Follow TV Tropes

Following

History Characters / BorderlandsBanditsAndBanditFactions

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InASingleBound: The low gravity of Elpis combined with their Oz Kits allows them to jump ''much'' farther and faster than their Pandoran counterparts.
Is there an issue? Send a MessageReason:
None


* BerserkButton: (In)Conveniently placed as their helmets. Shoot it off somehow and the Goliath becomes enraged going about killing anything-- friend or not.
* TheBerserker: If you shot its helmet off, a Goliath will drop its guns, [[TurnsRed changes its appearance, tone]] and opting to fight any nearby targets in melee combat instead.

to:

* BerserkButton: (In)Conveniently placed as their helmets. Shoot it off somehow and the Goliath becomes enraged going about killing anything-- friend friendly or not.
* TheBerserker: If you shot its helmet off, a Goliath will drop its guns, guns (changing one type of gun to [[GoodOldFisticuffs another type of gun]]), [[TurnsRed changes its appearance, tone]] and opting to fight any nearby targets in melee combat instead.



Me don't wanna hurt you, hehe kidding just I do.\\

to:

Me don't wanna hurt you, hehe just kidding just I do.\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StarterVillain: Usually the first type of enemy Vault Hunters face with the only exception (so far) being ''Pre-Sequel''.
Is there an issue? Send a MessageReason:
None


!Scavs (''The Pre-Sequel!'')

to:

!Scavs (''The Pre-Sequel!'')(''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel!]]'')
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Foil}}: Enrage Goliaths and Psychos have this dynamic. Both are front line enemies, but whereas the Psychos are just batshit insane they never actually attack their allies of their own volition, Enraged Goliaths on the other hand don't discriminate between enemy and friendly (and are at least eloquent in their threats).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BerserkButton: (In)Conveniently placed as their helmets. Shoot it off somehow and the Goliath becomes enraged going about killing anything-- friend or not.


Added DiffLines:

* IncreasinglyLethalEnemy: Goliaths evolve upon killing something and you can help by weakening enemies for them. Just make sure you can kill him too or [[HoistByHisOwnPetard you'll end up dead like the schmucks you fed to the Goliath.]]


Added DiffLines:

* LightningBruiser: Enraged Goliaths are pretty fast and can take more gunfire than regular Psychos before dying. It only becomes worse as they gain levels.


Added DiffLines:

* ScareChord: If you somehow don't notice a Goliath becoming enraged don't worry, a screeching chord will make sure to alert you something pissed him off.
Is there an issue? Send a MessageReason:
None


* SmashMook: Enraged Goliaths usually have only one strategy: punch shit until it frigging dies. Variants can vomit acid and in ''3'' Anointed Goliaths can spew slow homing projectiles or unleash a energy wave by clapping their hands besides the usual punchy approach.

to:

* SmashMook: Enraged Goliaths usually have only one strategy: punch shit until it frigging dies. Variants can vomit acid and in ''3'' Anointed Goliaths can spew slow homing projectiles or unleash a energy wave by clapping their hands besides the usual punchy approach.

Added: 117

Changed: 4

Is there an issue? Send a MessageReason:
None


* TheDreaded: Among Bandits, who will plead and helpfully let you know why shooting a Goliath's helmet off is a terrible idea and promptly freak out if they start getting too powerful. For the players though, Goliaths can be a fun distraction to take the edge off of themselves in a gunfight.

to:

* TheDreaded: Among Bandits, who will plead and helpfully let you know why shooting a Goliath's helmet off is a terrible idea ''terrible idea'' and promptly freak out if they start getting too powerful. For the players though, Goliaths can be a fun distraction to take the edge off of themselves in a gunfight.


Added DiffLines:

* StoutStrength: They're rather portly, downright obese in ''3'', but have nasty melee attacks even when not enraged.

Added: 1009

Changed: 42

Is there an issue? Send a MessageReason:
None


* AttackAttackAttack: Enraged or not Goliaths don't really care about taking cover preferring to shoot/punch you until you're dead.



* DualWield: Most Goliaths carry two Assault Rifles/Shotguns/Rocket Launchers. The Badass variant in ''2'' prefers a big gatling gun, though.



