History CerebusSyndrome / VideoGames

1st Feb '16 1:44:04 AM GrammarNavi
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* ''TalesOfMonkeyIsland'', which started out light in tone and around Episode 4 suddenly got very dark indeed.
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* ''TalesOfMonkeyIsland'', ''VideoGame/TalesOfMonkeyIsland'', which started out light in tone and around Episode 4 suddenly got very dark indeed.
26th Jan '16 12:11:55 PM MyFinalEdits
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What's so hard about indenting properly?
* Most ''Fire Emblem'' games tend to follow the "let's put these mean, ugly bandits in their place -> oh crap the world's gonna end" formula. But the one game in the series that really pulls the stops is, without a doubt, the fourth one, Genealogy of the Holy War. It starts off with a young lord repelling an invasion by a neighboring kingdom with his knights and some noble friends, going off to battle in his country's name, making new friends and losing others along the way, having his girlfriend/wife kidnapped, being framed for a murder and seeking to speak to the king to clean his name. Sounds like a pretty standard plot for a medieval fantasy game, right? Not when chapter 5 comes in, it isn't. While hints are given along the way that some seedy stuff is going on, nothing compares to what happens there. Short version? [[spoiler:''Every character in your party'' is murdered at the end of that section. The only thing keeping this from being completely bleak is that the next chapter opens with you playing as their now-adult kids, with the stated goal of "Make the bastards pay for that".]] Case in point, ''FireEmblem: Path of Radiance'', while not really "comedic", is fairly light at the beginning, with a teenage mercenary learning the ropes of his job against small bandit bands and under the careful watch of older fighters. By the end of its sequel, the plot looks like an adaptation of ''{{Manga/Berserk}}'' with slightly more colors.
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* ''Franchise/FireEmblem'': ** Most ''Fire Emblem'' games tend to follow the "let's put these mean, ugly bandits in their place -> oh crap the world's gonna end" formula. But the one game in the series that really pulls the stops is, without a doubt, the fourth one, Genealogy of the Holy War. It starts off with a young lord repelling an invasion by a neighboring kingdom with his knights and some noble friends, going off to battle in his country's name, making new friends and losing others along the way, having his girlfriend/wife kidnapped, being framed for a murder and seeking to speak to the king to clean his name. Sounds like a pretty standard plot for a medieval fantasy game, right? Not when chapter 5 comes in, it isn't. While hints are given along the way that some seedy stuff is going on, nothing compares to what happens there. Short version? [[spoiler:''Every character in your party'' is murdered at the end of that section. The only thing keeping this from being completely bleak is that the next chapter opens with you playing as their now-adult kids, with the stated goal of "Make the bastards pay for that".]] Case in point, ''FireEmblem: Path of Radiance'', while not really "comedic", is fairly light at the beginning, with a teenage mercenary learning the ropes of his job against small bandit bands and under the careful watch of older fighters. By the end of its sequel, the plot looks like an adaptation of ''{{Manga/Berserk}}'' with slightly more colors.
26th Jan '16 11:40:04 AM Arcana4th
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Added DiffLines:
** It's specially strong in ''{{VideoGames/FireEmblemAwakening}}'' because of [[spoiler: the children of the future]]. All of them have serious issues coming from [[spoiler: watching their parents die in the bad future]] and it's pretty clear they are nowhere near over it, [[ThereAreNoTherapists having everything from abadonment and trust issues to outright self-loathing, low self-esteem and isolation]]. They will always have a sad story to tell. Their conversations with [[spoiler: their parents]] double with TearJerker and CrowningMomentofHeartwarming while also revealing their DarkAndTroubledPast.
