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* NecessaryDrawback: Swordmasters often have massive burst damage packed into their skills, which is balanced out by needing to attack enemies to charge up SP to use them. The sole exception ia Degenbrecher, whose third skill charges SP automatically over time.
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* [-'''5★ Operators of this archetype:''' Ayerscarpe, Lappland-]
to:
* [-'''5★ Operators of this archetype:''' Ayerscarpe, Lappland-]Lappland, Leto-]
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* [-'''6★ Operators of this archetype:''' Ch'en, Irene-]
to:
* [-'''6★ Operators of this archetype:''' Ch'en, Degenbrecher, Irene-]
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* [-'''6★ Operators of this archetype:''' Chong Yue, Mountain-]
to:
* [-'''6★ Operators of this archetype:''' Chong Yue, Chongyue, Mountain-]
* DoubleTap: Swordmaster Guards hit twice on each attack, which affects how buffs and enemy DEF stats apply to them comparing to other Guard types.
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* AchillesHeel: Elemental damage. Since they can't be healed, Wandering Medics can do nothing to help them as they get blasted with that kind of damage.
to:
* AchillesHeel: AchillesHeel:
** Elemental damage. Since they can't be healed, Wandering Medics can do nothing to help them as they get blasted with that kind of damage.
** Elemental damage. Since they can't be healed, Wandering Medics can do nothing to help them as they get blasted with that kind of damage.
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* [-'''6★ Operators of this archetype:''' [=SilverAsh=], Thorns, Qiu Bai-]
to:
* [-'''6★ Operators of this archetype:''' [=SilverAsh=], Thorns, Qiu Bai-]Qiubai-]
Changed line(s) 133 (click to see context) from:
!!!'''Default DP cost range (without potential upgrades):''' 22 - 23[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] DP
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!!!'''Default DP cost range (without potential upgrades):''' 22 - 23[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] 24 DP
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* SituationalSword: Their high HP and lack of defensive stats makes them suitable for fighting enemies who inflict Arts damage. Most other Guards have relatively low RES and much less HP than Crushers, meaning that in terms of percentage of HP they take more damage from Arts attacks. An Arts attack that might knock off large chunk of another Guard's HP will do far less overall to a Crusher.
to:
* SituationalSword: Their high HP and lack of defensive stats makes them suitable for fighting enemies who inflict Arts or True damage. Most other Guards have relatively low RES and much less HP than Crushers, meaning that in terms of percentage of HP they take more damage from Arts attacks. An Arts attack that might knock off large chunk of another Guard's HP will do far less overall to a Crusher.
Crusher, and as True damage ignores all types of defensive stats Crusher Guards' high HP pool allows them to soak up damage better than other Guard types.
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'''Voiced by: Gabriel Furman\\
'''Artist:
'''Artist:
to:
'''Voiced by: by:''' Gabriel Furman\\
'''Artist:'''Artist:'''
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* ExtraOreDinary: Wields the ability to manipulate metal.
to:
* ExtraOreDinary: Wields the ability to manipulate metal. This manifests both in combat and in his base skill '''Spiritshaping: Metal''', which increases his chance of getting byproducts when he processes any material with a base 8 morale cost.
* FriendToAllLivingThings: Tries to stop Emperor from killing the musbeast he found in Penguin Logistics' hideout wall in "It's Been A While". [[spoiler:Fortunately, the gun Emperor used turns out to be a lighter, and simply opted to adopt said musbeast (much to the barkeeper's annoyance).]]
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* FriendToAllLivingThings: Tries to stop Emperor from killing the musbeast he found in Penguin Logistics' hideout wall in "It's Been A While". [[spoiler:Fortunately, the gun Emperor used turns out to be a lighter, and simply opted to adopt said musbeast (much to the barkeeper's annoyance).]]
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Changed line(s) 139 (click to see context) from:
* {{BFS}}: So far, all Crushers favor some sort of greatsword, which justifies their slow attack speed somewhat.
to:
* {{BFS}}: So far, all Crushers favor some sort of greatsword, which justifies their slow attack speed somewhat.somewhat, as well as [[HerdHittingAttack their ability to hit multiple enemies at once]].
