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** During his first real combat alongside the scattered remains of the Trellwan Militia, he was able to force a ''Locust'' to surrender by threatening the pilot with an Inferno launcher. When the [=MechWarrior=] dismouinted, it was revealed that she was a very attractive blonde dressed in the usual scanty manner of [=MechWarriors=], due to the extreme heat inside a cockpit. When militiamen began making lewd jeers, and Gray feared they may act out on the remarks, he grabbed a militiaman's gun, fired it into the air, and said the first person to touch the woman in an inappropriate manner would be the first to die. He then ordered that a blanke be brought, both to shield her from the cold but also to protect her modesty. The woman turned out to be Lori Kalmar, one of the first recruits to the Gray Death Legion and Carlyle's eventual wife.

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** During his first real combat alongside the scattered remains of the Trellwan Militia, he was able to force a ''Locust'' to surrender by threatening the pilot with an Inferno launcher. When the [=MechWarrior=] dismouinted, it was revealed that she was a very attractive blonde dressed in the usual scanty manner of [=MechWarriors=], due to the extreme heat inside a cockpit. When militiamen began making lewd jeers, and Gray feared they may act out on the remarks, he grabbed a militiaman's gun, fired it into the air, and said the first person to touch the woman in an inappropriate manner would be the first to die. He then ordered that a blanke blanket be brought, both to shield her from the cold but also to protect her modesty. The woman turned out to be Lori Kalmar, one of the first recruits to the Gray Death Legion and Carlyle's eventual wife.
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* [[FallingIntoTheCockpit Falling Into The Commentator's Seat]]: Becoming a commentator was a stroke of luck for Duncan. Previously a middling Mechwarrior relying on Jake Mason to do the heavy lifting, he was out of action for the [=FedCom=] Unification tournament and was present in the commentary box when the despondent Terry Zee choked on his alcohol and died. Duncan stepped in, and has remained commentating Solaris matches to this day.

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* [[FallingIntoTheCockpit Falling Into The Commentator's Seat]]: Becoming a commentator was a stroke of luck for Duncan. Previously a middling Mechwarrior relying on Jake Mason to do the heavy lifting, he was out of action for the [=FedCom=] Unification tournament and was present in the commentary box when the despondent Terry Zee mysteriously choked on his alcohol and died. Duncan stepped in, and has remained commentating Solaris matches to this day.

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* BreakoutCharacter: Started out as a simple announcer voice (provided by the inimitable Creator/GeorgeLedoux) in the Solaris arena levels for ''VideoGame/MechWarrior 4: Mercenaries'', he has become far more since then, largely thanks to the popular ''Tex Talks Battletech'' Website/YouTube series.

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* BreakoutCharacter: Started out as a simple announcer voice (provided by the inimitable Creator/GeorgeLedoux) in the Solaris arena levels for ''VideoGame/MechWarrior 4: Mercenaries'', he has become far more since then, largely thanks to the popular ''Tex Talks Battletech'' Website/YouTube series. In addition to this, he returned for ''[=MechWarrior=] Online'' during its "Solaris 7" duel mode before it was removed, and is the focus of the ''Solaris Showdown'' expansion for ''[=MechWarrior=] 5: Mercenaries''. In all instances, his voice actor, George Ledoux, has reprised the role consistently.


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* [[FallingIntoTheCockpit Falling Into The Commentator's Seat]]: Becoming a commentator was a stroke of luck for Duncan. Previously a middling Mechwarrior relying on Jake Mason to do the heavy lifting, he was out of action for the [=FedCom=] Unification tournament and was present in the commentary box when the despondent Terry Zee choked on his alcohol and died. Duncan stepped in, and has remained commentating Solaris matches to this day.


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* PluckyComicRelief: He's part of why Solaris is entertaining. Instinctively plays the Wise Guy to the hilt with his partner (usually Nik's Cavaliers commander Jake Mason) as the long-suffering StraightMan.
* PungeonMaster: Almost every line he throws out is a pun based on the action taking place, especially in ''[=MechWarrior=] 5: Mercenaries''.

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* DeadpanSnarker: She has a quip for every occasion and is rarely afraid to let loose with them. It gets to the point where Ronan has to actively shush her so she doesn't risk an instance of OpenMouthInsertFoot, and on at least one occasion, he revels in the fact that she is not around when there was a prime snarking opportunity.



