History AwesomeBosses / OtherGames

5th Sep '17 6:41:40 AM mlsmithca
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* ''VideoGame/DanceDanceRevolution'', in a RhythmGame context similar to the aforementioned {{Franchise/Bemani}} contemporary ''beatmania IIDX'', presents many such exhilarating bosses, both in the traditional [[BonusBoss Extra]] and [[TrueFinalBoss Encore Extra/One More Extra]] Stages, that sound just as awesome as the feeling of conquering them:

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* ''VideoGame/DanceDanceRevolution'', in a RhythmGame context similar to the aforementioned {{Franchise/Bemani}} contemporary ''beatmania IIDX'', presents many such exhilarating bosses, both in the traditional [[BonusBoss Extra]] and [[TrueFinalBoss Encore Extra/One More Extra]] Stages, that sound just as awesome as the feeling of conquering them:



** In the later generation of DDR (beginning with ''DDR X''), the bosses [[SerialEscalation up the ante]] in both quality and difficulty.
*** ''X2'''s ''Replicant D-action'' event pits you against six boss songs葉hree at level 14, and three at level 17容ach with individual requirements to meet before they can be played. Upon clearing all six bosses, one last challenge stands in your way: ''Valkyrie Dimension''. A true measure of skill after toppling six prior challenges and a deeply satisfying feeling upon completing it.
*** ''Replicant D-ignition'', the sequel featured in the 2014 edition, only has five boss songs by default, but to compensate for this, upon clearing all of them, you are pitted against not one, not two, but three hidden bosses:

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** In the later generation of DDR (beginning with ''DDR X''), the bosses [[SerialEscalation up the ante]] in both quality and difficulty.
***
''X2'''s ''Replicant D-action'' event pits you against six boss songs葉hree at level 14, and three at level 17容ach with individual requirements to meet before they can be played. Upon clearing all six bosses, one last challenge stands in your way: ''Valkyrie Dimension''. A true measure of skill after toppling six prior challenges and a deeply satisfying feeling upon completing it.
*** ** ''Replicant D-ignition'', the sequel featured in the 2014 edition, only has five boss songs by default, but to compensate for this, upon clearing all of them, you are pitted against not one, not two, but three hidden bosses:



*** ''Dance Dance Revolution A (Ace)'' continues the precedent with ''Extra Exclusive'', one of the game's two Extra Stage systems (the other being ''Extra Savior''). [[ExactlyWhatItSaysOnTheTin As it states]], these are boss songs exclusive only to Extra Stage and unlocked at a later date. By unlocking these songs, the final Extra Exclusive, ''Endymion'', becomes available, but at the expense of the player's ''Heat Power''. A true challenge retaining the spirit of DDR, heralded by its [[RedSkyTakeWarning ominous atmosphere]], that leads the player to yet another obstacle after it has been AA'd with a sufficient score...
*** That obstacle is ''Ace For Aces'', the affectionate [[ClosingCredits credits theme]] of ''DDR A'' composed by franchise mainstays Yasuhiro "TAG" Taguchi and Yuichi "U1" Asami. Nothing says an amazing GrandFinale quite like overcoming a [[GimmickLevel song with a large bag of tricks, from stops to slowdowns,]] with the aforementioned Attack Perfect Full Combo requirement, and being treated by the game [[ThankingTheViewer thanking you for playing]] at the end of the song.

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*** ** ''Dance Dance Revolution A (Ace)'' continues the precedent with ''Extra Exclusive'', one of the game's two Extra Stage systems (the other being ''Extra Savior''). [[ExactlyWhatItSaysOnTheTin As it states]], these are boss songs exclusive only to Extra Stage and unlocked at a later date. By unlocking these songs, the final Extra Exclusive, ''Endymion'', becomes available, but at the expense of the player's ''Heat Power''. A true challenge retaining the spirit of DDR, heralded by its [[RedSkyTakeWarning ominous atmosphere]], that leads the player to yet another obstacle after it has been AA'd with a sufficient score...
*** ** That obstacle is ''Ace For Aces'', the affectionate [[ClosingCredits credits theme]] of ''DDR A'' composed by franchise mainstays Yasuhiro "TAG" Taguchi and Yuichi "U1" Asami. Nothing says an amazing GrandFinale quite like overcoming a [[GimmickLevel song with a large bag of tricks, from stops to slowdowns,]] with the aforementioned Attack Perfect Full Combo requirement, and being treated by the game [[ThankingTheViewer thanking you for playing]] at the end of the song.
5th Sep '17 4:08:13 AM CRMartin
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* ''VideoGame/DanceDanceRevolution'', in a RhythmGame context similar to the aforementioned {{Franchise/Bemani}} contemporary ''beatmania IIDX'', presents many such exhilarating bosses, both in the traditional [[BonusBoss Extra]] and [[TrueFinalBoss Encore Extra/One More Extra]] Stages, that sound just as awesome as the feeling of conquering them:
** From ''DDRMAX: Dance Dance Revolution 6th Mix'': MAX 300, with the distinction of being both the first official boss song and first 10-footer in the franchise's old 1-10 scale, and CANDY☆, as the subsequent One More Extra Stage.
** ''DDRMAX2: Dance Dance Revolution 6th Mix'' gives us the ominous sequel Maxx Unlimited for Extra Stage, and 革命 (aptly translated to 'Revolution') for One More Extra Stage.
** The Legend of Max (Extra) and [[TitleDrop Dance Dance Revolution]] (One More Extra) from ''DDR Extreme'', the former being yet another entry into the MAX series of songs, and the latter being an affectionate homage to the franchise's heyday and an assortment of samples from stepcharts of the most notable/popular DDR songs (Dynamite Rave, Afronova, Celebrate Nite, etc.). Given that ''Extreme'' is something of a "greatest hits" entry and an initially-rumored finale, this is very fitting.
** In the later generation of DDR (beginning with ''DDR X''), the bosses [[SerialEscalation up the ante]] in both quality and difficulty.
*** ''X2'''s ''Replicant D-action'' event pits you against six boss songs葉hree at level 14, and three at level 17容ach with individual requirements to meet before they can be played. Upon clearing all six bosses, one last challenge stands in your way: ''Valkyrie Dimension''. A true measure of skill after toppling six prior challenges and a deeply satisfying feeling upon completing it.
*** ''Replicant D-ignition'', the sequel featured in the 2014 edition, only has five boss songs by default, but to compensate for this, upon clearing all of them, you are pitted against not one, not two, but three hidden bosses:
**** ''EGOISM 440'', a high-speed blitz clocking in at [[ExactlyWhatItSaysOnTheTin 440 BPM]], which after clearing with a high-enough score leads to...
**** ''Max. (Period)'', returning from the Japanese console version of ''DDR Extreme'' which, like the One More Extra Stage ''of'' ''Extreme'', hinted at the end of the franchise. A high-note to end on, already, but months later into ''Replicant D-ignition'', a monkey wrench is thrown at you in the form of...
**** ''Over the "Period"'', the definitive [[TrueFinalBoss last challenge]] of ''Replicant D-ignition''. With the combination of both the shock factor and the [[FlawlessVictory Attack Perfect Full Combo]] requirement tipping the odds against your favor, the triumphant feeling of overcoming this feat is palpable.
*** ''Dance Dance Revolution A (Ace)'' continues the precedent with ''Extra Exclusive'', one of the game's two Extra Stage systems (the other being ''Extra Savior''). [[ExactlyWhatItSaysOnTheTin As it states]], these are boss songs exclusive only to Extra Stage and unlocked at a later date. By unlocking these songs, the final Extra Exclusive, ''Endymion'', becomes available, but at the expense of the player's ''Heat Power''. A true challenge retaining the spirit of DDR, heralded by its [[RedSkyTakeWarning ominous atmosphere]], that leads the player to yet another obstacle after it has been AA'd with a sufficient score...
**** That obstacle is ''Ace For Aces'', the affectionate [[ClosingCredits credits theme]] of ''DDR A'' composed by franchise mainstays Yasuhiro "TAG" Taguchi and Yuichi "U1" Asami. Nothing says an amazing GrandFinale quite like overcoming a [[GimmickLevel song with a large bag of tricks, from stops to slowdowns,]] with the aforementioned Attack Perfect Full Combo requirement, and being treated by the game [[ThankingTheViewer thanking you for playing]] at the end of the song.
4th Aug '17 1:43:37 PM GrammarNavi
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* ''VideoGame/AceCombatZero'':

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* ''VideoGame/AceCombatZero'':''VideoGame/AceCombatZeroTheBelkanWar'':
30th Jul '17 8:35:54 AM Midna
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* ''VideoGame/Splatoon2'''s final boss takes everything that was amazing about the last game's final battle and ramps it UpToEleven. DJ Octavio is back, and he's brought a friend--Callie, Marie's missing cousin, brainwashed into playing for the Octarians. Cue a pitched battle against Octavio's new machine, with the same kind of wild diversity the first game had. Bomb Launchers, rocket punches, showers of ink, and even takoyaki grenades are hurled your way until Marie swoops in to [[IKnowYoureInThereSomewhereFight snap Callie out of her mind control]]. Again, what really sells this as an amazing finale is the background music, dramatic arrangements of Callie and Marie's theme songs ''performed by a full orchestra''. Special mention goes to the final phase of the fight--Sheldon lends you a modified ''Rainmaker'' (the PurposelyOverpowered weapon from the multiplayer mode of the same name) as you ride grind rails high in the air and shoot down Octavio's rocket fists before finally slamming the Rainmaker down ''hard'' on his head to finish him off. All this while the newly reunited Squid Sisters belt out a TriumphantReprise of "Calimari Inkantation". To call it incredibly satisfying, especially after DJ Octavio's abuse of such a beloved character, is selling it so short it's almost a joke.
30th Jul '17 7:44:46 AM system
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30th Jul '17 12:30:34 AM jameygamer
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* ''VideoGame/BatmanVengeance'' is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and der being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father]], can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.

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* ''VideoGame/BatmanVengeance'' is a decent platformer that has one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and der being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father]], can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.
30th Jul '17 12:27:20 AM jameygamer
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* ''VideoGame/BatmanVengeance'' is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and de<chrome_find class="find_in_page">live</chrome_find>r a series of punches in order to finally knock his enemy out.

to:

* ''VideoGame/BatmanVengeance'' is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and de<chrome_find class="find_in_page">live</chrome_find>r a series of punches in order to finally knock his enemy out.



** And just for the awesomeness of his LargeHam de<chrome_find class="find_in_page">live</chrome_find>ry and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox ry and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox <chrome_find class="find_in_page">Live</chrome_find> Only "Unidentified Weapon Appears" mission, which is one of three examples of an Awesome Boss Fight. They're kinda rare, but damn once you've done one, you'll feel awesome. Nothin' beats a BattleshipRaid with 5 of your buddies.

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** And just for the awesomeness of his LargeHam de<chrome_find class="find_in_page">live</chrome_find>ry and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox ry and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox <chrome_find class="find_in_page">Live</chrome_find>
Only "Unidentified Weapon Appears" mission, which is one of three examples of an Awesome Boss Fight. They're kinda rare, but damn once you've done one, you'll feel awesome. Nothin' beats a BattleshipRaid with 5 of your buddies.
30th Jul '17 12:23:43 AM jameygamer
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** The confrontation with [[spoiler: Ambassador Quercus Alba]] in ''VisualNovel/AceAttorneyInvestigations''. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as [[spoiler: O<chrome_find class="find_in_page">live</chrome_find>r being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father]], can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.

to:

** The confrontation with [[spoiler: Ambassador Quercus Alba]] in ''VisualNovel/AceAttorneyInvestigations''. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as [[spoiler: O<chrome_find class="find_in_page">live</chrome_find>r Oliver being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father]], can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.
29th Jul '17 10:27:16 PM Midna
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** The confrontation with [[spoiler: Ambassador Quercus Alba]] in ''VisualNovel/AceAttorneyInvestigations''. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as [[spoiler: Oliver being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father]], can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.

to:

** The confrontation with [[spoiler: Ambassador Quercus Alba]] in ''VisualNovel/AceAttorneyInvestigations''. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as [[spoiler: Oliver O<chrome_find class="find_in_page">live</chrome_find>r being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father]], can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.



