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* ''VideoGame/SuperMarioBrosWonder'': Say what you want about Bowser Jr. being the world boss over and over, and about Worlds 3 and 5 not having a boss at all... but Bowser himself gets an ''amazing'' final boss fight. His grand plan is to have the entire world dance to his rhythm, and the final battle involves using the beats of the music to strike, with the beats becoming more intense as the fight progresses. The preceding level also gets in on the fun, while elements of the game's previous levels coming back.

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* ''VideoGame/SuperMarioBrosWonder'': Say what you want about Bowser Jr. being the world boss over and over, and about Worlds 3 and 5 not having a boss at all... but Bowser himself gets an ''amazing'' final boss fight. His grand plan is to have the entire world dance to his rhythm, and the final battle involves using the beats of the music to strike, with the beats becoming more intense as the fight progresses. The preceding level also gets in on the fun, while with elements of the game's previous levels levels' Wonder effects coming back.
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Outside certain scientific contexts, there's no valid reason to use "utilis/ze" instead of "use".


* ''VideoGame/SuperMarioBrosWonder'': Say what you want about Bowser Jr. being the world boss over and over, and about Worlds 3 and 5 not having a boss at all... but Bowser himself gets an ''amazing'' final boss fight. His grand plan is to have the entire world dance to his rhythm, and the final battle involves utilizing the beats of the music to strike, with the beats becoming more intense as the fight progresses. The preceding level also gets in on the fun, while elements of the game's previous levels coming back.

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* ''VideoGame/SuperMarioBrosWonder'': Say what you want about Bowser Jr. being the world boss over and over, and about Worlds 3 and 5 not having a boss at all... but Bowser himself gets an ''amazing'' final boss fight. His grand plan is to have the entire world dance to his rhythm, and the final battle involves utilizing using the beats of the music to strike, with the beats becoming more intense as the fight progresses. The preceding level also gets in on the fun, while elements of the game's previous levels coming back.
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* ''VideoGame/SuperMarioBrosWonder'': Say what you want about Bowser Jr. being the world boss over and over, and about Worlds 3 and 5 not having a boss at all... but Bowser himself gets an ''amazing'' final boss fight. His grand plan is to have the entire world dance to his rhythm, and the final battle involves utilizing the beats of the music to strike, with the beats becoming more intense as the fight progresses. The preceding level also gets in on the fun, while elements of the game's previous levels coming back.
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Bonus Boss was renamed by TRS


** Bowser X, the final BonusBoss of the Gauntlet, is well worthy of being the final challenge due to [[FinalExamBoss testing so many of the skills you've learned across the game]]. He forces you to master nearly every one of the Bros. Attacks rather than rely on spamming one constantly, requires careful planning of equipment and badges to avoid running out of turns, and has a wide variety of powerful, tricky to dodge attacks that constantly put pressure on the player, yet, with practice, can be overcome. To say nothing of the fact that you're fighting Bowser ''while you're inside Bowser's body''.

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** Bowser X, the final BonusBoss {{Superboss}} of the Gauntlet, is well worthy of being the final challenge due to [[FinalExamBoss testing so many of the skills you've learned across the game]]. He forces you to master nearly every one of the Bros. Attacks rather than rely on spamming one constantly, requires careful planning of equipment and badges to avoid running out of turns, and has a wide variety of powerful, tricky to dodge attacks that constantly put pressure on the player, yet, with practice, can be overcome. To say nothing of the fact that you're fighting Bowser ''while you're inside Bowser's body''.



** Bowser Jr., the BonusBoss at the end of the Battle Ring, is the best of them all, and it's one of the most complex fights in the game. First off, he brings his own Junior Clown Car with him, and alternates from jumping in and out of it. He brings lots of crazy attacks to the table, such as having the Bros jump over a circling Bob-omb while he breathes fireballs, or throwing a spiked ball that they need to keep hitting to each other to counterattack, which is all a front while Bowser Jr. charges at them.he's able to steal your Bros. Attacks. You can even pull off a very satisfying vehicular turnabout by ''jumping into the Clown Car'' while he's not in it, and ''chasing Jr. down while throwing everything you can at him''. The fight is definitely the best in the game and possibly the entire ''Mario and Luigi'' series.

