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** Right before the final BonusBoss of the Seraphic Gate, one of the encounters is ''usually'' a Loki Shade, a PaletteSwap of an end game boss. Tough, but doable. However, there is a small chance that you will fight ''[[KillerRabbit Hamsters]]'' instead. Normal looking, regular sized hamsters. Their small size means most attacks will simply whiff over their heads, and they possess an array of devastatingly powerful spells and attacks, including [[ThatOneAttack Furry One]], which unleashes a stampede of hamsters on your hapless party ForMassiveDamage. Prepare to die.

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** Right before the final BonusBoss of the Seraphic Gate, one of the encounters is ''usually'' a Loki Shade, a PaletteSwap of an end game boss. Tough, but doable. However, there is a small chance that you will fight ''[[KillerRabbit Hamsters]]'' instead. Normal looking, regular sized hamsters. Their small size means most attacks will simply whiff over their heads, and they possess an array of devastatingly powerful spells and attacks, including [[ThatOneAttack Furry One]], which unleashes a stampede of hamsters on your hapless party ForMassiveDamage.for a lot of damage. Prepare to die.
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* The Sootie family in ''VideoGame/StarOceanTillTheEndOfTime'''s BonusDungeon Sphere 211. A single one can easily kill a level 255 party (which is downright absurd, considering the fact that the game's uber-BonusBoss [[ValkyrieProfile Freya]] can't even damage characters that the normal enemy Sootie Sister could kill in one or two blows), and they are a pain in the ass to even hit. DemonicSpiders much?

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* The Sootie family in ''VideoGame/StarOceanTillTheEndOfTime'''s BonusDungeon Sphere 211. A single one can easily kill a level 255 party (which is downright absurd, considering the fact that the game's uber-BonusBoss [[ValkyrieProfile [[VideoGame/ValkyrieProfile Freya]] can't even damage characters that the normal enemy Sootie Sister could kill in one or two blows), and they are a pain in the ass to even hit. DemonicSpiders much?
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* In ''VideoGame/KartiaTheWordOfFate'', it's the Fynus phantoms that show up at the final stages of the game. Where before your characters were in immune to the enemies and could wipe out even the toughest enemies in 3 or 4 hits, the Fynus have defense ratings so high that if you don't the Pair rune equipment, top tier arena or Level 20 phantom equipment, they're immune to attacks from all but your strongest physical characters (Toxa, Kun, Lacryma and Alana) using the best non-Pair rune crafted weapons. The final bosses in comparison are easy to beat.

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* In ''VideoGame/KartiaTheWordOfFate'', it's the Fynus phantoms that show up at the final stages of the game. Where before your characters were in immune to the enemies and could wipe out even the toughest enemies in 3 or 4 hits, the Fynus have defense ratings so high that if you don't the Pair rune equipment, top tier arena or Level 20 phantom equipment, they're immune to attacks from all but your strongest physical characters (Toxa, Kun, Lacryma and Alana) using the best non-Pair rune crafted weapons. Additionally, the Fynus are strong enough to harm all but your most heavily, mundane armoured characters. The final bosses in comparison are easy to beat.
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* In ''VideoGame/KartiaTheWordOfFate'', it's the Fynus phantoms that show up at the final stages of the game. Where before your characters were in immune to the enemies and could wipe out even the toughest enemies in 3 or 4 hits, the Fynus have defense ratings so high that if you don't the Pair rune equipment, top tier arena or Level 20 phantom equipment, they're immune to attacks from all but your strongest physical characters (Toxa, Kun, Lacryma and Alana) using the best non-Pair rune crafted weapons. The final bosses in comparison are easy to beat.
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You take damage from the Sentinel's shockwaves. Emit Force doesn't deal any damage, but Wot G does.


** Royal Sentinels in Anor Londo. Regular Sentinels are nasty already, but Royal Sentinels are brutal. They have all the power of the Sentinels, but even more HP and the ability to use the Emit Force and Heal miracles. Emit Force will knock you flat on your ass if you're in range, and they love to use Heal just when you're about to finish them off. To add insult to injury, they spawn in the hall right before [[ThatOneBoss Ornstein and Smough]], meaning that while you're trying to summon your co-op partner, they'll be smashing around trying to wear you down.

