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!!!'''Operators of this archetype:''' Hoshiguma, Nian, Bison, Blitz, Croissant, Heavyrain, Liskarm, Bubble, Cuora, Matterhorn, Beagle, Cardigan, Noir Corne



'''Core''' Defenders are ExactlyWhatItSaysOnTheTin. These guys have the greatest health by comparison to everyone else in their class, and can take the most punishment. Most of the time, their kit doesn't extend far beyond sitting there and be a MeatShield, as their damage output is usually poor, though there are exceptions, most notably Hoshiguma, who has high ATK and skills that facilitate her use as an offensive tank, and Nian, who's a multiclass. This archetype consists of Hoshiguma, Nian, Heavyrain, Croissant, Bison, Liskarm, Blitz, Cuora, Bubble, Beagle, Cardigan and Noir Corne.

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'''Core''' Defenders are ExactlyWhatItSaysOnTheTin. These guys have the greatest health by comparison to everyone else in their class, and can take the most punishment. Most of the time, their kit doesn't extend far beyond sitting there and be a MeatShield, as their damage output is usually poor, though there are exceptions, most notably Hoshiguma, who has high ATK and skills that facilitate her use as an offensive tank, and Nian, who's a multiclass. This archetype consists of Hoshiguma, Nian, Heavyrain, Croissant, Bison, Liskarm, Blitz, Cuora, Bubble, Beagle, Cardigan and Noir Corne.



!!!'''Operators of this archetype:''' Asbestos, Dur-Nar



'''Arts''' Defenders are less sturdy, but they're capable of dealing Arts damage when their skills are running, giving them better mileage against beefy enemies with a lot of HP, but low RES. This archetype consists of Asbestos and Dur-Nar.

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'''Arts''' Defenders are less sturdy, but they're capable of dealing Arts damage when their skills are running, giving them better mileage against beefy enemies with a lot of HP, but low RES. This archetype consists of Asbestos and Dur-Nar.



!!!'''Operators of this archetype:''' Blemishine, Saria, Hung, Nearl, Gummy, Spot



'''Healing''' Defenders are those who can heal nearby allies and themselves with their skills. These Defenders serve as the middle ground between Normal and Arts Defenders, having middling HP, DEF, and ATK, but are almost invaluable to have due to their healing skills providing high sustainability for your lineup. Unlike Normal Defenders, however, Healing Defenders are not usually placed as the main tanks due to their significantly weaker staying power, and are more commonly deployed as supports instead. This archetype consists of Blemishine, Saria, Hung, Nearl, Gummy and Spot.

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'''Healing''' Defenders are those who can heal nearby allies and themselves with their skills. These Defenders serve as the middle ground between Normal and Arts Defenders, having middling HP, DEF, and ATK, but are almost invaluable to have due to their healing skills providing high sustainability for your lineup. Unlike Normal Defenders, however, Healing Defenders are not usually placed as the main tanks due to their significantly weaker staying power, and are more commonly deployed as supports instead. This archetype consists of Blemishine, Saria, Hung, Nearl, Gummy and Spot.



!!!'''Operators of this archetype:''' Mudrock, Vulcan



'''Enmity''' Defenders have great survivability and damage output, giving them good mileage as solo tanks. Like Enmity Guards, they can't be healed by Medics or Healing Defenders, but generate their own HP via certain skills or talents. They have a high DP Cost. This archetype consists of Mudrock and Vulcan.

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'''Enmity''' Defenders have great survivability and damage output, giving them good mileage as solo tanks. Like Enmity Guards, they can't be healed by Medics or Healing Defenders, but generate their own HP via certain skills or talents. They have a high DP Cost. This archetype consists of Mudrock and Vulcan.



!!!'''Operators of this archetype:''' Eunectes



'''Duelist''' Defenders have very high defense and attack, but are limited to 1 block, making them mainly suited to blocking and eliminating single, high threat targets that Duelist Guards and Fast-Redeploy Specialists won't fare well against, such as elite enemies or bosses. Another feature of Duelist Defenders is that they only generate SP while they are actively blocking an enemy. Currently, this archetype only consists of Eunectes.

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'''Duelist''' Defenders have very high defense and attack, but are limited to 1 block, making them mainly suited to blocking and eliminating single, high threat targets that Duelist Guards and Fast-Redeploy Specialists won't fare well against, such as elite enemies or bosses. Another feature of Duelist Defenders is that they only generate SP while they are actively blocking an enemy. Currently, this archetype only consists of Eunectes.
enemy, which also extends to SP batteries.
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* AntiFrustrationFeatures: After using the recruitment feature at least 300 times, you get a voucher to exchange for her operator ''or'' Indra, alleviating the RareRandomDrop for either of them at least once. You'll still need to hunt for her to up her potential however...though that too can be eased by the fact that you have another opportunity to get her voucher once you've recruited 1000 operators, and that she can very easily take Epic Defender tokens to upgrade her potentials.
* AwesomeButImpractical: Vulcan is basically a Defender version of Hellagur, sporting very high stats across the board and is capable of great self-sustain when fighting alone. She's also one of the hardest to use properly due to her staggering DP cost (the second highest in the game, just behind [[spoiler:Mudrock]]) and poor synergy due to her inability to be healed by most Medics, making it very difficult to keep her alive in most heated situations; her long skill cooldowns don't help with this either, since her skills need to be running in order for her HP to regenerate (her higher rarity counterpart, [[spoiler:Mudrock]], has a talent proc that lets them restore some HP much more frequently). Even more so than Nian, who at least has a niche she can fit into, there really is never a moment where Vulcan would serve as a dramatic tide-turner, and as such, most of the players who have her tend to just keep her around as a trophy due to her rarity more than anything.

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* AntiFrustrationFeatures: After using A later update to the recruitment feature at least 300 times, you get game added a voucher to exchange for either her operator ''or'' Indra, Indra after using Recruitment at least 300 times, alleviating the RareRandomDrop for either of them at least once. You'll still need to hunt for her to up her potential however...though potentials, but that too can be is also eased by the fact that you have another opportunity to get her two small boons: a second voucher once you've recruited is available after using Recruitment 1000 operators, times, and that she can very easily take make use of Epic Defender tokens to upgrade her potentials.
as substitutes (at a 4-to-1 ratio).
* AwesomeButImpractical: Vulcan is basically a Defender version of Hellagur, sporting very high stats across the board and is capable of great self-sustain when fighting alone. She's also one of the hardest to use properly due to her staggering DP cost (the second highest in the game, just behind [[spoiler:Mudrock]]) and poor synergy due to her inability to be healed by most Medics, making it very difficult to keep her alive in most heated situations; her long skill cooldowns don't help with this either, since her skills need to be running in order for her HP to regenerate (her higher rarity higher-rarity counterpart, [[spoiler:Mudrock]], has a talent proc that lets them restore some HP much more frequently). Even more so than Nian, who at least has a niche she can fit into, there really is never a moment where Vulcan would serve as a dramatic tide-turner, and tide-turner; as such, most of the players who have her tend to just keep her around as a trophy due to her rarity more than anything.



* HiddenDepths: Despite her obsession with smithing, Vulcan is apparently a pretty good baker. Her honey cakes (as well as those made by Lava and Matterhorn) are Ceobe's favorite snack.

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* HiddenDepths: Despite Aside from her obsession with smithing, Vulcan is apparently a pretty good baker. Her honey cakes (as well as those made by Lava and Matterhorn) are Ceobe's favorite snack.



* ParentalSubstitute: Acts as one towards Ceobe as she sponsored Ceobe's induction into Rhodes Island as an Operator and provides her help with various tasks, especially because she is extremely interested in the mysterious axe she wields.
* RareRandomDrop: Like Indra, she is only available as a recruitment-only character. However, despite having more guaranteed tag combinations than Indra [[note]]Defender/Defense and Survival guarantees her, assuming one of the tags or both didn't get crossed out; Defender/Defense and DPS can also grant her, though that tag combination is shared with Liskarm[[/note]], her rarity comes from her tags almost never appearing together, to the point some players have gotten Top/Senior Operator tags and/or even ''Indra'', but not her. Even when one of the guaranteed tag combination appears, there's still a chance of the tags being crossed out and the result ended up being a three-star unit instead.

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* ParentalSubstitute: Acts as one towards Ceobe as she sponsored Ceobe's induction into Rhodes Island as an Operator and provides her help with various tasks, especially because she is extremely interested in the mysterious axe she wields.
Ceobe wields.
* RareRandomDrop: Like Indra, she is only available as a recruitment-only character. However, despite having more guaranteed tag combinations than Indra [[note]]Defender/Defense Indra[[note]]the Defender/Survival and Survival guarantees Defense/Survival tag combinations guarantee her, assuming one none of the tags or both didn't get crossed out; Defender/Defense and DPS can also grant her, though that tag the Defender/DPS combination is shared with Liskarm[[/note]], Liskarm; and the Defense/DPS combination is shared with Liskarm and Astesia[[/note]], her rarity comes from her tags almost never appearing together, to the point that some players have gotten Top/Senior Operator tags and/or even ''Indra'', but not ''Indra'' before her. Even when one of the guaranteed tag combination appears, combinations appear, there's still a chance of the tags being crossed out and the result ended up being a three-star unit instead.
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* SignificantBirthDate: Her birthday is St. George's Day - Saint George, as the knight who slayed the dragon.
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** This is manifested in her base skill, where if assigned to a Factory, she has reduced morale consumption and also ''decreases'' the productivity of that facility.