* ''VideoGame/BatmanVengeance'' is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and deliver a series of punches in order to finally knock his enemy out.

to:

* ''VideoGame/BatmanVengeance'' is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and deliver der being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father]], can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.
** The confrontation with the ultimate BigBad of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', [[spoiler: Bobby Fulbright A.K.A The Phantom]]. This is without a doubt one of the most unsettling villains in the series, [[spoiler: being capable of ''actively sabotaging the mood matrix by nullifying or outright faking his emotions'']]. It takes a collaborative effort between Phoenix, Athena, Apollo, and Blackquill to finally bring them down.
** ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' has one of the most intense BigBad confrontations yet: [[spoiler: Queen Ga'ran Sigatar Khura'in, who not only prosecutes the final trial due to being a former Justice Minister, but also literally writes the laws of Khura'in, and has no qualms [[ScrewTheRulesIMakeThem changing them in her favor.]] JudgeJuryAndExecutioner in the most literal sense, as both a prosecutor ''and'' final culprit she's amazingly satisfying to take down.]] Think what the lawyers accomplish in previous games is impressive? In this one [[spoiler: ''[[DidYouJustPunchOutCthulhu you put a dictator behind bars!]]'']]
* The ''VideoGame/AceCombat'' games have a few awesome boss fights worth mentioning.
** The second to last and last missions of ''VideoGame/AceCombat5TheUnsungWar'' are amazing, though lacking in a specific boss [[spoiler: unless you count the SOLG]].
*** The Scinfaxi. Who knew that fighting a submarine from the air could be so intense? Sadly, this doesn't apply to the [[ThatOneBoss Hrimfaxi]].
** If you could count anti-fortress missions, ''04''[='=]s Megalith and ''6''[='=]s Chandelier are epic; facing enemy aces in any of the games is pretty great.
* ''VideoGame/AceCombatZero'':
** The final mission. One on one dogfight? Check. Super-advanced enemy fighter? Check. [[SugarWiki/AwesomeMusic Crazy Spanish guitar of awesome?]] Check. [[spoiler: The fact that you're fighting against someone established as your best friend in the war?]] ''Super Check''.
*** That deserves a bit more explanation. The boss' plane is equipped with an ECM system that makes him invulnerable to missiles ''and'' guns. How are you supposed to defeat him, you ask? ''By AirJousting him [[CrazyAwesome head-on and nailing his front air intakes]].'' The speeds involved in dogfighting mean that every time, you have literally a split second to fire your missiles and turn away before he returns the favor. And the whole battle is ''timed'', as [[spoiler:Pixy]] has launched an ICBM that will cause TheEndOfTheWorldAsWeKnowIt, unless you shoot him down before the reentry phase begins. The blood-pumping flamenco/orchestral battle music does ''not'' lessen the experience either. All in all, ''Zero'''s final mission is indeed a worthy sendoff for Ace Combat's [=PS2=] era.
** The XB-0 Hresvelgr. [[ContinuityNod By extension]], the P-1112 Aigaion and its escorts in ''Ace Combat 6''.
* In the ShootEmUp ''VideoGame/AirGallet'', [[http://www.youtube.com/watch?v=x3V6fCfGKUk your final boss]] is a massive statue of a demon choking other people, with some nice looking attacks and the statue [[TurnsRed changing color]] and shedding TearsOfBlood the more damage it takes. On top of that, [[BattleAmongstTheFlames the final battle with this statue also has flames rising in the background]]! Finally, when you confront its final form, it becomes a simple fighter with a ''skull as its face''.
* The criminally underrated PSX game ''VideoGame/{{Alundra}}'' has its fair share of excellent boss fights, including a duel against a crazed werewolf in plain view of the horrified village, running from an animated stone colossus, fighting a dream demon while simultaneously trying to keep the man whose mind you are in from being sucked into the abyss of its maw, or maybe just the way the final boss battle sees you win through the prayers of all the (rather few at that point) surviving villagers granting you strength... before you finally set him on fire.
* Despite its rather cold reception, even in comparison to its prequel, most if not all of ''VideoGame/{{Alundra 2}}'''s bosses qualify. Highlights include an early boss fight against the giant robotic bull boss (prefaced by an entertaining fleeing scene reminiscent of the aforementioned Goht) and the demonic spider fought on a rapidly-descending elevator (doubly so when she smashes the guard rail protecting herself and Flint from smashing against the walls). The grand prize has to go to the demon whale, however; an enormous mutated whale swallows most of the game's cast, stranding them in a ScrappyLevel spanning its innards. After all the puzzles are finally said and done, the player comes face to face with the whale's mutated, mechanical heart, which defends itself with summoned mooks, beam spam, and more. It's a fair, yet challenging boss, and it's only vulnerable when it hangs down as if to say, "Take out the aggression of being stuck in this damn level out on me!"
* The Jabberwock from ''VideoGame/AmericanMcGeesAlice''. All the bosses' power is proportionate to their ability to mindrape, and this is the first one to wipe the smirk off Alice's face and make her scream. Tough battle, awesome lines.
* ''VideoGame/AnotherCenturysEpisode 3'' features an absolutely incredible final boss battle with the Shin Dragon from ''Shin Manga/GetterRobo Armageddon''. This is due, in no small part, to the massive size of the mech and the [[SaveBothWorlds incredible stage]] in which you fight it. The Buster Ark from ACE 2 deserves mention as well, quite simply for being the hardest fight in that game by far, as well as the true FinalBoss. To explain why the ACE 3 fight was so awesome, it's because you're in between two alternate Earths being pulled towards each other into a collision, and between you and salvation is a city-sized dragon-like mecha who is to scale. And you are to scale, and chances are you might be in a 4 meter tall bug mecha.
* ''[[VideoGame/ApeEscape Ape Escape Pumped & Primed]]'' has a light feel to it, until you get to the final boss, a [[spoiler: Giant Face from hell, which is actually the core of the entire virtual world in which the tournament takes place.]] It's also the first and only boss to have multiple health bars. Coupled with the fact that it has more attacks than any other boss in the game, which deal a lot more damage, and it's [[ThatOneBoss One hell of a boss.]] Until you realize that Monkey Team's "Goliath Fist" special hits multiple times (due to it being so tall) for massive damage, and that it's mostly stationary...
* ''VideoGame/{{Aquaria}}'':
** The Sunken City boss (an invulnerable golem with hammers for hands, attended by a hard-to-damage wraith) not only works great as a PuzzleBoss and a normal boss battle, but the music is [[SugarWiki/AwesomeMusic kick-ass incredible]].
** Nautilus Prime, without the Energy Form... or the [[ThatOneBoss boss of the Sun Temple.]] The music for the latter's second form is just that good.
** Then there's the five-part battle against the final boss, [[spoiler: The Creator,]] who is basically a PhysicalGod. It all culminates with you [[spoiler: and your boyfriend]] facing off against a [[OneWingedAngel towering, twisted monstrosity]] with some of the best music in a game filled with excellent music. The final phase isn't really all that difficult (the hardest part is probably the second phase), but the sheer scope of the battle makes it pure awesome anyway.
* Nineball from ''VideoGame/ArmoredCore'' in all his appearances. Fast, powerful ThatOneBoss set to an [[http://www.youtube.com/watch?v=YoGMJHbV4Wk incredible badass theme]] that gets you '''pumped up'''? Hells yes.
** Just as gratifying was Ultimate Zinaida from ''Last Raven''. As the last console release before ''Armored Core 4'' changed large chunks of the mechanics, Zinaida was From Software's final challenge for old-skool Ravens. After navigating a series of cramped passageways loaded with suicide bots and taking down the heavily defended generators on the ship, players got to fight Zinaida in her final form. She had higher speed and turning ability than it was possible for a human player to get, her boosters did not consume energy, she suffered no penalties for being massively overweight, could fire her shoulder weapons while moving, and she was virtually impossible to overheat. To make things worse she was a crack shot with her hand-held ''rail gun'' and machine-gun duo and was an expert at getting to your back and parking right over your shoulder, pounding you relentlessly. Even being able to keep Zenaida in sight was an achievement, much less actually beating her. An S-rank on "Destroy the Internecine" was a sign of sublime skill -- and possibly of latent masochism.
* Headlok from ''VideoGame/{{ARMS}}'' in the Grand Prix Mode. After you score a certain amount of points throughout the mode at the end of the Championship match against Max Brass, Headlok shows up and takes control of Max Brass. What follows is a brutal battle where you have to fight an opponent using three pairs of arms. Headlok uses Max's arms to devastating effect and can almost predict your movements; in addition, his LimitBreak attack is an energy ball that will deal half your HP in damage. Note, in multiplayer where three different players face against Headlok controlling a standard character, the battle is still very difficult. Managing to beat this overpowered Headlok on a 1-on-1 will make anyone feel like they truly earned the belt.
* The four legendary ships from ''VideoGame/AssassinsCreedIVBlackFlag'' are fun and inventive ship boss fights and taking them down is a FinalExamBoss that represents the culmination of the Franchise's naval component. Special mention has to go to the two Spanish ships - ''[[MightyGlacier La Dama Negra]]'' and ''[[LightningBruiser El Impoluto]]'', with the latter being almost ''VideoGame/ShadowOfTheColossus'' worthy as a fight.
* ''VideoGame/AssassinsCreedUnity'': Your duel with [[spoiler:Pierre Bellec]]. First because it's essentially a MirrorBoss, but mostly because the duel plays out in a huge Church, which goes from outside the Cathedral to its vast interiors, so your quarry can disappear in the shadows and leap out of nowhere, keeping you on your toes, and he can match your best moves in a swordfight. It also leads to a dark emotional payoff.
* The Queen System from ''VideoGame/{{Astebreed}}'' on Hard. It's even tougher to fight than [[VideoGame/EtherVapor APITEX-EVO]], and it has tons of attacks that just screams BulletHell. On its second phase, it limits the space by having lasers constantly fire and on its third phase, it just goes all out with its bullets, lasers, and power shots. All while this [[SugarWiki/AwesomeMusic pump-pounding]] [[https://www.youtube.com/watch?v=MWEGMBq6EBE music plays]]. You better have your EX attack, because if not, [[ThatOneBoss good luck]].
* ''VideoGame/{{Axelay}}'', [[http://www.youtube.com/watch?v=5KHRx-z7888 stage 5]]. It's a ''[[NinjaPirateZombieRobot burning cyborg lava ogre]].''
* ''VideoGame/BanjoKazooie'':
** Though the games have many gloriously surreal moments, the battle against Mr Patch in the second game has got to come tops. In it, you fight a giant, inflatable dinosaur, or [[BuffySpeak "Strange Wobbly Inflatable Thing"]], [[BossSubtitles as the game puts it]] with the ability to summon boxing gloves from nowhere, patches you need to blow off with grenades and some of the most [[SugarWiki/AwesomeMusic wonderfully demented battle music ever]]. Also, his main attack is to ''spit exploding beach balls at you''. Awesome!
** The fact that you spend half the boss fight flying doesn't hurt either. But there's also Lord Woo Fak Fak, more fun when you realise you can fight him in submarine mode. And then the final boss, a witch in a giant [[ThisIsADrill drill]] [[TankGoodness tank]] who gives you trivia questions in mid-battle! (And the trivia level before as well, with hundreds of questions that stretch your knowledge of the game to the limit.)
** The first time Banjo and Kazooie fought Gruntilda, at the end of the first game, was pretty awesome as well. She has all the tactics of a FinalExamBoss, forcing you to use practically every move you've learned at your disposal just to survive. Including the epic phase of the fight where Banjo and Kazooie take to the sky and ''dogfight'' her.
* ''VideoGame/BatenKaitos'':
** Just about any time that Giacomo, Ayme, or Folon show up in ''Baten Kaitos: Eternal Wings and the Lost Ocean''. The battles against the three of them (especially the last time, immediately after you beat them they recover and you have to fight them a second time) are the best, but solo Giacomo near the beginning of the game can be ThatOneBoss, and solo Folon is pretty cool, too, if only because he's so funny. (He acts like a clown, he has blue skin and a blue-and-red mohawk, and one of his main attacks is called "Worg Laser". What's not to love?) Just to top it off, there's the boss theme, [[http://www.youtube.com/watch?v=_B64f48ewdo Chaotic Dance]], complete with incomprehensible lyrics.
** That said, for those who weren't very fond of [[ThatOneBoss Those Three Bosses]], there is also the fight with the "Angel of Darkness" [[spoiler:a.k.a. Kalas]] about three fourths of the way through the game. Although he too presents an incredibly difficult fight (being able to attack with HP-draining nine-hit combos), [[http://www.youtube.com/watch?v=U3Tx3DWeQcU the electric guitar version]] of [[AwesomeMusic/VideoGames The True Mirror]] is blasting and [[HeroicResolve you can practically feel the party's determination]] to overcome this challenge [[spoiler:and [[IKnowYouAreInThereSomewhereFight bring Kalas back to his senses]]]]. Plus, there's the fact that, y'know, [[spoiler:''[[TheMole you're fighting]] [[FaceHeelTurn the main character]]'', which isn't something that's done in [=RPGs=] all that often!]]
** [[FinalBoss Malpercio]]. Yeah, he's a nightmare to fight, but my god, is it cool. You fight him on top of the Cor Hydrae, in the middle of a dimensional anomaly. As you whale on him, he goes from just stomping on your party to firing giant dark arrows at them, [[BarrierChangeBoss swapping his elemental alignments]], and finally stealing their health with Enchanted Blade. All while [[http://www.youtube.com/watch?v=3lB0b0fHbAY Violent Storm]] is blaring in the background.
** The fight against [[spoiler:Shanath]]. Everything about this fight was incredible - the fact that [[http://www.youtube.com/watch?v=sKPxXRbYl6s Iconoclasm]] was playing in the background, the fact that the [[PlayerPunch player]] had ''wanted to kill'' ''this guy'' for '''ages''', the fact that you get to use [[InfinityPlusOneSword your new attack]] on him...really, any descriptions of this fight just don't do the emotions justice.
** Any fight with [[HumanoidAbomination Wiseman]], be it the first fight where he sics a ''dragon'' on you, [[spoiler:or the second one where he possesses Verus' body and turns into a full-fledged EldritchAbomination.]]
** There's something about "The True Mirror", because when it shows up again in ''[[{{Prequel}} Origins]]'', it's fully orchestrated to lend a feeling of ''awesome'' to the fight with [[spoiler:Baelheit, also subtly alluding to the fact that he's the real spiriter]]. Seriously, the entire three-part confrontation is epic: first, he takes out Sagi's allies, [[DuelBoss forcing Sagi into a one-on-one swordfight]]; when Sagi starts gaining ground, he goes into a MotiveRant explaining his [[FreudianExcuse sordid history]], which Sagi finally interrupts by essentially saying "ShutUpHannibal!"; and finally, Sagi's allies regroup and stand with him for the real fight, during which the boss uses [[spoiler:[[ContinuityNod the same kind of special spiriter finishers Kalas used in the first game]]]]. It's almost a shame [[spoiler:that TheManBehindTheMan has to stab him in the back right then, because the fight with him had no chance of living up to such an amazing confrontation with the BigBad you had been fighting for most of the game.]]
** How about ''every'' late-game boss fight in ''Origins''? After the first half of the game, where you lose nearly every boss fight, it's so satisfying to watch Sagi shred through bosses like they're made of tissue paper. Destroying the machina armas, killing Wiseman, even the bosses of the chracter sidequests are incredibly fun to fight.
* ''VideoGame/BatmanArkhamCity'':
** Mr. Freeze, who COMPLETELY averts BossArenaIdiocy by making sure that once you use a strategy against him once, you can NEVER USE IT AGAIN. He's completely invulnerable to head-on attack and can kill you in under 5 seconds with his ice beam. Beating him requires that you utilize every stealth-based attack you have used, since once you have used one trick on him, he'll put up a defense that prevents it from working again. For example, if you try to attack him by gliding off of the top floor rafters and kicking him, it will work at first, but then Freeze will fire his beam into the air, making the air denser which ices over Batman's cape and and making gliding impossible. On NewGamePlus mode this will go UpToEleven, where you won't just have to use five or six tricks, you will have to use all of them due to his increased health and general badassery. Oh and on top of that in NewGamePlus if you're the kind of player who abuses Detective Mode by turning it on and leaving it on? Freeze will punish you for that too by jamming it into uselessness unless you turn it off for extended periods of time much longer than the duration you left it on in the first place. Have fun having to actually track Freeze on your own.
** The fight Bruce has with [[spoiler: Ra's Al Ghul]] while tripping on the [[spoiler: Blood of the Demon]] is nearly as good. It has some of the best (and most outlandish) visuals in the game ([[VisualEffectsOfAwesome which is saying something]]), a tense atmosphere, and gives Batman the opportunity to counter attacks from over twenty opponents at the same time (He's normally capable of a mere three counters at the same time).
** One word: [[spoiler: Clayface]]. Fighting this [[spoiler: HumanoidAbomination]] with [[spoiler: Talia's scimitar]], while dodging its insane attacks and slicing up its {{Mooks}}, while near a [[spoiler: Lazarus Pit]] involved in the awesome FinishingMove against this boss....it's awesome.
* ''VideoGame/BatmanArkhamOrigins'' may be considered the weakest of the ''Arkham'' games, but almost everyone agreed that the boss fights vastly improved:
** The ComicBook/{{Deathstroke}} boss fight has been particularly acclaimed, as it forces the player to make sure to memorize his attack patterns rather than just spamming the attack button as well as focus on mastering the counter ability, since just rushing in and pressing it as quickly as possible will lead to a very quick death.
** The battle against Firefly is also rather engaging as one has to be quick to dodge his fire attacks and then be quick reeling him in with the grapple to cause any damage or one is forced to repeat the strategy. It helps the battle is stretched through the Gotham bridge making it feel more epic.
** The first fight against ComicBook/{{Bane}} is a huge one for players of the previous games. While Bane was a BullfightBoss in ''VideoGame/BatmanArkhamAsylum'', the fight against him in this one is a full-on brawl (with elements of BullfightBoss and FlunkyBoss, but mostly a NoHoldsBarredBeatdown).
* ''VideoGame/BatmanVengeance'' is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and de<chrome_find class="find_in_page">live</chrome_find>r
a series of punches in order to finally knock his enemy out.



