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* The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with Vecna as the true orchestrator of the scheme.

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* The epic ''TabletopGame/DungeonsAndDragons'' module ''Die ''[[TabletopGame/VecnaTrilogy Die Vecna Die!'' Die!]]'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with Vecna as the true orchestrator of the scheme.
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* The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme -- Vecna.
* ''TabletopGame/MagicTheGathering'': At one point the "Dominaria United" storyline, Karn is trapped in a tower with a group of other people right after learning the Phyrexians have developed [[ManchurianAgent sleeper agents]] to spy on enemies. Feeling rightfully paranoid, he steadfastly refuses to tell any of his compatriots where he's hidden the [[MacGuffin Sylex]]… then proceeds to get each one of them in private at a time and lie that he only trusts the location of the Sylex, giving a fake location that he's monitoring with a remote device, knowing that if any of the people he tells is a sleeper, they'll immediately go to check that location and get the Sylex. [[spoiler:It works; he tells Stenn, who instantly transforms and transmits the fake location to the Phyrexians, at which point Karn promptly kills him.]]

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* The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with Vecna as the true orchestrator of the scheme -- Vecna.
scheme.
* ''TabletopGame/MagicTheGathering'': At one point in the "Dominaria United" storyline, Karn is trapped in a tower with a group of other people right after learning that the Phyrexians have developed [[ManchurianAgent sleeper agents]] to spy on enemies. Feeling rightfully paranoid, he steadfastly refuses to tell any of his compatriots where he's hidden the [[MacGuffin Sylex]]… then proceeds to get each one of them in private one at a time and lie that he only trusts them with the location of the Sylex, giving a fake location that he's monitoring with a remote device, knowing that if any of the people he tells is a sleeper, they'll immediately go to check that location and get the Sylex. [[spoiler:It works; he tells Stenn, who instantly transforms and transmits the fake location to the Phyrexians, at which point Karn promptly kills him.]]
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{{Batman Gambit}}s in TabletopGames.
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* ''TabletopGame/MagicTheGathering'': At one point the "Dominaria United" storyline, Karn is trapped in a tower with a group of other people right after learning the Phyrexians have developed [[ManchurianAgent sleeper agents]] to spy on enemies. Feeling rightfully paranoid, he steadfastly refuses to tell any of his compatriots where he's hidden the [[MacGuffin Sylex]]… then proceeds to get each one of them in private at a time and lie that he only trusts the location of the Sylex, giving a fake location that he's monitoring with a remote device, knowing that if any of the people he tells is a sleeper, they'll immediately go to check that location and get the Sylex. [[spoiler:It works; he tells Stenn, who instantly transforms and transmits the fake location to the Phyrexians, at which point Karn promptly kills him.]]
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* TabletopGame/{{Chess}} players often try to bait their opponent into playing a bad move. A [[https://en.wikipedia.org/wiki/Swindle_(chess) swindle]] is when a player pulls off such a gambit from a losing position.

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* In ''TabletopGame/{{Warhammer 40000}}'': The Eldar specialize in reading the various futures that arise from each course of action, they know exactly how to maneuver their enemies into doing what they want. These tend to be quite dramatic when they work, but shows up most often when the audience learns what the seemingly nonsensical plan that was just thwarted was supposed to achieve.
* The "Social Combat" rules in the TabletopGame/NewWorldOfDarkness allow someone to do this. Between Sway (persuading or manipulating others), Anticipation (predicting people or events) and Setup (organising people in order to set events in motion), it is possible to make such plans (or [[{{Retcon}} retroactively work them in after the fact]]).

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* In ''TabletopGame/{{Warhammer 40000}}'': The Eldar specialize in reading the various futures that arise from each course of action, they know exactly how to maneuver their enemies into doing what they want. These tend to be quite dramatic when they work, but shows up most often when the audience learns what the seemingly nonsensical plan that was just thwarted was supposed to achieve.
* The "Social Combat" rules
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in the TabletopGame/NewWorldOfDarkness allow someone to do this. Between Sway (persuading or manipulating others), Anticipation (predicting people or events) and Setup (organising people in order to set events in motion), it is possible to make such plans (or [[{{Retcon}} retroactively work them in after the fact]]).correct order. Thanks!
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* In the card game Werewolf, Mafia, Doppelganger, or whatever you want to call it (pretty much all the same), there is one option that can put all of the suspicion off of an attacking player - choosing to attack themselves. If this player can manipulate the nurse/haywitch/whatever to protect them for that round, then they'll be safe, and probably in a good position to win. However, this is very risky, and if it doesn't succeed, then they immediately lose.

