History CerebusSyndrome / VideoGames

28th Jul '16 10:38:11 AM Wulfram
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** Within ''VideoGame/StarWarsTheOldRpublic'', the tone of the original class stories varies considerably. Since the expansions switch to having a single main story, people who play more lighthearted characters such as the Smuggler or Sith Inquisitor will find the story getting considerably more serious

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** Within ''VideoGame/StarWarsTheOldRpublic'', ''VideoGame/StarWarsTheOldRepublic'', the tone of the original class stories varies considerably. Since the expansions switch to having a single main story, people who play more lighthearted characters such as the Smuggler or Sith Inquisitor will find the story getting considerably more serious
28th Jul '16 10:37:32 AM Wulfram
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** Within ''VideoGame/StarWarsTheOldRpublic'', the tone of the original class stories varies considerably. Since the expansions switch to having a single main story, people who play more lighthearted characters such as the Smuggler or Sith Inquisitor will find the story getting considerably more serious
10th Jul '16 12:18:12 PM nombretomado
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* ''{{VideoGame/KnightsOfTheOldRepublic}}'' was a pure, distilled {{Troperiffic}} throwback to the StarWars Classic Trilogy with a BioWare sense of character and story. The second, farmed out to Obsidian, was PlanescapeTorment with lightsabers, and pulled ruthless [[DeconstructorFleet deconstruction on everything]] from RPG mechanics to the very idea of morality in an uncaring universe. The third game, ''VideoGame/StarWarsTheOldRepublic'' shoots for some {{Reconstruction}}, but the backdrop is a ForeverWar with the Republic and the Empire at a hopeless, blood-drenched stalemate. Worse is that the Sith are just as crazy as ever (including the Emperor who doesn't give a gizka's rear end about his own Empire, and wants to [[OmnicidalManiac destroy everything in the universe but himself]]), and the Republic is suffering a severe case of HeWhoFightsMonsters and DoUntoOthersBeforeTheyDoUntoUs. Finding the protagonist from the first game brutalized and insane after 300 years of being the Emperor's [[MindRape favorite]] [[AndIMustScream "toy"]] seals it.

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* ''{{VideoGame/KnightsOfTheOldRepublic}}'' ''VideoGame/KnightsOfTheOldRepublic'' was a pure, distilled {{Troperiffic}} throwback to the StarWars Classic Trilogy with a BioWare Creator/BioWare sense of character and story. The second, farmed out to Obsidian, was PlanescapeTorment ''VideoGame/PlanescapeTorment'' with lightsabers, and pulled ruthless [[DeconstructorFleet deconstruction on everything]] from RPG mechanics to the very idea of morality in an uncaring universe. The third game, ''VideoGame/StarWarsTheOldRepublic'' shoots for some {{Reconstruction}}, but the backdrop is a ForeverWar with the Republic and the Empire at a hopeless, blood-drenched stalemate. Worse is that the Sith are just as crazy as ever (including the Emperor who doesn't give a gizka's rear end about his own Empire, and wants to [[OmnicidalManiac destroy everything in the universe but himself]]), and the Republic is suffering a severe case of HeWhoFightsMonsters and DoUntoOthersBeforeTheyDoUntoUs. Finding the protagonist from the first game brutalized and insane after 300 years of being the Emperor's [[MindRape favorite]] [[AndIMustScream "toy"]] seals it.
29th Jun '16 2:35:11 PM WhatArtThee
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** While world-influencing and universe-influencing events were beyond the scope of the early games, Team Rocket tortured people, killed a Pokémon, held people hostage, took over companies and buildings (terrorism), attacked (and recruited) ten-year-olds, and [[ArsonMurderAndJaywalking promoted gambling]]. It goes from apparently incompetent {{Yakuza}} with a badass leader, to DarkerAndEdgier Yakuza without said leader, to two WellIntentionedExtremist cults who [[spoiler:almost kill everyone in their region and change the world for the worst]], to an even more extreme cult with a ManipulativeBastard leader that wants to ''destroy the world''. ''VideoGame/PokemonBlackAndWhite'' scaled back with a WellIntentionedExtremist AnimalWrongsGroup but they still aim higher than the Yakuza (and the main villain of that game is a touch more evil than any before him). [=NPCs=] and the storyline in the games tend to get worse too, such as Maylene's dad having an addiction to gambling that has driven him to not leave the facility and the periodic ParentalAbandonment. And then X and Y brought it back with the BigBad wanting to [[spoiler:create a perfect world of "beautiful people". By killing everyone who doesn't agree with his desires...and ALL Pokémon.]] Then there's the backstory, the darkest they've ever had: [[spoiler: With a massive war, a king's best friend/Pokémon is forced into battle and dies. In complete fury and desperation for the war to end, he straps thousands of Pokémon to rocks, and drains their life energy to power a machine, which kills both sides of the war. But the radiation from the machine made him become immortal. He in the end, used the last bit of energy from the machine to bring his Pokémon back to life, Who in turn is so disgusted by what he done, leaves him. Causing him to WanderTheEarth for the next 3000 years.]]



