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Requires the series to be over.


* BreakingOldTrends: Generally, Raven is what all AC using mercenaries are called in the Armored Core series. It's just the standard title for them. With ''6'', 621 picks up the callsign Raven from a low ranking mercenary who died and thus is the only mercenary that goes by "Raven" in the game, with every other merc having their own unique callsign.



* LaterInstallmentWeirdness: Generally, Raven is what all AC using mercenaries are called in the Armored Core series. It's just the standard title for them. With ''6'', 621 picks up the callsign Raven from a low ranking mercenary who died and thus is the only mercenary that goes by "Raven" in the game, with every other merc having their own unique callsign.
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* EmptyShell: It's stated Fourth Gen augmented humans are not only limited in emotion, but they lack any kind of direction until given a goal. It's only then that they start to become more "alive".

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* EmptyShell: It's stated Fourth Gen augmented humans are not only limited in emotion, but they lack any kind of direction until given a goal. It's only then that they start to become more "alive". This is why Walter usually grabs Fourth Gen pilots -- they'll do as they're told. [[spoiler:Usually.]]
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lmk if this is a stretch since it could also be 'i saw this happen to other humans'


* AddictionPowered: Augmented humans up to fourth generation are apparently reliant on coral to function.

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* AddictionPowered: Augmented humans up to fourth generation are apparently reliant on coral Coral to function.function. [[spoiler:This is why 621 can communicate with Ayre.]]


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* AmbiguouslyHuman: [[spoiler:While she identifies as Rubiconian, it's implied she ''might'' have been human at one point - one of the first things she tells 621 is to wake up as soon as possible or they'll be absorbed into the Coral hive mind, with the implication that it's what happened to her. She also seems to take a special interest in Institute City, where a majority of pre-Fires personnel worked prior to Coral consuming the surface.]]
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* BreakOutTheMuseumPiece: In Chapter 5, [[spoiler:621 is tasked to escape Arquebus by using an old-generation AC prepared by Handler Walter. The aptly named JAILBREAK AC is, to put it lightly, a walking ''garbage'' of an Armored Core. Not only does it have poor Attitude and AP on top of piss-poor energy output, its only reliable weapon is its shoulder-mounted rocket launcher. Its so weak even the average MT can destroy it in a few seconds if you let it. Understandably, Ayre advises to avoid engaging in combat while in this AC as much as possible as you make your escape from Arquebus]].

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* BreakOutTheMuseumPiece: In Chapter 5, [[spoiler:621 is tasked to escape Arquebus by using an old-generation AC prepared by Handler Walter. The aptly named JAILBREAK AC is, to put it lightly, a walking ''garbage'' ''junkheap'' of an Armored Core. Not only does it have poor Attitude and AP on top of piss-poor energy output, its only reliable weapon is its shoulder-mounted rocket launcher. Its so weak even the average MT can destroy it in a few seconds if you let it. Understandably, Ayre advises to avoid engaging in combat while in this AC as much as possible as you make your escape from Arquebus]].
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* EmptyShell: It's stated Fourth Gen augmented humans are not only limited in emotion, but they lack any kind of direction until given a goal. It's only then that they start to become more "alive".

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* NotSoStoic: He is consistently cool-headed with very little capable of shocking Walter out of his professional demeanor, [[spoiler:which is why it's all the more noteworthy when he's a lot more agitated than usual when dealing with [[SymbioticPossession potential Coral eruptions]], or showing [[OhCrap visible fear]] in his voice when ALLMIND's Armored Core barrels towards him and "Cinder" Carla in the "Alea Iacta Est" route.]] In certain missions from the mid-game point onwards, he'll also show what seems to be genuine shock if 621 dies. He is noticeably on edge during the fight with CEL 240 if 621 is losing or dies, as it is the last hurdle before his goal.

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* NotSoStoic: He is consistently cool-headed with very little capable of shocking Walter out of his professional demeanor, [[spoiler:which is why it's all the more noteworthy when he's a lot more agitated than usual when dealing with [[SymbioticPossession potential Coral eruptions]], or showing [[OhCrap visible fear]] in his voice when ALLMIND's Armored Core barrels towards him and "Cinder" Carla in the "Alea Iacta Est" route.]] In certain missions from the mid-game point onwards, he'll also show what seems to be genuine shock if 621 dies. He is noticeably on edge during the fight with CEL 240 if 621 is losing or dies, as it is the last hurdle before his goal. He also noticably gets angry when Sulla taunts him over murdering his previous pilots.