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** Royal Sentinels in Anor Londo. Regular Sentinels are nasty already, but Royal Sentinels are brutal. They have all the power of the Sentinels, but even more HP and the ability to use the Emit Force Wrath of the Gods and Heal miracles. Emit Force Wrath of the Gods will knock you flat on your ass if you're in range, and they love to use Heal just when you're about to finish them off. To add insult to injury, they spawn in the hall right before [[ThatOneBoss Ornstein and Smough]], meaning that while you're trying to summon your co-op partner, they'll be smashing around trying to wear you down.
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** ''VideoGame/PersonaQ'' has large shadows in each dungeon, which have much more HP than any other shadow and can act twice per turn (although they have a chance to waste an action).

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** ''VideoGame/PersonaQ'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' has large shadows in each dungeon, which have much more HP than any other shadow and can act twice per turn (although they have a chance to waste an action).
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* ''VideoGame/TokyoMirageSessionsFE'': Touching the uncommon purplish-black Mirages (as opposed to the regular red ones) leads to Savage Enemy Encounters, which consist of Mirages you'd face in any dungeon, only scaled up in levels, stats and sizes. Any given set of Savage Enemies starts out being 6-7 levels higher than your highest levelled character, and when you approach that set's level (i.e. when you're two levels away), the game will switch to another higher levelled set. Even if you know what you're doing, these battles can take forever and there's the very real chance that one or more of your party members will die. As if that wasn't enough, you can't get a First Strike out of these encounters. You also need to win 10, then another 10, then 80 of these encounters to get certain achievements. On the bright side, they give out Detritus, which you can exchange for stat-boosting items.
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* ''VideoGame/DragonQuestIX'': Several grotto monsters are reskins of previously encountered bosses (including grotto bosses), and have the stats to match. Uncommon colds and scarlet fevers have far too much HP for living diseases with an irksome tendency to paralyse most of your party, slugly betsys are great big tanky casters that drain MP and revive their dead, alphyns are mutant lions that attack twice and whose spells go critical half the time...
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*** As if the other varieties of Deathclaws weren't bad enough, the rare Mythic Deathclaw is the toughest non-Legendary variant. They are at least as strong, fast and enduring as ''VideoGame/FalloutNewVegas'''s Legendary Deathclaw, and also level with the player, meaning they never lose the skull tag on their name and are immune to the Awareness perk.

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*** As if the other varieties of Deathclaws weren't bad enough, the rare Mythic Deathclaw is the toughest non-Legendary variant. They are at least as strong, fast and enduring as ''VideoGame/FalloutNewVegas'''s Legendary Deathclaw, and also level with the player, meaning they never lose the skull tag on their name and are immune to the Awareness perk.and Wasteland Whisperer perks.
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* ''VideoGame/XenobladeChroniclesX'' keeps up the tradition with the Tyrants, which function much like those in the first ''Xenoblade''. Most of them are at least kind enough to be the same level as the other indigens in the area, and not all of them attack on sight or proximity. The game also continues the tradition of having indigens thirty levels higher than your party at the time you first enter the area. Nothing like getting smacked for 7,000 damage by a level 50 Immortal Inctus when you're trying to fight level 8 Scirpos.

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* ''VideoGame/XenobladeChroniclesX'' keeps up the tradition with the Tyrants, which function much like those in the first ''Xenoblade''. Most of them are at least kind enough to be the same level as the other indigens in the area, and not all of them attack on sight or proximity. The game also continues the tradition of having indigens thirty levels higher than your party at the time you first enter the area. Nothing like getting smacked for 7,000 damage by a level 50 Immortal Inctus when you're trying to fight level 8 Scirpos. Given the limited multiplayer elements of the game, you can even see just how many other players have fallen to them.