--> Mistake!~ ''(Pause)'' '''... BIG,''' '''''GOD DAMN MISTAKE!'''''
--> Angry! ''(Pause)'' '''''I'M SO GOD DAMN ANGRY!'''''
--> It's- ''(Pause)'' ''Oh!'' '''''IT'S SERIOUS NOW!'''''

to:

--> Mistake!~ ''(Pause)'' '''... BIG,''' '''''GOD DAMN MISTAKE!'''''
-->
MISTAKE!'''''\\
Angry! ''(Pause)'' '''''I'M SO GOD DAMN ANGRY!'''''
-->
ANGRY!'''''\\
It's- ''(Pause)'' ''Oh!'' '''''IT'S SERIOUS NOW!'''''NOW!'''''\\
\\
Me gonna... '''STRANGLE YOU WITH YOUR OWN ARTERIES!!'''\\
I'm finally... '''I'M FINALLY... ''FREE!!!'''''\\
Should... not... have... '''DONE THAT!'''\\
You... can't... '''GO BACK NOW!!'''\\
I'll show yooooou '''A FREAKING MONSTER AAARGH!'''



--> '''I'M GONNA GOUGE YOUR EYES OUT!'''
--> '''MURDERING YOU IS GONNA FEEL SO RIGHT!'''
--> '''YOU BETTER GOD DAMN SCREAM FOR ME!'''

to:

--> '''I'M GONNA GOUGE YOUR EYES OUT!'''
-->
OUT!'''\\
'''MURDERING YOU IS GONNA FEEL SO RIGHT!'''
-->
RIGHT!'''\\
'''YOU BETTER GOD DAMN SCREAM FOR ME!'''ME!'''\\
\\
'''SPARE YOU ACROSS THE WALLS!'''\\
'''HERE I COME, ''BITCH!'''''\\
'''SCREAM FOR ME!'''\\
'''TO RUN MY FISTS!'''\\
'''EAT SOME CRAP!'''



--> Squish you!
--> Let's make face gravy!
--> Prepare for die!

to:

--> Squish you!
-->
you!\\
Let's make face gravy!
-->
gravy!\\
Prepare for die!die!\\
\\
Me don't wanna hurt you, hehe kidding just I do.\\
Time for ambitions, investing, time for kill!
* SmashMook: Enraged Goliaths usually have only one strategy: punch shit until it frigging dies. Variants can vomit acid and in ''3'' Anointed Goliaths can spew slow homing projectiles or unleash a energy wave by clapping their hands besides the usual punchy approach.

Added: 294

Changed: 24

Is there an issue? Send a MessageReason:
None


* TheDogBitesBack: Freeing a midget bound to a Nomad's shield will almost always make the little guy attack the Nomad that was tormenting them.



--> Get that Assassin!

to:

--> Get that Assassin!Assassin! / Kill the ninja thing!


Added DiffLines:

* ShieldBash: Get too chummy to a Nomad carrying a shield and he'll do this to you. Note that Badass ones have ''[[SpikesOfVillainy spikes]]'' on them.
Is there an issue? Send a MessageReason:
None


* IdiotSavant: Most bandits are crazy, insane and quite murderous, but they're surprisingly good at cobbling up gun, hence the Bandit/Scav/[=CoV=] brands, some which are ''very'' powerful, and can even engineer and maintain surprisingly complex machinery. Justified that a lot of bandits are former engineers, workers and soldiers from Dahl that were abandoned on Pandora when things went south.

to:

* IdiotSavant: Most bandits are crazy, insane and quite murderous, but they're surprisingly good at cobbling up gun, fully functional guns, hence the Bandit/Scav/[=CoV=] brands, some which are ''very'' powerful, and can even engineer and maintain surprisingly complex machinery. Justified that a lot of bandits are former engineers, workers and soldiers from Dahl that were abandoned on Pandora when things went south.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IdiotSavant: Most bandits are crazy, insane and quite murderous, but they're surprisingly good at cobbling up gun, hence the Bandit/Scav/[=CoV=] brands, some which are ''very'' powerful, and can even engineer and maintain surprisingly complex machinery. Justified that a lot of bandits are former engineers, workers and soldiers from Dahl that were abandoned on Pandora when things went south.
Is there an issue? Send a MessageReason:
None


* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable capturing other Vault Hunters and hand them over to Handsome Jack. [[Characters/BorderlandsChildrenOfTheVault And then came the unholy amalgamation of all bandit clans...]]

to:

* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable of capturing other Vault Hunters and hand them over to Handsome Jack. [[Characters/BorderlandsChildrenOfTheVault And then came the unholy amalgamation of all bandit clans...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlotIrrelevantVillain: He has nothing to do with any of the later, and far more important, events. In fact him being involved is just a matter of being at the wrong place at the worst time (for Rhys and Fiona) and stealing the "Hyperion Mystery Box" mucking up (possibly even further) the fake Vault Key deal.
* ProfaneLastWords: He really, really, really, really, really, really hates [=Zer0=].

