History AwesomeBosses / StarFox

21st Aug '16 1:00:29 AM mlsmithca
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* Drakor from ''Star Fox Adventures'' is an absolute blast to fight. It resembles a first-person rail shooter, in stark and abrupt contrast to the third-person Zelda-esque adventuring that you've been doing the whole time up to this point, but the whole fight is really quite fun and it leaves you with a great feeling of exhilaration and satisfaction after it's done.
** Drakor's fine but the finest hour of ''Star Fox Adventures'' will ''always'' be the battle against the Red-Eyes King. A truly enormous, building-sized T-Rex hunting in the enclosed labyrinth of a sacred temple? Fuck yes. Plus the creature is so massive it is completely immune to ALL of Fox's attacks, requiring you to trick it into stepping into an electrode trap and then throw a bomb at it. And it's tough enough to survive multiple bombs to the face. Bringing this beastie down will truly make you feel like a {{Badass}}.

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* Drakor from ''Star Fox Adventures'' Adventures'':
** Drakor
is an absolute blast to fight. It resembles a first-person rail shooter, in stark and abrupt contrast to the third-person Zelda-esque adventuring that you've been doing the whole time up to this point, but the whole fight is really quite fun and it leaves you with a great feeling of exhilaration and satisfaction after it's done.
** Drakor's fine but the The finest hour of ''Star Fox Adventures'' will ''always'' be the battle against the Red-Eyes King. A truly enormous, building-sized T-Rex hunting in the enclosed labyrinth of a sacred temple? Fuck yes. Plus the creature is so massive it is completely immune to ALL of Fox's attacks, requiring you to trick it into stepping into an electrode trap and then throw a bomb at it. And it's tough enough to survive multiple bombs to the face. Bringing this beastie down will truly make you feel like a {{Badass}}.



* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.

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* ''VideoGame/StarFoxZero'':
**
The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.



** And let us not forget the final battle with Andross. Not only does it [[MythologyGag combinine elements from previous battles with the mad tyrant]] (chrome appearance and tile-spitting from the SNES version, GiantHandsOfDoom from the N64 game, etc), but granting Andross [[EyeBeams some]] [[FrickinLaserBeams additional]] [[YouWillNotEvadeMe tricks]] that make him even ''nastier.'' His BossBanter throughout the fight is awesome to listen to as well. And that's not counting [[spoiler:his attempt at TakingYouWithMe ''this'' time around...]]

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** And let us not forget the The final battle with Andross. Not only does it [[MythologyGag combinine elements from previous battles with the mad tyrant]] (chrome appearance and tile-spitting from the SNES version, GiantHandsOfDoom from the N64 game, etc), but granting Andross [[EyeBeams some]] [[FrickinLaserBeams additional]] [[YouWillNotEvadeMe tricks]] that make him even ''nastier.'' His BossBanter throughout the fight is awesome to listen to as well. And that's not counting [[spoiler:his attempt at TakingYouWithMe ''this'' time around...]]
20th Aug '16 7:48:45 PM contrafanxxx
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** The Star Wolf encounters. Special mention for Fichina's Lone Wolf mission which is a one-on-one duel between Fox and Wolf which constantly ramps up in difficulty until Wolf starts using his ship's new LimitBreak. And before you face off against Andross, you have to face all four members of Star Wolf... '''by yourself'''.
** And let us not forget the final battle with Andross. Not only does it [[MythologyGag combinine elements from previous battles with the mad tyrant]] (chrome appearance and tile-spitting from the SNES version, GiantHandsOfDoom from the N64 game, etc), but granting Andross [[EyeBeams some]] [[FrickinLaserBeams additional]] [[YouWillNotEvadeMe tricks]] that make him even ''nastier.'' His BossBanter throughout the fight is awesome to listen to as well. And that's not counting [[spoiler:his attempt at TakingYouWithMe ''this'' time around...]]
10th Aug '16 11:54:44 PM mlsmithca
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* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]

to:

* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance avoiding the fast-moving beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]
10th Aug '16 3:38:47 PM MrUnderhill
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* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by the fast-moving lasers with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]

to:

* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by avoiding the fast-moving lasers beams with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]
10th Aug '16 3:37:51 PM MrUnderhill
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* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by the fast-moving lasers with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]

to:

* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. The Carrier is also much bigger and faster than before, it hits harder, and the fighters it spawns can actually put up a fight. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by the fast-moving lasers with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]
10th Aug '16 3:34:37 PM MrUnderhill
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Added DiffLines:

* The [[spoiler: Attack Carrier]] in ''VideoGame/StarFoxZero'' is both [[LegacyBossBattle a love letter]] and [[WakeUpCallBoss a nasty surprise]] for fans of the previous games. [[spoiler: For starters, unlike its previous appearances, you take it on in All-Range Mode, which means you have to get into position to shoot [[AttackItsWeakPoint the Carrier's hangar and missile bays]] instead of being lined up automatically, and the Carrier is also constantly moving to keep you from doing so. Then, once those are gone, instead of becoming a ClippedWingAngel like before, the Carrier breaks out a quartet of high-power lasers to shoot at you in a carousel formation. The lasers are also its new weak points, so now you have to balance getting hit by the fast-moving lasers with getting close enough to return fire. All and all, the Attack Carrier went from one of the easiest bosses in the series to almost on par with Great Commander.]]
10th Oct '15 1:42:04 AM mlsmithca
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-->"I can't STOP IT!!!"

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-->"I --->"I can't STOP IT!!!"



* Speaking of which, Andross himself made for some memorable boss battles. Be it the face in the original or the face with hands that turned into a giant brain with detachable eyeballs in ''VideoGame/StarFox64''.

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* Speaking of which, Andross himself made for some memorable boss battles. Be it the face in the original or the face with hands that turned into a giant brain with detachable eyeballs in ''VideoGame/StarFox64''.
9th Oct '15 11:54:37 PM spiritsunami
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* Speaking of which, Andross himself made for some memorable boss battles. Be it the face in the original or the giant brain with detachable eyeballs in ''VideoGame/StarFox64''.
* Drakor from ''Star Fox Adventures'' is an absolute blast to fight. It resembles a first-person rail shooter, in stark and abrupt contrast to the third-person Zelda-esque adventuring that you've been doing the whole time up to this point, but the whole fight is really quite fun and it leaves you with a great feeling of exhiliration and satisfaction after it's done.

to:

** Spyborg, the rogue AI that wrecked Andross's Sector X base. From the creepy robot monotone to the LettingTheAirOutOfTheBand revival after its fake death halfway through, and of course the fact that in-universe, the entire Titania mission only exists because Slippy tried to engage it in combat.
** The Shogun Warlord from Sector Y. He's smaller and more maneuverable than any boss save for Star Wolf (and actually probably harder to hit than the original Wolfen, though not the Wolfen II), and his heavy accent in the English version makes his hamminess even better (and introduces some unintentional humor--the closest {{American accent|s}} would probably be Bostonian, which tends to drop hard r's, and his ''introductory line'' is "Don't ''[[ToiletHumor party]]'' just yet").
** Sarumarine, ''the'' StoneWall of all [=SF64=] bosses. Most bosses aside from the very first one are immune to smart bombs; Sarumarine can ''only'' be beaten with them. And the target area at the start of the battle is pretty small in its own right. By the time you can actually start damaging it normally, it's pretty much already finished.
* Speaking of which, Andross himself made for some memorable boss battles. Be it the face in the original or the face with hands that turned into a giant brain with detachable eyeballs in ''VideoGame/StarFox64''.
* Drakor from ''Star Fox Adventures'' is an absolute blast to fight. It resembles a first-person rail shooter, in stark and abrupt contrast to the third-person Zelda-esque adventuring that you've been doing the whole time up to this point, but the whole fight is really quite fun and it leaves you with a great feeling of exhiliration exhilaration and satisfaction after it's done.
1st Jun '14 3:58:42 PM RainingMetal
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** In Path 3, Monarch Dodora is ready to greet you at the end of Titania. Unlike the other bosses, Monarch Dodora is a living, rational creature and fights like one, preferring to run into you, jump, lay eggs to create babies to attack you, and breathing fire. Monarch Dodora's body is its weak point, but it is completely invulnerable. To make it vulnerable, either the tail or both heads must be shot in so that the end of the tail or the heads are touching the body. Afterwards, the body will start flashing and will become vulnerable to attack, at which point you must shoot the body as much as possible to defeat Monarch Dodora.