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[[folder: Fuze (★)]]
!!Fuze/Shuhrat Kessikbayev
!!!'''Introduced:'''\\
'''Voiced by: Gabriel Furman\\
'''Artist:
->'''Rarity:''' ★★★★★
->'''ID:'''
->'''Subclass:'''
->'''Tags:'''
->'''Skills:'''
->'''Talents:'''
->'''Affiliation:''' Team Rainbow - Rhodes Island
->'''Race:''' Unknown (Human)
->'''Birthday:'''
->'''Height:'''
[[/folder]]
!!Fuze/Shuhrat Kessikbayev
!!!'''Introduced:'''\\
'''Voiced by: Gabriel Furman\\
'''Artist:
->'''Rarity:''' ★★★★★
->'''ID:'''
->'''Subclass:'''
->'''Tags:'''
->'''Skills:'''
->'''Talents:'''
->'''Affiliation:''' Team Rainbow - Rhodes Island
->'''Race:''' Unknown (Human)
->'''Birthday:'''
->'''Height:'''
[[/folder]]
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* [-'''6★ Operators of this archetype:''' Surtr-]
to:
* [-'''6★ Operators of this archetype:''' Surtr-]Surtr, Viviana-]
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* [-'''6★ Operators of this archetype:''' Nearl the Radiant Knight, Skadi-]
to:
* [-'''6★ Operators of this archetype:''' Lessing, Nearl the Radiant Knight, Skadi-]
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* JackOfAllStats: Guards aren't as tough as Defenders but have better offenses, and aren't as cheap as Vanguards but can hold their ground better. Some of them even have ranged attacks much like Snipers, though it can only deal 80% of their attack power.
to:
* JackOfAllStats: Guards aren't as tough as Defenders but have better offenses, and aren't as cheap as Vanguards but can hold their ground better. Some of them even have ranged attacks much like Snipers, though it can only deal 80% of their attack power.to serve as long-ranged melee tile units when needed.
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* [-'''6★ Operators of this archetype:''' [[spoiler:Hoederer]]-]
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'''Artist:''' Kumatangent[[note]]uncredited in-game[[/note]]
to:
'''Artist:''' Kumatangent[[note]]uncredited in-game[[/note]]Kumatangent
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!!!'''Introduced:''' It's Been A While\\
'''Voiced by:''' Creator/KanaHanazawa[[note]]human form only[[/note]] and Shan Xin (Japanese), Shan Xin (Chinese)\\
'''Artist:''' 九日九号
'''Voiced by:''' Creator/KanaHanazawa[[note]]human form only[[/note]] and Shan Xin (Japanese), Shan Xin (Chinese)\\
'''Artist:''' 九日九号
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->'''Artist:''' 九日九号
->'''Voiced by:''' Creator/KanaHanazawa[[note]]human form only[[/note]] and Shan Xin (Japanese), Shan Xin (Chinese)
->'''Voiced by:''' Creator/KanaHanazawa[[note]]human form only[[/note]] and Shan Xin (Japanese), Shan Xin (Chinese)
to:
->'''Voiced by:''' Creator/KanaHanazawa[[note]]human form only[[/note]] and Shan Xin (Japanese), Shan Xin (Chinese)
!!!'''Introduced:''' Operation Originium Dust\\
'''Voiced by:''' Vlado Stokanic\\
'''Artist:''' [=Cenm0=][[note]]displayed as Ubisoft Montreal[[/note]]
'''Voiced by:''' Vlado Stokanic\\
'''Artist:''' [=Cenm0=][[note]]displayed as Ubisoft Montreal[[/note]]
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->'''Real name:''' Aleksandr Senaviev
to:
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->'''Artist:''' [=Cenm0=][[note]]displayed as Ubisoft Montreal[[/note]]
->'''Voiced by:''' Vlado Stokanic
->'''Voiced by:''' Vlado Stokanic
to:
->'''Voiced by:''' Vlado Stokanic
!!Sharp
!!!'''Introduced:''' Integrated Strategies 1: Ceobe's Fungimist\\
'''Voiced by:''' Creator/TaitenKusunoki (Japanese), Liu Ruoban (Mandarin Chinese), Ben Starr (English)\\
'''Artist:''' Kumatangent[[note]]uncredited in-game[[/note]]
!!!'''Introduced:''' Integrated Strategies 1: Ceobe's Fungimist\\
'''Voiced by:''' Creator/TaitenKusunoki (Japanese), Liu Ruoban (Mandarin Chinese), Ben Starr (English)\\
'''Artist:''' Kumatangent[[note]]uncredited in-game[[/note]]
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->'''Artist:''' Lanzi (uncredited in-game)
->'''Voiced by:''' Creator/TaitenKusunoki (Japanese), Liu Ruoban (Mandarin Chinese), Ben Starr (English)
->'''Voiced by:''' Creator/TaitenKusunoki (Japanese), Liu Ruoban (Mandarin Chinese), Ben Starr (English)
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* {{BFS}}: So far, all Crushers favor some sort of greatsword, which justifies their slow attack speed somewhat.