Added: 301

Changed: 187

Is there an issue? Send a MessageReason:
None


* FauxAffablyEvil: She puts on a presentable, fairly nice persona, but it's quick to slip into bouts of TranquilFury if you fail or defy her.

to:

* FauxAffablyEvil: She puts on a presentable, fairly nice persona, but it's quick to slip into bouts of TranquilFury if you fail or defy her. Or simply is of no use to her anymore.



* NormalFishInATinyPond: She's terrifying to normal people since she's a ruthless Pandoran bandit lord, but when faced with, say, a Vault Hunter like Athena she needs something equally powerful to deal with her. And when she faces The Traveler she's squashed like a bug she is compared to such threat.



* StoutStrength: She can carry and wield her rocket launcher with ease, but Fiona gets pinned helplessly underneath it in Episode 3 and can barely lift it in Episode 5, needing Sasha's help to actually keep it steady.

to:

* StoutStrength: She can wield a Coach Gun, a Jakobs shotgun notorious for its insane recoil, with only one hand and fire it accurately with no visible effort. She can also carry and wield her rocket launcher with ease, but Fiona gets pinned helplessly underneath it in Episode 3 and can barely lift it in Episode 5, needing Sasha's help to actually keep it steady.

Added: 209

Changed: 21

Is there an issue? Send a MessageReason:
None


* MotorMouth: He's loud and speaks very fast most of the time.



-->"I NOTICE YOU DIDN'T SHOOT ME IN THE FACE YET! CURIOUS AS TO WHY! Maybe you are weighing the moral pros and cons, but let me assure you that OHMYGODJUSTSHOOTMEINTHEGODDAMNFACE!!!"

to:

-->"I NOTICE -->'''[=McShooty=]:''' "I NOTICED YOU DIDN'T SHOOT ME IN THE FACE YET! CURIOUS AS TO WHY! Maybe you are weighing the moral pros and cons, but let me assure you that OHMYGODJUSTSHOOTMEINTHEGODDAMNFACE!!!"


Added DiffLines:

* TheUnReveal: Why does he want to be shot in the face? DeathSeeker tendencies? RealMenGetShot + MachoMasochism? All of those? We may never know...

Added: 99

Changed: 7

Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: Psychos in ''1'' are much less of {{Talkative Loon}}s and almost never spout the complete nonsense they do in ''2'' onwards, being far more prone to yell more nightmarish (and coherent) threats about carving your flesh or eating you.

to:

* EarlyInstallmentWeirdness: Psychos in ''1'' are much less of {{Talkative Loon}}s and almost never spout the complete nonsense they do in from ''2'' onwards, being far more prone to yell more nightmarish (and coherent) threats about carving your flesh or eating you.



--> Mistake!~ ''(Pause)'' '''...BIG,''' '''''GOD DAMN MISTAKE!'''''

to:

--> Mistake!~ ''(Pause)'' '''... BIG,''' '''''GOD DAMN MISTAKE!'''''


Added DiffLines:

* LaughingMad: In ''2'' enraged Goliaths are prone to burst into manic cackles while killing stuff.

Added: 163

Changed: 106

Is there an issue? Send a MessageReason:
None


* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable capturing other Vault Hunters and hand them over to Handsome Jack.

to:

* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable capturing other Vault Hunters and hand them over to Handsome Jack. [[Characters/BorderlandsChildrenOfTheVault And then came the unholy amalgamation of all bandit clans...]]
** Gameplay-wise any bandit sans the lowliest of grunts can be dangerous as they can hold automatic weapons and some late game variants can wield rocket launchers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable capturing other Vault Hunters and hand them over to Handsome Jack.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: As indicated by his name, he has a rather large sledgehammer as a melee weapon. In the second game, it's carried by Brick.
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: Psychos in ''1'' are much less of {{Talkative Loon}}s and almost never spout the complete nonsense they do in ''2'' onwards, being far more prone to yell more nightmarish threats about carving your flesh or eating you.

to:

* EarlyInstallmentWeirdness: Psychos in ''1'' are much less of {{Talkative Loon}}s and almost never spout the complete nonsense they do in ''2'' onwards, being far more prone to yell more nightmarish (and coherent) threats about carving your flesh or eating you.

Top