History BLAM / VideoGames

24th Apr '17 3:07:43 AM Silverblade2
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*** There's one at the very end: [[spoiler: After the defeat of Ganondorf, Zant (who was killed earlier by Midna) appears out of nowhere to his master and breaks his own neck]] then he disapears and neither Link nor Zelda react to this sequence]]. This scene has confused the fans for years and later [[http://www.zeldainformer.com/origin-of-zants-crazy-neck-moment-explained-but-reasoning-is-still-unclear/ Eiji Aonuma confessed that he has no idea about its signification]].

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*** There's one at the very end: [[spoiler: After the defeat of Ganondorf, Zant (who was killed earlier by Midna) appears out of nowhere to his master and breaks his own neck]] then he disapears and neither Link nor Zelda react to this sequence]].sequence. This scene has confused the fans for years and later [[http://www.zeldainformer.com/origin-of-zants-crazy-neck-moment-explained-but-reasoning-is-still-unclear/ Eiji Aonuma confessed that he has no idea about its signification]].
24th Apr '17 3:00:17 AM Silverblade2
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*** There's one at the very end: [[spoiler: After the defeat of Ganondorf, Zant (who was killed earlier by Midna) appears out of nowhere to his master and breaks his own neck]] then he disapears and neither Link nor Zelda react to this sequence]]. This scene has confused the fans for years and later [[http://www.zeldainformer.com/origin-of-zants-crazy-neck-moment-explained-but-reasoning-is-still-unclear/ Eiji Aonuma confessed that he has no idea about its signification]].
3rd Apr '17 6:26:27 PM nombretomado
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* The game ''VideoGame/BloodwingsPumpkinheadsRevenge'' is all around weird, but if you let Marcie ([[PunkyBrewster Soleil Moon Frye]]) die, she'll appear in a cinematic as a cloaked figure just like everyone else you let die, but then she says "I am the key to your future" and then laughs maniacally for no reason.

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* The game ''VideoGame/BloodwingsPumpkinheadsRevenge'' is all around weird, but if you let Marcie ([[PunkyBrewster ([[Series/PunkyBrewster Soleil Moon Frye]]) die, she'll appear in a cinematic as a cloaked figure just like everyone else you let die, but then she says "I am the key to your future" and then laughs maniacally for no reason.
23rd Mar '17 5:02:46 AM Andyroid
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* ''VideoGame/AladdinVirginGames'' has stage involving a lot of platforming with springs and bumpers, with a mountain of random items in the background. The exit is Genie's open mouth, with his tongue forming the stairs.

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* ''VideoGame/AladdinVirginGames'' has stage stages involving a lot of platforming with springs and bumpers, with a mountain of random items in the background. The exit is Genie's open mouth, with his tongue forming the stairs.



* It could be argued that the events generated by the "Wacky Wasteland" perk in ''VideoGame/FalloutNewVegas'' are these. An argument that is very well founded, may I add.

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* It could be argued that Several of the events generated by the "Wacky "Wild Wasteland" perk in ''VideoGame/FalloutNewVegas'' are these. An argument these, such as the encounter with [[Series/MontyPythonsFlyingCircus a vicious gang of old ladies]].
* In ''VideoGame/{{Fallout 4}}'', after you fight your way through [[spoiler: the Institute's FEV Lab]] in the climactic mission "The Nuclear Option", you have a fight with... a pair of gorillas. Gorillas
that is very well founded, may I add.turn out to be robotic. You never find out why the Institute felt the need to build synth gorillas.
23rd Mar '17 3:28:45 AM Korodzik
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* ''{{Teenagent}}'' has a part where you open a refrigerator, only to find inside an Eskimo who tells you to scram. The protagonist closes the fridge and remarks that he must've gone insane. Next time you open the refrigerator, it's got perfectly ordinary food-stocked shelves inside, and the Eskimo is never seen or mentioned again.