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** This is manifested in her base skill, where if assigned to a Factory, she has reduced morale consumption and also ''decreases'' the productivity of that facility. However, this productivity malus is nullified when paired with Eunectes, who automatically sets the productivity bonuses of a factory she's assigned to to zero, which also negates Vulcan's penalty.
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Fixing the formatting to make the image placements less awkward.


!!!'''Core'''

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!!!'''Core'''!!'''Core'''



!!!'''Arts'''

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!!!'''Arts'''!!'''Arts'''



!!!'''Healing'''

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!!!'''Healing'''!!'''Healing'''



!!!'''Enmity'''

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!!!'''Enmity'''!!'''Enmity'''



!!!'''Duelist'''

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!!!'''Duelist'''!!'''Duelist'''

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* '''Normal''' Defenders are ExactlyWhatItSaysOnTheTin. These guys have the greatest health by comparison to everyone else in their class, and can take the most punishment. Most of the time, their kit doesn't extend far beyond sitting there and be a MeatShield, as their damage output is usually poor, though there are exceptions, most notably Hoshiguma, who has high ATK and skills that facilitate her use as an offensive tank, and Nian, who's a multiclass.
* '''Arts''' Defenders are less sturdy, but they're capable of dealing Arts damage when their skills are running, giving them better mileage against beefy enemies with a lot of HP, but low RES.
* '''Healing''' Defenders are those who can heal nearby allies and themselves with their skills. These Defenders serve as the middle ground between Normal and Arts Defenders, having middling HP, DEF, and ATK, but are almost invaluable to have due to their healing skills providing high sustainability for your lineup. Unlike Normal Defenders, however, Healing Defenders are not usually placed as the main tanks due to their significantly weaker staying power, and are more commonly deployed as supports instead.
* '''Enmity''' Defenders have great survivability and damage output, giving them good mileage as solo tanks. Like Enmity Guards, they can't be healed by Medics or Healing Defenders, but generate their own HP via certain skills or talents.
* '''Duelist''' Defenders have very high defense and attack, but are limited to 1 block, making them mainly suited to blocking and eliminating single, high threat targets that Duelist Guards and Fast-Redeploy Specialists won't fare well against, such as elite enemies or bosses. Another feature of Duelist Defenders is that they only generate SP while they are actively blocking an enemy.

[[foldercontrol]]

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* '''Normal''' !!!'''Core'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/core.jpg]]
'''Core'''
Defenders are ExactlyWhatItSaysOnTheTin. These guys have the greatest health by comparison to everyone else in their class, and can take the most punishment. Most of the time, their kit doesn't extend far beyond sitting there and be a MeatShield, as their damage output is usually poor, though there are exceptions, most notably Hoshiguma, who has high ATK and skills that facilitate her use as an offensive tank, and Nian, who's a multiclass.
multiclass. This archetype consists of Hoshiguma, Nian, Heavyrain, Croissant, Bison, Liskarm, Blitz, Cuora, Bubble, Beagle, Cardigan and Noir Corne.
* StoneWall: All Defenders have this as a job, but this archetype plays the trope the most straight since most often, their kit doesn't offer much for DPS (which is in particular the case with lower rarity Core Defenders).
!!!'''Arts'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/artsdef.jpg]]
'''Arts''' Defenders are less sturdy, but they're capable of dealing Arts damage when their skills are running, giving them better mileage against beefy enemies with a lot of HP, but low RES.
RES. This archetype consists of Asbestos and Dur-Nar.
* MagicKnight: Somewhat similarly to Arts Guards, they're the only Defender archetype that deals Arts damage by default.
!!!'''Healing'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/healingdef.jpg]]
'''Healing''' Defenders are those who can heal nearby allies and themselves with their skills. These Defenders serve as the middle ground between Normal and Arts Defenders, having middling HP, DEF, and ATK, but are almost invaluable to have due to their healing skills providing high sustainability for your lineup. Unlike Normal Defenders, however, Healing Defenders are not usually placed as the main tanks due to their significantly weaker staying power, and are more commonly deployed as supports instead.
instead. This archetype consists of Blemishine, Saria, Hung, Nearl, Gummy and Spot.
* AchillesHeel: Healing Defenders (with the exception of Blemishine and Saria) have the additional crimp of needing to stop attacking in order to utilize their most effective skills. Unless there are other operators around to relieve the pressure, a healing Defender who's stopped attacking will be very prone to being overwhelmed.
* CombatMedic: They can serve as an impromptu Medic until you get your hands on one. Granted, as the healing is dependent on the operator's ATK stat, they're not as good as a dedicated Medic for their intended purpose...though this is compensated by the fact that they are tankier.
!!!'''Enmity'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/lonewolfdef.jpg]]
'''Enmity''' Defenders have great survivability and damage output, giving them good mileage as solo tanks. Like Enmity Guards, they can't be healed by Medics or Healing Defenders, but generate their own HP via certain skills or talents.
*
talents. They have a high DP Cost. This archetype consists of Mudrock and Vulcan.
!!!'''Duelist'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/eunectes.jpg]]
'''Duelist''' Defenders have very high defense and attack, but are limited to 1 block, making them mainly suited to blocking and eliminating single, high threat targets that Duelist Guards and Fast-Redeploy Specialists won't fare well against, such as elite enemies or bosses. Another feature of Duelist Defenders is that they only generate SP while they are actively blocking an enemy. \n\n[[foldercontrol]] Currently, this archetype only consists of Eunectes.


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[[foldercontrol]]
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* PiecesOfGod: "What is Real" reveals that [[spoiler:Nian and her siblings are in fact fragments of an ancient Yen god that betrayed its kind by splitting itself into 12 entities and helping Yen destroy all of the other Yen gods. However, that original god is fated to eventually revive itself, which would mean its fragments, including Nian, would cease to exist. Nian wants to prevent this from happening as she's come to enjoy having her own free will and identity.]]
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[[caption-width-right:350:[[labelnote:''Click to see her Test Collection: Iron Law skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_202_demkni_test_1.png]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:''Click to see her Test Collection: Iron The Law skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_202_demkni_test_1.png]][[/labelnote]]









* BreakableWeapons: Saria's Calcification powers can invoke this on her enemies, according to her bio, where she would cause their equipment to become brittle and then shatter, thus depriving them of their offensive and defensive capabilities. [[GameplayAndStorySegregation It doesn't provide quite the same effects during gameplay, however. Rather than rendering her enemies completely unarmed like you'd think it would, it instead slows movement speed and makes them take more damage from Arts-based attacks.]].

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* BreakableWeapons: Saria's Calcification powers can invoke this on her enemies, according to her bio, where she would cause their equipment to become brittle and then shatter, thus depriving them of their offensive and defensive capabilities. [[GameplayAndStorySegregation It doesn't provide quite the same effects during gameplay, however. Rather than rendering her enemies completely unarmed like you'd think it would, it instead slows movement speed and makes them take more damage from Arts-based attacks.]].attacks]].



* HeelFaceTurn: During the Mansfield Break event, she was infiltrating the prison in collaboration with [[spoiler: Muelsyse, who wanted Mountain under her thumb for an unexplained but dehumanizing purpose. Saria turns at the last moment to deliver him to Silence instead, who was trying to break him out for more altruistic reasons. Outside of some speculation, it's left unknown to both parties exactly why she did this.]]

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* HeelFaceTurn: During the Mansfield Break event, she was infiltrating the prison in collaboration with [[spoiler: Muelsyse, [[spoiler:Muelsyse, who wanted Mountain under her thumb for an unexplained but dehumanizing purpose. Saria turns at the last moment to deliver him to Silence instead, who was trying to break him out for more altruistic reasons. Outside of some speculation, it's left unknown to both parties exactly why she did this.]]
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[[caption-width-right:350:[[labelnote:''Click to see her Nian 0011 Series: Unfettered Freedom skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_2014_nian_nian4.png[[/labelnote]]]]

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[[caption-width-right:350:[[labelnote:''Click to see her Nian Made by 0011 Series: Unfettered Freedom skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_2014_nian_nian4.png[[/labelnote]]]]
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* PhysicalGod: Nian doesn't really do much to hide the fact that she is far older than she looks and possesses extremely powerful ablities beyond those of normal Ancients.

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* PhysicalGod: Nian doesn't really do much to hide the fact that she is far older than she looks and possesses extremely powerful ablities abilities beyond those of normal Ancients.Ancients. [[spoiler:Who is Real reveals that she's actually a fragmented piece of an ancient, bona fide deity from Yen.]]