** And just for the awesomeness of his LargeHam delivery and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox Live Only "Unidentified Weapon Appears" mission, which is one of three examples of an Awesome Boss Fight. They're kinda rare, but damn once you've done one, you'll feel awesome. Nothin' beats a BattleshipRaid with 5 of your buddies.

to:

** And just for the awesomeness of his LargeHam delivery der a series of punches in order to finally knock his enemy out.
* ''beatmania IIDX 15 DJ TROOPERS'''s "Military Splash" extra stages represent your performance in the song with a shooter-like duel with a giant boss figure in the song background window. Hitting notes fires lasers at the boss to deplete its HP, while missing notes causes the boss to hit you. For full effect though, you'll need to be playing one of these songs in Expert mode or with the Hard gauge (both of which make you fail the song if the life gauge falls to 0%), because when you finish the song, the boss dies (regardless of HP left; a full combo will completely reduce it to 0), signifying that you survived the entire song.
* Satan from ''VideoGame/TheBindingOfIsaac''. Yeah, you heard right - in the Halloween update's BonusLevelOfHell you have to fight the devil himself. To even get to the level you have to have beaten the extremely cheap TrueFinalBoss at least 10 times, then go through a level full of {{Degraded Boss}}es. Once you get there, he's got [[BaitAndSwitchBoss a fallen angel fighting for him]], which is spewing projectile blood like there's no tomorrow, along with death lasers. Then, at 50% health, [[AsteroidsMonster it splits in two]], making it faster and harder to hit, as well as doubling its firepower. When you finally beat it, Satan finally gets off his throne and grows huge. He's powerful, but his attacks aren't that hard to dodge. When you take him down, he just gets back up, grows another health bar and flies off the screen, so he can stomp all over you. When you finally really kill him, you're treated to one of the {{Mind Screw}}iest endings ever to grace a flash game. And his theme music is just [[http://www.youtube.com/watch?v=sWPWGk0wvcg one of best you'll ever hear]].
** ''[[UpdatedRerelease Rebirth]]'' manages to top Satan with [[spoiler: Mega Satan]], taking the original SequentialBossFight UpToEleven with a ''13-stage fight'', combining his fight with a BossRush against the Super forms of the Sins, the Harbingers, and two angels. While the boss himself gets pretty heavy on the BulletHell, when you get to his final form he then proceeds to put all the danmaku shenanigans of the previous bosses to shame. And his boss theme, which he actually shares with Satan? [[http://www.youtube.com/watch?v=LShwB6Zf8bo Just as awesome as the original]].
* ''VideoGame/BionicCommando'': "Whoah! Is that a long health bar or are you just happy to see me?"
* ''VideoGame/BlazBlueCalamityTrigger'' has the final battle in the [[{{Canon}} True Story]]. You play Unlimited Ragna, against Unlimited Nu, in a proper ThreeRoundDeathmatch (unlike every other story battle), on an AmazingTechnicolorBattlefield, to the tune of [[http://www.youtube.com/watch?v=Ma5BpLXQ318 the game's theme song]], [[SugarWiki/AwesomeMusic Ao-Iconoclast]]. And it's ''marvelous''. Its sequel, ''Continuum Shift'', uses the same format, with Unlimited Ragna facing Unlimited Mu, after some warm up battles, some cathartic, some hopeless. The third, ''Chronophantasma'' has a Inverted SequentialBoss; Noel, Jin then U Ragna vs [[spoiler: Take-Mikazuchi]]. Afterwards, you can fight the boss whenever, and with whoever you want.
* ''VideoGame/{{Bloodborne}}''. Where to even begin.
** Father Gascoigne. Difficult, yet ''so'' awesome. Gascoigne begins playing much like the player, dodging around with his Blunderbuss and Hunter's Axe. But, as you whittle away at his health, he slowly becomes more monstrous, until he transforms into a ''[[PainfulTransformation massive werewolf]]'', capable of leaping across the arena and smashing apart previously unbreakable gravestones in his final form.
** Micolash, Host of the Nightmare. A [[spoiler: [[GoMadFromTheRevelation scholar gone completely mad due to exposure to the Great Ones]]]], he spends his boss fight alternating between [[GetBackHereBoss running away from you]] [[BeamSpam and shooting at you with incredibly powerful magic.]] Sure, his actual ''fight'' is pretty easy, but his [[MadnessMantra nonsensical,]] [[MemeticMutation yet infinitely quotable]] prayers throughout the fight more than makes up for the lack of difficulty.
** Darkbeast Paarl. For one, it has an awesome design, essentially being [[CreepyAwesome an undead werewolf covered in electricity]]. It also has really awesome music when you fight it. It's also a fight that is very difficult, with Paarl being incredibly agile and strong, leaving little room for error.
** [[spoiler:Gehrman]]. Imagine the fight against Father Gascoigne mentioned above. Except he's faster, stronger, and that's without needing a second form, though you are stronger by that point as well (not by the same magnitude, but still).
** [[spoiler: Mergo's Wet Nurse]] is visually striking with a haunting yet sad theme, has a large pool of cool sword attacks [[spoiler: and can even duplicate herself temporarily.]]
** The Old Hunter DLC has [[spoiler:Lady Maria]], who stands out from the other bosses thanks to being another Gascoigne like battle. The boss is fast, capable of FlashStep spam, employs two swords for swift hit and run tactics. Then the boss TurnsRed, its blades start doing freaking SwordBeam attacks made of ''blood''. Then it TurnsRed ''again'' and the blood is now on fire. And that's not even getting into the predictably grand music or the lore implications. [[spoiler:It's a little bittersweet having to fight the Plain Doll's template, truth be told.]]
** [[spoiler:Ludwig]], also from The Old Hunters, may be ThatOneBoss, but ''Jesus'', [[spoiler: the reveal of the Moonlight Great Sword and the accompanying music transitioning seamlessly]] makes it almost worth the pain. Ah, screw it, the pain's always worth the awesome! [[spoiler:Ludwig]] gets bonus points for being a twofer - in the first stage, [[spoiler:Ludwig, the Accursed]] is already one of the finest large beast battles From Soft have ever produced. But then [[TurnsRed the second stage begins]] and in a huge subversion of the "[[WasOnceAMan formerly-human]] boss slips further into bestial insanity" trope we've already seen several times, [[spoiler:the sacred light of the Moonlight Great Sword ''restores'' the beast's sanity and ''Ludwig, the Holy Blade'']] brings one of the greatest giant swordsman battles From Soft have ever made as well!
* ''VideoGame/BlueDragon'' has a notable boss fight part way through Disc 2. Whilst working through what is - easily - the biggest dungeon in the game at that point whilst set to a 1-hour time limit, the party re-encounter [[TheDragon the final boss of Disc 1]] and his four assistants - all 5 of which are robots who had been destroyed in the last dungeon of Disc 1, one at a time. This time? You get an epic cutscene, then face the four assistants in a 5 v 4 battle where the enemy AI works together with a beautiful set of teamwork attacks, after which you get to re-fight TheDragon who is riding a GIANT FLOATING CANNON. Mere words cannot express how awesome this fight actually is.
* ''VideoGame/{{Boktai}}'':
** The very final boss of ''Boktai 3''. You're on a motorcycle tearing through a castle that's orbiting the moon in space, and the boss you just thought you killed comes back completely unharmed and chases you down. Since [[WeakenedByTheLight sunlight is fatal to it]], all you can do is run for dear life to techno pipe-organ rock music until the castle orbits into view of the sun. ''And it kicks ass!''
** Trance Dumas in ''Lunar Knights''. He presents an actual challenge (he can drain your health and he's got his own Burst attacks) and his pattern (at the start, at least) mixes it up enough that it doesn't get too repetitive, and if you're smart enough to not hit him rapidly enough to constantly force him into the [[DesperationAttack bat swarm attack that gets faster and spreads further as his health gets lower,]] you can have a [[BraggingRightsReward satisfying conclusion to the battle]] by timing a parry well enough to [[SingleStrokeBattle go THROUGH the guy.]]
* The battle against the Wendigo in the little-known game ''VideoGame/BraveTheSearchForSpiritDancer''. Not only is the Wendigo the upper-half of a giant, red, horned, ''flying'', and flaming skeleton, Brave fights it by shooting at it with an amulet, whilst riding a large Bald Eagle spirit, over a pit of lava, with fireballs, rocks and explosives flying everywhere.
* From the criminally unknown ''VideoGame/{{Breakdown}}'' for Xbox, there is the ClimaxBoss, Solus. Every human enemy in the game involves using cover and the environment well, while the T'lan enemies require you to simply dodge the first hit and then beat the crap out of them before they can recover. Here, Solus is standing in the middle of an arena which is ''floating in mid-air'', and the last time you fought him he utterly curbstomped you and proceeded to stand in front of an exploding nuke without flinching. This time, you have exactly the same powers as he does, and the only way to beat him is to bring the fight to him in an awesome fistfight, countering his superspeed with your superspeed and dodging his energy blasts. The first time you knock him down, he congratulates you, since up until then ''he had never been knocked to the ground. Ever''. When you bring him down to roughly half his health, he simply shakes his head and declare "Your death was meant to be swift." before taking his performance up a notch.
* ''Videogame/BrutalLegend'' - [[ThePowerOfRock huge bosses plus metal soundtrack equal sheer badassery]].
** First boss in the game: Eddie rams a spiked gate through its head and celebrates with a guitar solo and a "Decapitation!!" shriek. And it's only the beginning, afterward you get to fight a metal spider with Brocas Helm's ''Cry Of The Banshee'' as background music, and of course, the final, axe-to-spear brawl with Emperor Doviculus set to the tune of, of all things, [[Music/JudasPriest The Painkiller!!!]]
** The demise of Doviculus makes the player really feel like a metal badass: DECAPITATIOOOOOOON!!
* A few in ''VideoGame/{{Bug}}''. One was Bug facing against a BackgroundBoss octopus who flung fish at Bug, so Bug had to use a tennis racket to swat the fish back to the octopus' head. The other one, while [[ThatOneBoss very difficult]], was the swamp worm- Bug had to stand on a tiny platform floating on [[SuperDrowningSkills instant-death water]] as the worm tried to attack Bug. The awesome part came when the platform started moving, and then both Bug and the boss had to trade shots with each other in what was essentially a ''spitting competition''.
* ''Franchise/CallOfDuty'' has had a few great boss battles over the course of its history, mostly in the extra game-types.
** Extinction Mode, from ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' has three great bosses to take on: the Breeder, a large beast capable of spawning additional aliens, and is also fairly heavily armored; the Kraken, a gigantic sea dweller fought on the cargo deck of a ship who can acidify the floor save for a few islands immune to the acid, and you can fight back with [[MoreDakka mounted heavy machine guns]]; and the Ancestors, the BigBad of the saga, who are fought en mass in the finale to the final mission.
** ''VideoGame/NaziZombies'' has a couple of notable boss battles, ranging from defensive ''hold the line'' rounds to true battles against bosses. The first boss battle in the series was the finale to the Mob of the Dead mission, where Weasel has to fight off his co-conspirators on the Golden Gate bridge. In ''Zetsubou no Shima'', the Origins crew must fight a giant Thrasher in order to free the original Takeo; while in ''Gorod Krovi'', the team fights against the original Nikolai who is piloting a mecha.
* ''VideoGame/CaveStory'' does not have a single unfun boss fight in the entire game; but the [[SequentialBoss final boss sequence]] lines up three (normal ending) or five (true ending) awesome boss fights in a row:
** The BossBonanza starts with a fight against [[TheDragon Misery]], who can create blocks that will deal immense damage, fire energy balls, and shield herself with energy balls that turn into bats.
** Then, you fight [[BigBad The Doctor]], who is shielded by the Red Crystal he created and can fire energy balls either straight or in a circle surrounding him. After beating him, the Red Crystal will take control of him and cause him to go wild, at which point he punches you and fires a swarm of bats out of his hands.
** [[spoiler: Then we get the Undead Core, which is the Core fought before but merged with the remnants of the Doctor after he took control of Sue and Misery. The Undead Core attacks differently depending on how the Doctor is showing his face while Sue spins towards you and Misery creates Mooks.]] It is absolutely amazing...
** Then we get to the two bosses of the true ending. [[spoiler: The Heavy Press hides itself behind a wall while firing lightning. Also, two Invincible Minor Minions, Rollings, are attacking the whole time while Butes infinitely spawn. After defeating the Heavy Press, it acts like every other Press in the game and tries to one hit kill you by falling.]]
** [[spoiler:This act of falling, however, opens the path to Ballos. Ballos will fly at you and hover in midair and fire lightning at you to the tune of one of the main boss themes, Gravity. Then, he turns into a giant head and starts crushing you while creating waves of bones, this time to the tune of a boss theme more reserved for the harder bosses, including the Heavy Press: Eyes of Flame. After Ballos is defeated, he gains eight cycloptic rock satellite things that you need to shoot down and the music becomes Last Battle, previously only used for the Undead Core. After all eight of them are defeated, Ballos takes his position in midair and causes spikes to appear on the ground while platforms start orbiting around the rocks. After this phase is defeated, Ballos finally dies.]]
** Outside the final boss gauntlet, there is the fight with the Core. The boss that drowns you as one of its attacks. The rising water was used amazingly well here as a gameplay element, especially seeing as it impedes your movement. All this backed by SugarWiki/AwesomeMusic.
** The sixth to last boss, the Red Demon/Ogre, doesn't seem like one at first. Then you learn its backstory and you suddenly feel much more awesome. [[spoiler: Congratulations. Arthur would be proud of you, true hero.]]
* ''VideoGame/ChampionsOnline'':
** Shadow Destroyer, who, several times during the fight, [[spoiler:floats up and ''tears a rift in reality itself'', plunging the entire battlefield into the Lovecraftian Qliphothic realm, forcing the players to force it back, before they are destroyed by his increasingly powerful attacks, or the realm ''itself''.]]
** Therakiel, who shortly into the fight [[spoiler:moves it to the ground zero of the ''biblical apocalypse''. You can literally see, above and below you, the winged legions of heaven and hell circling towards the final confrontation which you are desperately trying to avert.]]
** And just for the awesomeness of his LargeHam de<chrome_find class="find_in_page">live</chrome_find>ry
and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox Live ry and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox <chrome_find class="find_in_page">Live</chrome_find>
Only "Unidentified Weapon Appears" mission, which is one of three examples of an Awesome Boss Fight. They're kinda rare, but damn once you've done one, you'll feel awesome. Nothin' beats a BattleshipRaid with 5 of your buddies.


