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Boldur is an Eldrid Defender. Initially, he was unlocked as a playable character upon reaching Command Rank 26 or by completing '''The Experiment''' mission. After the Winter Update though, he and and the other characters belonging to the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission. He features prominently in '''The Experiment''' as the main character the Battleborn give aid to.

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Boldur is an Eldrid Defender. Initially, he was unlocked as a playable character upon reaching Command Rank 26 or by completing '''The Experiment''' mission. After the Winter Update though, he and and the other characters belonging to rest of the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission. He features prominently in '''The Experiment''' as the main character the Battleborn give aid to.



Kelvin is an Eldrid Defender. Initially, he was unlocked as a playable character upon reaching Command Rank 18 or by winning 5 matches as an Eldrid character. After the Winter Update though, he and and the other characters belonging to the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission.

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Kelvin is an Eldrid Defender. Initially, he was unlocked as a playable character upon reaching Command Rank 18 or by winning 5 matches as an Eldrid character. After the Winter Update though, he and and the other characters belonging to rest of the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission.



Mellka is an Eldrid Attacker. She is the very first playable character of the game, acting as the main protagonist of the '''Prologue''', the first story mission and initial tutorial of the game. Initially, she was unlocked as a playable character outside of that mission upon reaching Command Rank 34 or by completing '''The Heliophage''' mission. After the Winter Update though, she and and the other characters belonging to the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission.

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Mellka is an Eldrid Attacker. She is the very first playable character of the game, acting as the main protagonist of the '''Prologue''', the first story mission and initial tutorial of the game. Initially, she was unlocked as a playable character outside of that mission upon reaching Command Rank 34 or by completing '''The Heliophage''' mission. After the Winter Update though, she and and the other characters belonging to rest of the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission.
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Boldur is an Eldrid Defender. Initially, he was unlocked as a playable character upon reaching Command Rank 26 or by completing '''The Experiment''' mission. After the Winter Update though, he and and the other characters belonging to the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission. He features prominently in said mission as the main character the Battleborn give aid to.

to:

Boldur is an Eldrid Defender. Initially, he was unlocked as a playable character upon reaching Command Rank 26 or by completing '''The Experiment''' mission. After the Winter Update though, he and and the other characters belonging to the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission. He features prominently in said mission '''The Experiment''' as the main character the Battleborn give aid to.
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Boldur is an Eldrid Defender. He is unlocked as a playable character upon reaching Command Rank 26 or by completing '''The Experiment''' mission. He features prominently in said mission as the main character the Battleborn give aid to.

to:

Boldur is an Eldrid Defender. He is Initially, he was unlocked as a playable character upon reaching Command Rank 26 or by completing '''The Experiment''' mission. After the Winter Update though, he and and the other characters belonging to the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission. He features prominently in said mission as the main character the Battleborn give aid to.



Kelvin is an Eldrid Defender. He is unlocked as a playable character upon reaching Command Rank 18 or by winning 5 matches as an Eldrid character.

to:

Kelvin is an Eldrid Defender. He is Initially, he was unlocked as a playable character upon reaching Command Rank 18 or by winning 5 matches as an Eldrid character.character. After the Winter Update though, he and and the other characters belonging to the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission.



Mellka is an Eldrid Attacker. She is the very first playable character of the game, acting as the main protagonist of the '''Prologue''', the first story mission and general tutorial of the game. She is however unlocked as a playable character outside of that mission upon reaching Command Rank 34 or by completing '''The Heliophage''' mission.

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Mellka is an Eldrid Attacker. She is the very first playable character of the game, acting as the main protagonist of the '''Prologue''', the first story mission and general initial tutorial of the game. She is however Initially, she was unlocked as a playable character outside of that mission upon reaching Command Rank 34 or by completing '''The Heliophage''' mission. After the Winter Update though, she and and the other characters belonging to the core 25 Battleborn became all unlockable after completing the '''Prologue''' mission.



Miko is an Eldrid Supporter. He is one of the initial playable characters unlocked after completing the '''Prologue''' mission.

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Miko is an Eldrid Supporter. He is Initially, Miko was one of the few initial playable characters unlocked after completing the '''Prologue''' mission. After the Winter Update though, the rest of the 25 core Battleborn joined Miko and these few in being unlockable after completing this mission.



Thorn is an Eldrid Attacker. She is one of the initial playable characters unlocked after completing the '''Prologue''' mission.

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Thorn is an Eldrid Attacker. She is Initially, she was one of the few initial playable characters unlocked after completing the '''Prologue''' mission. After the Winter Update though, the rest of the 25 core Battleborn joined Thorn and these few in being unlockable after completing this mission.
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* RegeneratingHealth: Due to Eldrid beliefs, the Eldrid Battleborn don't use shields like the other playable characters. They instead are capable of passively regenerating health as well as having greater amounts of health.