* TrueCraftsman: Nian is an insanely talented metallurgist, being able to craft almost anything with little effort and even create weapons with completely alien properties that Rhodes Island's best scientists can't replicate. This is represented in-game through her very powerful workshop base skills.

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* TrueCraftsman: UltimateBlacksmith: Nian is an insanely talented metallurgist, being able to craft almost anything with little effort effort, mysteriously acquire virtually any material for said crafting, and even create weapons with completely alien properties that Rhodes Island's best scientists can't replicate. This is represented in-game through her very powerful workshop base skills. ''Who is Real'' even has her bribing the Engineering Department by casually coughing up a cache of material she claims to be ''worth millions''.



* WhoWearsShortShorts: Nian's shorts are so small, revealing most of her legs.

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* WhoWearsShortShorts: Nian's shorts are so very small, revealing most of her legs.

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The former Radiant Knight of Kazimierz who, alongside Shining and Nightingale, formed the "Followers," a travelling healing group. Unlike the majority of modern-day knights, Nearl is extremely chivalrous, and wouldn't hesitate to throw herself into danger if she could protect someone; this has earned her the respect and admiration of many people, including those who sees the knights of Kazimierz in negative light. She currently under the employ of Rhodes Island as an operator.

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The former Radiant Knight of Kazimierz who, alongside Shining and Nightingale, formed the "Followers," a travelling healing group. Unlike the majority of modern-day knights, Nearl is extremely chivalrous, and wouldn't hesitate to throw herself into danger if she could protect someone; this has earned her the respect and admiration of many people, including those who sees the knights of Kazimierz in negative light. She is currently under the employ of Rhodes Island as an operator.



* WillfullyWeak: As seen in the Kazimierz Major, Nearl's original fighting style was using her mace as a two handed weapon which was fearsomely powerful, and temporarily started a fad in Kazimierz where knights would try to imitate her two handed mace fighting style. However, in the present, she only two hands her mace as a last resort and prefers to use her shield to protect others. This and the other details mentioned in DentedIron above is presumably the reason why Nearl is only a 5-star operator in-game while Blemishine, another healing defender who is stated to be weaker than her and looks up to her, is 6-stars.

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* WillfullyWeak: As seen in the Kazimierz Major, Nearl's original fighting style was using her mace as a two handed weapon which was fearsomely powerful, and temporarily started a fad in Kazimierz where knights would try to imitate her two handed mace fighting style. However, in the present, she only two hands her mace as a last resort and prefers to use her shield to protect others. This and the other details mentioned in DentedIron above is presumably the reason why Nearl is only a 5-star operator in-game while Blemishine, another healing defender who is stated to be weaker than her and looks up to her, is 6-stars.a 6-star.


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A mysterious, lazy woman freeloading at Rhodes Island, with a profound talent for metallurgy.


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A masked veteran who serve as Op Team A4's defender.


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A former Sargon soldier with a snide personality, particularly regarding his loony teammates in Reserve Team A6.


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A single-minded Minoan blacksmith in charge of creating, maintaining, and repairing Rhodes Island's equipment.

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A former Knight of Kazimiers who is a member of the "Followers." She currently under the employ of Rhodes Island as an operator.

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A The former Radiant Knight of Kazimiers Kazimierz who, alongside Shining and Nightingale, formed the "Followers," a travelling healing group. Unlike the majority of modern-day knights, Nearl is extremely chivalrous, and wouldn't hesitate to throw herself into danger if she could protect someone; this has earned her the respect and admiration of many people, including those who is a member of sees the "Followers." knights of Kazimierz in negative light. She currently under the employ of Rhodes Island as an operator.


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* TheParagon: Whether it is because of her beliefs or strengths, many people looked up to Nearl as one of Kazimierz's very best knight. Even those who usually dislikes Kazimierz's knights, like Firewatch, makes an exception for Nearl simply because she practically embodies chivalry itself.
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* DamageIncreasingDebuff: Her third skill Calcification amplifies the Arts damage taken by all enemies in its range, up to a 55% increase at max mastery; naturally, this gives her synergy with Arts users. Notably, it's not considered a Fragile effect like most other forms of damage amplification in the game, meaning that it can stack with said effects.
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->'''Talents:''' Healing Boost, Pegasus's Halo [[note]]Replaces Healing Boost at Elite 2[[/note]]


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->'''Talents:''' Tectonic Armor, Clairvoyance


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->'''Talents:''' Improved Armor


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->'''Talents:''' Rhine Charged Suit, Refreshment


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->'''Talents:''' Smoke Installation


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->'''Talents:''' Self-Defense

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I suppose it wouldn't hurt to include a list of each operator's skills, especially since trope limitations prevent some of them from being properly shown and described.


->'''Skills:''' First Aid, First Aid Mode



->'''Skills:''' Tin Burning, Copper Seal, Iron Defense



->'''Skills:''' N/A



->'''Skills:''' First Aid, Medicine Dispensing, Calcification



->'''Skills:''' Secondary Healing Mode



->'''Skills:''' Guardian Mode, Combat Mode



* AwesomeButImpractical: Vulcan is basically a Defender version of Hellagur, sporting very high stats across the board and is capable of great self-sustain when fighting alone. She's also one of the hardest to use properly due to her staggering cost (the second highest in the game, just behind [[spoiler:Mudrock]]) and poor synergy due to her inability to be healed by most Medics, making it very difficult to keep her alive in most heated situations. Her long skill cooldowns don't help with this, either. Even more so than Nian, who at least has a niche she can fit into, there really is never a moment where Vulcan would serve as a dramatic tide-turner, and as such, most of the players who have her tend to just keep her around as a trophy due to her rarity more than anything.

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* AwesomeButImpractical: Vulcan is basically a Defender version of Hellagur, sporting very high stats across the board and is capable of great self-sustain when fighting alone. She's also one of the hardest to use properly due to her staggering DP cost (the second highest in the game, just behind [[spoiler:Mudrock]]) and poor synergy due to her inability to be healed by most Medics, making it very difficult to keep her alive in most heated situations. Her situations; her long skill cooldowns don't help with this, either.this either, since her skills need to be running in order for her HP to regenerate (her higher rarity counterpart, [[spoiler:Mudrock]], has a talent proc that lets them restore some HP much more frequently). Even more so than Nian, who at least has a niche she can fit into, there really is never a moment where Vulcan would serve as a dramatic tide-turner, and as such, most of the players who have her tend to just keep her around as a trophy due to her rarity more than anything.
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* BadassBookworm: Meteor says she used to be a shy bookworm, while one of Nearl's lines reveals she still is, with her hesitating to ask about coming into your office after hearing that you have a large amount of books.
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Added an entry for Nearl

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* DynamicEntry: Crashing to the arena from over a kilometer away to save her sister in Kazimierz Major definitely counts as one.
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* SymbolMotifClothing: Saria's outfits consistently incorporate X-shaped crosses as a prominent motif, both in her official in-game art as well as in supplemental drawings made by her artist. It is perhaps symbolic of her rigid principles and personality.
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* '''Duelist''' Defenders have very high defense and attack, but are limited to 1 block, making them mainly suited to blocking and eliminating single, high threat targets that Duelist Guards and Fast-Redeploy Specialists won't fare well against, such as elite enemies or bosses. Another feature of Duelist Defenders is that they only generate SP while they are actively blocking an enemy.
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* WillfullyWeak: As seen in the Kazimierz Major, Nearl's original fighting style was using her mace as a two handed weapon which was fearsomely powerful, and temporarily started a fad in Kazimierz where knights would try to imitate her two handed mace fighting style. However, in the present, she only two hands her mace as a last resort and prefers to use her shield to protect others. This is presumably the reason why Nearl is only a 5-star operator in-game while Blemishine, another healing defender who is stated to be weaker than her and looks up to her, is 6-stars.

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* WillfullyWeak: As seen in the Kazimierz Major, Nearl's original fighting style was using her mace as a two handed weapon which was fearsomely powerful, and temporarily started a fad in Kazimierz where knights would try to imitate her two handed mace fighting style. However, in the present, she only two hands her mace as a last resort and prefers to use her shield to protect others. This and the other details mentioned in DentedIron above is presumably the reason why Nearl is only a 5-star operator in-game while Blemishine, another healing defender who is stated to be weaker than her and looks up to her, is 6-stars.
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* WillfullyWeak: As seen in the Kazimierz Major, Nearl's original fighting style was using her mace as a two handed weapon which was fearsomely powerful, and temporarily started a fad in Kazimierz where knights would try to imitate her two handed mace fighting style. However, in the present, she only two hands her mace as a last resort and prefers to use her shield to protect others.

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* WillfullyWeak: As seen in the Kazimierz Major, Nearl's original fighting style was using her mace as a two handed weapon which was fearsomely powerful, and temporarily started a fad in Kazimierz where knights would try to imitate her two handed mace fighting style. However, in the present, she only two hands her mace as a last resort and prefers to use her shield to protect others. This is presumably the reason why Nearl is only a 5-star operator in-game while Blemishine, another healing defender who is stated to be weaker than her and looks up to her, is 6-stars.
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* WillfullyWeak: As seen in the Kazimierz Major, Nearl's original fighting style was using her mace as a two handed weapon which was fearsomely powerful, and temporarily started a fad in Kazimierz where knights would try to imitate her two handed mace fighting style. However, in the present, she only two hands her mace as a last resort and prefers to use her shield to protect others.