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** Bowser Jr., the BonusBoss {{Superboss}} at the end of the Battle Ring, is the best of them all, and it's one of the most complex fights in the game. First off, he brings his own Junior Clown Car with him, and alternates from jumping in and out of it. He brings lots of crazy attacks to the table, such as having the Bros jump over a circling Bob-omb while he breathes fireballs, or throwing a spiked ball that they need to keep hitting to each other to counterattack, which is all a front while Bowser Jr. charges at them.he's able to steal your Bros. Attacks. You can even pull off a very satisfying vehicular turnabout by ''jumping into the Clown Car'' while he's not in it, and ''chasing Jr. down while throwing everything you can at him''. The fight is definitely the best in the game and possibly the entire ''Mario and Luigi'' series.
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With dozens of video game appearances over the years and a starring role in some of the most enduringly popular games in the history of the medium, it's inevitable that the rotund Italian plumber has fought many awesome bosses in his time.

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With dozens of video game appearances over the years and a starring role in some of the most enduringly popular games in the history of the medium, it's inevitable that the [[Franchise/SuperMarioBros rotund Italian plumber plumber]] has fought many awesome bosses in his time.
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Increasing image resolution.


[[quoteright:256:[[VideoGame/SuperMarioWorld2YoshisIsland https://static.tvtropes.org/pmwiki/pub/images/raphaeltheraven.png]] ]]
[[caption-width-right:256: "If you go to space yourself [[VideoGame/SuperMarioGalaxy someday]], [[ChekhovsSkill remember]] this battle, little Mario."]]

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[[quoteright:256:[[VideoGame/SuperMarioWorld2YoshisIsland [[quoteright:350:[[VideoGame/SuperMarioWorld2YoshisIsland https://static.tvtropes.org/pmwiki/pub/images/raphaeltheraven.png]] ]]
[[caption-width-right:256: "If
org/pmwiki/pub/images/ca5145ca_f8a6_41e6_a387_ae927073b9f4.png]]]]
[[caption-width-right:350:"If
you go to space yourself [[VideoGame/SuperMarioGalaxy someday]], [[ChekhovsSkill remember]] this battle, little Mario."]]



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Fixing indentation.


** From ''VideoGame/BowsersFury'', the Fury Bowser battles have a pure sense of fun and epicness as you fight against the giant beast as a gigantic Cat Mario. The fight's open design allows you to hurt Fury Bowser in multiple ways and interrupt his attack patterns, aligning with the modern standard and offering a perfect feeling of power and control in the fight to contrast the helplessness Fury Bowser can evoke while Mario is small.

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** * From ''VideoGame/BowsersFury'', the ''VideoGame/BowsersFury'':
** The
Fury Bowser battles have a pure sense of fun and epicness as you fight against the giant beast as a gigantic Cat Mario. The fight's open design allows you to hurt Fury Bowser in multiple ways and interrupt his attack patterns, aligning with the modern standard and offering a perfect feeling of power and control in the fight to contrast the helplessness Fury Bowser can evoke while Mario is small.
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OK, let's see if this import from the YMMV page is up to the main page standards.

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** From ''VideoGame/BowsersFury'', the Fury Bowser battles have a pure sense of fun and epicness as you fight against the giant beast as a gigantic Cat Mario. The fight's open design allows you to hurt Fury Bowser in multiple ways and interrupt his attack patterns, aligning with the modern standard and offering a perfect feeling of power and control in the fight to contrast the helplessness Fury Bowser can evoke while Mario is small.
** The final battle against Bowser is just as awesome. Bowser is still gigantic, but he steals the Giga Bells so you can't use them against him. So what does Mario do? He hops on Plessie and chases him throughout the ''entirety'' of Lake Lapcat, dodging a storm of fireballs and spikes as well as enormous jets of fire so he can launch Plessie into the Bell container and slam it into Bowser! And if that wasn't cool enough, the music is a fast-paced mix between Fury Bowser's theme as well as the World Bowser theme from base 3D World.
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"[X] definitely counts" is Word Cruft, as is "Not to mention", and there are two consecutive entries that claim the boss "put[s] up a fight" and two other consecutive entries that use the phrase "one of the best boss themes in the game", both times potholed to Awesome Music.


