History AwesomeBosses / StarFox

26th Nov '16 8:27:05 PM MrUnderhill
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** The Attack Carrier is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.

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** The Attack Carrier is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with a tough-but-fair version of Great Commander.
26th Nov '16 8:23:00 PM MrUnderhill
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** The [[spoiler: Attack Carrier]] is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.

to:

** The [[spoiler: Attack Carrier]] Carrier is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.
6th Nov '16 10:03:03 AM mlsmithca
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** The finest hour of ''Star Fox Adventures'' will ''always'' be the battle against the Red-Eyes King. A truly enormous, building-sized T-Rex hunting in the enclosed labyrinth of a sacred temple? Fuck yes. Plus the creature is so massive it is completely immune to ALL of Fox's attacks, requiring you to trick it into stepping into an electrode trap and then throw a bomb at it. And it's tough enough to survive multiple bombs to the face. Bringing this beastie down will truly make you feel like a {{Badass}}.

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** The finest hour of ''Star Fox Adventures'' will ''always'' be the battle against the Red-Eyes King. A truly enormous, building-sized T-Rex hunting in the enclosed labyrinth of a sacred temple? Fuck yes. Plus the creature is so massive it is completely immune to ALL of Fox's attacks, requiring you to trick it into stepping into an electrode trap and then throw a bomb at it. And it's tough enough to survive multiple bombs to the face. Bringing this beastie down will truly make you feel like a {{Badass}}.badass.
21st Aug '16 1:00:29 AM mlsmithca
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* Drakor from ''Star Fox Adventures'' is an absolute blast to fight. It resembles a first-person rail shooter, in stark and abrupt contrast to the third-person Zelda-esque adventuring that you've been doing the whole time up to this point, but the whole fight is really quite fun and it leaves you with a great feeling of exhilaration and satisfaction after it's done.
** Drakor's fine but the finest hour of ''Star Fox Adventures'' will ''always'' be the battle against the Red-Eyes King. A truly enormous, building-sized T-Rex hunting in the enclosed labyrinth of a sacred temple? Fuck yes. Plus the creature is so massive it is completely immune to ALL of Fox's attacks, requiring you to trick it into stepping into an electrode trap and then throw a bomb at it. And it's tough enough to survive multiple bombs to the face. Bringing this beastie down will truly make you feel like a {{Badass}}.

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* Drakor from ''Star Fox Adventures'' Adventures'':
** Drakor
is an absolute blast to fight. It resembles a first-person rail shooter, in stark and abrupt contrast to the third-person Zelda-esque adventuring that you've been doing the whole time up to this point, but the whole fight is really quite fun and it leaves you with a great feeling of exhilaration and satisfaction after it's done.
** Drakor's fine but the The finest hour of ''Star Fox Adventures'' will ''always'' be the battle against the Red-Eyes King. A truly enormous, building-sized T-Rex hunting in the enclosed labyrinth of a sacred temple? Fuck yes. Plus the creature is so massive it is completely immune to ALL of Fox's attacks, requiring you to trick it into stepping into an electrode trap and then throw a bomb at it. And it's tough enough to survive multiple bombs to the face. Bringing this beastie down will truly make you feel like a {{Badass}}.



* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.

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* ''VideoGame/StarFoxZero'':
**
The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.



** And let us not forget the final battle with Andross. Not only does it [[MythologyGag combinine elements from previous battles with the mad tyrant]] (chrome appearance and tile-spitting from the SNES version, GiantHandsOfDoom from the N64 game, etc), but granting Andross [[EyeBeams some]] [[FrickinLaserBeams additional]] [[YouWillNotEvadeMe tricks]] that make him even ''nastier.'' His BossBanter throughout the fight is awesome to listen to as well. And that's not counting [[spoiler:his attempt at TakingYouWithMe ''this'' time around...]]

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** And let us not forget the The final battle with Andross. Not only does it [[MythologyGag combinine elements from previous battles with the mad tyrant]] (chrome appearance and tile-spitting from the SNES version, GiantHandsOfDoom from the N64 game, etc), but granting Andross [[EyeBeams some]] [[FrickinLaserBeams additional]] [[YouWillNotEvadeMe tricks]] that make him even ''nastier.'' His BossBanter throughout the fight is awesome to listen to as well. And that's not counting [[spoiler:his attempt at TakingYouWithMe ''this'' time around...]]
20th Aug '16 7:48:45 PM contrafanxxx
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** The Star Wolf encounters. Special mention for Fichina's Lone Wolf mission which is a one-on-one duel between Fox and Wolf which constantly ramps up in difficulty until Wolf starts using his ship's new LimitBreak. And before you face off against Andross, you have to face all four members of Star Wolf... '''by yourself'''.
** And let us not forget the final battle with Andross. Not only does it [[MythologyGag combinine elements from previous battles with the mad tyrant]] (chrome appearance and tile-spitting from the SNES version, GiantHandsOfDoom from the N64 game, etc), but granting Andross [[EyeBeams some]] [[FrickinLaserBeams additional]] [[YouWillNotEvadeMe tricks]] that make him even ''nastier.'' His BossBanter throughout the fight is awesome to listen to as well. And that's not counting [[spoiler:his attempt at TakingYouWithMe ''this'' time around...]]
10th Aug '16 11:54:44 PM mlsmithca
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* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]

to:

* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]
10th Aug '16 3:38:47 PM MrUnderhill
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* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by the fast-moving lasers with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]

to:

* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by avoiding the fast-moving lasers beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]
10th Aug '16 3:37:51 PM MrUnderhill
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* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by the fast-moving lasers with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]

to:

* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by the fast-moving lasers with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]
10th Aug '16 3:34:37 PM MrUnderhill
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Added DiffLines:

* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by the fast-moving lasers with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]
10th Oct '15 1:42:04 AM mlsmithca
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-->"I can't STOP IT!!!"

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-->"I --->"I can't STOP IT!!!"



* Speaking of which, Andross himself made for some memorable boss battles. Be it the face in the original or the face with hands that turned into a giant brain with detachable eyeballs in ''VideoGame/StarFox64''.

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* Speaking of which, Andross himself made for some memorable boss battles. Be it the face in the original or the face with hands that turned into a giant brain with detachable eyeballs in ''VideoGame/StarFox64''.
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