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* In The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the card game Werewolf, Mafia, Doppelganger, or whatever you want to call it (pretty much all evil demigod Iuz the same), there is one option Old finding ancient tablets that can put all reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the suspicion off demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of an attacking player - choosing Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to attack themselves. If lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme -- Vecna.
* The "Social Combat" rules in the TabletopGame/NewWorldOfDarkness allow someone to do this. Between Sway (persuading or manipulating others), Anticipation (predicting people or events) and Setup (organising people in order to set events in motion), it is possible to make such plans (or [[{{Retcon}} retroactively work them in after the fact]]).
* In ''TabletopGame/{{Paranoia}}'', the designer of the experimental Traitor Killer was aiming for
this player can manipulate the nurse/haywitch/whatever to protect them for trope. They assumed that round, then they'll (a) there would be safe, at least one traitor on the team, and (b) they'd volunteer to field-test the Traitor Killer so that another teammate wouldn't use it against them. (And to be fair, they're probably in a good position to win. However, this is very risky, right on both counts.) So when it's activated, it explodes and if it doesn't succeed, then they immediately lose.kills the user.



* The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.
* In ''TabletopGame/{{Paranoia}}'', the designer of the experimental Traitor Killer was aiming for this trope. They assumed that (a) there would be at least one traitor on the team, and (b) they'd volunteer to field-test the Traitor Killer so that another teammate wouldn't use it against them. (And to be fair, they're probably right on both counts.) So when it's activated, it explodes and kills the user.

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* In ''TabletopGame/{{Warhammer 40000}}'': The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with Eldar specialize in reading the evil demigod Iuz the Old finding ancient tablets various futures that reveal arise from each course of action, they know exactly how to him, piece by painstakingly gathered piece, a way maneuver their enemies into doing what they want. These tend to achieve true godhood. The tablets claim be quite dramatic when they work, but shows up most often when the audience learns what the seemingly nonsensical plan that he first requires a portion of flesh from was just thwarted was supposed to achieve.
* In
the original body of any other demigod (called "the relic"); if such a portion is obtained, card game Werewolf, Mafia, Doppelganger, or whatever you want to call it (pretty much all the candidate must cast the powerful dweomer recorded on the tablet within a few feet same), there is one option that can put all of the demigod suspicion off of an attacking player -- choosing to attack themselves. If this player can manipulate the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated nurse/haywitch/whatever to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] protect them for that is stored there, and round, then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants they'll be safe, and letting him escape from the demiplane. Vecna's only flaw probably in a good position to win. However, this is that a group of heroes ''do not'' want Iuz's plan to very risky, and if it doesn't succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.
* In ''TabletopGame/{{Paranoia}}'', the designer of the experimental Traitor Killer was aiming for this trope. They assumed that (a) there would be at least one traitor on the team, and (b) they'd volunteer to field-test the Traitor Killer so that another teammate wouldn't use it against them. (And to be fair, they're probably right on both counts.) So when it's activated, it explodes and kills the user.
then they immediately lose.

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* In ''TabletopGame/{{Warhammer 40000}}'': The Eldar specialize in reading the various futures that arise from each course of action, they know exactly how to maneuver their enemies into doing what they want.

to:

* In ''TabletopGame/{{Warhammer 40000}}'': The Eldar specialize in reading the various futures that arise from each course of action, they know exactly how to maneuver their enemies into doing what they want. These tend to be quite dramatic when they work, but shows up most often when the audience learns what the seemingly nonsensical plan that was just thwarted was supposed to achieve.
Is there an issue? Send a MessageReason:
None


* The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.

to:

* The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.Vecna.
* In ''TabletopGame/{{Paranoia}}'', the designer of the experimental Traitor Killer was aiming for this trope. They assumed that (a) there would be at least one traitor on the team, and (b) they'd volunteer to field-test the Traitor Killer so that another teammate wouldn't use it against them. (And to be fair, they're probably right on both counts.) So when it's activated, it explodes and kills the user.
Is there an issue? Send a MessageReason:
None


* The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that the a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.

to:

* The epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that the a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.
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I assume this is a typo.


* The spic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that the a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.

to:

* The spic epic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that the a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.
Is there an issue? Send a MessageReason:
None


* The spic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[DarkSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that the a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.

to:

* The spic ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[DarkSpeech [[BlackSpeech Language Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that the a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.
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* The spic DungeonsAndDragons module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the Eye of Vecna that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the Language Primeval, which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that the a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.