* PetTheDog: He doesn't show it very much, but once 621 proves an invaluable asset, he starts treating them with more respect and gets annoyed and angry when others belittle them, especially the corporations who use 621 for their own ends. For instance, in Chapter 3 both Balam and Arquebus hire 621 to assist in destroying [[spoiler:PCA operations]], and both treat the whole affair as some sort of "self-promotion" which he finds unnecessary when 621's already established themselves.

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* PetTheDog: PetTheDog:
**
He doesn't show it very much, but once 621 proves an invaluable asset, he starts treating them with more respect and gets annoyed and angry when others belittle them, especially the corporations who use 621 for their own ends. For instance, in Chapter 3 both Balam and Arquebus hire 621 to assist in destroying [[spoiler:PCA operations]], and both treat the whole affair as some sort of "self-promotion" which he finds unnecessary when 621's already established themselves.themselves.
** He [[TranquilFury notably gets coldly furious]] when Sulla taunts Walter about Walter's Gen Fours that he's personally killed.

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bad indentation


* UnwittingInstigatorOfDoom: Destruction of the Watchpoint under a personal mission from Walter is intended to shut off the Coral flow of power in the starting region -- only for a massive reaction to emit, blow up the facility, and nearly kill 621 [[spoiler:at the same time it forces Ayre into Contact with them]]. This subsequently causes the Planetary Closure Alliance to flip their lid and clamp down hard on Rubicon-3 to prevent any more interference with the Coral, and a hell of a lot of casualties on all sides as a result.

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* UnwittingInstigatorOfDoom: UnwittingInstigatorOfDoom:
**
Destruction of the Watchpoint under a personal mission from Walter is intended to shut off the Coral flow of power in the starting region -- only for a massive reaction to emit, blow up the facility, and nearly kill 621 [[spoiler:at the same time it forces Ayre into Contact with them]]. This subsequently causes the Planetary Closure Alliance to flip their lid and clamp down hard on Rubicon-3 to prevent any more interference with the Coral, and a hell of a lot of casualties on all sides as a result.
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* DeconstructedCharacterArchetype: To the typical ''Armored Core'' protagonist. Every prior playable pilot was a pure HelloInsertNameHere, ambiguously augmented depending on Human PLUS or simply being a NEXT pilot, and strictly OnlyInItForTheMoney with absolutely no discernable traits, characterization or even consideration or relationships towards other characters. C4-621 inverts a number of these ideas by having a canon designation, augmented thoroughly to the point of being ambiguously disabled, have a handler they explicitly follow the orders of and surrounding cast members that impose themselves upon 621 rather than being completely distant and professional, and are absolutely primed for nothing but combat ''because'' they're effectively a "brain fried" purchased mercenary with no choice but to fight or die. The result is a character that brings out the best [[HumansAreBastards and worst]] of those around them by being the best proverbial killing machine around, while still being able to maintain a MysteriousPast and be a HeroicMime without imposing an actual characterization.

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* DeconstructedCharacterArchetype: To the typical ''Armored Core'' protagonist. Every prior playable pilot was a pure HelloInsertNameHere, ambiguously augmented depending on Human PLUS or simply being a NEXT pilot, and strictly OnlyInItForTheMoney with absolutely no discernable traits, characterization or even consideration or relationships towards other characters. characters; any choices of faction or morality were downplayed as just another job. C4-621 inverts a number of these ideas by having a canon designation, augmented thoroughly to the point of being ambiguously disabled, have a handler they explicitly follow the orders of and surrounding cast members that impose themselves upon 621 rather than being completely distant and professional, the choices they make in the late game are far more personal [[spoiler:and completely fly in the face of any actual mercenary job given Walter's indisposed status]], and are absolutely primed for nothing but combat ''because'' they're effectively a "brain fried" purchased mercenary with no choice but to fight or die. The result is a character that brings out the best [[HumansAreBastards and worst]] of those around them by being the best proverbial killing machine around, while still being able to maintain a MysteriousPast and be a HeroicMime without imposing an actual characterization.characterization upon the player.
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None


