Follow TV Tropes

Following

History Characters / CallOfDutyZombiesEnemyTypes

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FriendlyFireProof: Their cannon attacks merely knock down any zombies caught in its path. Give it the [[HeelFaceBrainwashing Brainrot effect though]], and its Cannon attacks will now annihilate all Zombies in its path.


Added DiffLines:

* SinisterSickle: They're equipped with two sickles, with which they can reduce you to a corpse quite easily.

Added: 1000

Changed: 442

Removed: 79

Is there an issue? Send a MessageReason:
None


* TheMagicVersusTechnologyWar: Although they themselves are the result of advanced science, the dragons form the Magic side of the eternal Battle of Stalingrad, with the Russians and their HumongousMecha forming the Technology side. Interestingly, the ''dragons'' are the ones who are winning, as no fully functioning mecha are seen around the map aside from the one piloted by Ultimis Nikolai.

to:

* TheMagicVersusTechnologyWar: Although they themselves are the result of advanced science, the dragons form the Magic side of the eternal Battle of Stalingrad, with the Russians and their HumongousMecha forming the Technology side. Interestingly, the ''dragons'' are the ones who are winning, as no fully functioning mecha are can be seen around the map aside from the one piloted by Ultimis Nikolai.



* GutturalGrowler: Unlike other zombies they are capable of speech, and sound like they're gargling gravel inside a tin can.

to:

* KingMook: ''Outbreak'' features red-coloured Manglers with distinct names and titles during HVT missions. They behave identically to regular Manglers but are much tankier and, like other HVT enemies, will teleport away every time they lose a third of their health.
* GutturalGrowler: Unlike other regular zombies they are capable of speech, and sound like they're gargling gravel inside a tin can.



->'''Appearances''': ''Revelations''

to:

->'''Appearances''': ''Revelations''
''Revelations'' | ''Alpha Omega[[note]]Intro cutscene only[[/note]]'' | ''Tag Der Toten[[note]]Outro cutscene only[[/note]]''



* TheCameo: Many can be spotted in crowd shots of the First War during the intro ''Alpha Omega'' and outro of ''Tag Der Toten''.



* {{Expy}}: Their overall shape is reminiscent of the Film/Cloverfield monster.



!Tempest
->'''Appearences''': ''Mauer der Toten''

to:

!Tempest
!Disciple
->'''Appearences''': ''Mauer der Toten''
Toten'' | ''Outbreak''


Added DiffLines:


*HumanoidAbomination: Initially appear as such, their inhuman nature only visible in their CreepyLongFingers. Dealing damage and destroying their clothes will reveal their more eldritch true forms, with tentacles in place of legs and screaming human faces covering their torsos.
* PowerFloats: The Disciples levitate across the battlefield, holding sway over the undead hordes from above.
* SkullForAHead: Wears a balaclava with the visage of a glowing orange skull. "Unmasking" them will reveal a Keeper-esque EyelessFace with a ThroatLight and MoreTeethThanTheOsmondFamily.
* SquishyWizard: Capable of [[StatusBuff Status Buffing]] zombies and damaging the player with a lock-on laser beam, but not particularly tanky by special enemy standards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheWormThatWalks: It is said to be made of hundreds of rotting corpses.

Added: 328

Changed: 82

Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mayak_bocw.png]]
[[caption-width-right:350:The Megaton Overlord [=/=] Mayak]]



--->''One land, one army, one mission''

to:

--->''One land, one army, one mission''mission.''



* PunchedAcrossTheRoom: They have the ability to do this to players, [[MegatonPunch sometimes even sending them up in the air for a few seconds.]] ([[StealthPun Haha.]])
* RedIsViolent: The Megaton Overlord is red in colour and is far stronger than the regular Megaton.



* WasOnceAMan: [[spoiler: They're revealed to be mutated clones of Orlov, an Omega Group Member]]

to:

* WasOnceAMan: [[spoiler: They're revealed to be mutated clones of Orlov, an Omega Group Member]]Member.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/megaton_hazmat_bocw.jpg]]
[[caption-width-right:350:The Megaton Boss.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zombies_promo2_bocw.jpg]]
[[caption-width-right:350:The Megaton Blaster and the Megaton Bomber.]]


Added DiffLines:

* ANaziByAnyOtherName: All of its quotes sound like they would come straight out of Hitler.
--->''One land, one army, one mission''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HazmatSuit: They wear nuclear Hazmat Suits.


Added DiffLines:

* OminousLatinChanting: Their appearences are marked with this.


Added DiffLines:

* WasOnceAMan: [[spoiler: They're revealed to be mutated clones of Orlov, an Omega Group Member]]

Added: 323

Changed: 222

Is there an issue? Send a MessageReason:
None


->'''Appearances''': ''Origins'' | ''Der Eisendrache'' | ''Revelations'' | ''Outbreak''

Hulking reanimated Group 935 (Panzer)/Omega Group (Krasny) soldiers in deadly robotic suits.

to:

->'''Appearances''': ''Origins'' | ''Der Eisendrache'' | ''Revelations'' | ''Outbreak''

Hulking
''Outbreak'' | ''Mauer der Toten''

Hulking,
reanimated Group 935 (Panzer)/Omega Group (Krasny) soldiers in deadly robotic suits.



* PowerArmor: The entire reason why they're so dangerous compared to other zombies. Their suits not only allow the otherwise normal zombie inside to withstand large amounts of punishment, but it also comes equipped with a JetPack, a flamethrower and either a grapple claw, shock-mine launcher or napalm launcher.

to:

* PowerArmor: The entire reason PoweredArmor: This is their schtick, and why they're so dangerous compared to other normal zombies. Their suits not only allow the otherwise normal zombie inside to withstand large amounts of punishment, but it also comes equipped with a JetPack, a flamethrower and either a grapple claw, shock-mine launcher or napalm launcher.



'''Appearances''': ''Zetsubou No Shima'' | ''Revelations''

to:

'''Appearances''': ->'''Appearances''': ''Zetsubou No Shima'' | ''Revelations''



->'''Appearances''': ''Gorod Krovi'' | ''Firebase Z'' | ''Outbreak''

to:

->'''Appearances''': ''Gorod Krovi'' | ''Firebase Z'' | ''Outbreak''
''Outbreak'' | ''Mauer der Toten''



->'''Appearences''': ''Outbreak''

to:

->'''Appearences''': ''Outbreak''''Outbreak'' | ''Mauer der Toten''

Crystaline humanoids with the ability to shoot lightning at high velocities.



* CallBack: Somewhat reminiscent of the Avogadro, who is also a teleporting electrical specter with ranged attacks.

to:

* CallBack: Somewhat reminiscent of the Avogadro, who is also a teleporting electrical specter with ranged attacks. The key difference here, however, is Tempests can be taken down with conventional firearms and not just melee attacks.


Added DiffLines:

* WasOnceAMan: According to Kravchenko in ''Mauer der Toten'', Tempests used to be humans.
[[/folder]]

[[folder:Disciple]]
!Tempest
->'''Appearences''': ''Mauer der Toten''

Floating humanoids that can ehnance a standard zombie's speed and strength.
----
Is there an issue? Send a MessageReason:
None


->'''Appearences''': ''Firebase Z'' | ''Outbreak"

to:

->'''Appearences''': ''Firebase Z'' | ''Outbreak"
''Outbreak''



->'''Appearences''': ''Die Maschine'' | ''Firebase Z''

to:

->'''Appearences''': ''Die Maschine'' | ''Firebase Z''
Z'' | ''Outbreak''
Is there an issue? Send a MessageReason:
None


!! [[center: [[Characters/CallOfDutyZombies Index]]]]
!!! [[center: [- [[Characters/CallOfDutyZombiesUltimisAndPrimis Ultimis and Primis]] | [[Characters/CallOfDutyZombiesVictisAndOtherPlayableCharacters Victis and other playable characters]] | [[Characters/CallOfDutyZombiesOtherCharacters Others]] | '''Enemy Types''' -] ]]

to:

