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* [-'''5★ Operators of this archetype:''' Hibiscus the Purifier, Vendela-]

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* [-'''5★ Operators of this archetype:''' [[spoiler:Amiya]], Hibiscus the Purifier, Vendela-]
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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | '''Medics''' ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\

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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] ([[Characters/ArknightsCastersAToG A-G]] | [[Characters/ArknightsCastersHToM H-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | '''Medics''' ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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* RequiredSecondaryPowers: Lore wise, Medic operators who want to use healing Arts first need to have extensive knowledge of medical science and the anatomical structures of the various races if they want to heal effectively.
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* [-'''5★ Operators of this archetype:''' Honeyberry, Mulberry-]

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* [-'''5★ Operators of this archetype:''' Harold, Honeyberry, Mulberry-]
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* AchillesHeel: Damage from sources other than enemies, like Originium altars and poison haze is something they won't heal unless an enemy is near the affected allies. They cannot heal in between waves, and they need invisible enemies to be decloaked first in order to heal damage from them.

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* AchillesHeel: Damage from sources other than enemies, like Originium altars and poison haze is something they won't heal unless an enemy is near the affected allies. They cannot heal in between waves, and they need invisible enemies to be decloaked first in order to heal damage from them. This is caused by them having the same prioritization as offensive operators in contrast to the prioritization Medics have.



* OxymoronicBeing: As Medic, they would want to be placed by the backline to maximize healing coverage for allied Operators. Yet as offensive Caster, they would want to be placed near the frontline to maximize tile coverage against enemy units. This discrepancy often mean that their optimal placement is between 1-2 line behind the frontlin, like a typical Caster instead of a Medic.

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* OxymoronicBeing: As Medic, they would want to be placed by the backline to maximize healing coverage for allied Operators. Yet as offensive Caster, they would want to be placed near the frontline to maximize tile coverage against enemy units. This discrepancy often mean that their optimal placement is between 1-2 line behind the frontlin, frontline, like a typical Caster instead of a Medic.
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!!!'''Default DP cost range (without potential upgrades):''' 14 - 16[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] DP

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!!!'''Default DP cost range (without potential upgrades):''' 14 - 16[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] 16 DP
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* [-'''5★ Operators of this archetype:''' Hibiscus the Purifier-]

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* [-'''5★ Operators of this archetype:''' Hibiscus the Purifier-]Purifier, Vendela-]

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!!Touch
!!!'''Introduced:''' Integrated Strategies 1: Ceobe's Fungimist\\
'''Artist:''' Kumatangent\\
'''Voiced by:''' Creator/RyokaYuzuki (Japanese), Tweezle (Mandarin Chinese)



->'''Voiced by:''' Creator/RyokaYuzuki (Japanese), Tweezle (Mandarin Chinese)
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* ShootTheMedicFirst: Sometimes, it is recommended to deploy the Medic later than, say, your GlassCannon [=DPS=], defenseless items like the Imprisonment Devices and Terminals, or any other operators you need to stay on the map for their utility in order to draw fire from them since most of the time, enemies will target the latest deployed enemy in their range, since they can heal themselves back. While not as optimal as letting, say, Idle Casters or Defenders draw fire, in certain setups this is simply not possible and, if the Medic is leveled up well, they are often next in line to be hit. [[AvertedTrope Averted]] with Lumen's module, that makes him less likely to be targeted by enemies (although he will still get hit by Originium Altars if placed in their range and by ballistae if he's in front of them).

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* ShootTheMedicFirst: Sometimes, it is recommended to deploy the Medic later than, say, your GlassCannon [=DPS=], defenseless items like the Imprisonment Devices and Terminals, or any other operators you need to stay on the map for their utility in order to draw fire from them since most of the time, enemies will target the latest deployed enemy in their range, since they can heal themselves back. While not as optimal as letting, say, Idle Casters or Defenders draw fire, in certain setups this is simply not possible and, if the Medic is leveled up well, they are often next in line to be hit. [[AvertedTrope Averted]] with Lumen's the WAH-X module, that makes him Medics less likely to be targeted by enemies (although he they will still get hit by Originium Altars if placed in their range and by ballistae if he's they happen to bbe in front of them).
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToM A-M]] | [[Characters/ArknightsNationsNToZ N-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]

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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsAllies Allied Factions]] | [[Characters/ArknightsEnemies Enemy Factions]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToM A-M]] | [[Characters/ArknightsNationsNToZ N-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] | [[Characters/ArknightsGuardsNToZ N-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | '''Medics''' ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\

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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsNToZ N-Z]]) [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | '''Medics''' ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\

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* BoringButPractical: Finding the optimal placement for their archetype is tricky, so it's much less headache to treat them as Caster units rather than Medic.