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* The spic DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the [[ArtifactOfDoom Eye of Vecna Vecna]] that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the [[DarkSpeech Language Primeval, Primeval]], which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that the a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.
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* In basically any strategy game reliant on trading and resource management, such as ''TabletopGame/{{Settlers Of Catan}}'', players who know each other well depend on these. Players [[IKnowYouKnowIKnow depend]] on their friends acting in the way they usually do, and so offer trades in such a way that it seems nearly pointless, but in fact is a necessary step toward victory.

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* In basically any strategy game reliant on trading and resource management, such as ''TabletopGame/{{Settlers Of Catan}}'', players who know each other well depend on these. Players [[IKnowYouKnowIKnow depend]] on their friends acting in the way they usually do, and so offer trades in such a way that it seems nearly pointless, but in fact is a necessary step toward victory.victory.
* The spic DungeonsAndDragons module ''Die Vecna Die!'' starts with the evil demigod Iuz the Old finding ancient tablets that reveal to him, piece by painstakingly gathered piece, a way to achieve true godhood. The tablets claim that he first requires a portion of flesh from the original body of any other demigod (called "the relic"); if such a portion is obtained, the candidate must cast the powerful dweomer recorded on the tablet within a few feet of the demigod the relic came from (called "the sacrifice"). If it works, the sacrifice is consumed by the candidate, who is elevated to true godhood. Iuz plans to invade Vecna's fortress in the Demiplane of Dread, steal the Eye of Vecna that is stored there, and then confront Vecna, believing nobody would care if Vecna is slain. (Which is true.) Problem is, Vecna himself planted the tablets, intending to lead Iuz into a trap so that ''he'' can achieve true godhood. In truth, the dweomer actually requires the sacrificial demigod to willingly instigate the spell, using the relic as a focus. Then, when said dweomer concludes, the ''real'' candidate demigod speaks the capstone phrase in the Language Primeval, which initiates the transfer through the relic. Only Vecna knows the phrase. In short, if successful, Iuz is consumed by Vecna, granting Vecna the boon Iuz wants and letting him escape from the demiplane. Vecna's only flaw is that the a group of heroes ''do not'' want Iuz's plan to succeed, and follow him, leading them into conflict with the true orchestrator of the scheme - Vecna.
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* The "Social Combat" rules in the TabletopGame/NewWorldOfDarkness allow someone to do this. Between Sway (persuading or manipulating others), Anticipation (predicting people or events) and Setup (organising people in order to set events in motion), it is possible to make such plans (or [[RetCon retroactively work them in after the fact]]).

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* The "Social Combat" rules in the TabletopGame/NewWorldOfDarkness allow someone to do this. Between Sway (persuading or manipulating others), Anticipation (predicting people or events) and Setup (organising people in order to set events in motion), it is possible to make such plans (or [[RetCon [[{{Retcon}} retroactively work them in after the fact]]).
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* A good TabletopRPG GameMaster will do this to some extent to prevent things from going OffTheRails without the players feeling RailRoaded. Have the players decided to take the left hand path or a right hand path? Doesn't matter. [[SchrodingersGun The Bandits just happened to set up the ambush on whichever route the players choose.]]

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* A good TabletopRPG GameMaster will do this to some extent to prevent things from going OffTheRails without the players feeling RailRoaded.[[{{Railroading}} Railroaded]]. Have the players decided to take the left hand path or a right hand path? Doesn't matter. [[SchrodingersGun The Bandits just happened to set up the ambush on whichever route the players choose.]]
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* In the card game Werewolf, Mafia, Doppelganger, or whatever you want to call it (pretty much all the same), there is one option that can put all of the suspicion off of an attacking player - choosing to attack themselves. If this player can manipulate the nurse/haywitch/whatever to protect them for that round, then they'll be safe, and probably in a good position to win. However, this is very risky, and if it doesn't succeed, then they immediately lose.

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* In the card game Werewolf, Mafia, Doppelganger, or whatever you want to call it (pretty much all the same), there is one option that can put all of the suspicion off of an attacking player - choosing to attack themselves. If this player can manipulate the nurse/haywitch/whatever to protect them for that round, then they'll be safe, and probably in a good position to win. However, this is very risky, and if it doesn't succeed, then they immediately lose.lose.
*In basically any strategy game reliant on trading and resource management, such as ''TabletopGame/{{Settlers Of Catan}}'', players who know each other well depend on these. Players [[IKnowYouKnowIKnow depend]] on their friends acting in the way they usually do, and so offer trades in such a way that it seems nearly pointless, but in fact is a necessary step toward victory.