** Cortez, the fifth boss, definitely counts. He's a [[SequentialBoss Sequential]] FlunkyBoss that changes patterns entirely every time you "beat" him, with an interesting moveset that involves skill to counter, and also has [[SugarWiki/AwesomeMusic one of the best boss themes in the game]]. Not to mention that he's also [[ThatOneBoss one of the hardest bosses up to that point]].
** Magnus Von Grapple. Both versions, fought as the second and seventh chapter boss respectively, with [[SugarWiki/AwesomeMusic one of the best boss themes in the game]], also have quite interesting attacks with some hilarious dialogue. And even though the 2.0 version has [[ThatOneAttack one attack that's hard to avoid]], it doesn't change that it's one of the more challenging bosses.
** Grodus. He's the boss of Chapter 8 (not counting Bowser, who's fought right after with no chance to stop and heal), and boy, does he put up a fight, being a ShieldedCoreBoss that uses several dangerous tricks but isn't unfair at all, and best of all, this is the same asshole that has been hunting you down for nearly the entire game, kidnapped Peach and threatened to rule the world, so beating up his ass results in a very strong CatharsisFactor.

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** Cortez, the fifth boss, definitely counts. He's is a [[SequentialBoss Sequential]] FlunkyBoss that changes patterns entirely every time you "beat" him, with an interesting moveset that involves skill to counter, and also has [[SugarWiki/AwesomeMusic one of the best boss themes in the game]]. Not to mention that he's He's also [[ThatOneBoss one of the hardest bosses up to that point]].
** Magnus Von Grapple. Both versions, fought as the second and seventh chapter boss respectively, with [[SugarWiki/AwesomeMusic one of the best boss themes in the game]], also have quite boast SugarWiki/AwesomeMusic and interesting attacks with some hilarious dialogue. And even though the 2.0 version has [[ThatOneAttack one attack that's hard to avoid]], it doesn't change that it's one of the more challenging bosses.
** Grodus. He's Grodus is the boss of Chapter 8 (not counting Bowser, who's fought right after with no chance to stop and heal), and boy, does he put up a fight, being heal). He's a ShieldedCoreBoss that uses several dangerous tricks but isn't unfair at all, and best of all, this is the same asshole that has been hunting you down for nearly the entire game, kidnapped Peach and threatened to rule the world, so beating up his ass results in a very strong CatharsisFactor.
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** Cortez, the fifth boss, definitely counts. He's a [[SequentialBoss Sequential]] FlunkyBoss that changes patterns entirely every time you "beat" him, with an interesting moveset that involves skill to counter, and also has [[SugarWiki/AwesomeMusic one of the best boss themes in the game]]. Not to mention that he's also [[ThatOneBoss one of the hardest bosses up to that point]].
** Magnus Von Grapple. Both versions, fought as the second and seventh chapter boss respectively, with [[SugarWiki/AwesomeMusic one of the best boss themes in the game]], also have quite interesting attacks with some hilarious dialogue. And even though the 2.0 version has [[ThatOneAttack one attack that's hard to avoid]], it doesn't change that it's one of the more challenging bosses.
** Grodus. He's the boss of Chapter 8 (not counting Bowser, who's fought right after with no chance to stop and heal), and boy, does he put up a fight, being a ShieldedCoreBoss that uses several dangerous tricks but isn't unfair at all, and best of all, this is the same asshole that has been hunting you down for nearly the entire game, kidnapped Peach and threatened to rule the world, so beating up his ass results in a very strong CatharsisFactor.
** Bowser in both instances he's fought. Yeah, [[GiantSpaceFleaFromNowhere he has almost zero reason to be there]] except for accidentally saving Mario from Grodus, but he puts up one hell of a fight either way, ''especially'' the second time around when he's aided by [[TheDragon Kammy Koopa]] and you're likely worn out from defeating Grodus.