!! [[center: [[Characters/CallOfDutyZombies Index]]]]
!!! [[center:
[- '''''[[Characters/CallOfDutyZombies Index]]''''' | [[Characters/CallOfDutyZombiesUltimisAndPrimis Ultimis and Primis]] | [[Characters/CallOfDutyZombiesVictisAndOtherPlayableCharacters Victis and other playable characters]] | [[Characters/CallOfDutyZombiesOtherCharacters Others]] | '''Enemy Types''' -] ]]
Is there an issue? Send a MessageReason:
None


[[center: [- [[Characters/CallOfDutyZombiesUltimisAndPrimis Ultimis and Primis]] | [[Characters/CallOfDutyZombiesVictisAndOtherPlayableCharacters Victis and other playable characters]] | [[Characters/CallOfDutyZombiesOtherCharacters Others]] | '''Enemy Types''' -] ]]

to:

!! [[center: [[Characters/CallOfDutyZombies Index]]]]
!!!
[[center: [- [[Characters/CallOfDutyZombiesUltimisAndPrimis Ultimis and Primis]] | [[Characters/CallOfDutyZombiesVictisAndOtherPlayableCharacters Victis and other playable characters]] | [[Characters/CallOfDutyZombiesOtherCharacters Others]] | '''Enemy Types''' -] ]]

Changed: 104

Is there an issue? Send a MessageReason:
None


[[folder:Panzer Soldat]]
!Panzer Soldat

to:

[[folder:Panzer [[folder:Panzersoldat/Krasny Soldat]]
!Panzer !Panzersoldat/Krasny Soldat



Hulking reanimated Group 935 soldiers in deadly robotic suits.

to:

Hulking reanimated Group 935 (Panzer)/Omega Group (Krasny) soldiers in deadly robotic suits.



* BreakoutVillain: They became a quick fan-favorite due to their cool design, menacing attacks, and challenging difficulty, and subsequently returned for ''Der Eisendrache'' and ''Revelations''.
* DiselPunk: It and much of the technology featured in ''Origin's'' takes some cues from this visual style.

to:

* BreakoutVillain: They became a quick fan-favorite due to their cool design, menacing attacks, and challenging difficulty, and subsequently returned for ''Der Eisendrache'' ''Black Ops III'' and ''Revelations''.
''Black Ops Cold War''.
* DiselPunk: DieselPunk: It and much of the technology featured in ''Origin's'' takes some cues from this visual style.
Is there an issue? Send a MessageReason:
None


[[Dememted Echoes]]

to:

[[Dememted [[folder:Dememted Echoes]]



->''Appearences''': ''Outbreak''

to:

->''Appearences''': ->'''Appearences''': ''Outbreak''

Added: 820

Changed: 300

Is there an issue? Send a MessageReason:
None


->'''Appearances''': ''Shi No Numa'' | ''Der Riese'' | ''Kino Der Toten'' | ''Moon | ''Tranzit'' | ''The Giant'' | ''Der Eisendrache'' | ''Blood of the Dead'' | ''Classified | ''Alpha Omega'' | ''Firebase Z''

to:

->'''Appearances''': ''Shi No Numa'' | ''Der Riese'' | ''Kino Der Toten'' | ''Moon | ''Tranzit'' | ''The Giant'' | ''Der Eisendrache'' | ''Blood of the Dead'' | ''Classified | ''Alpha Omega'' | ''Firebase Z''
Z'' | ''Outbreak''



->'''Appearances''': ''Origins'' | ''Der Eisendrache'' | ''Revelations''

to:

->'''Appearances''': ''Origins'' | ''Der Eisendrache'' | ''Revelations''
''Revelations'' | ''Outbreak''



* DiselPunk: It and much of the technology featured in ''Origin's'' takes some cues from this visual style

to:

* DiselPunk: It and much of the technology featured in ''Origin's'' takes some cues from this visual stylestyle.



* PowerArmor: The entire reason why they're so dangerous compared to other zombies. Their suits not only allows the otherwise normal zombie inside to withstand large amounts of punishment, but it also comes equipped with a JetPack, a flamethrower and either a grapple claw or shock-mine launcher.

to:

* PowerArmor: The entire reason why they're so dangerous compared to other zombies. Their suits not only allows allow the otherwise normal zombie inside to withstand large amounts of punishment, but it also comes equipped with a JetPack, a flamethrower and either a grapple claw or claw, shock-mine launcher or napalm launcher.



->'''Appearances''': ''Der Eisendrache'' | ''Gorod Krovi''

to:

->'''Appearances''': ''Der Eisendrache'' | ''Gorod Krovi''
Krovi'' | ''Outbreak''



->'''Appearances''': ''Gorod Krovi'' | ''Firebase Z''

to:

->'''Appearances''': ''Gorod Krovi'' | ''Firebase Z''
Z'' | ''Outbreak''



->'''Appearances''': ''Die Maschine''

to:

->'''Appearances''': ''Die Maschine''
Maschine'' | ''Outbreak''



* AsteroidsMonster: Its most prominent ability is to split into two separate enemies (the Megaton Bomber and Megaton Blaster) upon death.

to:

* AsteroidsMonster: Its most prominent ability is to split into two separate enemies (the Megaton Bomber and Megaton Blaster) upon death.depletion of its first health bar.



* MightyGlacier: Slow, but by far one of the tankiest and deadliest enemies in ''Zombies'' history. Its Bomber and Blaster forms, despite being much skinnier and missing half their bodies each, have just as much health.

to:

* MightyGlacier: Slow, but by far one of the tankiest and deadliest enemies in ''Zombies'' history. Its Bomber and Blaster forms, despite being much skinnier and missing half their bodies a limb each, have just as much health.



[[Dememted Echoes]]
!Demented Echoes
->'''Appearences''': ''Die Maschine'' | ''Outbreak''
----
* JumpScare: Very rarely, they will jump out of the Mystery Box and scream in the face of unsuspecting players, who will [[BringMyBrownPants likely need a change of pants afterwards.]]
* PatrollingMook: If on of these spots you in ''Outbreak'', they will let out an ungodly screech and alert nearby zombies to your location.
[[/folder]]



->'''Appearences''': ''Firebase Z''

to:

->'''Appearences''': ''Firebase Z''
Z'' | ''Outbreak"



* VoluntaryShapeshifting: Their main gimmick; they can disguise themselves as items such as dropped salvage, scorestreaks, grenades and even ''perk machines''. Intel notes that a captured specimen breached containment by disguising itself as a gun to fool an uninformed guard.
* WasOnceAMan: They are humans who have spent a prolonged amount of time in the Dark Aether, twisting them into monsters. Multiple, half-formed heads can be seen fused into the creature's neck.

to:

* VoluntaryShapeshifting: Their main gimmick; they can disguise themselves as items such as dropped salvage, scorestreaks, grenades loot chests and even ''perk machines''. Intel notes that recounts how a captured specimen breached containment by disguising itself as a gun to fool an uninformed guard.
* WasOnceAMan: They are humans who have spent a prolonged amount of time in the Dark Aether, twisting them into monsters. Multiple, half-formed heads can be seen fused into emerging from the creature's neck.



* EarlyBirdCameo: Reaching round 40 on ''Die Maschine'' and entering the Dark Aether will cause it to appear, wandering outside the map.
* EldritchAbomination: Described as an "Elder God" by those within the Dark Aether, the same name as one variant of the Apothicons...

to:

* EarlyBirdCameo: Reaching round 40 on ''Die Maschine'' and entering the Dark Aether will cause it to appear, wandering appear in the distance, walking past outside the map.
* EldritchAbomination: Described as an "Elder God" by those scattered communities within the Dark Aether, the same name as Aether. This title is also used for one variant of the Apothicons...



* FlunkyBoss: Most of its attacks aren't too dangerous by themselves, but add up significantly alongside the large zombie hordes that spawn in whenever it appears.

to:

* FlunkyBoss: Most of its attacks aren't too dangerous by themselves, but add up significantly alongside the large zombie hordes that spawn in whenever it appears.alongside it.