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* A good TabletopRPG GameMaster will do this to some extent to prevent things from going OffTheRails without the players feeling RailRoaded. Have the players decided to take the left hand path or a right hand path? Doesn't matter. The Bandits just happened to set up the ambush on whichever route the players choose.

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* A good TabletopRPG GameMaster will do this to some extent to prevent things from going OffTheRails without the players feeling RailRoaded. Have the players decided to take the left hand path or a right hand path? Doesn't matter. [[SchrodingersGun The Bandits just happened to set up the ambush on whichever route the players choose.]]
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* In ''TabletopGame/{{Warhammer 40000}}'': The Eldar, all the time. Because they specialise in reading the various futures that arise from each course of action, they know exactly how to manouevre their enemies into doing what they want. The Eldar call this [[CombatPragmatist pragmatism]]; everyone else calls them a bunch of [[TheChessmaster underhanded bastards]].

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* In ''TabletopGame/{{Warhammer 40000}}'': The Eldar, all the time. Because they specialise Eldar specialize in reading the various futures that arise from each course of action, they know exactly how to manouevre maneuver their enemies into doing what they want. The Eldar call this [[CombatPragmatist pragmatism]]; everyone else calls them a bunch of [[TheChessmaster underhanded bastards]].want.
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** Sometimes, this is referred to as the "Schrodinger's Character" tactic when applied to characters (playing at the idea that the players don't know till they check the proverbial box). The GM sets up a group of potential targets (such as who among a group of NPCs committed a murder) but whichever one the characters choose ends up being the guilty party.

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** Sometimes, this is referred to as the "Schrodinger's Character" tactic when applied to characters (playing at the idea that the players don't know till they check the proverbial box). The GM sets up a group of potential targets (such as who among a group of NPCs [=NPCs=] committed a murder) but whichever one the characters choose ends up being the guilty party.
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Added DiffLines:

** Sometimes, this is referred to as the "Schrodinger's Character" tactic when applied to characters (playing at the idea that the players don't know till they check the proverbial box). The GM sets up a group of potential targets (such as who among a group of NPCs committed a murder) but whichever one the characters choose ends up being the guilty party.
** The tactic is also handy for situations where the characters have done something to critically undermine the plot (murdered a critical NPC, misinterpreted the villain and sided with him, etc). The GM goes along and keeps working on the fly to make their accidents seem like the plan all along.
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* A good TabletopRPG GameMaster will do this to some extent to prevent things from going OffTheRails without the players feeling RailRoaded. Have the players decided to take the left hand path or a right hand path? Doesn't matter. The Bandits just happened to set up the ambush on whichever route the players choose.

to:

* A good TabletopRPG GameMaster will do this to some extent to prevent things from going OffTheRails without the players feeling RailRoaded. Have the players decided to take the left hand path or a right hand path? Doesn't matter. The Bandits just happened to set up the ambush on whichever route the players choose.choose.
* In the card game Werewolf, Mafia, Doppelganger, or whatever you want to call it (pretty much all the same), there is one option that can put all of the suspicion off of an attacking player - choosing to attack themselves. If this player can manipulate the nurse/haywitch/whatever to protect them for that round, then they'll be safe, and probably in a good position to win. However, this is very risky, and if it doesn't succeed, then they immediately lose.
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None

Added DiffLines:

* In ''TabletopGame/{{Warhammer 40000}}'': The Eldar, all the time. Because they specialise in reading the various futures that arise from each course of action, they know exactly how to manouevre their enemies into doing what they want. The Eldar call this [[CombatPragmatist pragmatism]]; everyone else calls them a bunch of [[TheChessmaster underhanded bastards]].
* The "Social Combat" rules in the TabletopGame/NewWorldOfDarkness allow someone to do this. Between Sway (persuading or manipulating others), Anticipation (predicting people or events) and Setup (organising people in order to set events in motion), it is possible to make such plans (or [[RetCon retroactively work them in after the fact]]).
* A good TabletopRPG GameMaster will do this to some extent to prevent things from going OffTheRails without the players feeling RailRoaded. Have the players decided to take the left hand path or a right hand path? Doesn't matter. The Bandits just happened to set up the ambush on whichever route the players choose.

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