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!!Doroga, Headman of the Gargant Tribe



!!Tropes that apply to Nasaug:



!!Tropes that apply to Sarl:



!!Tropes that apply to the Vord Queen:



!Other

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!Other!!Others



!!Tropes that apply to Alera:
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** Meanwhile, the Awakened Vord Queen is so intelligent she's almost like a Zerg version of [[Franchise/StarWars Grand Admiral Thrawn]], using methods like underground ''croach'' nurseries, promising the protection of any turncoat/deserting Alerans, [[IHaveYourWife kidnapping Isana & Araris to hold them hostage]], infesting the very crows of Alera's with Takers to surprise attack Alera Imperia, utilized discipline collars fitted with the special methods of the House of Kalarus to enslave Aleran Citizens and use them as her ''[[BodyguardingABadass singulares]]'', et cetera.

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** Meanwhile, the Awakened Vord Queen is so intelligent she's almost like a Zerg version of [[Franchise/StarWars Grand Admiral Thrawn]], using methods like underground ''croach'' nurseries, promising the protection of any turncoat/deserting Alerans, [[IHaveYourWife kidnapping Isana & Araris to hold them hostage]], infesting the very crows of Alera's skies with Takers to surprise attack Alera Imperia, utilized utilizing discipline collars fitted with the special methods of the House of Kalarus to enslave Aleran Citizens and use them as her ''[[BodyguardingABadass singulares]]'', et cetera.

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* AnimalMotifs: The Marat tribes are each based around a certain animal, and the animal's nature is typically reflected in the tribals' demeanor. The known tribal animals are [[CoolHorse horses]] (fast, deceptively dangerous, hard-working, and stoic), [[SavageWolves wolves]] (merciless, cold, savage, and excellent at teamwork), [[FeatheredFiend herdbane]] (treacherous, quick-witted, flighty, impulsive, and stubborn), gargants (honorable, wise, slow to act but absolutely devastating and near-impossible to counter), and [[PantheraAwesome lions]] (though the latter never appear in the series). There was formerly a [[FantasticFoxes Fox]] Tribe, but the Wolf and Herdbane Tribes wiped them out several years prior to the start of the series.

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* AnimalMotifs: AnimalMotifs:
**
The Marat tribes are each based around a certain animal, and the animal's nature is typically reflected in the tribals' demeanor. The known tribal animals are [[CoolHorse horses]] (fast, deceptively dangerous, hard-working, and stoic), [[SavageWolves wolves]] (merciless, cold, savage, and excellent at teamwork), [[FeatheredFiend herdbane]] (treacherous, quick-witted, flighty, impulsive, and stubborn), gargants (honorable, wise, slow to act but absolutely devastating and near-impossible to counter), and [[PantheraAwesome lions]] (though the latter never appear in the series). There was formerly a [[FantasticFoxes Fox]] Tribe, but the Wolf and Herdbane Tribes wiped them out several years prior to the start of the series.series.
** In general, the Marat are frequently equated to and described as being akin to cats, being incredibly quick, graceful and feline in their movements; possessing a form of InnateNightVision that makes their eyes glow in the dark like a cat's; and having viciously sharp fangs & claws, the former of which are often described as giving the Marat an unsettlingly cat-like appearance whenever they [[SlasherSmile smile]].



* RockBeatsLaser: The fantasy equivalent; [[ImplausibleFencingPowers Knights Ferrous]] use their furycrafting abilities to [[ExtraOreDinary sense the metals of the weapons surrounding]] so they can slice arrows out of the air before they hit them and cut enemy swords to ribbons. The stone weapons used by the Marat, meanwhile, do not use metal at all, and so Kitai at one point is able to successfully force [[AxCrazy Phrygiar Navaris]] to back off from Isana and Araris by having her Horse Clan relatives surround the cutter with stone arrows and threaten to turn her into a glorified pincushion, as Navaris wouldn't be able to sense any metal in the arrows and thus wouldn't be able to cut enough before she'd be killed.

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* RockBeatsLaser: The fantasy equivalent; [[ImplausibleFencingPowers Knights Ferrous]] use their furycrafting abilities to [[ExtraOreDinary sense the metals of the weapons surrounding]] so they can slice arrows out of the air before they hit them and cut enemy swords to ribbons. The stone weapons used by the Marat, meanwhile, do not use metal at all, and so Kitai at one point is able to successfully force [[AxCrazy Phrygiar Navaris]] to back off from Isana and Araris by having her Horse Clan relatives surround the cutter with stone arrows and threaten to turn her into a glorified pincushion, as Navaris wouldn't be able to sense any metal in the arrows and thus wouldn't be able to cut enough down before she'd be killed.



