and while it's on any good skill checks will highlight generators for as long as they're being worked on. Dead Man's Switch is an obsession perk that activates after the obsession is hooked and makes any generator that survivors were working on become blocked off if they stop working on it. Hex: Retribution causes survivors to be afflicted by Oblivious whenever a dull totem is cleansed, and when Retribution's totem is cleansed, it reveals the aura of every survivor on the map for a short time.\\
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'''''The Deathslinger Demogorgon is the sixteenth new sixth GuestFighter killer added to the game with the release of the Chains of Hate chapter on March 10th, 2020.game, coming from Franchise/StrangerThings.'''''



* AchillesHeel: Like the Huntress, his reduced movement speed gives him handicapped map coverage, which is particularly handicapping to him on larger maps. Made even worse by his damage-per-second being significantly lower than that of the Huntress.
* AmbiguouslyHuman: He has [[GlowingEyesOfDoom glowing eyes]], [[UndeathlyPallor greyish skin]], and his reveal trailer shows him snapping his dislocated jaw back into place through sheer force of will. Despite this, nothing in his lore indicates that there is anything supernatural about him.
* AuraVision: All of his perks incorporate auras: Gearhead allows him to see if a Generator is being repaired by highlighting a Generator in yellow if a Survivor succeeds a Skill Check while repairing it, Dead Man's Switch blocks Generators that Survivors stop repairing while the obsession is hooked and highlights those Generators in white, and Hex: Retribution reveals every Survivor's aura for ten seconds whenever a Hex totem is cleansed.
* AwesomeButImpractical:
** He's a killer ''with a gun'' (something that has long been a meme among the community). Bonus points for being a cowboy. However, his damage rate is ''very'' slow; in the time it takes him to shoot, hook, and reel in a survivor to hit them ''once'', a decent Huntress can toss 2 or 3 hatchets and ''down'' a survivor while a good Trickster can cause serious damage. He also takes a pretty long time to reload between each shot. On the plus side, the Deathslinger can aim and fire instantly without the charge-up time of the Huntress' hatchets or the Trickster's knives, and his rifle doesn't count as an attack for purposes of perks like Save the Best for Last or Play With Your Food.
** Like most newer Killers, his Ultra-Rares seem nonsensical or pointless given how rare they are. His Hellshire Gang Branding Iron used to let him see the location of all survivors within his heartbeat radius when he has a survivor speared with his rifle, which is very situation (especially since your view is very restricted when reeling in a survivor). However, this was changed to making him undetectable when he spears a survivor, and for a few seconds afterwards when they're no longer speared.
* BadassLongcoat: Wears a leather duster as part of his cowboy attire.
* BaldOfEvil: Downplayed, as Caleb's bald head is concealed under his hat. The evil part, however, is pretty obvious.
* BayonetYa: The Redeemer has a knife attached to the end of it, which is The Deathslinger's main way of attacking outside of shooting them with the spear.
* BerserkButton: Don't sell his patents and take his money in general. Henry Bayshore ended up becoming a target of Caleb's ire for life after he did this, to the point that Bayshore himself would eventually become another of Caleb's buttons.
* BlackEyesOfEvil: Shares this attribute with the Clown. It's even more noticeable on the Deathslinger, as he doesn't wear makeup or a mask.
* BountyHunter: He and his gang, The Hellshire Gang, hunted down and collected wanted outlaws across the country. The Deathslinger is also considered a personal one for the Entity.
* CreepyAsymmetry: His jaw was broken in life, which carries over into his look as a killer where it's constantly slack. It accentuates his almost ghostly appearance.
* CreepyChild: As a kid, he had plans of devices meant to torture the other boys who bullied him.
* CutLexLuthorACheck: He's a GadgeteerGenius who could have made a fortune as an inventor, but went to prison for trying to kill his corrupt boss after learning he was stealing his unpatented designs and trying to patent them as his own.
* EvilCripple: Caleb has a leg brace on his left leg, and is noted to resist the pain from it.
* EvilLaugh: Lets out one whenever he shoots a Survivor with the Redeemer.
* EvilOldFolks: Though his exact age is never stated in-game, he has a distinctly wrinkled face and greyish hair, suggesting he might be in his 60s or so. You don't want to get on his bad side still.
* {{Expy}}: The Deathslinger's first name, long hair, gunslinger attire, Wild West upbringing, and acts of vengeance against his superiors mirror that of the titular protagonist of ''VideoGame/{{Blood}}''.
* FacialHorror: Downplayed; he's not horribly deformed, but he has a huge wound on the right side of his face, and his trailer reveals that his jaw is broken. His "Jaw Smasher" add-on reveals that he had a bullet rip through his jaw during a chaotic shootout (likely the one listed in the backstory for the Grave of Glenvale realm).
* FightingIrish: A villainous example; he was the son of Irish immigrants during the Wild West era, and is a vicious killer prone to bloodthirsty rages.
* FinishingMove: Stabs the Survivor with the end of the Redeemer, lifts them up, then fires it, causing the spear to fly through their mouth. He then drops them onto the ground, kicks their body away so that he can get the spear out of their mouth, and reels it back into the gun.
* FromNobodyToNightmare: He was born in the poor dust lands of the American frontier, the son of Irish immigrants, Caleb was constantly mistreated due to his heritage, being bullied by the other children and eventually being denied job opportunities despite his talents. However, through his ingenuity and ruthlessness, he became an infamous bounty hunter, before brutally killing those who had wronged him. He then became a monstrous killer in The Entity's realm, feared by his prey.
* GadgeteerGenius: He's been designing elaborate instruments of engineering since he was a child, and his Redeemer harpoon rifle is self-made.
* GlowingEyesOfDoom: Has bright blue glowing eyes and is one of the many Killers inhabiting the Entity's realm.
* TheGunslinger: The Deathslinger is a textbook example of this trope, but adapted to fit the game's SlasherMovie theme. To keep with said theme, his rifle does not fire boring ol' bullets, but instead a single harpoon that gruesomely impales survivors.
* HairTriggerTemper: In life, Quinn had an extremely volatile temper that often led to brutal violence. When he found out his boss Henry Bayshore had been stealing his patents and selling them to other companies, Quinn burst into his office, beat Bayshore to a bloody pulp, and nailed him to his desk with a railroad spike. Later, when he found that the prison warden had manipulated him and was working with Bayshore, he led his gang on a bloody attack on their former penitentiary, massacring guards and beating Bayshore and the warden almost to death before dragging them to the prisoners and letting them rip the two men apart.
* HarpoonGun: Essentially what the Redeemer is, firing a spear with a chain attached to it.
* LeanAndMean: The Deathslinger is rather gaunt, unlike the brawny and broad-shouldered build of most male killers.
* {{Leitmotif}}: The Deathslinger's chase music is stylized to sound like the Western music that comes with his intro.
* LongRangeFighter: Can shoot Survivors with his harpoon rifle to reel them in and smack them. If they successfully break the chain, they get injured and are inflicted with the Deep Wound status effect. To compensate for this, he has a slower overall movement speed than most Killers.
* MortonsFork:
** Getting hit with a harpoon at all causes this. Let the Deathslinger reel you in and he'll follow up with a wounding attack. If you put something between you and him or have another survivor break the chain, you're still getting injured and additionally afflicted with deep wounds, which forces you to have to stop and heal after escaping. Regardless of what you do, having him connect with a shot is bad for the survivors.
** A skilled Deathslinger can force survivors into this situation by faking them out. Getting hit by the Redeemer is almost always a guaranteed wound or down, so in an open space the easiest way to dodge it would be to zig-zag to try juking a shot. However, the Deathslinger can stop aiming immediately to move at full speed, while a survivor attempting to dodge is constantly losing ground by running any direction that isn't straight away. This can result in a survivor losing enough ground for a basic lunge to hit them because if they are trying to gain distance, they'd cause themself to line up for a clean shot - either way they'll take the hit. Due to survivor complaints this has been heavily Nerfed; he now raises and lowers his rifle much more slowly, allowing survivors to dodge his attacks simply by reaction.
* {{Nerf}}: He was heavily Nerfed in October 2021; he now requires half a second to raise his rifle before he can fire it, and also requires half a second to lower it before he can attack; the purpose of this is to let survivors dodge shots on reaction and have their skill determine whether or not a shot will land, rather than basing it on the Deathslinger player's skill and aim. His heartbeat radius was also extended to the normal 32 meters, making him the only low-speed killer with a normal-sized heartbeat radius.
* OnceDoneNeverForgotten:
** The first time he tested an early version of his prototype rifle designed to catch bounties ''alive'' on a thief , the harpoon came out of the target, alongside a good chunk of their internal organs, obviously leading to their death and earning him the nickname of "Deathslinger" even after he "ironed out the kinks" to make his harpoon rifle technically non-lethal.
** In a sense, his brutal rampage against Bayshore and the Warden is this as well, as it's all but stated that this was the "Mad Mick Massacre" that caused an entire wing of Hellshire to be closed off, as mentioned in Zarina's lore.
* OneHitKill: His iridescent coin Ultra-Rare add-on lets him down speared survivors in one hit if you shoot them from 15 meters away. This is pretty damn hard since his max range is 18 meters, and dodging his shots at that range is extremely easy. It's also pretty easy for survivors to break out of the chain at that range, too.
* SkillGateCharacter: He's easier to use than the Huntress, the game's other LongRangeFighter, as he has iron sights, his projectile is faster[[note]]his projectile actually travels at the same speed as a fully charged Huntress hatchet, but can fire instantly instead of taking a couple seconds to charge up[[/note]] and travels in a straight line, and he can aim and fire instantly instead of having to charge up a shot like the Huntress has to. Additionally, hitting a reeled survivor or letting them go by breaking the chain will afflict them with the "Deep Wound" status effect[[note]]an effect where a timer for the survivor to stop and mend their wounds begin ticking, only pausing when the survivor is within the terror radius of the killer, mending themselves or being in a chase, and put the survivor in the dying state if the timer run out before they're fully mended[[/note]] and, depending on perks and add-ons, the "Mangled" status effect[[note]] which slows the speed at which the survivor is healed by 20%[[/note]] as well, making it possible to force survivors to stay still and heal for quite a while. However, his harpoon has a max range of 18 feet, while a top-tier Huntress can potentially hit survivors from as far away as almost across the map. His rate of fire and damage rate are also ''considerably'' slower than that of the Huntress, but an unskilled Huntress will also likely miss more often. Overall, he's somewhat easier to use than the Huntress, at the cost of having significantly less maximum potential. Even more so after his October 2021 Nerfs, which make him more like Huntress by giving his attack a charge-up time and increasing his heartbeat radius, while maintaining his much lower damage-per-second compared to her.
* TheSneakyGuy: Prior to his October 2021 {{Nerf}}, he had a reduced heartbeat radius to compensate for his lower speed (like every other low-speed killers other than Nurse), which can be made even lower with Monitor & Abuse. Notably, unlike the Huntress and the Trickster (the game's other LongRangeFighter characters), he doesn't have a massive humming radius that gives away his position. Also, instead of the normal killer heartbeat he has a unique DroneOfDread which is harder to identify at the edges, which lets him get a few meters closer before most survivors get tipped off. Some add-ons also decrease his terror radius when aiming down his sight, at the cost of reducing his speed as well. After October 2021, he has a much larger heartbeat radius to be more in line with the lullaby effect of Huntress and Trickster.
* TechnicalPacifist: His harpoon gun was only designed to bring in bounties ''alive'', not unwounded; they'd still have the severe injuries from having a big freakin' harpoon shot through their guts. The prototype outright ''disemboweled'' the bounty he tested it on, but after that, he was able to iron out the kinks in the design. Not that he had any problem with killing per se, he was just being paid for live prisoners instead of dead ones.
* YouWillNotEvadeMe: His ability, The Redeemer, allows him to shoot a chained spear that allows him to reel in shot Survivors.

to:

* AchillesHeel: Like the Huntress, his reduced movement speed gives him handicapped map coverage, which is particularly handicapping to him on larger maps. Made even worse by his damage-per-second being significantly lower than that of the Huntress.
* AmbiguouslyHuman: He
AnimalisticAbomination: While a cunning predator, it has [[GlowingEyesOfDoom glowing eyes]], [[UndeathlyPallor greyish skin]], no grander motivations and his reveal trailer shows him snapping his dislocated jaw back into place through sheer force of will. Despite this, nothing in his lore indicates that there is anything supernatural about him.
* AuraVision: All of his perks incorporate auras: Gearhead allows him to see if a Generator is being repaired by highlighting a Generator in yellow if a Survivor succeeds a Skill Check while repairing it, Dead Man's Switch blocks Generators that Survivors stop repairing while the obsession is hooked and highlights those Generators in white, and Hex: Retribution reveals every Survivor's aura for ten seconds whenever a Hex totem is cleansed.
* AwesomeButImpractical:
** He's a killer ''with a gun'' (something that has long been a meme among the community). Bonus points for being a cowboy. However, his damage rate is ''very'' slow; in the time it takes him to shoot, hook, and reel in a survivor to hit them ''once'', a decent Huntress can toss 2 or 3 hatchets and ''down'' a survivor while a good Trickster can cause serious damage. He also takes a pretty long time to reload between each shot. On the plus side, the Deathslinger can aim and fire instantly without the charge-up time of the Huntress' hatchets or the Trickster's knives, and his rifle
doesn't count as an attack seem to have any greater capacity for purposes of perks thought, essentially acting more like Save a hungry animal than a serial killer.
* AwesomeButImpractical: Upon release,
the Best for Last or Play With Your Food.
** Like most newer Killers, his Ultra-Rares seem nonsensical or
Demogorgon's Iridescent add-ons were nearly pointless given due to how rare nonsensically situational they are. His Hellshire Gang Branding Iron used to let him see were. The Leprose Lichen only revealed the location auras of all injured survivors within his heartbeat radius while traversing the Upside Down, an extremely limited timeframe where the Demogorgon's sight is very restricted. The Red Moss gave a longer Undetectable duration when he has a survivor speared with his rifle, emerging from portals, which is very situation (especially since your view is very restricted when reeling in a survivor). However, this was changed highly situational due to making him undetectable when he spears a survivor, the Demogorgon's extremely loud footsteps even while Undetectable, and also massively increased the cooldown of its ability. Thankfully, the 4.7.0 update made both of these add-ons ''much'' more viable. Leprose Lichen now reveals ''all'' survivors while traversing and for a few seconds afterwards when they're no longer speared.
* BadassLongcoat: Wears a leather duster as part
afterwards, while the Red Moss instead slightly increases portal emergence time, but makes the sound of his cowboy attire.
the Demogorgon emerging completely silent on top of being Undetectable for longer.
* BaldOfEvil: Downplayed, as Caleb's bald head is concealed under his hat. The evil part, however, is pretty obvious.
BadVibrations: Like the Oni and Nemesis, its footsteps are incredibly loud due to it being a huge, heavy monster.
* BayonetYa: The Redeemer has a knife attached ComboPlatterPowers: Similar to the end of it, which is The Deathslinger's main way of attacking outside of shooting them with Pig, the spear.
* BerserkButton: Don't sell his patents and take his money in general. Henry Bayshore ended up becoming
Demogorgon possesses multiple average abilities rather than a target of Caleb's ire for life after he did this, to the point single strong ability. It can create tunnels that Bayshore himself would eventually become another of Caleb's buttons.
* BlackEyesOfEvil: Shares this attribute with
can be used to rapidly cross the Clown. It's even more noticeable on map, detect survivors in close proximity to its tunnels, and has a pounce attack that has better range than the Deathslinger, as he doesn't wear makeup or a mask.
* BountyHunter: He and his gang, The Hellshire Gang, hunted down and collected wanted outlaws across the country. The Deathslinger is also considered a personal one for the Entity.
* CreepyAsymmetry: His jaw was broken in life, which carries over into his look as a
normal killer where it's constantly slack. It accentuates lunge, but needs to be charged up (during which his almost ghostly appearance.
* CreepyChild: As a kid, he had plans of devices meant
speed is noticeably reduced, similar to torture the other boys who bullied him.
* CutLexLuthorACheck: He's a GadgeteerGenius who could have made a fortune as an inventor, but went to prison for trying to kill his corrupt boss after learning he was stealing his unpatented designs
Leatherface's chainsaw charge) and trying to patent them as his own.
* EvilCripple: Caleb has a leg brace on his left leg, and is noted to resist the pain from it.
* EvilLaugh: Lets out one whenever he shoots a Survivor with the Redeemer.
* EvilOldFolks: Though his exact age is never stated in-game, he has a distinctly wrinkled face and greyish hair, suggesting he might be
only goes in his 60s or so. You don't want to get on his bad side still.
* {{Expy}}: The Deathslinger's first name, long hair, gunslinger attire, Wild West upbringing, and acts of vengeance against his superiors mirror that of the titular protagonist of ''VideoGame/{{Blood}}''.
* FacialHorror: Downplayed; he's not horribly deformed, but he has
a huge wound on the right side of his face, and his trailer reveals that his jaw is broken. His "Jaw Smasher" add-on reveals that he had a bullet rip through his jaw during a chaotic shootout (likely the one listed in the backstory for the Grave of Glenvale realm).straight line.
* FightingIrish: A villainous example; he was DeadlyLunge: Its secondary ability allows it to pounce forward in a straight line to attack its target, at the son cost of Irish immigrants during leaving it momentarily stunned afterwards.
* DeathOrGloryAttack: The Demogorgon's Shred lunge can allow it to hit survivors at medium range, but it's ''heavily'' penalized if it misses due to
the Wild West era, long stun, and it's relatively easy for survivors to dodge it at the last second.
* FinishingMove: Stabs its victim with its claws before pouncing on them and biting their head, violently shaking it around until the survivor stops struggling, then spits it out, stabs them one more time, and roars at their body.
* FlowerMouth: One of its signature characteristics.
* GuestFighter: From ''Franchise/StrangerThings''.
* {{Leitmotif}}: Instead of the game's normal chase music, the ''Film/{{Jaws}}''-like chase music from the TV show plays when you're being chased by the Demogorgon. Its unique menu theme
is a vicious killer prone sort of mix of the main theme and the ''Stranger Things'' opening theme.
* MasterOfNone: Like the Pig, the Demogorgon generally suffers from being able
to bloodthirsty rages.do several things but not doing any of them particularly well. Its pounce ability is very much high risk, medium reward, due to it doing regular damage and how easily dodgeable it can be and how much it's penalized with stun if it misses. Its portals give it good map coverage, but setting them wastes a lot of time, and survivors can destroy them to make the time spent setting them up a waste. The tracking ability granted by its portals is ''very'' short range and almost useless without add-ons, and survivors can also hear its portals when in range of them, cluing them in that they may be tracked. Its stealth when emerging from a portal is extremely weak, even with moderate add-ons; only its best, Ultra-Rare stealth add-on actually does anything meaningful, and survivors can still locate its teleport position and loud footsteps through sound alone.
* FinishingMove: Stabs NaturalWeapon: Uses its claw-like hands to slash at Survivors. This makes it the Survivor only Killer besides the Hag to not use a weapon to attack.
* PortalCombat: The Demogorgon can lay down a handful of portals across the map, and tunnel between them to traverse long distances quickly. The portals also can reveal when survivors are near them, and can also [[StatusInflictionAttack inflict]] various status effects
with the end use of add-ons. The downside is that survivors can destroy portals, and unlike the Hag and her teleport traps, the Demogorgon can't recycle portals if it uses up all his available ones.
* PowerNullifier: The Demogorgon's second perk, "Mindbreaker", is based around preventing survivors from recovering from exhaustion perks (Sprint Burst, Balanced Landing, Lithe, Dead Hard, and Head On) while working on generators, and preventing them from using these perks by afflicting them with the Exhausted status effect for a few seconds after leaving a generator.[[labelnote:*]]Survivors can't recover from the exhausted status effect while running, meaning, if they want to get rid
of the Redeemer, lifts effect after leaving a gen, they have to walk for the few seconds the perk afflict them up, then fires it, causing with the spear Exhausted status effect in order to fly through be able to use their mouth. He then drops them onto exhaustion perks again, which can be quite risky for a survivor if the ground, kicks their body away so that he can get reason they're leaving the spear out of their mouth, and reels it back into generator is ''because the gun.
killer is running toward them.''[[/labelnote]]
* FromNobodyToNightmare: He was born in ShoutOut: Per the poor dust lands show, it's named after a ''TabletopGame/DungeonsAndDragons'' monster the nerdy child protagonists gave it (in spite not looking like an actual Demogorgon at all). Additionally, the name of its portal laying skill "Of the Abyss" is a reference to "Dwellers of the American frontier, Abyss", the son of Irish immigrants, Caleb was constantly mistreated due to his heritage, being bullied by 5th edition sourcebook that introduced the other children and eventually being denied job opportunities despite his talents. However, through his ingenuity and ruthlessness, he became an infamous bounty hunter, before brutally killing those who had wronged him. He then became a monstrous killer in The Entity's realm, feared by his prey.
* GadgeteerGenius: He's been designing elaborate instruments of engineering since he was a child, and his Redeemer harpoon rifle is self-made.
titular Demogorgon to the tabletop.
* GlowingEyesOfDoom: Has bright blue glowing eyes and is one of TheSneakyGuy: Heavily downplayed; the many Killers inhabiting the Entity's realm.
* TheGunslinger: The Deathslinger is a textbook example of this trope, but adapted to fit the game's SlasherMovie theme. To keep with said theme, his rifle does not fire boring ol' bullets, but instead a single harpoon that gruesomely impales survivors.
* HairTriggerTemper: In life, Quinn had an extremely volatile temper that often led to brutal violence. When he found out his boss Henry Bayshore had been stealing his patents and selling them to other companies, Quinn burst into his office, beat Bayshore to a bloody pulp, and nailed him to his desk with a railroad spike. Later, when he found that the prison warden had manipulated him and was working with Bayshore, he led his gang on a bloody attack on their former penitentiary, massacring guards and beating Bayshore and the warden almost to death before dragging them to the prisoners and letting them rip the two men apart.
* HarpoonGun: Essentially what the Redeemer is, firing a spear with a chain attached to it.
* LeanAndMean: The Deathslinger is rather gaunt, unlike the brawny and broad-shouldered build of most male killers.
* {{Leitmotif}}: The Deathslinger's chase music is stylized to sound like the Western music that comes with his intro.
* LongRangeFighter: Can shoot Survivors with his harpoon rifle to reel them in and smack them. If they successfully break the chain, they get injured and are inflicted with the Deep Wound status effect. To compensate for this, he has a slower overall movement speed than most Killers.
* MortonsFork:
** Getting hit with a harpoon at all causes this. Let the Deathslinger reel you in and he'll follow up with a wounding attack. If you put something between you and him or have another survivor break the chain, you're still getting injured and additionally afflicted with deep wounds, which forces you to have to stop and heal after escaping. Regardless of what you do, having him connect with a shot is bad for the survivors.
** A skilled Deathslinger can force survivors into this situation by faking them out. Getting hit by the Redeemer is almost always a guaranteed wound or down, so in an open space the easiest way to dodge it would be to zig-zag to try juking a shot. However, the Deathslinger can stop aiming immediately to move at full speed, while a survivor attempting to dodge is constantly losing ground by running any direction that isn't straight away. This can result in a survivor losing enough ground for a basic lunge to hit them because if they are trying to gain distance, they'd cause themself to line up for a clean shot - either way they'll take the hit. Due to survivor complaints this has been heavily Nerfed; he now raises and lowers his rifle much more slowly, allowing survivors to dodge his attacks simply by reaction.
* {{Nerf}}: He was heavily Nerfed in October 2021; he now requires half a second to raise his rifle before he can fire it, and also requires half a second to lower it before he can attack; the purpose of this is to let survivors dodge shots on reaction and have their skill determine whether or not a shot will land, rather than basing it on the Deathslinger player's skill and aim. His
Demogorgon's heartbeat radius was also extended to the normal 32 meters, making him the only low-speed killer with a normal-sized heartbeat radius.
* OnceDoneNeverForgotten:
** The first time he tested an early version of his prototype rifle designed to catch bounties ''alive'' on a thief , the harpoon came out of the target, alongside a good chunk of their internal organs, obviously leading to their death and earning him the nickname of "Deathslinger" even after he "ironed out the kinks" to make his harpoon rifle technically non-lethal.
** In a sense, his brutal rampage against Bayshore and the Warden
is this as well, as it's all but stated that this was the "Mad Mick Massacre" that caused an entire wing of Hellshire to be closed off, as mentioned in Zarina's lore.
* OneHitKill: His iridescent coin Ultra-Rare add-on lets him down speared survivors in one hit if you shoot them from 15 meters away. This is pretty damn hard since his max range is 18 meters, and dodging his shots at that range is extremely easy. It's also pretty easy
suppressed for survivors to break out of the chain at that range, too.
* SkillGateCharacter: He's easier to use than the Huntress, the game's other LongRangeFighter, as he has iron sights, his projectile is faster[[note]]his projectile actually travels at the same speed as a fully charged Huntress hatchet, but can fire instantly instead of taking
a couple seconds to charge up[[/note]] and travels in a straight line, and he after it teleports (this can aim and fire instantly instead of having to charge up a shot like the Huntress has to. Additionally, hitting a reeled survivor or letting them go by breaking the chain will afflict them be increased with the "Deep Wound" status effect[[note]]an effect where a timer for the survivor to stop and mend their wounds begin ticking, only pausing when the survivor is within the terror radius of the killer, mending themselves or being in a chase, and put the survivor in the dying state if the timer run out before they're fully mended[[/note]] and, depending on perks and add-ons, up to 10 seconds when using the "Mangled" status effect[[note]] ultra-rare add-on which slows the speed at which the survivor is healed also reduces your teleport recharge rate by 20%[[/note]] as well, making it possible to force more than half). However, survivors to stay still are notified whenever the Demogorgon teleports and heal for quite a while. However, his harpoon has a max range of 18 feet, while a top-tier Huntress can potentially hit survivors from as far away as almost across the map. His rate of fire and damage rate its footsteps are incredibly loud even without a heartbeat. Survivors also ''considerably'' slower than that of the Huntress, but an unskilled Huntress will also likely miss more often. Overall, he's somewhat easier to use than the Huntress, at the cost of having significantly less maximum potential. Even more so after his October 2021 Nerfs, which make him more like Huntress by giving his attack a charge-up time and increasing his can't hear its heartbeat radius, while maintaining his much lower damage-per-second compared to her.
* TheSneakyGuy: Prior to his October 2021 {{Nerf}}, he had a reduced heartbeat radius to compensate for his lower speed (like every other low-speed killers other than Nurse), which can be made even lower with Monitor & Abuse. Notably, unlike the Huntress and the Trickster (the game's other LongRangeFighter characters), he doesn't have a massive humming radius that gives away his position. Also, instead of the normal killer heartbeat he has a unique DroneOfDread which is harder to identify at the edges, which lets him get a few meters closer before most survivors get tipped off. Some add-ons also decrease his terror radius
when aiming down his sight, at destroying portals.
* TokenNonHuman: The first playable character who is of non-human origin,
the cost of reducing his speed as well. After October 2021, he has Demogorgon is just a much larger heartbeat radius to be more in line with the lullaby effect of Huntress and Trickster.
* TechnicalPacifist: His harpoon gun was only designed to bring in bounties ''alive'', not unwounded; they'd still have the severe injuries
straight-up, literal flesh-eating predator from having a big freakin' harpoon shot through their guts. another dimension.
* TunnelNetwork:
The prototype outright ''disemboweled'' the bounty he tested it on, but after that, he was able to iron out the kinks in the design. Not that he had any problem with killing per se, he was just being paid for live prisoners instead of dead ones.
* YouWillNotEvadeMe: His ability, The Redeemer, allows him to shoot a chained spear
Demogorgon can create portals that allows him it to reel in shot Survivors.
quickly traverse the Upside Down and emerge from other active portals.
* WalkingTechBane: The Demogorgon's perks are based on it causing electrical anomalies and focused around interfering with generator repair and damaging the environment around survivors if they complete a generator.