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* ElementalBarrier: Kelvin can erect a temporary impassible Ice Wall that will stun nearby enemies upon creation and block movement.



* GeoEffects: Can erect an Ice Wall to enemies upon creation and block movement thereafter.
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* AttackItsWeakPoint: Guardians are impervious to damage except for the small exposed area on their chest. For some, this area is covered by a chest piece that has to be destroyed first before they can be damaged. [[https://gearboxsoftware.zendesk.com/hc/en-us/articles/210007213-PC-Update-Hot-fix-Information A patch]] later made it that they can be damaged at any point of their body but would receive significantly more damage at their cores.

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* AttackItsWeakPoint: Guardians are impervious to damage except for the small exposed area on their chest. For some, this area is covered by a chest piece that has to be destroyed first before they can be damaged. [[https://gearboxsoftware.zendesk.com/hc/en-us/articles/210007213-PC-Update-Hot-fix-Information A patch]] patch later made it that they can be damaged at any point of their body but would receive significantly more damage at their cores.



** Guardians are capable of burrowing and moving underground. They are effectively invincible in this state. Only a flurry of either earth for Eroded Guardians or snow for Frigid ones above ground displays their position as they move around while underground. [[https://gearboxsoftware.zendesk.com/hc/en-us/articles/210007213-PC-Update-Hot-fix-Information A patch]] though later removed this ability for the Frigid Guardians.

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** Guardians are capable of burrowing and moving underground. They are effectively invincible in this state. Only a flurry of either earth for Eroded Guardians or snow for Frigid ones above ground displays their position as they move around while underground. [[https://gearboxsoftware.zendesk.com/hc/en-us/articles/210007213-PC-Update-Hot-fix-Information A patch]] patch though later removed this ability for the Frigid Guardians.
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* AttackItsWeakPoint: Guardians are impervious to damage except for the small exposed area on their chest. For some, this area is covered by a chest piece that has to be destroyed first before they can be damaged.

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* AttackItsWeakPoint: Guardians are impervious to damage except for the small exposed area on their chest. For some, this area is covered by a chest piece that has to be destroyed first before they can be damaged. [[https://gearboxsoftware.zendesk.com/hc/en-us/articles/210007213-PC-Update-Hot-fix-Information A patch]] later made it that they can be damaged at any point of their body but would receive significantly more damage at their cores.



** Guardians are capable of burrowing and moving underground. They are effectively invincible in this state. Only a flurry of either earth for Eroded Guardians or snow for Frigid ones above ground displays their position as they move around while underground.

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** Guardians are capable of burrowing and moving underground. They are effectively invincible in this state. Only a flurry of either earth for Eroded Guardians or snow for Frigid ones above ground displays their position as they move around while underground. [[https://gearboxsoftware.zendesk.com/hc/en-us/articles/210007213-PC-Update-Hot-fix-Information A patch]] though later removed this ability for the Frigid Guardians.

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* HalfHumanHybrid: While she may seem like a native FishPerson from Akopos, [[https://forums.gearboxsoftware.com/t/battleplan-20-9-22-16/1547006 Battleplan 20]] however [[AllThereInTheManual reveals]] that she is actually a half-human half-Helician. Her parents left her in the care of the Emulan monks for reasons that poor Alani may never know. Due to her parentage, she originally was not actually aquatic. Fortunately, through the surgical modification prowess of the Emula, she gained the ability to breathe and swim underwater.

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* HalfHumanHybrid: While she may seem like a native FishPerson from Akopos, [[https://forums.gearboxsoftware.com/t/battleplan-20-9-22-16/1547006 Battleplan 20]] however [[AllThereInTheManual reveals]] that she is actually a half-human half-Helician. Her parents left her in the care of the Emulan monks for reasons that poor Alani may never know. Due to her parentage, she originally also was not actually aquatic.aquatic to begin with as neither humans nor Helicians are such. Fortunately, through the surgical modification prowess of the Emula, she gained the ability to breathe and swim underwater.


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* ReallySevenHundredYearsOld: The planet-wide fungal colony HiveMind consciousness that Miko possesses is extremely old. The physical bud itself [[AllThereInTheManual according to]] [[https://forums.gearboxsoftware.com/t/battleplan-20-9-22-16/1547006 Battleplan 20]] came to existence during the War of Being (19208-19304 C.R.) wherein the planet-being Mikollopria released spores to aid the Eldrid forces against the Jennerit.
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* {{Adorkable}}: She's ''trying'' to make friends with Galilea, but every message she leaves is adorably awkward.

