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* InASingleBound: The low gravity of Elpis combined with their Oz Kits allows them to jump ''much'' farther and faster than their Pandoran counterparts.
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* BerserkButton: (In)Conveniently placed as their helmets. Shoot it off somehow and the Goliath becomes enraged going about killing anything-- friend or not.
* TheBerserker: If you shot its helmet off, a Goliath will drop its guns, [[TurnsRed changes its appearance, tone]] and opting to fight any nearby targets in melee combat instead.
* TheBerserker: If you shot its helmet off, a Goliath will drop its guns, [[TurnsRed changes its appearance, tone]] and opting to fight any nearby targets in melee combat instead.
to:
* BerserkButton: (In)Conveniently placed as their helmets. Shoot it off somehow and the Goliath becomes enraged going about killing anything-- friend friendly or not.
* TheBerserker: If you shot its helmet off, a Goliath will drop itsguns, guns (changing one type of gun to [[GoodOldFisticuffs another type of gun]]), [[TurnsRed changes its appearance, tone]] and opting to fight any nearby targets in melee combat instead.
* TheBerserker: If you shot its helmet off, a Goliath will drop its
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Me don't wanna hurt you, hehe kidding just I do.\\
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Me don't wanna hurt you, hehe just kidding just I do.\\
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* StarterVillain: Usually the first type of enemy Vault Hunters face with the only exception (so far) being ''Pre-Sequel''.
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!Scavs (''The Pre-Sequel!'')
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!Scavs (''The Pre-Sequel!'')(''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel!]]'')
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* {{Foil}}: Enrage Goliaths and Psychos have this dynamic. Both are front line enemies, but whereas the Psychos are just batshit insane they never actually attack their allies of their own volition, Enraged Goliaths on the other hand don't discriminate between enemy and friendly (and are at least eloquent in their threats).
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* BerserkButton: (In)Conveniently placed as their helmets. Shoot it off somehow and the Goliath becomes enraged going about killing anything-- friend or not.
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* IncreasinglyLethalEnemy: Goliaths evolve upon killing something and you can help by weakening enemies for them. Just make sure you can kill him too or [[HoistByHisOwnPetard you'll end up dead like the schmucks you fed to the Goliath.]]
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* LightningBruiser: Enraged Goliaths are pretty fast and can take more gunfire than regular Psychos before dying. It only becomes worse as they gain levels.
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* ScareChord: If you somehow don't notice a Goliath becoming enraged don't worry, a screeching chord will make sure to alert you something pissed him off.
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* SmashMook: Enraged Goliaths usually have only one strategy: punch shit until it frigging dies. Variants can vomit acid and in ''3'' Anointed Goliaths can spew slow homing projectiles or unleash a energy wave by clapping their hands besides the usual punchy approach.
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* SmashMook: Enraged Goliaths usually have only one strategy: punch shit until it frigging dies. Variants can vomit acid and in ''3'' Anointed Goliaths can spew slow homing projectiles or unleash a energy wave by clapping their hands besides the usual punchy approach.
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Changed line(s) 648 (click to see context) from:
* TheDreaded: Among Bandits, who will plead and helpfully let you know why shooting a Goliath's helmet off is a terrible idea and promptly freak out if they start getting too powerful. For the players though, Goliaths can be a fun distraction to take the edge off of themselves in a gunfight.
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* TheDreaded: Among Bandits, who will plead and helpfully let you know why shooting a Goliath's helmet off is a terrible idea ''terrible idea'' and promptly freak out if they start getting too powerful. For the players though, Goliaths can be a fun distraction to take the edge off of themselves in a gunfight.
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* StoutStrength: They're rather portly, downright obese in ''3'', but have nasty melee attacks even when not enraged.
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* AttackAttackAttack: Enraged or not Goliaths don't really care about taking cover preferring to shoot/punch you until you're dead.
* DualWield: Most Goliaths carry two Assault Rifles/Shotguns/Rocket Launchers. The Badass variant in ''2'' prefers a big gatling gun, though.
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--> Mistake!~ ''(Pause)'' '''... BIG,''' '''''GOD DAMN MISTAKE!'''''
--> Angry! ''(Pause)'' '''''I'M SO GOD DAMN ANGRY!'''''
--> It's- ''(Pause)'' ''Oh!'' '''''IT'S SERIOUS NOW!'''''
--> Angry! ''(Pause)'' '''''I'M SO GOD DAMN ANGRY!'''''
--> It's- ''(Pause)'' ''Oh!'' '''''IT'S SERIOUS NOW!'''''
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--> Mistake!~ ''(Pause)'' '''... BIG,''' '''''GOD DAMN MISTAKE!'''''
-->MISTAKE!'''''\\
Angry! ''(Pause)'' '''''I'M SO GOD DAMNANGRY!'''''