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* BigDamnHeroes: In the prologue chapter, she arrives just in time with backup when Amiya and The Doctor's group are getting cornered by The Reunion's soldiers. It's all thanks to Dobermann firing a signal flare earlier, to which Nearl noticed.
-->"Radiant Knight, Nearl, at your service. Your chariot has arrived."

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* BigDamnHeroes: Multiple examples:
**
In the prologue chapter, she arrives just in time with backup when Amiya and The Doctor's group are getting cornered by The Reunion's soldiers. It's all thanks to Dobermann firing a signal flare earlier, to which Nearl noticed.
-->"Radiant ---->"Radiant Knight, Nearl, at your service. Your chariot has arrived.""
** Later on, during the Kamimerz Major, she, and later Shining and Nightingale, show up to rescue Maria from the Corrupted and Withered Knights who were matched with Maria with the intent to kill her in the arena.
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* OvershadowedByAwesome: Although she performs very solidly as a healing Defender, Nearl can end up on the receiving end of this trope if the player has Saria, who is effectively a direct upgrade to her. While their first skills are more or less the same ability, Saria's second skill[[note]]Automatically heals everyone within range, including Saria herself, while costing very little SP and does not require Saria to completely stop attacking[[/note]] and third skill have a much higher range than both of Nearl's skills, which grants her significant utility and ultimately results in Saria outclassing Nearl by a huge margin.

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* OvershadowedByAwesome: Although she performs very solidly as a healing Defender, Nearl can Will unfortunately end up on the receiving end of this trope if the player has Saria, who is effectively a direct upgrade to her. Nearl. While their first skills are more or less the same ability, Saria's second skill[[note]]Automatically heals everyone within range, including Saria herself, while costing very little SP and does not require Saria to completely stop attacking[[/note]] and third skill skill[[note]]Not only heals allies rapidly, but also debuffs enemy movement and RES[[/note]] have a much higher range than both of Nearl's skills, which grants her significant utility and skills. This ultimately results in Saria outclassing being a far superior Healing Defender to Nearl by a huge margin.margin in regards to reliability and utility.
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* {{Qipao}}: In her Nian 0011 Series: Unfettered Freedom skin.
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->'''Race:''' Undisclose

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->'''Race:''' UndiscloseUnknown
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->'''Race:''' Unknown

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->'''Race:''' UnknownUndisclose

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[[caption-width-right:350:[[labelnote:''Click to see her Nian 0011 Series: Unfettered Freedom skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_2014_nian_nian4.png[[/labelnote]]]]



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* SeriousBusiness: Forging and inventing gadgets. Vulcan is so deeply engrossed in her craft that she sleeps in Rhodes Island's foundry and never leaves the place unless she's assigned on a mission. [[StoryAndGameplaySegregation Though, there's nothing stopping you from keeping her posted elsewhere, or removing her from a Factory should you feel like it.]]

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* SeriousBusiness: Forging and inventing gadgets. Vulcan is so deeply engrossed in her craft that she sleeps in Rhodes Island's foundry and never leaves the place unless she's assigned on a mission. [[StoryAndGameplaySegregation Though, there's nothing stopping you from keeping her posted elsewhere, or removing her from a Factory should you feel like it.]]it]].



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[[/folder]]----
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'''Operatives:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | '''Snipers''' ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] | [[Characters/ArknightsGuardsNToZ N-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | '''N-Z''') | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\

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'''Operatives:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | '''Snipers''' [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] | [[Characters/ArknightsGuardsNToZ N-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | '''N-Z''') | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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%% Attention: Please refrain from adding MeaningfulName entries under operator sections unless those names are actually of significance ''in-universe'' for said operators. Names that are references to real-world subjects should be treated as Fridge Brilliance unless they can be worked into a trope related to a given character.

[[WMG:[[center: [- ''VideoGame/{{Arknights}}'' '''[[Characters/{{Arknights}} Characters]]'''\\
'''Operatives:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | '''Snipers''' ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] | [[Characters/ArknightsGuardsNToZ N-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | '''N-Z''') | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/arknights_defender.png]]
'''Defenders''' are operators with great survivability overall, usually in terms of raw HP. Their job is to provide blocking in order to prevent enemies from mobbing and overwhelming your DP-generating Vanguards, or to give out buffs and healing that relieve stress from your Medics in the event many allies are hurt. Put simply, the job of a Defender is to take damage for someone else. Defenders are categorized based on what their primary roles are.
* '''Normal''' Defenders are ExactlyWhatItSaysOnTheTin. These guys have the greatest health by comparison to everyone else in their class, and can take the most punishment. Most of the time, their kit doesn't extend far beyond sitting there and be a MeatShield, as their damage output is usually poor, though there are exceptions, most notably Hoshiguma, who has high ATK and skills that facilitate her use as an offensive tank, and Nian, who's a multiclass.
* '''Arts''' Defenders are less sturdy, but they're capable of dealing Arts damage when their skills are running, giving them better mileage against beefy enemies with a lot of HP, but low RES.
* '''Healing''' Defenders are those who can heal nearby allies and themselves with their skills. These Defenders serve as the middle ground between Normal and Arts Defenders, having middling HP, DEF, and ATK, but are almost invaluable to have due to their healing skills providing high sustainability for your lineup. Unlike Normal Defenders, however, Healing Defenders are not usually placed as the main tanks due to their significantly weaker staying power, and are more commonly deployed as supports instead.
* '''Enmity''' Defenders have great survivability and damage output, giving them good mileage as solo tanks. Like Enmity Guards, they can't be healed by Medics or Healing Defenders, but generate their own HP via certain skills or talents.

[[foldercontrol]]
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[[folder: Nearl]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_148_nearl_1.png]]
[[caption-width-right:350:It feels relieving to have her by your side.]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_148_nearl_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:''Click to see her Coral Coast: Shimmering Dew [=SD01=] skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_148_nearl_summer2_min.png[[/labelnote]]]]
->''Nearl, former knight of Kazimierz, is a core member on the battlefield with her defense and healing skills''.
->'''Rarity:''' ★★★★★
->'''ID:''' No. 148
->'''Subclass:''' Healing Defender
->'''Tags:''' Defense, Healing
->'''Affiliation:''' Followers - Rhodes Island
->'''Real name:''' Margaret Nearl
->'''Race:''' Kuranta
->'''Birthday:''' April 23
->'''Height:''' 171cm
->'''Artist:''' Ryuzakiichi
->'''Voiced by:''' Creator/AyaneSakura
A former Knight of Kazimiers who is a member of the "Followers." She currently under the employ of Rhodes Island as an operator.
----
* TheAce: One of the rare Operators with "Excellent" on all of her tests.
* BigDamnHeroes: In the prologue chapter, she arrives just in time with backup when Amiya and The Doctor's group are getting cornered by The Reunion's soldiers. It's all thanks to Dobermann firing a signal flare earlier, to which Nearl noticed.
-->"Radiant Knight, Nearl, at your service. Your chariot has arrived."
* CareerEndingInjury: Nearl was once a celebrated knight of Kazimiers but was forced to leave the region when she accidentally contracted Oripathy.
* CombatMedic: Nearl's skills allow her to restore HP to nearby allies.
** Her S2 '''First Aid''' is automatic and triggers upon attack when either her or a nearby ally has less than half of their health remaining.
** Her S2 '''First Aid Mode''' has her stopping her attacks entirely for 40 seconds to focus on patching up nearby friendlies.
* DeathSeeker / MartyrWithoutACause: It is strongly implied that Nearl values the life of others far more than her own. There is, of course, the case of her trying to face Talulah's flames with her armor damaged to the point of uselessness, but she also asks the Doctor to send her to the most dangerous theater of operations available in her Talk line, and her promotion record suggests that she has explicitly refused to be treated for Oripathy. Nearl is selfless and self-sacrificial to a fault, even when others seem to value her more than she does herself. This, of course, ties into her character as the altruistic Paladin.
* DentedIron: Quite literally, when it comes to her design, and her personality as well, if the implications of her self-sacrificing nature are to be believed. It is even commented in her archive files that her current gear in its state is limiting her potential, but she has a fondness for that gear in particular.
** [[spoiler:Most definitely, in comparison to her relative, Blemishine.]]
* DropTheHammer: A warhammer, though it looks more mace-like than an actual hammer. In her Elite 2 Artwork, the flanges fold out to become a PowerfulPick instead.
* HiddenBuxom: Her newly revealed Coral Coast skin in CN server reveals that Nearl is quite blessed underneath her armor.
* KnightInShiningArmor: Literally and figuratively. Adding to her {{Paladin}} entry below, Nearl takes great pride in being a knight, adhering to her own strict chivalric code.
** In her sub-3★ mission completion dialogue, she refuses to pursue fleeing enemies, opting instead to give them another chance at deciding their life choices.
** She bemoans the usage of the title of Knight as a mere commodity in modern times.
* MajorInjuryUnderreaction: She tries to take on Talulah but can't actually manage the latter's flames. Then she says this line:
-->'''Nearl''': *cough* Stay back! Don't worry about me... It's just... a little warm...
-->'''Dobermann''': What are you saying... don't worry? You don't have a single intact piece of armor on you, and you're telling me not to worry?!
* MeaningfulName: Her Chinese name translates to "Near Light" as this is what she represents to her teammates. The name Nearl is presumably simply a contraction of that translation.
* MsExposition: She provides the MissionBriefing to Grani in the prologue (GT-EX-3) cutscene of the "Knights' Treasure" event, giving a backstory on Dewville and why the bounty hunters are interested in the eponymous treasures of that place.
* MythicalMotifs: While she belongs to the Kuranta race, which [[AnimalMotifs represent horses]], Nearl's Elite 2 artwork specifically shows a Pegasus as her motif.
* OvershadowedByAwesome: Although she performs very solidly as a healing Defender, Nearl can end up on the receiving end of this trope if the player has Saria, who is effectively a direct upgrade to her. While their first skills are more or less the same ability, Saria's second skill[[note]]Automatically heals everyone within range, including Saria herself, while costing very little SP and does not require Saria to completely stop attacking[[/note]] and third skill have a much higher range than both of Nearl's skills, which grants her significant utility and ultimately results in Saria outclassing Nearl by a huge margin.
* OffModel: When Nearl's Coral Coast skin was first released on CN, a sprite rigging glitch [[https://www.reddit.com/r/arknights/comments/hytpeb/cn_redesigned_nearls_summer_skin_2d_model_in_base/ left her with a very visible bulge that can be clearly seen while in the base]]. After much joking from the fandom, Hypergryph quietly fixed this error.
* ThePaladin: Her character design lives and breathes this trope, with her being a tank who also doubles as a CombatMedic, and her formerly being a Knight of Kazimierz.
* RedBaron: Her title as the "Radiant Knight of Kazimierz" is owed to her Originium Arts, which irradiates her upon use.
* WalkingTheEarth: After leaving Kazimierz, Nearl became a wanderer. She eventually met Sarkaz healers Shining and Nightingale. Together, the three formed the "Followers", a travelling group dedicated to helping the infected everywhere.
[[/folder]]