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*** Ascended Sleepers are already a nasty foe, being high-health spellslingers that pile tons of damaging effects on you. Fortunately, they're very rare, only appearing naturally once you're over level 20. However, many Dagoths appear identical to Ascended Sleepers despite being much more powerful.

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*** Many "Dagoths" appear identical to generic Ash Ghouls, despite being much more powerful.
*** Other Dagoths share the appearance of
Ascended Sleepers are already a nasty foe, Sleepers. Despite being "unique" named foes, they are actually ''weaker'' than the generic Ascended Sleepers, who are high-health spellslingers that pile tons of damaging effects on you. Fortunately, they're very rare, only appearing naturally once you're over level 20. However, many Dagoths appear identical to Ascended Sleepers despite being much more powerful.

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** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', Ascended Sleepers can be this, being nasty high-health spellslingers that pile tons of damaging effects on you. Fortunately, they're very rare, only appearing naturally once you're over level 20 (they also appear, completely unchanged, as named bosses).



** Ditto ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and its Dragons, with the exception that their appearance as random encounters is triggered by the plot rather than by character level.
*** High-level draugrs(overlord and deathlord flavors) are definitely this. Once you reach a high-enough level, these draugr which previously served as an area's boss now becomes a mook, and they're still every bit as tough as they were before.

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** Ditto ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** Ascended Sleepers are already a nasty foe, being high-health spellslingers that pile tons of damaging effects on you. Fortunately, they're very rare, only appearing naturally once you're over level 20. However, many Dagoths appear identical to Ascended Sleepers despite being much more powerful.
*** Dremora Lords appear identical to standard Dremoras, at least until they whip out a powerful Daedric or Ebony weapon. (Standard Dremoras typically carry Dwemer or Dreugh weapons.)
*** Diseased and Blighted creatures appear identical to their standard counterparts, despite packing a bigger punch and having the ability to spread crippling diseases to you.
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and its Skyrim]]'':
***
Dragons, with the exception that their appearance as random encounters is triggered by the plot rather than by character level.
*** High-level draugrs(overlord draugrs (overlord and deathlord flavors) are definitely this. Once you reach a high-enough level, these draugr which previously served as an area's boss now becomes a mook, and they're still every bit as tough as they were before.
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** ''VideoGame/{{Persona 5}}'': Similar to ''Persona 3'' in Tartarus, you can end up in a random encounter with the insanely powerful Reaper any time you sit around a floor in Mementos for more than 5 minutes.
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VATS accuracy is not affected by armor as far as I know.


*** PoweredArmor Raiders an be encountered rather early on while you're still stuck with a weak pistol, sawed-off shotgun and/or hunting rifle, usually wield heavy weapons such as the Fat Man or Minigun, take many hits to break through their armor when you lack armor-piercing weaponry, and are nearly impossible to hit in VATS while their armor is intact.

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*** PoweredArmor Raiders an can be encountered rather early on while you're still stuck with a weak pistol, sawed-off shotgun and/or hunting rifle, usually wield heavy weapons such as the Fat Man or Minigun, and take many hits to break through their armor when you lack armor-piercing weaponry, and are nearly impossible to hit in VATS while their armor is intact.armor.

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* Pi'illodactyls in ''VideoGame/MarioAndLuigiDreamTeam''. They randomly spawn as a background enemy in battles on Mount Pajamaja or Somnom Woods (the latter of which gets their stronger recoloured versions), and can be mostly ignored. Except when you hit them with a Taunt Ball to bring them into the foreground, you realise the hard way they've got about three times the stats of anything else you fight in the area (except the boss), have about three or four hard to dodge attacks that can do plenty of damage and can theoretically wipe out your entire group. Heck, they're even harder than foes you fight about 10 hours later! Have fun.