Added DiffLines:

[[/folder]]

[[folder:Tempest]]
!Tempest
->''Appearences''': ''Outbreak''
----
* CallBack: Somewhat reminiscent of the Avogadro, who is also a teleporting electrical specter with ranged attacks.
* {{EMP}}: Vehicles struck by their projectiles will be disabled for a short time.
* TeleportSpam: Will employ this liberally to keep a distance from you, or to chase you down when you're driving a vehicle.
Is there an issue? Send a MessageReason:
None


A gigantic BodyOfBodies which appears starting from the third Assault Round of ''Firebase Z'', as well as during its easter egg.

to:

A gigantic BodyOfBodies rotting, fleshy giant which appears starting from the third Assault Round of ''Firebase Z'', as well as during its easter egg.



* Expy: Has a very similar design to the Panzermorder from ''WWII Nazi Zombies'', being a giant BodyOfBodies with a gaping chest-hole serving as a "face".

to:

* Expy: {{Expy}}: Has a very similar design to the Panzermorder from ''WWII Nazi Zombies'', being a giant BodyOfBodies with a gaping chest-hole serving as a "face".
Is there an issue? Send a MessageReason:
None


* LightningBruiser: Starts off your average match as more of FragileSpeedster, able to be quickly taken down with concentrated fire to its weak-point. As the rounds progress however, more than any other enemy, their increasing tankiness and already high mobility makes them into the former trope.

Added: 225

Changed: 360

Removed: 16

Is there an issue? Send a MessageReason:
None


* WoodenStake: Nosferatus (or Nosferati?) suffer a OneHitKill at the hands of the Stake Knife melee Wonder Weapon. They are also vulnerable to the bolt-firing Savage Impaler.

to:

* WoodenStake: Nosferatus (or Nosferati?) suffer a OneHitKill at the hands of the Stake Knife map's melee Wonder Weapon.Weapon, the Stake Knife. They are also vulnerable to the bolt-firing Savage Impaler.



* OurWerewolvesAreDifferent: These ones are mostly bipedal, three times the size of a human, have ties to Celtic folklore and their presence is linked more with the Sentinel Trial than a lycanthropic disease, although their torn clothes still indicate they were indeed [[WasOnceAMan once human]]. The Shadow Werewolf fought at the end of the map's easter egg is even larger and has the power of invisibility.
%%* WasOnceAMan:

to:

* OurWerewolvesAreDifferent: These ones are mostly bipedal, three times the size of a human, have ties to Celtic folklore and their presence is linked more with the Sentinel Trial than a lycanthropic disease, although though their torn clothes still indicate they were indeed [[WasOnceAMan once human]]. The Shadow Werewolf fought at the end of the map's easter egg is even larger and has the power of invisibility.
%%* WasOnceAMan:
invisibility.



* BeardOfBarbarism: Possesses a long, wild, two-pronged beard.



* DestrucibleProjectiles: Its blast attacks can be neutralized using either the Ring of Fire Tier II upgrade, or the secondary vacuum fire of the D.I.E. Machine.

to:

* DestrucibleProjectiles: DestructibleProjectiles: Its blast attacks can be neutralized using either the Ring of Fire Tier II upgrade, or the secondary vacuum fire of the D.I.E. Machine.



* KingMook: The Mayak/Megaton Overlord, which only spawns during the easter egg. It is coloured red, has more health and is capable of speech, but lacks the splitting ability of the regular variant.

to:

* KingMook: The Mayak/Megaton Overlord, which only spawns during the easter egg. It is coloured red, red and has more health and is capable of speech, health, but lacks the splitting ability of the regular variant.



* TokenGoodTeammate: Orlov, a member of Omega Group, is resurrected as a friendly Megaton during the easter egg, where he then performs a HeroicSacrifice to deactivate the Cyclotron machine which caused the zombie outbreak.

to:

* TokenGoodTeammate: Orlov, [[spoiler:Orlov, a member of Omega Group, is resurrected as a friendly Megaton during the easter egg, where he then performs a HeroicSacrifice to deactivate the Cyclotron machine which caused the zombie outbreak.outbreak]].



* LightningBruiser: Starts off your average match as more of FragileSpeedster, able to be quickly taken down with concentrated fire to its weak-point. As the rounds progress however, more than any other enemy, their increasing tankiness makes them into the former trope.
* ThroatLight: The inside of their mouths glow blue, but unlike Margwas this is ''not'', in fact, their weak-point.
* VoluntaryShapeshifting: Their main gimmick; they can disguise themselves as dropped salvage, scorestreaks and weapons. Intel notes that a captured specimen breached containment by disguising itself as a gun and tricking its guard.
* WasOnceAMan: They're Omega Group members who have spent a prolonged amount of time in the Dark Aether. This can be seen in the multiple, human heads growing out of their necks which serve as their weak-points.

to:

* LightningBruiser: Starts off your average match as more of FragileSpeedster, able to be quickly taken down with concentrated fire to its weak-point. As the rounds progress however, more than any other enemy, their increasing tankiness and already high mobility makes them into the former trope.
* ThroatLight: The inside of their mouths glow blue, but unlike Margwas this is ''not'', in fact, ''not'' their weak-point.
* VoluntaryShapeshifting: Their main gimmick; they can disguise themselves as items such as dropped salvage, scorestreaks scorestreaks, grenades and weapons. even ''perk machines''. Intel notes that a captured specimen breached containment by disguising itself as a gun and tricking its to fool an uninformed guard.
* WasOnceAMan: They're Omega Group members They are humans who have spent a prolonged amount of time in the Dark Aether. This Aether, twisting them into monsters. Multiple, half-formed heads can be seen in fused into the multiple, human heads growing out of their necks which serve as their weak-points.creature's neck.



* FlunkyBoss: Most of its attacks aren't too dangerous by themselves, but add up significantly alongside the large zombie hordes that spawn in whenever it appears.



* PestController: Can fire hordes of insects which track the player and do damage over time.

to:

* PestController: Can It can also fire hordes of insects which track the player and do damage over time.

Added: 174

Changed: 13

Removed: 167

Is there an issue? Send a MessageReason:
None


* BadassDecay: The ''Firebase Z'' Manglers are much tankier, but their cannon blast no longer tracks their target and the cannons themselves are much bigger weakspots.



* {{Nerf}}: The ''Firebase Z'' Manglers are much tankier, but their cannon blast no longer tracks their target and the cannons themselves serve as much bigger weak-spots.



----



* CallBack: Their eyeless MoreTeethThanTheOsmondFamily heads are very similar to those of Margwas and Nova Six Crawlers from previous ''Zombies'' experiences.

to:

* CallBack: Their eyeless eyeless, MoreTeethThanTheOsmondFamily heads are very similar to those of Margwas and Nova Six Crawlers from previous ''Zombies'' experiences.



* EldritchAmbomination: Described as an "Elder God" by those within the Dark Aether, the same name as one variant of the Apothicons...
* Expy: Has a very similar design to the Panzermorder from ''WWII Nazi Zombies'', being a giant BodyOfBodies with a gaping chest hole serving as a "face".

to:

* EldritchAmbomination: EldritchAbomination: Described as an "Elder God" by those within the Dark Aether, the same name as one variant of the Apothicons...
* Expy: Has a very similar design to the Panzermorder from ''WWII Nazi Zombies'', being a giant BodyOfBodies with a gaping chest hole chest-hole serving as a "face".



* MookMaker: Can fire Hellhounds at the player using the bizarre, baggy appendage it has in place of a left hand.

to:

* MookMaker: Can fire Hellhounds at the player using from the bizarre, baggy appendage it has in place of a left hand.

Added: 3868

Changed: 241

Is there an issue? Send a MessageReason:
None


->'''Appearances''': ''Shi No Numa'' | ''Der Riese'' | ''Kino Der Toten'' | ''Moon | ''Tranzit'' | ''The Giant'' | ''Der Eisendrache'' | ''Blood of the Dead'' | ''Classified | ''Alpha Omega''

to:

->'''Appearances''': ''Shi No Numa'' | ''Der Riese'' | ''Kino Der Toten'' | ''Moon | ''Tranzit'' | ''The Giant'' | ''Der Eisendrache'' | ''Blood of the Dead'' | ''Classified | ''Alpha Omega''
Omega'' | ''Firebase Z''



* BodyHorror: Their muzzles are rotted down to the bone, and their spines and ribs are visible.

to:

* BodyHorror: Their muzzles are rotted down to the bone, and their spines and ribs are visible. 'Die Maschine's'' Plaguehounds have faces covered in huge boils, tongues covered with teeth.