[[folder: Nian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_2014_nian_1_0.png]]
[[caption-width-right:350:Always in the middle of where the excitement is.]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_2014_nian_2_0.png[[/labelnote]]]]
->''Nian, a mysterious visitor from the faraway land of Yan, is willing to provide a little bit of assistance.''
->'''Rarity:''' ★★★★★★
->'''ID:''' No. 2014
->'''Subclass:''' Normal Defender
->'''Tags:''' Defense, Support
->'''Affiliation:''' Yan-Sui
->'''Race:''' Unknown
->'''Birthday:''' September 9
->'''Height:''' 165cm
->'''Artist:''' Huànxiàng Hēi Tù
->'''Voiced by:''' Creator/AoiYuuki
----
* AdaptationalHeroism: In Chinese folklore, the Nian beast is an outright villainous or malicious monster that rocks up to the scene every lunar new year to eat people and livestock. The Nian we have in ''Arknights'' is a slightly insensitive but otherwise dedicated and good-natured person. Her movie version averts this of course (as per her preference as the villain). Nian also mentions that she's trying to convince the less hostile siblings that Rhodes Island is a good place to be in, implying that some siblings may avert this.
* AllYourPowersCombined: Nian's kit provides a combination of a typical Defender, with the on-skill Arts damage output of Arts Defenders. This allows her to stand in for several different operators depending on the situation, though as a JackOfAllStats, Nian is also naturally a MasterOfNone, as she doesn't particularly excel in any of these fields aside from her unique S3.
* ArcVillain: In the event ''Ancient Forge'', she's the main antagonist for the feature-length ShowWithinAShow titular movie she and Lava planned together.
* AttackReflector: With her second skill '''Copper Seal''' active, Nian will stop attacking and gain 1 more block. In this phase, enemies who attack her will receive backlash Arts damage calculated after Nian's ATK and become silenced for up to 9 seconds.
* BareYourMidriff: She wears a narrow red tube top underneath her open coat, exposing her midriff.
* TheBet: Nian staunchly refuses to have Rhodes Island's doctors perform medical examinations on her unless at least one of them can best her in a competition. A competition that ''she'' is good at and they aren't, like rock climbing, wrestling, and various forms of gambling.
* {{BFS}}: Her weapon can be best described as a fragmented, floating ethereal sword. When attacking with it, it disappears after swinging, before reappearing afterwards. She even has it with her in the base.
* BraggingRightsReward: As of the current meta, Nian is considered to be this. She's ''really'' hard to get owing to her limited availability, and is very strong in her own right, perhaps ''too'' strong. As it stands, Nian is simply overpowered in the scope of basically every single content release to date, even on CN, and aside from her S3, she doesn't do anything your other, more easily gotten operators haven't been doing already, and in some cases she's not even doing it half as well as they do. She'd since found a niche where she ''really'' shines, in the form of high-risk Contingency Contract maps, but outside of these levels, players are simply content with treating her as more of a trophy than anything.
* BreakingTheFourthWall: When deployed but still idle, Nian will occasionally glance directly at the player. Tapping on her in the base additionally results in her winking at the screen with her tongue out.
* BrilliantButLazy: While Nian is skilled and knowledgeable in metal craftsmanship and metallurgy, her dialogue shows that she finds work boring and would rather go out shopping or grabbing a bite to eat.
* ButNowIMustGo: Nian likes to [[WalkingTheEarth wander Terra]] for some unknown reasons, only visiting Rhodes Island once every year and staying for a limited time before departing again. This is given as the reason as to why her banner only comes once annually, [[GameplayAndStorySegregation though should the player manage to draw her from the gacha, she's not going anywhere, even if it's still mentioned in her bio]].
* CoatCape: Wears her coat like this in her Elite 2 artwork.
* DeflectorShields: Nian's Elite 2 talent '''Clairvoyance''' gives her 3 shields upon deployment, each of which can block one instance of damage.
* EldritchAbomination: It's highly implied that the Nian we know right now is simply the physical avatar for her "true" body.
* GenderSwap: The mythical Nian beast is male.
* HerCodeNameWasMarySue: ''Ancient Forge'' event is basically Lava writing script for New Year movie with Nian. In Nian's case, she manages to get Lava to turn her into an InvincibleVillain who's able to mass control zombies, use swords that can easily cut through fortifications, and turn mobile cities into kaiju. Even Lava, who embellishes herself in the script, is exasperated by how much Nian is embellishing herself or turning the whole thing into a B-movie. However, Nian's later conversation with Closure suggests that except for the kaiju summoning, what she wrote in the script are all within her power.
* HornedHumanoid: She has small orange horns on the sides of her head.
* InvincibleVillain: The movie script she's writing with Lava in ''Ancient Forge'' makes her into this, making her able to raise a zombie army that has full ability, letting her sword slice through fortifications, and having her making kaiju out of Lungmen's mobile city. Lava's attempt to use the 2-stage firecracker against her also ends in failure. However, her bio mentions she's never been injured despite not wearing armor, implying she's actually just as invincible in reality, although fortunately for the world, she's not a villain there.
* MagicKnight: On top of the damage done by her S2 '''Copper Seal''', Nian's first skill '''Tin Burning''' increases Nian's DEF by 25% and her ATK by 10% at level 1, and all her attacks now deal Arts damage for the duration.
* MassiveNumberedSiblings: One of the few facts known about Nian's family situation is that she has 11 siblings that she gets along or disagrees with on varying levels. The newly-revealed Caster operator Dusk is one of them.
* MechanicallyUnusualFighter: She is among one of the very few Defenders that have an attack range of one tile in front of them by default, common to that of Vanguards and non-ranged Guards.
* TheMovieBuff: She is obsessed with movies and spends most of her time trying to produce her own indie films, often recruiting Rhodes Island operators to help her.
* MysteriousPast: Almost everything about her is mystery from her past, her race or even why she joined Rhodes Island in the first place. The only thing anyone knows about her is that she appear to Rhodes Island one day out of nowhere to join them and Kal'tsit has ordered there won't be any tests on Nian and asking about her past is denied. The movie she made with Lava sheds some potential light on it, as when Nian mentions some of it is true and some of it is lies, Closure is surprised there are any lies in it at all. Of course, that would imply that Nian is an EldritchAbomination (as well as her eleven siblings) that existed since before humanity and are capable of destroying the world.
* MythicalMotifs: Her name, the time when she is available, and her general red color scheme refer to the year-monster, Nian (which just means "year", or at least, [[AKindOfOne has come to mean "year"]]) that would [[ExactlyWhatItSaysOnTheTin return every year]] and terrorize villages. It was eventually driven out by explosions and the color red, which explains why the two are inexplicably there a lot when Chinese New Year comes around. It's also present on her Elite 2 art, and she may even ''be'' the Nian monster.
* NecessaryDrawback: Nian's particular [=RIIC=] skills give her the best output out of any operator with a Workshop buff, doubling the default chance of getting a byproduct everytime she crafts upgrade materials. The trade-off is that she also consumes an additional two points of Morale per craft, which makes her tire out faster than the typical operator.
* OlympusMons: Storyline-wise, she's implied to be the avatar of a mythological god-tier EldritchAbomination. Gameplay-wise, Nian is very rare and very powerful. Players have expressed the sentiment that she really ought to be a [[RankInflation 7-star]] due to the tiny window of time where her banner is actually available, and when it's gone you won't be able to pull her no matter how much you whale. Better hope [=RNGesus=] smiles upon you.
* PhysicalGod: Nian doesn't really do much to hide the fact that she is far older than she looks and possesses extremely powerful ablities beyond those of normal Ancients.
* SadlyMythtaken: You'd think that a character based on a mythological Chinese beast, drawn by a Chinese artist would be TruerToTheText, but no.
** In Chinese folklore, the Nian beast was driven away by a combination of things such as firecrackers, fire, and the color red. Nian herself wears a lot of bright red on her body, and some of her body parts are in that color as well, which she doesn't seem to mind. In fact, red is the main color motif of Ancient Forge, and she has absolutely no problem with any of that, and the only mythological nod she still seems to have is the Nian beast's [[SensoryOverload fear of firecrackers exploding]].
** Her mid-year appearance on the EN server due to Ancient Forge being pushed up the event schedule inadvertently creates this. The Nian beast only shows up during the lunar new year to feed on people and crops. In fact, [[MeaningfulName the beast is named after]] the Chinese words for ''year'' or ''new year'' (or the other way around, depending on which region of China you're asking), so Nian herself showing up in late Summer makes no sense.
* SensoryOverload: Like the actual Nian beast, who was thwarted and scared off by firecrackers, she admits that those going off makes her extremely uncomfortable.
* SituationalSword: Nian's S3, '''Iron Guard''', is absolutely fantastic, if not outright busted, when used on a strong defensive team. The +1 block it grants allows Vanguards, Guards, and other Defenders to hold their ground much better, while [=AoE=] Guards become DPS monsters against groups of enemies and if combined with other DEF buffs, enable even GlassCannon or SquishyWizard characters to survive an Aak Buff. But, due to the same reason, putting Nian anywhere near Control Specialists like Ethan or Manticore can severely hamper their survivability, since with 1 block, melee enemies will start targeting them as well, which is disastrous owing to their subpar defensive stats. Not helped by how gigantic its coverage is while active, basically covering half of a standard-sized map, which makes it incredibly bad when Control Specialists are needed.
* TheSlacker: Since she's not officially part of Rhodes Island and is technically a civilian, Nian is not obligated to go on any missions and spends most of her time lounging around the base and trying to pitch indie film ideas. This is also represented in her workshop skills where she loses morale (i.e. stamina) faster when crafting.
* {{Stripperiffic}}: A rarity among the playable operators; her outfit shows gracious amounts of skin, putting notable emphasis on her bare midriff and [[ShesGotLegs legs]].
* TemporaryOnlineContent: Nian has the distinction for being the first non-welfare operator whose availability is tied to a specific headhunting banner and is completely unobtainable to pull from any other banner. This means that once her banner ends, she will not be obtainable no matter what you do.
* TricksterMentor: Becomes something of one to Lava, who she's taken a liking to due to her underdog status. The outlandish movie she made with Lava is apparently more truth than lies (with Closure being surprised there were even any lies in it at all when Nian mentions it). Something which Lava herself realized at the end.
* TrueCraftsman: Nian is an insanely talented metallurgist, being able to craft almost anything with little effort and even create weapons with completely alien properties that Rhodes Island's best scientists can't replicate. This is represented in-game through her very powerful workshop base skills.
* TheUnfought: But only gameplay-wise, since the Rhodes Island operators fight her in the cutscenes of ''Ancient Forge''.
* UnaffectedBySpice: She is very interested in food, particularly spicy food, and complains that the stuff Rhodes Island serves in its cafeteria is way too bland.
* UselessUsefulSpell: Nian's PowerNullifier effect of her S2 sounds really neat on paper. However, it has two gigantic flaws: 1) the sealing requires something to actually hit Nian for them to be sealed, which is inconsequential for ranged enemies and doesn't affect Infused Originium Slugs; and 2) the seal duration is 3 seconds at level 7, while most melee enemies with sealable on-hit skills have much longer attack intervals (e.g. Defense Crushers have an attack interval of 3.5 seconds), requiring it to be at least at Mastery 1 in order to even be remotely effective. Needless to say, when it comes to sealing abilities, there are plenty of other, more easily gotten and non-limited operators who can do better, such as Waai Fu or Lappland.
* WalkingTheEarth: Nian likes to travel and doesn't stay for long, only comes back to Rhodes Island for a few days once a year.
* WhoWearsShortShorts: Nian's shorts are so small, revealing most of her legs.
* WrongContextMagic: While she has immense power, her physical examination and other casters' comment reveal that she is bad at Arts assimilation and that her abilities are ''not'' related to Originium. It's unknown what her actual powers stem from.
[[/folder]]