8th Jan '16 1:46:33 AM erforce
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* ''MetalGear'' is the TropeCodifier for a multitude of reasons. The most obvious one is series creator HideoKojima's aspirations to be cinematic; as the culture grows more trope-savvy and cynical, so do the protagonists themselves. Like Kojima's previous success ''{{Policenauts}}'', the ''Metal Gear Solid'' series and ''Metal Gear Rising'' are both cutscene-heavy and political in nature, almost as though the games were merely vehicles for Kojima's [[AuthorTract political and social views.]] Kojima's career ambition is well-documented (he said in one interview that he wished he'd written ''Series/BreakingBad'', and confessed in others that the success of ''Grand Theft Auto'' made him depressed), and the more cash he has to play to with, the bigger and more maudlin the games become. ''MetalGearSolidVThePhantomPain'' looks to be taking cues from ''SpecOpsTheLine'' on deconstructing the entire premise of war themed games.
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* ''MetalGear'' ''Franchise/MetalGear'' is the TropeCodifier for a multitude of reasons. The most obvious one is series creator HideoKojima's Creator/HideoKojima's aspirations to be cinematic; as the culture grows more trope-savvy and cynical, so do the protagonists themselves. Like Kojima's previous success ''{{Policenauts}}'', ''VideoGame/{{Policenauts}}'', the ''Metal Gear Solid'' series and ''Metal Gear Rising'' are both cutscene-heavy and political in nature, almost as though the games were merely vehicles for Kojima's [[AuthorTract political and social views.]] Kojima's career ambition is well-documented (he said in one interview that he wished he'd written ''Series/BreakingBad'', and confessed in others that the success of ''Grand Theft Auto'' made him depressed), and the more cash he has to play to with, the bigger and more maudlin the games become. ''MetalGearSolidVThePhantomPain'' ''VideoGame/MetalGearSolidVThePhantomPain'' looks to be taking cues from ''SpecOpsTheLine'' ''VideoGame/SpecOpsTheLine'' on deconstructing the entire premise of war themed games.

* Same thing goes for fellow Creator/{{Nintendo}} ActionAdventure series ''VideoGame/{{Metroid}}''. Some of the games (particularly ''Fusion'' and ''VideoGame/MetroidPrime 3'') give a darker-than-usual twist to their stories because of this.
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* Same thing goes for fellow Creator/{{Nintendo}} ActionAdventure series ''VideoGame/{{Metroid}}''. Some of the games (particularly ''Fusion'' ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidPrime 3'') ''VideoGame/MetroidPrime3Corruption'') give a darker-than-usual twist to their stories because of this.

* ''AceCombat'' started off as a very early entry into the realm of 3D arcade style flying shoot-em-ups for the original PlayStation; though it was still at least somewhat more complicated than other competing titles and most of the gameplay elements that would define the series were already there, it didn't have much in the way of plot and was more or less a fairly straightforward game. By the time of Ace Combat 3, however, the flying and fighting aspects were framed by a deep and very well-developed story, which by the next title were often at best tangential in their impact on the player's actual missions and prone to focusing on the enemy just as much or more as on the player's side, as well as an increasing frequency in anti-war messages ([[{{Anvilicious}} odd in a game entirely about war, needless to say]]). The gameplay became more complex as well, introducing additional subtle realism tweaks such as more realistic aircraft momentum, and by the most recent title has had [[NintendoHard a corresponding effect on gameplay]]. The intro of the following game, which probably tries a bit too hard when it comes to conveying the impact of war, embodies this trope and was duly featured on ''{{Unskippable}}''.
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* ''AceCombat'' ''VideoGame/AceCombat'' started off as a very early entry into the realm of 3D arcade style flying shoot-em-ups for the original PlayStation; UsefulNotes/PlayStation; though it was still at least somewhat more complicated than other competing titles and most of the gameplay elements that would define the series were already there, it didn't have much in the way of plot and was more or less a fairly straightforward game. By the time of Ace Combat 3, however, the flying and fighting aspects were framed by a deep and very well-developed story, which by the next title were often at best tangential in their impact on the player's actual missions and prone to focusing on the enemy just as much or more as on the player's side, as well as an increasing frequency in anti-war messages ([[{{Anvilicious}} odd in a game entirely about war, needless to say]]). The gameplay became more complex as well, introducing additional subtle realism tweaks such as more realistic aircraft momentum, and by the most recent title has had [[NintendoHard a corresponding effect on gameplay]]. The intro of the following game, which probably tries a bit too hard when it comes to conveying the impact of war, embodies this trope and was duly featured on ''{{Unskippable}}''.