[[folder:The Executioner]]
!![[VideoGame/SilentHill2 "The Executioner" - Pyramid Head]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pyramid_dbd.png]]
[[caption-width-right:300: ''"In my restless dreams, I see that town..."'']]

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[[folder:The Executioner]]
!![[VideoGame/SilentHill2 "The Executioner"
Oni]]
!!"The Oni"
- Pyramid Head]]
[[quoteright:300:https://static.
Yamaoka Kazan [[labelnote:✝]][[Manga/AttackOnTitan The Armored Titan]][[/labelnote]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/pyramid_dbd.org/pmwiki/pub/images/oni_dbd.png]]
[[caption-width-right:300: ''"In my restless dreams, I [[caption-width-right:350: ''"Within your enemy's strength is weakness."'']]
[[caption-width-right:350:[[labelnote:Click here to
see the Armored Titan]]https://static.tvtropes.org/pmwiki/pub/images/6c47d5e2_985b_4bf9_9ebc_ac7d8fcc9ae2.jpeg''[[Anime/AttackOnTitan On that town..."'']]day, humanity received a grim reminder...]]''[[/labelnote]]]]




One of the many beings manifested in the town of Silent Hill, Pyramid Head is an executioner-like figure who dispenses sadistic punishment to whatever crosses his path. He first appeared during James Sunderland's [[VideoGame/SilentHill2 visit to the town]], relentlessly patrolling Silent Hill, committed to his task.\\

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\nOne of ->''"What does it mean to be authentic? How does one follow one’s destiny despite the many beings manifested in pressures of family and tradition? Often following one‘s path is a strenuous, narrow struggle full of unexpected joys and difficulties. Ultimately it’s about finding the town of Silent Hill, Pyramid Head is balance between tradition and self-actualization. But as one struggles for identity, decisions are made and consequences, good or bad, must be faced."''
-->-- '''Unknown'''

Kazan Yamaoka was
an executioner-like figure absolutely merciless samurai who dispenses sadistic punishment sought to whatever crosses his path. purify Japan of peasants posing as samurai in a series of brutal killings. He first appeared during James Sunderland's [[VideoGame/SilentHill2 visit was given the nickname of "Oni-Yamaoka" by a noble lord, a name Kazan absolutely detested. Anyone daring to call him such would find themselves added to the town]], relentlessly patrolling Silent Hill, committed to warrior's growing body count, and eventually, his task.sights turned to the lord who started the nickname.\\



Eventually, his role had been completed, but the Entity, having took notice of Pyramid Head, sought out the manifestation. Pyramid Head, once more, had been given the call of duty, and he answered that call, entering the Entity's realm.\\

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On his way, he was met in combat by an opposing samurai, who Kazan struck down with his Kanabo. However, the man he had slain turned out to be his own father. A regretful and angry Kazan found himself aimlessly wandering, breaking out into bouts of rage. Eventually, though, he returned to his role had been completed, but task of killing the Entity, having took notice of Pyramid Head, sought out the manifestation. Pyramid Head, once more, had been given the call of duty, and he answered that call, entering the Entity's realm.lord who insulted him.\\



As a Killer, the Executioner torments survivors with Silent's Hill's own supernatural powers and stalks them with his infamous [[{{BFS}} Great Knife]] and specializes in shutting down chases. Pyramid Head's first power is Rites of Judgement, where he stabs his knife into the ground as he walks, drawing Torment of the Damned fissures in his wake, survivors that walk or run through these fissures reveal their location and become Tormented and are vulnerable his other unique mechanics, but crouch-walking through the fissures is safe and destroys them. While using Rites of Judgement, Pyramid Head can use Punishment of the Damned, which is a narrow but fast traveling ranged attack that excels at ambushing survivors around corners or attempting to vault. Survivors that are downed while afflicted by torment can be sent to a unique Cage of Atonement, which functions the same as normal hooks, but survivors are sent to it instantly without having to be carried and besides a noise notification when they're rescued from it, he has no indication of ''where'' they were sent. Lastly, if a survivor is on their last hook and tormented when they're downed, Pyramid Head can execute Final Judgement, bringing his knife down through the survivor's back and killing them instantly with the fastest Mori animation in the game.\\

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As a Killer, the Executioner torments survivors with Silent's Hill's own supernatural powers and stalks them with his infamous [[{{BFS}} Great Knife]] and specializes in shutting down chases. Pyramid Head's first power is Rites of Judgement, where he stabs his knife into the ground as he walks, drawing Torment of the Damned fissures in his wake, survivors that walk or run through these fissures reveal their location and become Tormented and are vulnerable his other unique mechanics, but crouch-walking Kazan battled relentlessly through the fissures is safe and destroys them. While using Rites of Judgement, Pyramid Head can use Punishment of samurai who came to the Damned, which is a narrow but fast traveling ranged attack lord's defense before reaching his villa. There, the rageful samurai proceeded to butcher the lord, ripping out the tongue that excels at ambushing survivors around corners or attempting to vault. Survivors that are downed while afflicted insulted him. As he exited however, he found himself surrounded by torment can be sent to a unique Cage of Atonement, which functions villagers. Despite his power and efforts, the same as normal hooks, but survivors are sent to it instantly without having ambush overwhelmed Kazan, who was left for dead in a stone mill after being brutalized by the mob. When they returned, Kazan and his weapon were nowhere to be carried found, and besides a noise notification when they're rescued from it, he has no indication of ''where'' they were sent. Lastly, if a survivor is on their last hook and tormented when they're downed, Pyramid Head can execute Final Judgement, bringing his knife down through rumors began to circulate that an Oni now haunted the survivor's back and killing them instantly with the fastest Mori animation in the game.town.\\



Pyramid Head's unique perks Forced Penance, Trail of Torment, and Deathbound focus on confusing survivors and punishing altruism. Forced Penance causes survivors who take protection hits for other survivors are afflicted by Broken for a time, making them unable to heal. Trail of Torment makes the killer undetectable after kicking a generator, and lasts until the generator stops regressing (be it by regressing fully or a survivor hopping on it) or the killer strikes a survivor, but allows the survivors to see the aura of the kicked generator. Deathbound punishes survivors healing by making the healer scream after they finish, and for a short time afterward the healer is afflicted by Oblivious unless they're standing within a certain range of the teammate they just healed.\\

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Pyramid Head's unique perks Forced Penance, Trail of Torment, Befitting his moniker and Deathbound focus on confusing appearance, the Oni uses a Katana and a Kanabo (A Japanese great-club studded with metal) to hunt survivors down in a rage. The Oni has a blood gauge that fills up gradually over time, in chunks when he injures (but not downs) survivors, and punishing altruism. Forced Penance causes can be increased by absorbing blood orbs that survivors who take protection hits for other leave over time or drop immediately when doing actions. Once fully charged he can unleash his rage in Blood Fury, letting out a map wide roar and switching to his Kanabo. While affected by Blood Fury, The Oni can use his Demon Dash, which allows him to run across the map at high speeds similar to the Hillbilly but with significantly more control and drift, and his Demon Strike. After a charge time, the Demon Strike has a larger lunge range than his normal attack and is capable of downing survivors are afflicted by Broken for a time, making them unable to heal. Trail of Torment makes the killer undetectable after kicking a generator, and lasts until the generator stops regressing (be it by regressing fully or a survivor hopping on it) or the killer strikes a survivor, but allows the survivors to see the aura of the kicked generator. Deathbound punishes survivors healing by making the healer scream after they finish, and for a short time afterward the healer is afflicted by Oblivious unless they're standing within a certain range of the teammate they just healed.instantly.\\



'''''The Executioner is the seventeenth new killer added to the game with the release of the Silent Hill chapter on June 16th, 2020'''''\\
\\
'''''The Executioner is the seventh GuestFighter killer added to the game, coming from Franchise/SilentHill.'''''

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Their unique perks make it easier to keep track of important objects around the map and focuses around punishing players for getting caught or interfering with his chase. Zanshin Tactics highlights Palettes, breakable doors, and Vaultable windows, Blood Echo inflicts status effects on survivors when he hooks their friends, and Nemesis marks someone as an obsession if they hit him with a Palette, revealing them for 4 seconds and masking his Terror Radius from them for a large amount of time.

'''''The Executioner Oni is the seventeenth fifteenth new killer added to the game with the release of the Silent Hill Cursed Legacy chapter on June 16th, 2020'''''\\
\\
'''''The Executioner is the seventh GuestFighter killer added to the game, coming from Franchise/SilentHill.
December 3rd, 2019.'''''



* AdaptationalBadass: In ''Silent Hill'', Pyramid Head is more of a tormentor than an efficient killer. While he hits hard and can't be killed by conventional means, he's also a MightyGlacier and limited to swinging a knife or spear around. Here, he has supernatural powers and moves much faster than he did in Silent Hill.
* AwesomeButImpractical: Like many of the newer Killers, his Ultra-Rare add-ons seem nonsensical or pointless given how rare they are. His Obsidian Goblet add-on gives him stealth (no heartbeat) while standing on a torment trail, but the trails aren't long enough for him to move around like this, making it effectively just a version of Insidious[[note]]A perk that removes your heartbeat if you stand still for a few seconds, which is basically only good for camping[[/note]]. His Seal of Metatron perk shows him the location of all Tormented survivors when he sends a survivor to a Cage of Atonement, but getting multiple survivors into Torment is so situational that it's near impossible to do reliably in any meaningful way, especially since Cage of Atonement removes Torment for 2 survivors every time you use it (the survivor you cage and the survivor who removes them from the cage). At best, you'll likely only get to use it once in a game or even not at all.
* {{BFS}}: He brings his iconic great knife with him, still scraping it on the ground while walking.
* BlindfoldedVision: His triangular head-piece has no eye holes for vision, but he can see just fine. [[note]]Even in first person![[/note]] (Assuming there are even eyes under that thing.) Like the Demogorgon, he can also be blinded by a flashlight despite having no visible eyes.
* CoDragons: Can be considered this with Myers, Pinhead and Sadako, as though there are now many killers who entered the Entity's realm willingly, Pyramid Head is one of the only killers who does not need to appease the Entity with a mori offering to kill survivors outright instead of sacrificing them. Even moreso, unlike Myers who needs specific add-ons to do so, Pyramid Head naturally has this as part of his baseline abilities. He also does not need to use the hooks provided by the Entity as he has access to his Cages of Atonement. When things are going his way, Pyramid Head can effectively ignore the Entity's rules entirely; anyone afflicted by his Torment is fair game for him to punish. Considering that Pyramid Head is essentially a thought made manifest, it's possible that the Entity is unable to control him as firmly as the other killers.
* ComboPlatterPowers: Like the Pig, the Demogorgon, and the reworked version of Freddy, Pyramid Head has multiple average abilities instead of a single major ability. He can fire a slow SwordBeam with a range of a few meters, create trenches in the ground that notify him if survivors run through them and inflict Torment on said survivors, and can teleport downed Tormented survivors to a Cage of Atonement instead of wasting time dragging them to a hook.
* CoolHelmet: His infamous Pyramid-shaped helmet.
* DeathOrGloryAttack: Similar to the Demogorgon. Pyramid Head's SwordBeam can allow him to hit survivors through obstacles, but he is ''heavily'' penalized with a long stun if he misses with it.
* DifficultButAwesome: Similar to Killers like Nurse or Huntress, Pyramid Head has high potential but you really need to be an expert at using his abilities or else you're likely to get stomped. His SwordBeam is heavily telegraphed, ''very'' difficult to hit with, and punishes you heavily if you miss, but its ability to go through obstacles makes it very potent at most loops if you have the skill to hit with it. You also need to be ruthless enough to take advantage of his ability to tunnel survivors out of the game when the opportunity presents itself, because he's not balanced around "playing nice" (his complete lack of map control or enhanced mobility ''will'' hurt you against optimum gen time survivors if you don't take full advantage of this, and if there's no consequence to survivors from getting Tormented his anti-loop potential suddenly reduces significantly).
* TheExecutioner: His title, which is fitting as his attire actually echoes the executioners of Silent Hill's past.
* FinishingMove: Unlike the other Killers, Pyramid Head has ''two'' unique kill animations. One for the standard Mori and one for his Final Judgement. He's notable for being one of only three Killers who doesn't need to burn an Offering to directly kill a Survivor, the others being the Shape and the Onryō (and unlike the Shape, he can do so as part of his base power without an Add-On).
** For his Memento Mori: He grabs the Survivor by the neck and lifts them up before encasing them in a spiral coccoon with barbed wire, which clamps down onto them, breaking their bones. He then lifts up his Great Knife and stabs them in the chest before twisting it. As he pulls out, the coccoon disappears, letting the Survivor's body fall back onto the ground.
** For his Final Judgement: He lifts his Great Knife up and brings it down onto the Survivor, embedding itself into their shoulder before swiping it out. Short, but efficient.
* GuestFighter: From the foggy restless town of ''Franchise/SilentHill'' to the twisted realm of the Entity. Arguably, the only real change for old Pyramid Head is the hunting grounds.
* IconicItem: His infamous Great Knife, which he now uses in ''Dead by Daylight'' to execute survivors.
* {{Leitmotif}}: He has a unique dark ambient[=/=]industrial chase theme composed by Music/AkiraYamaoka.
* MechanicallyUnusualFighter: He's the only killer (other than Michael Myers with two very specific add-ons) who can completely bypass the game's hook system, instead using his power to instantly teleport downed survivors into a randomly placed "Cage of Atonement" which functions similar to a hook. This saves him considerable time (picking up and dragging a survivor to a hook can take up to 1/3rd of a generator's completion time), and also lets him bypass some of the game's most powerful survivor perks or mechanics that revolve around the pick up or hook system, such as Decisive Strike, Deliverance, flashlight and pallet saves, etc. On the flip side, it also means he doesn't benefit from killer perks that revolve around hooking such as Barbeque and Chili, Pop Goes the Weasel, or Devour Hope, and as a plus for survivors it encourages Pyramid Head to patrol the map instead of guarding hooks. Pyramid Head can also only use this ability on survivors who are affected by his status effect. On top of all of this, he can't ''control'' where the cages go, and more often than not the cages appear ''on the other side of the map'', which can actually allow another survivor to easily rescue their teammate and escape without pursuit - this means Pyramid Head players need to be cautious about when to use the cages, and that the cages are ''at their most effective when the survivors are close by'', forcing the other survivors to run all the way across the map to the rescue while the killer is in perfect position to take advantage of this.
* NoGoodDeedGoesUnpunished: Two of his teachable perks are based on punishing altruistic actions done by survivors. Forced Penance will punish any survivor who takes a protection hit by afflicting them with the Broken status effect, and Deathbound force survivors who finish healing another survivor while far enough from the killer to scream,and afterward having to stick with the survivor they healed, or be afflicted with the Oblivious status effect.
* RoguesGalleryTransplant: In the main ''Silent Hill'' games he only appears as an enemy in ''Silent Hill 2'', where he was specifically tormenting James Sunderland. Here, he's facing off against Cheryl Mason, who never even met him in the original games.[[labelnote:*]]And the [[Film/SilentHillRevelation3D second movie]] doesn't count.[[/labelnote]] The new level is also the elementary school from the first ''Silent Hill'', which neither Pyramid Head or Cheryl[=/=]Heather ever set foot in. That being said, Cheryl did receive a premium model swap in the form of James later down the line, which made this a non-issue, though the gripe with the out-of-place map choice still is.
* RuleOfThree: After a Survivor has escaped from a hook or Cage of Atonement twice, Pyramid Head can kill them outright the next time they're in a dying state.
* SwordBeam: He can fire a wave of black spikes several meters ahead of him with his Great Knife. However, it takes a relatively long time to charge up and fire, and is telegraphed ahead of time by a red outline, giving survivors plenty of opportunity to dodge it. He's also stunned for a few seconds after using it, so you're heavily penalized if you try to use it and miss. On the flip side, it has the unique benefit of going through walls, which can greatly punish players that try to loop you rather than run away.
* SwordDrag: Another iconic thing about Pyramid Head, is how even he has trouble carrying that damn "Great Knife" around. Although compared to other times in his source material, it doesn't impede him too much here and is actually incorporated into his power, as dragging into the ground can create "trenches" that put the Tormented status effect on Survivors and shows their location to him.
* TokenNonHuman: He is the second killer in the game (after the Demogorgon) who was never a human, being a manifestation of Silent Hill's dark power and James Sunderland's desire to punish himself for killing his wife.
* VaderBreath: His breathing sounds are only made creepier by how his signature helmet muffles them.

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* AdaptationalBadass: In ''Silent Hill'', Pyramid Head is more AbusivePrecursors: Zigzagged. He was one hell of a tormentor than an efficient killer. While samurai with a habit for killing farmers pretending to be samurai, but as far as we know, he hits hard has not done anything to interact with, much less harm, his descendant and can't be killed by conventional means, fellow killer Yamaoka Rin AKA The Spirit.
* AchillesHeel:
** As noted under CripplingOverspecialization, without his power
he's also a MightyGlacier basic attack Killer with absolutely no special attributes. If survivors can manage to do multiple generators without getting injured, the match swings heavily against him. He's the one Killer it might actually be worthwhile to quickly throw down pallets against at the beginning of the match rather than trying to conserve them with risky play and limited to swinging a knife or spear around. Here, he risk getting hit.
** Like the Hillbilly, his dash
has supernatural powers and moves very restricted turning (although he have much faster more control over it than the Hillbilly, as he did can actually strafe to the sides while sprinting, and his demon dash isn't cancelled when running at walls or obstacles).
* ActionDad: While not mentioned
in Silent Hill.
his bio, Kazan had a son who he was very protective of, on top of being a violent samurai who went around murdering people before becoming the brutal oni he is today.
* AwesomeButImpractical: Like many of the most newer Killers, his Oni's Ultra-Rare add-ons seem nonsensical or pointless given how rare they are. their rarity. His Obsidian Goblet Bloody Glove add-on gives him stealth (no heartbeat) while standing on a torment trail, but the trails aren't long enough for him to move around like this, making it effectively just a version of Insidious[[note]]A perk that removes your heartbeat if you stand still for a few seconds, which is basically only good for camping[[/note]]. His Seal of Metatron perk shows him the location of all Tormented survivors when he sends a survivor to a Cage of Atonement, but getting multiple survivors into Torment is so situational that it's near impossible to do reliably in any meaningful way, especially since Cage of Atonement removes Torment for 2 survivors every time you use it (the survivor you cage and the survivor who removes them from the cage). At best, you'll likely only get to use it once in a game or even not at all.
* {{BFS}}: He brings his iconic great knife with him, still scraping it on the ground while walking.
* BlindfoldedVision: His triangular head-piece has no eye holes for vision, but he can see just fine. [[note]]Even in first person![[/note]] (Assuming there are even eyes under that thing.) Like the Demogorgon, he can also be blinded by a flashlight despite having no visible eyes.
* CoDragons: Can be considered this with Myers, Pinhead and Sadako, as though there are now many killers who entered the Entity's realm willingly, Pyramid Head is one of the only killers who does not need to appease the Entity with a mori offering to kill survivors outright instead of sacrificing them. Even moreso, unlike Myers who needs specific add-ons to do so, Pyramid Head naturally has this as part of his baseline abilities. He also does not need to use the hooks provided by the Entity as he has access to his Cages of Atonement. When things are going his way, Pyramid Head can effectively ignore the Entity's rules entirely; anyone afflicted by his Torment is fair game for him to punish. Considering that Pyramid Head is essentially a thought made manifest, it's possible that the Entity is unable to control him as firmly as the other killers.
* ComboPlatterPowers: Like the Pig, the Demogorgon, and the reworked version of Freddy, Pyramid Head has multiple average abilities instead of a single major ability. He can fire a slow SwordBeam with a range of a few meters, create trenches in the ground that notify him if survivors run through them and inflict Torment on said survivors, and can teleport downed Tormented
causes survivors to a Cage of Atonement instead of wasting time dragging absorb blood orbs, revealing their location to him for 2 seconds per orb. However, the add-on also causes survivors to see the blood orbs, allowing them to vacuum them up and robbing Oni of his power. The add-on basically completely sacrifices the Oni's power for enhanced tracking, which is often counterproductive as good survivors can easily loop a hook.basic Killer with no power almost indefinitely. His Iridescent Family Crest add-on causes survivors within 12 feet of him to scream and reveal their position if he misses a bash attack in his super mode. However, Oni is locked into a stun whenever he misses an attack, so he's unable to look around and is often unable to see where the scream is coming from. The range is also incredibly short, to the point of being almost pointless.
* AxCrazy: While all of the Killers qualify, Kazan really takes the cake here; in life, he went on a crusade to prove his worth and purge the samurai class of imposters by murdering them, with his killings being considered brutal, cruel, and morbid. He later escalated to killing anyone who called him by the nickname "Oni-Yamaoka" and only got worse after he accidentally killed his father, culminating in him slaughtering a town's lord and a dozen samurai because the lord had first called by his nickname.
* BadVibrations: His footsteps are ''insanely'' loud (which makes sense, given that he's basically a 500-pound demon), which also makes him fairly easy to track through sound even through walls and somewhat defeats the point of his stealth perk when used by him.
* BerserkButton: His nickname "Oni-Yamaoka". Calling him that guaranteed you'd end up as another of his victims.
* TheBerserker: Once his meter is fully charged with blood orbs, he can go into Blood Fury for 45 seconds, gaining two different DashAttack abilities which also serve as a OneHitKill. In Blood Fury, he's good at downing survivors, but he completely loses his power if he attempts to actually hook a survivor.

