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* ''VideoGame/ToothAndTail'': [[TheRevolutionWillNotBeCivilised Revolution eats her children]] and scarcity is manufactured for profit. The SapientEatSapient world is inherently unstable and society is set up by the Civilized to make the only alternative (vegetarianism) undesirable, and all the factions simply want to make themselves the beneficiaries of what meat is left rather than change the system. In the process, their 'revolution' only makes things oh-so-much worse.

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* ''VideoGame/ToothAndTail'': [[TheRevolutionWillNotBeCivilised [[TheRevolutionWillNotBeCivilized Revolution eats her children]] and scarcity is manufactured for profit. The SapientEatSapient world is inherently unstable and society is set up by the Civilized to make the only alternative (vegetarianism) undesirable, and all the factions simply want to make themselves the beneficiaries of what meat is left rather than change the system. In the process, their 'revolution' only makes things oh-so-much worse.

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Profile additions: Legend of Zelda: Tears of the Kingdom. Sonic Frontiers.


** ''VideoGame/KirbyAndTheForgottenLand'': Captivity, whether literally or psychologically, and being exploited in some way during that confinement. This shows up with the Waddle Dees, [[spoiler: [[BrainwashedAndCrazy King Dedede and the Beast Pack]]]], and [[spoiler: the GreaterScopeVillain]].

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** ''VideoGame/KirbyAndTheForgottenLand'': Captivity, whether literally or psychologically, and being exploited in some way during that confinement. This shows up with the Waddle Dees, [[spoiler: [[BrainwashedAndCrazy King Dedede and the Beast Pack]]]], and [[spoiler: the GreaterScopeVillain]].FinalBoss]].


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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The continuum of time finds a way to keep itself in check, but what does it take? In what ways do falsehoods appear to be true?


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** ''VideoGame/SonicFrontiers'': Moving on, whether that means traveling someplace to protect oneself or finding a new passion at the expense of old friendships. Legacies outlive people.

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Added another theme that I noticed.


** ''VideoGame/ShinMegamiTenseiIIINocturne'': If you were given the chance to make the world over, how would you do it?

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** ''VideoGame/ShinMegamiTenseiIIINocturne'': ''VideoGame/ShinMegamiTenseiIIINocturne'' has two:
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If you were given the chance to make the world over, how would you do it?it?
*** How much are you willing to sacrifice for what you believe is the right cause?
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Adding an example.

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* ''VideoGame/Depict1'': [[SignificantAnagram As the game's title can be rearranged to]], deception.
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** ''Phoenix Wright: Ace Attorney: Justice for All'': Are amoral actions justifiable by sympathetic intentions?
** ''Phoenix Wright: Ace Attorney: Trials and Tribulations'': What does it really mean to "defend" someone?

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** ''Phoenix Wright: Ace Attorney: Justice for All'': ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'': Are amoral actions justifiable by sympathetic intentions?
** ''Phoenix Wright: Ace Attorney: Trials and Tribulations'': ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'': What does it really mean to "defend" someone?
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* ''VideoGame/NeedyStreamerOverload'' How far someone can go in order to achieve fame and approval on social media?

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* ''VideoGame/NeedyStreamerOverload'' ''VideoGame/NeedyStreamerOverload'': How far someone can go in order to achieve fame and approval on social media?
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* ''VideoGame/NeedyStreamerOverload'' How far someone can go in order to achieve fame and approval on social media?
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This violates indentation rules


** ''VideoGame/DarkestDungeonII'': Facing and overcoming your failures.

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** * ''VideoGame/DarkestDungeonII'': Facing and overcoming your failures.
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* ''VideoGame/TheBindingOfIsaac'': The dangers of religious extremism and how it can lead to [[AbusiveParents child abuse]].


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* ''VideoGame/BrutalOrchestra'': PerfectionIsImpossible and existentialism.