-->ANGRY!'''''\\
It's- ''(Pause)'' ''Oh!'' '''''IT'S SERIOUSNOW!'''''NOW!'''''\\
\\
Me gonna... '''STRANGLE YOU WITH YOUR OWN ARTERIES!!'''\\
I'm finally... '''I'M FINALLY... ''FREE!!!'''''\\
Should... not... have... '''DONE THAT!'''\\
You... can't... '''GO BACK NOW!!'''\\
I'll show yooooou '''A FREAKING MONSTER AAARGH!'''
-->
Angry! ''(Pause)'' '''''I'M SO GOD DAMN
-->
It's- ''(Pause)'' ''Oh!'' '''''IT'S SERIOUS
\\
Me gonna... '''STRANGLE YOU WITH YOUR OWN ARTERIES!!'''\\
I'm finally... '''I'M FINALLY... ''FREE!!!'''''\\
Should... not... have... '''DONE THAT!'''\\
You... can't... '''GO BACK NOW!!'''\\
I'll show yooooou '''A FREAKING MONSTER AAARGH!'''
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--> '''I'M GONNA GOUGE YOUR EYES OUT!'''
--> '''MURDERING YOU IS GONNA FEEL SO RIGHT!'''
--> '''YOU BETTER GOD DAMN SCREAM FOR ME!'''
--> '''MURDERING YOU IS GONNA FEEL SO RIGHT!'''
--> '''YOU BETTER GOD DAMN SCREAM FOR ME!'''
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--> '''I'M GONNA GOUGE YOUR EYES OUT!'''
-->OUT!'''\\
'''MURDERING YOU IS GONNA FEEL SORIGHT!'''
-->RIGHT!'''\\
'''YOU BETTER GOD DAMN SCREAM FORME!'''ME!'''\\
\\
'''SPARE YOU ACROSS THE WALLS!'''\\
'''HERE I COME, ''BITCH!'''''\\
'''SCREAM FOR ME!'''\\
'''TO RUN MY FISTS!'''\\
'''EAT SOME CRAP!'''
-->
'''MURDERING YOU IS GONNA FEEL SO
-->
'''YOU BETTER GOD DAMN SCREAM FOR
\\
'''SPARE YOU ACROSS THE WALLS!'''\\
'''HERE I COME, ''BITCH!'''''\\
'''SCREAM FOR ME!'''\\
'''TO RUN MY FISTS!'''\\
'''EAT SOME CRAP!'''
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--> Squish you!
--> Let's make face gravy!
--> Prepare for die!
--> Let's make face gravy!
--> Prepare for die!
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--> Squish you!
-->you!\\
Let's make facegravy!
-->gravy!\\
Prepare fordie!die!\\
\\
Me don't wanna hurt you, hehe kidding just I do.\\
Time for ambitions, investing, time for kill!
* SmashMook: Enraged Goliaths usually have only one strategy: punch shit until it frigging dies. Variants can vomit acid and in ''3'' Anointed Goliaths can spew slow homing projectiles or unleash a energy wave by clapping their hands besides the usual punchy approach.
-->
Let's make face
-->
Prepare for
\\
Me don't wanna hurt you, hehe kidding just I do.\\
Time for ambitions, investing, time for kill!
* SmashMook: Enraged Goliaths usually have only one strategy: punch shit until it frigging dies. Variants can vomit acid and in ''3'' Anointed Goliaths can spew slow homing projectiles or unleash a energy wave by clapping their hands besides the usual punchy approach.
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* TheDogBitesBack: Freeing a midget bound to a Nomad's shield will almost always make the little guy attack the Nomad that was tormenting them.
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--> Get that Assassin!
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--> Get that Assassin!Assassin! / Kill the ninja thing!
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* ShieldBash: Get too chummy to a Nomad carrying a shield and he'll do this to you. Note that Badass ones have ''[[SpikesOfVillainy spikes]]'' on them.
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* IdiotSavant: Most bandits are crazy, insane and quite murderous, but they're surprisingly good at cobbling up gun, hence the Bandit/Scav/[=CoV=] brands, some which are ''very'' powerful, and can even engineer and maintain surprisingly complex machinery. Justified that a lot of bandits are former engineers, workers and soldiers from Dahl that were abandoned on Pandora when things went south.
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* IdiotSavant: Most bandits are crazy, insane and quite murderous, but they're surprisingly good at cobbling up gun, fully functional guns, hence the Bandit/Scav/[=CoV=] brands, some which are ''very'' powerful, and can even engineer and maintain surprisingly complex machinery. Justified that a lot of bandits are former engineers, workers and soldiers from Dahl that were abandoned on Pandora when things went south.
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* IdiotSavant: Most bandits are crazy, insane and quite murderous, but they're surprisingly good at cobbling up gun, hence the Bandit/Scav/[=CoV=] brands, some which are ''very'' powerful, and can even engineer and maintain surprisingly complex machinery. Justified that a lot of bandits are former engineers, workers and soldiers from Dahl that were abandoned on Pandora when things went south.