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** In Path 3, Monarch Dodora is ready to greet you at the end of Titania.Fortuna. Unlike the other bosses, Monarch Dodora is a living, rational creature and fights like one, preferring to run into you, jump, lay eggs to create babies to attack you, and breathing fire. Monarch Dodora's body is its weak point, but it is completely invulnerable. To make it vulnerable, either the tail or both heads must be shot in so that the end of the tail or the heads are touching the body. Afterwards, the body will start flashing and will become vulnerable to attack, at which point you must shoot the body as much as possible to defeat Monarch Dodora.
13th Mar '14 11:14:58 PM mlsmithca
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* The final battle against the Aparoid Queen from ''Star Fox: Assault'' is definitely one of the best fights in the series. For the first phase, you have an all-range mode battle against a moth-like insectoid. She can summon larval Aparoids to aid her, and can unleash a massively powerful attack that covers almost half the arena, while you're blasting away at the armor covering her abdomen, where her weak spot is. Eventually, you defeat her, and launch the self-destruct program into her body, causing her entire upper portion to explode off. The fight seems finished, only for the remaining stump to begin retracting deeper into the planet, still talking. Fox and his crew fly after her, for the final battle.
** At this point the fight moves to its second phase, an on-rails portion descending into the Aparoid planet. The damaged stump rotates around, revealing that it was just a small part of the true Aparoid Queen, a massive behemoth with four large mouthes and four large orbs. As you dodge its projectiles and shoot at the orbs, the center eventually opens up, revealing a massive dragon-like head that serves as its weak point and its [[UseYourHead most powerful]] [[BreathWeapon weapon]]. At this point, your allies actually prove useful, with one of them (possibly even Slippy) flying in to join you in shooting at the boss's head, while you cover him/her from the massive minefield the Aparoid Queen deploys. After you deplete all her health again, however, the final phase begins, with most of the Queen's body blowing up to reveal a relatively simple, twitchy bug-like entity. Your allies back off to let you fight it one-on-one, in an awesome gimmick-free shoot-out, with it launching ludicrously powerful beam attacks at you while you shoot at its face as fast as you can to finish it off once and for all. The music, both for the all-range and on-rails portions, is really incredible, too. And it's surprisingly challenging on Hard Mode.

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* The final battle against the Aparoid Queen from ''Star Fox: Assault'' is definitely one of the best fights in the series. series.
**
For the first phase, you have an all-range mode battle against a moth-like insectoid. She can summon larval Aparoids to aid her, and can unleash a massively powerful attack that covers almost half the arena, while you're blasting away at the armor covering her abdomen, where her weak spot is. Eventually, you defeat her, and launch the self-destruct program into her body, causing her entire upper portion to explode off. The fight seems finished, only for the remaining stump to begin retracting deeper into the planet, still talking. Fox and his crew fly after her, for the final battle.
** At this point the fight moves to its second phase, an on-rails portion descending into the Aparoid planet. The damaged stump rotates around, revealing that it was just a small part of the true Aparoid Queen, a massive behemoth with four large mouthes and four large orbs. As you dodge its projectiles and shoot at the orbs, the center eventually opens up, revealing a massive dragon-like head that serves as its weak point and its [[UseYourHead most powerful]] [[BreathWeapon weapon]]. At this point, your allies actually prove useful, with one of them (possibly even Slippy) flying in to join you in shooting at the boss's head, while you cover him/her from the massive minefield the Aparoid Queen deploys. deploys.
**
After you deplete all her health again, however, the final phase begins, with most of the Queen's body blowing up to reveal a relatively simple, twitchy bug-like entity. Your allies back off to let you fight it one-on-one, in an awesome gimmick-free shoot-out, with it launching ludicrously powerful beam attacks at you while you shoot at its face as fast as you can to finish it off once and for all. The music, both for the all-range and on-rails portions, is really incredible, too. And it's surprisingly challenging on Hard Mode.
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