* HeroWorship: Bel avidly read anything she could get her hands on concerning her famous ancestors as a child. She applied to a [=MechWarrior=] academy ([[FantasyForbiddingFather against her parents' wishes]]) expressly so she could follow in Gray and Alex's footsteps. She even tried (and succeded) to be assigned a ''Shadow Hawk'', as that was a 'mech closely associated with her great-grandmother, Lori Kalmar-Carlyle.

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* HeroWorship: Bel avidly read anything she could get her hands on concerning her famous ancestors as a child. She applied to a [=MechWarrior=] academy ([[FantasyForbiddingFather against her parents' wishes]]) expressly so she could follow in Gray and Alex's footsteps. She even tried requested (and succeded) was allowed) to be assigned a ''Shadow Hawk'', as that was a 'mech closely associated with her great-grandmother, Lori Kalmar-Carlyle.Kalmar-Carlyle, while serving in the Arcturan Guards. She named it "Tyche", which surprised Ronan, as he was sure she was going to call it "Boss Lady", the name of Lori's ''Shadow Hawk''. Later on, she pilots a salvaged ''Hatchetman''... until the battle on Pandora results in salvage, including a ''Shadow Hawk''. Bel called "dibs" on it almost immediately, and had it fixed up to become her ride. Almost [[{{Squee}} squeeing]] with delight, she then tells Ronan that she already had the 'mech's [[ICallItVera name]] painted on as part of the repair process... "[[BrickJoke Boss Lady II]]".

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-->'''Era(s):''' Fedcom Civil War, Jihad

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-->'''Era(s):''' Fedcom Late Succession Wars, [=FedCom=] Civil War, Jihad


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* {{Expy}}: An aging celebrity who appears in numerous different films, TV shows and advertisements and maintains an unflappably positive demeanor despite a troubled personal life, including severe alcoholism? You may remember this character archetype from such long-running American multimedia franchises beginning in the 1980s as ''WesternAnimation/TheSimpsons''' Troy [=McClure=].
* LongRunners: According to the ''VideoGame/MechWarrior 5'' DLC ''Solaris Showdown: The Ballad of Duncan Fisher'' he got his start as a Gladiator in the 3040s and he's still working as a commentator well into the Word of Blake Jihad.
* NewJobsAsThePlotDemands: While their canonicity is dubious at best, he's appeared in various third-party videos not only as a sportscaster, but also acting in Public Service Announcements, community theatre productions, various advertisements and even playing the lead role in a detective drama.
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* SpaceJews: While they're mostly based on the Medieval Roman Catholic Church, they have many parallels to modern Israel, most notably their comparatively small but disproportionately well funded and technologically advanced military.

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* SpaceJews: While they're mostly based on the Medieval Roman Catholic Church, they have many parallels to modern Israel, most notably their comparatively small but disproportionately well funded and technologically advanced military. Then again, [[HistoryRepeats there's a considerable amount of overlap, considering the two entities play similar roles in the relationship between the Western nations and the Muslim world]], albeit for slightly different reasons.
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* SpaceJews: While they're mostly based on the Medieval Roman Catholic Church, they have many parallels to modern Israel, most notably their comparatively small but disproportionately well funded and technologically advanced military.
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* FromCamouflageToCriminal: Among the less scrupulous sorts, the line between "Mercenary" and "SpacePirate" can get rather thin indeed. Some outlaw groups originated from merc outfits that turned to plundering after running out of luck and money. Some are willing to take on legally dubious "off the books" assignments for equally shady employers who don't want to go through the official public bonding system for one reason or another. Even among sanctioned mercenary companies, you can sometimes find outfits like Snord's Irregulars whose contracts are loose enough to give them essentially the 'Mech equivalent of a {{Privateer}}'s roving commission, letting them loot targets of opportunity as long as they can provide some tenuous claim of military necessity.

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* ChallengeSeeker: Seemingly a secondary motivation for the Bounty Hunter - money of course is the primary goal, but the Bounty Hunter has a history of taking and completign seemingly impossible contracts to enhance the legend.



* OnlyInItForTheMoney: With the exception of the second Bounty Hunter (whose career was fairly brief), every incarnation has worked as a merc-for-hire for whoever is willing to pay.

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* OnlyInItForTheMoney: With the exception of the second Bounty Hunter (whose career was fairly brief), every incarnation has worked as a merc-for-hire for whoever is willing to pay. The first couple of figures to bear the title still typically brought their targets in dead, but around the 2990s the Bounty Hunter and their crew began taking contracts on ''anyone'' who someone would pay to have killed, not just high-value [=MechWarrior=] targets.
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* EgocentricTeamNaming: The stereotypical Inner Sphere merc unit name is commonly the founder's name plus some kind of cool name for a unit: Wolf's Dragoons, Kell Hounds, [=MacCarron=]'s Armoured Cavalry, the [[NamesToRunAwayFromReallyFast Gray Death Legion]], Waco's Rangers, Markham's Marauders... The list goes on.