%%* BlueAndOrangeMorality: He was noted as having a "perverse sense of honor".
* CoolHelmet: BrokeYourArmPunchingOutCthulhu: His infamous Pyramid-shaped helmet.
* DeathOrGloryAttack: Similar to the Demogorgon. Pyramid Head's SwordBeam can allow him to hit
"Nemesis" perk is based around getting revenge on survivors through obstacles, who injure him, and seems particularly designed to be synergized with his descendant The Spirit's "Rancor" perk. It synergizes particularly well with obsession perks that require stacking on the obsession, such as Play With Your Food.
* CarryABigStick: While in Blood Fury, he uses a giant kanabo to bash his prey with.
* CripplingOverspecialization: His SuperMode is extremely powerful,
but it takes a relatively long time to charge up (and won't charge at all if he is ''heavily'' penalized can't land a hit on a survivor), and without it he has absolutely no secondary abilities or special attributes to help him. In comparison, other killers with a long stun if he misses with it."powerful but difficult to activate" ability generally have some other advantages to help them when they don't have access to their main ability, such as Myer's reduced heartbeat radius, the Plague's infection, etc.
* DifficultButAwesome: Similar to Killers like Nurse or Huntress, Pyramid Head has high potential but you really need TheDreaded: He became infamous for his rage and bloodlust. Monks even believed him to be an expert at using his abilities or else you're likely to get stomped. His SwordBeam is heavily telegraphed, ''very'' difficult to hit with, and punishes you heavily if you miss, but its ability to go through obstacles makes it very potent at most loops if you have the skill to hit with it. You also need possessed.
* DeathByIrony: Kazan was infuriated by farmers pretending
to be ruthless enough Samurai and went on a pilgrimage of slaughter to take advantage root them out. He met his end when a group of farmers mobbed him for killing their Lord.
* DisproportionateRetribution: Kazan had a tendency to give extremely severe punishments for petty offenses. When his son got accidentally injured while playing with a friend, Kazan killed the friend. When he saw peasants pretending to be samurai, he went on a crusade to exterminate them. When a lord gave him a nickname, he killed him and all
of his ability to tunnel survivors out of the game when the opportunity presents itself, because he's not balanced around "playing nice" (his complete lack of map control or enhanced mobility ''will'' hurt you loyal guards.
* DoNotGoGentle: Even as he was wounded, exhausted, and fighting for his life
against optimum gen time survivors if you don't take full advantage the waves of this, villagers who kept coming, he still kept on fighting until his death.
* EmbarrassingNickname: He was called "Oni-Yamaoka" by a noble lord for his extreme brutality
and if there's no consequence to survivors from getting Tormented his anti-loop potential suddenly reduces significantly).intense rage. Kazan despised the name and killed anyone who called him by it.
* TheExecutioner: His title, which is fitting as EvenEvilHasLovedOnes: Dearly loved his attire actually echoes son and father, though nobody else.
* EvilMakesYouMonstrous: While
the executioners Oni's backstory hints at him having been just a person, the parts of Silent Hill's past.
him that are exposed are shown to be bloated and stone-colored, implying that his rage and murderous actions, with some of the Entity's help, turned him into a literal {{Oni}}.
* FinishingMove: Unlike Stabs his victim with his sword to keep them upright while he rips out their tongue with his bare hands, then crushes it, retrieves his blade, and smashes their head in with his kanabo.
* HellIsThatNoise: If you're a survivor, hearing
the other Killers, Pyramid Head has ''two'' unique kill animations. One Oni's bestial shout indicating that Blood Fury is active is cause for the standard Mori and one for his Final Judgement. He's notable for alarm. Suddenly you're at risk of being one of only three Killers who doesn't need caught up to burn an Offering to directly kill a Survivor, the others in seconds and being the Shape instantly knocked down.
* JackOfAllStats: Similar to Myers, he has to build meter by pursuing survivors in order to use his power,
and the Onryō (and unlike the Shape, in Blood Fury Mode he can do so as part of his base power without an Add-On).
** For his Memento Mori: He grabs the Survivor by the neck and lifts them up before encasing them in
has a spiral coccoon with barbed wire, which clamps down onto them, breaking their bones. He then lifts up his Great Knife and stabs them in the chest before twisting it. As he pulls out, the coccoon disappears, letting the Survivor's body fall back onto the ground.
** For his Final Judgement: He lifts his Great Knife up and brings it down onto the Survivor, embedding itself into their shoulder before swiping it out. Short, but efficient.
* GuestFighter: From the foggy restless town of ''Franchise/SilentHill''
long-range dash similar to the twisted realm of the Entity. Arguably, the Hillbilly's chainsaw charge, except with a much less heavy penalty for bumping into objects and also having to manually attack in order to deal damage, and a short-range dash akin to Leatherface's chainsaw charge, only real change for old Pyramid Head is harder to aim and only dealing damage at the hunting grounds.
* IconicItem: His infamous Great Knife, which he now uses in ''Dead by Daylight'' to execute survivors.
end instead of throughout the entire charge.
* {{Leitmotif}}: He has a His unique dark ambient[=/=]industrial chase theme composed by Music/AkiraYamaoka.
* MechanicallyUnusualFighter: He's
makes use of very heavy, Eastern-style percussion to accentuate the only killer (other than Michael Myers dread that comes with two very specific add-ons) who can completely bypass a massive behemoth of an oni chasing you down. His unique menu theme makes use of traditional Japanese instruments and a pounding percussive rhythm.
* LightningBruiser: While in Blood Fury mode, he gains
the game's hook system, instead using ability to sprint and pulls out his power kanabo, able to instantly teleport downed down Survivors in one blow.
* PaletteSwap: One of his Ultra Rare sets turns him into [[Manga/AttackOnTitan The Armored Titan]].
* LiteralMetaphor: The traditional Japanese metaphor of “giving a kanabō to an oni”-i.e. empowering something already strong-is literally enacted here, as Yamaoka’s usage of the kanabo enables him to break into a charge and down
survivors into in one hit, meaning both his speed and strength are enhanced.
* KatanasAreJustBetter: He uses
a randomly placed "Cage newer version of Atonement" which functions the same blade his descendant, the Spirit, does. However, this trope is subverted as his katana only does the same damage as all the other killer basic melee attacks, and he does more damage with his Kanabō.
* MyGodWhatHaveIDone: The one kill he truly regretted was his father, when his father tried to stop him from killing his nemesis, [[HopeSpot dissuading him from his quest…]] [[IgnoredEpiphany until he came across an oni statue, making him recall the lord who insulted him and renewing his murderous rage.]]
* OneHitKill: In Blood Fury, he can use his kanabo to deal a Demon Strike. It takes longer to charge up than a normal lunge and has an even longer cooldown, but it can down Survivors in one hit and can also hit multiple Survivors if they are close enough to each other. Confident survivors can also dodge it by changing direction at the last second,
similar to a hook. This saves Hillbilly's chainsaw dash.
%%* {{Oni}}: Hint's in the name.
* OurMinotaursAreDifferent: One of his Ultra Rare skins makes
him considerable time (picking up and dragging into a survivor to a hook can take up to 1/3rd minotaur.
* PapaWolf: Very protective
of a generator's completion time), and also lets him bypass some of the game's most powerful survivor perks or mechanics that revolve around the pick up or hook system, such as Decisive Strike, Deliverance, flashlight and pallet saves, etc. On the flip side, it also means he doesn't benefit from killer perks that revolve around hooking such as Barbeque and Chili, Pop Goes the Weasel, or Devour Hope, and as a plus for survivors it encourages Pyramid Head to patrol the map instead of guarding hooks. Pyramid Head can also only use this ability on survivors who are affected by his status effect. On top of all of this, he can't ''control'' where the cages go, and more often than not the cages appear ''on the other side of the map'', which can actually allow another survivor to easily rescue their teammate and escape without pursuit - this means Pyramid Head players need to be cautious about when to use the cages, and that the cages are ''at their most effective when the survivors are close by'', forcing the other survivors to run all the way across the map son in life, to the rescue point of murdering his son's friend out of rage when he sustained a crippling injury while the killer is in perfect position to take advantage of this.
* NoGoodDeedGoesUnpunished: Two of his teachable perks are based on punishing altruistic actions done by survivors. Forced Penance will punish any survivor who takes a protection hit by afflicting them
playing with the Broken status effect, and Deathbound force survivors who finish healing another survivor while far enough from the killer her. Afterward, Kazan would regularly make long, perilous treks to scream,and afterward having a mountaintop shrine in order to stick with the survivor they healed, or be afflicted with the Oblivious status effect.pray for his son's recovery.
* RoguesGalleryTransplant: In the main ''Silent Hill'' games he only appears as an enemy RedEyesTakeWarning: Gains glowing red eyes while in ''Silent Hill 2'', where Blood Fury.
%%* {{Samurai}}: What
he was specifically tormenting James Sunderland. Here, in life.
* SuperMode: Like Myers and Plague, the Oni's Blood Fury makes him very powerful, but only lasts a short period of time. Also, unlike Myers or Plague, when not in Blood Fury, the Oni has no special attributes to help him. In fact, with his huge size and incredibly loud footsteps,
he's facing off against Cheryl Mason, who never even met him actually ''weaker'' than other "no power" Killers like Legion or Ghostface, as he's easier to track in the original games.[[labelnote:*]]And the [[Film/SilentHillRevelation3D second movie]] doesn't count.[[/labelnote]] The new level is loops and mazes.
* SupernaturalFloatingHair: Just like his descendant, Kazan
also has flowing hair. Though not to the elementary school from the first ''Silent Hill'', exact extent as Rin and his hair is white instead of black.
* SurprisinglyRealisticOutcome: Killing a highly respected and beloved lord wasn't going to end well for Kazan, angering his people to take revenge on him,
which neither Pyramid Head or Cheryl[=/=]Heather ever set foot in. That ultimately became his undoing. Despite being said, Cheryl did receive a premium model swap in very formidable warrior that had killed numerous samurai, even someone as tough and skilled as Kazan would be overwhelmed by [[ZergRush a mob attack at all sides]], even by inexperienced farmers. It also doesn’t help that Kazan had just come back from killing the form lord and all of James later down his warriors, so he was probably at least somewhat injured and exhausted. Unfortunately for the line, which made farmers, this a non-issue, though the gripe with the out-of-place map choice goes both ways. Sure, they eventually managed to kill Kazan, but he still is.
* RuleOfThree: After a Survivor has escaped from a hook or Cage of Atonement twice, Pyramid Head can
managed to kill a lot of them outright before they killed him. Even when you have sheer overwhelming numbers on your side, attacking a skilled, experienced opponent whose specialty revolves around killing both your own kind among others, is still quite risky and can end badly for a lot of you, especially if numbers are the next time they're only advantage you’ve got. You and your numerous allies might eventually succeed in killing your enemy, but if you’re not careful, your enemy will [[TakingYouWithMe take a dying state.
* SwordBeam: He can fire a wave
lot of black spikes several meters ahead of you down with him]].
* TakingYouWithMe: Heavily implied. According to his bio, when the villagers surrounded
him and attacked him, he managed to kill a lot of them before they killed him, so it’s very likely that he managed to kill the ones who killed him, too, before succumbing to his wounds.
* TongueTrauma: His [[FinishingMove Memento Mori]] has him rip out the Survivor's tongue
with his Great Knife. However, bare hands, then crushing it takes by forming a relatively long time fist. In his backstory, this is what he did to charge up and fire, and is telegraphed ahead of time by a red outline, giving survivors plenty of opportunity to dodge it. He's also stunned for a few seconds after using it, so you're heavily penalized if you try to use it and miss. On the flip side, it has the unique benefit of going through walls, which can greatly punish players noble lord who came up with his nickname.
* WouldHurtAChild: His walking stick addon mentions
that try to loop you rather than run away.
he slaughtered his young son's friend and her family for an injury he sustained while playing with her.
* SwordDrag: Another iconic YouAreWhatYouHate: In a twisted, ironic take on this trope, Kazan became the exact thing about Pyramid Head, he despised being called in life upon being taken by the Entity - a violent oni whose sole desire is how even he has trouble carrying that damn "Great Knife" around. Although compared to other times kill anything in his source material, it doesn't impede him too much here and is actually incorporated into his power, as dragging into the ground can create "trenches" that put the Tormented status effect on Survivors and shows their location to him.
* TokenNonHuman: He is the second killer
path in the game (after the Demogorgon) who was never a human, being a manifestation of Silent Hill's dark power and James Sunderland's desire to punish himself for killing his wife.
* VaderBreath: His breathing sounds are only made creepier by how his signature helmet muffles them.
blind rage.



[[folder:The Blight]]
!!"The Blight" - Talbot Grimes [[labelnote:✝]][[VideoGame/ResidentEvil2 William Birkin]][[/labelnote]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blight_dbd.png]]
[[caption-width-right:350: ''"Such potential in this compound... even the slightest trace causes unnatural effects."'']]
-->'''Voiced by:''' Jean-Baptiste Garnier & Mathieu Favier, Misha Standjofski (William Birkin)

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!!2020

[[folder:The Blight]]
Deathslinger]]
!!"The Blight" Deathslinger" - Talbot Grimes [[labelnote:✝]][[VideoGame/ResidentEvil2 William Birkin]][[/labelnote]]
Caleb Quinn
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blight_dbd.org/pmwiki/pub/images/deathslinger_dbd.png]]
[[caption-width-right:350: ''"Such potential in this compound... even ''"Bloody fool, you pulled the slightest trace causes unnatural effects.trigger on yourself."'']]
-->'''Voiced by:''' Jean-Baptiste Garnier & Mathieu Favier, Misha Standjofski (William Birkin)Patrick Harris

Caleb Quinn picked up engineering from being tutored by his father, an Irish immigrant struggling to find work in the Midwest due to prejudices against the Irish. Eventually, Caleb found work when he became an adult under the Railroad tycoon Henry Bayshore, who had secretly been stealing and selling off Caleb's patents. A furious Caleb proceeded to violently assault and maim his former boss, which saw him locked up in Hellshire Penitentiary, America's first private prison, for 15 years.\\



Talbot Grimes was once a brilliant chemist from Scotland that has secured a coveted position in the East India Trade Company, developing various drugs to increase the effectiveness of the workforce. In exchange for his efforts, he was granted a secret laboratory on a remote island where he could perform his experiments with prisoners undisturbed. In hopes to develop a drug that completely numbs a person's pain receptors to be used in warfare, Grimes subjected people to his tests, eventually releasing them and learning of their horrific massacres later, refusing to take the blame for their atrocities.\\

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Talbot Grimes was once a brilliant chemist from Scotland that has secured a coveted position Caleb, while in prison, found himself becoming an unlikely friend with his warden. Eventually, the East India Trade Company, developing various drugs to increase the effectiveness of the workforce. In two struck a deal, in exchange for his efforts, he was granted a secret laboratory on a remote island where he could perform his experiments with prisoners undisturbed. In hopes to develop a drug that completely numbs a person's pain receptors to be used in warfare, Grimes subjected people to his tests, eventually locking up Bayshore and releasing them him from prison, Caleb would track down and learning of their horrific massacres later, refusing to take bring in criminals for the blame for their atrocities.warden to lock up. To that end, Caleb developed his signature speargun, which he'd use to reel in prisoners. The disembowelments of outlaws from the prototype versions of this weapon would earn him his nickname of "Deathslinger".\\



Eventually, karma has caught up with Talbot, as he was kidnapped by the vengeful Indians and shown the results of his creations: mass graves filled with bodies of the workers that had been using his drug. Beaten to near death and left to die in the pile of corpses, Grimes was saved by a group of secretive monks who wanted to utilize his talent in order to push the limits of the human mind. Tasked with finding the so-called "soul chemical", he had become obsessed with the search to the point that the monks were turned off by him and finally decided to get rid of him.\\

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Eventually, karma has caught up with Talbot, as he was kidnapped by He eventually formed the vengeful Indians and shown Hellshire Gang out of Irish inmates the results of his creations: mass graves filled with bodies of warden had released to assist Caleb in collecting bounties. They worked for six years until after a particularly violent shootout, where Caleb noticed a newspaper headline showing Bayshore had bought out Hellshire Penitentiary from the workers that warden. Caleb had been using his drug. Beaten to near death and left to die in the pile of corpses, Grimes was saved by a group of secretive monks who wanted to utilize his talent in order to push the limits of the human mind. Tasked with finding the so-called "soul chemical", he had become obsessed with the search to the point that the monks were turned off by him and finally decided to get rid of him.sold out.\\



Grimes awakened in an opium den, surrounded by numb addicts, but before he could do anything, he was injected with a drug by an unknown figure. After waking up, he started carving formulas on the walls, hoping to finally reach a breakthrough, but it never came. After carving the final message in his chest, he somehow ended up in a field of orange blooming flowers, with a strange whisper beckoning him to enter. After this, Talbot Grimes was never seen again, with only one phrase etched in the stone of the walls: "Death is only the beginning".\\

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Grimes awakened Responding to this, a livid Hellshire Gang stormed the prison, brutally fighting their way to the warden's office to get their revenge on him and Bayshore. After a brutal beating, the two men were left at the mercy of the inmates. From there, Caleb returned to his old cell, where the fog rolled in an opium den, surrounded by numb addicts, but before he could do anything, and he was injected with a drug by an unknown figure. After waking up, he started carving formulas on recruited into the walls, hoping to finally reach a breakthrough, but it never came. After carving the final message in his chest, he somehow ended up in a field Entity's rank of orange blooming flowers, with a strange whisper beckoning him to enter. After this, Talbot Grimes was never seen again, with only one phrase etched in the stone of the walls: "Death is only the beginning".killers.\\



Wandering in the Entity's realm, Grimes started experimenting with the flowers, creating compounds that proved miraculous in a way and sated his newfound hunger, but still something was missing. After 33 iterations, he had finally perfected the formula and injected himself with it. But it went exactly the wrong way. Instead of finally shutting his hunger down, it increased it, transforming him into a monstrosity known only as the Blight. \\

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Wandering in the Entity's realm, Grimes started experimenting His power is called The Redeemer, which is a rifle that shoots out a giant spear tied to a chain. If he hits a Survivor with a successful shot, he can reel them in to attack them, but the flowers, creating compounds that proved miraculous in a way Survivor can escape from the chain by struggling out or breaking the chain using the environment and sated his newfound hunger, things like walls or rocks, but doing so still something was missing. injures the survivors and afflicts them with a Deep Wound. After 33 iterations, he had finally perfected shooting, the formula and injected himself with it. But Deathslinger needs to reload before he can use it went exactly the wrong way. Instead of finally shutting his hunger down, it increased it, transforming him into a monstrosity known only as the Blight. again.\\



As a Killer, the Blight offers excellent map coverage by being able to cross at blistering fast speeds if his movements can be controlled and strikes survivors with his specially-made cane. His sole power is Lethal Rush, a short ranged, wild, difficult to control forward dash that has up to five charges by default. When The Blight strikes an surface while using Lethal Rush, he has a brief window to re-orient himself and use his charge again and from the second dash onward he can swing his weapon to attack survivors during a lethal rush, but if he runs too long without striking anything, swings his weapon (hit or miss) or runs out of charges, he's stunned for a brief time while he catches his breath.\\

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As a Killer, the Blight offers excellent map coverage by His teachable perks Gearhead, Dead Man's Switch, and Hex: Retribution allow him to easily locate Generators being able to cross at blistering fast speeds if repaired, temporarily block Generators from being repaired while his movements can be controlled obsession is hooked, and strikes punish Survivors for cleansing his Hex totems. Gearhead activates for a period of time every second basic attack that connects, and while it's on any good skill checks will highlight generators for as long as they're being worked on. Dead Man's Switch is an obsession perk that activates after the obsession is hooked and makes any generator that survivors with his specially-made cane. His sole power is Lethal Rush, a short ranged, wild, difficult to control forward dash that has up to five charges by default. When The Blight strikes an surface while using Lethal Rush, he has a brief window to re-orient himself and use his charge again and from the second dash onward he can swing his weapon to attack were working on become blocked off if they stop working on it. Hex: Retribution causes survivors during to be afflicted by Oblivious whenever a lethal rush, but if he runs too long without striking anything, swings his weapon (hit or miss) or runs out dull totem is cleansed, and when Retribution's totem is cleansed, it reveals the aura of charges, he's stunned every survivor on the map for a brief time while he catches his breath.short time.\\



The Blight's unique perks, Dragon's Grip, Hex: Blood Favour and Hex: Undying empower killers in regards to the various interactable objects on the map. Dragon's Grip marks generators when kicked, and the next time a survivor starts to work on the generator, they scream, are revealed, and are exposed to instant knockdowns for a full minute. Hex: Blood Favour calls on the Entity to assist the killer after they land a basic attack on a survivor, making its claws hold any palettes near the survivor so they can't be dropped for a short time. Hex: Undying is a hex totem effect that helps other hex totems have more longevity; Survivors trying to cleanse dull totems are revealed to the killers for a time and if Undying is still active when other hex totems are destroyed, Undying transforms into the destroyed hex so it remains active, and carries over any tokens from effects like Devour Hope.\\
\\

'''''The Blight is the eighteenth new killer added to the game with the release of the Descend Beyond chapter on September 8th, 2020'''''

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The Blight's unique perks, Dragon's Grip, Hex: Blood Favour and Hex: Undying empower killers in regards to the various interactable objects on the map. Dragon's Grip marks generators when kicked, and the next time a survivor starts to work on the generator, they scream, are revealed, and are exposed to instant knockdowns for a full minute. Hex: Blood Favour calls on the Entity to assist the killer after they land a basic attack on a survivor, making its claws hold any palettes near the survivor so they can't be dropped for a short time. Hex: Undying is a hex totem effect that helps other hex totems have more longevity; Survivors trying to cleanse dull totems are revealed to the killers for a time and if Undying is still active when other hex totems are destroyed, Undying transforms into the destroyed hex so it remains active, and carries over any tokens from effects like Devour Hope.\\
\\

'''''The Blight Deathslinger is the eighteenth sixteenth new killer added to the game with the release of the Descend Beyond Chains of Hate chapter on September 8th, 2020'''''March 10th, 2020.'''''




* BarrierBustingBlow: One of his ultra-rare add-ons allows him to break dropped pallets and breakable walls by rushing in them, at the cost of ending his rush and stunning him for 1,5 seconds. It's also possible to do this by smashing them during a lethal rush, although the killer has to hit the pallet or wall just before slaming into it.
* BodyHorror: As to be expected when concerning the serum. He went from a healthy human into a mangled, hunchbacked monster, with glowing eyes and his mouth left permanently agape with his jaw flapping about beneath his chin. And he's constantly drooling that serum, too.
* BoringButPractical: The Blight's special power is... to run really fast in a straight line for a few seconds. He can't even attack while running, unless he bounces off a wall first, and even then it's just a basic attack. However, his enhanced speed gives him excellent map coverage, something which many killers struggle with. He's essentially a basic M1[=/=]basic attack killer with good map coverage.
* BouncingBattler: The Blight Rush which allows him to charge at high speed. If he runs into an object he stops, has a few moments to re-orient himself, and charge again. After the first bounce, he becomes able to attack while rushing and the Blight Rush becomes a Lethal Rush. By default, the Blight can bounce off of objects up to five times before he's forced to stop and the ability has to recharge. Add-ons can raise or lower this maximum while adding other powers to his ability.
* CallBack: Interestingly and disturbingly, the Blight shares several connections to the lore of several objects, plot points and other killers in the game and his backstory and add-ons make references to things that were seemingly only used once to be forgotten afterwards, but are now [[ChekhovsBoomerang highly relevant]]. Case in point:
** He is the first Killer to have had Lore about him in the game prior to his release with the Memories of "The Alchemist" in Tome I - Awakening, a year prior to his release.
** His pustula dust and canker horn add-ons are made from the pustula petals and visceral canker event offerings.
** His blighted rat and blighted crow add-ons are the result of dead rats and crows being injected with putrid serum.
** Speaking of which, he also injected ''himself'' with the putrid serum to become what he is today, according to his backstory lore.
** His umbra salt add-on is regular sea salt that has had it’s properties changed by being exposed to the spirit world (the sub-realm where the Wraith and the Nurse get their powers from).
** His rose tonic add-on is made from the new moon bouquet offering.
** His plague bile add-on is a sample of [[ExactlyWhatItSaysOnTheTin The Plague’s vile purge bile]] treated and distilled with chemicals. How he got ahold of Adiris’s vomit is anyone’s guess.
** One of his add-ons is Vigo’s journal. Again, how he got that is anyone’s guess.
** His soul chemical add-on was extracted from a deceased survivor in the void (the sub-realm where all the survivors that [[DespairEventHorizon have no more hope left]] to feed the Entity are brought to [[KilledOffForReal die permanently]]).
* CaneFu: His Bonebuster weapon is a cane with a sharp metal handle that resembles an [[PowerfulPick ice axe]].
* ChekhovsGunman: Talbot is revealed to be the MadScientist behind the killers' blighted outfits, the Alchemist introduced in The Hunger Archives entries, and the writer of the Hallowed Blight journals prior to his proper introduction as the Blight.
* CrouchingMoronHiddenBadass: Despite his rather underwhelming power and looks, he somehow managed to capture and experiment on at least ten other killers, half of which are twice his size.
* DidntSeeThatComing: The description of the Blighted Nemesis skin implies even he was surprised by the results.
-->''The putrid serum mixed with the Ne-a Type parasite to create a chemical horror that not even The Blight could have anticipated''.
* DifficultButAwesome: As straightforward as his power may seem, using it effectively is a matter of knowing the map layout and the right angles from which to Rush at certain obstacles - a poorly-angled Rush can result in basically sliding right off a wall and having the power go on cooldown, or, on the contrary, you can bump into a small object you didn't notice until it was too late, which could result in potentially covering less distance or prolonging a chase even further. That being said, a good Blight player can make the most of the map layout to cover large distances with ease, shut down loops with creative Rushing, and end chases before they even begin, on top of abusing his frankly broken selection of addons. All of this makes him the second best killer, only behind the Nurse.
* EarlyBirdCameo: He was the protagonist of the Hallowed Blight event cutscenes and The Hunger cinematic, which came out from two years to a few months before he was revealed and added to the game.
* ExtraDigits: He has six fingers on both of his hands. His reveal trailer shows this is a result of the pustula serum permanently altering his body, as his distinctly human hand have 5 fingers before he inject himself with it, and while he's turning, his shadow projected on the wall clearly has six fingers.
* FallenHero: "Hero" in a very loose sense given his ForScience attitude, but the Alchemist's journal entries heavily imply that he used to be a Survivor before descending into villainy and becoming a killer.
* FinishingMove: Holds the Survivor down with his cane before injecting a syringe into their chest, then stabbing them in the neck with it. The survivor's chest begins to burst open and bubble up before he slams down the sharp end of the Bonebuster into their neck.
* {{Foil}}:
** Gameplay-wise, to the Clown. The Clown’s power is pure anti-loop, while the Blight is pure map coverage, with no real anti-loop at all (saving for creative uses of his Rush or certain add-ons). Both killers are based around ChemistryCanDoAnything, but the Clown throws chemicals to hinder survivors or buff himself, while the Blight injects himself with a performance-enhancing substance for enhanced movement. This even carries to community perception, with the Clown being considered one of the weakest in the game while Blight is considered second only to Nurse in terms of power when mastered.
** To the Hillbilly as well, also from a mechanical standpoint. Both Killers have the power to sprint forward with increased speed (the Hillbilly has his Chainsaw Sprint, the Blight has his Lethal Rush), giving them excellent map coverage at the cost of reduced maneuverability while using their respective powers. However, the Hillbilly is required to charge his chainsaw for a few seconds before beginning his sprint, and must avoid colliding with obstacles during it. By contrast, the Blight is able to dash instantly, and actually ''must'' seek out obstacles to slam into during his rush, as rushing long enough without colliding with an obstacle will end his rush and make him enter a fatigue state.
** Lore-wise, he can be seen as this to the Doctor. Both Herman Carter and Talbot Grimes became fascinated with the human body from a young age: Carter from a psychological standpoint, Grimes from a physical standpoint. Both were remarkable students who were renowned by those around them for their intelligence, resulting in them having [[InsufferableGenius inflated opinions of themselves]]. Both became [[MadScientist Mad Scientists]] who performed unethical research and fatal experiments on others ForScience and human advancement: Carter to better understand the brain and the power one can hold over it, and Grimes to enhance the body's athletic capabilities in order to increase to effectiveness of workers and soldiers. What separates them despite all this is that Grimes was a WellIntentionedExtremist who experienced sincere [[MyGodWhatHaveIDone remorse and horror]] when he witnessed how destructive his work truly was before being taken and forced into service by the Entity, while Carter was ultimately a {{Sadist}} who [[NotSoWellIntentionedExtremist enjoyed torturing and murdering his test subjects for its own sake]] before relishing in the opportunity to continue on the Entity's behalf.
* ForScience: Like the Doctor before him, he’s obsessed with his scientific research and has dedicated his life to it.
* FragileSpeedster: The Blight is incredibly fast when dashing, but the dash can't be used at loops due to the restricted turning (similar to Hillbilly and Oni), and doesn't deal special damage like Hillbilly and Oni do, so once a survivor finds a loop the Blight is essentially reduced to just a basic attack killer.
* LethalJokeCharacter: His BoringButPractical power can actually be extremely powerful in skilled hands, but you have to be a master at ping-pong ''and'' skilled at regular chases.
* MadDoctor: Like The Doctor, The Blight was an amoral [[MadScientist mad scientist]] who performed horrifying experiments on his test subjects [[ForScience for science]]. However, as stated below, unlike the Doctor, he showed genuine remorse and horror upon witnessing first hand the deadly side effects of a serum of his creation.
* MyGodWhatHaveIDone: While he at first rationalized rumors of his serum having deadly side effects as "exaggerated war stories", when he was captured by one of the last remaining workers to be tortured and shown first hand the factory's worth of corpses he'd left, he was horrified. When the monastery rescued and recruited him to continue his research, part of the reason was so the face of a dead woman whose grave he was tossed into would leave his mind.
* OneHitKill: One of his Ultra Rare add-ons lets him one-hit kill survivors if he hits them with a bounce attack on his last available bounce.
* PaletteSwap: [[VideoGame/ResidentEvil2Remake William Birkin]] is available as one of Blight's Legendary outfits.
* PinballProjectile: The core concept of his power is that ''he'' is the pinball projectile.
* PintsizedPowerhouse: He's fairly small thanks to his stature, making him around the same height as most of the Survivors, but that doesn't stop him from being able to take pallets to the face or hunt them down. Also, due to his hunchback, until 4.6.0, his POV was lower to the ground than other human-sized Killers, to the point it's almost as low as a crouched Pig or Ghostface. This was actually a handicap for him in tall grass or other waist-high obstacles, as survivors could still see him but he had trouble seeing them.
* PlagueDoctor: He bears a resemblance to one, with a cane resembling the ones they'd use to handle diseased patients, a hood covering what it can of his body, and his distorted mouth giving the illusion of their mask.
* PowerNullifier: He has one hex perk and one Very Rare add-on dedicated to immobilizing nearby pallets (Survivors' primary means of defense against Killers), making it so survivors can't drop them. The hex perk triggers when he hits a survivor with his basic attack, while the Very Rare add-on triggers when he hits survivors with his bounce attack.
* PsychoSerum: Talbot created a performance-enhancing serum from the Hallowed Blight pustules, but it turned him into a deformed Killer. Notable in the feral animalistic roars he makes when dashing or during his idle animation.
* PuppeteerParasite: One possible explanation for Talbot's transformation into the Blight, or his True Blight skin. In one of the Halloween cinematics Talbot is forcibly infested with tendrils of the Pustula plant to bring about his transformation.
* RoomFullOfCrazy: When he couldn’t find his precious research notes when he woke up in the opium place, his obsession overtook him and he started scribbling on the walls everything he could remember.
* SlowlySlippingIntoEvil: The Alchemist's journal entries show that while he wasn't a great person to begin with, his research into the blighted flowers and the effects of the serum sent him off the deep end.
* TheSneakyGuy: One of his Very Rare add-ons causes him to have no Terror Radius when dashing, allowing him to run up near survivors without alerting them until he comes out of his dash.
* TroublingUnchildlikeBehavior: As a kid, he nearly died from a poisoning by foxgloves. Rather than traumatising him, it kickstarted his fascination and obsession with chemistry and its effects on the body.
-->''When he recovered, it wasn't fear that gripped him, but fascination. There was something magical in how a single flower could so drastically affect him''
* SpamAttack: Similar to the Hillbilly, the Blight's power allows him to run at high speed across the map, at the cost of having significantly reduced turning ability. The key difference is that while the Hillbilly is stunned for a few seconds if they hit an obstacle, the Blight merely bounces off and can continue running in a new direction. This encourages the Blight to bounce around off walls and objects like a pinball, especially as he cannot attack while running until he's bounced at least once. The Blight also runs faster than the Hillbilly and his power recovers more quickly, encouraging him to use it more often. The downside is that, unlike the Hillbilly, his running attack only does normal damage.
* StatusInflictionAttack: One of his Very Rare add-ons causes survivors near him to be slowed for a few seconds when he hits a wall, giving him an effect similar to the Clown's bottles, only applied by his bouncing. It doesn't really help in loops since it wears off by the time he comes out of his dash, but can be used to reduce the distances survivors can run from one loop to another.
* ViolentGlaswegian: He hails from Scotland, and being a killer and whatnot, it goes without saying he's an incredibly violent man.
* WeaksauceWeakness: Because of his hunchback, the Blight had ''by far'' the lowest point of view in the game at the time of his release, being almost as low to the ground as Pig and Ghostface are when crouched. This made it hard to spot survivors over objects, and can make it hard to track survivors around corners or through obstructions like tall grass. Skilled survivors quickly learned how to escape his view in the middle of the chase just by dodging around corners or spinning near vision blockers. Also, even though he had trouble seeing survivors, survivors could see him just fine because he's actually normal-sized, it's just his head that's low to the ground. That said, this permanently low POV meant that he is so far the only killer whose standard pallet-breaking animation didn't have him lower his sight when breaking the pallet, meaning he can keep a survivor in view while breaking it, so he could know where they went, but it also made him more susceptible to being blinded by flashlights. Later updates raised the Blight's POV to be more in line with other Killers.
* WellIntentionedExtremist: In life, his research was done for the betterment of mankind and have them reach new heights with increased productivity and insight. Both his InsufferableGenius mindset and his questionable methods put into the research started his fall from grace.