[[folder: Noir Corne]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_500_noirc_1.png]]
[[caption-width-right:350:You can see him cleaning his mask carefully every day.]]
->''Noir Corne, Defender Operator of Rhodes Island, will provide a solid defense for the squad''.
->'''Rarity:''' ★★
->'''ID:''' No. 500
->'''Subclass:''' Normal Defender
->'''Tags:''' Starter
->'''Affiliation:''' Op Team A4 - Rhodes Island
->'''Race:''' Oni
->'''Birthday:''' August 30
->'''Height:''' 180cm
->'''Artist:''' Ryuzakiichi
->'''Voiced by:''' Creator/KengoKawanishi
----
* ExactlyWhatItSaysOnTheTin: His name is French for "Black Horn". Guess what his most prominent physical feature is.
* TheFaceless: He's almost always seen wearing a mask. It's not because he hides a terrible secret on his face, rather it's more because he has an obsession with masks. He actually has a huge collection of them, selecting which mask to wear depending on the occasion.
* HornedHumanoid: He has one black horn in the middle of his forehead.
* InformedAttribute: He's in this same camp as his fellow Oni Yato. Noir Corne's bio gives him a recorded combat experience of 8 years, making them the joint seniors among the team. In gameplay terms, Noir Corne is one of the weaker units out there, boasting no skills and a low stat growth due to his rarity, and doesn't even qualify as a Senior Operator during recruitment, [[GameplayAndStorySegregation where by all rights he should]].
* MythicalMotifs: Oni, as obvious from his race, which represent Japanese demons.
* NobodyLovesTheBassist: In the "Heart of Surging Flame: Obsidian Festival", one of the Live Feeds for the Alive Until Sunset band reveals that Noir Corne[[note]]or Masked Hero, per his Obsgram handle[[/note]] used to be a bassist for his band when he was in school, until one day he quit following his band's live performance despite said performance was a success. Why? Because during said day his car broke down and he couldn't make it, ''and no one in the audience nor his bandmates realized he was missing until the performance was over''.
* OddNameOut: He's the only operator from Higashi sans Midnight to not have a Japanese name, his being French instead.
* OnlineAlias: His Obsgram username is "Masked Hero".
* ShipTease: He has this in droves with Yato. Not only are they of roughly the same age, the same race and came from the same country, but they also seem to have some kind of history together that Yato [[SuspiciouslySpecificDenial hastily deflects every time someone brought up the topic]]. Noir Corne for the most part seems to care for his captain a lot more than he does his squadmates, with him admitting to holding back his own strength so as to not worry Yato too much.
[[/folder]]