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* ''VideoGame/DarkestDungeon'': Achieving even the smallest victories, no matter the cost.
** ''VideoGame/DarkestDungeonII'': Facing and overcoming your failures.
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** ''VideoGame/SaintsRow2'': [[{{Pride}} Arrogance]] and [[CycleOfRevenge cycles of violence]]. All conflicts in the game are instigated by the arrogance of the four Stilwater gang leaders: the Brotherhood arc is kicked off by [[PlayerCharacter the Boss]]' SmallNameBigEgo-fueled rejection of Maero's rather reasonable[[note]]assuming that you, like most players, tackle this arc early on[[/note]] business offer, coupled with Maero's own [[RatedMForManly alpha male]] stubbornness; of the Ronin leadership, both Kazuo and Jyunichi are so proud of their GoodOldWays from back in Japan, they refuse to adapt and consequently ''really'' screw things up with the Saints (and Ultor); the General of the Samedi, meanwhile, has the InsufferableGenius kind of arrogance, in that he firmly believes that he is better than everyone else and therefore can do no wrong, [[TheSociopath regardless of the human cost involved]]. All three conflicts are then exacerbated by the eye-for-an-eye escalation of violence, with each next reprisal grander and more vicious than the last, until, in the end, the Saints are the only ones left standing -- not thanks to any kind of superiority over everyone else, but simply by outlasting them all. In fact, the only enemy who is [[AintTooProudToBeg decidedly NOT arrogant]] or vindictive is Dane Vogel of the [[MegaCorp Ultor Corporation]], which makes him the perfect final boss for this game, being pretty much the [[{{Foil}} polar opposite]] of the Boss.

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** ''VideoGame/SaintsRow2'': [[{{Pride}} Arrogance]] and [[CycleOfRevenge cycles of violence]]. All conflicts in the game are instigated by the arrogance of the four Stilwater gang leaders: the Brotherhood arc is kicked off by [[PlayerCharacter the Boss]]' SmallNameBigEgo-fueled rejection of Maero's rather reasonable[[note]]assuming that you, like most players, tackle this arc early on[[/note]] business offer, coupled with Maero's own [[RatedMForManly alpha male]] male stubbornness; of the Ronin leadership, both Kazuo and Jyunichi are so proud of their GoodOldWays from back in Japan, they refuse to adapt and consequently ''really'' screw things up with the Saints (and Ultor); the General of the Samedi, meanwhile, has the InsufferableGenius kind of arrogance, in that he firmly believes that he is better than everyone else and therefore can do no wrong, [[TheSociopath regardless of the human cost involved]]. All three conflicts are then exacerbated by the eye-for-an-eye escalation of violence, with each next reprisal grander and more vicious than the last, until, in the end, the Saints are the only ones left standing -- not thanks to any kind of superiority over everyone else, but simply by outlasting them all. In fact, the only enemy who is [[AintTooProudToBeg decidedly NOT arrogant]] or vindictive is Dane Vogel of the [[MegaCorp Ultor Corporation]], which makes him the perfect final boss for this game, being pretty much the [[{{Foil}} polar opposite]] of the Boss.
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* ''VideoGame/OctopathTravelerII'':
** Holding on to hope in the face of nihilism and despair. [[spoiler:The Moonshade Order are a cult of broken-down nihilists (with a few exceptions) who want to summon Vide so he can bring about the endless night and end their own suffering. Of course, the main heroes remain steadfast and remain hopeful in the face of despair, which causes at least one of the Moonshade Order's members to decide to keep living because of Partitio's hope and optimism.]]
** The rich and powerful will subjugate the poor and exploit them for profit, whether it be monetary or not. The underground gladiatorial arena in Montwise has poor people fighting to the death for the amusement of the rich men in the stands who make bets on the gladiators, the town of Sai is in a war between the poor refugees looking for a new home and the richer local royalty, and in the town of Clockbank, everyone including the children are being taxed by the Roque company. Many of the bosses are wealthy men of high status who hate, take advantage of or outright KillThePoor, with La'mani, Giff and Mugen respectively doing just that.
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* ''VideoGame/DeBlob'': The importance of art, color and personal expression.
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** ''VideoGame/AceCombatZeroTheBelkanWar'': Is lasting peace achievable in a world defined by nations and borders? Alternatively, one’s legacy is defined by one’s actions.