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* OxymoronicBeing: As Medic, they would want to be placed by the backline to maximize healing coverage for allied Operators. Yet as offensive Caster, they would want to be placed near the frontline to maximize tile coverage against enemy units. This discrepancy often mean that their optimal placement is between 1-2 line behind the frontlin, like a typical Caster instead of a Medic.
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* [-'''6★ Operators of this archetype:''' Eyjafjalla the Hvit Aska-]
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* MasterOfNone: As it currently stands, this archetype has fallen by the wayside due to having no real situation where they would be cut out for, as there is already a dedicated archetype that specializes in healing multiple targets within range. There are only a few situations Medics are cut out for [[note]] strong single-target healing, multi-target healing, the healing of elemental damage and the giving of Resist to operators [[/note]], but this archetype has not one carved out for itself yet.
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Unnecessary; the old archetype names are rendered moot since Dossoles Holiday; since they're still used by fans, they're better off going in the Fan Nickname page.


!!'''Medic''' [[labelnote: also known as]] ST Medic (Single-Target Medic) [[/labelnote]]

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!!'''Medic''' [[labelnote: also known as]] ST Medic (Single-Target Medic) [[/labelnote]]!!'''Medic'''



!!'''Multi-target''' [[labelnote: also known as]] AoE Medic [[/labelnote]]

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!!'''Multi-target''' [[labelnote: also known as]] AoE Medic [[/labelnote]]!!'''Multi-target'''



!!'''Therapist''' [[labelnote: also known as]] Wide-Range Medic [[/labelnote]]

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!!'''Therapist''' [[labelnote: also known as]] Wide-Range Medic [[/labelnote]]!!'''Therapist'''



!!'''Wandering''' [[labelnote: also known as]] Elemental Medic [[/labelnote]]

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!!'''Wandering''' [[labelnote: also known as]] Elemental Medic [[/labelnote]]!!'''Wandering'''



!!'''Incantation''' [[labelnote: also known as]] CombatMedic [[/labelnote]]

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!!'''Incantation''' [[labelnote: also known as]] CombatMedic [[/labelnote]]!!'''Incantation'''
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!!'''Medic'''

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!!'''Medic'''!!'''Medic''' [[labelnote: also known as]] ST Medic (Single-Target Medic) [[/labelnote]]



!!'''Multi-target'''

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!!'''Multi-target'''!!'''Multi-target''' [[labelnote: also known as]] AoE Medic [[/labelnote]]



!!'''Therapist'''

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!!'''Therapist'''!!'''Therapist''' [[labelnote: also known as]] Wide-Range Medic [[/labelnote]]



!!'''Wandering'''

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!!'''Wandering'''!!'''Wandering''' [[labelnote: also known as]] Elemental Medic [[/labelnote]]



!!'''Incantation'''

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!!'''Incantation'''!!'''Incantation''' [[labelnote: also known as]] CombatMedic [[/labelnote]]

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* HealThySelf: They can use their innate healing abilities on themselves when they lose health.