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** Doopliss, one of the best examples of a MirrorBoss. It helps that he's fought after one of the more annoying parts of the game.
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** The Koopa Bros battle is fun for its [[StylisticSuck hilarious first phase]], awesome theme song, and seeing the four Koopa Bros team up against you. Once you knock their tower over, you have to rush to defeat them before they recover and stack up again.


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** Despite his status as ThatOneBoss, Huff N. Puff gets credit for having a good theme song for his battle, and for being a highlight of the rather forgettable Chapter 6.
** The Crystal King is also agreed to be one of the most memorable bosses for the same reasons as Huff N. Puff; he's a fairly challenging boss that prioritizes strategizing and has a memorable battle theme that's a remix of the Crystal Palace's music.
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Pruning Word Cruft and repetition. Also, the adverb form of "frantic" in both American and Commonwealth English is "frantically", not "franticly".


** Amadeus Wolfgeist manages to make The Great Stage a truly [[{{Pun}} great stage]]. His fight has two phases before he even attacks directly, and then he leaps into his piano to possess it like ''Dark Moon'''s bosses. From that point on, it's a surprisingly challenging fight as the piano attacks and you have to perform several steps to get Wolfgeist out of it so you can attack, which can be jarring at first, but turns out to be a really fun challenge. As a bonus, Wolfgeist serves his purpose as a pianist by [[LeftTheBackgroundMusicOn providing music for the encounter]], including the frenzied ghost-catching theme.
** The other climax bosses guarding the paintings (Ug and Captain Fishook) are pretty fun, too, also borrowing from ''Dark Moon'''s formula very well. To elaborate on both, Ug starts the fight possessing a freaking ''T-Rex skeleton''! You have to franticly wait for him to drop eggs for you to fire into his mouth and after you do, he wises up and destroys one. You then have to use Gooigi in a creative way, get him stuck in the T-Rex's mouth. As for Captain Fishook, he takes it up a notch and possesses the ship you are fighting on. From there, you have to fire bombs thrown by other ghosts into his exposed mouth. Every time you land a hit, Fishook will possess the wall and tip the boat towards him and you have to use the suction shot to hold onto the other side in order to keep from falling in.
** Serpci may not be a portrait-guarding boss like the previous three, but she manages to nonetheless be a very fun and involved fight, with multiple means of attacking you that require you to use every form of movement you have available to you to beat.