16th Nov '15 4:14:13 PM Prfnoff
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* Not just with the comics, the ''Franchise/SonicTheHedgehog'' games also did this, starting with ''Sonic Adventure'', but it really took hold in ''Shadow the Hedgehog''. ReverseCerebusSyndrome soon kicked in with ''SonicColors''.
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* %%* Not just with the comics, the ''Franchise/SonicTheHedgehog'' games also did this, starting with ''Sonic Adventure'', but it really took hold in ''Shadow the Hedgehog''. ReverseCerebusSyndrome soon kicked in with ''SonicColors''.

* Parodied and subverted in ''{{Recettear}}''. At the end of Obsidian Tower, [[spoiler:Griff reveals his plot to restore power to the demon race, which would wreak havoc all over the place]]...then Recette mocks his plan for being really cliche.
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* Parodied and subverted in ''{{Recettear}}''.''VideoGame/RecettearAnItemShopsTale''. At the end of Obsidian Tower, [[spoiler:Griff reveals his plot to restore power to the demon race, which would wreak havoc all over the place]]...then Recette mocks his plan for being really cliche.
12th Sep '15 10:12:23 PM nombretomado
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* ''AdvanceWars'' had this; the first game was sort of up beat, with you fighting it out with the clear-cut bad guys. Second game, still upbeat, but the villain is somewhat more... unnerving. Third game, the villains are sucking the life out of the planet, there's few signs you can do anything to change this, and you [[spoiler:choose at the end whether the BigBad lives or dies]]. One is set in a post apocalyptic wasteland where the [=NPCs=] in the campaign tell you to leave the civilians behind and the first fight you have is with piratical raiders. And the big bad? Strum wanted to take over the world. Von Bolt wanted to live forever. Caulder, on the other hand, conducts experiments on what's left of humanity.
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* ''AdvanceWars'' ''VideoGame/AdvanceWars'' had this; the first game was sort of up beat, with you fighting it out with the clear-cut bad guys. Second game, still upbeat, but the villain is somewhat more... unnerving. Third game, the villains are sucking the life out of the planet, there's few signs you can do anything to change this, and you [[spoiler:choose at the end whether the BigBad lives or dies]]. One is set in a post apocalyptic wasteland where the [=NPCs=] in the campaign tell you to leave the civilians behind and the first fight you have is with piratical raiders. And the big bad? Strum wanted to take over the world. Von Bolt wanted to live forever. Caulder, on the other hand, conducts experiments on what's left of humanity.
6th Sep '15 10:26:44 AM nombretomado
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* ''VideoGame/CallOfDuty: World at War'''s NaziZombies mode appears to be suffering from the syndrome.
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* ''VideoGame/CallOfDuty: World at War'''s NaziZombies VideoGame/NaziZombies mode appears to be suffering from the syndrome.
6th Sep '15 6:16:26 AM Vir
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* ''{{VideoGame/KnightsOfTheOldRepublic}}'' was a pure, distilled {{Troperiffic}} throwback to the StarWars Classic Trilogy with a BioWare sense of character and story. The second, farmed out to Obsidian, was PlanescapeTorment with lightsabers, and pulled ruthless [[DeconstructorFleet deconstruction on everything]] from RPG mechanics to the very idea of morality in an uncaring universe. The third game, ''StarWarsTheOldRepublic'' shoots for some {{Reconstruction}}, but the backdrop is a ForeverWar with the Republic and the Empire at a hopeless, blood-drenched stalemate. Worse is that the Sith are just as crazy as ever (including the Emperor who doesn't give a gizka's rear end about his own Empire, and wants to [[OmnicidalManiac destroy everything in the universe but himself]]), and the Republic is suffering a severe case of HeWhoFightsMonsters and DoUntoOthersBeforeTheyDoUntoUs. Finding the protagonist from the first game brutalized and insane after 300 years of being the Emperor's [[MindRape favorite]] [[AndIMustScream "toy"]] seals it.