* HybridMonster: ''Die Maschine'' introduces the Plaguehoud, a Hellhound/N6 Crawler hyrbid with the speed of the former and the DeadlyGas ActionBomb ability of the latter.

to:

* HybridMonster: ''Die Maschine'' introduces the Plaguehoud, a Hellhound/N6 Crawler hyrbid hybrid with the speed of the former and the DeadlyGas ActionBomb ability of the latter.



* WreathedInFlames: Which, considering the track record of regular zombies, may explain why they [[MadeOfExplodium explode upon death]] (but unlike regular zombies this doesn't damage the player).


to:

* WreathedInFlames: Which, considering the track record of regular zombies, may explain why they [[MadeOfExplodium explode upon death]] (but unlike regular zombies death]]. ''Firebase Z'' Hellhounds amp this doesn't damage the player).

up, even leaving behind a patch of burning napalm upon death.




---

to:

---
----

* BadassDecay: The ''Firebase Z'' Manglers are much tankier, but their cannon blast no longer tracks their target and the cannons themselves are much bigger weakspots.



* ShoutOut: Their Resurrective Immortality and deliberately janky animation are references to the skeleton warriors from the 1963 film ''Film/JasonAndTheArgonauts''.

to:

* ShoutOut: Their Resurrective Immortality ResurrectiveImmortality and deliberately janky animation are references homages to the skeleton warriors from the 1963 film ''Film/JasonAndTheArgonauts''.


Added DiffLines:


A large, hazmat-suit wearing zombie that can throw radioactive balls and split into two when their health bar is depleted.
----
* AsteroidsMonster: Its most prominent ability is to split into two separate enemies (the Megaton Bomber and Megaton Blaster) upon death.
* DestrucibleProjectiles: Its blast attacks can be neutralized using either the Ring of Fire Tier II upgrade, or the secondary vacuum fire of the D.I.E. Machine.
* EliteMook: Of ''Die Maschine''.
* KingMook: The Mayak/Megaton Overlord, which only spawns during the easter egg. It is coloured red, has more health and is capable of speech, but lacks the splitting ability of the regular variant.
* MightyGlacier: Slow, but by far one of the tankiest and deadliest enemies in ''Zombies'' history. Its Bomber and Blaster forms, despite being much skinnier and missing half their bodies each, have just as much health.
* NuclearNasty: Radioactivity is its main thing, complete with a SicklyGreenGlow and its arrival being heralded by the crackling of a Geiger counter. Even its splitting ability can be compared to the splitting of an atom.
* TokenGoodTeammate: Orlov, a member of Omega Group, is resurrected as a friendly Megaton during the easter egg, where he then performs a HeroicSacrifice to deactivate the Cyclotron machine which caused the zombie outbreak.
[[/folder]]

[[folder:Mimic]]
!Mimic
->'''Appearences''': ''Firebase Z''

A tentacled ambusher with the ability to disguise itself as random item drops.
----
* CallBack: Their eyeless MoreTeethThanTheOsmondFamily heads are very similar to those of Margwas and Nova Six Crawlers from previous ''Zombies'' experiences.
* CombatTentacles: Has a pair sprouting from its back which it can use to pull you in and deliver a deadly bite.
* EliteMook: Of ''Firebase Z'' alongside the returning Russian Manglers.
* LightningBruiser: Starts off your average match as more of FragileSpeedster, able to be quickly taken down with concentrated fire to its weak-point. As the rounds progress however, more than any other enemy, their increasing tankiness makes them into the former trope.
* ThroatLight: The inside of their mouths glow blue, but unlike Margwas this is ''not'', in fact, their weak-point.
* VoluntaryShapeshifting: Their main gimmick; they can disguise themselves as dropped salvage, scorestreaks and weapons. Intel notes that a captured specimen breached containment by disguising itself as a gun and tricking its guard.
* WasOnceAMan: They're Omega Group members who have spent a prolonged amount of time in the Dark Aether. This can be seen in the multiple, human heads growing out of their necks which serve as their weak-points.
[[/folder]]

[[folder:Orda]]
!Orda
->'''Appearences''': ''Die Maschine'' | ''Firebase Z''

A gigantic BodyOfBodies which appears starting from the third Assault Round of ''Firebase Z'', as well as during its easter egg.
----
* AdvancingWallOfDoom: When it appears during Assault Rounds, it will slowly make its way towards the Aether Generator and drain it completely if it isn't killed first.
* EarlyBirdCameo: Reaching round 40 on ''Die Maschine'' and entering the Dark Aether will cause it to appear, wandering outside the map.
* EldritchAmbomination: Described as an "Elder God" by those within the Dark Aether, the same name as one variant of the Apothicons...
* Expy: Has a very similar design to the Panzermorder from ''WWII Nazi Zombies'', being a giant BodyOfBodies with a gaping chest hole serving as a "face".
* FinalBoss: Of the ''Firebase Z'' easter egg.
* MookMaker: Can fire Hellhounds at the player using the bizarre, baggy appendage it has in place of a left hand.
* PestController: Can fire hordes of insects which track the player and do damage over time.

Added: 37

Changed: 81

Is there an issue? Send a MessageReason:
None


'''Appearances''': ''Ascension'' | ''Shangri-La''

to:

'''Appearances''': ->'''Appearances''': ''Ascension'' | ''Shangri-La''



'''Appearances''': ''Shangri-La''

to:

'''Appearances''': ->'''Appearances''': ''Shangri-La''



'''Appearances''': ''Shangri-La''

to:

'''Appearances''': ->'''Appearances''': ''Shangri-La''



'''Appearances''': ''Moon''

to:

'''Appearances''': ->'''Appearances''': ''Moon''



'''Appearances''': ''Tranzit'' | [[spoiler:''Alpha Omega'']]

to:

'''Appearances''': ''Tranzit'' ->'''Appearances''': ''TranZit'' | [[spoiler:''Alpha Omega'']]



'''Appearances''': ''Tranzit''

to:

'''Appearances''': ''Tranzit''
->'''Appearances''': ''TranZit''



'''Appearances''': ''Mob of the Dead'' | ''Blood of the Dead''

to:

'''Appearances''': ->'''Appearances''': ''Mob of the Dead'' | ''Blood of the Dead''



'''Appearances''': ''Buried''

to:

'''Appearances''': ->'''Appearances''': ''Buried''



'''Appearances''': ''Origins'' | ''Der Eisendrache'' | ''Revelations''

to:

'''Appearances''': ->'''Appearances''': ''Origins'' | ''Der Eisendrache'' | ''Revelations''



'''Appearances''': ''Shadows of Evil'' | ''Revelations''

to:

'''Appearances''': ->'''Appearances''': ''Shadows of Evil'' | ''Revelations''



'''Appearances''': ''Shadows of Evil'' | ''Revelations''

to:

'''Appearances''': ->'''Appearances''': ''Shadows of Evil'' | ''Revelations''



'''Appearances''': ''Shadows of Evil''

to:

'''Appearances''': ->'''Appearances''': ''Shadows of Evil''



'''Appearances''': ''Zetsubou No Shima''

to:

'''Appearances''': ->'''Appearances''': ''Zetsubou No Shima''



'''Appearances''': ''Der Eisendrache'' | ''Gorod Krovi''

to:

'''Appearances''': ->'''Appearances''': ''Der Eisendrache'' | ''Gorod Krovi''



'''Appearances''': ''Gorod Krovi''

to:

'''Appearances''': ->'''Appearances''': ''Gorod Krovi''
Krovi'' | ''Firebase Z''



'''Appearances''': ''Gorod Krovi''

to:

'''Appearances''': ->'''Appearances''': ''Gorod Krovi''



'''Appearances''': ''Revelations''

to:

'''Appearances''': ->'''Appearances''': ''Revelations''



'''Appearances''': ''Voyage of Despair'' | ''IX'' | ''Ancient Evil''

to:

'''Appearances''': ->'''Appearances''': ''Voyage of Despair'' | ''IX'' | ''Ancient Evil''



'''Appearances''': ''Voyage of Despair'' | ''IX'' | ''Dead of the Night'' | ''Ancient Evil''

to:

'''Appearances''': ->'''Appearances''': ''Voyage of Despair'' | ''IX'' | ''Dead of the Night'' | ''Ancient Evil''



'''Appearances''': ''Voyage of Despair''

to:

'''Appearances''': ->'''Appearances''': ''Voyage of Despair''



'''Appearances''': ''IX''

to:

'''Appearances''': ->'''Appearances''': ''IX''



'''Appearances''': ''IX''

to:

'''Appearances''': ->'''Appearances''': ''IX''



'''Appearances''': ''Dead of the Night''

to:

'''Appearances''': ->'''Appearances''': ''Dead of the Night''



'''Appearances''': ''Dead of the Night''

to:

'''Appearances''': ->'''Appearances''': ''Dead of the Night''



'''Appearances''': ''Ancient Evil''

to:

'''Appearances''': ->'''Appearances''': ''Ancient Evil''



'''Appearances''': ''Ancient Evil''

to:

'''Appearances''': ->'''Appearances''': ''Ancient Evil''




to:

!Megaton
->'''Appearances''': ''Die Maschine''
Is there an issue? Send a MessageReason:
None


!!Introduced in ''World At War''

to:

!!Introduced in ''World At ''Black Ops Cold War''

Added: 61

Changed: 4

Is there an issue? Send a MessageReason:
None





----

to:

----
!!Introduced in ''World At War''

[[folder:Megaton]]

[[/folder]]

Added: 171

Changed: 9

Is there an issue? Send a MessageReason:
None


* ButtMonkey: Whilst they can be very dangerous in large groups, a significant portion of the ''Zombies'' experience is dedicated to killing them in dozens of[[CruelAndUnusualDeath gruesome and creative ways]], followed by the characters hurling insults and [[BondOneLiner one-liners]].

to:

* ButtMonkey: Whilst they can be very dangerous in large groups, a significant portion of the ''Zombies'' experience is dedicated to killing them in dozens of[[CruelAndUnusualDeath of [[CruelAndUnusualDeath gruesome and creative ways]], followed by the characters hurling insults and [[BondOneLiner one-liners]].



* TragicMonster: Just like most zombies these ones used to be regular people, now doomed to serve as the mindless playthings of those who inhabit the Aether.

to:

* TragicMonster: Just like most zombies these ones used to be regular people, now doomed to serve as the mindless playthings of for those who inhabit the Aether.



* HeroicDog: Very much subverted, to the displeasure of Primis Dempsey

to:

* HeroicDog: Very much subverted, to the displeasure of Primis DempseyDempsey.
* HybridMonster: ''Die Maschine'' introduces the Plaguehoud, a Hellhound/N6 Crawler hyrbid with the speed of the former and the DeadlyGas ActionBomb ability of the latter.
Is there an issue? Send a MessageReason:
None


* OnceOnceAMan:

to:

* OnceOnceAMan: %%* WasOnceAMan:
Is there an issue? Send a MessageReason:
None


* OnceAMan:

to:

* OnceAMan: OnceOnceAMan:



* OutGiantsAreBigger: Stands at just over the height of two people.

to:

* OutGiantsAreBigger: OurGiantsAreBigger: Stands at just over the height of two people.



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None


[[/folder]

to:

[[/folder]
[[/folder]]

Changed: 384

Removed: 285

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/original_crew.jpg]]

The eponymous and omnipresent enemy of the game-mode. Zombies are human corpses reanimated by Element 115, bringing them under the thrall of the mysterious Demonic Announcer. Their health, speed and numbers increase with every round in a match until players are inevitably overwhelmed.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/original_crew.jpg]]

The eponymous and omnipresent enemy of the game-mode. Zombies are human corpses reanimated by Element 115, 115 in the Aether storyline and Prima Materia in the Chaos storyline, bringing them under the thrall of the mysterious Demonic Announcer. Their health, speed and numbers increase with every round in a match until players are inevitably overwhelmed.



* BodyHorror: Aside from the expected rotting flesh and UnhealthyPallor, the zombies featured in ''Mob of the Dead'' and ''Blood of the Dead'' are [[ChainedByFashion wrapped in barbed wire]] and impaled with spikes and bits of wood. ''Call of the Dead'' features zombies with [[FacialHorror missing jaws]], whilst the ones that spawn [[SwallowedWhole inside the Apothicon]] in ''Revelations'' appear to be partially digested.

to:

* BodyHorror: Aside from the expected rotting flesh and UnhealthyPallor, UndeathlyPallor, the zombies featured in ''Mob of the Dead'' and ''Blood of the Dead'' are [[ChainedByFashion wrapped in barbed wire]] and impaled with spikes and bits of wood. ''Call of the Dead'' features zombies with [[FacialHorror missing jaws]], whilst the ones that spawn [[SwallowedWhole inside the Apothicon]] in ''Revelations'' appear to be partially digested.



* CreepyHighPitchedVoice: Zombie vocalizations consist mostly of high-pitched groans and screams ([[VocalDissonanceregardless of age and gender]]) with some subtle VoiceOfTheLegion.

to:

* CreepyHighPitchedVoice: Zombie vocalizations consist mostly of high-pitched groans and screams ([[VocalDissonanceregardless ([[VocalDissonance regardless of age and gender]]) with some subtle VoiceOfTheLegion.

Added: 725

Changed: 550

Is there an issue? Send a MessageReason:
None


* DiselPunk: It and much of the technology featured in ''Origin's'' takes some cues from this visual style
* HammeredIntoTheGround: Panzer's which are caught under a Giant Robot's foot in ''Origins'' will be subjected to this, leaving them stuck and extremely vulnerable for a few seconds.



* NoSell: They will simply disable any trap you try to lead them through.
* PowerArmor: The entire reason why they're so dangerous compared to other zombies. Their armor not only allows the otherwise normal zombie inside to withstand large amounts of punishment, but it also comes equipped with a JetPack, a flamethrower and either a grapple claw or shock-mine launcher.

to:

* NoSell: They will simply disable any trap you try to lead them through.
through, and will not react to Monkey Bombs.
* PowerArmor: The entire reason why they're so dangerous compared to other zombies. Their armor suits not only allows the otherwise normal zombie inside to withstand large amounts of punishment, but it also comes equipped with a JetPack, a flamethrower and either a grapple claw or shock-mine launcher.



* WeaksauceWeakness: Players using the Pop Shocks Gobblegum (which electrifies their melee attacks) will be able to instantly kill Margwas, regardless of whether or not the beast has a mouth open.

to:

* NoSell: They are unaffected by the black holes created by the Apothicon Servant, and will teleport through any traps in their way.
* WeaksauceWeakness: Players using the Pop Shocks Gobblegum (which electrifies their melee attacks) will be able to instantly kill Margwas, regardless of whether or not the beast has a mouth open. They are also quite vulnerable to the Apothicon Sword, which can destroy a head with a single hit.



---

to:

-------



---
* ActionBomb

to:

---
----
* ActionBombActionBomb: Their primary function as an enemy, exploding upon making contact with the player.
* AsteroidsMonster: The Insanity Elementals that appear in the ''Dead Ops Arcade'' game mode will split into multiple smaller ones upon death.