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** Amadeus Wolfgeist manages to make The Great Stage a truly [[{{Pun}} great stage]]. His fight has two phases before he even attacks directly, and then he leaps into his piano to possess it like ''Dark Moon'''s bosses. From that point on, it's a surprisingly challenging fight as the piano attacks and you have to perform several steps to get Wolfgeist out of it so you can attack, which can be jarring at first, but turns out to be a really fun challenge.fun. As a bonus, Wolfgeist serves his purpose as a pianist by [[LeftTheBackgroundMusicOn providing music for the encounter]], including the frenzied ghost-catching theme.
** The other climax bosses guarding the paintings (Ug and Captain Fishook) are pretty fun, too, also borrowing from ''Dark Moon'''s formula very well. To elaborate on both, Ug starts the fight possessing a freaking ''T-Rex skeleton''! You have to franticly frantically wait for him to drop eggs for you to fire into his mouth mouth, and after you do, he wises up and destroys one. You then have to use Gooigi in a creative way, way: get him stuck in the T-Rex's mouth. As for Captain Fishook, he takes it up a notch and possesses the ship you are fighting on. From there, you have to fire bombs thrown by other ghosts into his exposed mouth. Every time you land a hit, Fishook will possess the wall and tip the boat towards him him, and you have to use the suction shot to hold onto the other side in order to keep from falling in.
** Serpci may not be a portrait-guarding boss like the previous three, but she still manages to nonetheless be a very fun and involved fight, with multiple means of attacking you attack that require you to use every form of movement you have available to you to beat.
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* ''VideoGame/LuigisMansion3'':
** Amadeus Wolfgeist manages to make The Great Stage a truly [[{{Pun}} great stage]]. His fight has two phases before he even attacks directly, and then he leaps into his piano to possess it like ''Dark Moon'''s bosses. From that point on, it's a surprisingly challenging fight as the piano attacks and you have to perform several steps to get Wolfgeist out of it so you can attack, which can be jarring at first, but turns out to be a really fun challenge. As a bonus, Wolfgeist serves his purpose as a pianist by [[LeftTheBackgroundMusicOn providing music for the encounter]], including the frenzied ghost-catching theme.
** The other climax bosses guarding the paintings (Ug and Captain Fishook) are pretty fun, too, also borrowing from ''Dark Moon'''s formula very well. To elaborate on both, Ug starts the fight possessing a freaking ''T-Rex skeleton''! You have to franticly wait for him to drop eggs for you to fire into his mouth and after you do, he wises up and destroys one. You then have to use Gooigi in a creative way, get him stuck in the T-Rex's mouth. As for Captain Fishook, he takes it up a notch and possesses the ship you are fighting on. From there, you have to fire bombs thrown by other ghosts into his exposed mouth. Every time you land a hit, Fishook will possess the wall and tip the boat towards him and you have to use the suction shot to hold onto the other side in order to keep from falling in.
** Serpci may not be a portrait-guarding boss like the previous three, but she manages to nonetheless be a very fun and involved fight, with multiple means of attacking you that require you to use every form of movement you have available to you to beat.
** Nikki, Ginny, and Lindsay grant one of the most chaotic fights in the game. While it starts mostly standard, once you defeat the first sister, things get insane. You need to keep track of which of the spinning hats the remaining sisters are in, or you will get blown up, as all the while the hats are still firing cards at you and trying to ram you. The lights will also start to flicker, turning the fight into a frantic, but fun test of your skills.
** Hellen Gravely is the ultimate test of working with Luigi and Gooigi in tandem, as you need to use Gooigi to go under the floor and shut off the barriers of Hellen's laser security system so Luigi can safely fight back. While Gooigi navigates the lower section, you have to keep track of Luigi to switch back to him when you need to move him away from the lasers or Hellen's attacks. When the lower floor starts getting flooded in certain paths during the later rounds, the fight is positively hectic, but all the more satisfying to beat.
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** Sure, it's just a tutorial boss that you have to try to lose, but the opening fight with Bowser is epic in concept. Mario gets to the throne room and finds it empty, then looks up and sees Bowser laughing at him from atop one of two chandeliers hanging in the room, Toadstool strung up between them. Mario hops on to the other chandelier as they rise up and the two duel high above the throne room, culminating with Mario attacking the chain holding Bowser's chandelier and making it release him to a DisneyVillainDeath. Which Bowser then reverses by throwing a hammer up to weaken Mario's chain and bring him down with him.
** Johnny Jones. After exploring the ''very'' long Sunken Ship level to get to his throne room, he engages you with a quartet of pirates. Unlike other bosses, Johnny doesn't call more minions if you dispose of them... only because when you do so, he laughs at how good of a fight you're giving him, and challenges Mario to a one-on-one brawl. The fight then becomes a DuelBoss as Mario and Johnny brawl with Mario's allies and Johnny's pirates cheering them on.


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** Exor. Mario and his allies ascend to the highest turrets of Bowser's Keep and engage a giant sword so huge its handle is bigger than your three party members combined. The sight of Exor sticking out of Bowser's Keep is the game's SignatureScene that all the marketing featured prominently, so it's arguable that the entire game has been building to this battle.

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