* DeconstructedCharacterArchetype: To the typical ''Armored Core'' protagonist. Every prior playable pilot was a pure HelloInsertNameHere, ambiguously augmented depending on if Human PLUS was in the respective game or not, and strictly OnlyInItForTheMoney with absolutely no discernable traits, characterization or even consideration or relationships towards other characters. C4-621 inverts a number of these ideas by having a canon designation, augmented thoroughly to the point of being ambiguously disabled, have a handler they explicitly follow the orders of and surrounding cast members that impose themselves upon 621 rather than being completely distant and professional, and are absolutely primed for nothing but combat ''because'' they're effectively a "brain fried" purchased mercenary with no choice but to fight or die. The result is a character that brings out the best [[HumansAreBastards and worst]] of those around them by being the best proverbial killing machine around, while still being able to maintain a MysteriousPast and be a HeroicMime without imposing an actual characterization.

to:

* DeconstructedCharacterArchetype: To the typical ''Armored Core'' protagonist. Every prior playable pilot was a pure HelloInsertNameHere, ambiguously augmented depending on if Human PLUS was in the respective game or not, simply being a NEXT pilot, and strictly OnlyInItForTheMoney with absolutely no discernable traits, characterization or even consideration or relationships towards other characters. C4-621 inverts a number of these ideas by having a canon designation, augmented thoroughly to the point of being ambiguously disabled, have a handler they explicitly follow the orders of and surrounding cast members that impose themselves upon 621 rather than being completely distant and professional, and are absolutely primed for nothing but combat ''because'' they're effectively a "brain fried" purchased mercenary with no choice but to fight or die. The result is a character that brings out the best [[HumansAreBastards and worst]] of those around them by being the best proverbial killing machine around, while still being able to maintain a MysteriousPast and be a HeroicMime without imposing an actual characterization.
Is there an issue? Send a MessageReason:
None


* DeconstructedCharacterArchetype: To the typical ''Armored Core'' protagonist. Every prior playable pilot was a pure HelloInsertNameHere, ambiguously augmented depending on if Human PLUS was in the respective game or not, and strictly OnlyInItForTheMoney with absolutely no discernable traits, characterization or even consideration or relationships towards other characters. C4-621 inverts a number of these ideas by having a canon designation, augmented thoroughly to the point of being ambiguously disabled, have a handler they explicitly follow the orders of and surrounding cast members that impose themselves upon 621 rather than being completely distant and professional, and are absolutely primed for nothing but combat ''because'' they're effectively a "brain fried" purchased mercenary with no choice but to fight or die. The result is a character that brings out the best [[HumansAreBastards and worst]] of those around them by being the best proverbial killing machine around without ever having to break their HeroicMime nature.

to:

* DeconstructedCharacterArchetype: To the typical ''Armored Core'' protagonist. Every prior playable pilot was a pure HelloInsertNameHere, ambiguously augmented depending on if Human PLUS was in the respective game or not, and strictly OnlyInItForTheMoney with absolutely no discernable traits, characterization or even consideration or relationships towards other characters. C4-621 inverts a number of these ideas by having a canon designation, augmented thoroughly to the point of being ambiguously disabled, have a handler they explicitly follow the orders of and surrounding cast members that impose themselves upon 621 rather than being completely distant and professional, and are absolutely primed for nothing but combat ''because'' they're effectively a "brain fried" purchased mercenary with no choice but to fight or die. The result is a character that brings out the best [[HumansAreBastards and worst]] of those around them by being the best proverbial killing machine around without ever having around, while still being able to break their maintain a MysteriousPast and be a HeroicMime nature.without imposing an actual characterization.
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None

Added DiffLines:

* DeconstructedCharacterArchetype: To the typical ''Armored Core'' protagonist. Every prior playable pilot was a pure HelloInsertNameHere, ambiguously augmented depending on if Human PLUS was in the respective game or not, and strictly OnlyInItForTheMoney with absolutely no discernable traits, characterization or even consideration or relationships towards other characters. C4-621 inverts a number of these ideas by having a canon designation, augmented thoroughly to the point of being ambiguously disabled, have a handler they explicitly follow the orders of and surrounding cast members that impose themselves upon 621 rather than being completely distant and professional, and are absolutely primed for nothing but combat ''because'' they're effectively a "brain fried" purchased mercenary with no choice but to fight or die. The result is a character that brings out the best [[HumansAreBastards and worst]] of those around them by being the best proverbial killing machine around without ever having to break their HeroicMime nature.
Is there an issue? Send a MessageReason:
None