* {{Foil}}: For Tavi. Both lost a parent when they were young because of another clan or noble attacking them. Both sought to be "normal" for their own culture, Tavi wants Furycrafting and Kitai wants a horse. She is basically a princess, as her father is headman of one tribe and representative of many others to the Alerans, and Tavi is, unknown to him, also a prince. They differ in that while both sport a dry wit, Kitai is relatively level-headed and Tavi is often treated like a lunatic for his ''very'' outside-the-box ideas. Additionally, while Tavi is often incredibly polite & respectful towards others while trying to constantly plan for the future, Kitai has little to no respect for anything and is one to argue more for living in the moment & enjoying life while it lasts.

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* {{Foil}}: For Tavi. Both lost a parent when they were young because of another clan or noble attacking them. Both sought to be "normal" for their own culture, Tavi wants Furycrafting furycrafting and Kitai wants a horse.horse for a ''chala''. She is basically a princess, as her father is headman of one tribe and representative of many others to the Alerans, and Tavi is, unknown to him, also a prince. They differ in that while both sport a dry wit, Kitai is relatively level-headed and Tavi is often treated like a lunatic for his ''very'' outside-the-box ideas. Additionally, while Tavi is often incredibly polite & respectful towards others while trying to constantly plan for the future, Kitai has little to no respect for anything and is one to argue more for living in the moment & enjoying life while it lasts.



* GoodIsNotSoft: While she's a very friendly and honorable person, she's still at the end of the day a "barbarian" who practices cannibalism and lives with an almost sexual desire for combat and bloodshed.

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* GoodIsNotSoft: While she's a very friendly and honorable person, she's still at the end of the day a "barbarian" who practices cannibalism and lives with an almost sexual desire for combat and bloodshed. See, for instance, in ''Academ's Fury'' where after she brutally kills the bloodcrow Turk while she and Tavi are escaping -- with Ehren's aid -- from a riverfront warehouse, Tavi has to desperately convince her ''not'' to immediately cut upon Turk's chest and [[ImAHumanitarian devour his heart]] while his body's still warm since they need to escape. Oh, and all of this is ''after'' she had already '''bitten the nose off''' of ''another'' bloodcrow (Cardis), who she had knocked unconscious with a single swipe of her arm during said scuffle in the warehouse.



* DeadpanSnarker: Kitai had to get it from ''somewhere'', after all. Particularly memorable is his editorializing when asked to mediate a ''[[DuelToTheDeath juris macto]]'', to the point where Placidus Garius (Antillus Raucus' second) [[LampshadeHanging outright notes that]] he doesn't think it's exactly proper for the Master of Arms regarding a ''juris macto'' to spend most of his time snarkily calling out its participants as being essentially a bunch of dolts too incompetent to just talk out their problems instead of relying on bloodshed.

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* DeadpanSnarker: Kitai had to get it from ''somewhere'', after all. Particularly memorable is his editorializing when asked to mediate a ''[[DuelToTheDeath juris macto]]'', to the point where Placidus Garius (Antillus Raucus' second) [[LampshadeHanging outright notes that]] he doesn't think it's exactly proper for the Master of Arms regarding a ''juris macto'' to spend most of his time snarkily calling out its participants as for being essentially a bunch of dolts too incompetent moronically stubborn to just talk out their problems instead of relying on bloodshed.



* ShutUpKirk: A rare heroic case; When he is meeting with Isana's coterie in ''Princeps' Fury'', High Lady Placidus Aria -- who is, unbeknownst to everyone affected by the HatePlague inadvertently created by Aleran firecrafting mixing with Icemen watercrafting -- briefly marches right up to him and growls about how her elder brother [[YouKilledMyFather died at the Battle of First Calderon]] defending Gaius Septimus [[FantasticRacism "from your [Doroga's] kind"]], here is how Doroga ripostes and forces Aria to re-focus on the importance of the Alerans establishing an armistice with the Icemen:

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* ShutUpKirk: A rare heroic case; When he is meeting with Isana's coterie in ''Princeps' Fury'', High Lady Placidus Aria -- who is, unbeknownst to everyone everyone, being affected by the HatePlague inadvertently created by Aleran firecrafting mixing with Icemen watercrafting -- briefly marches right up to him and growls about how her elder brother [[YouKilledMyFather died at the Battle of First Calderon]] defending Gaius Septimus [[FantasticRacism "from your [Doroga's] kind"]], here kind"]]. Below is how Doroga ripostes and forces Aria to re-focus on the importance of the Alerans establishing an armistice with the Icemen:



'''Doroga:''' There is no use om chewing at old wounds. [[BrutalHonesty That battle ended more than twenty years ago]]. ''Today's'' battle is fought far to the south, where many good Alerans, your own husband among them, now fight the Vord. [[StealthInsult In case you have forgotten]], our purpose here is to make peace. ''[Doroga's eyes flash in restrained anger and Walker lets out a warning rumble] Let it be, Aleran.''

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'''Doroga:''' There is no use om in chewing at old wounds. [[BrutalHonesty That battle ended more than twenty years ago]]. ''Today's'' battle is fought far to the south, where many good Alerans, your own husband among them, now fight the Vord. [[StealthInsult In case you have forgotten]], our purpose here is to make peace. ''[Doroga's eyes flash in restrained anger and Walker lets out a warning rumble] Let it be, Aleran.''



* BloodMagic: The Ritualists can create powerful magical effects with rituals that use blood as their chief component. Incidentally, it only works with the blood of sapient beings -- moral Ritualists use their own, while less moral one sacrifice other beings.

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* BloodMagic: The Ritualists can create powerful magical effects with rituals that use blood as their chief component. Incidentally, it only works with the blood of sapient beings -- moral Ritualists use their own, while less moral one ones sacrifice other beings.beings.
* BlueAndOrangeMorality: Being a race of [[WolfMan Wolfmen]], the Canim have a fundamentally more "predatory" and "animalistic" bent than the Alerans (and even the Marat & Icemen) to their psychology. This is most obviously reflected in both their body language and how it's often mentioned that a Cane leader needs to made sure to always appear courageous and capable in case the predatory instincts of his subordinates inspires them to engage in a KlingonPromotion. However, this gets slightly downplayed as the series goes on, with multiple asides and even a brief [=POV=] section from Varg highlighting that, at the end of the day, [[MirroringFactions the Alerans and Canim ultimately don't think that differently from one another]] as they might often so otherwise claim.



** This is how Canim technology in general seems to work, as the BloodMagic practiced by the Ritualists does not have the same flexibility as Aleran furycrafting. Most of what they build is intended to be used by someone without any magic, and most often they're all the more useful for it (ranging from terrifyingly dangerous weapons like their massive "balest" crossbows to the simple pulley system used to water the rooftop gardens found in their steadholt-analogues).
* CanisMajor: Canim are, on average, ''very'' large.

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** This is how Canim technology in general seems to work, as the BloodMagic practiced by the Ritualists does not have the same flexibility as Aleran furycrafting. Most of what they build is intended to be used by someone without any magic, and most often they're all the more useful for it (ranging from terrifyingly dangerous weapons like their massive "balest" crossbows to the simple pulley system used to water the rooftop gardens found in their steadholt-analogues).steadholt-analogues along with the portable enclosures the Canim use to help fence off their beasts of burden from one another).
* CanisMajor: Canim are, on average, ''very'' large. As mentioned above, growing to seven feet tall is considered ''short'' for them.



* {{Panacea}}: Quite possibly the '''only''' benefit the Vord provide is that in their lairs, the legendary mushroom "the Blessing of the Night" naturally grows, which can be used to cure someone of virtually any disease or ailment. It's been used to cure multiple people of the otherwise almost always fatal poison of the wax spiders many times, and just one mushroom was capable of curing Amara of the infertility she gained from a blight ''decades'' ago.



* FlyingBrick: The Awakened Queen takes all the [[LightningBruiser inherent physical power]] of the other queens and adds in the ability to fly via windcrafting. Her first fight scene sees her [[CurbStompBattle completely annihilate]] [[PersonOfMassDestruction High Lord Rhodes]] in a midair battle, though she might've also had some help from Invidia.
* GeniusBruiser: One of the scariest things about the Vord Queens in general is how incredibly ''smart'' they are. The first Queen is so intelligent she's almost like a Zerg version of [[Franchise/StarWars Grand Admiral Thrawn]].