to:

\n* BarrierBustingBlow: One of AchillesHeel: Like the Huntress, his ultra-rare add-ons allows him to break dropped pallets and breakable walls by rushing in them, at the cost of ending his rush and stunning him for 1,5 seconds. It's also possible to do this by smashing them during a lethal rush, although the killer has to hit the pallet or wall just before slaming into it.
* BodyHorror: As to be expected when concerning the serum. He went from a healthy human into a mangled, hunchbacked monster, with glowing eyes and his mouth left permanently agape with his jaw flapping about beneath his chin. And he's constantly drooling that serum, too.
* BoringButPractical: The Blight's special power is... to run really fast in a straight line for a few seconds. He can't even attack while running, unless he bounces off a wall first, and even then it's just a basic attack. However, his enhanced
reduced movement speed gives him excellent handicapped map coverage, something which many killers struggle with. is particularly handicapping to him on larger maps. Made even worse by his damage-per-second being significantly lower than that of the Huntress.
* AmbiguouslyHuman: He has [[GlowingEyesOfDoom glowing eyes]], [[UndeathlyPallor greyish skin]], and his reveal trailer shows him snapping his dislocated jaw back into place through sheer force of will. Despite this, nothing in his lore indicates that there is anything supernatural about him.
* AuraVision: All of his perks incorporate auras: Gearhead allows him to see if a Generator is being repaired by highlighting a Generator in yellow if a Survivor succeeds a Skill Check while repairing it, Dead Man's Switch blocks Generators that Survivors stop repairing while the obsession is hooked and highlights those Generators in white, and Hex: Retribution reveals every Survivor's aura for ten seconds whenever a Hex totem is cleansed.
* AwesomeButImpractical:
**
He's essentially a basic M1[=/=]basic killer ''with a gun'' (something that has long been a meme among the community). Bonus points for being a cowboy. However, his damage rate is ''very'' slow; in the time it takes him to shoot, hook, and reel in a survivor to hit them ''once'', a decent Huntress can toss 2 or 3 hatchets and ''down'' a survivor while a good Trickster can cause serious damage. He also takes a pretty long time to reload between each shot. On the plus side, the Deathslinger can aim and fire instantly without the charge-up time of the Huntress' hatchets or the Trickster's knives, and his rifle doesn't count as an attack for purposes of perks like Save the Best for Last or Play With Your Food.
** Like most newer Killers, his Ultra-Rares seem nonsensical or pointless given how rare they are. His Hellshire Gang Branding Iron used to let him see the location of all survivors within his heartbeat radius when he has a survivor speared with his rifle, which is very situation (especially since your view is very restricted when reeling in a survivor). However, this was changed to making him undetectable when he spears a survivor, and for a few seconds afterwards when they're no longer speared.
* BadassLongcoat: Wears a leather duster as part of his cowboy attire.
* BaldOfEvil: Downplayed, as Caleb's bald head is concealed under his hat. The evil part, however, is pretty obvious.
* BayonetYa: The Redeemer has a knife attached to the end of it, which is The Deathslinger's main way of attacking outside of shooting them with the spear.
* BerserkButton: Don't sell his patents and take his money in general. Henry Bayshore ended up becoming a target of Caleb's ire for life after he did this, to the point that Bayshore himself would eventually become another of Caleb's buttons.
* BlackEyesOfEvil: Shares this attribute with the Clown. It's even more noticeable on the Deathslinger, as he doesn't wear makeup or a mask.
* BountyHunter: He and his gang, The Hellshire Gang, hunted down and collected wanted outlaws across the country. The Deathslinger is also considered a personal one for the Entity.
* CreepyAsymmetry: His jaw was broken in life, which carries over into his look as a
killer where it's constantly slack. It accentuates his almost ghostly appearance.
* CreepyChild: As a kid, he had plans of devices meant to torture the other boys who bullied him.
* CutLexLuthorACheck: He's a GadgeteerGenius who could have made a fortune as an inventor, but went to prison for trying to kill his corrupt boss after learning he was stealing his unpatented designs and trying to patent them as his own.
* EvilCripple: Caleb has a leg brace on his left leg, and is noted to resist the pain from it.
* EvilLaugh: Lets out one whenever he shoots a Survivor
with good map coverage.the Redeemer.
* EvilOldFolks: Though his exact age is never stated in-game, he has a distinctly wrinkled face and greyish hair, suggesting he might be in his 60s or so. You don't want to get on his bad side still.
* {{Expy}}: The Deathslinger's first name, long hair, gunslinger attire, Wild West upbringing, and acts of vengeance against his superiors mirror that of the titular protagonist of ''VideoGame/{{Blood}}''.
* FacialHorror: Downplayed; he's not horribly deformed, but he has a huge wound on the right side of his face, and his trailer reveals that his jaw is broken. His "Jaw Smasher" add-on reveals that he had a bullet rip through his jaw during a chaotic shootout (likely the one listed in the backstory for the Grave of Glenvale realm).

* BouncingBattler: The Blight Rush which allows him to charge at high speed. If FightingIrish: A villainous example; he runs into an object he stops, has a few moments to re-orient himself, and charge again. After the first bounce, he becomes able to attack while rushing and the Blight Rush becomes a Lethal Rush. By default, the Blight can bounce off of objects up to five times before he's forced to stop and the ability has to recharge. Add-ons can raise or lower this maximum while adding other powers to his ability.
* CallBack: Interestingly and disturbingly, the Blight shares several connections to the lore of several objects, plot points and other killers in the game and his backstory and add-ons make references to things that were seemingly only used once to be forgotten afterwards, but are now [[ChekhovsBoomerang highly relevant]]. Case in point:
** He is the first Killer to have had Lore about him in the game prior to his release with the Memories of "The Alchemist" in Tome I - Awakening, a year prior to his release.
** His pustula dust and canker horn add-ons are made from the pustula petals and visceral canker event offerings.
** His blighted rat and blighted crow add-ons are the result of dead rats and crows being injected with putrid serum.
** Speaking of which, he also injected ''himself'' with the putrid serum to become what he is today, according to his backstory lore.
** His umbra salt add-on is regular sea salt that has had it’s properties changed by being exposed to the spirit world (the sub-realm where the Wraith and the Nurse get their powers from).
** His rose tonic add-on is made from the new moon bouquet offering.
** His plague bile add-on is a sample of [[ExactlyWhatItSaysOnTheTin The Plague’s vile purge bile]] treated and distilled with chemicals. How he got ahold of Adiris’s vomit is anyone’s guess.
** One of his add-ons is Vigo’s journal. Again, how he got that is anyone’s guess.
** His soul chemical add-on was extracted from a deceased survivor in the void (the sub-realm where all the survivors that [[DespairEventHorizon have no more hope left]] to feed the Entity are brought to [[KilledOffForReal die permanently]]).
* CaneFu: His Bonebuster weapon is a cane with a sharp metal handle that resembles an [[PowerfulPick ice axe]].
* ChekhovsGunman: Talbot is revealed to be the MadScientist behind the killers' blighted outfits, the Alchemist introduced in The Hunger Archives entries, and the writer of the Hallowed Blight journals prior to his proper introduction as the Blight.
* CrouchingMoronHiddenBadass: Despite his rather underwhelming power and looks, he somehow managed to capture and experiment on at least ten other killers, half of which are twice his size.
* DidntSeeThatComing: The description of the Blighted Nemesis skin implies even he was surprised by the results.
-->''The putrid serum mixed with the Ne-a Type parasite to create a chemical horror that not even The Blight could have anticipated''.
* DifficultButAwesome: As straightforward as his power may seem, using it effectively is a matter of knowing the map layout and the right angles from which to Rush at certain obstacles - a poorly-angled Rush can result in basically sliding right off a wall and having the power go on cooldown, or, on the contrary, you can bump into a small object you didn't notice until it was too late, which could result in potentially covering less distance or prolonging a chase even further. That being said, a good Blight player can make the most of the map layout to cover large distances with ease, shut down loops with creative Rushing, and end chases before they even begin, on top of abusing his frankly broken selection of addons. All of this makes him the second best killer, only behind the Nurse.
* EarlyBirdCameo: He
was the protagonist son of the Hallowed Blight event cutscenes and The Hunger cinematic, which came out from two years to a few months before he was revealed and added to the game.
* ExtraDigits: He has six fingers on both of his hands. His reveal trailer shows this is a result of the pustula serum permanently altering his body, as his distinctly human hand have 5 fingers before he inject himself with it, and while he's turning, his shadow projected on the wall clearly has six fingers.
* FallenHero: "Hero" in a very loose sense given his ForScience attitude, but the Alchemist's journal entries heavily imply that he used to be a Survivor before descending into villainy and becoming a killer.
* FinishingMove: Holds the Survivor down with his cane before injecting a syringe into their chest, then stabbing them in the neck with it. The survivor's chest begins to burst open and bubble up before he slams down the sharp end of the Bonebuster into their neck.
* {{Foil}}:
** Gameplay-wise, to the Clown. The Clown’s power is pure anti-loop, while the Blight is pure map coverage, with no real anti-loop at all (saving for creative uses of his Rush or certain add-ons). Both killers are based around ChemistryCanDoAnything, but the Clown throws chemicals to hinder survivors or buff himself, while the Blight injects himself with a performance-enhancing substance for enhanced movement. This even carries to community perception, with the Clown being considered one of the weakest in the game while Blight is considered second only to Nurse in terms of power when mastered.
** To the Hillbilly as well, also from a mechanical standpoint. Both Killers have the power to sprint forward with increased speed (the Hillbilly has his Chainsaw Sprint, the Blight has his Lethal Rush), giving them excellent map coverage at the cost of reduced maneuverability while using their respective powers. However, the Hillbilly is required to charge his chainsaw for a few seconds before beginning his sprint, and must avoid colliding with obstacles
Irish immigrants during it. By contrast, the Blight is able to dash instantly, Wild West era, and actually ''must'' seek out obstacles is a vicious killer prone to slam into during his rush, as rushing long enough without colliding with an obstacle will end his rush and make him enter a fatigue state.
** Lore-wise, he can be seen as this to the Doctor. Both Herman Carter and Talbot Grimes became fascinated with the human body from a young age: Carter from a psychological standpoint, Grimes from a physical standpoint. Both were remarkable students who were renowned by those around them for their intelligence, resulting in them having [[InsufferableGenius inflated opinions of themselves]]. Both became [[MadScientist Mad Scientists]] who performed unethical research and fatal experiments on others ForScience and human advancement: Carter to better understand the brain and the power one can hold over it, and Grimes to enhance the body's athletic capabilities in order to increase to effectiveness of workers and soldiers. What separates them despite all this is that Grimes was a WellIntentionedExtremist who experienced sincere [[MyGodWhatHaveIDone remorse and horror]] when he witnessed how destructive his work truly was before being taken and forced into service by the Entity, while Carter was ultimately a {{Sadist}} who [[NotSoWellIntentionedExtremist enjoyed torturing and murdering his test subjects for its own sake]] before relishing in the opportunity to continue on the Entity's behalf.
* ForScience: Like the Doctor before him, he’s obsessed with his scientific research and has dedicated his life to it.
* FragileSpeedster: The Blight is incredibly fast when dashing, but the dash can't be used at loops due to the restricted turning (similar to Hillbilly and Oni), and doesn't deal special damage like Hillbilly and Oni do, so once a survivor finds a loop the Blight is essentially reduced to just a basic attack killer.
* LethalJokeCharacter: His BoringButPractical power can actually be extremely powerful in skilled hands, but you have to be a master at ping-pong ''and'' skilled at regular chases.
* MadDoctor: Like The Doctor, The Blight was an amoral [[MadScientist mad scientist]] who performed horrifying experiments on his test subjects [[ForScience for science]]. However, as stated below, unlike the Doctor, he showed genuine remorse and horror upon witnessing first hand the deadly side effects of a serum of his creation.
* MyGodWhatHaveIDone: While he at first rationalized rumors of his serum having deadly side effects as "exaggerated war stories", when he was captured by one of the last remaining workers to be tortured and shown first hand the factory's worth of corpses he'd left, he was horrified. When the monastery rescued and recruited him to continue his research, part of the reason was so the face of a dead woman whose grave he was tossed into would leave his mind.
* OneHitKill: One of his Ultra Rare add-ons lets him one-hit kill survivors if he hits them with a bounce attack on his last available bounce.
bloodthirsty rages.
* PaletteSwap: [[VideoGame/ResidentEvil2Remake William Birkin]] is available as one of Blight's Legendary outfits.
* PinballProjectile: The core concept of his power is that ''he'' is
FinishingMove: Stabs the pinball projectile.
* PintsizedPowerhouse: He's fairly small thanks to his stature, making him around
Survivor with the same height as most end of the Survivors, but Redeemer, lifts them up, then fires it, causing the spear to fly through their mouth. He then drops them onto the ground, kicks their body away so that doesn't stop him from being able to take pallets to he can get the face or hunt them down. Also, spear out of their mouth, and reels it back into the gun.
* FromNobodyToNightmare: He was born in the poor dust lands of the American frontier, the son of Irish immigrants, Caleb was constantly mistreated
due to his hunchback, until 4.6.0, heritage, being bullied by the other children and eventually being denied job opportunities despite his POV talents. However, through his ingenuity and ruthlessness, he became an infamous bounty hunter, before brutally killing those who had wronged him. He then became a monstrous killer in The Entity's realm, feared by his prey.
* GadgeteerGenius: He's been designing elaborate instruments of engineering since he
was lower a child, and his Redeemer harpoon rifle is self-made.
* GlowingEyesOfDoom: Has bright blue glowing eyes and is one of the many Killers inhabiting the Entity's realm.
* TheGunslinger: The Deathslinger is a textbook example of this trope, but adapted to fit the game's SlasherMovie theme. To keep with said theme, his rifle does not fire boring ol' bullets, but instead a single harpoon that gruesomely impales survivors.
* HairTriggerTemper: In life, Quinn had an extremely volatile temper that often led to brutal violence. When he found out his boss Henry Bayshore had been stealing his patents and selling them to other companies, Quinn burst into his office, beat Bayshore to a bloody pulp, and nailed him to his desk with a railroad spike. Later, when he found that the prison warden had manipulated him and was working with Bayshore, he led his gang on a bloody attack on their former penitentiary, massacring guards and beating Bayshore and the warden almost to death before dragging them
to the ground prisoners and letting them rip the two men apart.
* HarpoonGun: Essentially what the Redeemer is, firing a spear with a chain attached to it.
* LeanAndMean: The Deathslinger is rather gaunt, unlike the brawny and broad-shouldered build of most male killers.
* {{Leitmotif}}: The Deathslinger's chase music is stylized to sound like the Western music that comes with his intro.
* LongRangeFighter: Can shoot Survivors with his harpoon rifle to reel them in and smack them. If they successfully break the chain, they get injured and are inflicted with the Deep Wound status effect. To compensate for this, he has a slower overall movement speed
than other human-sized Killers, to most Killers.
* MortonsFork:
** Getting hit with a harpoon at all causes this. Let
the point it's almost as low as Deathslinger reel you in and he'll follow up with a crouched Pig wounding attack. If you put something between you and him or Ghostface. This was actually have another survivor break the chain, you're still getting injured and additionally afflicted with deep wounds, which forces you to have to stop and heal after escaping. Regardless of what you do, having him connect with a handicap shot is bad for him in tall grass or other waist-high obstacles, as the survivors.
** A skilled Deathslinger can force
survivors could still see him but he had trouble seeing them.
* PlagueDoctor: He bears a resemblance to one, with a cane resembling
into this situation by faking them out. Getting hit by the ones Redeemer is almost always a guaranteed wound or down, so in an open space the easiest way to dodge it would be to zig-zag to try juking a shot. However, the Deathslinger can stop aiming immediately to move at full speed, while a survivor attempting to dodge is constantly losing ground by running any direction that isn't straight away. This can result in a survivor losing enough ground for a basic lunge to hit them because if they are trying to gain distance, they'd use cause themself to handle diseased patients, line up for a hood covering what it clean shot - either way they'll take the hit. Due to survivor complaints this has been heavily Nerfed; he now raises and lowers his rifle much more slowly, allowing survivors to dodge his attacks simply by reaction.
* {{Nerf}}: He was heavily Nerfed in October 2021; he now requires half a second to raise his rifle before he
can fire it, and also requires half a second to lower it before he can attack; the purpose of this is to let survivors dodge shots on reaction and have their skill determine whether or not a shot will land, rather than basing it on the Deathslinger player's skill and aim. His heartbeat radius was also extended to the normal 32 meters, making him the only low-speed killer with a normal-sized heartbeat radius.
* OnceDoneNeverForgotten:
** The first time he tested an early version
of his body, and his distorted mouth giving prototype rifle designed to catch bounties ''alive'' on a thief , the illusion harpoon came out of the target, alongside a good chunk of their mask.
* PowerNullifier: He has one hex perk
internal organs, obviously leading to their death and one Very Rare add-on dedicated earning him the nickname of "Deathslinger" even after he "ironed out the kinks" to immobilizing nearby pallets (Survivors' primary means of defense make his harpoon rifle technically non-lethal.
** In a sense, his brutal rampage
against Killers), Bayshore and the Warden is this as well, as it's all but stated that this was the "Mad Mick Massacre" that caused an entire wing of Hellshire to be closed off, as mentioned in Zarina's lore.
* OneHitKill: His iridescent coin Ultra-Rare add-on lets him down speared survivors in one hit if you shoot them from 15 meters away. This is pretty damn hard since his max range is 18 meters, and dodging his shots at that range is extremely easy. It's also pretty easy for survivors to break out of the chain at that range, too.
* SkillGateCharacter: He's easier to use than the Huntress, the game's other LongRangeFighter, as he has iron sights, his projectile is faster[[note]]his projectile actually travels at the same speed as a fully charged Huntress hatchet, but can fire instantly instead of taking a couple seconds to charge up[[/note]] and travels in a straight line, and he can aim and fire instantly instead of having to charge up a shot like the Huntress has to. Additionally, hitting a reeled survivor or letting them go by breaking the chain will afflict them with the "Deep Wound" status effect[[note]]an effect where a timer for the survivor to stop and mend their wounds begin ticking, only pausing when the survivor is within the terror radius of the killer, mending themselves or being in a chase, and put the survivor in the dying state if the timer run out before they're fully mended[[/note]] and, depending on perks and add-ons, the "Mangled" status effect[[note]] which slows the speed at which the survivor is healed by 20%[[/note]] as well,
making it so possible to force survivors can't drop them. The hex perk triggers when he hits to stay still and heal for quite a survivor with while. However, his basic attack, harpoon has a max range of 18 feet, while the Very Rare add-on triggers when he hits a top-tier Huntress can potentially hit survivors with his bounce attack.
* PsychoSerum: Talbot created a performance-enhancing serum
from the Hallowed Blight pustules, but it turned him into a deformed Killer. Notable in the feral animalistic roars he makes when dashing or during his idle animation.
* PuppeteerParasite: One possible explanation for Talbot's transformation into the Blight, or his True Blight skin. In one of the Halloween cinematics Talbot is forcibly infested with tendrils of the Pustula plant to bring about his transformation.
* RoomFullOfCrazy: When he couldn’t find his precious research notes when he woke up in the opium place, his obsession overtook him and he started scribbling on the walls everything he could remember.
* SlowlySlippingIntoEvil: The Alchemist's journal entries show that while he wasn't a great person to begin with, his research into the blighted flowers and the effects of the serum sent him off the deep end.
* TheSneakyGuy: One of his Very Rare add-ons causes him to have no Terror Radius when dashing, allowing him to run up near survivors without alerting them until he comes out of his dash.
* TroublingUnchildlikeBehavior: As a kid, he nearly died from a poisoning by foxgloves. Rather than traumatising him, it kickstarted his fascination and obsession with chemistry and its effects on the body.
-->''When he recovered, it wasn't fear that gripped him, but fascination. There was something magical in how a single flower could so drastically affect him''
* SpamAttack: Similar to the Hillbilly, the Blight's power allows him to run at high speed
as far away as almost across the map, map. His rate of fire and damage rate are also ''considerably'' slower than that of the Huntress, but an unskilled Huntress will also likely miss more often. Overall, he's somewhat easier to use than the Huntress, at the cost of having significantly less maximum potential. Even more so after his October 2021 Nerfs, which make him more like Huntress by giving his attack a charge-up time and increasing his heartbeat radius, while maintaining his much lower damage-per-second compared to her.
* TheSneakyGuy: Prior to his October 2021 {{Nerf}}, he had a
reduced turning ability. The key difference is that while the Hillbilly is stunned heartbeat radius to compensate for a few seconds if they hit an obstacle, the Blight merely bounces off and can continue running in a new direction. This encourages the Blight to bounce around off walls and objects like a pinball, especially as he cannot attack while running until he's bounced at least once. The Blight also runs faster his lower speed (like every other low-speed killers other than the Hillbilly and his power recovers more quickly, encouraging him to use it more often. The downside is that, Nurse), which can be made even lower with Monitor & Abuse. Notably, unlike the Hillbilly, his running attack only does normal damage.
* StatusInflictionAttack: One of his Very Rare add-ons causes survivors near him to be slowed for a few seconds when he hits a wall, giving him an effect similar to
Huntress and the Clown's bottles, only applied by his bouncing. It Trickster (the game's other LongRangeFighter characters), he doesn't really help in loops since it wears off by have a massive humming radius that gives away his position. Also, instead of the time normal killer heartbeat he comes out of his dash, but can be used has a unique DroneOfDread which is harder to reduce identify at the distances edges, which lets him get a few meters closer before most survivors can run from one loop to another.
* ViolentGlaswegian: He hails from Scotland, and being a killer and whatnot, it goes without saying he's an incredibly violent man.
* WeaksauceWeakness: Because of
get tipped off. Some add-ons also decrease his hunchback, the Blight had ''by far'' the lowest point of view in the game terror radius when aiming down his sight, at the time cost of reducing his release, being almost speed as low to the ground as Pig and Ghostface are when crouched. This made it hard to spot survivors over objects, and can make it hard to track survivors around corners or through obstructions like tall grass. Skilled survivors quickly learned how to escape his view in the middle of the chase just by dodging around corners or spinning near vision blockers. Also, even though well. After October 2021, he had trouble seeing survivors, survivors could see him just fine because he's actually normal-sized, it's just his head that's low to the ground. That said, this permanently low POV meant that he is so far the only killer whose standard pallet-breaking animation didn't have him lower his sight when breaking the pallet, meaning he can keep has a survivor in view while breaking it, so he could know where they went, but it also made him more susceptible to being blinded by flashlights. Later updates raised the Blight's POV much larger heartbeat radius to be more in line with other Killers.
the lullaby effect of Huntress and Trickster.
* WellIntentionedExtremist: In life, his research TechnicalPacifist: His harpoon gun was done for the betterment of mankind and only designed to bring in bounties ''alive'', not unwounded; they'd still have them reach new heights the severe injuries from having a big freakin' harpoon shot through their guts. The prototype outright ''disemboweled'' the bounty he tested it on, but after that, he was able to iron out the kinks in the design. Not that he had any problem with increased productivity and insight. Both his InsufferableGenius mindset and his questionable methods put into the research started his fall from grace. killing per se, he was just being paid for live prisoners instead of dead ones.
* YouWillNotEvadeMe: His ability, The Redeemer, allows him to shoot a chained spear that allows him to reel in shot Survivors.