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* {{Adorkable}}: Alani in general is this with her most notable adorkable instance being her attempts to befriend Galilea. She's ''trying'' to make friends with Galilea, but every message she leaves is adorably awkward.

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* FishPerson: She's a GreenSkinnedSpaceBabe with visible gills on the sides of her neck and abdomen. Though she seems to be merely this on the surface, [[https://forums.gearboxsoftware.com/t/battleplan-20-9-22-16/1547006 Battleplan 20]] however [[AllThereInTheManual reveals]] that not only is she not actually a native of Akopos but she is also actually a [[HalfHumanHybrid half-human half-Helician]] that gained the ability to breathe underwater through the surgical modification prowess of the Emula.

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* FishPerson: She's a GreenSkinnedSpaceBabe with visible gills on the sides of her neck and abdomen. Though she seems to be merely this on the surface, [[https://forums.gearboxsoftware.com/t/battleplan-20-9-22-16/1547006 Battleplan 20]] however [[AllThereInTheManual reveals]] that not only is she not actually a native of Akopos but she is also actually a [[HalfHumanHybrid half-human half-Helician]] that gained the ability to breathe and swim underwater through the surgical modification prowess of the Emula.


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* HalfHumanHybrid: While she may seem like a native FishPerson from Akopos, [[https://forums.gearboxsoftware.com/t/battleplan-20-9-22-16/1547006 Battleplan 20]] however [[AllThereInTheManual reveals]] that she is actually a half-human half-Helician. Her parents left her in the care of the Emulan monks for reasons that poor Alani may never know. Due to her parentage, she originally was not actually aquatic. Fortunately, through the surgical modification prowess of the Emula, she gained the ability to breathe and swim underwater.
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Changing based on newly revealed lore.


* BioluminescenceIsCool: Alani is capable of glowing her eyes and the tattoos on her body. One of her lore challenges reveals this glowing ability is something natural to her species akin to the ability of certain bioluminescent deep sea fish. Said glow her species is capable of emitting is referred to by them as their Syl.

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* BioluminescenceIsCool: Alani is capable of glowing her eyes and the tattoos on her body. One of her lore challenges reveals this glowing ability is something natural body in a manner similar to her species akin to the ability of certain bioluminescent deep sea fish. Said One of her lore challenges reveals that this glow her species is capable of emitting is referred to by them her order as their Syl.



* FishPerson: She's a GreenSkinnedSpaceBabe with visible gills on the sides of her neck and abdomen.

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* FishPerson: She's a GreenSkinnedSpaceBabe with visible gills on the sides of her neck and abdomen. Though she seems to be merely this on the surface, [[https://forums.gearboxsoftware.com/t/battleplan-20-9-22-16/1547006 Battleplan 20]] however [[AllThereInTheManual reveals]] that not only is she not actually a native of Akopos but she is also actually a [[HalfHumanHybrid half-human half-Helician]] that gained the ability to breathe underwater through the surgical modification prowess of the Emula.



** A couple of her lore challenges reveal somethings about these. They are somewhat a natural part of her body similar to the glowing parts of certain bioluminescent deep sea fish. Also according to Kleese who took some samples from her tank while she was on-mission, there appears to be a positive correlation between the bioluminescence of her tattoos and the self-reproductive activity in her nanotech.

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** A couple of her lore challenges reveal somethings about these. They are somewhat a natural part of The glow they emit is referred to as Syl by her body similar to the glowing parts of certain bioluminescent deep sea fish.order. Also according to Kleese who took some samples from her tank while she was on-mission, there appears to be a positive correlation between the bioluminescence of her tattoos and the self-reproductive activity in her nanotech.
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* SpotlightStealingSquad: A good portion of the campaign focuses on her to a degree that she could be considered as the game's main protagonist. She's the game's very first playable character via The Prologue; she's a central narrative NPC for a number of missions with The Archive and The Sentinel in particular focusing on problems close to Mellka; she along with Deande storywise are the ones spearheading the ground team in The Heliophage which is the final mission of the campaign; and at the very end, she [[spoiler: pretty much undergoes CharacterDevelopment as she becomes more accepting of Deande who she had been hostile to since the start.]]