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* EgocentricTeamNaming: The stereotypical Inner Sphere merc unit name is commonly the founder's or current commander's name plus some kind of cool name for a unit: Wolf's Dragoons, Kell Hounds, [=MacCarron=]'s Armoured Cavalry, the [[NamesToRunAwayFromReallyFast Gray Death Legion]], Waco's Rangers, Markham's Marauders... The list goes on.
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* HighTurnoverRate: Merc units at a whole tend to come and go. On average, less than 60% of newly minted merc units last six months. Less than 40% of those who do last the full year.

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* HighTurnoverRate: Merc units at a whole tend to come and go. On average, less than 60% of newly minted merc units last six months. Less than 40% of those who do last the full year. Even among stable outfits, a steady churn of casualties and replacements is the norm, and no one is immune from "one bad day" or a contract going south without warning.

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General clarification on works content


* DependingOnTheWriter: For various reasons, there aren't a lot of novels set during the Jihad or the Dark Age, so Stone didn't have much characterization to begin with. However, what we do have depicts him as charismatic, clever, and clearly talented enough to assemble the largest coalition in Inner Sphere history to bring down the Word of Blake. Come ilClan, Stone comes across more like an arrogant dictator who left his people behind because he thought he could benefit, returns against his will, refuses to listen to his advisors, and absolutely refuses to surrender even as his armies are being killed or captured and the entire population of Terra is suffering. It's a jarring juxtaposition to say the least.
* GeneralFailure: His track record after waking up was not great, to the point that the Wolf Empire takes Terra from him.

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* DependingOnTheWriter: For various reasons, there aren't a lot of novels set during the Jihad or the Dark Age, so Stone didn't have much characterization to begin with. However, what we do have depicts him as charismatic, clever, As such, there isn’t a clear idea on how he should be portrayed, and clearly talented enough to assemble the largest coalition in Inner Sphere history to bring down the Word of Blake. Come ilClan, Stone comes across more like an arrogant dictator who left his people behind because he thought he could benefit, returns against his will, refuses to listen to his advisors, and absolutely refuses to surrender even as his armies are being killed or captured and the entire population of Terra is suffering. It's a jarring juxtaposition to say the least.
thus it varies.
* GeneralFailure: Played with. He was brilliant during the Jihad. His track record after waking up was not great, to the point that the Wolf Empire takes Terra from him.him. However, it’s not as cut and dry as that. His actual plans were logical and likely would have worked had he not underestimated Alaric Ward. While Stone is far from the only person to have done that, he was the one who paid most dearly for it.



* KingInTheMountain: He steps down as Exarch of the Republic of the Sphere, promises to return if needed, and then vanishes. Two years later, the [[SubspaceAnsible HPG network]] goes down, all hell breaks loose, and he's nowhere to be found. He does return as the Clans descend on Terra, but proves to have either lost his touch or possibly never had it to begin with. See ManchurianAgent below.

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* KingInTheMountain: He steps down as Exarch of the Republic of the Sphere, promises to return if needed, and then vanishes. Two years later, the [[SubspaceAnsible HPG network]] goes down, all hell breaks loose, and he's nowhere to be found. He does return as the Clans descend on Terra, but proves to have either lost when needed, albeit against his touch or possibly never had it will, only for everything he worked for to begin with. See ManchurianAgent below.fall apart anyway.


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* NiceJobBreakingItHero: He knew that the Republic would only survive if it defeated the three armies on their doorstep, those being the Liaos, the Wolves, and the Falcons, and decided to lure them to Terra one at a time to take them on, starting with the Wolves, who he knew were the most dangerous enemy of the three. This probably would have worked if not for the fact that Alaric Ward proceeded to do the unthinkable and invited Jade Falcon to join the assault, dooming the Republic of the Sphere.
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* WellTrainedButInexperienced: The [=ComGuard=] was long held a secret from the Inner Sphere, who generally didn't know [=ComStar=] even ''had'' a military wing and far less that it was on the size order of the Combine or [=FedSun=] military. As a result of this secrecy, the [=ComGuard=] was generally inexperienced in actual combat, which led to events like the "Jolly Roger" affair, where a band of pirates inflicted 3-to-1 casualties against a Com Guard unit sent in to clean up after a FalseFlagOperation gone bad, and later to the Com Guard suffering almost 40% fatalities against the Clans at Tukayyid despite holding defensive terrain and a at least a two-to-one numerical advantage. That things like the Jolly Roger Affair are exceptions, and Tukayyid actually played out better for [=ComStar=] than almost anyone projected, shows that their training was very, ''very'' good. Notably, their training and professionalism improved sharply after Anastasius Focht took command of the Com Guard and brought his skills and experience to the organization.