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* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable capturing other Vault Hunters and hand them over to Handsome Jack. [[Characters/BorderlandsChildrenOfTheVault And then came the unholy amalgamation of all bandit clans...]]
to:
* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable of capturing other Vault Hunters and hand them over to Handsome Jack. [[Characters/BorderlandsChildrenOfTheVault And then came the unholy amalgamation of all bandit clans...]]
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* PlotIrrelevantVillain: He has nothing to do with any of the later, and far more important, events. In fact him being involved is just a matter of being at the wrong place at the worst time (for Rhys and Fiona) and stealing the "Hyperion Mystery Box" mucking up (possibly even further) the fake Vault Key deal.
* ProfaneLastWords: He really, really, really, really, really, really hates [=Zer0=].
* ProfaneLastWords: He really, really, really, really, really, really hates [=Zer0=].
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* FauxAffablyEvil: She puts on a presentable, fairly nice persona, but it's quick to slip into bouts of TranquilFury if you fail or defy her.
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* FauxAffablyEvil: She puts on a presentable, fairly nice persona, but it's quick to slip into bouts of TranquilFury if you fail or defy her. Or simply is of no use to her anymore.
* NormalFishInATinyPond: She's terrifying to normal people since she's a ruthless Pandoran bandit lord, but when faced with, say, a Vault Hunter like Athena she needs something equally powerful to deal with her. And when she faces The Traveler she's squashed like a bug she is compared to such threat.
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* StoutStrength: She can carry and wield her rocket launcher with ease, but Fiona gets pinned helplessly underneath it in Episode 3 and can barely lift it in Episode 5, needing Sasha's help to actually keep it steady.
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* StoutStrength: She can wield a Coach Gun, a Jakobs shotgun notorious for its insane recoil, with only one hand and fire it accurately with no visible effort. She can also carry and wield her rocket launcher with ease, but Fiona gets pinned helplessly underneath it in Episode 3 and can barely lift it in Episode 5, needing Sasha's help to actually keep it steady.
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* MotorMouth: He's loud and speaks very fast most of the time.
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-->"I NOTICE YOU DIDN'T SHOOT ME IN THE FACE YET! CURIOUS AS TO WHY! Maybe you are weighing the moral pros and cons, but let me assure you that OHMYGODJUSTSHOOTMEINTHEGODDAMNFACE!!!"
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* TheUnReveal: Why does he want to be shot in the face? DeathSeeker tendencies? RealMenGetShot + MachoMasochism? All of those? We may never know...
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* EarlyInstallmentWeirdness: Psychos in ''1'' are much less of {{Talkative Loon}}s and almost never spout the complete nonsense they do in ''2'' onwards, being far more prone to yell more nightmarish (and coherent) threats about carving your flesh or eating you.
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* EarlyInstallmentWeirdness: Psychos in ''1'' are much less of {{Talkative Loon}}s and almost never spout the complete nonsense they do in from ''2'' onwards, being far more prone to yell more nightmarish (and coherent) threats about carving your flesh or eating you.
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--> Mistake!~ ''(Pause)'' '''...BIG,''' '''''GOD DAMN MISTAKE!'''''
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--> Mistake!~ ''(Pause)'' '''... BIG,''' '''''GOD DAMN MISTAKE!'''''
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* LaughingMad: In ''2'' enraged Goliaths are prone to burst into manic cackles while killing stuff.
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* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable capturing other Vault Hunters and hand them over to Handsome Jack.
to:
* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable capturing other Vault Hunters and hand them over to Handsome Jack. [[Characters/BorderlandsChildrenOfTheVault And then came the unholy amalgamation of all bandit clans...]]
** Gameplay-wise any bandit sans the lowliest of grunts can be dangerous as they can hold automatic weapons and some late game variants can wield rocket launchers.
** Gameplay-wise any bandit sans the lowliest of grunts can be dangerous as they can hold automatic weapons and some late game variants can wield rocket launchers.
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* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable capturing other Vault Hunters and hand them over to Handsome Jack.
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Trope was cut/disambiguated due to cleanup
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* DropTheHammer: As indicated by his name, he has a rather large sledgehammer as a melee weapon. In the second game, it's carried by Brick.
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* EarlyInstallmentWeirdness: Psychos in ''1'' are much less of {{Talkative Loon}}s and almost never spout the complete nonsense they do in ''2'' onwards, being far more prone to yell more nightmarish threats about carving your flesh or eating you.
to:
* EarlyInstallmentWeirdness: Psychos in ''1'' are much less of {{Talkative Loon}}s and almost never spout the complete nonsense they do in ''2'' onwards, being far more prone to yell more nightmarish (and coherent) threats about carving your flesh or eating you.