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* SpotlightStealingSquad: A good portion of the campaign focuses on her to a degree that she could be considered as the game's [[TheProtagonist main protagonist.protagonist]]. She's the game's very first playable character via The Prologue; she's a central narrative NPC for a number of missions with The Archive and The Sentinel in particular focusing on problems close to Mellka; she along with Deande storywise are the ones spearheading the ground team in The Heliophage which is the final mission of the campaign; and at the very end, she [[spoiler: pretty much undergoes CharacterDevelopment as she becomes more accepting of Deande who she had been hostile to since the start.]]
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* SpotlightStealingSquad: A good portion of the campaign focuses on her to a degree that she could be considered as the game's main protagonist. She's the game's very first playable character via The Prologue; she's a central narrative NPC for a number of missions with The Archive and The Sentinel in particular focusing on problems close to Mellka; she along with Deande storywise are the ones spearheading the ground team in The Heliophage which is the final mission in the campaign; and at the very end, she [[spoiler: pretty much undergoes CharacterDevelopment as she becomes more accepting of Deande who she had been hostile to since the start.]]

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* SpotlightStealingSquad: A good portion of the campaign focuses on her to a degree that she could be considered as the game's main protagonist. She's the game's very first playable character via The Prologue; she's a central narrative NPC for a number of missions with The Archive and The Sentinel in particular focusing on problems close to Mellka; she along with Deande storywise are the ones spearheading the ground team in The Heliophage which is the final mission in of the campaign; and at the very end, she [[spoiler: pretty much undergoes CharacterDevelopment as she becomes more accepting of Deande who she had been hostile to since the start.]]
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* SpotlightStealingSquad: A good portion of the campaign focuses on her to a degree that she could be considered as the game's main protagonist. She's the game's very first playable character via The Prologue; she's a central narrative NPC for a number of missions with The Archive and The Sentinel in particular focusing on problems close to Mellka; she along with Deande storywise are the ones spearheading the ground team in The Heliophage which is the final mission in the campaign; and at the very end, she [[spoiler: pretty much undergoes CharacterDevelopment as she becomes more accepting of Deande who she had been hostile to since the start.]]
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** A potential dialogue between Deande and Mellka in The Sentinel mission implies the Aztanti are also the precursors to the Jennerit as well. Lore revealed by WordOfGod in [[https://forums.gearboxsoftware.com/t/battleplan-17-9-1-16/1545562 Battleplan 17]] furthers this as the Aztanti also settled on Tempest before they eventually disappeared and were replaced by the pre-Jennerit Tempestian civilization.

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** A potential dialogue between Deande and Mellka in The Sentinel mission implies the Aztanti are also the precursors to the Jennerit as well. Lore revealed by WordOfGod in [[https://forums.gearboxsoftware.com/t/battleplan-17-9-1-16/1545562 Battleplan 17]] furthers this as the Aztanti also settled on Tempest before they eventually disappeared and were replaced by the pre-Jennerit Tempestian civilization.civilization on the planet.
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** WordOfGod [[https://www.reddit.com/r/Battleborn/comments/51qxim/daily_thread_lore_thursday/ further explains]] this more in detail:

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** WordOfGod [[https://www.reddit.com/r/Battleborn/comments/51qxim/daily_thread_lore_thursday/ com/r/Battleborn/comments/51qxim/daily_thread_lore_thursday/d7fb64v further explains]] this more in detail:
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** A potential dialogue between Deande and Mellka in The Sentinel mission implies the Aztanti are also the precursors to the Jennerit as well. Lore revealed by WordOfGod in [[https://forums.gearboxsoftware.com/t/battleplan-17-9-1-16/1545562 Battleplan 17]] furthers this as the Aztanti also settled on Tempest before they eventually disappeared and were replaced by the pre-Jennerit Tempestian civilization.

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* DoesNotLikeShoes: More like "Does Not Like ''Shoe''", since she only has one bare foot.
** WordOfGod [[https://www.reddit.com/r/Battleborn/comments/51qxim/daily_thread_lore_thursday/ explains]] this more in detail:

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* DoesNotLikeShoes: More like "Does Not Like ''Shoe''", since she only has one bare foot. The Clawshorn Sandal gear and its variants explain that this is typical Aelfrin footwear.
-->Aelfrin footwear used for boosted traction. Typically worn only on one
foot.
--->Flavor text from Clawshorn Sandal gear
** WordOfGod [[https://www.reddit.com/r/Battleborn/comments/51qxim/daily_thread_lore_thursday/ further explains]] this more in detail:
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** WordOfGod [[https://www.reddit.com/r/Battleborn/comments/51qxim/daily_thread_lore_thursday/ explains]] this more in detail.

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** WordOfGod [[https://www.reddit.com/r/Battleborn/comments/51qxim/daily_thread_lore_thursday/ explains]] this more in detail.detail:
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** WordOfGod [[https://www.reddit.com/r/Battleborn/comments/51qxim/daily_thread_lore_thursday/ explains]] this more in detail.
-->The aelfrin (Thorn's race) as well as many of the Eldrid faction find a high degree of empathy with nature. Good catch with the "Clawshorn Sandals". This is traditional wear of the aelfrin. Aelfrin are lightweight and strong boned, and on their home planet of Eshteni, they enjoyed slightly lower than "average" gravity, in a heavily wooded environment. The claw on one foot is a practical device for better traction when jumping from tree to tree, and the bare foot allows them to maintain contact with raw nature. Aelfrin legend is that this aids in how they draw "magic" from the world around them.