* ReusedCharacterDesign: They are reskins of the robotic R.A.P enemy type from ''Black Ops III's'' campaign and multiplayer.
* TooManyMouths

to:

* ReusedCharacterDesign: They are reskins of the robotic R.A.P enemy type from ''Black Ops III's'' campaign and multiplayer.
multiplayer, which themselves make an appearance during ''Gorod Krovi's'' easter egg boss fight.
* TooManyMouthsTooManyMouths: The only major features on their round bodies, aside from a number of short tentacles.
Is there an issue? Send a MessageReason:
None


* GutturalGrowler: Unlike other zombies they are capable of speech, and do so like they're gargling gravel inside a tin can.
* NoSell: They enter the map like a regular zombie but simply destroys any boards in its way with one cannon blast. They also cannot be set alight by dragon breath.

to:

* GutturalGrowler: Unlike other zombies they are capable of speech, and do so sound like they're gargling gravel inside a tin can.
* NoSell: They enter the map like a regular zombie but simply destroys destroy any boards in its their way with one cannon blast. They also cannot be set alight by dragon breath.



* TurnsRed: Destroying its arm cannon or simply dealing enough damage will convince a Mangler to forgo its OminousWalk and instead charge after and cut you down with its blades.

to:

* TurnsRed: Destroying its arm cannon or simply dealing enough damage will convince a Mangler to forgo its OminousWalk and instead charge after and cut you down with its blades.
sickles.



* CyberCyclops: They see through a single "camera" which can be destroyed; if they later initiate a SuicideAttack, then they will fly towards the player's last location rather than track them as it would do otherwise.
* EnemySummoner: In the later special rounds, one of the Drones will hold back and summon several electric zombies from the ground, which explode when they are killed.

to:

* CyberCyclops: They see through a single "camera" which can be destroyed; if destroyed. If they later initiate a SuicideAttack, then rather than tracking the player they will fly towards the player's at their last location rather than track them as it would do otherwise.
location.
* EnemySummoner: In the later special rounds, one a few of the Drones will hold back and summon several electric zombies from the ground, which explode when they are killed.ground.



* LiteralDisarming: A Valkyrie Drone's three arms can each be shot off, rendering them incapable of using their electrical attacks.
* TakingYouWithMe: It will attempt to fly at the player, explode and deal damage if it loses said arms.

to:

* LiteralDisarming: A Valkyrie Drone's Their three arms mechanical CombatTentacles can each be shot off, rendering them incapable of using their electrical attacks.
* TakingYouWithMe: It will attempt to fly at the player, player and explode and deal damage if it loses said its arms.



* Expy: Their overall shape is reminiscent of the Cloverfield monster.

to:

* Expy: {{Expy}}: Their overall shape is reminiscent of the Cloverfield Film/Cloverfield monster.



* AttackItsWeakPoint: Destroying the large sacs on a Blightfather's back and elbows is the key to taking them down as quickly as possible.

to:

* AttackItsWeakPoint: Destroying the large sacs on a Blightfather's back and elbows is the key to taking them down as quickly as possible.possible, and will disable its ranged projectile attack.



* TheDreaded: It's arrival always triggers alarm or at the very least wariness from the player characters.

to:

* TheDreaded: It's Its arrival always triggers alarm or at the very least wariness from in the player characters.



* ZombiePukeAttack: It will use this on players it manages to drag in with its tongue, dealing gradual damage until the player can break free. It will also puke on utilities such as wall-buys and render them unusable, forcing the player to spend points to unlock them.

to:

* ZombiePukeAttack: It will use this on players it manages to drag in with its tongue, OverlyLongTongue, dealing gradual damage until the player can break free. It will also puke on utilities such as wall-buys and render them unusable, forcing the player to spend points to unlock them.

Added: 77

Changed: 1811

Removed: 99

Is there an issue? Send a MessageReason:
None


* BodyHorror: Aside from the expected rotting flesh and UnhealthyPallor, the zombies featured in the hellish environments of ''Mob of the Dead'' and ''Blood of the Dead'' are [[ChainedByFashion wrapped in barbed wire]] and impaled with spikes and bits of wood. ''Call of the Dead'' features zombies with [[FacialHorror missing jaws]], whilst the ones that spawn [[SwallowedWhole inside the Apothicon]] in ''Revelations'' appear to be partially digested.
* BoomHeadshot: The most efficient, point-yielding and (in the later rounds)''only'' viable way to bring a zombie down, although it sometimes [[LosingYourHead takes a few seconds to register]].
* ButtMonkey: Whilst they can be very dangerous in large groups, a significant portion of the Zombie game-mode experience is dedicated to killing them in a great many [[CruelAndUnusualDeath gruesome and creative ways]], followed by the characters spouting insults and [[BondOneLiner mocking one-liners]].

to:

* BodyHorror: Aside from the expected rotting flesh and UnhealthyPallor, the zombies featured in the hellish environments of ''Mob of the Dead'' and ''Blood of the Dead'' are [[ChainedByFashion wrapped in barbed wire]] and impaled with spikes and bits of wood. ''Call of the Dead'' features zombies with [[FacialHorror missing jaws]], whilst the ones that spawn [[SwallowedWhole inside the Apothicon]] in ''Revelations'' appear to be partially digested.
* BoomHeadshot: The most efficient, point-yielding and (in the later rounds)''only'' viable way to bring a zombie down, although it sometimes [[LosingYourHead takes a few seconds to register]].
* ButtMonkey: Whilst they can be very dangerous in large groups, a significant portion of the Zombie game-mode ''Zombies'' experience is dedicated to killing them in a great many [[CruelAndUnusualDeath dozens of[[CruelAndUnusualDeath gruesome and creative ways]], followed by the characters spouting hurling insults and [[BondOneLiner mocking one-liners]].



* FearlessUndead: They will keep coming at you no matter what they're faced with. Unless it's Vulture Aid gas, which apparently smells so bad that [[HorrifyingTheHorror not even the un-dead can stand it]].
* GlowingEyelightsOfUndeath: Their most prominent feature, the colour of which is dependent on whoever is serving as the Demonic Announcer at the time.

to:

* FearlessUndead: They will keep coming at you no matter what they're faced with. Unless it's Except for Vulture Aid gas, which apparently smells so bad that [[HorrifyingTheHorror not even the un-dead can stand it]].
* GlowingEyelightsOfUndeath: Their most prominent feature, the colour of which is dependent changes depending on whoever is serving as the Demonic Announcer at the time.Announcer.



* ItCanThink: Whilst apparently mindless for the most part, the zombies featured in ''Ascension'' can swerve and perform combat rolls to dodge bullets. In the ''Der Eisendrache'' intro one zombie appears to express ''fear'' right before Richtofen blows its head off.

to:

* ItCanThink: Whilst apparently mindless for the most part, the zombies featured in ''Ascension'' can swerve and perform combat rolls to dodge bullets. gunfire. In the ''Der Eisendrache'' intro intro, one zombie appears to express ''fear'' right before Richtofen blows its head off.



* MadeOfIron: At the higher rounds, zombies can and will tank hundreds of bullets, dozens of rockets and grenades and sometimes even multiple Wonder Weapon blasts before finally going down. Fortunately for the characters, [[GameplayAndStorySegregation this only applies in gameplay]].
* NaziZombies: Mostly during the ''World at War'' season. Later maps would take place in a great variety of countries.
* OurZombiesAreDifferent: These ones are created by Element 115, a powerful material planted throughout the multiverse by [[EldritchAbomination the Apothicons]]. Organic matter exposed to the element, either through an open wound or over a period of time, will result in either mutation, insanity or death followed by reanimation. The latter outcome results in a near-mindless FleshEatingZombie that can be somewhat controlled through both conditioning or by harnessing the energies of a dimension known as the Aether. They can be put down by conventional means but FeelNoPain; the zombified Ferguson in the intro to ''Mob of the Dead'' takes a dozen revolver shots before going down.
** In the Chaos storyline, zombies are instead the work of RitualMagic powered by an ancient substance known as Prima Materia, the base matter of the universe. The activation of a Sentinel Trial will see every nearby living thing zombified, a process that can only be reversed by completion of the Trial.

to:

* MadeOfIron: At the higher rounds, zombies can and will tank hundreds of bullets, dozens of rockets and grenades and sometimes even multiple Wonder Weapon blasts before finally going down. Fortunately for the characters, [[GameplayAndStorySegregation this only applies in gameplay]].
* NaziZombies: Mostly during the ''World at War'' season. Later maps would take place in a great greater variety of countries.
* OurZombiesAreDifferent: These ones are created by Element 115, a powerful material planted throughout the multiverse by [[EldritchAbomination the Apothicons]]. Organic matter exposed to the element, either element (either through an open a wound or over a period of time, time) will result in either mutation, mutations, insanity or death followed by reanimation. The latter outcome results in a near-mindless FleshEatingZombie that can be somewhat controlled through both conditioning or by harnessing the energies of a dimension known as the Aether. They can be put down by conventional means but FeelNoPain; the zombified Ferguson in the intro to ''Mob of the Dead'' takes a dozen revolver shots before going down.
** In the Chaos storyline, zombies are instead the work of RitualMagic powered by an ancient substance known as Prima Materia, the base matter of the universe. The activation of a Sentinel Trial will see every nearby living thing nearby zombified, a process that can only be reversed by completion of completing the Trial.