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* WellTrainedButInexperienced: The [=ComGuard=] was long held a secret from the Inner Sphere, who generally didn't know [=ComStar=] even ''had'' a military wing and far less military, never mind that it was on the size order of the Combine or [=FedSun=] military. As a result of this secrecy, the [=ComGuard=] was generally inexperienced in actual combat, which led to events like the "Jolly Roger" affair, where a band of pirates inflicted 3-to-1 casualties against a Com Guard unit sent in to clean up after a FalseFlagOperation gone bad, and later to the Com Guard suffering almost 40% fatalities against the Clans at Tukayyid despite holding defensive terrain and a at least a two-to-one numerical advantage. That things like the Jolly Roger Affair are exceptions, and Tukayyid actually played out better for [=ComStar=] than almost anyone projected, shows that their training was very, ''very'' good. Notably, their training and professionalism improved sharply after Anastasius Focht took command of the Com Guard and brought his skills and experience to the organization.
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* HowTheMightyHaveFallen: All throughout the Succession Wars, [=ComStar=] served as shadowy power brokers, manipulating things behind the scenes to ensure the Successor States remained dependent on them to provide support for advanced technology. The Battle of Tukayyid is often held up as their high water mark, but their actual influence had already started to slip with the rediscovery and spread of [=LosTech=] memory caches decades before, and the Word of Blake Jihad irrevocably shattered both the organization itself and its credibility in the eyes of the rest of the Inner Sphere. By the 32nd century, [=ComStar=] is a broken shell of its former self
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Secularization after the Clan Invasion caused a schism, resulting in the religious elements breaking off and forming the radical Word of Blake.

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Secularization after the Clan Invasion caused a schism, resulting in the religious elements breaking off and forming the radical Word of Blake. The organization continued to limp along as an affiliate of the Republic of the Sphere in the aftermath of the Jihad, slowly slipping into irrelevance until it was forcibly nationalized by the Republic in the aftermath of the Gray Monday HPG blackout.
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* StillWearingTheOldColors: The Eridani Light Horse, one of the oldest and most prestigious mercenary outfits in the Inner Sphere, has a legacy that stretches back all the way to their time as a line unit in the original Star League Defense Force. During the Succession Wars, their headquarters always kept their regimental colors at half-staff to mourn the long-lost Star League, while a second flagpole was kept bare for the moment when they could raise the Star League's national banner once more. They would indeed go on to form the core of a new SLDF for the briefly-revived Star League during the latter stages of the Clan Invasion.

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* StillWearingTheOldColors: The Eridani Light Horse, one of the oldest and most prestigious mercenary outfits in the Inner Sphere, has a legacy that stretches back all the way to their time as a line unit in the original Star League Defense Force.Force and never really stopped thinking of themselves as such even as the Star League itself collapsed into irrelevance. During the Succession Wars, their headquarters always kept their regimental colors at half-staff to mourn the long-lost Star League, while a second flagpole was kept bare for the moment when they could raise the Star League's national banner once more. They would indeed go on to form the core of a new SLDF for the briefly-revived Star League during the latter stages of the Clan Invasion.
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* StillWearingTheOldColors: The Eridani Light Horse, one of the oldest and most prestigious mercenary outfits in the Inner Sphere, has a legacy that stretches back all the way to their time as a line unit in the original Star League Defense Force. During the Succession Wars, their headquarters always kept their regimental colors at half-staff to mourn the long-lost Star League, while a second flagpole was kept bare for the moment when they could raise the Star League's national banner once more. They would indeed go on to form the core of a new SLDF for the briefly-revived Star League during the latter stages of the Clan Invasion.
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* AffectionateNickname: Her friends call her 'Bel.'


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* ScrewThisImOuttaHere: Her loyalty to the Lyran Commonwealth forced Isobel and her brother Ronan to leave the 26th Arcturan Guards and return to the Commonwealth. Unfortunately, they were both cashiered out of the LCAF anyway, a decision that eventually lead to the siblings to resurrect the Gray Death Legion using salvaged LCAF mechs and equipment.

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