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* OddFriendship: With Boldur who has adopted her as his granddaughter of sorts, a dynamic which subverts the stereotypical fantasy ElvesVersusDwarves dynamic. Per one of Boldur's lore challenge, the story goes that when Thorn and her parents migrated to Ekkunar after their homeworld Eshteni was Darkened, they settled in a refugee village not far from where then reclusive Boldur made his home. A young Thorn would often journey deep into the Ekkuni forests and spent more than a year watching Boldur from a distance before making contact, said first contact came in the form of stealing from plants he grew in his garden. One of the plants she stole pierced her skin and inflicted Thorn with a sickening poison. Boldur later found her and after weeks of treating Thorn from the poison, a relationship budded between them wherein the dwarf adopted Thorn. She gained a grandfather of sorts, and he gained a new incentive to leave his solitude and once again invest in the well-being of others.

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* OddFriendship: OddFriendship:
**
With Boldur who has adopted her as his granddaughter of sorts, a dynamic which subverts the stereotypical fantasy ElvesVersusDwarves dynamic. Per one of Boldur's lore challenge, the story goes that when Thorn and her parents migrated to Ekkunar after their homeworld Eshteni was Darkened, they settled in a refugee village not far from where then reclusive Boldur made his home. A young Thorn would often journey deep into the Ekkuni forests and spent more than a year watching Boldur from a distance before making contact, said first contact came in the form of stealing from plants he grew in his garden. One of the plants she stole pierced her skin and inflicted Thorn with a sickening poison. Boldur later found her and after weeks of treating Thorn from the poison, a relationship budded between them wherein the dwarf adopted Thorn. She gained a grandfather of sorts, and he gained a new incentive to leave his solitude and once again invest in the well-being of others.others.
** Thorn, a very [[NoodlePeople noodly]] NatureHero SpaceElf with a HairTriggerTemper is apparently friends with Montana who is a ridiculously [[TopHeavyGuy top heavy]] SpaceMarine human NiceGuy. In both Thorn and Montana's potential responses to Wolf in the Void's Edge mission on what they plan to do after the mission, both of them mention being in a book club with each other.

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* {{Foil}}: As a whole in comparison to the other factions:
** '''To the Jennerit:''' Faction-wise, the Eldrid and the Jennerit have a HarmonyVersusDiscipline conflict between them in regards to their interactions with the universe. The Eldrid in general believe in merely studying and maintaining the natural order of the universe and being overall in harmony with it. They however believe this ideology so much that some of their more extreme members have at times interfered with other factions' efforts. In contrast, the Jennerit in general believe in controlling and bending the laws of the universe to suit their needs as well as destroying what they can't control. This ideology overall has put them in odds with other factions especially in regards to the actions of the more extreme but well-intentioned Jennerit.\\
Playable Battleborn-wise, all the Eldrid Battleborn feature greater Health and Health Regeneration by default than any other Battleborn group as compensation for their lack of shields. In contrast, all of the Jennerit Battleborn are capable of some form of life steal which he is handy as they prefer close combat.
** '''To the LLC:''' Faction-wise, the Eldrid and the LLC have a sort of MagicVersusScience scenario between them as well as a SlobsVersusSnobs one. The Eldrid in general tend to favor tech and aesthetics that's more natural and primitive looking thus they come off as more unconventional ScienceFantasy leaning. They also in general believe in the natural order of the universe, preferring to be one with nature rather than disrupting it thus they come off as dirty space hippy slobs towards other factions especially more so in regards to the wealthy heavily science attuned LLC. In contrast, the LLC in general tend to favor tech and aesthetics that's more robotic and futuristic looking thus they come off as more conventional ScienceFiction leaning. They are also in general wealthy aristocrats who prefer things clean, shiny, and refined thus they come off as rich snobs towards other factions especially more so in regards to the heavily nature attuned Eldrid.\\
Playable Battleborn-wise, the Eldrid refuse to use shields. To compensate for their refusal to use shields, they instead feature greater Health and Health Regeneration by default than any other Battleborn group. In contrast, the LLC excel in the shield department. Almost every LLC Battleborn has some set of abilities which can take advantage of shields with a technological twist. It could be someone's native ability to turbocharge the shields of allies or have the firepower to quickly sap enemy shields, leaving them vulnerable to attack.
** '''To the Rogues:''' Faction-wise, the Eldrid and the Rogues are somewhat foils to one another in terms of tech and aesthetics that aren't necessarily conventionally manufactured in a sense. The Eldrid pull in a lot of elements and inspiration from nature like insect chitin-like armor, to an organic tech gauntlet. They harmoniously integrate what they can find naturally in the environment which gives them a fantasy nature theme. Meanwhile, the Rogues scavenge and modify whatever scraps they can find like a military bomber's jacket with spikes added, to a scythe made from the bones of a previous target. They make do and mishmash what they can find in a rather disharmoniously way which gives them a "duct taped together" theme.
** '''To the UPR:''' Faction-wise, both the Eldrid and the UPR are factions dedicated to protection, so much so that in some cases, both have taken [[WellIntentionedExtremist more extreme measures]] to protect things. However, the actual things that the two factions want to protect differ and because of that it at times puts them at odds against one another with the best example being the conflict they had over Ekkunar. The Edrid in general are dedicated to protecting nature and preserving the natural universal order above all else, especially since there's very little left in the universe thanks to the Varelsi. As such, the Eldrid are dedicated to doing so even if it means denying others settlements in the process. In contrast, the UPR in general are dedicated to protecting people and preserving life above all else, especially in regards to the refugees who have lost their homes to the Varelsi. As such, the UPR are dedicated to doing so even if it means disrupting nature in the process.