[[folder:The Twins]]
!!"The Twins" - Victor and Charlotte Deshayes
-->'''Voiced by:''' Jean-Baptiste Garnier (Victor) & Catherine Gauthier (Charlotte)

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twins_dbd.png]]
[[caption-width-right:350: ''"Damn them as they would damn us."'']]

Life was not easy for conjoined twins in the 17th century, as Charlotte and Victor Deshayes could attest to. In this era of ignorance and lack of understanding, the two twins were thought to be demons born from a witch due to their deformity, as Victor was much smaller than his sister and fused to her chest. These circumstances led them and their mother Madeleine to become wanted fugitives. However, when their mother fell ill, Charlotte's attempt to secure food for the family led them to be discovered. The twins were forced to watch as their mother was burnt at the stake by witch hunters, leaving them to descend into complete misanthropy.

After Madeleine's death, Victor and Charlotte were caged and enslaved by a mysterious cult, who subjected them to cruel experiments before eventually deciding to ritually sacrifice the twins. However, in their attempts to fight back, the two accidentally set fire to the building they were in. While the ensuing chaos allowed Charlotte to escape, Victor tragically suffocated to death, leaving Charlotte alone in the world. Forced to live as an outcast and a fugitive, stealing to survive, and having her brother's lifeless body permanently fused to her own, Charlotte grew more and more resentful towards humanity for rejecting and condemning her to misery. Eventually, during a cold winter night, Charlotte came close to death after the years had taken their toll on her... But, just when it seemed like she would finally find peace in her last moments, The lifeless corpse of Victor sprung to life and separated himself from her body, running off into a cloud of fog. Spurred on, Charlotte clung to life for a while longer and pursued her brother, eventually finding him being assaulted by a cloaked figure within the fog. Rage once again filled her heart, and she entered the fog, determined to kill anything that threatened the one remaining thing she had left in her life; Victor.

As Killers, Charlotte and Victor work together as a team, Victor moving must faster to inhibit and locate survivors with his claws while Charlotte comes in for the kill with a farming scythe. Their unique power ''Blood Bond'' causes Victor to split off of Charlotte and allows swapping of control between the two of them. While Victor is active, Charlotte is incapacitated, her terror radius and red stain are hidden, but she retains collision and can block doorways or escapes, while if Charlotte is active, Victor reveals any survivors that get within range of him to Charlotte. Victor moves extremely fast but can't see survivor's scratch marks and can check lockers and if a survivor is hiding in one, he holds it shut while control switches back to Charlotte for her to come and capture them. Victor has his own charged lunge attack that latches onto healthy survivors, injures them, switches control back to Charlotte while he constantly screams to reveal their exact location to her, and injured survivors are simply downed by his lunge. While survivors are bound like this they're oblivious, broken and incapacitated, leaving them helpless if Charlotte closes the distance in time (or they run straight into her due to being Oblivious to her Terror Radius). If Victor is inactive while Charlotte is being controlled, after 8 seconds of being latched onto the survivors, or once Pounce gets used (hit or miss), survivors can crush and kill Victor, forcing him to respawn with Charlotte with a small cooldown before they can separate again.\\

to:

[[folder:The Twins]]
!!"The Twins"
Executioner]]
!![[VideoGame/SilentHill2 "The Executioner"
- Victor and Charlotte Deshayes
-->'''Voiced by:''' Jean-Baptiste Garnier (Victor) & Catherine Gauthier (Charlotte)

[[quoteright:350:https://static.
Pyramid Head]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/twins_dbd.png]]
[[caption-width-right:350: ''"Damn them as they would damn us."'']]

Life was not easy for conjoined twins
org/pmwiki/pub/images/pyramid_dbd.png]]
[[caption-width-right:300: ''"In my restless dreams, I see that town..."'']]
-->'''Voiced by:''' Jean-Baptiste Garnier

One of the many beings manifested
in the 17th century, as Charlotte and Victor Deshayes could attest to. In this era town of ignorance and lack of understanding, the two twins were thought Silent Hill, Pyramid Head is an executioner-like figure who dispenses sadistic punishment to be demons born from a witch due to their deformity, as Victor was much smaller than whatever crosses his sister and fused to her chest. These circumstances led them and their mother Madeleine to become wanted fugitives. However, when their mother fell ill, Charlotte's attempt to secure food for the family led them to be discovered. The twins were forced to watch as their mother was burnt at the stake by witch hunters, leaving them to descend into complete misanthropy.

After Madeleine's death, Victor and Charlotte were caged and enslaved by a mysterious cult, who subjected them to cruel experiments before eventually deciding to ritually sacrifice the twins. However, in their attempts to fight back, the two accidentally set fire
path. He first appeared during James Sunderland's [[VideoGame/SilentHill2 visit to the building they were in. While the ensuing chaos allowed Charlotte town]], relentlessly patrolling Silent Hill, committed to escape, Victor tragically suffocated to death, leaving Charlotte alone in the world. Forced to live as an outcast and a fugitive, stealing to survive, and having her brother's lifeless body permanently fused to her own, Charlotte grew more and more resentful towards humanity for rejecting and condemning her to misery. Eventually, during a cold winter night, Charlotte came close to death after the years had taken their toll on her... But, just when it seemed like she would finally find peace in her last moments, The lifeless corpse of Victor sprung to life and separated himself from her body, running off into a cloud of fog. Spurred on, Charlotte clung to life for a while longer and pursued her brother, eventually finding him being assaulted by a cloaked figure within the fog. Rage once again filled her heart, and she entered the fog, determined to kill anything that threatened the one remaining thing she had left in her life; Victor.

As Killers, Charlotte and Victor work together as a team, Victor moving must faster to inhibit and locate survivors with
his claws while Charlotte comes in for the kill with a farming scythe. Their unique power ''Blood Bond'' causes Victor to split off of Charlotte and allows swapping of control between the two of them. While Victor is active, Charlotte is incapacitated, her terror radius and red stain are hidden, but she retains collision and can block doorways or escapes, while if Charlotte is active, Victor reveals any survivors that get within range of him to Charlotte. Victor moves extremely fast but can't see survivor's scratch marks and can check lockers and if a survivor is hiding in one, he holds it shut while control switches back to Charlotte for her to come and capture them. Victor has his own charged lunge attack that latches onto healthy survivors, injures them, switches control back to Charlotte while he constantly screams to reveal their exact location to her, and injured survivors are simply downed by his lunge. While survivors are bound like this they're oblivious, broken and incapacitated, leaving them helpless if Charlotte closes the distance in time (or they run straight into her due to being Oblivious to her Terror Radius). If Victor is inactive while Charlotte is being controlled, after 8 seconds of being latched onto the survivors, or once Pounce gets used (hit or miss), survivors can crush and kill Victor, forcing him to respawn with Charlotte with a small cooldown before they can separate again.task.\\



Their unique perks Hoarder, Oppression and Coup De Grace makes it harder for survivors to work on generators, get items from chests and make the killer more dangerous. Hoarder spawns 2 more chests in the trial area but causes loud noise notifications if survivors are opening a chest or picking up an item. Oppression marks three random generators to also begin regressing when a generator is kicked and the next time a survivor starts working on a generator they have to pass a difficult skill check. Coup De Grace gives the killer a token every time a generator is complete, empowering their lunges to cover significantly more ground at the cost of one of said tokens.\\

to:

Their unique perks Hoarder, Oppression Eventually, his role had been completed, but the Entity, having took notice of Pyramid Head, sought out the manifestation. Pyramid Head, once more, had been given the call of duty, and Coup De Grace makes it harder for survivors to work on generators, get items from chests and make he answered that call, entering the killer more dangerous. Hoarder spawns 2 more chests in the trial area but causes loud noise notifications if survivors are opening a chest or picking up an item. Oppression marks three random generators to also begin regressing when a generator is kicked and the next time a survivor starts working on a generator they have to pass a difficult skill check. Coup De Grace gives the killer a token every time a generator is complete, empowering their lunges to cover significantly more ground at the cost of one of said tokens.Entity's realm.\\



'''''The Twins are collectively the nineteenth new killer added to the game with the release of the A Binding of Kin chapter on December 1st, 2020'''''

to:

As a Killer, the Executioner torments survivors with Silent's Hill's own supernatural powers and stalks them with his infamous [[{{BFS}} Great Knife]] and specializes in shutting down chases. Pyramid Head's first power is Rites of Judgement, where he stabs his knife into the ground as he walks, drawing Torment of the Damned fissures in his wake, survivors that walk or run through these fissures reveal their location and become Tormented and are vulnerable his other unique mechanics, but crouch-walking through the fissures is safe and destroys them. While using Rites of Judgement, Pyramid Head can use Punishment of the Damned, which is a narrow but fast traveling ranged attack that excels at ambushing survivors around corners or attempting to vault. Survivors that are downed while afflicted by torment can be sent to a unique Cage of Atonement, which functions the same as normal hooks, but survivors are sent to it instantly without having to be carried and besides a noise notification when they're rescued from it, he has no indication of ''where'' they were sent. Lastly, if a survivor is on their last hook and tormented when they're downed, Pyramid Head can execute Final Judgement, bringing his knife down through the survivor's back and killing them instantly with the fastest Mori animation in the game.\\
\\
Pyramid Head's unique perks Forced Penance, Trail of Torment, and Deathbound focus on confusing survivors and punishing altruism. Forced Penance causes survivors who take protection hits for other survivors are afflicted by Broken for a time, making them unable to heal. Trail of Torment makes the killer undetectable after kicking a generator, and lasts until the generator stops regressing (be it by regressing fully or a survivor hopping on it) or the killer strikes a survivor, but allows the survivors to see the aura of the kicked generator. Deathbound punishes survivors healing by making the healer scream after they finish, and for a short time afterward the healer is afflicted by Oblivious unless they're standing within a certain range of the teammate they just healed.\\
\\
'''''The Twins are collectively Executioner is the nineteenth seventeenth new killer added to the game with the release of the A Binding of Kin Silent Hill chapter on December 1st, 2020'''''June 16th, 2020'''''\\
\\
'''''The Executioner is the seventh GuestFighter killer added to the game, coming from Franchise/SilentHill.'''''



* AchillesHeel:
** Victor can't attack normally and can only use his pounce attack. After using his Pounce attack, survivors can just run up to him and kill him during his recovery, whether he hits or misses.
** Similar to Demogorgon's inability to recycle portals unless survivors destroy them, Victor cannot return to Charlotte until a survivor kills him (unless the Twins player kills him on the environment by Pouncing somewhere out of bounds), so if he's in a far corner of the map and left alone, Charlotte is unable to deploy him quickly (which is why leaving him somewhere as a motion detector can be quite risky).
** The delay from switching from Victor to Charlotte is very long (about the same as the stun from being hit by Decisive Strike), which prevents switching between the two in a loop from being a viable strategy. If Victor hits a Pounce and then switched to Charlotte, the combined stunlocks can be 8 seconds, which is the longest Killer stun in the game.
** Victor's pounce attack can be dodged by ducking, especially if he jumps high to go over a pallet or window.
** Because Victor can't pick up a downed survivor, they're reliant on Charlotte to pick up any survivors downed by Victor. The amount of time it takes for Charlotte to walk over and reach the downed survivor is often long enough for a nearby survivor to pick up the downed survivor (provided they manage to sneak past Victor's shriek radius), especially if they're using We're Gonna Live Forever and[=/=]or a medkit.
** Victor cannot see scratch marks and can only track by blood trails, so perks that suppress bleeding (such as Yui's Lucky Break) are very effective for evading him.
** Due to a balance change that intended to reduce the Twins' proclivity for slugging Survivors, Victor is stunned for five seconds when he downs a Survivor with a Pounce, meaning that paradoxically Twins are punished harder for using their power correctly and landing the Pounce than they are for missing it. Since they didn't reduce the stun time from switching from Victor to Charlotte to compensate, this means Twins players who use their power correctly and don't slug are hit with 8 seconds of combined stuns, meaning the change had the opposite effect and just made Victor easier to kill after he landed an attack.
** Victor does not detect survivors who are crouch-walking. This is the key to getting past him if he's been placed to defend a hook or generator; sneak up on him and kill him so the Killer can't switch to him.
** With the addition of the visual heartbeat, it is now much easier for survivors to know that Victor is approaching and to run away, whereas previously it required a high level of skill to notice the sound of his shrieks approaching.
** Issues Victor had upon release that were corrected or adjusted in later patches:
*** At first, Victor could not open lockers. Initially all a survivor had to do to avoid him was to jump into a locker, at which point he either goes away to look for someone else or the Killer player switches back to controlling Charlotte, at which point the Survivor could jump out of the locker and kill Victor. Also, unlike Legion, Victor's Killer Instinct doesn't reveal survivors hiding in lockers because they're not moving and his detection is based on movement. Later patches gave Victor the ability to interact with lockers, but since he can't carry Survivors, what he does instead is trap them inside the locker, buying time for Charlotte to arrive.
*** When latched onto a survivor, Victor's LivingMotionDetector ability only applies to survivors ''near'' the survivor he's latched onto. The actual survivor he's latched onto can still hide from Charlotte like normal (although Victor's screams while latched can still be heard by Charlotte). In a later patch this was changed so that, after a short period of time, Victor's aura becomes visible and the Survivor carrying Victor can be found that way.
* ArtisticLicenseBiology: While there technically several ways by which twins could be born conjoined but have opposite sexes [[note]] De La Chappelle syndrome can cause an XX individual to express as biologically male, an intersex XXY egg can split into conjoined twins, two separate eggs, one male and female, can end up conjoining through parasitoc devouring [[/note]] the odds of such an occurence are so astronomically small that there has literally never been a documented case of conjoined twins being opposite sexes at birth.
* BodyHorror: Both Twins have a healthy dose of bodily horror (the most obvious being that Victor can separate from his sister's chest) and both have pale, foggy eyes, but there's plenty more to recoil from;
** Victor has a misshapen head with a third eye on his temple and his swollen gums are packed with so much teeth that his mouth is always open, even slightly splitting the side of his cheek. His middle and ring fingers are fused on both hands, and his back has a gaping wound revealing that his entire Torso actually acts as one half of Charlotte's Rib cage.
** Charlotte isn't malformed like her brother, rather her body has been ravaged with various wounds and illnesses from a life on the run while squatting in filthy, cold and derelict conditions; countless scars and massive festering scabs cover her entire body, along with bulging, spidery veins, and crops of feverish pimples and in-grown hairs. Her left leg and right arm are dangerously discolored and lumpy, implying severe gangrene or Hypothermia, possibly relics of her near-death experience. And of course, she walks around with a grotesque, viscera-filled gap in her torso whenever Victor separates from her body.
* BrawnHilda: Charlotte is a ''very'' big woman, possibly the biggest female killer in terms of body mass before even The Huntress, and unlike The Huntress, decades of hiding in the woods haven't done much for her appearance.
* BurnTheWitch: Their mother was called a witch for giving birth to them and subjected to this.
* ConjoinedTwins: Turns out, ''formerly'': the Entity seems to have granted them the power to separate themselves...[[BodyHorror to horrifying results.]]
* DashAttack: Their Coup De Grace perk gives them a stack for every generator completed, up to 5 stacks. Using a stack will allow the Killer to increase the range of their normal lunge attack by 50%, letting them lunge from somewhat further away.
* DeathOrGloryAttack: Victor is crazy fast and can injure and down survivors with his pounce attack, but if he misses with it survivors can kick him to death instantly, which heavily punishes Killers for missing with him.
* {{Determinator}}: Charlotte does not quit. As shown in "Side By Side Forever", even an arrow through the leg and complete exhaustion won't stop her from protecting Victor.
* DisappearedDad: Similar to Huntress, their lore makes zero mention of a father anywhere.
* EnfanteTerrible: Victor is functionally a baby, as well as a vicious and feral Killer.
* {{Expy}}: They are both clearly based on Duane and Belial Bradley from the ''Film/BasketCase'' series, although in this case Charlotte is just as murderous as Victor and has no pretenses about letting him loose.
* FanDisservice: Similar to the Hag, Charlotte's dress is open in the front, which would expose one of her breasts...if not for the fact that this happens to be where [[BodyHorror the giant body cavity that Victor can crawl in and out of]] is.
* FinishingMove: Similar to Pyramid Head before them, The Twins have two Moris, depending on whether or not Victor is idle/crushed or not.
** If Victor is out/crushed, Charlotte slashes the victim twice with her scythe - once in the lower back, once behind the neck - paralyzing them. She then stabs them in the kidney and finishes by jamming the sickle through their head.
** If Victor is in Charlotte's chest, it starts out similarly to the above Mori - except after the two slashes, Charlotte sends Victor out, who proceeds to claw away at the victim's neck before biting a chunk of it out.
* FragileSpeedster: Victor is a lot faster than a normal killer (he's faster than Legion in Frenzy, though not quite as fast as Spirit in phasewalk), but can be killed in a variety of ways by survivors. Add-ons can increase his speed even further.
* FrenchJerk: ExaggeratedTrope. The Twins are a pair of bloodthirsty Killers who hail from France.
* GlassCannon: Victor's leap attack can go over pallets and windows (though this requires very good aim), but he's the first Killer who the survivors can kill (due to being baby-sized). If he misses an attack, they can just run over to him and step on his head while he's recovering. He'll also die immediately if they drop a pallet on him. He'll also die instantly if he lands on a high object such as a car or tractor tread.
* LethalJokeCharacter: They're not so much a Killer with some exploitable weaknesses but a collection of exploitable weaknesses made into a Killer, ''but'' the one thing they are ''extremely'' good at is camping hooks, as you can keep one near a hook while defending generators with the other (Victor is the best for camping since he detects approaching survivors when you're not controlling him).
** Beyond the camping gimmick, Victor's bizarre method of attacking and the switching dynamic gives room for an experienced Twins to confuse Survivors who can't track two Killers at once, chase Survivors with one Twin into an area the other is waiting in, or use Victor's Pounces for map coverage or even climbing structures. It's extremely rare, but the results of a skilled Twins can be spectacular.
* LivingMotionDetector: When deployed, Victor emits a noise that causes all moving survivors within the noise's radius to be highlighted with Killer Instinct, making their location visible to Charlotte. As such, he can be left at key locations such as hooks, generators, or totems while the Killer player is controlling Charlotte. However, they should make some attempt to hide him, as survivors can otherwise just step on his head while he's standing still.
* LogicalWeakness: As Victor is baby-sized, he can't pick up survivors, use normal attacks, break pallets, open lockers, or close the hatch, and survivors can actually kill him with a kick to the head.
* MaddenIntoMisanthropy: Seeing her mother burned at the stake, being sold to a cult that worshipped the entity and attempted to sacrifice her and her brother to it, and seeing Victor perish as they escaped, then living a life where she was always on the run from every person she met did little to stoke Charlotte's love for humanity.
-->'''Oppression's flavor text''': ''Damn them as they would damn us.''
* ManBitesMan: In the Tome cutscene for the Twins, with her hands full protecting Victor, Charlotte rips out the throat of the man hunting them with her teeth.
* MirrorCharacter: With the Hillbilly. Both (well, all three) of them were treated badly by the world for being born with deformities, but Charlotte and Victor's mother Madeleine loved and tried to protect them, while Max Jr.'s parents Max Sr. and Evelyn were so ashamed of how their son came out that they bricked him up in the wall with only a TV for company. In the end, both were MaddenIntoMisanthropy as a result -- Charlotte and Victor after seeing their mother be burned at the stake, and Max Jr. after killing his parents as revenge for a lifetime of abuse.
* MoralityPet: Two for Charlotte.
** Madeleine, Victor and Charlotte's mother, being the only person who loved them besides each other and was willing to abandon her way of life to keep them safe. It took Charlotte watching her get burned on the stake to trigger her [[StartOfDarkness hatred and anger towards anyone not named Victor]].
** Victor, of course. The description of their power even states that, despite their lives being filled with nothing but trauma and survival, that the two are inseparable in a way that isn't just literal.
* MyGreatestFailure: As described in Tome 11, Charlotte had a chance to kill the Witch Hunters who eventually burned her mother at the stake. But she couldn't bring herself to set the shed they slept in on fire.
* OlderThanTheyLook: Being twins, Victor is technically the same age as Charlotte. His smaller size is due to a combination of his deformities, and the fact that he was actually dead for years after Charlotte escaped the Cult of the Entity, and therefore, his body didn't grow during that time.
* OurLawyersAdvisedThisTrope: Because of very strict laws against depicting violence against children in many countries, Behavior Interactive have very strict rules against referring to Victor as a baby by their streamers[=/=]influencers and on their official forums. This is despite the fact Victor is almost exactly like a baby in behavior and appearance and many of his add-ons are baby-themed. "Kick the baby" has become a meme regarding survivors' ability to kill Victor repeatedly.
* SinisterScythe: Charlotte's weapon is a sickle, which she stole from a farmer's home and modified to her liking.
* SituationalSword: Their unique perk Hoarder is widely regarded as a niche and borderline useless one at best due to its awkward trigger condition that can be defeated by survivors not picking up anything. However, when used [[NotTheIntendedUse by The Cenobite]], it becomes a surprisingly useful tool due to the necessity of someone picking up the Lament Configuration to pause its Chain Hunts, which will also trigger the perk effects, giving Pinhead a much easier time tracking it down. However, this was nerfed in the Summer 2023 update that added the Singularity, which made it so Hoarder and Franklin's Demise no longer interacted with the Lament Configuration box.
* TheSneakyGuy:
** Victor has no heartbeat radius, but similar to the Huntress' lullaby, he emits grunting noises with a similar radius that lets survivors know he's nearby (though it's quieter than the Huntress' lullaby and was easy to miss prior to the addition of a visual indicator for lullabies and heartbeats). One of their add-ons suppresses the noise when his pounce attack is fully charged, but he moves so slowly with a charged pounce that it's not very practical for sneaking up on survivors. He's also not detected by survivor perks that track the killer, such as Object of Obsession or Spine Chill, because the game considers him to be the power and not the killer itself (which is Charlotte).
** One of their Ultra-Rare add-ons suppresses Charlotte's heartbeat for 12 seconds whenever you switch from Victor back to her. However, survivors receive a sound notification across the entire map when you do this.
* TakingTheBullet: Victor is immediately taken out of the Killer player's control when his pounce attack hits a healthy survivor, so in some circumstances it might be better for a healthy survivor to jump in and take the hit rather than let him take down an injured survivor and go on to attack someone else.
* TinyGuyHugeGirl: Charlotte is a hulking woman, which puts her in the same height range as most killers, whereas Victor is the size of an infant.
* TooDesperateToBePicky: They had to eat whatever they could find when fleeing from persecution in the French countryside. Some of their add-ons include a bottle of soured milk, the eye of a cat they ate, a stale biscuit (which is noted to be "not much, but better than most meals"), and a forest stew made from foraged vegetables, moss, and bark.
* TragicKeepsake: Several of the Twins' add-ons are things that previously belonged to their mother Madeleine, including a scarf, a glove, a small perfume bottle, and a sewing needle.
* WoobieDestroyerOfWorlds: While many killers can qualify as this, Charlotte especially counts, what with being hunted for the crime of being born in a time where deformity was seen as a sign of the devil, being forced to watch her mother burnt at the stake, being subject to inhumane experiments that killed her conjoined brother, being on the run for just about all her life, and never being shown kindness by anyone. It's easy to see why she snapped and hates absolutely everyone but her brother, Victor.

to:

* AchillesHeel:
** Victor
AdaptationalBadass: In ''Silent Hill'', Pyramid Head is more of a tormentor than an efficient killer. While he hits hard and can't attack normally and can only use his pounce attack. After using his Pounce attack, survivors can just run up to him and kill him during his recovery, whether he hits or misses.
** Similar to Demogorgon's inability to recycle portals unless survivors destroy them, Victor cannot return to Charlotte until a survivor kills him (unless the Twins player kills him on the environment
be killed by Pouncing somewhere out of bounds), so if conventional means, he's also a MightyGlacier and limited to swinging a knife or spear around. Here, he has supernatural powers and moves much faster than he did in a far corner Silent Hill.
* AwesomeButImpractical: Like many
of the map and left alone, Charlotte is unable to deploy newer Killers, his Ultra-Rare add-ons seem nonsensical or pointless given how rare they are. His Obsidian Goblet add-on gives him quickly (which is why leaving him somewhere as stealth (no heartbeat) while standing on a motion detector can be quite risky).
** The delay from switching from Victor to Charlotte is very
torment trail, but the trails aren't long (about the same as the stun from being hit by Decisive Strike), which prevents switching between the two in a loop from being a viable strategy. If Victor hits a Pounce and then switched enough for him to Charlotte, the combined stunlocks can be 8 move around like this, making it effectively just a version of Insidious[[note]]A perk that removes your heartbeat if you stand still for a few seconds, which is basically only good for camping[[/note]]. His Seal of Metatron perk shows him the longest Killer stun in the game.
** Victor's pounce attack can be dodged by ducking, especially if he jumps high to go over a pallet or window.
** Because Victor can't pick up a downed survivor, they're reliant on Charlotte to pick up any
location of all Tormented survivors downed by Victor. The amount of time it takes for Charlotte to walk over and reach the downed survivor is often long enough for when he sends a nearby survivor to pick up the downed survivor (provided they manage a Cage of Atonement, but getting multiple survivors into Torment is so situational that it's near impossible to sneak past Victor's shriek radius), do reliably in any meaningful way, especially if they're using We're Gonna Live Forever and[=/=]or a medkit.
** Victor cannot see scratch marks and can only track by blood trails, so perks that suppress bleeding (such as Yui's Lucky Break) are very effective
since Cage of Atonement removes Torment for evading him.
** Due to a balance change that intended to reduce the Twins' proclivity for slugging Survivors, Victor is stunned for five seconds when he downs a Survivor with a Pounce, meaning that paradoxically Twins are punished harder for using their power correctly and landing the Pounce than they are for missing it. Since they didn't reduce the stun time from switching from Victor to Charlotte to compensate, this means Twins players who use their power correctly and don't slug are hit with 8 seconds of combined stuns, meaning the change had the opposite effect and just made Victor easier to kill after he landed an attack.
** Victor does not detect
2 survivors every time you use it (the survivor you cage and the survivor who removes them from the cage). At best, you'll likely only get to use it once in a game or even not at all.
* {{BFS}}: He brings his iconic great knife with him, still scraping it on the ground while walking.
* BlindfoldedVision: His triangular head-piece has no eye holes for vision, but he can see just fine. [[note]]Even in first person![[/note]] (Assuming there
are crouch-walking. This is even eyes under that thing.) Like the key Demogorgon, he can also be blinded by a flashlight despite having no visible eyes.
* CoDragons: Can be considered this with Myers, Pinhead and Sadako, as though there are now many killers who entered the Entity's realm willingly, Pyramid Head is one of the only killers who does not need
to getting past appease the Entity with a mori offering to kill survivors outright instead of sacrificing them. Even moreso, unlike Myers who needs specific add-ons to do so, Pyramid Head naturally has this as part of his baseline abilities. He also does not need to use the hooks provided by the Entity as he has access to his Cages of Atonement. When things are going his way, Pyramid Head can effectively ignore the Entity's rules entirely; anyone afflicted by his Torment is fair game for him to punish. Considering that Pyramid Head is essentially a thought made manifest, it's possible that the Entity is unable to control him as firmly as the other killers.
* ComboPlatterPowers: Like the Pig, the Demogorgon, and the reworked version of Freddy, Pyramid Head has multiple average abilities instead of a single major ability. He can fire a slow SwordBeam with a range of a few meters, create trenches in the ground that notify
him if he's been placed to defend a hook or generator; sneak up on him survivors run through them and kill him so the Killer can't switch to him.
** With the addition of the visual heartbeat, it is now much easier for
inflict Torment on said survivors, and can teleport downed Tormented survivors to know that Victor is approaching and to run away, whereas previously it required a high level Cage of skill to notice the sound of his shrieks approaching.
** Issues Victor had upon release that were corrected or adjusted in later patches:
*** At first, Victor could not open lockers. Initially all a survivor had to do to avoid him was to jump into a locker, at which point he either goes away to look for someone else or the Killer player switches back to controlling Charlotte, at which point the Survivor could jump out of the locker and kill Victor. Also, unlike Legion, Victor's Killer Instinct doesn't reveal survivors hiding in lockers because they're not moving and his detection is based on movement. Later patches gave Victor the ability to interact with lockers, but since he can't carry Survivors, what he does
Atonement instead is trap of wasting time dragging them inside the locker, buying time for Charlotte to arrive.
*** When latched onto
a survivor, Victor's LivingMotionDetector ability only applies to survivors ''near'' the survivor he's latched onto. The actual survivor he's latched onto can still hide from Charlotte like normal (although Victor's screams while latched can still be heard by Charlotte). In a later patch this was changed so that, after a short period of time, Victor's aura becomes visible and the Survivor carrying Victor can be found that way.
* ArtisticLicenseBiology: While there technically several ways by which twins could be born conjoined but have opposite sexes [[note]] De La Chappelle syndrome can cause an XX individual to express as biologically male, an intersex XXY egg can split into conjoined twins, two separate eggs, one male and female, can end up conjoining through parasitoc devouring [[/note]] the odds of such an occurence are so astronomically small that there has literally never been a documented case of conjoined twins being opposite sexes at birth.
* BodyHorror: Both Twins have a healthy dose of bodily horror (the most obvious being that Victor can separate from his sister's chest) and both have pale, foggy eyes, but there's plenty more to recoil from;
** Victor has a misshapen head with a third eye on his temple and his swollen gums are packed with so much teeth that his mouth is always open, even slightly splitting the side of his cheek. His middle and ring fingers are fused on both hands, and his back has a gaping wound revealing that his entire Torso actually acts as one half of Charlotte's Rib cage.
** Charlotte isn't malformed like her brother, rather her body has been ravaged with various wounds and illnesses from a life on the run while squatting in filthy, cold and derelict conditions; countless scars and massive festering scabs cover her entire body, along with bulging, spidery veins, and crops of feverish pimples and in-grown hairs. Her left leg and right arm are dangerously discolored and lumpy, implying severe gangrene or Hypothermia, possibly relics of her near-death experience. And of course, she walks around with a grotesque, viscera-filled gap in her torso whenever Victor separates from her body.
* BrawnHilda: Charlotte is a ''very'' big woman, possibly the biggest female killer in terms of body mass before even The Huntress, and unlike The Huntress, decades of hiding in the woods haven't done much for her appearance.
* BurnTheWitch: Their mother was called a witch for giving birth to them and subjected to this.
* ConjoinedTwins: Turns out, ''formerly'': the Entity seems to have granted them the power to separate themselves...[[BodyHorror to horrifying results.]]
* DashAttack: Their Coup De Grace perk gives them a stack for every generator completed, up to 5 stacks. Using a stack will allow the Killer to increase the range of their normal lunge attack by 50%, letting them lunge from somewhat further away.
* DeathOrGloryAttack: Victor is crazy fast and can injure and down survivors with his pounce attack, but if he misses with it survivors can kick him to death instantly, which heavily punishes Killers for missing with him.
* {{Determinator}}: Charlotte does not quit. As shown in "Side By Side Forever", even an arrow through the leg and complete exhaustion won't stop her from protecting Victor.
* DisappearedDad: Similar to Huntress, their lore makes zero mention of a father anywhere.
* EnfanteTerrible: Victor is functionally a baby, as well as a vicious and feral Killer.
* {{Expy}}: They are both clearly based on Duane and Belial Bradley from the ''Film/BasketCase'' series, although in this case Charlotte is just as murderous as Victor and has no pretenses about letting him loose.
* FanDisservice: Similar to the Hag, Charlotte's dress is open in the front, which would expose one of her breasts...if not for the fact that this happens to be where [[BodyHorror the giant body cavity that Victor can crawl in and out of]] is.
* FinishingMove: Similar to Pyramid Head before them, The Twins have two Moris, depending on whether or not Victor is idle/crushed or not.
** If Victor is out/crushed, Charlotte slashes the victim twice with her scythe - once in the lower back, once behind the neck - paralyzing them. She then stabs them in the kidney and finishes by jamming the sickle through their head.
** If Victor is in Charlotte's chest, it starts out similarly to the above Mori - except after the two slashes, Charlotte sends Victor out, who proceeds to claw away at the victim's neck before biting a chunk of it out.
hook.
* FragileSpeedster: Victor is a lot faster than a normal killer (he's faster than Legion in Frenzy, though not quite as fast as Spirit in phasewalk), but CoolHelmet: His infamous Pyramid-shaped helmet.
* DeathOrGloryAttack: Similar to the Demogorgon. Pyramid Head's SwordBeam
can be killed in a variety of ways by survivors. Add-ons can increase his speed even further.
* FrenchJerk: ExaggeratedTrope. The Twins are a pair of bloodthirsty Killers who hail from France.
* GlassCannon: Victor's leap attack can go over pallets and windows (though this requires very good aim), but he's the first Killer who the
allow him to hit survivors can kill (due to being baby-sized). If through obstacles, but he is ''heavily'' penalized with a long stun if he misses an attack, they can just run over to him and step on his head while he's recovering. He'll also die immediately if they drop a pallet on him. He'll also die instantly if he lands on a high object such as a car or tractor tread.
* LethalJokeCharacter: They're not so much a Killer
with some exploitable weaknesses but a collection of exploitable weaknesses made into a Killer, ''but'' the one thing they are ''extremely'' good at is camping hooks, as you can keep one near a hook while defending generators with the other (Victor is the best for camping since he detects approaching survivors when you're not controlling him).
** Beyond the camping gimmick, Victor's bizarre method of attacking and the switching dynamic gives room for an experienced Twins to confuse Survivors who can't track two Killers at once, chase Survivors with one Twin into an area the other is waiting in, or use Victor's Pounces for map coverage or even climbing structures. It's extremely rare, but the results of a skilled Twins can be spectacular.
it.
* LivingMotionDetector: When deployed, Victor emits a noise that causes all moving survivors within the noise's radius DifficultButAwesome: Similar to Killers like Nurse or Huntress, Pyramid Head has high potential but you really need to be highlighted with Killer Instinct, making their location visible to Charlotte. As such, he can be left an expert at key locations such as hooks, generators, or totems while the Killer player is controlling Charlotte. However, they should make some attempt to hide him, as survivors can otherwise just step on using his head while he's standing still.
* LogicalWeakness: As Victor
abilities or else you're likely to get stomped. His SwordBeam is baby-sized, he can't pick up survivors, use normal attacks, break pallets, open lockers, or close the hatch, heavily telegraphed, ''very'' difficult to hit with, and survivors can actually kill him with a kick to the head.
* MaddenIntoMisanthropy: Seeing her mother burned at the stake, being sold to a cult that worshipped the entity and attempted to sacrifice her and her brother to it, and seeing Victor perish as they escaped, then living a life where she was always on the run from every person she met did little to stoke Charlotte's love for humanity.
-->'''Oppression's flavor text''': ''Damn them as they would damn us.''
* ManBitesMan: In the Tome cutscene for the Twins, with her hands full protecting Victor, Charlotte rips out the throat of the man hunting them with her teeth.
* MirrorCharacter: With the Hillbilly. Both (well, all three) of them were treated badly by the world for being born with deformities,
punishes you heavily if you miss, but Charlotte and Victor's mother Madeleine loved and tried to protect them, while Max Jr.'s parents Max Sr. and Evelyn were so ashamed of how their son came out that they bricked him up in the wall with only a TV for company. In the end, both were MaddenIntoMisanthropy as a result -- Charlotte and Victor after seeing their mother be burned at the stake, and Max Jr. after killing his parents as revenge for a lifetime of abuse.
* MoralityPet: Two for Charlotte.
** Madeleine, Victor and Charlotte's mother, being the only person who loved them besides each other and was willing to abandon her way of life to keep them safe. It took Charlotte watching her get burned on the stake to trigger her [[StartOfDarkness hatred and anger towards anyone not named Victor]].
** Victor, of course. The description of their power even states that, despite their lives being filled with nothing but trauma and survival, that the two are inseparable in a way that isn't just literal.
* MyGreatestFailure: As described in Tome 11, Charlotte had a chance to kill the Witch Hunters who eventually burned her mother at the stake. But she couldn't bring herself to set the shed they slept in on fire.
* OlderThanTheyLook: Being twins, Victor is technically the same age as Charlotte. His smaller size is due to a combination of his deformities, and the fact that he was actually dead for years after Charlotte escaped the Cult of the Entity, and therefore, his body didn't grow during that time.
* OurLawyersAdvisedThisTrope: Because of very strict laws against depicting violence against children in many countries, Behavior Interactive have very strict rules against referring to Victor as a baby by their streamers[=/=]influencers and on their official forums. This is despite the fact Victor is almost exactly like a baby in behavior and appearance and many of his add-ons are baby-themed. "Kick the baby" has become a meme regarding survivors'
its ability to kill Victor repeatedly.
* SinisterScythe: Charlotte's weapon is a sickle, which she stole from a farmer's home and modified
go through obstacles makes it very potent at most loops if you have the skill to her liking.
* SituationalSword: Their unique perk Hoarder is widely regarded as a niche and borderline useless one at best due
hit with it. You also need to its awkward trigger condition that can be defeated by ruthless enough to take advantage of his ability to tunnel survivors not picking up anything. However, out of the game when used [[NotTheIntendedUse by The Cenobite]], it becomes a surprisingly useful tool due to the necessity opportunity presents itself, because he's not balanced around "playing nice" (his complete lack of someone picking up the Lament Configuration to pause its Chain Hunts, which will also trigger the perk effects, giving Pinhead a much easier map control or enhanced mobility ''will'' hurt you against optimum gen time tracking it down. However, this was nerfed in the Summer 2023 update that added the Singularity, which made it so Hoarder and Franklin's Demise no longer interacted with the Lament Configuration box.
* TheSneakyGuy:
** Victor has no heartbeat radius, but similar to the Huntress' lullaby, he emits grunting noises with a similar radius that lets
survivors know he's nearby (though it's quieter than the Huntress' lullaby if you don't take full advantage of this, and was easy if there's no consequence to miss prior to the addition of a visual indicator for lullabies and heartbeats). One of their add-ons suppresses the noise when his pounce attack is fully charged, but he moves so slowly with a charged pounce that it's not very practical for sneaking up on survivors. He's also not detected by survivor perks that track the killer, such as Object of Obsession or Spine Chill, because the game considers him to be the power and not the killer itself (which is Charlotte).
** One of their Ultra-Rare add-ons suppresses Charlotte's heartbeat for 12 seconds whenever you switch from Victor back to her. However,
survivors receive a sound notification across the entire map when you do this.from getting Tormented his anti-loop potential suddenly reduces significantly).
* TakingTheBullet: Victor TheExecutioner: His title, which is immediately taken out fitting as his attire actually echoes the executioners of Silent Hill's past.
* FinishingMove: Unlike the other Killers, Pyramid Head has ''two'' unique kill animations. One for the standard Mori and one for his Final Judgement. He's notable for being one of only three Killers who doesn't need to burn an Offering to directly kill a Survivor, the others being the Shape and the Onryō (and unlike the Shape, he can do so as part of his base power without an Add-On).
** For his Memento Mori: He grabs the Survivor by the neck and lifts them up before encasing them in a spiral coccoon with barbed wire, which clamps down onto them, breaking their bones. He then lifts up his Great Knife and stabs them in the chest before twisting it. As he pulls out, the coccoon disappears, letting the Survivor's body fall back onto the ground.
** For his Final Judgement: He lifts his Great Knife up and brings it down onto the Survivor, embedding itself into their shoulder before swiping it out. Short, but efficient.
* GuestFighter: From the foggy restless town of ''Franchise/SilentHill'' to the twisted realm
of the Killer player's control when Entity. Arguably, the only real change for old Pyramid Head is the hunting grounds.
* IconicItem: His infamous Great Knife, which he now uses in ''Dead by Daylight'' to execute survivors.
* {{Leitmotif}}: He has a unique dark ambient[=/=]industrial chase theme composed by Music/AkiraYamaoka.
* MechanicallyUnusualFighter: He's the only killer (other than Michael Myers with two very specific add-ons) who can completely bypass the game's hook system, instead using
his pounce attack hits power to instantly teleport downed survivors into a healthy survivor, so in some circumstances it might be better for randomly placed "Cage of Atonement" which functions similar to a healthy hook. This saves him considerable time (picking up and dragging a survivor to jump in and a hook can take up to 1/3rd of a generator's completion time), and also lets him bypass some of the hit rather than let him take down an injured game's most powerful survivor perks or mechanics that revolve around the pick up or hook system, such as Decisive Strike, Deliverance, flashlight and go pallet saves, etc. On the flip side, it also means he doesn't benefit from killer perks that revolve around hooking such as Barbeque and Chili, Pop Goes the Weasel, or Devour Hope, and as a plus for survivors it encourages Pyramid Head to patrol the map instead of guarding hooks. Pyramid Head can also only use this ability on survivors who are affected by his status effect. On top of all of this, he can't ''control'' where the cages go, and more often than not the cages appear ''on the other side of the map'', which can actually allow another survivor to attack someone else.easily rescue their teammate and escape without pursuit - this means Pyramid Head players need to be cautious about when to use the cages, and that the cages are ''at their most effective when the survivors are close by'', forcing the other survivors to run all the way across the map to the rescue while the killer is in perfect position to take advantage of this.
* NoGoodDeedGoesUnpunished: Two of his teachable perks are based on punishing altruistic actions done by survivors. Forced Penance will punish any survivor who takes a protection hit by afflicting them with the Broken status effect, and Deathbound force survivors who finish healing another survivor while far enough from the killer to scream,and afterward having to stick with the survivor they healed, or be afflicted with the Oblivious status effect.

* TinyGuyHugeGirl: Charlotte is a hulking woman, which puts her RoguesGalleryTransplant: In the main ''Silent Hill'' games he only appears as an enemy in ''Silent Hill 2'', where he was specifically tormenting James Sunderland. Here, he's facing off against Cheryl Mason, who never even met him in the same height range original games.[[labelnote:*]]And the [[Film/SilentHillRevelation3D second movie]] doesn't count.[[/labelnote]] The new level is also the elementary school from the first ''Silent Hill'', which neither Pyramid Head or Cheryl[=/=]Heather ever set foot in. That being said, Cheryl did receive a premium model swap in the form of James later down the line, which made this a non-issue, though the gripe with the out-of-place map choice still is.
* RuleOfThree: After a Survivor has escaped from a hook or Cage of Atonement twice, Pyramid Head can kill them outright the next time they're in a dying state.
* SwordBeam: He can fire a wave of black spikes several meters ahead of him with his Great Knife. However, it takes a relatively long time to charge up and fire, and is telegraphed ahead of time by a red outline, giving survivors plenty of opportunity to dodge it. He's also stunned for a few seconds after using it, so you're heavily penalized if you try to use it and miss. On the flip side, it has the unique benefit of going through walls, which can greatly punish players that try to loop you rather than run away.
* SwordDrag: Another iconic thing about Pyramid Head, is how even he has trouble carrying that damn "Great Knife" around. Although compared to other times in his source material, it doesn't impede him too much here and is actually incorporated into his power,
as most killers, whereas Victor dragging into the ground can create "trenches" that put the Tormented status effect on Survivors and shows their location to him.
* TokenNonHuman: He
is the size of an infant.
* TooDesperateToBePicky: They had to eat whatever they could find when fleeing from persecution
second killer in the French countryside. Some of their add-ons include a bottle of soured milk, game (after the eye of Demogorgon) who was never a cat they ate, a stale biscuit (which is noted to be "not much, but better than most meals"), and a forest stew made from foraged vegetables, moss, and bark.
* TragicKeepsake: Several of the Twins' add-ons are things that previously belonged to their mother Madeleine, including a scarf, a glove, a small perfume bottle, and a sewing needle.
* WoobieDestroyerOfWorlds: While many killers can qualify as this, Charlotte especially counts, what with
human, being hunted a manifestation of Silent Hill's dark power and James Sunderland's desire to punish himself for the crime of being born in a time where deformity was seen as a sign of the devil, being forced to watch her mother burnt at the stake, being subject to inhumane experiments that killed her conjoined brother, being on the run for just about all her life, and never being shown kindness killing his wife.
* VaderBreath: His breathing sounds are only made creepier
by anyone. It's easy to see why she snapped and hates absolutely everyone but her brother, Victor.how his signature helmet muffles them.



!!2021

[[folder:The Trickster]]
!!"The Trickster" - Ji-Woon Hak
--> '''Voiced by:''' Titus Kim

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hak_dbd.png]]
[[caption-width-right:350: ''"That sound when you bleed... let me hear it again."'']]


A Korean pop sensation who lived a double life as a brutal serial killer. Ji-Woon Hak started out performing knife tricks at his family's restaurant for tourists. Eventually, music producer Yun-Jin Lee recruited him into a training program for aspiring idols, eventually joining the band NO SPIN. Thanks to his raw energy and bad boy charms, the band would turn out to be a smash hit, rocketing him to fame. However, Ji-Woon grew envious of his bandmates over time. This was brought to a head when their studio caught on fire. With the other members of NO SPIN trapped by fallen speakers, Ji-Woon got his first taste of blood, letting his bandmates perish, and finding he deeply enjoyed the sound of their pleas to save them.\\

to:

!!2021

[[folder:The Trickster]]
Blight]]
!!"The Trickster" Blight" - Ji-Woon Hak
--> '''Voiced by:''' Titus Kim

Talbot Grimes [[labelnote:✝]][[VideoGame/ResidentEvil2 William Birkin]][[/labelnote]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hak_dbd.png]]
org/pmwiki/pub/images/blight_dbd.png]]
[[caption-width-right:350: ''"That sound when you bleed... let me hear it again."'']]


A Korean pop sensation who lived a double life as a brutal serial killer. Ji-Woon Hak started out performing knife tricks at his family's restaurant for tourists. Eventually, music producer Yun-Jin Lee recruited him into a training program for aspiring idols, eventually joining
''"Such potential in this compound... even the band NO SPIN. Thanks to his raw energy and bad boy charms, the band would turn out to be a smash hit, rocketing him to fame. However, Ji-Woon grew envious of his bandmates over time. This was brought to a head when their studio caught on fire. With the other members of NO SPIN trapped by fallen speakers, Ji-Woon got his first taste of blood, letting his bandmates perish, and finding he deeply enjoyed the sound of their pleas to save them.\\slightest trace causes unnatural effects."'']]
-->'''Voiced by:''' Jean-Baptiste Garnier & Mathieu Favier, Misha Standjofski (William Birkin)



The media easily bought the story that he did all he could to save his friends, and with Yun-Jin's help, he launched a solo career as The Trickster, producing his own songs while the bloodlust hidden underneath his public persona grew. He began abducting and torturing people, recording their screams so he could use them in his music and taunting the police with clues by leaving props related to his music career at the crime scenes.\\

to:

The media easily bought the story Talbot Grimes was once a brilliant chemist from Scotland that has secured a coveted position in the East India Trade Company, developing various drugs to increase the effectiveness of the workforce. In exchange for his efforts, he did all was granted a secret laboratory on a remote island where he could to save perform his friends, and experiments with Yun-Jin's help, he launched prisoners undisturbed. In hopes to develop a solo career as The Trickster, producing his own songs while the bloodlust hidden underneath his public persona grew. He began abducting and torturing people, recording their screams so he could use them drug that completely numbs a person's pain receptors to be used in his music and taunting the police with clues by leaving props related warfare, Grimes subjected people to his music career at tests, eventually releasing them and learning of their horrific massacres later, refusing to take the crime scenes.blame for their atrocities.\\



Eventually, his aesthetic proved to be too much for the executives at his label, and despite Yun-Jin's efforts, Ji-Woon was told he was no longer able to be his own producer. An irate Ji-Woon then decided to use this opportunity to create his magnum opus. Three months later, at a private show for the board, he set up a trap to have the waiting audience sedated. As an act of gratitude to Yun-Jin, he had her become his captive audience as he tortured the rest of the board to death on stage. As he prepared to finish off Yun-Jin afterwards, the two of them were immersed in fog, and were sucked into the Entity's realm. Ji-Woon was more than happy to have a new audience.\\

to:

Eventually, his aesthetic proved to be too much for the executives at his label, and despite Yun-Jin's efforts, Ji-Woon was told karma has caught up with Talbot, as he was no longer able to be kidnapped by the vengeful Indians and shown the results of his own producer. An irate Ji-Woon then creations: mass graves filled with bodies of the workers that had been using his drug. Beaten to near death and left to die in the pile of corpses, Grimes was saved by a group of secretive monks who wanted to utilize his talent in order to push the limits of the human mind. Tasked with finding the so-called "soul chemical", he had become obsessed with the search to the point that the monks were turned off by him and finally decided to use this opportunity to create his magnum opus. Three months later, at a private show for the board, he set up a trap to have the waiting audience sedated. As an act get rid of gratitude to Yun-Jin, he had her become his captive audience as he tortured the rest of the board to death on stage. As he prepared to finish off Yun-Jin afterwards, the two of them were immersed in fog, and were sucked into the Entity's realm. Ji-Woon was more than happy to have a new audience.him.\\



As a killer, the Trickster is a slow-moving ranged killer who prefers quantity over quality with massive amounts of throwing knives and a custom-made bat with a blade on it for melee. His power, Showstopper, has him slow down and ready to aim 44 knives by default to throw at survivors that can be restocked at lockers; by default the accuracy is terrible but the longer he throws his knives, the faster they come out and the more accurate they become. Every knife that successfully strikes a survivor fills up their laceration gauge, which injures them after six successful hits and fades away after a short time or if they get melee attacked. Each knife that hits also fills up a meter that builds up towards The Main Event. When the Trickster uses Main Event, he temporarily gains infinite knives, throws at his fastest rate of fire, and no longer walks slower while aiming or throwing.\\

to:

As a killer, the Trickster is a slow-moving ranged killer who prefers quantity over quality with massive amounts of throwing knives and a custom-made bat Grimes awakened in an opium den, surrounded by numb addicts, but before he could do anything, he was injected with a blade drug by an unknown figure. After waking up, he started carving formulas on the walls, hoping to finally reach a breakthrough, but it for melee. His power, Showstopper, has never came. After carving the final message in his chest, he somehow ended up in a field of orange blooming flowers, with a strange whisper beckoning him slow down and ready to aim 44 knives by default to throw at survivors that can be restocked at lockers; by default enter. After this, Talbot Grimes was never seen again, with only one phrase etched in the accuracy is terrible but stone of the longer he throws his knives, walls: "Death is only the faster they come out and the more accurate they become. Every knife that successfully strikes a survivor fills up their laceration gauge, which injures them after six successful hits and fades away after a short time or if they get melee attacked. Each knife that hits also fills up a meter that builds up towards The Main Event. When the Trickster uses Main Event, he temporarily gains infinite knives, throws at his fastest rate of fire, and no longer walks slower while aiming or throwing.beginning".\\



His unique perks, Starstruck, Hex: Crowd Control and No Way Out punishes survivors for staying too close to the killer and inhibits their escapes from chases and from the map. Showstopper afflicts survivors with Exposed if they're within range of the killer's terror radius while they're carrying a survivor, the aura goes away as soon as the carried survivor is out of the killer's grasp, but the status effect lingers for a time. Hex: Crowd Control is a Hex that makes the Entity block vault locations for a while after a survivor does a rushed vault over it. No Way Out gains token for every hooked survivor and when Endgame has begun, NWO blocks exit doors when survivors first interact with them for an amount of time determined by how many tokens the killer had accumulated, up to a maximum of a full minute.\\

'''''The Trickster is the twentieth new killer added to the game with the release of the All-Kill chapter on March 30th, 2021.'''''

to:

His unique perks, Starstruck, Hex: Crowd Control and No Way Out punishes survivors for staying too close to Wandering in the killer and inhibits their escapes from chases and from the map. Showstopper afflicts survivors Entity's realm, Grimes started experimenting with Exposed if they're within range of the killer's terror radius while they're carrying flowers, creating compounds that proved miraculous in a survivor, way and sated his newfound hunger, but still something was missing. After 33 iterations, he had finally perfected the aura goes away as soon formula and injected himself with it. But it went exactly the wrong way. Instead of finally shutting his hunger down, it increased it, transforming him into a monstrosity known only as the carried survivor is out of the killer's grasp, but the status effect lingers for a time. Hex: Crowd Control is a Hex that makes the Entity block vault locations for a while after a survivor does a rushed vault over it. No Way Out gains token for every hooked survivor and when Endgame has begun, NWO blocks exit doors when survivors first interact with them for an amount of time determined by how many tokens the killer had accumulated, up to a maximum of a full minute.Blight. \\
\\
\nAs a Killer, the Blight offers excellent map coverage by being able to cross at blistering fast speeds if his movements can be controlled and strikes survivors with his specially-made cane. His sole power is Lethal Rush, a short ranged, wild, difficult to control forward dash that has up to five charges by default. When The Blight strikes an surface while using Lethal Rush, he has a brief window to re-orient himself and use his charge again and from the second dash onward he can swing his weapon to attack survivors during a lethal rush, but if he runs too long without striking anything, swings his weapon (hit or miss) or runs out of charges, he's stunned for a brief time while he catches his breath.\\
\\
The Blight's unique perks, Dragon's Grip, Hex: Blood Favour and Hex: Undying empower killers in regards to the various interactable objects on the map. Dragon's Grip marks generators when kicked, and the next time a survivor starts to work on the generator, they scream, are revealed, and are exposed to instant knockdowns for a full minute. Hex: Blood Favour calls on the Entity to assist the killer after they land a basic attack on a survivor, making its claws hold any palettes near the survivor so they can't be dropped for a short time. Hex: Undying is a hex totem effect that helps other hex totems have more longevity; Survivors trying to cleanse dull totems are revealed to the killers for a time and if Undying is still active when other hex totems are destroyed, Undying transforms into the destroyed hex so it remains active, and carries over any tokens from effects like Devour Hope.\\
\\