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** ''VideoGame/AceCombatZeroTheBelkanWar'': Is lasting peace achievable in a world defined by nations and borders? Alternatively, one’s one's legacy is defined by one’s actions.



* ''VideoGame/FiveNightsAtFreddys'':

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* ''VideoGame/FiveNightsAtFreddys'':''Franchise/FiveNightsAtFreddys'':

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** ''VideoGame/Persona4'': Is the truth attainable? Can one successfully dispel the fog of deception and self-deception?

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** ''VideoGame/Persona4'': Is ''VideoGame/Persona4'':
*** The whole truth is not easy to find. This isn't just because the world doesn't run on BlackAndWhiteMorality, but also because [[ConfirmationBias people see what they want to see and believe what they want to believe]]. Confronting this fact and pursuing
the truth attainable? Can one successfully dispel is always hard, but it's always worth it.
*** Make memories with your friends while you have
the fog of deception time. Most likely, you'll drift apart in your own pursuits and self-deception?dreams after enough time has passed. But you'll cherish the good memories you made with them forever.
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** ''VideoGame/ResidentEvil3'': The things we can do when desperate and determined. Sheer determination can win out against overwhelming odds against us.

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** ''VideoGame/ResidentEvil3'': ''VideoGame/ResidentEvil3Nemesis'': The things we can do when desperate and determined. Sheer determination can win out against overwhelming odds against us.
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** For the [[VideoGame/GodOfWarPS4 Norse]] [[VideoGame/GodOfWarRagnarok chapter]]: We must actively strive to [[ArcWords be better]] than the past, lest we keep repeating the same mistakes.
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** ''VideoGame/{{Dishonored}}'': PoeticJustice, as the non-lethal takedowns for each of Corvo's targets, with the uncomfortable exception of Lady Boyle, are ironic reflections of their own transgressions[[note]]Overseer Campbell abuses his religious office -- and is himself branded a heretic; the sadistic Pendleton twins get a taste of their own cruelty, being forced to labor anonymously in their own mines; the Lord Regent, the mastermind behind the whole conspiracy, is OutGambitted and falls to his own schemes[[/note]].

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** ''VideoGame/{{Dishonored}}'': PoeticJustice, LaserGuidedKarma, as the non-lethal takedowns for each of Corvo's targets, with the uncomfortable exception of Lady Boyle, are ironic reflections of their own transgressions[[note]]Overseer Campbell abuses his religious office -- and is himself branded a heretic; the sadistic Pendleton twins get a taste of their own cruelty, being forced to labor anonymously in their own mines; the Lord Regent, the mastermind behind the whole conspiracy, is OutGambitted and falls to his own schemes[[/note]].
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** ''VideoGame/FugaMelodiesOfSteel'':
*** WarIsHell and hard decisions must be taken to persevere through it. Trust in your comrades and make good use of everything at your disposal.
*** How far will one go to save those they care about? Can peace truly only be attained through sacrifice?

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** ''VideoGame/FugaMelodiesOfSteel'':
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''Fuga: Melodies of Steel'' series: WarIsHell and hard decisions must be taken to persevere through it. Trust in your comrades and make good use of everything at your disposal.
*** ''VideoGame/FugaMelodiesOfSteel'': How far will one go to save those they care about? Can peace truly only be attained through sacrifice?sacrifice?
*** ''VideoGame/FugaMelodiesOfSteel2'': [[RevengeIsNotJustice The desire for vengeance is inherently self-destructive]], and those fully consumed by it [[HeWhoFightsMonsters may become just as bad as the very people who wronged them]].

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* ''VideoGame/TheReconstruction'': Scope; the necessity to understand all sides of the story and the full truth before one can make the correct decision, and the danger of jumping to conclusions. However, you must acquire the necessary knowledge without also losing sight of what is truly important.