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToM A-M]] | [[Characters/ArknightsNationsNToZ N-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
to:
'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsAllies Allied Factions]] | [[Characters/ArknightsEnemies Enemy Factions]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToM A-M]] | [[Characters/ArknightsNationsNToZ N-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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Changed line(s) 151,153 (click to see context) from:
* [[Characters/ArknightsGuardsAToM A through M]]
* [[Characters/ArknightsGuardsNToZ N through Z]]
* [[Characters/ArknightsGuardsNToZ N through Z]]
to:
* [[Characters/ArknightsGuardsAToM [[Characters/ArknightsGuardsAToH A through M]]
H]]
*[[Characters/ArknightsGuardsNToZ N [[Characters/ArknightsGuardsIToQ I through Q]]
* [[Characters/ArknightsGuardsRToZ R through Z]]
*
* [[Characters/ArknightsGuardsRToZ R through Z]]
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Splitting the Guards pages into three as the A-M section was over the limit.
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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | '''Guards''' ([[Characters/ArknightsGuardsAToM A-M]] | [[Characters/ArknightsGuardsNToZ N-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
to:
'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | '''Guards''' ([[Characters/ArknightsGuardsAToM A-M]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsNToZ N-Z]]) [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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* [-'''5★ Operators of this archetype:''' Swire, Whislash-]
to:
* [-'''5★ Operators of this archetype:''' Bryophyta, Swire, Whislash-]
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Changed line(s) 233 (click to see context) from:
->'''Race:''' Unknown
to:
->'''Race:''' UnknownUnknown (Human)
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!!Luo Xiaohei
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!!Tachanka/Aleksandr Senaviev
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* ChainsawGood: All of them excepting Estelle (who uses her fists to somehow deal [=AoE=] damage), use chainsaws or weapons that behave like them, justifying their symbol.
to:
* ChainsawGood: All of them excepting Estelle (who uses her fists to somehow deal [=AoE=] damage), damage, though given her voice lines, it's just as likely she's accidentally hitting targets with her horns), use chainsaws or weapons that behave like them, justifying their symbol.
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Changed line(s) 140 (click to see context) from:
to:
* SituationalSword: Their high HP and lack of defensive stats makes them suitable for fighting enemies who inflict Arts damage. Most other Guards have relatively low RES and much less HP than Crushers, meaning that in terms of percentage of HP they take more damage from Arts attacks. An Arts attack that might knock off large chunk of another Guard's HP will do far less overall to a Crusher.
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Changed line(s) 138,140 (click to see context) from:
* GlassCannon: They boast ludicrous amounts of HP and ATK, but their DEF and RES is literally 0.
** To put it in a concrete way, this means that all damage they receive will directly deduct their ATK (it will be True Damage) unless they are granted buffs to these stats.
** To put it in a concrete way, this means that all damage they receive will directly deduct their ATK (it will be True Damage) unless they are granted buffs to these stats.
to:
* DamageSpongeBoss: To offset their complete lack of any defensive stat, Crushers have immense amounts of HP.
* GlassCannon: They boast ludicrous amounts of HP and ATK, but their DEF and RES is literally0.