* HealingShiv: Alani's abilities, Riptide, Geyser, and her ultimate Emergence normally just deal damage to enemies. However, there are augments which give these the ability to also heal allies as well. There are two mutually exclusive ones in regards to Riptide and Geyser, and one for Emergence.

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* HealingShiv: Alani's abilities, Riptide, Geyser, and her ultimate Emergence normally just deal damage to enemies. However, there are augments which give these the ability to also heal allies as well. There These are two mutually exclusive ones in regards to Riptide and Geyser, and one for Emergence.
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The Shrinking Violet entries seem confusing as apart from the having trouble befriending Gal and staying in a place she's familiar with by herself like Miko, nothing else supports the trope. Her lines, design, and even Pendles' lore with her suggest she's not overall shy.


* OutOfCharacterMoment: Humorous example - Alani is kind of an {{Adorkable}} ShrinkingViolet sort. And that's why it's funny when she spontaneously yells out "[[SoundEffectBleep F*ck]] your sand castle!" after using Riptide.



* ShrinkingViolet: A DownplayedExample since she still talks plenty, but Alani's lore challenges and various dialogues clearly show she has trouble with making friends (one has her practice and think up ways for leaving a message to Galilea for them to hang out sometime, finally settling with one that [[YankTheDogsChain she just saves to drafts instead of sending]]) and prefers to be alone.

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* ShrinkingViolet: Alani's lore challenges and lines clearly show she has trouble with making friends (one has her practice and think up ways for leaving a message to Galilea for them to hang out sometime, finally settling with one that [[YankTheDogsChain she just saves to drafts instead of sending]]) and prefers to be alone.

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* ShrinkingViolet: A DownplayedExample since she still talks plenty, but Alani's lore challenges and lines various dialogues clearly show she has trouble with making friends (one has her practice and think up ways for leaving a message to Galilea for them to hang out sometime, finally settling with one that [[YankTheDogsChain she just saves to drafts instead of sending]]) and prefers to be alone.alone.
* SquishyWizard: Alani's a great CombatMedic with potent area-effect crowd-control and temporary speed buffing, but that doesn't change how her health and sprint speed are quite low.



* EverythingsWorseWithBears: InvertedTrope, a lore challenge of Boldur's has him have a conversation with Nova while sedated (ok, he was really just talking at her while she decided to humor him) about a "cedar bear" he used to ride and fight with which was apparently the absolute best thing ever.

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* EverythingsWorseWithBears: InvertedTrope, a lore challenge of Boldur's has him have a conversation with Nova while sedated (ok, he was really just talking at her while she decided to humor him) about a "cedar bear" he used to ride and fight with which was apparently the absolute best thing ever. Appropriate for a fellow that sounds vaguely Slavic.



* GoodOldFisticuffs: While his axe is tossed away, Boldur will beat opponents up with his fists (and technically a bit of ShieldBash too since one of his arms is wearing one). It is technically better for him to be unarmed since his damage doesn't decrease while he is, he moves faster without his axe weighing him down, and he can make use of Stunning Blows augment which allows his basic attacks to always slow their target but only while he's not using his axe.

