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* PowerUpLetdown: Be careful with "retiring" your Siege Towers; once upgraded to a Trebuchet, this unit loses all its advantages, including the Sapper promotion. As such, it might be a good idea to postpone saying goodbye to some Siege Towers to help your melee units deal damage against cities.

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* PowerUpLetdown: Be careful with "retiring" your Siege Towers; once upgraded to a Trebuchet, this unit loses all its advantages, including the Sapper promotion. As such, it might may be a good idea the most reasonable decision to postpone saying goodbye to some hold off on upgrading at least a few Siege Towers to help so that your melee units deal damage against can continue to be more efficient at attacking enemy cities.
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* PowerUpLetdown: Be careful with "retiring" your Siege Towers; after upgrading to Trebuchet, they lose all their advantages, including the Sapper promotion. As such, it might be a good idea to postpone saying goodbye to some Siege Towers to help your melee units deal damage against cities.

to:

* PowerUpLetdown: Be careful with "retiring" your Siege Towers; after upgrading once upgraded to a Trebuchet, they lose this unit loses all their its advantages, including the Sapper promotion. As such, it might be a good idea to postpone saying goodbye to some Siege Towers to help your melee units deal damage against cities.
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* PowerUpLetdown: Watch how you promote you Siege Towers, they upgrade from a melee siege unit to a ranged one, meaning that Shock I promotion isn't going to help a Trebuchet much. They also lose their Sappers promotion, meaning it may be beneficial to keep some Siege Towers upgraded to help your melee units deal damage against cities.

to:

* PowerUpLetdown: Watch how you promote you Be careful with "retiring" your Siege Towers, Towers; after upgrading to Trebuchet, they upgrade from a melee siege unit to a ranged one, meaning that Shock I promotion isn't going to help a Trebuchet much. They also lose all their Sappers promotion, meaning advantages, including the Sapper promotion. As such, it may might be beneficial a good idea to keep postpone saying goodbye to some Siege Towers upgraded to help your melee units deal damage against cities.



* StatusBuff: Siege Towers have the Sappers promotion that, when the Siege Tower is adjacent to an enemy city, grants nearby allies a 50% attack bonus against that city.

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* StatusBuff: Siege Towers have the Sappers Sapper promotion that, when the Siege Tower is adjacent to an enemy city, grants nearby allies a 50% attack bonus against that city.
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* TheAlliance: Siam receive larger benefits from befriending or allying with city-states than any other civilization.

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* TheAlliance: Siam receive receives larger benefits from befriending or allying with city-states than any other civilization.
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* BornUnderTheSail: The overall theme of the civilization, mainly considering the fact that the Polynesians are the only ones who have the ability to move around ocean tiles from the beginning of the game, while all other civs have to wait until the Astronomy tech. On top of that, the leader of Polynesia, Kamehameha, is shown on his diplomacy screen standing on a beach with a couple of boats in the background and is heavily programmed to focus on things like building a large fleet and developing maritime infrastructure.

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* CanadaEh: The stereotypes are all there - snow, Mounties, hockey, and being "nice". Even the Civilopedia entry apologizes at the end for skipping over a lot of stuff about Canada's history, and to top it all off, their theme has the national anthem playing instead of obscure folk songs or traditional melodies.


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* MooseAndMapleSyrup: The stereotypes are all there - snow, Mounties, hockey, and being "nice". Even the Civilopedia entry apologizes at the end for skipping over a lot of stuff about Canada's history, and to top it all off, their theme has the national anthem playing instead of obscure folk songs or traditional melodies.
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* SkillGateCharacter: In single-player games, Venice is a god-tier civ, but in multiplayer, the fact that a human opponent knows exactly what to do to shut down Venice completely - attack its trade units or pass an embargo - makes it a near JokeCharacter. Because of these weaknesses, whenever a player rolls Venice with the "random leader" option, they are allowed to reshuffle.

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* SkillGateCharacter: SkillGateCharacters: In single-player games, Venice is a god-tier civ, but in multiplayer, the fact that a human opponent knows exactly what to do to shut down Venice completely - attack its trade units or pass an embargo - makes it a near JokeCharacter. Because of these weaknesses, whenever a player rolls Venice with the "random leader" option, they are allowed to reshuffle.
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* {{Egopolis}}: Take a look at [[https://civilization.fandom.com/wiki/Macedonian_cities_(Civ6) the Macedonian city list]], and you'll see that almost ''all'' of their city names are different variations on "Alexandria". Not only was Alexander incredibly vain, he apparently wasn't terribly creative when it came to city names, either.
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* DemotedToExtra: Is not playable in ''VI'', though the Moroccan city of Fez is a city-state in that game.


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* DemotedToExtra: Is not a playable civilization in ''VI'', though it's still a city-state.
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* ProudIndustriousRace: Along with Germany, one of the only two civilizations that has their own replacement for the Industrial Zone district. The Gauls' Oppidum not only gives extra Production points but also costs less, has defensive capabilities, becomes available earlier, and, most interestingly, unlocks Apprenticeship technology from the Medieval Era upon construction completion of the first of them. Thus, it is not difficult to guess where the lion's share of the Gauls' success lies.


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* ProudIndustriousRace: Due to Amanitore's leader ability, Nubia is, first and foremost, an innate architect of districts, which becomes even more apparent should they fulfill the condition required for doubling the bonus. Moreover, to complete the picture, Nubia's civ ability gives them +1 Production for Mines over strategic resources and +30% Production toward Ranged units.

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