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* FlyingBrick: The Awakened Queen takes all the [[LightningBruiser inherent physical power]] of the other queens and adds in the ability to fly via windcrafting. Her first fight scene sees her [[CurbStompBattle completely annihilate]] [[PersonOfMassDestruction High Lord Rhodes]] Rhodus Martinus]] in a midair battle, though battle (though admittedly she might've also had some help from Invidia.Invidia).
* GeniusBruiser: One of the scariest things about the Vord Queens in general is how incredibly ''smart'' they are. The first
** Prior to gaining an almost absurd numbers advantage, the Vord Queens fight a vicious guerilla war in the lands they're trying to conquer -- with the Calderon Queen specifically using a series of devastating ambushes to whittle down the defenders of Garrison -- and even after getting said numbers advantage, the Vord Queens will still use unorthodox tactics to get the drop on their enemy, such as the Canean Vord Queens temporarily working with the ambitious [[EvilSorcerer "New Path" Canim Ritualists]] so they can DivideAndConquer the Canim at their leisure along with using a group of Taken Shuaran Canim Warriors to target the centurions among the First Aleran Legion so they can get more control over the battlefield as Tavi's allies try to evacuate the surviving Canim from Molvar.
** Meanwhile, the Awakened Vord
Queen is so intelligent she's almost like a Zerg version of [[Franchise/StarWars Grand Admiral Thrawn]].Thrawn]], using methods like underground ''croach'' nurseries, promising the protection of any turncoat/deserting Alerans, [[IHaveYourWife kidnapping Isana & Araris to hold them hostage]], infesting the very crows of Alera's with Takers to surprise attack Alera Imperia, utilized discipline collars fitted with the special methods of the House of Kalarus to enslave Aleran Citizens and use them as her ''[[BodyguardingABadass singulares]]'', et cetera.



* HiveQueen: [[ExactlyWhatItSaysOnTheTin Well, duh.]]

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* HiveQueen: [[ExactlyWhatItSaysOnTheTin Well, duh.]]]] Doroga even specifically notes this, claiming that part of the reason for why the Marat consider the Vord "the Abomination before the One" is that they are simultaneously "one" enemy and "many" enemies.



* WaifFu: The Awakened Queen is able to tear through nine-foot tall Canim warriors, shred a Legion shieldwall, and take on the mightiest crafters in Alera with casual ease. She's also only about as tall as Tavi and Kitai were when they were about fourteen to sixteen years old.
* WeHaveReserves: The Queens will throw hundreds if not thousands of forces against a foe because they can create more so quickly. It is even weaponized in Canea when the horde constantly attacking the last surviving Canim range of Shuar for so long was a distraction while she had another group slowly dig a tunnel into the settlement.

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* WaifFu: The Awakened Queen is able to tear through nine-foot tall Canim warriors, shred a Legion shieldwall, and take on the mightiest crafters in Alera with casual ease. She's also only about as tall as Tavi and Kitai were when they were about fourteen to sixteen years old.
* WeHaveReserves: The Queens will throw hundreds if not thousands of forces against a foe because they can create more so quickly. It is even weaponized in Canea when the horde constantly attacking the last surviving Canim range of Shuar for so long was "just" a distraction by one of the Canean Vord Queens while she the other Canean Vord Queen had another group slowly dig a tunnel into the settlement.settlement so they could assault Shuar from the inside and crush the defenders between them.
* XanatosGambit: The Vord Queens are ''dangerously'' good at setting up plans that will always serve to benefit them, one way or the others.
** A good example of this (combined with BatmanGambit) is described in the prologue to ''First Lord's Fury'', when the Alerans are all reeling over the Vord sacking the city of Parcia. The High Lords are all initially confused about this, since from their perspective they've been regularly burning down veritable fields of ''croach'' covering the surface of the Vord-occupied Realm, and so they don't understand where the Vord could've possibly gotten so many warriors to storm Parcia. As Ehren explains, it turns out the Awakened Vord Queen -- most likely inspired by how some Aleran smugglers would grow the special "hollybell" plant in secret furycrafted caverns underground so as to sell the FantasticDrug aphrodin on the black market -- has create underground nurseries where new Vord are being born and sent forth from to fight against the Alerans. As such, she was able to lull the Alerans into thinking they were making more progress against the Vord than they really were through burning down ''croach'' on the surface while leaving the underground nurseries unharmed. And even if the Alerans ''had'' figured out the underground nurseries prior to the fall of Parcia and prioritized those, destroying the ''croach'' on the surface would've then been lowered in priority, instead allowing it to serve as a source of new Vord warriors.

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