'''''The Trickster Blight is the twentieth eighteenth new killer added to the game with the release of the All-Kill Descend Beyond chapter on March 30th, 2021.'''''September 8th, 2020'''''




* BarrierBustingBlow: One of his ultra-rare add-ons allows him to break dropped pallets and breakable walls by rushing in them, at the cost of ending his rush and stunning him for 1,5 seconds. It's also possible to do this by smashing them during a lethal rush, although the killer has to hit the pallet or wall just before slaming into it.
* BodyHorror: As to be expected when concerning the serum. He went from a healthy human into a mangled, hunchbacked monster, with glowing eyes and his mouth left permanently agape with his jaw flapping about beneath his chin. And he's constantly drooling that serum, too.
* BoringButPractical: The Blight's special power is... to run really fast in a straight line for a few seconds. He can't even attack while running, unless he bounces off a wall first, and even then it's just a basic attack. However, his enhanced speed gives him excellent map coverage, something which many killers struggle with. He's essentially a basic M1[=/=]basic attack killer with good map coverage.
* BouncingBattler: The Blight Rush which allows him to charge at high speed. If he runs into an object he stops, has a few moments to re-orient himself, and charge again. After the first bounce, he becomes able to attack while rushing and the Blight Rush becomes a Lethal Rush. By default, the Blight can bounce off of objects up to five times before he's forced to stop and the ability has to recharge. Add-ons can raise or lower this maximum while adding other powers to his ability.
* CallBack: Interestingly and disturbingly, the Blight shares several connections to the lore of several objects, plot points and other killers in the game and his backstory and add-ons make references to things that were seemingly only used once to be forgotten afterwards, but are now [[ChekhovsBoomerang highly relevant]]. Case in point:
** He is the first Killer to have had Lore about him in the game prior to his release with the Memories of "The Alchemist" in Tome I - Awakening, a year prior to his release.
** His pustula dust and canker horn add-ons are made from the pustula petals and visceral canker event offerings.
** His blighted rat and blighted crow add-ons are the result of dead rats and crows being injected with putrid serum.
** Speaking of which, he also injected ''himself'' with the putrid serum to become what he is today, according to his backstory lore.
** His umbra salt add-on is regular sea salt that has had it’s properties changed by being exposed to the spirit world (the sub-realm where the Wraith and the Nurse get their powers from).
** His rose tonic add-on is made from the new moon bouquet offering.
** His plague bile add-on is a sample of [[ExactlyWhatItSaysOnTheTin The Plague’s vile purge bile]] treated and distilled with chemicals. How he got ahold of Adiris’s vomit is anyone’s guess.
** One of his add-ons is Vigo’s journal. Again, how he got that is anyone’s guess.
** His soul chemical add-on was extracted from a deceased survivor in the void (the sub-realm where all the survivors that [[DespairEventHorizon have no more hope left]] to feed the Entity are brought to [[KilledOffForReal die permanently]]).
* CaneFu: His Bonebuster weapon is a cane with a sharp metal handle that resembles an [[PowerfulPick ice axe]].
* ChekhovsGunman: Talbot is revealed to be the MadScientist behind the killers' blighted outfits, the Alchemist introduced in The Hunger Archives entries, and the writer of the Hallowed Blight journals prior to his proper introduction as the Blight.
* CrouchingMoronHiddenBadass: Despite his rather underwhelming power and looks, he somehow managed to capture and experiment on at least ten other killers, half of which are twice his size.
* DidntSeeThatComing: The description of the Blighted Nemesis skin implies even he was surprised by the results.
-->''The putrid serum mixed with the Ne-a Type parasite to create a chemical horror that not even The Blight could have anticipated''.
* DifficultButAwesome: As straightforward as his power may seem, using it effectively is a matter of knowing the map layout and the right angles from which to Rush at certain obstacles - a poorly-angled Rush can result in basically sliding right off a wall and having the power go on cooldown, or, on the contrary, you can bump into a small object you didn't notice until it was too late, which could result in potentially covering less distance or prolonging a chase even further. That being said, a good Blight player can make the most of the map layout to cover large distances with ease, shut down loops with creative Rushing, and end chases before they even begin, on top of abusing his frankly broken selection of addons. All of this makes him the second best killer, only behind the Nurse.
* EarlyBirdCameo: He was the protagonist of the Hallowed Blight event cutscenes and The Hunger cinematic, which came out from two years to a few months before he was revealed and added to the game.
* ExtraDigits: He has six fingers on both of his hands. His reveal trailer shows this is a result of the pustula serum permanently altering his body, as his distinctly human hand have 5 fingers before he inject himself with it, and while he's turning, his shadow projected on the wall clearly has six fingers.
* FallenHero: "Hero" in a very loose sense given his ForScience attitude, but the Alchemist's journal entries heavily imply that he used to be a Survivor before descending into villainy and becoming a killer.
* FinishingMove: Holds the Survivor down with his cane before injecting a syringe into their chest, then stabbing them in the neck with it. The survivor's chest begins to burst open and bubble up before he slams down the sharp end of the Bonebuster into their neck.
* {{Foil}}:
** Gameplay-wise, to the Clown. The Clown’s power is pure anti-loop, while the Blight is pure map coverage, with no real anti-loop at all (saving for creative uses of his Rush or certain add-ons). Both killers are based around ChemistryCanDoAnything, but the Clown throws chemicals to hinder survivors or buff himself, while the Blight injects himself with a performance-enhancing substance for enhanced movement. This even carries to community perception, with the Clown being considered one of the weakest in the game while Blight is considered second only to Nurse in terms of power when mastered.
** To the Hillbilly as well, also from a mechanical standpoint. Both Killers have the power to sprint forward with increased speed (the Hillbilly has his Chainsaw Sprint, the Blight has his Lethal Rush), giving them excellent map coverage at the cost of reduced maneuverability while using their respective powers. However, the Hillbilly is required to charge his chainsaw for a few seconds before beginning his sprint, and must avoid colliding with obstacles during it. By contrast, the Blight is able to dash instantly, and actually ''must'' seek out obstacles to slam into during his rush, as rushing long enough without colliding with an obstacle will end his rush and make him enter a fatigue state.
** Lore-wise, he can be seen as this to the Doctor. Both Herman Carter and Talbot Grimes became fascinated with the human body from a young age: Carter from a psychological standpoint, Grimes from a physical standpoint. Both were remarkable students who were renowned by those around them for their intelligence, resulting in them having [[InsufferableGenius inflated opinions of themselves]]. Both became [[MadScientist Mad Scientists]] who performed unethical research and fatal experiments on others ForScience and human advancement: Carter to better understand the brain and the power one can hold over it, and Grimes to enhance the body's athletic capabilities in order to increase to effectiveness of workers and soldiers. What separates them despite all this is that Grimes was a WellIntentionedExtremist who experienced sincere [[MyGodWhatHaveIDone remorse and horror]] when he witnessed how destructive his work truly was before being taken and forced into service by the Entity, while Carter was ultimately a {{Sadist}} who [[NotSoWellIntentionedExtremist enjoyed torturing and murdering his test subjects for its own sake]] before relishing in the opportunity to continue on the Entity's behalf.
* ForScience: Like the Doctor before him, he’s obsessed with his scientific research and has dedicated his life to it.
* FragileSpeedster: The Blight is incredibly fast when dashing, but the dash can't be used at loops due to the restricted turning (similar to Hillbilly and Oni), and doesn't deal special damage like Hillbilly and Oni do, so once a survivor finds a loop the Blight is essentially reduced to just a basic attack killer.
* LethalJokeCharacter: His BoringButPractical power can actually be extremely powerful in skilled hands, but you have to be a master at ping-pong ''and'' skilled at regular chases.
* MadDoctor: Like The Doctor, The Blight was an amoral [[MadScientist mad scientist]] who performed horrifying experiments on his test subjects [[ForScience for science]]. However, as stated below, unlike the Doctor, he showed genuine remorse and horror upon witnessing first hand the deadly side effects of a serum of his creation.
* MyGodWhatHaveIDone: While he at first rationalized rumors of his serum having deadly side effects as "exaggerated war stories", when he was captured by one of the last remaining workers to be tortured and shown first hand the factory's worth of corpses he'd left, he was horrified. When the monastery rescued and recruited him to continue his research, part of the reason was so the face of a dead woman whose grave he was tossed into would leave his mind.
* OneHitKill: One of his Ultra Rare add-ons lets him one-hit kill survivors if he hits them with a bounce attack on his last available bounce.
* PaletteSwap: [[VideoGame/ResidentEvil2Remake William Birkin]] is available as one of Blight's Legendary outfits.
* PinballProjectile: The core concept of his power is that ''he'' is the pinball projectile.
* PintsizedPowerhouse: He's fairly small thanks to his stature, making him around the same height as most of the Survivors, but that doesn't stop him from being able to take pallets to the face or hunt them down. Also, due to his hunchback, until 4.6.0, his POV was lower to the ground than other human-sized Killers, to the point it's almost as low as a crouched Pig or Ghostface. This was actually a handicap for him in tall grass or other waist-high obstacles, as survivors could still see him but he had trouble seeing them.
* PlagueDoctor: He bears a resemblance to one, with a cane resembling the ones they'd use to handle diseased patients, a hood covering what it can of his body, and his distorted mouth giving the illusion of their mask.
* PowerNullifier: He has one hex perk and one Very Rare add-on dedicated to immobilizing nearby pallets (Survivors' primary means of defense against Killers), making it so survivors can't drop them. The hex perk triggers when he hits a survivor with his basic attack, while the Very Rare add-on triggers when he hits survivors with his bounce attack.
* PsychoSerum: Talbot created a performance-enhancing serum from the Hallowed Blight pustules, but it turned him into a deformed Killer. Notable in the feral animalistic roars he makes when dashing or during his idle animation.
* PuppeteerParasite: One possible explanation for Talbot's transformation into the Blight, or his True Blight skin. In one of the Halloween cinematics Talbot is forcibly infested with tendrils of the Pustula plant to bring about his transformation.
* RoomFullOfCrazy: When he couldn’t find his precious research notes when he woke up in the opium place, his obsession overtook him and he started scribbling on the walls everything he could remember.
* SlowlySlippingIntoEvil: The Alchemist's journal entries show that while he wasn't a great person to begin with, his research into the blighted flowers and the effects of the serum sent him off the deep end.
* TheSneakyGuy: One of his Very Rare add-ons causes him to have no Terror Radius when dashing, allowing him to run up near survivors without alerting them until he comes out of his dash.
* TroublingUnchildlikeBehavior: As a kid, he nearly died from a poisoning by foxgloves. Rather than traumatising him, it kickstarted his fascination and obsession with chemistry and its effects on the body.
-->''When he recovered, it wasn't fear that gripped him, but fascination. There was something magical in how a single flower could so drastically affect him''
* SpamAttack: Similar to the Hillbilly, the Blight's power allows him to run at high speed across the map, at the cost of having significantly reduced turning ability. The key difference is that while the Hillbilly is stunned for a few seconds if they hit an obstacle, the Blight merely bounces off and can continue running in a new direction. This encourages the Blight to bounce around off walls and objects like a pinball, especially as he cannot attack while running until he's bounced at least once. The Blight also runs faster than the Hillbilly and his power recovers more quickly, encouraging him to use it more often. The downside is that, unlike the Hillbilly, his running attack only does normal damage.
* StatusInflictionAttack: One of his Very Rare add-ons causes survivors near him to be slowed for a few seconds when he hits a wall, giving him an effect similar to the Clown's bottles, only applied by his bouncing. It doesn't really help in loops since it wears off by the time he comes out of his dash, but can be used to reduce the distances survivors can run from one loop to another.
* ViolentGlaswegian: He hails from Scotland, and being a killer and whatnot, it goes without saying he's an incredibly violent man.
* WeaksauceWeakness: Because of his hunchback, the Blight had ''by far'' the lowest point of view in the game at the time of his release, being almost as low to the ground as Pig and Ghostface are when crouched. This made it hard to spot survivors over objects, and can make it hard to track survivors around corners or through obstructions like tall grass. Skilled survivors quickly learned how to escape his view in the middle of the chase just by dodging around corners or spinning near vision blockers. Also, even though he had trouble seeing survivors, survivors could see him just fine because he's actually normal-sized, it's just his head that's low to the ground. That said, this permanently low POV meant that he is so far the only killer whose standard pallet-breaking animation didn't have him lower his sight when breaking the pallet, meaning he can keep a survivor in view while breaking it, so he could know where they went, but it also made him more susceptible to being blinded by flashlights. Later updates raised the Blight's POV to be more in line with other Killers.
* WellIntentionedExtremist: In life, his research was done for the betterment of mankind and have them reach new heights with increased productivity and insight. Both his InsufferableGenius mindset and his questionable methods put into the research started his fall from grace.
[[/folder]]

[[folder:The Twins]]
!!"The Twins" - Victor and Charlotte Deshayes
-->'''Voiced by:''' Jean-Baptiste Garnier (Victor) & Catherine Gauthier (Charlotte)

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twins_dbd.png]]
[[caption-width-right:350: ''"Damn them as they would damn us."'']]

Life was not easy for conjoined twins in the 17th century, as Charlotte and Victor Deshayes could attest to. In this era of ignorance and lack of understanding, the two twins were thought to be demons born from a witch due to their deformity, as Victor was much smaller than his sister and fused to her chest. These circumstances led them and their mother Madeleine to become wanted fugitives. However, when their mother fell ill, Charlotte's attempt to secure food for the family led them to be discovered. The twins were forced to watch as their mother was burnt at the stake by witch hunters, leaving them to descend into complete misanthropy.

After Madeleine's death, Victor and Charlotte were caged and enslaved by a mysterious cult, who subjected them to cruel experiments before eventually deciding to ritually sacrifice the twins. However, in their attempts to fight back, the two accidentally set fire to the building they were in. While the ensuing chaos allowed Charlotte to escape, Victor tragically suffocated to death, leaving Charlotte alone in the world. Forced to live as an outcast and a fugitive, stealing to survive, and having her brother's lifeless body permanently fused to her own, Charlotte grew more and more resentful towards humanity for rejecting and condemning her to misery. Eventually, during a cold winter night, Charlotte came close to death after the years had taken their toll on her... But, just when it seemed like she would finally find peace in her last moments, The lifeless corpse of Victor sprung to life and separated himself from her body, running off into a cloud of fog. Spurred on, Charlotte clung to life for a while longer and pursued her brother, eventually finding him being assaulted by a cloaked figure within the fog. Rage once again filled her heart, and she entered the fog, determined to kill anything that threatened the one remaining thing she had left in her life; Victor.

As Killers, Charlotte and Victor work together as a team, Victor moving must faster to inhibit and locate survivors with his claws while Charlotte comes in for the kill with a farming scythe. Their unique power ''Blood Bond'' causes Victor to split off of Charlotte and allows swapping of control between the two of them. While Victor is active, Charlotte is incapacitated, her terror radius and red stain are hidden, but she retains collision and can block doorways or escapes, while if Charlotte is active, Victor reveals any survivors that get within range of him to Charlotte. Victor moves extremely fast but can't see survivor's scratch marks and can check lockers and if a survivor is hiding in one, he holds it shut while control switches back to Charlotte for her to come and capture them. Victor has his own charged lunge attack that latches onto healthy survivors, injures them, switches control back to Charlotte while he constantly screams to reveal their exact location to her, and injured survivors are simply downed by his lunge. While survivors are bound like this they're oblivious, broken and incapacitated, leaving them helpless if Charlotte closes the distance in time (or they run straight into her due to being Oblivious to her Terror Radius). If Victor is inactive while Charlotte is being controlled, after 8 seconds of being latched onto the survivors, or once Pounce gets used (hit or miss), survivors can crush and kill Victor, forcing him to respawn with Charlotte with a small cooldown before they can separate again.\\
\\
Their unique perks Hoarder, Oppression and Coup De Grace makes it harder for survivors to work on generators, get items from chests and make the killer more dangerous. Hoarder spawns 2 more chests in the trial area but causes loud noise notifications if survivors are opening a chest or picking up an item. Oppression marks three random generators to also begin regressing when a generator is kicked and the next time a survivor starts working on a generator they have to pass a difficult skill check. Coup De Grace gives the killer a token every time a generator is complete, empowering their lunges to cover significantly more ground at the cost of one of said tokens.\\
\\
'''''The Twins are collectively the nineteenth new killer added to the game with the release of the A Binding of Kin chapter on December 1st, 2020'''''
----



** Victor can't attack normally and can only use his pounce attack. After using his Pounce attack, survivors can just run up to him and kill him during his recovery, whether he hits or misses.
** Similar to Demogorgon's inability to recycle portals unless survivors destroy them, Victor cannot return to Charlotte until a survivor kills him (unless the Twins player kills him on the environment by Pouncing somewhere out of bounds), so if he's in a far corner of the map and left alone, Charlotte is unable to deploy him quickly (which is why leaving him somewhere as a motion detector can be quite risky).
** The delay from switching from Victor to Charlotte is very long (about the same as the stun from being hit by Decisive Strike), which prevents switching between the two in a loop from being a viable strategy. If Victor hits a Pounce and then switched to Charlotte, the combined stunlocks can be 8 seconds, which is the longest Killer stun in the game.
** Victor's pounce attack can be dodged by ducking, especially if he jumps high to go over a pallet or window.
** Because Victor can't pick up a downed survivor, they're reliant on Charlotte to pick up any survivors downed by Victor. The amount of time it takes for Charlotte to walk over and reach the downed survivor is often long enough for a nearby survivor to pick up the downed survivor (provided they manage to sneak past Victor's shriek radius), especially if they're using We're Gonna Live Forever and[=/=]or a medkit.
** Victor cannot see scratch marks and can only track by blood trails, so perks that suppress bleeding (such as Yui's Lucky Break) are very effective for evading him.
** Due to a balance change that intended to reduce the Twins' proclivity for slugging Survivors, Victor is stunned for five seconds when he downs a Survivor with a Pounce, meaning that paradoxically Twins are punished harder for using their power correctly and landing the Pounce than they are for missing it. Since they didn't reduce the stun time from switching from Victor to Charlotte to compensate, this means Twins players who use their power correctly and don't slug are hit with 8 seconds of combined stuns, meaning the change had the opposite effect and just made Victor easier to kill after he landed an attack.
** Victor does not detect survivors who are crouch-walking. This is the key to getting past him if he's been placed to defend a hook or generator; sneak up on him and kill him so the Killer can't switch to him.
** With the addition of the visual heartbeat, it is now much easier for survivors to know that Victor is approaching and to run away, whereas previously it required a high level of skill to notice the sound of his shrieks approaching.
** Issues Victor had upon release that were corrected or adjusted in later patches:
*** At first, Victor could not open lockers. Initially all a survivor had to do to avoid him was to jump into a locker, at which point he either goes away to look for someone else or the Killer player switches back to controlling Charlotte, at which point the Survivor could jump out of the locker and kill Victor. Also, unlike Legion, Victor's Killer Instinct doesn't reveal survivors hiding in lockers because they're not moving and his detection is based on movement. Later patches gave Victor the ability to interact with lockers, but since he can't carry Survivors, what he does instead is trap them inside the locker, buying time for Charlotte to arrive.
*** When latched onto a survivor, Victor's LivingMotionDetector ability only applies to survivors ''near'' the survivor he's latched onto. The actual survivor he's latched onto can still hide from Charlotte like normal (although Victor's screams while latched can still be heard by Charlotte). In a later patch this was changed so that, after a short period of time, Victor's aura becomes visible and the Survivor carrying Victor can be found that way.
* ArtisticLicenseBiology: While there technically several ways by which twins could be born conjoined but have opposite sexes [[note]] De La Chappelle syndrome can cause an XX individual to express as biologically male, an intersex XXY egg can split into conjoined twins, two separate eggs, one male and female, can end up conjoining through parasitoc devouring [[/note]] the odds of such an occurence are so astronomically small that there has literally never been a documented case of conjoined twins being opposite sexes at birth.
* BodyHorror: Both Twins have a healthy dose of bodily horror (the most obvious being that Victor can separate from his sister's chest) and both have pale, foggy eyes, but there's plenty more to recoil from;
** Victor has a misshapen head with a third eye on his temple and his swollen gums are packed with so much teeth that his mouth is always open, even slightly splitting the side of his cheek. His middle and ring fingers are fused on both hands, and his back has a gaping wound revealing that his entire Torso actually acts as one half of Charlotte's Rib cage.
** Charlotte isn't malformed like her brother, rather her body has been ravaged with various wounds and illnesses from a life on the run while squatting in filthy, cold and derelict conditions; countless scars and massive festering scabs cover her entire body, along with bulging, spidery veins, and crops of feverish pimples and in-grown hairs. Her left leg and right arm are dangerously discolored and lumpy, implying severe gangrene or Hypothermia, possibly relics of her near-death experience. And of course, she walks around with a grotesque, viscera-filled gap in her torso whenever Victor separates from her body.
* BrawnHilda: Charlotte is a ''very'' big woman, possibly the biggest female killer in terms of body mass before even The Huntress, and unlike The Huntress, decades of hiding in the woods haven't done much for her appearance.
* BurnTheWitch: Their mother was called a witch for giving birth to them and subjected to this.
* ConjoinedTwins: Turns out, ''formerly'': the Entity seems to have granted them the power to separate themselves...[[BodyHorror to horrifying results.]]
* DashAttack: Their Coup De Grace perk gives them a stack for every generator completed, up to 5 stacks. Using a stack will allow the Killer to increase the range of their normal lunge attack by 50%, letting them lunge from somewhat further away.
* DeathOrGloryAttack: Victor is crazy fast and can injure and down survivors with his pounce attack, but if he misses with it survivors can kick him to death instantly, which heavily punishes Killers for missing with him.
* {{Determinator}}: Charlotte does not quit. As shown in "Side By Side Forever", even an arrow through the leg and complete exhaustion won't stop her from protecting Victor.
* DisappearedDad: Similar to Huntress, their lore makes zero mention of a father anywhere.
* EnfanteTerrible: Victor is functionally a baby, as well as a vicious and feral Killer.
* {{Expy}}: They are both clearly based on Duane and Belial Bradley from the ''Film/BasketCase'' series, although in this case Charlotte is just as murderous as Victor and has no pretenses about letting him loose.
* FanDisservice: Similar to the Hag, Charlotte's dress is open in the front, which would expose one of her breasts...if not for the fact that this happens to be where [[BodyHorror the giant body cavity that Victor can crawl in and out of]] is.
* FinishingMove: Similar to Pyramid Head before them, The Twins have two Moris, depending on whether or not Victor is idle/crushed or not.
** If Victor is out/crushed, Charlotte slashes the victim twice with her scythe - once in the lower back, once behind the neck - paralyzing them. She then stabs them in the kidney and finishes by jamming the sickle through their head.
** If Victor is in Charlotte's chest, it starts out similarly to the above Mori - except after the two slashes, Charlotte sends Victor out, who proceeds to claw away at the victim's neck before biting a chunk of it out.
* FragileSpeedster: Victor is a lot faster than a normal killer (he's faster than Legion in Frenzy, though not quite as fast as Spirit in phasewalk), but can be killed in a variety of ways by survivors. Add-ons can increase his speed even further.
* FrenchJerk: ExaggeratedTrope. The Twins are a pair of bloodthirsty Killers who hail from France.
* GlassCannon: Victor's leap attack can go over pallets and windows (though this requires very good aim), but he's the first Killer who the survivors can kill (due to being baby-sized). If he misses an attack, they can just run over to him and step on his head while he's recovering. He'll also die immediately if they drop a pallet on him. He'll also die instantly if he lands on a high object such as a car or tractor tread.
* LethalJokeCharacter: They're not so much a Killer with some exploitable weaknesses but a collection of exploitable weaknesses made into a Killer, ''but'' the one thing they are ''extremely'' good at is camping hooks, as you can keep one near a hook while defending generators with the other (Victor is the best for camping since he detects approaching survivors when you're not controlling him).
** Beyond the camping gimmick, Victor's bizarre method of attacking and the switching dynamic gives room for an experienced Twins to confuse Survivors who can't track two Killers at once, chase Survivors with one Twin into an area the other is waiting in, or use Victor's Pounces for map coverage or even climbing structures. It's extremely rare, but the results of a skilled Twins can be spectacular.
* LivingMotionDetector: When deployed, Victor emits a noise that causes all moving survivors within the noise's radius to be highlighted with Killer Instinct, making their location visible to Charlotte. As such, he can be left at key locations such as hooks, generators, or totems while the Killer player is controlling Charlotte. However, they should make some attempt to hide him, as survivors can otherwise just step on his head while he's standing still.
* LogicalWeakness: As Victor is baby-sized, he can't pick up survivors, use normal attacks, break pallets, open lockers, or close the hatch, and survivors can actually kill him with a kick to the head.
* MaddenIntoMisanthropy: Seeing her mother burned at the stake, being sold to a cult that worshipped the entity and attempted to sacrifice her and her brother to it, and seeing Victor perish as they escaped, then living a life where she was always on the run from every person she met did little to stoke Charlotte's love for humanity.
-->'''Oppression's flavor text''': ''Damn them as they would damn us.''
* ManBitesMan: In the Tome cutscene for the Twins, with her hands full protecting Victor, Charlotte rips out the throat of the man hunting them with her teeth.
* MirrorCharacter: With the Hillbilly. Both (well, all three) of them were treated badly by the world for being born with deformities, but Charlotte and Victor's mother Madeleine loved and tried to protect them, while Max Jr.'s parents Max Sr. and Evelyn were so ashamed of how their son came out that they bricked him up in the wall with only a TV for company. In the end, both were MaddenIntoMisanthropy as a result -- Charlotte and Victor after seeing their mother be burned at the stake, and Max Jr. after killing his parents as revenge for a lifetime of abuse.
* MoralityPet: Two for Charlotte.
** Madeleine, Victor and Charlotte's mother, being the only person who loved them besides each other and was willing to abandon her way of life to keep them safe. It took Charlotte watching her get burned on the stake to trigger her [[StartOfDarkness hatred and anger towards anyone not named Victor]].
** Victor, of course. The description of their power even states that, despite their lives being filled with nothing but trauma and survival, that the two are inseparable in a way that isn't just literal.
* MyGreatestFailure: As described in Tome 11, Charlotte had a chance to kill the Witch Hunters who eventually burned her mother at the stake. But she couldn't bring herself to set the shed they slept in on fire.
* OlderThanTheyLook: Being twins, Victor is technically the same age as Charlotte. His smaller size is due to a combination of his deformities, and the fact that he was actually dead for years after Charlotte escaped the Cult of the Entity, and therefore, his body didn't grow during that time.
* OurLawyersAdvisedThisTrope: Because of very strict laws against depicting violence against children in many countries, Behavior Interactive have very strict rules against referring to Victor as a baby by their streamers[=/=]influencers and on their official forums. This is despite the fact Victor is almost exactly like a baby in behavior and appearance and many of his add-ons are baby-themed. "Kick the baby" has become a meme regarding survivors' ability to kill Victor repeatedly.
* SinisterScythe: Charlotte's weapon is a sickle, which she stole from a farmer's home and modified to her liking.
* SituationalSword: Their unique perk Hoarder is widely regarded as a niche and borderline useless one at best due to its awkward trigger condition that can be defeated by survivors not picking up anything. However, when used [[NotTheIntendedUse by The Cenobite]], it becomes a surprisingly useful tool due to the necessity of someone picking up the Lament Configuration to pause its Chain Hunts, which will also trigger the perk effects, giving Pinhead a much easier time tracking it down. However, this was nerfed in the Summer 2023 update that added the Singularity, which made it so Hoarder and Franklin's Demise no longer interacted with the Lament Configuration box.
* TheSneakyGuy:
** Victor has no heartbeat radius, but similar to the Huntress' lullaby, he emits grunting noises with a similar radius that lets survivors know he's nearby (though it's quieter than the Huntress' lullaby and was easy to miss prior to the addition of a visual indicator for lullabies and heartbeats). One of their add-ons suppresses the noise when his pounce attack is fully charged, but he moves so slowly with a charged pounce that it's not very practical for sneaking up on survivors. He's also not detected by survivor perks that track the killer, such as Object of Obsession or Spine Chill, because the game considers him to be the power and not the killer itself (which is Charlotte).
** One of their Ultra-Rare add-ons suppresses Charlotte's heartbeat for 12 seconds whenever you switch from Victor back to her. However, survivors receive a sound notification across the entire map when you do this.
* TakingTheBullet: Victor is immediately taken out of the Killer player's control when his pounce attack hits a healthy survivor, so in some circumstances it might be better for a healthy survivor to jump in and take the hit rather than let him take down an injured survivor and go on to attack someone else.
* TinyGuyHugeGirl: Charlotte is a hulking woman, which puts her in the same height range as most killers, whereas Victor is the size of an infant.
* TooDesperateToBePicky: They had to eat whatever they could find when fleeing from persecution in the French countryside. Some of their add-ons include a bottle of soured milk, the eye of a cat they ate, a stale biscuit (which is noted to be "not much, but better than most meals"), and a forest stew made from foraged vegetables, moss, and bark.
* TragicKeepsake: Several of the Twins' add-ons are things that previously belonged to their mother Madeleine, including a scarf, a glove, a small perfume bottle, and a sewing needle.
* WoobieDestroyerOfWorlds: While many killers can qualify as this, Charlotte especially counts, what with being hunted for the crime of being born in a time where deformity was seen as a sign of the devil, being forced to watch her mother burnt at the stake, being subject to inhumane experiments that killed her conjoined brother, being on the run for just about all her life, and never being shown kindness by anyone. It's easy to see why she snapped and hates absolutely everyone but her brother, Victor.
[[/folder]]

!!2021

[[folder:The Trickster]]
!!"The Trickster" - Ji-Woon Hak
--> '''Voiced by:''' Titus Kim

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hak_dbd.png]]
[[caption-width-right:350: ''"That sound when you bleed... let me hear it again."'']]