**0. To put it in a concrete way, this means that all damage they receive will directly deduct their ATK (it will be True Damage) unless they are granted buffs to these stats.
stats. One common strategy with them is to station them perpendicular to a Defender or other tanky melee Operator so that the Defender can block the enemies and the Crusher can strike them without worry.
* GlassCannon: They boast ludicrous amounts of HP and ATK, but their DEF and RES is literally
**
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* GlassCannon: Each of them have high or decent attack stats. They also all have skills (and talents in Popukar, Savage, and Broca's cases) which allow them to deal even more damage. Due to their [[HerdHittingAttack Herd-Hitting Attacks]], they're especially dangerous in {{Zerg Rush}}es. Despite this and their good HP, their defense stats are all medicore (sans Estelle who has bad defense) and their resistance stats are all 0. Though Savage's talent, most of Blaze's skills, and to a lesser extent Broca's talent down the "Glass" part and boost the "Cannon" part, and Gavial the Invincible is a straight up LightningBruiser.
to:
* GlassCannon: Each of them have high or decent attack stats. They also all have skills (and talents in Popukar, Savage, and Broca's cases) which allow them to deal even more damage. Due to their [[HerdHittingAttack Herd-Hitting Attacks]], they're also especially dangerous in {{Zerg Rush}}es. Despite this and their good HP, their defense stats are all medicore mediocre (sans Estelle who flat-out has bad defense) and their resistance stats are all 0. Though Savage's talent, most of Blaze's skills, and to a lesser extent Broca's talent down the "Glass" part and boost the "Cannon" part, and Gavial the Invincible is a straight up LightningBruiser.
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Changed line(s) 276 (click to see context) from:
* ConsummateProfessional: He's a very big proponent in not letting your emotions get in the way of your work, so he always takes his job very seriously and follows orders to the letter.
to:
* ConsummateProfessional: He's a very big proponent in not letting your emotions get in the way of your work, so he always takes his job very seriously and follows orders to the letter. [[spoiler: This is why Degenbrecher considers him a WorthyOpponent, too]].
Changed line(s) 280 (click to see context) from:
* OneManArmy: In the "Break the Ice", there's practically nothing that [=SilverAsh's=] forces can do against him, as he easily outmaneuvers and outfights even his most elite forces. Pretty much the only person that can stop Sharp is [[spoiler:Degenbrecher]].
to:
* OneManArmy: In the "Break the Ice", there's practically nothing that [=SilverAsh's=] forces can do against him, as he easily outmaneuvers and outfights even his most elite forces. Pretty much the only person that can stop Sharp is [[spoiler:Degenbrecher]].[[spoiler:Degenbrecher]], who is also this.
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* OddFriendship: In his Operator Record, Xiaohei ends up running into and eventually befriending Mountain despite their age gap and vastly different backgrounds.
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Changed line(s) 90 (click to see context) from:
* [-'''6★ Operators of this archetype:''' [=SilverAsh=], Thorns-]
to:
* [-'''6★ Operators of this archetype:''' [=SilverAsh=], Thorns-]Thorns, Qiu Bai-]
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Changed line(s) 121 (click to see context) from:
!!!'''Default DP cost range (without potential upgrades):''' 22 - 23[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] DP
to:
!!!'''Default DP cost range (without potential upgrades):''' 22 - 23[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] 23 DP
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Changed line(s) 96 (click to see context) from:
* MagicKnight: Not to the height of Arts Fighters, obviously, but all of them except Frostleaf have a skill or talent that allows them to output additional Arts damage.
to:
* MagicKnight: Not to the height of Arts Fighters, obviously, but all of them except Frostleaf most Lord Guards have a skill or talent that allows them to output additional Arts damage.
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Changed line(s) 124 (click to see context) from:
* [-'''6★ Operators of this archetype:''' Executor the Ex-Foedere-]
to:
* [-'''6★ Operators of this archetype:''' Executor the Ex-Foedere-]Ex Foedere-]
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* [-'''6★ Operators of this archetype:''' Executor the Ex-Foedere-]
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Changed line(s) 138 (click to see context) from:
to:
** To put it in a concrete way, this means that all damage they receive will directly deduct their ATK (it will be True Damage) unless they are granted buffs to these stats.