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** [[NintendoHard Red Falcon. Three Only "Unidentified Weapon Appears" mission, which is one of three examples of an Awesome Boss Fight. They're kinda rare, but damn once you've done one, you'll feel awesome. Nothin' beats a BattleshipRaid with 5 of your buddies.
* Let's give ''VideoGame/ChronoCross'' some love. Yes, the last few hours are ''[[DisappointingLastLevel painful]]'', but the fight with [[spoiler:FATE]] is excellent. And the [[spoiler:Dragon God]] as well, even if the fight doesn't quite make up for [[ThatOneLevel Terra Tower]].
* ''VideoGame/ChronoTrigger'':
** Even today, despite the SNES-era storyline, graphics, and music, the ClimaxBoss at approximately the halfway point of the game can't be anything but one of the greatest boss battles of all time. Magus has brilliant build-up, [[SugarWiki/AwesomeMusic an amazingly kickass battle theme]], is one of the most difficult bosses up to this point, gets a wicked anime-cutscene introduction in [[VideoGameRemake the remakes]], and just generally exudes awesome. Such was the impact and awesomeness of that battle that many gamers think Magus is TheDragon at first.
** And there's also [[spoiler: Lavos']] final form, with the AmazingTechnicolorBattlefield, awesome animation after awesome animation, and methodically [[SubvertedTrope subverting]] every expectation you have about JRPG final bosses.
** Black/Rust Tyranno, basically fighting against a HUGE fire-breathing T-Rex.
* There are plenty of ridiculously awesome fights in ''VideoGame/CityOfHeroes'':
** Showdowns with Praetorians, the Freedom Phalanx's {{Evil Twin}}s (or the Freedom Phalanx ''themselves'' for villains)...
** Player villains taking on [[spoiler:[[RageAgainstTheMentor their own chosen patron]] and eventually ''Lord Recluse himself'']]...
** Romulus Augustus empowered with the might of Nictus...
** Reichsman, who turns out to be [[spoiler:another EvilTwin of Statesman, who fought for UsefulNotes/NaziGermany during World War II in an alternate universe]]. The Reichsman is so powerful that ''he is literally in a class of his own''. Whereas other enemies are classified from something as lowly as "Minion" to something as powerful as "Archvillain" or "Hero" or "Giant Monster," the Reichsman is "Reichsman". [[OhCrap If that doesn't instill fear in the hearts of a poorly put-together pick-up group...]]
* The battle against [[http://www.youtube.com/watch?v=0w5neFPat1w The Great Mighty Poo]] in ''VideoGame/ConkersBadFurDay'', a giant, opera-singing pile of crap.
* ''VideoGame/{{Contra}}'':
** ''Contra III''[='s=] Stage 4 is epic in every way possible, but the boss at the end has you hanging taking down two turrets and core of an airship. What makes this epic? The fact that you're jumping from helicopter missile to missile or else falling to your doom.
** ''Contra: Hard Corps'' has [[http://www.youtube.com/watch?v=w1EqF5kWz6Q Super Power Robot Ninja Yokozuna]]. A well-animated KillerRobot that races the train, pushes it to a halt, then fights you on top. It also comes with one of the [[http://www.youtube.com/watch?v=RLO5PDrgO1Q best boss musics ever]].