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* HealThySelf: They can use their innate healing abilities on themselves when they lose health. This is also [[LampshadeHanging lampshaded]] in the description of the ''Integrated Strategies'' collectible 'Healer's Path - Self-Treating':
--> Who says healers can't heal themselves? They simply pop some pills before continuing to help others.
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* BoringButPractical: This archetype is focused on healing above anything else, but due to this focus, they can lose out on usage since there is a multitude of operators gain self-heal, either on kill (who are typically unhealable by Medics to begin with) on hit (like Jaye) or passively (i.e Thorns and Mountain). Because of this, this archetype is largely used in the early-game, with certain Medics who come with utility like Warfarin [[note]] whose S2 offers a powerful ATK buff [[/note]], Kal'tsit [[note]] who barely fits within the archetype to begin with [[/note]] and Silence [[note]] whose drone bordeline-cheats the archetype [[/note]] becoming mainstays the further one progresses into the game.
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->'''Voiced by:''' Creator/RyokaYuzuki (Japanese), Tweezle (Mandarin Chinese)
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* CombatMedic: Interestingly, they can become this in ''Integrated Strategies: Mizuki and Caerula Arbor,'' should you obtain the Hand of Cleansing collectible, which deals DamageOverTime to all enemies within the Therapists' healing range.
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* CombatMedic: Yes, you read that right, they actually ''can'' attack enemies. You can think of them as Casters whose attacks can also heal their allies in range. Their subclass icon also notably features the diamond shape used as the Caster icon.

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* CombatMedic: Yes, you read that right, they actually ''can'' attack enemies. You can think of them as Casters whose attacks can also heal their allies in range. Their subclass icon also notably features the diamond shape used as in the Caster icon.icons.
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* CombatMedic: Yes, you read that right, they actually ''can'' attack enemies. You can think of them as Casters whose attacks can also heal their allies in range.

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* CombatMedic: Yes, you read that right, they actually ''can'' attack enemies. You can think of them as Casters whose attacks can also heal their allies in range. Their subclass icon also notably features the diamond shape used as the Caster icon.
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!!!'''Default DP cost range (without potential upgrades):''' 16[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 18[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] DP

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!!!'''Default DP cost range (without potential upgrades):''' 16[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 18[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] 18 DP
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* [-'''6★ Operators of this archetype:''' Reed the Flame Shadow-]
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* AchillesHeel: Damage from sources other than enemies, like Originium altars and poison haze is something they won't heal unless an enemy is near the affected allies. They cannot heal in between waves, and they need invisible enemies to be decloaked first in order to heal damage from them.
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* LoopholeAbuse: Wide-Range Medics grant Resist on their heals, which reduces the effects of Stun, Cold and Freeze by half. This also works on Elemental damage-induced stuns and ''self-stuns'', so even when an enemy-induced stun is not an issue, they can still work with operators like Specter and Liskarm.
* MagicStaff: Most Medic operators wield staves (umbrella, in the case of Ceylon and Whisperain) in conjunction with their powers. Those that don't (such as Silence) instead toss healing items towards their allies.

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* LoopholeAbuse: Wide-Range Therapist Medics grant Resist on their heals, which reduces the effects of Stun, Cold and Freeze by half. This also works on Elemental damage-induced stuns and ''self-stuns'', so even when an enemy-induced stun is not an issue, they can still work with operators like Specter and Liskarm.
* MagicStaff: Most Medic operators wield staves (umbrella, in the case of Ceylon Ceylon, Whisperain and Whisperain) Lumen) in conjunction with their powers. Those that don't (such as Silence) instead toss healing items towards their allies.



->'''Subclass:''' ST Medic

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->'''Subclass:''' ST Medic



->'''Subclass:''' ST Medic

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->'''Subclass:''' ST Medic
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* LoopholeAbuse: Wide-Range Medics grant Resist on their heals, which reduces the effects of Stun, Cold and Freeze by half. This also works on ''self-stuns'', so even when an enemy-induced stun is not an issue, they can still work with operators like Specter and Liskarm.

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* LoopholeAbuse: Wide-Range Medics grant Resist on their heals, which reduces the effects of Stun, Cold and Freeze by half. This also works on Elemental damage-induced stuns and ''self-stuns'', so even when an enemy-induced stun is not an issue, they can still work with operators like Specter and Liskarm.
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!!'''Chain'''
'''Chain''' Medics can best be described as the healing version of Chain Casters. Their healing jumps from one ally to another within their range, with each subsequent heal weakening in potency.
* [-'''5★ Operators of this archetype:''' Paprika-]
----
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* MightyGlacier: A variation. The ASPD of most Medics tends to be on the slow side, even more so with Single-Target Medics who offset this with their larger base heal. [[SubvertedTrope Subverted]] with Silence's talent, which boosts all Medics' ASPD when she's fielded.

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