[[folder: Saria]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_202_demkni_1.png]]
[[caption-width-right:350:Diamond is more flexible than she is.]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_202_demkni_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:''Click to see her Bloodline of Combat: Stronghold skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_202_demkni_boc_1.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:''Click to see her Test Collection: Iron Law skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_202_demkni_test_1.png]][[/labelnote]]
->''Saria, former researcher of Rhine Lab, will serve as a core part of the squad's defense and healing unit on the battlefield''.
->'''Rarity:''' ★★★★★★
->'''ID:''' No. 202
->'''Subclass:''' Healing Defender
->'''Tags:''' Defense, Healing, Support
->'''Affiliation:''' Rhine Labs
->'''Race:''' Vouivre
->'''Birthday:''' April 23
->'''Height:''' 174cm
->'''Artist:''' [=NoriZC=]
->'''Voiced by:''' Creator/YukaIguchi
A former researcher at the Rhine Lab Medical Research Institute and former head of its Defense Division, Saria parted ways with Rhine following the "Flame Demon Incident", an accident of some sort involving [[Characters/ArknightsCasters the experimental subject "Ifrit"]] and [[Characters/ArknightsMedics Olivia Silence]]. Disgusted with the behavior and attitudes of the leadership of Rhine during and following the incident, Saria quit the Lab and traveled to Rhodes Island, availing herself to Rhodes as an independent Operator. There, she fulfills whatever duties Rhodes needs doing that utilize her considerable skill set, with her taking to the front lines against Reunion as a Defender. Ifrit and Silence coming to Rhodes to control Ifrit's oripathy, however, has made her life a good deal more complicated -- particularly since Silence still holds a smouldering grudge against her for Saria's apparent actions during the incident, and Saria's worries that the "incident" might, in a sense, not be over yet...
----
* TheAtoner: As one of those responsible for Ifrit's condition, Saria feels an immense level of guilt and tries her best to make it up to her charge. However, her own awkwardness compounded with Silence barring her from even getting close to Ifrit makes this a lot harder than it needs to be. Many of her quotes reflect this attitude.
* BigDamnHeroes: [[spoiler:Shows up at the last moment to save Mountain, Kafka, Robin, and Duma when Jayston almost foils their prison break.]]
* BreakableWeapons: Saria's Calcification powers can invoke this on her enemies, according to her bio, where she would cause their equipment to become brittle and then shatter, thus depriving them of their offensive and defensive capabilities. [[GameplayAndStorySegregation It doesn't provide quite the same effects during gameplay, however. Rather than rendering her enemies completely unarmed like you'd think it would, it instead slows movement speed and makes them take more damage from Arts-based attacks.]].
* CombatMedic: While Saria is primarily a Defender, her association with Rhine Lab allows her to provide healing support to her allies. All of her skills involve healing friendly operators around her rather than boosting her own defense. These same skills do heal her at the same time, though, meaning that her effective-HP-over-time can be absolutely astronomical compared to other operators - all of them can, when leveled enough, bring back allies from the brink of death quite fast.
* ContraltoOfDanger: She sports quite the deep voice, and is a very formidable tank.
* DeclarationOfProtection: At a high enough trust level, she asks the doctor to pass on a message from her to Ifrit, promising that she will protect her no matter what.
* DefectorFromDecadence: She considers herself one, as she considered the motives and goals behind the experiments involving Ifrit so ethically and scientifically repugnant that she had no choice but to part ways with Rhine Lab, has no intention of returning, and wants to ensure no one else is foolish enough to repeat Rhine's mistakes.
** This seems to be at least be partly responsible for the tension between her and Silence. While the latter is also opposed to Rhine Labs in the present, one of her lines suggests that Saria left so quickly and abruptly (and without explanation) that she now believes Saria had simply outright abandoned both Ifrit and herself without a care.
* GatheringSteam: Saria's Rhine Charged Suit talent gives her a 5-times stackable ATK and DEF permanent buff that gets progressively stronger with every 20 seconds of her being on the field. At Elite 2 and full potential, this translates into a 30% ATK and 25% DEF increase. The only trade-off is that this stacking takes a ''long'' time to build, at a whopping 100 seconds, assuming you're looking to reach 5 layers, making it so that the only places where it will consistently reach its cap are Annihilation stages.
* GoodOldFisticuffs: Her skin has her sprite in the base practicing this. Interestingly, it's been [[AllThereInTheManual noted in her files]] that using the weapons she normally does is her version of being WillfullyWeak, and her using her raw power is when she "'[[LetsGetDangerous stops playing nice]]". [[spoiler:She can use her Arts to form a tough, rock-like barrier around her fists, which on top of her combat prowess, makes her all the more an effective fighter.]]
* HeelFaceTurn: During the Mansfield Break event, she was infiltrating the prison in collaboration with [[spoiler: Muelsyse, who wanted Mountain under her thumb for an unexplained but dehumanizing purpose. Saria turns at the last moment to deliver him to Silence instead, who was trying to break him out for more altruistic reasons. Outside of some speculation, it's left unknown to both parties exactly why she did this.]]
* HornedHumanoid: She has two pairs of dragon-like horns. Her skin seems to feature an extra pair sitting between her two normal ones.
* LawmanBaton: Saria trades her injection gun for one of these in her '''Test Collection: Iron Law''' skin, to match her prison warden outfit.
* LetsGetDangerous: Although never actually witnessed during gameplay, Saria's bio implies things will get extremely bad for her enemies if they make her mad enough to [[GoodOldFisticuffs abandon her weapons and just straight-up punch the crap out of them]]. [[spoiler:Confirmed in the storyline of the "Mansfield Break" event. When fighting with just her bare hands and Calcification Arts, she effortlessly fends off event boss Jayston's massive conjured swords before promptly one-shotting him with a single strike.]]
* MechanicallyUnusualFighter: She's a Defender with a skill set, both mechanically and InUniverse, more in line with that of a Medic. Her voice lines and profile even discuss this, and she tends to wave off questions about why she insists on front line duty and insists that, as a former security head, this is her job. [[Characters/ArknightsMedics Ptilopsis]] jokingly(?) suggests she didn't become a Medic due to her [[DrJerk lack of bedside manner]].
* MythicalMotifs: Wyverns, due to her Vouivre race. A stone wyvern also towers above Saria in her Elite 2 artwork.
* NoodleIncident: Her place in the highly noodly Flame Demon Incident is particularly unclear -- she herself isn't proud of what she did (which is ominously described as "[[DeadlyEuphemism suppressing experimental items that had gone out of control]]") but still ultimately believes [[IDidWhatIHadToDo it was necessary]]. Silence seems to ''vehemently'' disagree and clearly fears for Ifrit's safety with Saria around (which, according to Saria, is a misplaced fear). There's also a fair bit of suggestion that Ifrit knew Saria before the incident and wants to talk with her again, but Silence is totally against this and the exact nature of the relationship hasn't been elaborated on (beyond Saria herself also wanting to keep Ifrit safe, albeit from a distance).
* NotTheIntendedUse: According to her E1 quote, that Saria can use her Arts for healing purposes is actually a side effect based on her own adjustments, and not its intended function.
-->'''Saria:''' "My true power has nothing to do with first aid. However, I have slightly adjusted the operation of this power to accommodate it to your command."
* OrnamentalWeapon: That injection gun that Saria carries in her other hand? She opts to ShieldBash in lieu of shooting enemies with it. Subverted in that the injection gun is instead used for [=AoE=] healing with her second skill.
* ParentalSubstitute: Ifrit's comments in particular make it clear that, prior to whatever the incident was, Ifrit and Saria were nearly as close as Ifrit and Silence are; this has led to the fandom semi-joke that Saria is the "dad" to Silence's "mom" concerning Ifrit. Saria, for her part, doesn't feel she's ''ready'' to be part of Ifrit's life again and is much more conflicted about her role in the incident than Silence believes.
* PlotThreads: Saria's final profile entry, achieved at 200 Trust, is the one that really exposes potential future developments for the Rhine Lab plotline: [[spoiler:Saria is quite worried that Ifrit could go even more out of control than she apparently did during the Flame Demon Incident (and this would likely be serious enough to destroy Rhodes Island, the city, outright) and Saria reveals that the Rhine top brass have kept important details from Silence and might just come looking for their escaped test subject again (but of course, if Saria tries to warn Silence about the things she doesn't know, Silence would likely dismiss it, given the source). It's made pretty clear the crisis will come to a head at some point, and is a likely hook for a Rhine-focused event in the future.]]
* PowerGlows: While she is charging her "Rhine Charged Suit", her shield and outfit begin to glow and spark.
* ReligiousAndMythologicalThemeNaming: Her name is a reference to the [[https://en.wikipedia.org/wiki/Garden_of_the_gods_(Sumerian_paradise)#Lebanon_and_Mount_Hermon mount Hermon]], nicknamed 'the silver-haired mountain'. Her calcium-related Originium Arts relate to the mountain being made of calcium carbonate.
* SecretKeeper: Saria seems to have, outside of Rhine Lab itself, the largest and clearest picture of what exactly happened during the Flame Demon Incident and what the experiments with Ifrit were intended to achieve. Like most characters involved, she's fairly tight-lipped about it, but in her case it's a bit different -- she's evidently so disgusted by the goals of the project Ifrit was part of that she doesn't want to discuss the details lest others, particularly the highly capable scientists of Rhodes Island, get any funny ideas about trying to replicate the work.
* StatuesqueStunner: At least in comparison to most of the cast; while a lot of the other girls, including the characters most related to her, struggle to clear 160cm, Saria stands at a fairly tall 174cm (or about 5'8"). This means she towers over a number of the main characters, especially Amiya, and contributes somewhat to her air of maturity.
* ThePaladin: She's a CombatMedic that heals and is dedicated to protecting others, while using her strength to commit good. While Nearl thematically has the knight aspects of a paladin, Saria instead has a lot of thematic focus on law and order both natural and administered by man, with her maintaining strict discipline amongst everyone and commenting that what Rhine Labs did was against the laws of nature.
* WeUsedToBeFriends: Sharp-eyed players may notice that in her official art, she's always carrying one of Silence's feathers with her (first on her belt, then on her shield in E2). The description of Silence's token states that she gifts her own feathers as a gesture of sincerity. That someone like [[TheStoic Saria]] would keep such a memento on her at all times, even in light of their current strained relationship, suggests that if nothing else, they were more than simply coworkers in the past.
* WillfullyWeak: Everybody knows that Saria is far stronger physically and through her arts than she shows in battle, leading them to wonder why she has decided to limit herself to being a Defender rather than taking on a more offensive role. [[spoiler:In the finale of ''Mansfield Break'', she delivers a CurbStompBattle to Jayston, who prior to her intervention was fighting Mountain, Kafka, and Robin simultaneously and winning rather effortlessly.]]
[[/folder]]