* TragicMonster: Just like most zombies, these ones used to be regular people before they were transformed into the mindless playthings of those who inhabit the Aether.
* ZergRush: Individual zombies are mostly harmless to attentive players. Their main strength lies in their numbers, bullet resistance and their sheer, mindless tenacity.

to:

* TragicMonster: Just like most zombies, zombies these ones used to be regular people before they were transformed into people, now doomed to serve as the mindless playthings of those who inhabit the Aether.
* ZergRush: Individual zombies are mostly harmless to attentive players. Their main strength lies in their numbers, bullet resistance and their sheer, mindless tenacity.



* HeroicDog: Very much subverted, to the displeasure of Primis Dempsey.
* MadeOfExplodium: They explode upon dying, although unlike zombies this doesn't damage the player.

to:

* HeroicDog: Very much subverted, to the displeasure of Primis Dempsey.
* MadeOfExplodium: They explode upon dying, although unlike zombies this doesn't damage the player.
Dempsey



* PaletteSwap: ''Alpha Omega'' features a sub-species called Lightning Hounds which are basically identical to regular Hellhounds, except they are covered in electricity instead of fire.

to:

* PaletteSwap: ''Alpha Omega'' features a sub-species called Lightning Hounds Hounds, which are basically identical to regular Hellhounds, Hellhounds except they are that they're covered in electricity instead of fire.



'''Demonic Announcer''': '''"FETCH ME THEIR SOULS!"'''

to:

'''Demonic Announcer''': --->''Demonic Announcer'': '''"FETCH ME THEIR SOULS!"'''



* WreathedInFlames: Which, considering the track record of regular zombies, may explain why they explode upon death.


to:

* WreathedInFlames: Which, considering the track record of regular zombies, may explain why they [[MadeOfExplodium explode upon death.

death]] (but unlike regular zombies this doesn't damage the player).




''Moon'' features a variation that can teleport and perform a leaping attack in low-gravity areas. ''Die Rise'' features the more unique Jumping Jack, which forgoes deadly gas in favour leaping around and bouncing off the walls and ceilings as it approaches the player. ''Alpha Omega' features two additional variants; Jolting Jacks, which can both teleport and fire balls of electricity, and Nova Six Bombers, which can use their gas to empower nearby zombies.

to:

''Moon'' features a variation that can teleport and perform a leaping attack in low-gravity areas. ''Die Rise'' features the more unique Jumping Jack, which forgoes deadly gas in favour leaping around and bouncing off the walls and ceilings as it approaches the player.favor extremely enhanced mobility. ''Alpha Omega' features two additional variants; Jolting Jacks, which can both teleport and fire balls of electricity, and Nova Six Bombers, which can use their gas to empower nearby zombies.



* DungFu: Possibly in the case of the Jolting Jacks, whose projectiles Primis Richtofen half-jokingly suggests to be electrified scat.

to:

* DungFu: Possibly in the case of the Jolting Jacks, whose projectiles Primis Richtofen half-jokingly suggests to could be electrified scat.



* HeroKiller: A Jumping Jack actually manages to off Russman in the ''Die Rise'' intro cut-scene, but this is quickly undone by Ultimis Richtofen's influence.

to:

* HeroKiller: A Jumping Jack actually manages to off kill Russman in the ''Die Rise'' intro cut-scene, but this is quickly undone by Ultimis Richtofen's influence.



* ShootTheMedicFirst: Whilst not ''exactly'' medics, Nova Six Bombers in ''Alpha Omega'' are extremely dangerous if left alive for any length of time as they can perform a StatusBuff on nearby zombies, significantly enhancing their health and speed.

to:

* ShootTheMedicFirst: Whilst not ''exactly'' medics, Nova Six Bombers in ''Alpha Omega'' are extremely dangerous if left alive for any length of time time, as they can perform a StatusBuff on nearby zombies, zombies which significantly enhancing enhances their health and speed.



* WasOnceAMan: Their ears and torn pants indicate that they were once normal humans, as opposed to whatever they are no.

to:

* WasOnceAMan: Their ears and torn pants indicate that they were once normal humans, as opposed to whatever they are no.
now.



Pint-sized primates infected with Element 115 appear in two different maps, displaying very different abilities each time. The Space Monkeys in ''Ascension'' have their own special round, where they will attempt to remove the players perks by attacking the Perk-A-Cola machines. The Zombie Monkeys in ''Shangri-La'' will appear whenever a power-up drop spawns, and attempt to carry it outside of the map.

to:

Pint-sized primates infected with Element 115 appear in two different maps, displaying very different abilities each time. The Space Monkeys in ''Ascension'' have their own special round, where they will attempt to remove the players perks by attacking the Perk-A-Cola machines. The Zombie Monkeys in ''Shangri-La'' will appear whenever a power-up drop spawns, spawns and attempt to carry it outside of the map.



* OminousFog: Like the Hellhounds, Space Monkey special rounds see the map enveloped in fog, but unlike Hellhounds the fog is orange-yellow in colour.

to:

* OminousFog: Like the Hellhounds, Space Monkey special rounds see the map enveloped in fog, but unlike Hellhounds the this fog is orange-yellow in colour.



* ActionBomb: It's most infamous trait is how it will explode before too long.

to:

* ActionBomb: It's most infamous trait is how it will explode before upon death or getting too long.close to the player.



* InterfaceScrew: When it gets close to the player, the edges of the screen will be engulfed in flames. Whilst useful for alerting the player to danger, it can also impair their vision and leave them vulnerable.

to:

* InterfaceScrew: When it gets close to the player, the The edges of the screen will be engulfed in flames. Whilst flames when it gets close, which is useful for alerting the player to danger, it danger but can also impair their vision and leave them vulnerable.one's vision.



* UndeathlyPallor: Which serves make it stand out for the player from other zombies and the surrounding jungle scenery.

to:

* UndeathlyPallor: Which serves Even morseo than regular zombies, which helps make it stand out for the player from other zombies them and the surrounding jungle scenery.



* BanditMook: If it grabs a hold of you, it will steal a Perk from you.
* CreatorCameo: It occasionally takes the ID of ''Zombies'' creators such as Jason Blundell.
* DefeatMeansExplosion: Although unlike Nova Crawlers or Napalm Zombies, the explosion will only induce knockback on the player.
* JumpScare: Can inflict this on complacent players passing through Griffin Station's airlocks, who will be able to neither see nor hear the Astronaut Zombie inside until it's right on top of them.
* MightyGlacier: It ambles very slowly after you thanks to the lower gravity of the Moon, but if it catches you, you lose a Perk that you likely won't be getting back anytime soon thanks to the rotating Perk at Area 51. It also becomes sturdier after each death, and it's health is multiplied further by the presence of every additional player in the game.

to:

* BanditMook: If it grabs a hold ahold of you, it will steal a Perk from you.
* CreatorCameo: It occasionally takes the ID of ''Zombies'' creators developers such as Jason Blundell.
* DefeatMeansExplosion: Although unlike Nova Crawlers or Napalm Zombies, the explosion will only induce inflict knockback on the player.
* JumpScare: Can inflict this on complacent players passing through Griffin Station's airlocks, who will be able to neither won't see nor hear the Astronaut Zombie inside until it's right on top of them.
* MightyGlacier: It ambles very slowly after you thanks to the lower gravity of the Moon, but if it catches you, you could lose a Perk that you likely won't may not be getting back anytime very soon thanks to the rotating Perk at Area 51. It also becomes sturdier after each death, and it's health is multiplied further by the presence of every additional player in the game.



