History BLAM / VideoGames

27th Oct '16 2:38:50 PM morenohijazo
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* ''VideoGame/TheWitness'': The third windmill video. The game already contains many audio logs and other videos with phylosophical and spiritual quotes and teachings, but that video goes one step further. [[spoiler:It's a 12 minutes long video of a man holding a candle.]] This clip is the end of the 1983 movie ''Nostalghia'' by Creator/AndreiTarkovsky, known for his dry, difficult style and highly metaphysical themes. The scene already qualifies as a GainaxEnding even taken on the context of the whole movie. Now, imagine watching the scene without said context, and you'll end the video asking yourself "What have I just watched?".

to:

* ''VideoGame/TheWitness'': The third windmill video. The game already contains many audio logs and other videos with phylosophical philosophical and spiritual quotes and teachings, but that this video goes one step further. [[spoiler:It's a 12 minutes long 12-minute-long video of a man holding a candle.]] This clip is the end of the 1983 movie ''Nostalghia'' by Creator/AndreiTarkovsky, known for his dry, difficult style and highly metaphysical themes. The scene already qualifies as a GainaxEnding even taken on the context of the whole movie. Now, imagine watching the scene without said context, and you'll end the video asking yourself "What have I just watched?".watched?"
27th Oct '16 1:54:10 PM morenohijazo
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* ''VideoGame/TheWitness'': The third windmill video. The game already contains many audio logs and other videos with phylosophical and spiritual quotes and teachings, but that video goes one step further. [[spoiler:It's a 12 minutes long video of a man holding a candle.]] This clip is the end of the 1983 movie ''Nostalghia'' by Creator/AndreiTarkovsky, known for his dry, difficult style and highly metaphysical themes. The scene already qualifies as a GainaxEnding even taken on the context of the whole movie. Now, imagine watching the scene without said context, and you'll end the video asking yourself "What have I just watched?".

to:

* ''VideoGame/TheWitness'': The third windmill video. The game already contains many audio logs and other videos with phylosophical and spiritual quotes and teachings, but that video goes one step further. [[spoiler:It's a 12 minutes long video of a man holding a candle.]] This clip is the end of the 1983 movie ''Nostalghia'' by Creator/AndreiTarkovsky, known for his dry, difficult style and highly metaphysical themes. The scene already qualifies as a GainaxEnding even taken on the context of the whole movie. Now, imagine watching the scene without said context, and you'll end the video asking yourself "What have I just watched?".watched?".
* ''VideoGame/TheTuringTest'': The secret room in chamber C26 has a computer that, when activated, trigger a short segment of virtual reality with stairs and balconies floating in a void. It seems to be a ShoutOut to the game "Pneuma: Breath of life", but it just seems out of place in the context of this game.
27th Oct '16 10:24:55 AM hamza678
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* It could be argued that the events generated by the "Wacky Wasteland" perk in ''VideoGame/FalloutNewVegas'' are these. An arguement that is very well founded, may I add.

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* It could be argued that the events generated by the "Wacky Wasteland" perk in ''VideoGame/FalloutNewVegas'' are these. An arguement argument that is very well founded, may I add.



** There's a part in the [[RemilitarizedZone War Chapter]] where Conker encounters two Tediz suddenly speaking clearly, one of them saying something about [[BreakingTheFourthWall giving that very game to 20 intellegent people and seeing what happens.]] They see Conker, are surprised, one of them says to "get into character," and they go back to being the gibberish-speaking mooks they had been up until that point.

to:

** There's a part in the [[RemilitarizedZone War Chapter]] where Conker encounters two Tediz suddenly speaking clearly, one of them saying something about [[BreakingTheFourthWall giving that very game to 20 intellegent intelligent people and seeing what happens.]] They see Conker, are surprised, one of them says to "get into character," and they go back to being the gibberish-speaking mooks they had been up until that point.
14th Aug '16 12:18:03 AM UmbrellasWereAwesome
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* ''VideoGame/HaloReach'': In the mission, Nightfall, we get two, fifty-foot tall, great, gorilla-looking beasts. They attack the Covenant, and when they're through, for absolutely no reason, they go after you. The so-called "indigenous species" are never ever referenced before or after. The creatures were supposed to show up in more than just one level, but were ultimately cut from the game except for this one part.

to:

* ''VideoGame/HaloReach'': In the mission, Nightfall, mission "Nightfall" we get two, two fifty-foot tall, great, tall gorilla-looking beasts. They attack the Covenant, and when they're through, for absolutely no reason, they go after you. The These so-called "indigenous species" are never ever referenced before or after. The creatures were supposed to show up in more than just one level, but were ultimately cut from the game except for this one part.
6th Jul '16 1:05:02 AM Couran
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* ''VideoGame/BioShockInfinite'' had one famous moment where Booker and Elizabeth, after just killing some muggers, go into the grave shift bar, look around for anything they can scavenge...and Booker has the option of picking up a guitar, and playing "Will the circle be unbroken", which Elizabeth will sing along to. It's a fairly heart-warming moment, and is completely optional, but it just comes out of the blue.
24th Jun '16 10:31:17 AM Beacon80
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* Episode three of ''VideoGame/KingsQuest2015'' starts with a sequence where you need to travel back and forth through time in order to save baby Cedric. The mechanic is not used anywhere else in the game and nothing in the sequence, nor does Cedric have any role in the episode.
24th Jun '16 7:29:18 AM morenohijazo
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* Sega's ''VideoGame/RentAHero'' puts the player in the power suit of a "hero for hire" that can accept several missions, from home deliveries to search for missing people to investigations against loan sharks and mafia thugs. It's all rooted in reality (specifically, Japan's reality in the early Nineties)... until near the end of the game, where you have to fight the soul of a 3000-years-old pharoah who possessed one of the archeologists that exhumed his sarcophagus. Yes, in Japan. Unlike the others, this mission is totally unrelated to the main plot. The pharaoh does return in the remake of the game, ''Rent A Hero No. 1'' for Dreamcast, as unexplained as ever, and this time he brought mummies with him.

to:

* Sega's ''VideoGame/RentAHero'' puts the player in the power suit of a "hero for hire" that can accept several missions, from home deliveries to search for missing people to investigations against loan sharks and mafia thugs. It's all rooted in reality (specifically, Japan's reality in the early Nineties)... until near the end of the game, where you have to fight the soul of a 3000-years-old pharoah who possessed one of the archeologists that exhumed his sarcophagus. Yes, in Japan. Unlike the others, this mission is totally unrelated to the main plot. The pharaoh does return in the remake of the game, ''Rent A Hero No. 1'' for Dreamcast, as unexplained as ever, and this time he brought mummies with him.him.
* ''VideoGame/TheWitness'': The third windmill video. The game already contains many audio logs and other videos with phylosophical and spiritual quotes and teachings, but that video goes one step further. [[spoiler:It's a 12 minutes long video of a man holding a candle.]] This clip is the end of the 1983 movie ''Nostalghia'' by Creator/AndreiTarkovsky, known for his dry, difficult style and highly metaphysical themes. The scene already qualifies as a GainaxEnding even taken on the context of the whole movie. Now, imagine watching the scene without said context, and you'll end the video asking yourself "What have I just watched?".
5th Jun '16 11:58:53 AM StFan
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* The original version of ''VideoGame/{{La-Mulana}}'' has a [[EasterEgg secret area]] based on ''Maze of Galious'' (the game that inspire ''La-Mulana''). Instead of fighting the boss of the area, he just talks to you (and I do mean [[NoFourthWall the player]]) about his new skin pajamas. It's as odd as it sounds.

to:

* The original version of ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has a [[EasterEgg secret area]] based on ''Maze of Galious'' (the game that inspire ''La-Mulana''). Instead of fighting the boss of the area, he just talks to you (and I do mean [[NoFourthWall the player]]) about his new skin pajamas. It's as odd as it sounds.
2nd Jun '16 5:45:27 PM Theck18
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** After Dante beats Berial, you're treated to a wonderfully [[DoubleEntendre dirty]] [[https://www.youtube.com/watch?v=s2NAmfFe30o cutscene]] where Dante demonstrates his new weapon.

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** After Dante beats Berial, you're treated to a wonderfully [[DoubleEntendre dirty]] [[https://www.youtube.com/watch?v=s2NAmfFe30o com/watch?v=PK6UaPnRYcc cutscene]] where Dante demonstrates his new weapon.
25th May '16 7:24:10 AM WoodyAlien3rd
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* Sega's ''Rent A Hero'' puts the player in the power suit of a "hero for hire" that can accept several missions, from home deliveries to search for missing people to investigations against loan sharks and mafia thugs. It's all rooted in reality (specifically, Japan's reality in the early Nineties)... until near the end of the game, where you have to fight the soul of a 3000-years-old pharoah who possessed one of the archeologists that exhumed his sarcophagus. Yes, in Japan. Unlike the others, this mission is totally unrelated to the main plot. The pharaoh does return in the remake of the game, ''Rent A Hero No. 1'' for Dreamcast, as unexplained as ever, and this time he brought mummies with him.

to:

* Sega's ''Rent A Hero'' ''VideoGame/RentAHero'' puts the player in the power suit of a "hero for hire" that can accept several missions, from home deliveries to search for missing people to investigations against loan sharks and mafia thugs. It's all rooted in reality (specifically, Japan's reality in the early Nineties)... until near the end of the game, where you have to fight the soul of a 3000-years-old pharoah who possessed one of the archeologists that exhumed his sarcophagus. Yes, in Japan. Unlike the others, this mission is totally unrelated to the main plot. The pharaoh does return in the remake of the game, ''Rent A Hero No. 1'' for Dreamcast, as unexplained as ever, and this time he brought mummies with him.
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http://tvtropes.org/pmwiki/article_history.php?article=BLAM.VideoGames