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* ''{{Teenagent}}'' ''VideoGame/{{Teenagent}}'':
** The strange, green creature in the cave, that looks like a cross between a monkey and an alien. All it does is sit and stare at you. It's labelled only as [[MyNameIsQuestionMarks ???]], and the protagonist
has a part where nothing to say about it save for "what the hell is that?!?!" and "I don't know its language." It's never explained or elaborated upon.
** At one point
you open a refrigerator, only to find inside an Eskimo who tells you to scram. The protagonist closes the fridge and remarks that he must've gone insane. Next time you open the refrigerator, it's got perfectly ordinary food-stocked shelves inside, and the Eskimo is never seen or mentioned again.



* In ''VideoGame/{{MonsterBag}}'', The stage "Love" is in a radically different visual style from the rest of the game and doesn't have any relation to the ongoing plot. It's a surreal and disturbing NightmareSequence just before the final set of stages that seems to reveal that [[spoiler:Nia was born with a serious heart condition and wasn't expected to live past infancy.]]

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* In ''VideoGame/{{MonsterBag}}'', The the stage "Love" is in a radically different visual style from the rest of the game and doesn't have any relation to the ongoing plot. It's a surreal and disturbing NightmareSequence just before the final set of stages that seems to reveal that [[spoiler:Nia was born with a serious heart condition and wasn't expected to live past infancy.]]



* ''VideoGame/TheTuringTest'': The secret room in chamber C26 has a computer that, when activated, triggers a short segment of virtual reality with stairs and balconies floating in a void. It seems to be a ShoutOut to the game "Pneuma: Breath of life", but it just seems out of place in the context of this game.

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* ''VideoGame/TheTuringTest'': The secret room in chamber C26 has a computer that, when activated, triggers a short segment of virtual reality with stairs and balconies floating in a void. It seems to be a ShoutOut to the game "Pneuma: ''Pneuma: Breath of life", Life'', but it just seems out of place in the context of this game.game.
* ''VideoGame/ThiefTheDarkProject'': The Cragscleft Prison mission has a strange skeleton that's sitting casually in the middle of a mine tunnel. As you approach it, the skeleton suddenly vanishes while its skull [[BallisticBone flies out at you]]. It's never explained and nothing like this ever happens again in the entire series.
23rd Mar '17 3:00:15 AM Korodzik
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* ''VideoGame/TheTuringTest'': The secret room in chamber C26 has a computer that, when activated, triggers a short segment of virtual reality with stairs and balconies floating in a void. It seems to be a ShoutOut to the game "Pneuma: Breath of life", but it just seems out of place in the context of this game.
* ''VideoGame/AssassinsCreedSyndicate'': Near the start of the game, Evie Frye runs into someone who is tied to a chair. She gets some info from him, and he asks if she will now untie him. She doesn't, he mentions his carnival days and unties himself when Evie's back is turned and the camera lingers on the scene a bit. None of this has any bearing on anything; she ''just'' runs into this ex-carnie and... yeah! She never sees or mentions him ever again.
** Not true. he shows up as a giver of sidequests and is named, being Robetrt Topping, the bookie who organizes races and fight clubs. Evie even mentions her initial meeting with him.

to:

* ''VideoGame/TheTuringTest'': The secret room in chamber C26 has a computer that, when activated, triggers a short segment of virtual reality with stairs and balconies floating in a void. It seems to be a ShoutOut to the game "Pneuma: Breath of life", but it just seems out of place in the context of this game.
* ''VideoGame/AssassinsCreedSyndicate'': Near the start of the game, Evie Frye runs into someone who is tied to a chair. She gets some info from him, and he asks if she will now untie him. She doesn't, he mentions his carnival days and unties himself when Evie's back is turned and the camera lingers on the scene a bit. None of this has any bearing on anything; she ''just'' runs into this ex-carnie and... yeah! She never sees or mentions him ever again.
** Not true. he shows up as a giver of sidequests and is named, being Robetrt Topping, the bookie who organizes races and fight clubs. Evie even mentions her initial meeting with him.
game.
27th Feb '17 3:57:23 PM skelethor
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* ''VideoGame/AssassinsCreedSyndicate'': Near the start of the game, Evie Frye runs into someone who is tied to a chair. She gets some info from him, and he asks if she will now untie him. She doesn't, he mentions his carnival days and unties himself when Evie's back is turned and the camera lingers on the scene a bit. None of this has any bearing on anything; she ''just'' runs into this ex-carnie and... yeah! She never sees or mentions him ever again.