* BeastWithAHumanFace: They are tiny, have FourFingeredHands and a rat-like tail, but their faces are a gross exaggeration of a human being's.

to:

* BeastWithAHumanFace: They are tiny, have with FourFingeredHands and a rat-like tail, but their faces are a gross exaggeration of a human being's.



* ZergRush: If you leave the main areas of the map, you will be immediately swarmed by them, one after the other.

to:

* ZergRush: If you leave the main areas of the map, you will be immediately swarmed rushed by them, one after the other.



* AttackItsWeakPoint: Killing it requires the player to shoot off it's facemask and expose the zombie head inside. Additionally, players who are being pulled in by it's grapple claw will have a chance to shoot an exposed red light in the arm's stump, allowing them to escape before they are fully reeled in.

to:

* AttackItsWeakPoint: Killing it requires the player to shoot off it's facemask and expose the zombie head inside. Additionally, players who are being pulled in by it's grapple claw will have a chance to shoot an exposed red light in the arm's stump, allowing them to escape before they are fully reeled in.stump and break its grip.



* NoSell: In ''Der Eisendrache'', the first map they appear in with traps, they will simply disable any trap you try to lead them through.
* PowerArmor: The entire reason why they're so dangerous compared to other zombies. Their armour not only allows an otherwise normal zombies withstand large amounts of punishment, but it comes equipped with a JetPack (used mainly to enter the map and catch up with the player), a flamethrower and (depending on the map) a grapple claw or shock-mine launcher.

to:

* NoSell: In ''Der Eisendrache'', the first map they appear in with traps, they They will simply disable any trap you try to lead them through.
* PowerArmor: The entire reason why they're so dangerous compared to other zombies. Their armour armor not only allows an the otherwise normal zombies zombie inside to withstand large amounts of punishment, but it also comes equipped with a JetPack (used mainly to enter the map and catch up with the player), JetPack, a flamethrower and (depending on the map) either a grapple claw or shock-mine launcher.



* AttackItsWeakPoint: The only way to kill a Margwa is to fire into one of its mouths whenever one opens.

to:

* AttackItsWeakPoint: The only way to kill a Margwa is to fire into one of its mouths whenever one opens.open mouths.



* HomingProjectile: The Void Margwas in ''Revelations'' can open a portal and summon a horde of floating Keeper skulls, which will pursue the player until they collide with someting.

to:

* HomingProjectile: The Void Margwas in ''Revelations'' can open a portal and summon a horde of floating Keeper skulls, which will pursue the player until they collide with someting.something.



* TurnsRed: Margwas will move at a slow walking pace until it's first head is blown off, whereupon it will begin to sprint instead.
* WeaksauceWeakness: Players using the Pop Shocks gobblegum (which electrifies their melee attacks) will be able to instantly kill Margwas, irregardless of whether or not the beast has a mouth open.

to:

* TurnsRed: Margwas will move at a slow walking pace until it's first head is blown off, destroyed, whereupon it will begin to sprint instead.
pick up the pace.
* WeaksauceWeakness: Players using the Pop Shocks gobblegum Gobblegum (which electrifies their melee attacks) will be able to instantly kill Margwas, irregardless regardless of whether or not the beast has a mouth open.



* PaletteSwap: The Parasites featured in ''Shadows of Evil'' are yellow whilst the ones in ''Revelations'' are red.
* ProportionallyPonderousParasites: They're almost as big as the player but they aren't called Parasites for nothing. They will emerge from a Margwa whenever one of its heads are destroyed, and they spawn on a frequent basis inside the Apothicon in ''Revelations''.

to:

* AirborneMook: The first major example to appear in ''Zombies''.
* PaletteSwap: The Parasites featured They change colour with each map; yellow in ''Shadows of Evil'' are yellow whilst yellow, red in ''Revelations'', and purple in the ones in ''Revelations'' are red.
''Dead Ops II: Cyber's Avengening'' game mode.
* ProportionallyPonderousParasites: They're almost as big as the player player, but they aren't called Parasites for nothing. They will emerge from a Margwa whenever one of its heads are destroyed, and they spawn on a frequent basis inside the Apothicon in ''Revelations''.
* ZombiePukeAttack: Their only attack is to spit globs of acid at the player.



* ElementalEmbodiment: Of ''insanity'' as their name would indicate, and which is made more obvious by their constant scream and lack of regard for their presumably tortorus lives.
* InSeriesNickname: Referred to as 'Meatballs' by several of the characters and practically the entire Zombies fanbase. Even the head developer Jason Blundell refers to them as such, admitting to having forgotten their original name.

to:

* ElementalEmbodiment: Of ''insanity'' as their name would indicate, and which is made more obvious by their constant scream screaming and lack of regard for their presumably tortorus torturous lives.
* InSeriesNickname: Referred to as 'Meatballs' by several of the characters and practically the entire Zombies fanbase. Even the head developer Jason Blundell refers to them as such, admitting to having forgotten their original name.



* DeadlyGas: Releases a lingering cloud of this whenever one of their spores are popped. Passing through it will force the player to cough and leave them unable to use their weapons, and zombies passing through it will occasionally be turned into more Thrashers.
* FlunkyBoss: The giant Thrasher is this. It is immobile and incapable of doing more than occasionally swinging its large vine arms; the ''real'' challenge is popping it's spores whilst bing swarmed by zombies in a small room.

to:

* DeadlyGas: Releases a lingering cloud of this whenever one of their spores are popped. Passing through it will force the player to cough and leave them unable to use their weapons, and zombies passing through it will occasionally be turned transformed into more Thrashers.
* FlunkyBoss: The giant Thrasher is this. It is immobile and incapable of doing more than occasionally swinging its large vine arms; the ''real'' challenge is popping it's spores whilst bing being swarmed by zombies in a small cramped room.



* ToServeMan: They can actually eat a downed player using a Belly Mouth, trapping them inside and eventually killing them if the other players don't help out. They will also eat other zombies in order to restore their own health.

to:

* ToServeMan: They can actually eat a downed player using a Belly Mouth, BellyMouth, trapping them inside and eventually killing them if the other players don't help out. They will also eat other zombies in order to restore their own health.



A species of ancient, extinct beasts resurrected by Group 935 and Division 9 for use as living weapons, dragons serve more as an environmental hazard than a regular enemy type in ''Gorod Krovi'', but ignoring them will only result in being roasted alive. One of them serves as part of the easter egg boss fight, and another as a form of transportation to the Pack-a-Punch building.

to:

A species of ancient, extinct beasts resurrected by Group 935 and Division 9 for use as living weapons, dragons weapons. Dragons serve more as an environmental hazard than a regular enemy type in ''Gorod Krovi'', but ignoring them will only result in being roasted alive. One of them serves as part of the easter egg boss fight, and another as a form of transportation to the Pack-a-Punch building.
Pack-a-Punch.



* HyperPersistentPredator: Its implied that the dragon in the intro, the one in the boss fight and the ones that attack the player during game play are all in fact the same dragon, who for whatever reason seems to hold an extreme grudge against our heroes.

to:

* HyperPersistentPredator: Its implied that the dragon in the intro, the one fought in the boss fight and the ones that attack the player during game play gameplay are all in fact the same ''same'' dragon, who for whatever reason seems to hold an extreme grudge against our heroes.
Is there an issue? Send a MessageReason:
None


* DeadlyLunge: This attack does high amounts of damage, making it extremely dangerous for injured players. Early in ''Black Ops IIII's'' lifecycle it could even potentially OneHitKill players on normal and above difficulties, but this was quickly [[Nerf nerfed]].

to:

* DeadlyLunge: This attack does high amounts of damage, making it extremely dangerous for injured players. Early in ''Black Ops IIII's'' lifecycle it could even potentially OneHitKill players on normal and above difficulties, but this was quickly [[Nerf [[{{Nerf}} nerfed]].

Top