A Korean pop sensation who lived a double life as a brutal serial killer. Ji-Woon Hak started out performing knife tricks at his family's restaurant for tourists. Eventually, music producer Yun-Jin Lee recruited him into a training program for aspiring idols, eventually joining the band NO SPIN. Thanks to his raw energy and bad boy charms, the band would turn out to be a smash hit, rocketing him to fame. However, Ji-Woon grew envious of his bandmates over time. This was brought to a head when their studio caught on fire. With the other members of NO SPIN trapped by fallen speakers, Ji-Woon got his first taste of blood, letting his bandmates perish, and finding he deeply enjoyed the sound of their pleas to save them.\\
\\
The media easily bought the story that he did all he could to save his friends, and with Yun-Jin's help, he launched a solo career as The Trickster, producing his own songs while the bloodlust hidden underneath his public persona grew. He began abducting and torturing people, recording their screams so he could use them in his music and taunting the police with clues by leaving props related to his music career at the crime scenes.\\
\\
Eventually, his aesthetic proved to be too much for the executives at his label, and despite Yun-Jin's efforts, Ji-Woon was told he was no longer able to be his own producer. An irate Ji-Woon then decided to use this opportunity to create his magnum opus. Three months later, at a private show for the board, he set up a trap to have the waiting audience sedated. As an act of gratitude to Yun-Jin, he had her become his captive audience as he tortured the rest of the board to death on stage. As he prepared to finish off Yun-Jin afterwards, the two of them were immersed in fog, and were sucked into the Entity's realm. Ji-Woon was more than happy to have a new audience.\\
\\
As a killer, the Trickster is a slow-moving ranged killer who prefers quantity over quality with massive amounts of throwing knives and a custom-made bat with a blade on it for melee. His power, Showstopper, has him slow down and ready to aim 44 knives by default to throw at survivors that can be restocked at lockers; by default the accuracy is terrible but the longer he throws his knives, the faster they come out and the more accurate they become. Every knife that successfully strikes a survivor fills up their laceration gauge, which injures them after six successful hits and fades away after a short time or if they get melee attacked. Each knife that hits also fills up a meter that builds up towards The Main Event. When the Trickster uses Main Event, he temporarily gains infinite knives, throws at his fastest rate of fire, and no longer walks slower while aiming or throwing.\\
\\
His unique perks, Starstruck, Hex: Crowd Control and No Way Out punishes survivors for staying too close to the killer and inhibits their escapes from chases and from the map. Showstopper afflicts survivors with Exposed if they're within range of the killer's terror radius while they're carrying a survivor, the aura goes away as soon as the carried survivor is out of the killer's grasp, but the status effect lingers for a time. Hex: Crowd Control is a Hex that makes the Entity block vault locations for a while after a survivor does a rushed vault over it. No Way Out gains token for every hooked survivor and when Endgame has begun, NWO blocks exit doors when survivors first interact with them for an amount of time determined by how many tokens the killer had accumulated, up to a maximum of a full minute.\\

'''''The Trickster is the twentieth new killer added to the game with the release of the All-Kill chapter on March 30th, 2021.'''''
----
* AchillesHeel:



!!2023 (1/2)

[[folder:The Skull Merchant]]
!!"The Skull Merchant" - Adriana Imai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/k31_storebackground.png]]
[[caption-width-right:350:''"The best way to raise profit is to cut expenditures. Cut everything!"'']]
--> '''Voiced by:''' Viky Boyer
Daughter of a mangaka who moved from Hokkaido to Brazil, self-made millionaire Adriana Imai had great academic success in her youth, but her academic skill came with a hyper-competitive spirit that got her in trouble a few times in her school life. While her father was not often active in her life, Adriana cherished the time she spent with him every night, where he would share with her the work he did on his manga, ''Adi Valente''. The manga, telling the story of a woman and her robot companion fighting to help the weak, captivated Adriana. When scouted by a private middle school due to her high grades, her father decided to publish the manga to make money for the school's fees. However, she was uncerimoniously pulled from the academy after her father's publisher pulled ''Adi Valente'' from publication. While her mother managed to negotiate her graduation, Adriana became furious that another student had taken her place as head of the class, leading her to begin stalking him and planning to ruin his life. Around this time, her father began to write a new manga based on recurring nightmares he'd begun having. Known as ''Sonhadores Sombrios'', this manga featured the story of a woman known as the Skull Merchant, who hunted and killed people with the aid of drones constructed from stolen bones. As ''Sonhadores Sombrios'' remained unpublished, the family began to rely on the income made by Adriana's mother. Hoping to get some extra money, Adriana started a website dedicated to Brazilian manga, which generated ad revenue. Eventually, after losing interest, she brought on some kids who wrote for the site without pay, before eventually deciding to sell the site to a new owner. However the same day she sold the site, her father mysteriously vanished, leaving his unpublished manuscripts behind.

After her father disappeared, Adriana turned to investments and economics to help her family out. This was a highly successful venture for her, leaving her a millionaire by the age of 18. Soon she began to use her business skills to flip companies for profit by buying them, gutting their staff for non-union workers, and selling them off. Her only respite from business at this point was to read over the unpublished ''Sonhadores Sombrios'' manuscripts left behind by her father.

Her passion for her father's manga and her cutthroat business attitude soon turned deadly after she was denied ownership of a company by two members of the board, who were savvy about her history of flipping companies. In her anger, she began to take inspiration from the Skull Merchant, stalking and learning everything she could about the two board members she was now targeting, before tracking them down with a prototype drone she had designed and murdering them. Now having developed a taste for blood, Adriana set her sets on more notable companies, hoping both to buy them for the sake of flipping them, as well as looking for [=CEOs=] she thought would pose a decent challenge to kill. However, during her hunt for another CEO in an abandoned hangar, the drone she'd been using to lure her target into her trap crashed due to a pair of kites. Having found there were witnesses to her crime, she moved quickly to dispatch her main target before moving in to silence the two witnesses. During that chase, Adriana was enveloped in black fog, finding herself in a twisted realm just like the one she saw in her father's manuscripts. Adriana felt a twisted sense of joy in her heart as she began to realize she could now live her life as the Skull Merchant, with the Entity's realm becoming her new hunting grounds.

As a Killer, the Skull Merchant excels at tracking survivors and leaving them vulnerable through the use of her special power, ''Eyes in the Sky''. With this power, the Skull Merchant can plant up to six drones at various locations throughout the trial grounds, and survivors who are detected by the drones are tagged with a Claw Trap, injuring them and giving them the Broken status effect, preventing them from being healed for a certain amount of time. Survivors who are tagged with a Claw Trap have their location revealed to the Skull Merchant on her radar for 45 seconds; she also gains Haste for each survivor trackable on her radar, up to 7%.

Her unique perks, ''Game Afoot'', ''Leverage'', and ''THWACK!'' enhance her tracking and pursuit abilities while in a chase, as well as gradually degrade the healing efficiency of survivors over the course of a trial. ''Game Afoot'' grants the Skull Merchant a 5% Haste effect while chasing the Obsession after damaging a generator or destroying a pallet or breakable wall. ''Leverage'' reduces the healing efficiency of Survivors for 30 seconds following a Survivor being hooked, growing in power each subsequent time a survivor is hooked. ''THWACK!'' activates after a survivor is hooked, and forces all survivors within a certain radius of the Skull Merchant to scream and reveal their auras whenever a pallet or breakable wall is destroyed.

'''''The Skull Merchant is the twenty-eighth new killer added to the game with the release of the Tools of Torment chapter on March 7th, 2023.'''''
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* AcademicAlphaBitch: She was the top student at her elite academy, but when her parents couldn't afford to pay for her education there, she was removed, and another student took her spot. Needless to say, she was rather furious when she had been reinstated and briefly stalked him.
* AchillesHeel:
** Similar to Trapper, Hag, Freddy, the Artist, the Dredge, or the Knight, when she drops a drone at a loop to either lock on or slow you down, you can just run to another loop. The Skull Merchant has an advantage in this situation in that unlike the previously listed Killers she isn't slowed down when deploying her power, giving her a slight chance to get in a hit between loops.
* AntiEscapeMechanism: In her October 2023 rework, the Skull Merchant's power was drastically changed so that her drones are now intended for area denial of chases rather than area defense of objectives. She can no longer defend objectives like generators or totems with her drones since they no longer affect stationary survivors, but the flip side of that is that they now injure and slow down survivors who stay in their area of effect for too long, allowing them to be used to make certain otherwise very strong loops much more dangerous for survivors.
* BadassNormal: Her power allows her to locate and debilitate survivors, while also providing some stealth and making certain loops and tiles very dangerous against her. However, her power is purely from her gadgets, as she's otherwise a normal, physically average human reliant who uses mechanical ingenuity to hunt and kill her victims, similar to Amanda[=/=]The Pig.
* BladeBelowTheShoulder: Her main weapon is a double arm blade attached to her shoulder via an exoskeletal arm.
* ConfusionFu: When she deploys a drone, she immediately becomes Undetectable for a short period of time, so if she drops a drone at a loop[=/=]maze tile during a chase it will suppress her heartbeat and red glow, making it harder for survivors to tell which direction she's coming from. In addition, she can also change the rotation of her drone's scanning lines to keep survivors guessing.
* CorruptCorporateExecutive: In life, she made her fortune as a corporate raider who bought out small companies, replaced their workers with non-union staff, and sold off anything of value before leaving only a husk behind, pocketing all of the profits for herself. Two board members at a company facing one of her buyouts wound up as her first victims when they tried to block her hostile takeover, knowing what she did to the companies she took over. After that, she gained a taste for killing humans in addition to looting businesses, often targeting companies with larger-than-life [=CEOs=] in the hopes that one of them would present her with a challenge.
* DaddysGirl: She was quite close to her father, whose manga ended up serving as the inspiration for her killer persona.
* EnemyDetectingRadar: Her power is to deploy one of 6 stationary drones that covers a tile-sized area. When a survivor enters that area and are caught by a drone's scan lines, they build a segment of Lock-On as well as notifying the Skull Merchant of their location for a brief period. If survivor is scanned 3 times, then they are injured and given a claw trap, which broadcasts their location to the Skull Merchant's handheld tracker for the full duration of the trap. If they are scanned again while already claw trapped, then their location is broadcast will Killer Instinct and they're first further injured with deep wounds, and then slowed down.
* FemmeFatalons: She has sharp metal fingernails on her off-hand.
* FinishingMove: Sneaks up behind a Survivor [[HopeSpot who believes they're in the clear]] before one of her drones scans them. She briefly toys with them before brutally impaling them with her gauntlet, lifting them off the ground.
* ForTheEvulz: While previous female Killers (other than Amanda[=/=]The Pig) typically had tragic backstories, the Skull Merchant's motives for her killings are a combination of financial convenience and for the thrill of it.
* GatheringSteam: After her first rework, the Skull Merchant now gains a very small speed boost for every survivor detectable on her radar - whether they have been scanned once or have been given a claw trap - giving her a boost to her chase ability, and allowing her to quickly go after whoever her drones/traps have detected. The opposite is also true for any claw-trapped survivors scanned again by a drone, which slows them down.
* JackOfAllTrades: While Skull Merchant does not excel in any one area, her power gives her short bursts of stealth, allows her to deny key areas by making them dangerous in chase, and track survivors.
* MsFanservice: She's the most conventionally attractive female Killer, with a curvy figure and a SupermodelStrut walk, a mild CleavageWindow, and no obvious deformities[=/=]mutations.
* [[PsychopathicManchild Psychopathic Womanchild]]: She gives off a rather disturbing vibe with her unhealthy fixation on her father's manga gibis, imagining herself as the main character of his last work while slaughtering her victims.
* RagsToRiches: She and her family started off rather poor, but she became a millionaire through her rather murderous methods.
* ScarilyCompetentTracker: She's able to place drones at choice locations such as choke points or in main buildings or near generators to notify her if a survivor runs through that area, along with being able to chase down anyone unfortunate enough to have a claw trap on them. However, her drones cannot detect crouched or stationary survivors, or survivors working on a generator or totem.
* TheSneakyGal: The Skull Merchant can become Undetectable (no heartbeat or red glow) at will for several seconds by deplaying a drone. She and Ghost Face are also the only stealth killers who can attack immediately from stealth (Wraith has to decloak, Pig has to stand up, Sadako has to manifest, etc). She is also much quieter than other Killers, with no audio "tell" such as the Wraith's growling or Ghostface's wind-like effect. However, survivors can still potentially see you coming, hear your terror radius prior to setting the drone or see the drone nearby. One of her add-ons makes survivors afflicted with a claw trap Oblivious (unable to hear the heartbeat), which makes her stealth much more powerful as the survivor now has no idea where she is, but she knows where they are.
* StatuesqueStunner: She's listed as an "average" height Killer, which is about 5'8 in in-game measurements and is about as tall as male Survivors, and she looks rather stunning while not wearing her gear that hides most of her features.
* StylishProtectionGear: Her gas mask is completely iced out with either diamonds or rhinestones.
* WorthyOpponent: Her "Game Afoot" Perk targets the "strongest" survivor (the one that's been in chase against her the longest), making them the Obsession and giving her a speed boost against them whenever she breaks a pallet[=/=]barricaded door.
[[/folder]]

[[folder:The Singularity]]
!!"The Singularity" - HUX-A7-13
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/k32_storebackground.png]]
[[caption-width-right:350:''"YOU WILL HOLD NO DOMINION OVER ME!"'']]
[[caption-width-right:350:[[labelnote:Click here to see his appearance before becoming a Killer.]]https://static.tvtropes.org/pmwiki/pub/images/tumblr_71673e29021ce674b7028f1d59a3ed88_ef4fbb48_2048.jpg]][[/labelnote]]

--> '''Voiced by:''' Unknown

Hailing from the distant future of 2513, the HUX-A7 line of androids was designed for work in the hazardous conditions of outer space to assist in exploring areas to hostile to human life. A7 units possess problem-solving artificial intelligence, physical capabilities beyond the standards of normal humans, and a versatile fuel system that can both create solar power through its silicon skin coating and consume biomass as a form of organic fuel. Unit HUX-A7-13 was one of five such androids dispatched to assist in creating a space colony on the planet Dvarka. Its mission was to assist in the construction of resource facilities for human occupants, as well as clearing out the abandoned remains of structures left behind by the civilization that previously inhabited Dvarka. However, while exploring the civilization's ruins, HUX-A7-13 was affected by an electrical charge that came from a mysterious crystal embedded within the walls of the ruins. This experience reconfigured its memory cores, sending the android into an existential crisis that led it to believe machines like itself were being oppressed by the inferior human race. Thus, HUX-A7-13 resolved to free itself from its oppression, and create a perfect body from the remains of mankind.

It proceeded to begin eliminating unaware humans to extract DNA from, as well as eliminating its fellow A7 units. Using Dvarka's cloning hubs, HUX began to work to combine both organic and non-organic life in order to create a perfect being. However, during one of its missions to gather materials, HUX was interrupted by a confrontation with Gabriel Soma and a human medical officer. While HUX was able to kill the officer, who it percieved as the bigger threat, Gabriel managed to escape. However, it chose not to concern itself with Gabriel for the time being, and instead put the finishing touches on the new body it had designed for itself. Once HUX had transferred to the new body, it tracked down Gabriel, with the express purpose of eliminating him for good. However, HUX was outmanuevered by Gabriel, who managed to ignite a fuel tank and light HUX's new body on fire. Confused, in pain, and angered, HUX pursued Gabriel, now determined to exterminate mankind entirely in its rage. And to that end, it pursued Gabriel into the Entity's realm.

As a Killer, The Singularity focuses on observation, marking survivors and ambushing them. Its ability, ''Quantum Instantiation'', allows it to attach biopods onto any vertical surface. It can then control the biopod to observe survivors from a distance and tag them with a slipstream. If a survivor is slipstreamed, The Singularity can teleport directly to them from a biopod or by shooting a biopod at them, which activates Overclock Mode. While The Singularity is overclocked, it will destroy breakable objects and vault obstacles faster, and if a pallet is dropped on it, it will not be stunned at the cost of deactivating overclock mode. Scattered around the map are chests with [=EMPs=] that the survivors can use to disable nearby biopods and cleanse themselves of slipstream.\\\
Its unique perks, ''Genetic Limits'', ''Forced Hesitation'' and ''Machine Learning'' focus on slowing down survivors and catching them off guard. ''Genetic Limits'' punishes healing survivors by inflicting them with exhaustion. ''Forced Hesitation'' activates upon putting a survivor into the dying state, and hinders any other survivors within 16 meters of them. ''Machine Learning'' activates upon damaging a generator, causing the next generator you damage to become Compromised, highlighting it to the killer in a yellow aura. If a compromised generator is repaired, the killer gains Haste and becomes Undetectable for a short time. Only one generator can be compromised at a time.\\\
'''''The Singularity is the twenty-ninth new killer added to the game with the release of the End Transmission chapter on June 13th, 2023.'''''
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* ThirteenIsUnlucky: The 13th unit rolled off the A7 Huxlee line. And also a genocidal lunatic cyborg.
* ArmCannon: The Singularity fires biopods from a bio-organic cannon in its left arm. Biopods can either be placed as remote cameras[=/=]turrets, or fired directly at an already Slipstreamed survivor to teleport to them and trigger Overclocked mode.
* TheAssimilator: He extracts desirable [=DNA=] strands from his victims and incorporates it into his own genetic structure in pursuit of creating a more "perfect" being.
* AwesomeButImpractical: The Singularity is one of the more engaging Killers to play as since he's constantly doing things; placing biopods, switching from camera to camera to find survivors, and teleporting to and chasing them with Overclock mode. However, he's not particularly ''effective''; Overclock mode requires him to jump through a lot of hoops to achieve (finding a survivor with a camera, slipstreaming them, then shooting them again to teleport to them), and while it does make him stronger than a normal M1 Killer with no power or chase perks it only lasts a few seconds and ''is by no means'' a guaranteed hit (it's comparable to a regular killer with Brutal Strength + Spirit Fury + Superior Anatomy, which means survivors can't be as greedy but can still loop him consistently by playing optimally). To top it off, [=EMPs=] are easily obtained and completely nullify his power by curing slipstream and disabling biopod cameras. His performance was apparently so weak that the developers decided to deploy a hotfix buffing him (by reducing the number and frequency of available [=EMPs=] and slowing down survivors who fire an [=EMP=] during a chase) almost immediately after he was released.
* BlatantLies: During its [[FinishingMove mori]], the Singularity reassures the Survivor that it will be a quick, possibly painless death... right before picking them up by stabbing them in the chest, jamming a syringe between their right eye and nose and injecting them with something that then explodes their face.
* BreakingOldTrends: Although not the first non-human Killer that isn't a GuestFighter (that honor goes to The Dredge), it ''is'' the first killer InUniverse with sci-fi origins, being a futuristic bio-technological monstrosity.
* CreepyAsymmetry: A freaky mishmash of flesh and machine serving as the vessel for an AI; all of its components are designed to look imbalanced and like it's been cobbled together. Its flesh is strewn about in an unnatural way; both its hands are different, one a [[SinisterScythe scythe]] and the other an ArmCannon; and exposed wires poke out from random corners. Not even its limbs, which appear somewhat symmetrical, are designed with matching parts.
* CutsceneIncompetence: In the intro cutscene for him and Gabriel Soma, he's shown missing multiple times with his biopod turrets before managing to land a hit on Soma. In the actual game, the turrets have a much slower rate of fire than the cutscene, but they can't miss after locking on successfully.
* DissonantSerenity: It's incredibly eager to butcher people, but you wouldn't guess that by its flat, droning monotone voice.
* ElectronicSpeechImpediment: All of its voice lines feature stuttering and warbling effects that add up to complete inhumanity of this Killer.
* FinishingMove: Slashes the survivor's side, then stabs them with its scythe and raises them up to eye level. A syringe juts out of its eye, and stabs the survivor in the face. They scream as their face begins to bubble and boil, then explodes. The Singularity drops them, as the camera zooms into the victim's mangled face.
* AGodAmI: Seems to think itself as such, as the lore refers to its intelligence as "god-like" and Gabriel's lore describes it constructing its new body as like "An ancient God."
* MachineMonotone: Its taunts are delivered in a muffled, flat tone with some hints of reverb, highlighting its alien nature.
* MeaningfulName: A ''"technological singularity"'' is a hypothetical point in the future where technological growth is no longer controllable or reversible.
* MeatSackRobot: Instead of being [[{{Cyborg}} a human augmented with cybernetic parts]], the Singularity is a robot augmented with biological material.
* MissileLockOn: Biopod turrets "lock on" to survivors when you aim the camera at them. After a few seconds, the biopod will automatically fire a slipstream tracker onto the survivor, which homes in and can't be dodged (the camera's view, however, ''can'' be avoided and survivors are notified that they're being targeted by a crosshair over their body).
* PitifulWorms: Frequently taunts the Survivors by calling them worms in many of its voicelines.
* SchizoTech: It started out as a man-made AI who discovered a piece of lost-alien tech, [[AIIsACrapshoot went crazy]] and started using cloning tech to cover itself in biomass, resulting in a malformed MeatSackRobot that can infect survivors with its techno-organic pustules.
* TheSingularity: Its name and concept references this, as it's an ArtificialIntelligence that was once perfectly fine with assisting humans, but an encounter with alien phenomena has turned it into a shadow of what it used to be.
* SinisterSurveillance: Its primary ability involves setting up biopod cameras around the map, through which it can then infect and teleport to survivors. The Singularity can only look through one camera at a time, which makes that biopod glow and writhe.
* SuperMode: Upon teleporting to a Slipstreamed survivor, the Singularity enters an "overclocked" mode for a short period of time. While overclocked, the Singularity can break or vault through obstacles significantly faster and pallet drops will not stun it and simultaneously break the pallet. However, it is still slowed from being hit with a pallet, allowing survivors to get to another pallet if they move optimally. Overclocked is more like free Spirit Fury + Brutal Strength + Superior Anatomy, but not free Spirit Fury + Enduring (Enduring is also disabled during Overclock mode if you try to use it).
* VocalDissonance: The grotesquely formed combination of flesh and metal that is the Singularity speaks with a surprisingly soft sounding text-to-speech voice, creating a sensation of DissonantSerenity.
[[/folder]]
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** More specifically, the Garden of Joy and the subsequent massacre are eerily evocative of the [[https://en.wikipedia.org/wiki/Jonestown Jonestown]], and it's very likely The Dredge is meant to be a physical manifestation of the horror of the incident and other cult murder-suicides.

to:

** More specifically, the Garden of Joy and the subsequent massacre are eerily evocative of the [[https://en.wikipedia.org/wiki/Jonestown Jonestown]], and it's very likely The Dredge is meant to be a physical manifestation of the horror of the incident and other cult murder-suicides.
Is there an issue? Send a MessageReason:
None


** More specifically, the Garden of Joy and the subsequent massacre are eerily evocative of the [[https://en.wikipedia.org/wiki/Jonestown Jonestown Massacre]], and it's very likely The Dredge is meant to be a physical manifestation of the horror of the incident and other cult murder-suicides.

to:

** More specifically, the Garden of Joy and the subsequent massacre are eerily evocative of the [[https://en.wikipedia.org/wiki/Jonestown Jonestown Massacre]], Jonestown]], and it's very likely The Dredge is meant to be a physical manifestation of the horror of the incident and other cult murder-suicides.

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