** The [[Anime/{{Pokemon}} anime]] had a different form of this than most. While it usually doesn't get really dark outside of the [[BigDamnMovies movies]], the series goes in the opposite direction of its DenserAndWackier first season. Then by the Diamond and Pearl seasons, Team Galactic and [[KnightOfCerebus Pokémon Hunter J]] made some episodes a lot darker. And in Unova, the TerribleTrio suddenly TookALevelInBadass, and the main characters fight [[spoiler:Ghetsis]] at some point.
26th Jun '16 12:28:23 PM nombretomado
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* While all the BaldursGate games contain grim elements, the ratio of comedy to tragedy decreases with each successive game. The first game had a Belt of Gender-Changing, an repeatedly exploding ogre, talking chickens, comically depressed elves, and Minsc. Most of the humor in ''Shadows of Amn'' comes from the dialogue of either Minsc or Jan Jansen. It also upped the whump-factor with such events as [[spoiler: Irenicus' physical and psychological torture of Imoen, the torture and implied vivisection of Khalid, and the player-character's Bhaal-spawn nature breaking free]]. Most the [=NPCs=] you can add to your party come with tragedy pre-installed ([[spoiler: Aerie, Valygar]]) or pick some up in-game ([[spoiler: Minsc, Jaheira, Jan Jansen, Yoshimo, Imoen]]). In the expansion-and-series-resolution, nearly the only moment of comedy is an imp artificer implying that he gets his recipes from denzien of Hell, Martha Stewart.

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* While all the BaldursGate ''Franchise/BaldursGate'' games contain grim elements, the ratio of comedy to tragedy decreases with each successive game. game.
**
The [[VideoGame/BaldursGate first game game]] had a Belt of Gender-Changing, an repeatedly exploding ogre, talking chickens, comically depressed elves, and Minsc. Minsc.
**
Most of the humor in ''Shadows ''[[VideoGame/BaldursGateII Shadows of Amn'' Amn]]'' comes from the dialogue of either Minsc or Jan Jansen. It also upped the whump-factor with such events as [[spoiler: Irenicus' physical and psychological torture of Imoen, the torture and implied vivisection of Khalid, and the player-character's Bhaal-spawn nature breaking free]]. Most the [=NPCs=] you can add to your party come with tragedy pre-installed ([[spoiler: Aerie, Valygar]]) or pick some up in-game ([[spoiler: Minsc, Jaheira, Jan Jansen, Yoshimo, Imoen]]).
**
In the expansion-and-series-resolution, [[VideoGame/BaldursGateIIThroneOfBhaal expansion-and-series-resolution]], nearly the only moment of comedy is an imp artificer implying that he gets his recipes from denzien denizen of Hell, Martha Stewart.
24th Jun '16 5:05:30 PM MyFinalEdits
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* The Franchise/JakAndDaxter series is almost a perfect example of this trope. The first game starts out as your typical lighthearted cartoony platformer, akin to games like Franchise/SpyroTheDragon and Franchise/BanjoKazooie, with a simple plot. By the second game, it is a third-person shooter sandbox with some elements of a beat-em-up and the entire tone and gameplay in general takes on a DarkerAndEdgier feel with thicker, more realistic plots and is pretty much a different game altogether. Even the music style was heavily changed in the sequels despite VideoGame/JakIIRenegade and VideoGame/Jak3Wastelander having the same music composer that the first game had. The only thing the first game has in common with any of it's sequels are the primary four characters that were introduced in it. The huge changes the series made between the first game and its following sequels also qualifies as a case of EarlyInstallmentWeirdness.

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* The Franchise/JakAndDaxter series is almost a perfect example of this trope. ''Franchise/JakAndDaxter'' series. The first game starts out as your typical lighthearted cartoony platformer, akin to games like Franchise/SpyroTheDragon ''VideoGame/SuperMario64'', ''Franchise/SpyroTheDragon'' and Franchise/BanjoKazooie, ''VideoGame/BanjoKazooie'', with a simple plot. By the second game, it is a third-person shooter sandbox with some elements of a beat-em-up and the entire tone and gameplay in general takes on a DarkerAndEdgier feel with thicker, more realistic plots and is pretty much overall a different game altogether. Even the music style was heavily changed in the sequels despite VideoGame/JakIIRenegade ''VideoGame/JakIIRenegade'' and VideoGame/Jak3Wastelander ''VideoGame/Jak3Wastelander'' having the same music composer that the first game had. The only thing the first game has in common with any of it's its sequels are the primary four characters that were introduced in it. The huge changes the series made between the first game and its following sequels also qualifies as a case of EarlyInstallmentWeirdness.
EarlyInstallmentWeirdness.