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** Saturos and Menardi After all of the hype, you finally get to see what they're capable of. Of course, they oiler:[[MadScientist Dr. Malcolm Betruger]]]], in ''Doom 3: Resurrection of Evil''. You start the battle by landing on a flowing platform in the bottomless space of Hell. You have the [[ArtifactOfDoom the Artifact]] but it's only in limited use. Maledict demands you to hand over it, but the marine simply points the gun at it. The battle start with Maledict randomly throwing fires and summonding the local cannon fodders at you. You just simply kills them all and then use the Artifact to slow time and then you just fire whatever kind of guns right at Maledict's slow-flying ass. After a while, Maledict decides that its gonna stop bull-shiting around and then just throws ''meteors'' at you, and all you can do is to avoding them and not trying to fall over the platform, as well shoot the beast up. And you can't get any healthpack during the battle. That and everything else makes it to one of the most adrenaline pumping boss fights ever. Its really makes up ''Doom 3'''s Cyberdemon's status as the AnticlimaxBoss.
** ''VideoGame/Doom2016'' has the FinalBattle with [[spoiler:Olivia Pierce as the Spider Mastermind. No longer the AntiClimaxBoss from the first game, she is extremely durable and loaded with different weapons, putting up far more of a fight]]. Special points go to the FinishingMove performed at the end of the fight: [[spoiler:shoving the BFG-9000 into her mouth and ''[[YourHeadAsplode blowing her entire head apart]]'']].
* ''VideoGame/DotHack'':
** The Boss fight against [[SmugSnake Sakaki]] in ''.hack//GU'' is very cathartic, and was a tough fight that makes you glad you were badass enough to beat the shit out of this creep.
** The crown jewel of ''GU''[='s=] boss fights, though, is undoubtedly the Cubia Core, especially if you don't go overboard on level grinding beforehand. The intensity never lets up thanks to the never-ending tide of [[MultiMookMelee respawning gomoras]], which can do quite a bit to keep you from doing significant damage to the arms or the core and turn the fight into a frantic battle of attrition demanding every single trick in the book for you to come out on top, all the while your ears are assailed by the [[SugarWiki/AwesomeMusic mind-numbingly awesome tunes]] of [[http://www.youtube.com/watch?v=UoWtIbF4yRc Full Force.]] It ''more'' than makes up for the crap boss fights and pathetic combat system of the original quartet all by itself.
** The several boss fights against [[spoiler:Ovan]]... especially the final one where everything is unraveled, and the incredible amount of emotion displayed afterward. Truly a hard-won and well-worth it battle.
** Azure Kite is always a blast. Especially the final duel against him and the other Azure Knights in ''Redemption''. You are fighting the digital reincarnations of Kite, Orca, and Balmung, in the Hulle Granz Cathedral, with Azure Kite's amazingly epic {{Leitmotif}} playing throughout.
** The fight against Skeith in the first ''.hack//'' game. Especially if you've read the books and seen the first anime up to this point. Nobody has ''ever'' managed to win against this thing. Skeith ''is'' MindRape personified, and it requires an entirely new type of playing up to that point. All the Phases after this is just more of the same copying it. Skeith is so badass that the protagonist of the next series ''is'' Skeith, [[EnemyWithin more]] or [[SuperpoweredEvilSide less.]]
* The TrueFinalBoss of ''VideoGame/DoubleDragon II: [[RevengeOfTheSequel The Revenge]]'' for the NES and PC Engine, the Mysterious Warrior. This boss can only be truly fought on the hardest difficulty of both versions. When you reach the final mission of the game, you find what appears to be Marian waiting for you. When you go to her, though, the BigBad comes down and personally fights you. The boss battle takes place in [[FinalBossNewDimension either what appears to be Hell itself with the Devil watching over you or in outer space]] in the first part. When his health goes down a bit, though, the second part of the fight then has you continue the battle [[BloodstainedGlassWindows inside some sort of church]]. Upon defeating the boss, he goes down in slow motion.
* The final boss of ''VideoGame/DoubleDragonNeon'', [[OneWingedAngel Giga]] [[BigBad Skullmageddon]]. Like in ''Double Dragon II: The Revenge'', the battle is a FinalBossNewDimension fight, and the fight has the [[SugarWiki/AwesomeMusic awesome]] ''Double Dragon'' [[ThemeMusicPowerUp theme]] playing in the background. After defeating the boss, the credits roll, and you hear the villain sing the ending theme, titled "[[SugarWiki/AwesomeMusic Dared to Dream]]", during which Skullmageddon announces, "Here's a medal for your victory!" and the [[UsefulNotes/XBox360 Achievement Unlocked]]/[[UsefulNotes/PlayStation3 Trophy Unlocked]] message pops up, and as Skullmageddon finally finishes falling, Marian delivers an ''[[GroinAttack uppercut to his crotch]]''.
* ''VideoGame/DragonQuestVIII'':
** The battle with Dhoulmagus, the one responsible for all this mess to begin with. Since the start of the game, the bastard was running the world, murdering innocent people on his way. And now, it's finally time to make him pay! It starts with him [[FlunkyBoss summoning two copies of himself]] to fight you 3 against 4. Then, he goes full-OneWingedAngel on you. [[spoiler:The guy may have been a DiscOneFinalBoss, but with the [[ClimaxBoss climatic fight]] and the excellent DiscOneFinalDungeon before him, you could be excused to think that he was the FinalBoss]].
** [[spoiler:Rhapthorne]] is an epic battle in and of itself. The first fight vs him has you fighting vs a little [[spoiler: fat roly-poly characture of a demon with a pipsqueek voice]], the second battle has you forced to fight him [[spoiler:on top of the goddess of light [[ShoutOut from a previous DragonQuest game, Ramia/Godbird Empyrea]]]]. The only thing that detracts from the fight is the fact that his English voice sounds like [[{{Narm}} a Disney villain with bad sinuses.]]
** The bonus boss, [[spoiler:Dragovian Lord]] is also pretty epic. You fight him several times, each time he gives you 1 item out of a set pool, and the next time you fight him he gets stronger. Until the last time, when you fight the first 7 forms and an 8th final form, all in a row, without healing.
* ''VideoGame/DragonsDogma'' has the Dragon himself. It's a MultiStageBattle where you have to alternate between fighting him and running away to seek a more strategic location. There are multiple tactics to defeat them, including engaging in a ColossusClimb, you can shoot him with ballistae, and at one point, you have to inch across his back to reach a weak point as he flies above the clouds. And while you're doing this, he is constantly delivering one awesome speech after another in his BadassBaritone voice, ending with [[WorthyOpponent genuine praise]] as you seriously start to wittle him down.
* ''VideoGame/DragonWarriorMonsters'' for GBC, either version, but easier if you've got Cobi's... DARCK. That mofo would NOT go down! Frustrating and enjoyable, because once you've beaten his 4000 HP ass...you win.
** Of course, the DS sequel, Joker, had a BonusBoss battle against a high-powered...um, Estark. Yes, the King of Monsters himself from ''Dragon Warrior IV''. The battle goes on for what feels like ages, with Estark having the usual array of high-powered Dragon Warrior boss powers. Of course, once it's all over, what happens? He joins your team, of course. Honorable mention goes to Captain Crow, pirate extraordinare, who you run into from time to time when navigating the islands of the Green Bays Archipelago, only for him to throw increasingly-tough monsters at you until he stops screwing around and fights you himself; the fact that this fight is repeatable costs it in the awesome department, especially if you have the aforementioned Estark on your team.
* ''VideoGame/DukeNukem3D'''s final level: Duke, VS the big bad alien on a grid-iron field covered with powerups and cheerleaders. Come get some!
* Seabook Arno's final story mission in ''VideoGame/DynastyWarriorsGundam 2'', which teams him with Domon Kasshu of ''[[Anime/MobileFighterGGundam G Gundam]]'' and half the cast of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' to take down Master Asia. Master Asia, however, cannot be killed until after you've defeated the Devil Gundam, which just so happens to be ThatOneBoss. Meanwhile, enemy officers show up to harass your allies. By the game's standards it's a long and involved mission, which makes incredibly satisfying to beat; the MassiveMultiplayerCrossover nature of your allies makes it ''fun.''
* ''VideoGame/EarthBound'':
** Gigyas. In its third and final form, your party cannot defeat it on their own. [[spoiler:In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack.]] To elaborate: [[spoiler:Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, ''you'', the person playing the game, begins to pray for them and destroys Giygas.]]
* The final boss of ''VideoGame/{{Einhander}}'', [[spoiler: Hyperion. After being betrayed and outgunned by your own allies, you decide to rebel against them and engage them in one final battle. The final stage is not a normal stage at all, first you battle against the new EOS ships made by Selene, then you battle Hyperion itself. The battle itself is also cool, with the camera spinning in 360 directions, and Hyperion firing a variety of attacks, including a WaveMotionGun. All of which is set to [[http://www.youtube.com/watch?v=GTWi_wJXGPI this awesome music]]. Then comes the BolivianArmyEnding, where you engage the rest of the Selene nation, and after the credits, ''you actually end up [[OneManArmy winning]]''.]]
* The ''VideoGame/TheElderScrollsIVOblivion'' expansion ''Knights of the Nine'' has a particularly epic final battle. After storming an enemy fortress with more allies than you ever have, continuing on solo, and defeating Umaril's physical form, you chase his soul to the afterlife, battle him miles above the Imperial City, and kill him enough that he stays dead.
* ''VideoGame/TheElderScrollsVSkyrim'': The fight with Miraak in ''Dragonborn'' and to a lesser extent the [[BonusBoss Ebony Warrior]]. Not to mention the [[spoiler: dual Revered Dragons]] in the Forgotten Vale and Arch-curate Vyrthur's fights in ''Dawnguard''.
* The final boss of ''VideoGame/EtherVapor'', [[spoiler: APITEX. When fighting the boss, most of your attacks barely do any damage against it. But after it sustains enough damage, a cutscene occurs in which you suddenly go into [[SuperMode Overdrive Mode]], and your weapons become powerful laser weapons. The second form of APITEX, APITEX-EVO, is much more epic, as you and APITEX engage each other with the most powerful weapons that you and APITEX can use.]]
* ''VideoGame/EverQuest'' has The Master of Dreadspire, [[spoiler: Mayong Mistmoore]]. After clearing through all of his lieutenants and minions in his underground castle/alternate dimension, he finally faces you himself, and to date he is the only boss in EQ raids to have his own theme music. After you defeat him, you learn that [[spoiler: you and your raiding party just [[ThanatosGambit fell into his trap]], and slaying him has had the unintended effect of causing his [[AGodAmI ascension to the Norrathian Pantheon.]] ]]
* ''VideoGame/EverythingOrNothing'': Escaping [[BigBad Diavolo's]] villa -- and, to unlock a new cheat code, you have to do it ''unarmed.'' It's NintendoHard in the very best sense -- damn near impossible, but the crazy awesome GoodOldFisticuffs make it ''way'' too much fun to be frustrating. And the badass [[SugarWiki/AwesomeMusic Spanish bullfight-style music]] barling away in the background doesn't hurt, either.
* [[Videogame/{{Exceed}} [=EXCeed3=]]]: Jade Penetrate Black Package's final boss [[http://www.youtube.com/watch?v=XrQKB5LLWXg Celestia Lindwurm]] (note that the battle is supposed to go at about twice that speed). Awesome attacks and the two most [[SugarWiki/AwesomeMusic epic pieces of music]] in the entire game mean that she is far more awesome than even the BonusBoss.
* TheMentor character in ''VideoGame/FarawayStory'', Ellevark, can be challenged to an [[BonusBoss optional]] DuelBoss battle. He definitely proves himself worthy of teaching the main character, since he can easily kill unprepared players with his rapid fire casting and diverse moveset that allows him to be quite deadly at any range. This means the player has to learn to judge the best distance to keep from him, as well as knowing the best times to switch from evasion to attack. His sudden LargeHam, use of an AmazingTechnicolorBattlefield, and visually impressive Ruin spells certainly add to the epicness of the fight.
* Belgar, the final boss of ''VideoGame/FinalFight''. While the battle is fun enough, the best part by far is punching the man who kidnapped your daughter (because let's face it, you're playing as Haggar, not Cody) ''through the windows of a skyscraper.''
* ''VideoGame/FireEmblemAwakening'' has the final boss, [[BiggerBad Grima]]. The battle takes place [[ColossusClimb on on his own back]] while flying over the ocean with infinitely respawning enemy units and when you finally reach the point you're supposed to attack to win, Grima in the background responds to the damage done to [[spoiler: his vessel]] and attacks himself from behind instead of [[spoiler: the vessel]] attacking, and these attacks have several different animations instead of just one general. Oh, and you're also given the choice to strike the killing blow yourself [[spoiler: which might kill you, since you are him]] or Chrom with his Exalted Falchion. And of course the entire map, including the actual boss battle is accompanied by [[http://www.youtube.com/watch?v=M4QTEzsCRIE the most epic BGM in the whole game]].
%%** Grima again in the Future Past DLC.
%%Why? What's awesome about this fight? Do not uncomment this example without expanding it to provide context and indenting it properly.
* ''VideoGame/FireEmblemFates'' has its three final bosses in each route, much like its predecessor ''Awakening''. It's worth mentioning that they all play [[SugarWiki/AwesomeMusic End of All]], one of the best themes in the game.
** The ''Birthright'' final boss is the [[BigBad Nohrian King Garon,]] fought in his Nohrian King form in Chapter 27, in the throne room of Castle Krakenburg, not only getting to him is fairly difficult as the stage is large and full of dangers, but Garon himself is very tough as well, as he's equipped with the Bölverk axe, which not only can deal a ton of damage, but ''it has a 90% chance of hitting you, on top of a 10% of critting you, possibly killing your units in the process''. And if you manage to defeat him, he enters his [[OneWingedAngel Blight Dragon form]], who is also one of the very few bosses who can move in the ''entire series'', but only after he uses the four Dragon Veins he has. And while he's not as strong as in his human form, he still manages to be a tricky but amazing boss to beat. All of that coupled with [[https://www.youtube.com/watch?v=R9J0_RYhWMw one of the most epic themes in the game]].
** The ''Conquest'' final boss is [[spoiler:Double Anankos!Takumi]], [[ThatOneBoss and boy, he's one tough motherfucker,]] but it pays off by being inmensely satisfying as a fitting end for the hell that is the ''Conquest'' route (''especially'' on [[HarderThanHard Lunatic)]]. Unlike Garon, he's only fought in the ''Conquest'' Endgame as opposed to being fought in both it's Chapter 27 and Endgame like Garon, since the latter had already been defeated in the previous chapter. But still, after an incredibly aggravating (but epic) struggle to reach him, he reveals himself as an extremely tough boss as [[spoiler:he's basically paired with a clone of himself, with the Bold Stance that basically turns it into the ''Pair Up mechanic from Awakening''.]] All coupled with several skills that make him harder, when you finally beat him you'll likely cry of happiness as you've finally [[JustForPun conquered]] the NintendoHard hell that is ''Conquest''. [[https://www.youtube.com/watch?v=mVKrpiphCuo And it's all accompanied by a slightly different version of the previously mentioned theme.]]
** The ''Revelation'' final boss, which is also the TrueFinalBoss of ''Fates'' as a whole, puts the other two final bosses and even ''Grima'' to shame when it comes to spectacle. Like Garon, you fight [[spoiler:Anankos]] in two phases between Chapter 27 and the Endgame itself. The mask itself is rather tough, being equipped with the Dragonskin and Status Immunity along with some rather high stats, but after you defeat it, the real deal comes: [[spoiler:Anankos]] turns into [[OneWingedAngel his much larger Silent Dragon form,]] and the whole Endgame is centered about fighting [[spoiler:Anankos,]] which rivals the FinalBoss of ''Radiant Dawn'' when it comes to complexity: you have to destroy his arms, then his head, and ''then'' his heart (the last of which is fought very similar to ''Awakening'''s Grima). All of them are quite tough, as they sport the same skills as the mask form, but on top of that they hit even harder and can even kill units easily. That, while the camera does some really epic pans to show [[spoiler:Anankos' attacks]] off. Coupled with Vallites swarming you constantly, the boss itself putting you on your toes and [[https://www.youtube.com/watch?v=CKOEvNOM4DI yet another version of the previously mentioned epic theme,]] making for an epic confrontation, if not as insanely hard as, say, the ''Conquest'' final boss.
* ''VideoGame/FireEmblemRadiantDawn'', (3-13) [[spoiler: [[RogueProtagonist Ike]]]] yeah! Alternatively, (3-7, 3-E) [[spoiler: Micaiah]] Yeah! Unfortunately, the latter three will be missed by most players since 3-7 and 3-13 end after a certain amount of turns and 3-E ends after 80 deaths between the three armies, and in all cases the boss is at the back of the map. But if you're fast enough you also get [[spoiler:Black Knight]] Yeah! in 3-7 and [[spoiler:Kurthnaga]] Yeah! and [[spoiler:Nailah]] Yeah! in 3-E.
* ''VideoGame/FireEmblemTheBlazingBlade'':
** TragicMonster Kishuna, the Magic Seal. The first time he appears, he's somewhat of a [[HelpfulMook Helpful Boss]], nullifying the actual boss's magic. He leaves at the end of the turn in which you attack him, so beating him requires a concentrated attack of powerful non-magic units (here's hoping you've got a few of your other units promoted), and doing so is required to unlock another sidequest, one that gives a lot of backstory for the main villain. The second time he shows up, he's at the center of a maze of ruins and disappears as ''soon'' as you either attack him or open the door to his chamber, so beating him is only possible with a lucky critical hit by an attack-{{buff}}ed Sniper. You get different mooks appearing upon his departure depending on whether you drove him off with an attack or opened the door, so decide based on whether you need magic or weapons. In his final appearance, you learn that he was essentially [[BetaTestBaddie Nergal's rejected experiment]], a morph that could feel but lacked speech and can't attack, and this time when you beat him--and he never retreats this time--you feel like you're [[MercyKill putting him out of his misery.]]
** Also from Blazing Blade, Sonja. Like Kishuna, she's only faced in an optional battle, but given everything she's done to this point, it's worth the [[ThatOneLevel hassle of trudging through the]] [[NamesTheSame Water Temple]] to fight her. (Not to mention it works better for continuity, since we actually get to see her kill [[spoiler:Brendan Reed]] there and she [[YouHaveFailedMe gets killed regardless]] by the end of the next chapter.
* ''Videogame/FireEmblemTheBindingBlade'':
** Two, both of which are {{Foreshadow}}ed by the ending of ''Blazing Blade'' (or is it {{Futureshadow}}ed? Sealed Sword came out first, but was NoExportForYou so most non-Japanese fans would've played ''Blazing Blade'', its prequel, first). The first is Zephiel, the BigBad and apparent FinalBoss. He's the most powerful human enemy you'll face in a GBA Fire Emblem and he has a unique class and an even more unique attack animation. If you've got all the S-ranked weapons in tact, however, and Fae still has her Dragonstone, you move on to face TheRemnant, consisting of the last of Zephiel's generals, the (literal) [[TheDragon Dragon]], and TheManBehindTheMan (not in that order, though; TheDragon is last). It's TheManBehindTheMan, [[SpellMyNameWithAnS Jahn/Yahn]], that's the other one. He's also a dragon, and his stage consists of you going from room to room fighting apparent clones/projections of him, getting {{Hannibal Lecture}}d after every one you beat. It's immensely satisfying to finally destroy him once and for all.
** There's also the battles against the Wyvern Generals: Narcian, Murdock, and Brunnya. Each are powerful bosses with powerful unique equipment and come at the end of long chapters acting a the final obstacle to overcome before you seize the throne and all take a great deal of strategy to bypass them. Add in the unique boss theme: "In the Name of Bern" and they all are memorable encounters.
* ''Videogame/FireEmblemGenealogyOfTheHolyWar'': The battle against [[AntiVillain Arvis]] is a long time coming, the build-up to him goes to really flesh his actions out, and the battle itself is tough, with him having the [[AncestralWeapon legendary]] [[KillItWithFire fire tome]] Valflame and very powerful stats, making the best unit to go against him none other than [[TheHero Seliph]], as his Tyrfing provides a great counter to his sturdy defenses. He serves as a great prelude to the final holy war.
* ''VideoGame/{{Fraxy}}'':
** [[http://www.youtube.com/watch?v=Sx5WVVSEUQs Any]] [[http://www.youtube.com/watch?v=QJ1xyo_SkNc boss]] [[http://www.youtube.com/watch?v=D77d7Npra48 ever]] [[http://www.youtube.com/watch?v=5ww_qa53Ia8 made]] [[http://www.youtube.com/watch?v=q06Nb6VAX24 by]] [[http://www.youtube.com/watch?v=732aI5WE8VM Eboshidori]]. (SugarWiki/AwesomeMusic optional.) Most of these are hard enough to qualify for ThatOneBoss as well, but they make up for it terms of sheer awesome. He even has a Fraxy version of [[http://www.youtube.com/watch?v=zRD4OJX8Mls Hibachi]]!
** Add [[http://www.youtube.com/watch?v=uL7zWdDCtOE True Acala]], [[http://www.youtube.com/watch?v=Q7aOqHCP8es Sakra-Devanam Human Type]], and [[http://www.youtube.com/watch?v=80dCdMDb73s Sunyata]] to the list. Awesome Boss Maker?
** Prior to being nerfed, Landshark was more than deserving of its MemeticBadass status.
[[/folder]]