* BreakOutTheMuseumPiece: In Chapter 5, [[spoiler:621 is tasked to escape Arquebus by using an old-generation AC prepared by Handler Walter. The aptly named JAILBREAK AC is, to put it lightly, a walking ''garbage'' of an Armored Core. Not only does it have poor Attitude and AP on top of piss-poor energy output, its only reliable weapon is its shoulder-mounted rocket launcher. Its so weak even the average MT can destroy it in a few seconds if you let it. Understandably, Ayer advises to avoid engaging in combat while in this AC as much as possible as you make your escape from Arquebus]].

to:

* BreakOutTheMuseumPiece: In Chapter 5, [[spoiler:621 is tasked to escape Arquebus by using an old-generation AC prepared by Handler Walter. The aptly named JAILBREAK AC is, to put it lightly, a walking ''garbage'' of an Armored Core. Not only does it have poor Attitude and AP on top of piss-poor energy output, its only reliable weapon is its shoulder-mounted rocket launcher. Its so weak even the average MT can destroy it in a few seconds if you let it. Understandably, Ayer Ayre advises to avoid engaging in combat while in this AC as much as possible as you make your escape from Arquebus]].
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None

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* BodyguardingABadass: [[spoiler:While his reliance on his Hounds gives off the impression that he's a non-combatant who cannot pilot ACs, the ''Alea Iacta Est'' route shows that he's perfectly capable of piloting despite his advanced age, at a level that impresses even ALLMIND.]]
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** Although Walter does his best to be stoic about the deaths of 617, 618, 619, and 620, he breaks character and tells 621 "you did good today" after he kills Sulla, who openly bragged about killing 618 and [[ButForMeItWasTuesday wonders which one it was that he killed,]]

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** Although Walter does his best to be stoic about the deaths of 617, 618, 619, and 620, he breaks character and tells 621 "you did good today" after he kills they kill Sulla, who openly bragged about killing 618 and [[ButForMeItWasTuesday wonders which one it was that he killed,]] killed.]]
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** Although Walter does his best to be stoic about the deaths of 617, 618, 619, and 620, he breaks character and tells 621 "you did good today" after he kills Sulla, who openly bragged about killing 618 and [[ButForMeItWasTuesday wonders which one it was that he killed,]]

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Combined entries since they're both talking about the same thing.


* IHaveThisFriend: As the story progresses, Walter starts offering you missions that have been passed onto him by "a friend" rather than any major faction, and talks about how said "friend" will benefit from these missions after they are completed. [[spoiler:Late in the game, Ayre notes that she has been monitoring Walter's communications and despite talking about how he was just in contact with his "friend", she detected no communications incoming or outgoing from Walter. When Walter finally tells you why he brought you to Rubicon and what his true goals, he starts by talking about his "friend" before pausing and then clarifying that he has been talking about himself all along.]]



* IHaveThisFriend: Displays a habit of attributing missions to an anonymous “friend” whenever he has a personal request for 621. [[spoiler: He finally drops the act when he comes clean about Overseer.]]

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* IHaveThisFriend: Displays a habit of attributing As the story progresses, Walter starts offering missions to an anonymous “friend” whenever he that have been passed onto him by "a friend" rather than any major faction, and talks about how said "friend" will benefit from these missions after they are completed. [[spoiler:Late in the game, Ayre notes that she has a personal request for 621. [[spoiler: He been monitoring Walter's communications and despite talking about how he was just in contact with his "friend", she detected no communications incoming or outgoing from Walter. When Walter finally drops the act when tells you why he comes brought you to Rubicon and what his true goals, he starts by talking about his "friend" before pausing and then clarifying that he has been talking about himself all along, before coming clean about Overseer.Overseer and his ties to it.]]

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621 isn't a villain, anti- or otherwise, so Punch Clock Hero fits better.


* AntiVillain: Like virtually every previous ''VideoGame/ArmoredCore'' protagonist, 621 is a [[HiredGuns mercenary]] whose only allegiance is to the highest bidder, and commits numerous atrocities on behalf of the ruthless {{MegaCorp}}s invading Rubicon-3. Apart from [[VideoGame/ArmoredCore4 Anatolia's Mercenary]] however, 621's reasons for participating in this system are among the most fleshed out and sympathetic.