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* ''VideoGame/TheReconstruction'': ''VideoGame/TheReconstruction'':
**
Scope; the necessity to understand all sides of the story and the full truth before one can make the correct decision, and the danger of jumping to conclusions. However, you must acquire the necessary knowledge without also losing sight of what is truly important.
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** The choice to be kind in a cruel world, and to fight for justice in an unjust world--and whether it matters in the end.

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Neither of these are a Central Theme. The first might be considered an Aesop, but only barely.


* ''VideoGame/{{Manhunt}}'': HumansAreBastards and how much violence are you willing to inflict on others in exchange for your freedom?
** ''Manhunt 2'': Sacrificing your life and family for your [[TheGovernment government]] is a terrible idea. Also, [[SplitPersonality split personalities are really dangerous]].

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* ''VideoGame/{{Manhunt}}'': HumansAreBastards and how How much violence are you willing to inflict on others in exchange for your freedom?
** ''Manhunt 2'': Sacrificing your life and family for your [[TheGovernment government]] is a terrible idea. Also, [[SplitPersonality split personalities are really dangerous]].
freedom?
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** '' Manhunt 2'': Sacrificing your life and family for your [[TheGovernment government]] is a terrible idea. Also, [[SplitPersonality split personalities are really dangerous]].

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** '' Manhunt ''Manhunt 2'': Sacrificing your life and family for your [[TheGovernment government]] is a terrible idea. Also, [[SplitPersonality split personalities are really dangerous]].
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** ''VideoGame/Halo5'': How an 'Imperial Peace' like the Mantle is not worth it, due to the force and terror needed to enforce it. How your viewpoint depends on your perspective, and when you dig deeper, things that are one way look to be another one very quickly.

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** ''VideoGame/Halo5'': ''VideoGame/Halo5Guardians'': How an 'Imperial Peace' like the Mantle is not worth it, due to the force and terror needed to enforce it. How your viewpoint depends on your perspective, and when you dig deeper, things that are one way look to be another one very quickly.






** ''VideoGame/Manhunt2'': Sacrificing your life and family for your [[TheGovernment government]] is a terrible idea. Also, [[SplitPersonality split personalities are really dangerous]].

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** ''VideoGame/Manhunt2'': '' Manhunt 2'': Sacrificing your life and family for your [[TheGovernment government]] is a terrible idea. Also, [[SplitPersonality split personalities are really dangerous]].



* ''VideoGame/WarcraftIII'': Don't let thirst for revenge consume you. Don't draw hasty conclusions. [[EnemyMine Know your priorities]].

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* ''VideoGame/WarcraftIII'': ''VideoGame/{{Warcraft}} III'': Don't let thirst for revenge consume you. Don't draw hasty conclusions. [[EnemyMine Know your priorities]].

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Adding and expanding examples.


** ''VideoGame/Halo4'': Losing your humanity to pursue goals. The game opens with a discusson about how the Master Chief is a functional sociopath, and Cortana reminds him that his determination, both to fight the Didact and to save her, turns him into more of a machine than anything else. Both the Didact and his Prometheans are warped from what they once were (in the case of the Prometheans, humans literally becoming machines), due to extensive attempts to fight the Flood.

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** ''VideoGame/Halo4'': Losing your humanity to pursue goals. The game opens with a discusson discussion about how the Master Chief is a functional sociopath, and Cortana reminds him that his determination, both to fight the Didact and to save her, turns him into more of a machine than anything else. Both the Didact and his Prometheans are warped from what they once were (in the case of the Prometheans, humans literally becoming machines), due to extensive attempts to fight the Flood.



* ''Franchise/TheKingOfFighters'': The importance of teamwork.

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* ''Franchise/TheKingOfFighters'': The importance of teamwork.teamwork, especially when confronting global threats.


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* ''VideoGame/PeretEmHeruForThePrisoners'': The divide between ancient and modern attitudes towards justice and retribution.


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* ''VideoGame/WorldOfHorror'': Even the unlikeliest of people can become apocalypse-ending heroes.

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Nope, this is bad indentation


* ''Franchise/{{Splatoon}}'': The power of music and how it can change lives.