[[folder:G - M]]
* ''Website/GaiaOnline'':
** ''zOMG!'' has this with the second boss, the OMGWTF. After fighting your way through a graveyard, you come to the gate. When you approach, you're forced to fight a small army of OMGs. Then the boss comes out. Part dragon, part scorpion, part [[http://www.gaiaonline.com/marketplace/itemdetail/1586 hat]]. And it wants you gone. Just because words can't properly describe how awesome a dracoscorpiohat is, here's [[http://zomg.wikia.com/wiki/Image:OMGWTF.png a picture]]. Besides looking awesome, it's the first really tough enemy you'll face in the game, so defeating it for the first time really gives you a sense of achievement.
** And then you reach "[[FanNickname The Endboss]]". The buildup in the last few stages of Chapter One is a positive infodump that calls back about a dozen different aspects of the Gaia Online plot-manga from several years ago, and the chapter boss itself must be seen to be believed. It is also ''extremely'' difficult to beat (even in Easy Mode) without being [[ThatOneBoss overbearing]], but rather awe-inspiring, which makes it completely satisfying when the last explosions fade and you teleport back to Barton Town for your rewards.
* Any of the [[HumongousMecha Impact]] battles from the N64 ''VideoGame/GanbareGoemon'' game, but especially the giant peach spaceship.
* In ''VideoGame/GearsOfWar3'', finally getting to have a proper battle with a Brumak on foot was great.
* ''VideoGame/GhostbustersTheVideogame'':
** The Stay-Puft Marshmallow Man fight. Blasting away at a 50 foot marshmallowman (who throws helicopters and spits marshmallow minons at you) while dangling from the side of a building only being supported by two other human beings surely defines Awesome Boss. It should be noted that this boss is the only boss that's 95% the same fight between the realistic style game and the cartoon style game.
** Stay-Puft be damned--what about ''the freaking Collector?'' Damn, but he's got a bitchslap from hell...
** The 2009 ''Ghostbusters'' was just a parade of wonderful boss battles. The Stay-Puft Man? You're dangling over a [[SugarWiki/MomentOfAwesome goddamn building firing proton darts at it]]! The Librarian? You're down in secret passages within the library not opened for ''decades'', sealed in a creepy little chamber with you, her, and the classic team. Cool! The Spider Witch? Beautifully creepy, and double the {{Squick}} for any arachnophobes. You get to see what a Sloar looks like (as mentioned in passing in the [[Film/{{Ghostbusters 1984}} first film]]). And then, there's Shador himself. Oh. Wow. Thank ''you,'' Misters Aykroyd and Ramis!
* ''VideoGame/GodHand'':
** Any fight with Azel is awesome thanks to his kickass theme music and the ability to get into a pummel duel with him. Try thinking [[Manga/FistOfTheNorthStar ATATATATATATATATATA]] or [[Manga/JoJosBizarreAdventure ORAORAORAORAORAORA]] for maximum effect. Elvis, while difficult, is still the best boss fight ever. [[MemeticMutation Fuck yes.]]
** Dr. Ion is immensely fun simply because he is much easier than the other bosses, while still retaining a level of challenge, especially the second fight with him. He changes into multiple forms to fight you, and when you hit him with a powerful attack, instead of being blasted away, he breaks apart.
* ''VideoGame/GoldenSun'':


Added DiffLines:

** Mr. Sandman in the Wii game's Title Defense mode makes for one heck of a FinalBoss. He gains the ability to wink and QUICKLY follow it with an uppercut that can wipe out a third of your health bar, and he delivefight off waves of every magic-using enemy in the game, including ones you haven't seen yet. Then you fight him physically, and he is [[ThatOneBoss HARD]]. Even though he never even moves, you're fighting him on a tiny space surrounded by void, so one slip-up will send you into the abyss. And you will slip up, because unlike other spellcasters, he doesn't just chuck a few beams your way. No, he summons ethereal duplicates of himself to constantly blast you with powerful projectile attacks while he uses actual ''Magicks'', including Rain, Tornado, and Conflagration. Combined with one of the best music tracks in the game, it's truly awe-inspiring. Oh, and by the way, this is only the halfway point of the game.
** Then there's the Chapter 9 boss, [[spoiler:Vlad]]. [[BewareTheSillyOnes Yes]]. The previous bosses have all been some form of huge monster, powerful magic user, or leader of armies, and your next adversary is an ordinary [[spoiler:Vampire]] armed only with a sword. And it's awesome. Hell, not only does he have an awesome theme (an organ theme, no less), is the only boss with fight dialogue, is very challenging despite being very simple to fight, and is, you know, ''[[spoiler:[[MemeticBystander Vlad]]]]'', but after you beat him, he doesn't die. Instead, he decides you're too annoying to be worth fighting and teleports you into the underworld.
** The boss of the next chapter is no less than [[TheGrimReaper DEATH ITSELF]]. If it so much as touches you, you die instantly. It's constantly teleporting around, summoning minions, and will occasionally surround a player with duplicates of itself that charge towards them one by one, making them set off Life Spells as fast as possible destroy them all. All this makes it one of the most unique and most intense fights in the game. The music here is awesome too.
** Then there's the 11th level boss, [[spoiler:Fafnir]]. A ''Dragon''. He's huge, he's imposing, he's at the end of the hardest level in the game, he spits streams of fire at you, he can only be attacked for a few seconds at a time, he can destroy the ground under your feet, and can even [[InterfaceScrew invert your controls]]. This fight can't be described in any way but "intense".
** The final chapter is composed of THREE awesome bosses in a row. [[spoiler:Vlad]] and [[spoiler:Grimnir]] you've fought before but [[spoiler:Assatur]] is a different matter. He's a CaptainErsatz of a [[CthulhuMythos GREAT OLD ONE]]. He can shoot lightning out of his hands, release an almost undodgeable wave of energy, and conjure meteor showers and ''Black Holes''. All this while falling from the sky at the edge of the world, while one of the best pieces of SugarWiki/AwesomeMusic in the whole game plays.
** Finally, there's the final boss of the expansion ''The Stars Are Left''. Nothing more or less than [[spoiler:FREAKING CTHULHU]]. Need we say more?
* In the ''VideoGame/{{Mana}}'' series:
** ''Legend of Mana'' gives us the battle with Irwin. World at stake? Check. Battle on top of the dragon he's trying awaken? Check. Epic music? Big Check.
** ''Seiken Densetsu 3'' gives us Dangaard, God-Beast of Wind. That the music is epic goes without saying. The real kicker is that you're fighting him in mid-air ON TOP OF YOUR PET DRAGON!
** The same game also has Dolan, God-Beast of the Moon. You get to the very top of the tower and hear music unique to this boss. The boss doesn't appear right away, so you have some time to apply stat-ups. Then the tower shakes and two big hairy arms rise up and the battle with this wolf-beast {{kaiju}} begins. As Website/GameFAQs' boss guide put it, "Now THIS is a God-Beast!"
* ''VideoGame/MarvelUltimateAlliance'':
** The final battle. [[spoiler:Against a {{Nanomachine}} infested Nick Fury. Fury unleashes the powers of almost a dozen heroes and villains against you, keeping you on your toes and switching tactics-all the while ranting about how you need to submit to the collective.]]
** The Deadpool boss fight. Partly because he attacks an enemy, followed by one of '' your own allies'' on account of disturbing his vacation to look at the cherry blossoms. Partly because he proceeds to get angry at ''[[NoFourthWall the player]]'' for laughing at the fact he came to see the cherry blossoms, and announces that it's '''"time for a little BossBattle, SUCKERS!!"''', and partly because you unlock him shortly after.
* Onslaught from the original ''VideoGame/MarvelVsCapcom'' is even taller than a Sentinel (which he uses in some attacks) and has Magneto's suite of hyper combos to use as regular attacks, on top of being aggressive. And that's just the ''first half'' of the battle! After draining his HP, he vanishes for a moment, only to come back as a [[OneWingedAngel massive beast]], booming "'''''NO ONE IS SAFE!'''''" Now, he's even more aggressive, and his attacks his like a freight train. He's easily [[NintendoHard one of the toughest bosses]] of the series, but holy cow is he a blast to trade blows with!
* Galactus in ''VideoGame/MarvelVsCapcom3'', just for the sheer scale of it. To start, every other fight in the arcade mode, save for the first, is preceded by a page-turning animation of the victory screen to show who your next opponents are. Galactus, just to show how far above the rest he is, disregards this convention and tears apart the victory screen as his entrance revealing the battlefield, a rocky plane overlooking the world. The game doesn't hide what is at stake- the announcer will shout "The battle for Earth!" before his usual stuff, and the HUD even changes in accordance, with "Time" replaced with "Earth Limit" and "Save the Earth!!" added as well. Heck, once Galactus summons his heralds to take care of you, he'll teleport to the background and loom over the planet! If you manage to take the heralds out, Galactus will return to the foreground and slowly approach you, as the camera slowly pans up to reveal how much he towers over you, as [[http://www.youtube.com/watch?v=c42hcl2wHuA: a truly pulse-pounding theme sets the mood]]. If you lose at any point, the game will remind you just how much you screwed up - instead of just a "K.O.", the screen will show "EARTH K.O." while the announcer says "Global destruction!", and to hammer it home, you are treated to a scene where Galactus destroys Earth. However, if you manage to beat him, the announcer declares "You have saved the Earth!" while Galactus falls off the stage. Yep, you just defeated a cosmic being that can consume whole planets with a team of three people. It's enough to make anyone feel like a hero. Yes, beating Galactus with a team featuring Thor, Amaterasu, and Doctor Doom is pretty much impressive, but it's even more satisfying if you use BadassNormal characters like Chris Redfield, Captain America, or even Frank West to beat Galactus. Yep. [[DidYouJustPunchOutCthulhu Friggin' epic.]]
* ''Videogame/MasterOfTheWind'' has a boss fight during a rock concert. With the lead singer. Who summons a bunch of rock angels. All of whom look different (and awesome) and have music-themed attacks. While you have two {{Guest Star Party Member}}s. And "[[SugarWiki/AwesomeMusic Spirit Never Dies]]" plays in the background (you know, [[http://www.youtube.com/watch?v=EB92K56U1Vo this song]]) because ''the singer is still rocking out''. Best. Boss. EVER.
* Not ''strictly'' a boss-fight, but the battle with [[spoiler: Nicole Horne]] at the end of ''VideoGame/MaxPayne'' is a charming combination of deeply satisfying (after all the shit she has put Max through) and '''utterly fucking badass'''. "What do you mean, 'he's unstoppable?'" '''So''' satisfying...
* The train fight in ''VideoGame/MegamanLegends 2'' if for just the sheer awesomeness of the music. It's a two part battle where you have to face both parts of the QuirkyMinibossSquad on a train outfitted with guns, bombs, lasers and in the second part missiles. It's not hard at all, in fact it's a cakewalk considering this is one of the last boss fights on Terra. The music changes when you get past the first part of the fight and have to face the Bonnes (again) except this time they start by firing servebot-guided missiles at you (some of them say hilarious things as they're flying out)the hilarity of this fight makes the fight one of the best in the game.
* ''VideoGame/MetalSlug'':
** A majority of final bosses could fall under this, such as the massive battle against the Martian Mothership where you team up with the enemy army in ''Metal Slug 2/X'', the grueling freefall battle against Rootmarks, the leader of the Marspeople, in ''Metal Slug 3'', and the colossal, two-screen tall, demon Scyther in ''Metal Slug 5''. The fact that they're all accompanied by SugarWiki/AwesomeMusic, especially in the case of ''5'', doesn't hurt either.
** Allen O'Neal:
*** He has come back to life three times throughout the course of the series, and is fun each time, especially in ''VideoGame/MetalSlug 2'', where he falls off of the cliff and is ''eaten by an orca'', which spits his bones out of the water afterward. The complete randomness of the scene made it that much more awesome. [[AC:"Come on, boy!"]]
*** He is even more awesome than before in ''Metal Slug 7'', wherein you have a ''giant robot duel'' with him set to the hardcore [[http://www.youtube.com/watch?v=3unTWC_DDbQ Assault]] theme.
*** Playing the third Training Mode (ie, Challenge Mode) version of that fight has you fight him on foot. Man vs mech.
** The final boss of ''Metal Slug 7/XX'', the Kraken, which is a giagantic mechanical octopus summoned after the destruction of the time portal. For once, outside of the first ''VideoGame/MetalSlug'' game, you actually fight [[BigBad Morden]] himself as the final boss. That's right, the Kraken is being controlled by Morden. And you fight the boss [[ClimacticVolcanoBackdrop on top of lava.]] And the boss battle has an [[SugarWiki/AwesomeMusic awesome violin remix]] [[http://www.youtube.com/watch?v=uGUG51NcNr8 of Final Attack]]. And finally, when you defeat the boss, the "Mission All Over" screen shows the characters defeating the final boss.
* Sheltem from the ''VideoGame/MightAndMagic'' games is probably one of the most badass bosses ever. He gloats about being unstoppable, and he's basically right. [[HopelessBossFight Your party cannot kill him.]] If you try, he calls you fools, waves his hand, and you all die. Even if you get around this, you still don't fight him.
* ''VideoGame/MischiefMakers'':
** Quite a few bosses qualify, but Lunar deserves special mention. Your character rides on the back of a tiny thrill-seeking kitten (only makes slightly more sense in context), while Lunar gives chase in some sort of huge panther motorcycle thing; especially awesome when he screams "EAT LEAD!!!" and fires a machine gun at you, [[EvilLaugh laughing maniacally.]]
** Any of the times he {{Macross Missile Massacre}}s you, you can jump onto said missile and surf it for the greater part of the fight! And since the game's battle system revolves around throwing your opponent's attacks back at them, you can ''catch Lunar's WaveMotionGun beams and throw them back!''
** The final boss should also qualify. What other game lets you grab a 50-foot tall robot by the foot, effortlessly lift it into the air, slam it into the floor like you're beating out a rug, and toss it into the background?
* ''Game Over'' from the first ''VideoGame/ModernWarfare''. You engage in a car chase against Zakhaev and his men until you end up in a bridge. Then, you end up being severely wounded as Zakhaev and his bodyguards close in on you and your allies. Price then throws you his handgun and you personally finish off Zakhaev and his bodyguards.
* ''Endgame'' from ''VideoGame/ModernWarfare 2''. You pursue Shepherd in his helicopter on a boat until you reach a waterfall after Price shoots down the helicopter. Upon confronting Shepherd, he stabs you in the chest with your own knife and is about to shoot you until Price arrives and fights Shepherd. [[NoHoldsBarredBeatdown Shepherd then beats down Price]] and you pull the knife out of your chest then you finish off Shepherd by [[EyeScream throwing the knife in his eye]].
* And finally, we have ''Dust to Dust'' from ''VideoGame/ModernWarfare 3''. You track Makarov at his hotel in the Arabian Peninsula, fighting off Ultranationalists and hotel security along the way, all while wearing Juggernaut armor. After shooting down a Little Bird helicopter, the chopper crashes into the elevator and your armor is destroyed. You then have to fight your way to the restaurant but as you arrive another Little Bird helicopter destroys the restaurant with missiles and you have to run to the roof and jump onto the helicopter to stop Makarov from escaping. After killing the pilots and the helicopter crashing back onto the roof, you struggle to get the gun only for Makarov to beat you to it, but before he can kill you, Yuri shoots Makarov and Makarov kills Yuri. Then you deliver an awesome NoHoldsBarredBeatdown to Makarov and finally kill him by hanging him with a steel cord and breaking the glass roof, causing both you and Makarov to fall. Then the words "Objective Completed" appear and you smoke a cigar as the police arrive.
* The battle of wits with [=LeChuck=] at the end of ''VideoGame/{{Monkey Island 2|LeChucks Revenge}}''. Never at any other point in the series has the villain (who's usually played for laughs) been this bloody terrifying. Any player who doesn't jump every time he enters the room with his crashing theme and that voodoo doll of his clearly must be a robot incapable of fear. And this takes place at the end of a point-and-click Adventure game where you can't even die. How many Adventure games have done a final boss that can actually stand head and shoulders with bosses from other genres?
* ''VideoGame/MonsterHunter'':
** Technically almost everything you fight is a boss in comparison to the way most games are played, but the fight against Lao-Shan-Lung stands out for several reasons. First off, it's a [[OurDragonsAreDifferent frikin' huge dragon]], and secondly the music once you get to the final area comes with what is possibly the best out of the game's various SugarWiki/AwesomeMusic.
** And then ''MH Tri'' is released, and Jhen Mohran comes along. A dragon the size of Lao that swims in the sand. You get to fight him on a boat; a boat armed with cannons, ballista guns, and a dragonator (A giant clockwork spike). If this isn't enough, during the final segment of the fight, striking Jhen with the dragonator triggers a remix of the music heard while fighting Lao. And it's every bit as epic.
** ''4 Ultimate'' introduces Gogmazios, a massive Elder Dragon of unknown origin that attacks with explosive tar, bears an ''entire Dragonator'' in its back that it stole ages ago, and is fought in the special Battlequarters area which offers a variety of artillery weapons for you to attack it with, including a massive Demolisher cannon that fires a concentrated blast of Dragon-elemental energy. In the second phase, this massive dragon can take to the air and carpet-bomb the entire area, most likely forcing hunters to take cover until everything's all clear. The Demolisher takes a very long time to charge up, but land a successful hit with it and not only does the Gogmazios take a lot of damage, but (assuming it's still alive) [[ThemeMusicPowerUp the music changes to "Proof of a Hero"]].
** ''XX'' gives the Atoraru Ka, seemingly just a large leaf mantis. And then it uses its glowing webs to utilize gears, pillars, and the Dragonator drills you've been using for so long to damage Elder Dragons as weaponry against you. If that doesn't sell it, then it uses all the rubble in the area to create a giant mecha dragon to crush you with sheer force that you can climb onto for all sorts of treasures and to whack every web until the thing falls apart. Stories tell of this thing crushing entire armies, but once the mech's destroyed for the second time, [[ThemeMusicPowerUp Hero's Proof]] plays to remind players that they've taken on a threat that should be far beyond their power, and are going to kill it soon.
* ''Franchise/MortalKombat'':
** Goro, whose moves included grabbing you with two arms and beating you with the other two, or his four-arm version of the power slam.
** Goro's ''entrance'' deserves a mention. The match just before is a fight against two opponents, set in Goro's Lair. Once you beat the last guy, your points are tallied up...and then, with no transition, Goro roars and ''smashes through the ceiling and starts the fight.'' No announcer, no respite, just immediate ass-kicking.
* ''VideoGame/MortalKombat9'':
** The final fight of [[spoiler:Cyber]] Sub-Zero's chapter in the ''MKIII'' act of the game. He goes up against both Goro and Kintaro, the game's two SNKBoss MidBoss characters in a tag-team (while Sub-Zero's on his own) and the game expects you to be able to win.
** Another mention goes out to Onaga, the final boss of ''MortalKombat: Deception''. Let's see... he starts off every battle with a great roar, his grab is sheer awesome, and it takes place in a spike-laced arena where the six Kamidogu stand on pedestals circling it. [[spoiler: And with each one you break, Onaga gets a little easier to fight. On top of that, he ''notices'' when you approach one and ''rushes to stop you.'']] Whoever came up with that subtle touch is ''amazing.''
* ''VideoGame/{{Mother 3}}'':
** So many bosses. Whether it was [[RobotMaid Li'l Miss Marshmallow]] "spilling hot tea" on you or [[DreadfulMusician Lord Passion]] "making you cry by playing a sad song", almost all the bosses are worth mentioning!
** The entire final BossRush. First, you go up against the Natural Killer Cyborg, an enemy so massive its sprite completely fills up the screen. Then, you go through the [[spoiler:Porky Bots]], a horde of minibosses. Then, you come up against [[spoiler:Porky himself]], who you've undoubtedly wanted to beat up ever since you found out he was behind everything (and is gloriously hard to boot). Finally, you get to the final boss, who is covered below.
** Earlier in the final chapter, there was Miracle Fassad. The fight starts out as a powered up version of the New Fassad fight in which Fassad uses all of his new technological enhancements on the party. However, he later goes OneWingedAngel and reverts to his New Fassad form. At this point, he reveals a little secret: [[spoiler:he can use PSI. Fassad goes berserk at this point, using PSI shields and using the Omega form of Freeze, Fire, and Thunder, as well as PK Starstorm. In short, a two part fight that tests both physical and special abilities and renders your physical shields worthless at the halfway point.]]
** Though not [[UniqueEnemy actually a boss,]] Negative Man. Moreover, like the previous ''Mother'', the game featured a [[PuzzleBoss unique final boss.]] In it, [[spoiler:the rest of your team is incapacitated, leaving you to face the Masked Man, your brother Claus, one on one. Any attempt to attack him is made impossible, as Lucas can't bring himself to attack his brother. Claus continues to attack you, though, so you must guard at every turn to slow down the damage ticker, and heal whenever your health gets too low. Over time, your deceased mother reaches out to the two of you and asks Claus to stop his assault. Claus continues to attack, but [[SugarWiki/HeartwarmingMoments his attack strength decreases as he gradually uses weaker and weaker PSI attacks.]]]] Eventually, he dies when a lightning PSI attack is reflected off of your Franklin Badge and strikes him.
* ''VideoGame/MusashiSamuraiLegend'' gives you a final stage where you get to beat on all of Gandrake's directors, followed by the man himself. Rothschild is particularly fun, what with his magic tornadoes and such.
* ''VideoGame/MushihimesamaFutari'', TrueFinalBoss aside, has the Stage 1 boss. You've been flying forward for nearly the whole stage, when all of a sudden, you drop down a cliff and ''a T-Rex-like dinosaur starts chasing after you.''
[[/folder]]