[[folder: Spot]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_284_spot_1_0.png]]
[[caption-width-right:350:He seems polite and gentle... [[BrutalHonesty until he opens his mouth]].]]
->''Spot, Defender Operator of Rhodes Island, will provide basic medical care while defending against enemies''.
->'''Rarity:''' ★★★
->'''ID:''' No. 284
->'''Subclass:''' Healing Defender
->'''Tags:''' Defense, Healing
->'''Affiliation:''' Reserve Op Team A6 - Rhodes Island
->'''Race:''' Rubeba
->'''Birthday:''' April 30
->'''Height:''' 169cm
->'''Artist:''' A Guǐ
->'''Voiced by:''' Creator/AtsushiAbe
----
* BeastMan: Spot is a humanoid hyena with all the fur and other physical beastly traits.
* CombatMedic: His skill lets him double as a healing tank. He stops attacking while it's active, however.
* CrutchCharacter: Spot is reasonably effective up until the mid-game. However, his low rarity means he cannot be promoted to Elite 2 and his skill can't be Mastered, which makes him woefully underpowered when tackling harder content.
* DeadpanSnarker: Most of Spot's voiced lines are pretty much peppered with sass, which is unsurprising considering his status as the OnlySaneMan of his squad. In fact, his potential tokens are literally just collections of guide books on how to be as snarky as possible while maintaining a gentle and polite tone of speech, ''in several languages''.
-->'''(When recruited)''': Hi, I'm Spot from the Operation Reserve Team A6. My job is to protect the other clowns on my team, I guess,
-->'''(Talking about Midnight)''': What did Midnight do this time? Did he finally end up in Medical after hitting on one too many ladies in the hallway? No? Too bad.
* FluffyTheTerrible: Downplayed, but you probably wouldn't expect a hardened soldier like him to be called "Spot".
* HiddenDepths: On his off time, Spot enjoys collecting and reading superhero comics.
* NonStandardCharacterDesign: Spot is the only humanoid operator who's a digitigrade i.e. walks on the tips of his feet with the heels raised, much like how real hyena legs are built, instead of having human-like lower limbs like other animal-based characters. This extends to his chibi sprites.
* OnlineAlias: His Obsgram username is "Handmade Knight 02".
* OnlySaneMan: Alongside Orchid for Op Reserve Squad [=A6=].
* PunnyName: Spot is a humanoid '''spot'''ted hyena.
* TheReliableOne: Catapult notes that out of all Squad A6 members, it's Spot who can be trusted to get things done.
[[/folder]]

[[folder: Vulcan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_163_hpsts_1.png]]
[[caption-width-right:350:Fixing things hardly interests her. Instead, she prefers to invent stuff.]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_163_hpsts_2.png[[/labelnote]]]]
->''Vulcan, Defender Operator of Rhodes Island, has lit the furnace for you. She's ready to start forging at any time''.
->'''Rarity:''' ★★★★★
->'''ID:''' No. 163
->'''Subclass:''' Enmity Defender
->'''Tags:''' DPS, Defense, Survival
->'''Affiliation:''' Rhodes Island
->'''Race:''' Forte
->'''Birthday:''' April 30
->'''Height:''' 170cm
->'''Artist:''' neco
->'''Voiced by:''' Creator/RinaSato
----
* AnimalMotifs: Bovines, due to her Forte race. A black [[AnimalGenderBender bull]] to be specific, as seen in her Elite 2 artwork.
* ArtificialLimbs: Her right leg is a prosthetic. Her dialogue implies that it's the result of a smithing accident.
* AntiFrustrationFeatures: After using the recruitment feature at least 300 times, you get a voucher to exchange for her operator ''or'' Indra, alleviating the RareRandomDrop for either of them at least once. You'll still need to hunt for her to up her potential however...though that too can be eased by the fact that you have another opportunity to get her voucher once you've recruited 1000 operators, and that she can very easily take Epic Defender tokens to upgrade her potentials.
* AwesomeButImpractical: Vulcan is basically a Defender version of Hellagur, sporting very high stats across the board and is capable of great self-sustain when fighting alone. She's also one of the hardest to use properly due to her staggering cost (the second highest in the game, just behind [[spoiler:Mudrock]]) and poor synergy due to her inability to be healed by most Medics, making it very difficult to keep her alive in most heated situations. Her long skill cooldowns don't help with this, either. Even more so than Nian, who at least has a niche she can fit into, there really is never a moment where Vulcan would serve as a dramatic tide-turner, and as such, most of the players who have her tend to just keep her around as a trophy due to her rarity more than anything.
* TheBlacksmith: She serves as Rhodes Island's blacksmith, in charge of the production and maintenance of Operator weapons. Unlike traditional examples of this trope, however, Vulcan's personal quarters/workshop is filled with all manners of robotics and sophisticated manufacturing equipment, save for an enormous anvil and furnace she uses for ritualistic purposes.
* CombatPragmatist: In one of her battle lines, Vulcan gloats about [[WreckedWeapon destroying the opponent's weapon]].
* DropTheHammer: She carries a large blacksmith hammer, but doesn't use it to attack unless ''Combat Mode'' is active.
* FashionableAsymmetry: Her left horn has been chipped, while her right leg [[ArtificialLimbs is a prosthetic]].
* GenderBlenderName: She's named after the Roman '''god''' of smithing. This may go along with her being based on a bull.
* HiddenDepths: Despite her obsession with smithing, Vulcan is apparently a pretty good baker. Her honey cakes (as well as those made by Lava and Matterhorn) are Ceobe's favorite snack.
* HornedHumanoid: She has black bull-like horns.
* InTheHood: She wears a hooded jacket which has holes to let her horns out.
* KickChick: By default, she attacks using her prosthetic leg.
* MightyGlacier: Vulcan has great HP and attack stats along with a good defense (albeit low for a Defender), but has slightly low attack speed in return. Her ''Combat Mode'' skill pushes this even further, slightly decreasing her attack speed in return for giving her RegeneratingHealth and a massive attack boost.
* NecessaryDrawback: She has ''very'' high stats all-around, but pays for it with a very high deployment cost (the second-highest out of all operators including high-end [=AoE=] casters like Mostima and Ifrit, in fact!) and the inability to be healed by most friendly Operators. This may cross over into AwesomeButImpractical territory.
* OrnamentalWeapon: There is an [[AnAxeToGrind axe]] attached to her shield, which seems to be only for show.
* ParentalSubstitute: Acts as one towards Ceobe as she sponsored Ceobe's induction into Rhodes Island as an Operator and provides her help with various tasks, especially because she is extremely interested in the mysterious axe she wields.
* RareRandomDrop: Like Indra, she is only available as a recruitment-only character. However, despite having more guaranteed tag combinations than Indra [[note]]Defender/Defense and Survival guarantees her, assuming one of the tags or both didn't get crossed out; Defender/Defense and DPS can also grant her, though that tag combination is shared with Liskarm[[/note]], her rarity comes from her tags almost never appearing together, to the point some players have gotten Top/Senior Operator tags and/or even ''Indra'', but not her. Even when one of the guaranteed tag combination appears, there's still a chance of the tags being crossed out and the result ended up being a three-star unit instead.
* RegeneratingHealth: Unlike most operators, Vulcan cannot be healed by friendly Operators. She compensates this by regenerating a percentage of her maximum health for every second her skill is active.[[note]]This works slightly differently depending on which skill you're using. Her talent ''Self Defense'' restores her health every second while either skill is active, with her ''Defense Mode'' skill increasing that amount even further. If you're using ''Combat Mode'' instead, her health is restored each time Vulcan attacks an enemy instead, though her talent's healing effect is still applied.[[/note]] In-story this is justified by her making on-the-fly equipment maintenance on herself. That, and because she seems to not want to be healed by conventional Medics.
-->'''Vulcan:''' I don't need healing.
* ReligiousAndMythologicalThemeNaming: Vulcan (Hephaestus in Greek) was TheBlacksmith to the Olympians. She herself serves as one to Rhodes Island. Like the god himself, Vulcan also lost a leg.
* SeriousBusiness: Forging and inventing gadgets. Vulcan is so deeply engrossed in her craft that she sleeps in Rhodes Island's foundry and never leaves the place unless she's assigned on a mission. [[StoryAndGameplaySegregation Though, there's nothing stopping you from keeping her posted elsewhere, or removing her from a Factory should you feel like it.]]
** This is manifested in her base skill, where if assigned to a Factory, she has reduced morale consumption and also ''decreases'' the productivity of that facility.
[[/folder]]

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