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* GoodOldFisticuffs: While his axe is tossed away, Boldur will beat opponents up with his fists (and technically a bit of ShieldBash too since one of his arms is wearing one). It is technically better for him to be unarmed without his axe runes anyway since his damage doesn't decrease while he is, he moves faster without his axe weighing him down, and he can make use of Stunning Blows augment which allows his basic attacks to always slow their target but only while he's not using his axe.

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* HealingShiv: Alani's attacks Riptide, Geyser, and her ultimate Emergence normally just deal damage to enemies. However, there are augments which give these the ability to also heal allies as well. Two mutually exclusive ones in regards to Riptide and Geyser, and one for Emergence.

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* HealingShiv: Alani's attacks abilities, Riptide, Geyser, and her ultimate Emergence normally just deal damage to enemies. However, there are augments which give these the ability to also heal allies as well. Two There are two mutually exclusive ones in regards to Riptide and Geyser, and one for Emergence.


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* OutOfCharacterMoment: Humorous example - Alani is kind of an {{Adorkable}} ShrinkingViolet sort. And that's why it's funny when she spontaneously yells out "[[SoundEffectBleep F*ck]] your sand castle!" after using Riptide.


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* ShrinkingViolet: Alani's lore challenges and lines clearly show she has trouble with making friends (one has her practice and think up ways for leaving a message to Galilea for them to hang out sometime, finally settling with one that [[YankTheDogsChain she just saves to drafts instead of sending]]) and prefers to be alone.
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* MouthCam: Kelvin's POV is actually a view from inside his mouth, odd considering he clearly has eyes in the normal human position.
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!!Eldrid Battleborn
The playable Eldrid heroes.


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!!Eldrid [=NPC=]s
The non-playable Eldrid based enemies.

[[folder:Swarmers]]

Swarmers are bug-like creatures native to Ekkunar and Bliss. These indigenous enemies per their name are known for swarming in large numbers and being a general nuisance for the Battleborn.
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* ActionBomb: Swarmers without shells lounge at their targets and explode. With shells however, they simply bite at their targets instead which is otherwise negligible except when they come in large numbers. Swollen Swarmers are capable of exploding as well but only when they've sustained enough damage.
* AttackItsWeakPoint: Swarmers, especially the Swollen ones, are weaker from behind via their exposed abdomens.
* BigCreepyCrawlies: Swarmers are tick-like creatures that come in two types.
** The typical Swarmer is relatively small in size for a giant bug and easy to kill but capable of high damage. Individually, a Swarmer is weak but in numbers, they can pose a challenge.
** The other type of Swarmer is the Swollen Swarmer. They are larger and tougher than their smaller counterparts but aren't as aggressive, relying instead on spawning tiny Swarmers to attack targets.
* WeaponizedOffspring: Swollen Swarmers rely on spawing and siccing their young on targets as their main form of attack.
* ZergRush: Per their name, Swarmers specialize in swarming at their targets in large numbers.

[[/folder]]

[[folder:Guardians]]