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* ''Franchise/{{Splatoon}}'': ''Franchise/{{Splatoon}}'':
** Overall:
The power of music and how it can change lives.
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** Your choices matter, and actions have consequences… even if they don't necessarily affect you, so [[WhatYouAreInTheDark what would you do in that case]]? And to go back to the above theme, is [[OneHundredPercentCompletion seeing every possibility in a game just because you can]] ''really'' worth going on such an frustrating endeavor to do so, especially since the road you're on may just lead to nowhere? Wouldn't it be more fulfilling to look inwards for the answers you seek instead?

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** Your choices matter, and actions have consequences… even if they don't necessarily affect you, so [[WhatYouAreInTheDark what would you do in that case]]? And to go back to the above theme, is [[OneHundredPercentCompletion seeing every possibility in a game just because you can]] ''really'' worth going on such an frustrating endeavor to do so, especially since the road you're on may just lead to nowhere? Wouldn't it be more fulfilling Don't you have anything better to look do, such as looking inwards for the answers you seek instead?
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** Growing past your own personal biases and learning from them to become a better person. Even if it's easier to resort to violence when dealing with something new and intimidating, it's an unfulfilling cycle, and kindness and mercy will give us the opportunity to learn, grow, change and build bridges with each other. This theme applies to the FantasticRacism towards humans expressed by characters like Undyne, Flowey's "kill or be killed" philosophy, and arguably [[spoiler:''[[YouBastard the player themselves]]'' on a No Mercy run, as they treat ''Undertale'' more like a typical kill-all-the-monsters RPG rather than a unique experience, even when it deliberately isn't even fun or friendly anymore.]]
*** In general, the ways in which we can learn from the world around us and allow ourselves time for personal introspection, be it through spending time together, telling stories, reading books, watching anime or expressing [[{{Pun}} humerus]] jokes about skeletons.
** Your choices matter, and actions have consequences… even if they don't necessarily affect you, so [[WhatYouAreInTheDark what would you do in that case]]? And to go back to the above theme, is [[OneHundredPercentCompletion seeing everything a game has to offer]] ''really'' worth taking such an unfulfilling path to get there, especially since there's no guarantee the answers you're chasing may even be fulfilling?

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** Growing past your own personal biases and learning from them to become a better person. Even if it's easier to resort to violence when dealing with something new and intimidating, it's an unfulfilling cycle, and kindness and mercy will give us the opportunity to learn, grow, change and build bridges with each other. This theme applies to the FantasticRacism towards humans expressed by characters like Undyne, Flowey's "kill or be killed" philosophy, and arguably [[spoiler:''[[YouBastard the player themselves]]'' on a No Mercy run, as they treat ''Undertale'' more like a typical kill-all-the-monsters RPG rather than a unique and special experience, even when it deliberately isn't even fun or friendly anymore.]]
*** ** In general, the ways in which we can learn from the world around us and allow ourselves time for personal introspection, be it through spending time together, telling stories, reading books, watching anime or expressing [[{{Pun}} humerus]] jokes about skeletons.
** Your choices matter, and actions have consequences… even if they don't necessarily affect you, so [[WhatYouAreInTheDark what would you do in that case]]? And to go back to the above theme, is [[OneHundredPercentCompletion seeing everything every possibility in a game has to offer]] just because you can]] ''really'' worth taking going on such an unfulfilling path frustrating endeavor to get there, do so, especially since there's no guarantee the road you're on may just lead to nowhere? Wouldn't it be more fulfilling to look inwards for the answers you're chasing may even be fulfilling?you seek instead?
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** ''VideoGame/Splatoon3'': Chaos.
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* ''Franchise/{{Splatoon}}'': The power of music and how it can change lives.
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* ''VideoGame/{{Deltarune}}'': Your choices don't matter, but even then, it's cool to make friendships and go on adventures together.

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* ''VideoGame/{{Deltarune}}'': Your choices don't matter, None of us can choose who we are in this world, but even then, it's cool to make friendships we at least have each other for friendship and go on adventures together.support.

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