to:

* ''VideoGame/AssassinsCreedSyndicate'': Near the start of the game, Evie Frye runs into someone who is tied to a chair. She gets some info from him, and he asks if she will now untie him. She doesn't, he mentions his carnival days and unties himself when Evie's back is turned and the camera lingers on the scene a bit. None of this has any bearing on anything; she ''just'' runs into this ex-carnie and... yeah! She never sees or mentions him ever again.again.
** Not true. he shows up as a giver of sidequests and is named, being Robetrt Topping, the bookie who organizes races and fight clubs. Evie even mentions her initial meeting with him.
2nd Feb '17 2:28:29 PM Onlythrice
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** ''VideoGame/PokemonXAndY'' has the haunted house on route 14, where you and most of your rivals enter a dark house and hear a scary story from an old man. He says nothing particularly pertinent to the plot, you don't get anything in your trip there, and the characters are at least partly just left annoyed with the fact that the old man charged them after the story was over. Literally the ''only'' story purpose it serves is to make sure your last rival reaches Laverre City before you do...which doesn't even matter, since they don't appear anywhere in town until you beat the Gym anyway.

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** ''VideoGame/PokemonXAndY'' has the haunted house on route 14, where you and most of your rivals enter a dark house and hear a scary story from an old man. He says nothing particularly pertinent to the plot, you don't get anything in your trip there, and the characters are at least partly just left annoyed with the fact that the old man charged them after the story was over. Literally the ''only'' story purpose it serves is to make sure your last rival reaches Laverre City before you do...which doesn't even matter, since they don't appear anywhere in town until you beat the Gym anyway. In addition, in Lumiose City a Hex Maniac will appear out of nowhere and say "No, you're not the one." before vanishing. She reappears in ''[[Videogame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' and says the exact same phrase, but this is never explained.
31st Jan '17 4:18:27 PM Tabs
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** In ''VideoGame/PokemonSunAndMoon'', an amnesiac man in the Haina Desert tells you he only thing he remembers is the shape of a Pokémon whose name begins with "Sol" (in Sun) or "Lun" (in Moon). You couldn't be blamed for assuming he's talking about the cover legendaries, but he's actually referring to Solrock and Lunatone, which can only be moved from the Gen. VI games. If you show Solrock/Lunatone to him, he talks about how he gifted StarPower to 30 trustworthy men many years ago. He gives you a Sun Stone or Moon Stone, and he returns home, to space, by rising upward while spinning. This event has no plot significance.
17th Jan '17 6:21:36 AM FuzzyBarbarian
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* ''VideoGame/TheTuringTest'': The secret room in chamber C26 has a computer that, when activated, trigger a short segment of virtual reality with stairs and balconies floating in a void. It seems to be a ShoutOut to the game "Pneuma: Breath of life", but it just seems out of place in the context of this game.

to:

* ''VideoGame/TheTuringTest'': The secret room in chamber C26 has a computer that, when activated, trigger triggers a short segment of virtual reality with stairs and balconies floating in a void. It seems to be a ShoutOut to the game "Pneuma: Breath of life", but it just seems out of place in the context of this game.game.
* ''VideoGame/AssassinsCreedSyndicate'': Near the start of the game, Evie Frye runs into someone who is tied to a chair. She gets some info from him, and he asks if she will now untie him. She doesn't, he mentions his carnival days and unties himself when Evie's back is turned and the camera lingers on the scene a bit. None of this has any bearing on anything; she ''just'' runs into this ex-carnie and... yeah! She never sees or mentions him ever again.
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http://tvtropes.org/pmwiki/article_history.php?article=BLAM.VideoGames