Guardians are ancient Aztanti golem-like beings that the Eldrid precursor civilization had a penchant for constructing. Built to match whatever environment they're in, they tirelessly guard the Aztanti ruins they reside in. Among them include boss characters, the Galactic Emperor from '''The Algorithm''' mission; and the Old Sentinel, Guardian Arc, and Guardian Vyn from '''The Sentinel''' mission.
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* AIIsACrapshoot: The Old Sentinel's hard-wired for defense thus it refuses to see reason with anything that Mellka tells it, forcing the Battleborn to resort to violence.
* AttackItsWeakPoint: Guardians are impervious to damage except for the small exposed area on their chest. For some, this area is covered by a chest piece that has to be destroyed first before they can be damaged.
* BladeOnAStick: Guardian Vyn is capable of summoning a spear which he can throw and summon a Swarmer with. The Old Sentinel is capable of doing likewise but his spear is even more powerful as it can split into multiple smaller spears after thrown to summon even more Swarmers.
* ChestBlaster: Guardians are capable of firing blasts from their exposed chest area.
* DemBones: Due to incorporating the fossilized dragon bones found throughout Bliss in their design, Frigid Guardians resemble walking ice covered skeletons.
* EnemySummoner:
** In between his battle phases, the Galactic Emperor summons Frigid Guardians to aid him via boulders that pop out when he burrows himself. They can be stopped however from spawning if the boulders they spawn from are destroyed before they hit the ground.
** Guardian Vyn is capable of spawning a Swarmer at the spot he throws his spear at. The Old Sentinel has this ability as well with his own spear with the added effect that it splits after thrown into multiple smaller spears that spawn even more Swarmers. In addition of being able to spawn Swarmers, the Old Sentinel is capable of spawning Eroded Guardians from boulders it throws and pops out from the ground. Like with the case of the Galactic Emperor's Frigid Guardians, these can be prevented from spawning if their boulders are destroyed if they hit the ground.
* FastTunnelling:
** Guardians are capable of burrowing and moving underground. They are effectively invincible in this state. Only a flurry of either earth for Eroded Guardians or snow for Frigid ones above ground displays their position as they move around while underground.
** The Galactic Emperor enters his boss area via tunneling beneath the ice and then bursting out of it. In between his phases, he'll retreat underground and summon Frigid Guardians to his aid. As for the other boss Guardians found in '''The Sentinel''' mission, they're incapable of tunneling underground.
* GiantSpaceFleaFromNowhere: In the ISIC and Magnus centric '''Algorithm''' mission, the Galactic Emperor comes off as relatively if not completely unconnected to everything else that happens in the mission. He's simply a boss that suddenly shows up, having been awakened by the Battleborn when they try to drill through an ice wall to get to the Aztanti ruins where ISIC is located in. Even ISIC has no idea what this guy's deal is.
* {{Golem}}s: Guardians are golem-like constructs and come in two types depending on where they reside. Frigid Guardians inhabit the Aztanti ruins of Bliss and are built from ice and the fossilized dragon bones that litter the moon. Eroded Guardians meanwhile, inhabit the Aztanti ruins of Ekkunar and are built from stone and plant life.
* HumongousMecha: The Old Sentinel is essentially a large ancient robot.
* AnIcePerson: Frigid Guardians are capable of wielding the icy elements to attack.
* KingMook:
** The Galactic Emperor is basically a more powerful Frigid Guardian with special moves.
** Guardian Arc and Vyn are larger more powerful Eroded Guardians with Arc focusing more on electrical attacks and Vyn focusing more on melee ones. The Old Sentinel is an even larger more powerful Eroded Guardian that has the abilities of both Arc and Vyn.
* LostSuperweapon: The Old Sentinel is a legendary ancient artifact/doomsday weapon that's based on Ekkunar for at least a thousand years, probably zillions according to Mellka. Originally thought to be just the stuff of stories, Rendain was able to find its location and decided to acquire it. The objective of '''The Sentinel''' mission is thus for the Battleborn to destroy the titular sentinel per the Eldrid Observatory's instructions as it was deemed better that it be dead than fall into Rendain's hands much to Mellka's dismay as she sees the Sentinel as a sort of childhood hero from the stories she heard about it.
* LostTechnology: Guardians are essentially ancient robots whose method of construction have been lost to the ages.
* MeleeATrois: The Guardians in '''The Sentinel''' mission are more than willing to fight both the Battleborn and Jennerit forces intruding upon the ruins with the titular Old Sentinel refusing to believe anything that Mellka says [[CassandraTruth about what's happening in the universe]].
* MeaningfulName: Guardian Arc is capable of electrical arcs.
* MiniBoss: The Galactic Emperor; and the Guardians Arc and Vyn are minibosses in the respective missions they are in.
* ShockAndAwe: Guardian Arc is capable of sending out electrical attacks. The Old Sentinel due to being basically a combination of Guardian Arc and Vyn has electrical attacks as well.
* ShouldersOfDoom: Most Guardians typically have large pauldrons adorned on them. The electrical attacks of Guardian Vyn and the Old Sentinel come from long electric rod looking ones.
* {{Snowlem}}: Frigid Guardians are golems made from ice and the fossilized dragon bones. Their basic material makeup is used by Kelvin for his physical form according to his lore.
* TakingYouWithMe: Guardians when low on health will explode and damage anyone nearby.

[[/folder]]
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* {{Irony}}: Boldur doesn't wear any underwear at all however his shield according to a lore challenge of his happens to have been crafted by him from the codpiece of an Ekkuni golemic guardian.

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* {{Irony}}: Boldur doesn't wear any underwear at all however however, his shield according to a lore challenge of his so happens to have been crafted by him from the codpiece of an Ekkuni golemic guardian.
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* {{Irony}}: Boldur doesn't wear any underwear at all however his shield according to a lore challenge of his was crafted by him from the codpiece of an Ekkuni golemic guardian.

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* {{Irony}}: Boldur doesn't wear any underwear at all however his shield according to a lore challenge of his was happens to have been crafted by him from the codpiece of an Ekkuni golemic guardian.

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* {{Irony}}: Boldur doesn't wear any underwear at all however his shield according to a lore challenge of his was crafted by him from the codpiece of an Ekkuni golemic guardian.



* LuckilyMyShieldWillProtectMe: An Ekkuni Greatshield to be specific.

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* LuckilyMyShieldWillProtectMe: An Ekkuni Greatshield to be specific. A lore challenge of his reveals he crafted this from the codpiece of an Ekkuni golemic guardian.

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