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* PunchClockHero: Like virtually every previous ''VideoGame/ArmoredCore'' protagonist, 621 is a [[HiredGuns mercenary]] whose only allegiance is to the highest bidder, and commits numerous atrocities on behalf of the ruthless {{MegaCorp}}s invading Rubicon-3. Apart from [[VideoGame/ArmoredCore4 Anatolia's Mercenary]] however, 621's reasons for participating in this system are among the most fleshed out and sympathetic.
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* FlawedPrototype: Downplayed and implied. 621 is stated to be a fourth-generation augmented human, hence the "C4" in their designation. Some comments and the bios of other augmented characters imply old-gen augmentation surgery were dangerous to carry out[[note]]Walter states Sulla, a fellow augmented human, survived the first-generation augmentation, meaning first-gen augmentation surgery could be downright fatal.[[/note]], but eventually became safer and with more benefits as seen with the Vespers. As a result, some look down on 621 for being an 'inferior' augmented human, with at least one independent merc saying they should be in a museum. Not that any of this stops 621 from kicking all kinds of mech ass throughout the game or killing 'superior' augmented humans [[spoiler:like V.II Snail]].

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* FlawedPrototype: Downplayed and implied. 621 is stated to be a fourth-generation augmented human, hence the "C4" in their designation. Some comments and the bios of other augmented characters imply old-gen augmentation surgery were dangerous to carry out[[note]]Walter states Sulla, a fellow augmented human, survived the first-generation augmentation, meaning out[[note]]Sulla's Arena bio notes that first-gen augmentation surgery could be downright fatal.had a ''90% fatality rate''.[[/note]], but eventually became safer and with more benefits as seen with the Vespers. As a result, some look down on 621 for being an 'inferior' augmented human, with at least one independent merc saying they should be in a museum. Not that any of this stops 621 from kicking all kinds of mech ass throughout the game or killing 'superior' augmented humans [[spoiler:like V.II Snail]].
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* ShipTease: Of a sort. It's hard to tell what 621 thinks of her since they're unable to vocalize their thoughts or express them in any way, but Ayre herself shows nothing but concern and care for them. Even if there is no romantic undertones in their relationship, Ayre and 621 very much become TrueCompanions over the course of the game, explicitly stating she trusts them and will support them regardless of what sort of adventures they go on, [[spoiler:save for the "Fires of Raven" ending that is]].

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* ShipTease: Of a sort. It's hard to tell what 621 thinks of her since they're unable to vocalize their thoughts or express them in any way, but Ayre herself shows nothing but concern and care for them.them, also wanting some time alone with 621 on missions like explore the Xylem or investigation of the ruins, urging Raven to take it's time on the former. Even if there is no romantic undertones in their relationship, Ayre and 621 very much become TrueCompanions over the course of the game, explicitly stating she trusts them and will support them regardless of what sort of adventures they go on, [[spoiler:save for the "Fires of Raven" ending that is]].

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* NotSoStoic: He is consistently cool-headed with very little capable of shocking Walter out of his professional demeanor, [[spoiler:which is why it's all the more noteworthy when he's a lot more agitated than usual when dealing with [[SymbioticPossession potential Coral eruptions]], or showing [[OhCrap visible fear]] in his voice when ALLMIND's Armored Core barrels towards him and "Cinder" Carla in the "Alea Iacta Est" route.]] In certain missions from the mid-game point onwards, he'll also show what seems to be genuine shock if 621 dies.

to:

* NotSoStoic: He is consistently cool-headed with very little capable of shocking Walter out of his professional demeanor, [[spoiler:which is why it's all the more noteworthy when he's a lot more agitated than usual when dealing with [[SymbioticPossession potential Coral eruptions]], or showing [[OhCrap visible fear]] in his voice when ALLMIND's Armored Core barrels towards him and "Cinder" Carla in the "Alea Iacta Est" route.]] In certain missions from the mid-game point onwards, he'll also show what seems to be genuine shock if 621 dies. He is noticeably on edge during the fight with CEL 240 if 621 is losing or dies, as it is the last hurdle before his goal.
-->"621! No, not like this."

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