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* ''{{VideoGame/KnightsOfTheOldRepublic}}'' was a pure, distilled {{Troperiffic}} throwback to the StarWars Classic Trilogy with a BioWare sense of character and story. The second, farmed out to Obsidian, was PlanescapeTorment with lightsabers, and pulled ruthless [[DeconstructorFleet deconstruction on everything]] from RPG mechanics to the very idea of morality in an uncaring universe. The third game, ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' shoots for some {{Reconstruction}}, but the backdrop is a ForeverWar with the Republic and the Empire at a hopeless, blood-drenched stalemate. Worse is that the Sith are just as crazy as ever (including the Emperor who doesn't give a gizka's rear end about his own Empire, and wants to [[OmnicidalManiac destroy everything in the universe but himself]]), and the Republic is suffering a severe case of HeWhoFightsMonsters and DoUntoOthersBeforeTheyDoUntoUs. Finding the protagonist from the first game brutalized and insane after 300 years of being the Emperor's [[MindRape favorite]] [[AndIMustScream "toy"]] seals it.
4th Sep '15 11:13:06 AM gregnes2000
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** The original ''VideoGame/{{Paper Mario|64}}'' played the typical [[GrandfatherClause Bowser kidnapping the princess]] plot straight; [[VideoGame/PaperMarioTheThousandYearDoor the second]] was already darker, starring an EldritchAbomination as a BigBad; and then ''VideoGame/SuperPaperMario'' came in, featuring an OmnicidalManiac, the main characters dying and going ToHellAndBack (LessDisturbingInContext), and TheEndOfTheWorldAsWeKnowIt actually happening.
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** The original ''VideoGame/{{Paper Mario|64}}'' played the typical [[GrandfatherClause Bowser kidnapping the princess]] plot straight; [[VideoGame/PaperMarioTheThousandYearDoor the second]] was already darker, starring an EldritchAbomination as a BigBad; and then ''VideoGame/SuperPaperMario'' came in, featuring an OmnicidalManiac, the main characters dying and going ToHellAndBack (LessDisturbingInContext), and TheEndOfTheWorldAsWeKnowIt actually happening. And then [[VideoGame/PaperMarioStickerStar Sticker Star]] happened. Saying it was less dark is an understatement.
1st Sep '15 10:23:37 PM tlc2014
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* The ''VideoGame/FiveNightsAtFreddys'' franchise started off as a terrifying BlackComedy, full of GallowsHumor and the like. By [[VideoGame/FiveNightsAtFreddys4 the final game,]] people have died on-screen in rather horrific[[note]]if rather 8-bit[[/note]] fashion, the story has transformed into an inexplicably unnerving story about a child being tormented by his own family, and [[spoiler:TheHeroDies.]] Previous games limited the death to off-screen atrocities, the story was - though still dark - often stuffed into the background, and the player characters usually [[spoiler:got out of their week alive.]][[note]][[spoiler:Okay, Jeremy may have lost his frontal lobe, or gotten framed for the Purple Man's murders, or whatever, but he didn't ''die.'']][[/note]]
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* The ''VideoGame/FiveNightsAtFreddys'' franchise started off as a terrifying BlackComedy, full of GallowsHumor and the like. By [[VideoGame/FiveNightsAtFreddys4 the final game,]] people - well, [[spoiler:[[BiggerBad one]] [[SerialKiller man]] [[PurpleIsPowerful in]] [[GreaterScopeVillain particular]]]] - have died on-screen in a rather horrific[[note]]if rather 8-bit[[/note]] fashion, the story has transformed into an inexplicably unnerving story about a child being tormented by his own family, and [[spoiler:TheHeroDies.]] Previous games limited the death to off-screen atrocities, the story was - though still dark - often stuffed into the background, and the player characters usually [[spoiler:got out of their week alive.]][[note]][[spoiler:Okay, Jeremy may have lost his frontal lobe, or gotten framed for the Purple Man's murders, or whatever, but he didn't ''die.'']][[/note]]
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