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* Pi'illodactyls in ''VideoGame/MarioAndLuigiDreamTeam''. They randomly spawn as a background enemy in battles on Mount Pajamaja or Somnom Woods (the latter of which gets their stronger recoloured versions), and can be mostly ignored. Except when you hit them with a Taunt Ball to bring them into the foreground, you realise the hard way they've got about three times the stats of anything else you fight in the area (except the boss), have about three or four hard to dodge attacks that can do plenty of damage and can theoretically wipe out your entire group. Heck, they're even harder than foes you fight about 10 hours later! Have fun. At least they get rid of other enemies in the area.
** The golden beanie you fight in the dream world is this even more so. Has EXTREMELY hard-hitting attacks that are hard to dodge and can wipe you out in one turn (especially the charge that requires you to use a hammer), has a boss chase sequence, more HP than any regular enemy in the game, and absurdly high defense. Plus they have [[CowardlyBoss an annoying habit of randomly fleeing in battle]] and there's no expert challenge reward for beating them. At least if you do win, they give you 4000 EXP, tons of coins, and as a reward either a DX bean or special gear.
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*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have a scorching {{Wave Motion| Gun}} EyeBeam as a ranged attack, which will OneHitKill the Sole Survivor if it makes direct contact. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.

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*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have a scorching {{Wave Motion| Gun}} EyeBeam as a ranged attack, which will OneHitKill [[OneHitKill instantly]] [[ChunkySalsaRule vaporize]] the Sole Survivor if it makes direct contact. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.
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*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have a scorching WaveMotionGun EyeBeam as a ranged attack, which will OneHitKill the Sole Survivor if it makes direct contact. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.

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*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have a scorching WaveMotionGun scorching {{Wave Motion| Gun}} EyeBeam as a ranged attack, which will OneHitKill the Sole Survivor if it makes direct contact. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.
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*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have a scorching WaveMotionGun EyeBeam|s as a ranged attack, which will OneHitKill the Sole Survivor if it makes direct contact. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.

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*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have a scorching WaveMotionGun EyeBeam|s EyeBeam as a ranged attack, which will OneHitKill the Sole Survivor if it makes direct contact. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.
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*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have scorching WaveMotionGun EyeBeams as a ranged attack, which will OneHitKill the Sole Survivor if they make direct contact. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.

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*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have a scorching WaveMotionGun EyeBeams EyeBeam|s as a ranged attack, which will OneHitKill the Sole Survivor if they make it makes direct contact. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.
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None


*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have scorching EyeBeams as a ranged attack, which can OneHitKill the Sole Survivor. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.

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*** Assaultrons, though rare, are the game's most dangerous robotic enemy. They are [[LightningBruiser extremely fast and durable]], hit very hard with melee attacks, with higher level variants using electrified hands or blade arms, and have scorching WaveMotionGun EyeBeams as a ranged attack, which can will OneHitKill the Sole Survivor.Survivor if they make direct contact. If their legs are destroyed, they will continue to pursue by crawling. At low HP, they can [[ActionBomb self-destruct]] in a deadly explosion, which the Legendary variants always do when defeated.
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*** As if the other varieties of Deathclaws weren't bad enough, the rare Mythic Deathclaw is the toughest non-Legendary variant. They are at least as strong, fast and enduring as ''VideoGame/FalloutNewVegas'''s Legendary Deathclaw, and also level with the player, meaning they never lose the skull tag on their name.

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*** As if the other varieties of Deathclaws weren't bad enough, the rare Mythic Deathclaw is the toughest non-Legendary variant. They are at least as strong, fast and enduring as ''VideoGame/FalloutNewVegas'''s Legendary Deathclaw, and also level with the player, meaning they never lose the skull tag on their name.name and are immune to the Awareness perk.
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*** ''Far Harbor'''s Fog Crawlers have LightningBruiser stats that make Deathclaws seem like base Mirelurks, are able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride (even the Mysterious Stranger [[ScratchDamage only puts a dent in its HP]]). One story quest has a mandatory confrontation, which may as well be an outright boss battle. Atom help you if you encounter a Legendary variant.