** The difference between the first act of ''VideoGame/TalesOfTheAbyss'' and the third act of ''Tales Of The Abyss'' is the difference between [[spoiler: accidentally destroying a city of 10,000 people]] and Jade lightening the mood by [[DeadpanSnarker snarking at you]], and [[spoiler: voluntarily sacrificing 10,000 replicas including the protagonist, all of whom are still mentally children,]] while Jade wishes he could go back in time and kill himself as a newborn because everything in the game is his fault, including this incident, because ''he suggested it.'' Compared to ''VideoGame/TalesOfSymphonia'', the last American release, the game itself is pretty much CerebusSyndrome applied to the series as a whole, though the trend is reversed with ''VideoGame/TalesOfVesperia.''

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** The difference between the first act of ''VideoGame/TalesOfTheAbyss'' and the third act of ''Tales Of The Abyss'' is the difference between [[spoiler: accidentally destroying a city of 10,000 people]] and Jade lightening the mood by [[DeadpanSnarker snarking at you]], and [[spoiler: voluntarily sacrificing 10,000 replicas including the protagonist, all of whom are still mentally children,]] while Jade wishes he could go back in time and kill himself as a newborn because everything in the game is his fault, including this incident, because ''he suggested it.'' Compared to ''VideoGame/TalesOfSymphonia'', the last American release, the game itself is pretty much CerebusSyndrome applied applies this trope to the series as a whole, though the trend is reversed with ''VideoGame/TalesOfVesperia.''



* ''VideoGame/{{Portal2}}'' stays mostly funny throughout, right up until [[spoiler:you find out GLaDOS is the result of Cave Johnson forcing his assistant to have her brain uploaded into a computer]].
** Not to mention Wheatley's [[spoiler: FaceHeelTurn after you help him take control of the facility.]]

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* ''VideoGame/{{Portal2}}'' stays mostly funny throughout, right up until [[spoiler:you find out GLaDOS is the result of Cave Johnson forcing his assistant to have her brain uploaded into a computer]].
** Not to mention
computer]]. And there's Wheatley's [[spoiler: FaceHeelTurn after you help him take control of the facility.]]



* Happened to a certain extent in the ''VideoGame/{{Fallout}}'' universe. ''VideoGame/{{Fallout 2}}'' was full of wacky gags and fourth-wall-breaking humor (an item that only be gained by having one of your stats permanently reduced includes "If you're reading this, you're probably going to reload," as part of its description). In comparison, ''VideoGame/{{Fallout 3}}'' is a very serious game that focuses on easing the brutality of a CrapsackWorld.
** VideoGame/FalloutNewVegas lightens things up a little, mostly in the form of the [[WeirdnessMagnet Wild Wasteland Trait.]]
* ''VisualNovel/HatofulBoyfriend'' is an AffectionateParody of {{Dating Sim}}s where you date wacky pigeons as a wacky human female. It also has the grim Bad Boys Love route unlocked after obtaining every other ending that ''starts'' with [[spoiler:the female protagonist being KilledOffForReal]] and gets worse from there on with a series of genuinely shocking and heartbreaking [[TheReveal Reveals]] that transform even the silliest and most lighthearted birds into massive [[TheWoobie Woobies]] or BigDamnHeroes.
** [[spoiler: KilledOffForReal ]] is putting it mildly, the protagonist [[spoiler:is dismembered and her body parts scattered throughout the school.]]

to:

* Happened to a certain extent in the ''VideoGame/{{Fallout}}'' universe. ''VideoGame/{{Fallout 2}}'' was full of wacky gags and fourth-wall-breaking humor (an item that only be gained by having one of your stats permanently reduced includes "If you're reading this, you're probably going to reload," as part of its description). In comparison, ''VideoGame/{{Fallout 3}}'' is a very serious game that focuses on easing the brutality of a CrapsackWorld.
** VideoGame/FalloutNewVegas
CrapsackWorld. ''VideoGame/FalloutNewVegas'' lightens things up a little, mostly in the form of the [[WeirdnessMagnet Wild Wasteland Trait.]]
* ''VisualNovel/HatofulBoyfriend'' is an AffectionateParody of {{Dating Sim}}s where you date wacky pigeons as a wacky human female. It also has the grim Bad Boys Love route unlocked after obtaining every other ending that ''starts'' with [[spoiler:the female protagonist being KilledOffForReal]] KilledOffForReal and having her body dismembered, with her part being scattered through the school]]; and it gets worse from there on with a series of genuinely shocking and heartbreaking [[TheReveal Reveals]] that transform even the silliest and most lighthearted birds into massive [[TheWoobie Woobies]] or BigDamnHeroes.
** [[spoiler: KilledOffForReal ]] is putting it mildly, the protagonist [[spoiler:is dismembered and her body parts scattered throughout the school.]]
BigDamnHeroes.



** This is pretty much the textbook description for Operation Market Garden.
24th Jun '16 12:23:05 PM VaultDweller2187
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** [[spoiler: KilledOffForReal ]] is putting it mildly, the protagonist [[spoiler:is dismembered and her body parts scattered throughout the school.]]
24th Jun '16 12:19:42 PM VaultDweller2187
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Added DiffLines:

** Not to mention Wheatley's [[spoiler: FaceHeelTurn after you help him take control of the facility.]]
12th Jun '16 9:16:09 PM xXD347HXx
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* The Franchise/JakAndDaxter series is almost a perfect example of this trope. The first game starts out as your typical lighthearted cartoony platformer, akin to games like Franchise/SpyroTheDragon and Franchise/BanjoKazooie, with a simple plot. By the second game, it is a third-person shooter sandbox with some elements of a beat-em-up and the entire tone and gameplay in general takes on a DarkerAndEdgier feel with thicker, more realistic plots and is pretty much a different game altogether. Even the music style was heavily changed in the following sequels despite VideoGame/JakIIRenegade and VideoGame/Jak3Wastelander having the same music composer that the first game had. The only thing the first game has in common with any of it's sequels are the primary four characters that were introduced in it. The huge changes the series made between the first game and its following sequels also qualifies as a case of EarlyInstallmentWeirdness.

to:

* The Franchise/JakAndDaxter series is almost a perfect example of this trope. The first game starts out as your typical lighthearted cartoony platformer, akin to games like Franchise/SpyroTheDragon and Franchise/BanjoKazooie, with a simple plot. By the second game, it is a third-person shooter sandbox with some elements of a beat-em-up and the entire tone and gameplay in general takes on a DarkerAndEdgier feel with thicker, more realistic plots and is pretty much a different game altogether. Even the music style was heavily changed in the following sequels despite VideoGame/JakIIRenegade and VideoGame/Jak3Wastelander having the same music composer that the first game had. The only thing the first game has in common with any of it's sequels are the primary four characters that were introduced in it. The huge changes the series made between the first game and its following sequels also qualifies as a case of EarlyInstallmentWeirdness.
12th Jun '16 9:13:44 PM xXD347HXx
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* The "Franchise/JakAndDaxter" series is almost a perfect example of this trope. The first game starts out as your typical lighthearted cartoony platformer, akin to games like Franchise/SpyroTheDragon and Franchise/BanjoKazooie, with a simple plot. By the second game, it is a third-person shooter sandbox with some elements of a beat-em-up and the entire tone and gameplay in general takes on a DarkerAndEdgier feel with thicker, more realistic plots and is pretty much a different game altogether. Even the music style was heavily changed in the following sequels despite VideoGame/JakIIRenegade and VideoGame/Jak3Wastelander having the same music composer that the first game had. The only thing the first game has in common with any of it's sequels are the primary four characters that were introduced in it. The huge changes the series made between the first game and it's following sequels also qualifies as a case of EarlyInstallmentWeirdness.

to:

* The "Franchise/JakAndDaxter" Franchise/JakAndDaxter series is almost a perfect example of this trope. The first game starts out as your typical lighthearted cartoony platformer, akin to games like Franchise/SpyroTheDragon and Franchise/BanjoKazooie, with a simple plot. By the second game, it is a third-person shooter sandbox with some elements of a beat-em-up and the entire tone and gameplay in general takes on a DarkerAndEdgier feel with thicker, more realistic plots and is pretty much a different game altogether. Even the music style was heavily changed in the following sequels despite VideoGame/JakIIRenegade and VideoGame/Jak3Wastelander having the same music composer that the first game had. The only thing the first game has in common with any of it's sequels are the primary four characters that were introduced in it. The huge changes the series made between the first game and it's its following sequels also qualifies as a case of EarlyInstallmentWeirdness.
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