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*** ''Far Harbor'''s Fog Crawlers have LightningBruiser stats that make Deathclaws seem like base Mirelurks, are able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride (even the Mysterious Stranger [[ScratchDamage only puts a dent in its HP]]). One story quest has a mandatory confrontation, which may as well be an outright boss battle. Atom help you if you encounter a Legendary variant.variant, especially [[BonusBoss Shipbreaker]].
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*** In general, a skull next to an enemy's name indicates that they are much stronger than you, and probably qualify for this trope, if they're not a KingMook.
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*** ''Far Harbor'''s Fog Crawlers have LightningBruiser stats that make Deathclaws seem like Mirelurks, are able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride (even the Mysterious Stranger [[ScratchDamage only puts a dent in its HP]]). One story quest has a mandatory confrontation, which may as well be an outright boss battle. Atom help you if you encounter a Legendary variant.

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*** ''Far Harbor'''s Fog Crawlers have LightningBruiser stats that make Deathclaws seem like base Mirelurks, are able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride (even the Mysterious Stranger [[ScratchDamage only puts a dent in its HP]]). One story quest has a mandatory confrontation, which may as well be an outright boss battle. Atom help you if you encounter a Legendary variant.
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*** ''Far Harbor'''s Fog Crawlers are bigger and more LightningBruiser-ish than Deathclaws, able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride (even the Mysterious Stranger [[ScratchDamage only puts a dent in its HP]]). One story quest has a mandatory confrontation, which may as well be an outright boss battle. Atom help you if you encounter a Legendary variant.

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*** ''Far Harbor'''s Fog Crawlers have LightningBruiser stats that make Deathclaws seem like Mirelurks, are bigger and more LightningBruiser-ish than Deathclaws, able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride (even the Mysterious Stranger [[ScratchDamage only puts a dent in its HP]]). One story quest has a mandatory confrontation, which may as well be an outright boss battle. Atom help you if you encounter a Legendary variant.
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*** ''Far Harbor'''s Fog Crawlers are bigger and more LightningBruiser-ish than Deathclaws, able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride (even the Mysterious Stranger [[ScratchDamage only puts a dent in its HP]]). One story quest has a mandatory confrontation, which may as well be an outright boss battle.

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*** ''Far Harbor'''s Fog Crawlers are bigger and more LightningBruiser-ish than Deathclaws, able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride (even the Mysterious Stranger [[ScratchDamage only puts a dent in its HP]]). One story quest has a mandatory confrontation, which may as well be an outright boss battle. Atom help you if you encounter a Legendary variant.
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*** ''Far Harbor'''s Fog Crawlers are bigger and more LightningBruiser-ish than Deathclaws, able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride. One story quest has a mandatory confrontation, which may as well be an outright boss battle.

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*** ''Far Harbor'''s Fog Crawlers are bigger and more LightningBruiser-ish than Deathclaws, able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride.stride (even the Mysterious Stranger [[ScratchDamage only puts a dent in its HP]]). One story quest has a mandatory confrontation, which may as well be an outright boss battle.
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*** ''Far Harbor'''s Fog Crawlers are bigger and more LightningBruiser-ish than Deathclaws, able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The high-tier versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride. One story quest has a mandatory confrontation, which may as well be an outright boss battle.

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*** ''Far Harbor'''s Fog Crawlers are bigger and more LightningBruiser-ish than Deathclaws, able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The high-tier Enraged versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride. One story quest has a mandatory confrontation, which may as well be an outright boss battle.
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*** ''Far Harbor'''s Fog Crawlers are bigger and more LightningBruiser-ish than Deathclaws, able to very quickly get into InstantDeathRadius range, and have a ShockwaveStomp that causes major damage well above ground level. The high-tier versions have astronomical Damage Resistance that makes them nearly impervious to non-armor-piercing weapons and able to take multiple mini-nuke blasts without breaking stride. One story quest has a mandatory confrontation, which may as well be an outright boss battle.
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* The Desert King, a breed of large, vicious sand whale randomly encountered only during Agan's Rite of Ascension in ''VideoGame/SandsOfDestruction''. You're playing as Agan alone, which makes it difficult enough, but it can [[TakenForGranite turn you to stone]] and nullifies fleeing (even including Agan's Quip), in addition to being tough and hitting just as hard as it takes.

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