[[folder:N - S]]
* Mr. Big, the BigBad and FinalBoss of ''VideoGame/{{NARC}}''. He appears in the form of a giant head that shoots fire from his eyes and can only be defeated if you attack him in the eyes. Knock his sunglasses off and hit him a few more times, [[YourHeadAsplode his head explodes]] and you confront his true form, a skull that can only be destroyed by shooting at the vertebrae. This boss was so good that was even featured briefly at the Foot's arcade in ''Film/TeenageMutantNinjaTurtles''.
* From ''VideoGame/NarutoShippudenUltimateNinjaStorm3'':
** The final boss battles with [[spoiler: Madara Uchiha and Tobi. In the former, you take charge as Tsunade and fight off each of his attacks in different stages until, while flying on Gaara's sand, engaging him on literally the top of the world while he's in Susano'o which you have to smash and hammer to defeat him. Against the latter, you engage the Edo Jinchuriki Six Paths of Pain...then face them in their Biju Forms. Naruto then gains ''Biju Mode'' and kicks the asses of Six Biju at once (one more than in the manga) and finally fights Tobi one on one and manages to shatter his mask with a last ditch punch while in ''base form''.]]
** The game [[ActionPrologue opens]] with Hiruzen Sarutobi vs [[AttackOfTheFiftyFootWhatever the Nine Tails itself.]] You end the fight by calling on ''every single ninja in the village as a support, to bombard the beast with a swarm of fireballs.'' And that's just the ''first boss!'' Things get even more awesome from there. From Natuto and Sasuke clashing again (you even get a choice of which prior fight to flash back to), Naruto taking on the Nine Tails himself in a BattleInTheCenterOfTheMind [[spoiler: aided by his mother]] to facing six of the Seven Swordsmen of the Mist ALL AT ONCE, Darui soloing an entire battlefield by himself and Choji [[TookALevelInBadass Taking A Level In Badass]] and fighting a giant demonic statue, cumulating in [[spoiler: All five Kages vs [[InvincibleVillain Reanimated Madara Uchiha]] while Naruto fights all the tailed beasts and their hosts.]] This series is pretty much Awesome Bosses: The Game.
* ''VideoGame/NarutoUltimateNinjaStorm'':
** You have Naruto vs Gamabunta, Naruto vs Gaara and Shukaku, and Tsunade vs Orochimaru and Manda. For the last one, as in the anime, all three Sannin have their bigass monsters summoned, and instead of characters for supports, like the rest of the game, your supports consist of GAMABUNTA AND KATSUYU. You throw Manda against a MOUNTAIN. And at the end, Orochimaru just kind of lies down somewhere in pain, looking absolutely hilarious.
** The sequel, ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' maintains its fair share as well, such as adding in a Naruto vs. Sasuke fight that was only a minor scuffle in the original manga, which calls back to the final battle in the first game while showing how much the two has diverged since then. There is a fast-paced dogfight through the streets of the Hidden Sand Village between Gaara and Deidara. Sasuke loses control of himself to Orochimaru, who takes on a battle-of-the-titans between an eight-headed serpent and Itachi's Susano'o in the stormy ruins of the Uchiha Hideout. We have Jiraiya taking on Animal Path Pain, then three Pain bodies, then all of them plus his animal summons. This is taken even further when Pain fights Naruto, with him using every trick he used against Jiraiya, plus standing on a boulder he's levitating with his gravity powers while raining 100-foot meteors down on Naruto. Every boss fight has acrobatics and devastating moves the anime's budget could not possibly have done, even with the movies.
* The remake of ''VideoGame/NBAJam'' by EA Sports has the Magic Johnson boss battle. He's a literal one-man team.......because HE CAN TELEPORT! He'll lob the ball up and teleport to finish an alley-oop dunk, pass and teleport to where the ball is going, pump fake and teleport, and so on. What especially makes this so awesome is that the first time Magic pwns you, you'll be geeked out and amazed at how Magic effortlessly beat you. And you'll NEVER get frustrated. It takes time, but instead of thinking, "DAMMIT I LOST AGAIN" you think, "I'm getting there!"
* Two battles from ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'' come to mind.
** The first is the battle against Lock, Shock and Barrel. Even though Oogie is the BigBad, LS&B have been doing most of the work. They fight you when you're trying to reach plot points, they close off parts of town until you find keys, and generally share a role as TheDragon. You finally get to fight them in moonlight on the roof of the mayor's house. While they ride around in their mobile bathtub, charging into you, the background song is Jack berating them for refusing over and over again to stop causing chaos. They get a verbal comeuppance, they eventually fight you all at once, when previously only one was fought at a time, and you're on the roof of the mayor's house.
** Then you have the final boss, Mega Oogie. Throughout continuity, Oogie Boogie has been a DirtyCoward. Even here, he's never fought you directly, only used his LivingShadow. Now he leads you into the twisted junkyard that comprises the space between Holiday Towns and commands his insects to bring him garbage. This is built up around him to form a gigantic body made of holiday memorabilia and filled with boxes and cans. This oversized Oogie (slightly taller than the highest point you can reach.) can only be defeated by attacking his feet without being stepped on or by shooting burning gas at him. Then, when you defeat him, you still have to do one of the dance battles you've been doing for the whole game, with the catch that all missed buttons come out of your health. Not bad for a licensed game, hmm?
* The new ''VideoGame/NinjaGaiden'' series has a few. Granted, the ''Ninja Gaiden'' series is infamous for being NintendoHard, but Fiend Genshin ranks as one of the most fun and challenging bosses ever, particularly on [[IdiosyncraticDifficultyLevels Master]] [[HarderThanHard Ninja]], where it's just you and the WorthyOpponent with a redonculously powerful set of moves in a nerve-wracking fight where a single mistake means your doom.
* ''VideoGame/NocturneRebirth'' has the BonusBoss battle against [[WolfpackBoss Main, Tae, and Serena]], who can use gimmicks such as {{Combination Attack}}s, a barrier that allows individual members to revive after a few turns, and the ability to [[InterfaceScrew hide the ATB gauges]]. The rematch against them is even harder and is balanced for a max level party, but the player no longer has to hold back their characters' growth now that they don't have to worry about Brave Clear levels.
* ''VideoGame/NoituLove 2'' has 2: The final boss, and 02-JOY, both due to music and innovative ways you take them down/expose them.
** The level 3 boss fight against Rilo Doppelori also deserves mention. On normal difficulty level, it doesn't seem that hard, but she will kick your ass back and forth on the higher difficultly levels if you haven't brought up your game enough.
** O2-JOY from the first Noitu Love. From his unreachable perch he's completely invincible, so how do you beat him? Bang keys at random on the piano until you piss him off enough that he drops his guard!
* ''VideoGame/OdinSphere'''s final book is basically a BossRush [[BestBossEver of awesomeness]]. Bonus points to Leventhan, who is his own stage, and Darkova, for being such a tearjerker. In terms of gameplay (in the remastered version), King Onyx stands above the rest. Unfortunately, not when you fight him as a character you ''should'' fight him with in the final book, but when facing him before, in Oswald's story, he's one of the most enjoyable bosses in the game - his pattern is hard to avoid even after you've learned it, and he doesn't rely on wearing the player out by being a damage sponge, and/or on summoning hordes difficult-to-neutralize mooks, like other hard bosses, like [[spoiler: Gallon]], The Cauldron and Wagner do.
* ''VideoGame/{{Okami}}'':
** Particularly amazing is the fight against Lechku and Nechku, [[OminousOwl enormous clockwork owls]] with top hats, canes, and monocles. In this fight, you're joined by SHIRANUI, Amaterasu's pre-incarnation from 100 years earlier, who's essentially Amaterasu amped up to 11 - you can in fact just sit back and let Shiranui take care of the boss herself the first time you fight them. The second time, Shiranui AND Oki fight alongside you, and in order to damage them, you have to stun them, then get Oki to FIRE AMATERASU LIKE AN ARROW at them. Oki and Shiranui also attack the bosses themselves. It's the boss fight that you don't fight on your own, and Oki and Shiranui are truly badass allies. Shiranui ''also'' has the Celestial Brush on her side. Think your Cherry Bombs are strong? Shiranui has a goddamn ''holy nuke.'' Galestorm, powerful? Shiranui doesn't even ''need'' the upgraded version to damage.
** The Ninetails fight. A boss with similar moves to you! Ninetails's surprise ability to de-inkify you with its own brush if you're too slow to draw your attacks is just one of the many aspects of that fight that made it one of the game's most memorable. There's also the emotional lead-up to the battle [[spoiler: After Ammy finds Himiko dead, Rao reveals she's now just the vessel of evil bent on plunging the world in darkness, and mockingly thanks Ammy for foolishly handing over the Fox Rods she needed to unleash Yami]] and the wonderfully dark atmosphere of the stage itself. Just have a listen to Ninetails's [[http://www.youtube.com/watch?v=rdMFVSR7oNg awesome track]]. It's extremely satisfying when Ninetails almost haughtily raises its lightning sword high up in the air like it's invincible, and you know exactly what to do...
** ''[[spoiler: Yami]]''. You have to use ''[[FinalExamBoss every single brush technique to fight him]]'', including the ones perceived as useless. In the last round[[spoiler: Ammy gets knocked out for the count and due to everyone's prayers ''gets restored her to her former glory.'' Cue howl, Intro music to one of the best boss tracks in this game. And the showdown with the final boss's final form.]]
* In ''VideoGame/OnePiece Pirate Warriors'', the final boss. After [[spoiler:[[EnsembleDarkHorse Ace]] gets downed by [[GeneralRipper Akainu]], instead of seeing Luffy break like he did in the original series, the player gets to [[MomentOfAwesome MAKE LUFFY BEAT THE LIVING SHIT OUT OF AKAINU]], with Ace's spirit aiding Luffy in a similar way to how [[DragonBall Goku helps Gohan in the Cell Saga]]]].
* ''VideoGame/{{Onimusha}}'':
** Fortinbras, the final boss from the first game is a fantastic battle against a demon version of AGodAmI. If you were lucky enough to grab the [[InfinityPlusOneSword Bishamon Sword]] beforehand, you're in for a real treat.
** Following that, all three [[MasterSwordsman Gogandantess]] fights from the second game qualify but the third ''Onimusha'' game is where the boss fights ''really'' shine. Not only do you finally get to fight [[MadScientist Guildenstern]], a bad guy who you've wanted to slice and dice for three games straight, but also [[EvilOverlord Lord]] [[BigBad Nobunaga]]. ''Twice'' in a human([[EvilMakesYouMonstrous ish]]) form and once more in a "[[OneWingedAngel One Winged Demon]]" form. The only time you and he went head-to-head previously was in a single demon form in the previous game before you fought a giant golden statue that fired spiky masks at you.
** The fourth game has his share of epic bosses, paired with SugarWiki/AwesomeMusic. The very first boss battle consist in [[DarkIsNotEvil Soki]] curb-stomping a [[NinjaPirateZombieRobot Giant Mecha Demon with Cannons in his chest]] and a BigFuckingSword while Soki's epic {{Leitmotif}} plays. That's nothing when compared to what awaits you though. The fight against [[spoiler:Hideyoshi]] close to the middle of the game is ClimaxBoss, fairly challenging yet not [[ThatOneBoss too much]], and it's also [[spoiler:the first time Soki awakes his Oni form]]. And all of that takes place under cherry trees. Shortly after you also get to fight [[spoiler:Gargant]]. And at the end, [[spoiler: Fortinbras the God of Light. You have to take down his gargantuan, White Serpent form first using the powers of the God of Darkness while flying in the air and slashing him with his sword. The following battle with his human avatar is probably the most difficult and awesome fight of the series.]]
* ''VideoGame/ParasiteEve'':
** Pick a fight with Eve. Any fight with [[BigBad Eve]]. But the two best have to be where you fight her while running from one side to the other on a flaming horse and buggy, and the final fight with her [[spoiler: at the wrecked remains of the Statue of Liberty]]. Especially the second one, where you get a great ShutUpHannibal moment against Eve and go on to what is easily the toughest boss battle in the game. And every fight with her is highlighted by the game's iconic operatic score.
* The final battle of ''VideoGame/PerfectDark Zero''. Facing off with the Graal-empowered Zhang Li in a [[FinalBossNewDimension floating coliseum]], accompanied by equally AwesomeMusic.
* ''VideoGame/PhantasyStarIV'' surely has the greatest bosses in the series. Including the new games.
** Zio. Just... Zio. Smug, twisted, genuinely TERRIFYING once he cuts the cultist crap, and he can and WILL rip you to shreds... and oh yes, the first time you fight him, he will finish the battle by plot-killing [[spoiler: Alys Freakin' Brangwin.]] Killing him is sweet revenge indeed.
** Dark Force. Three times. The first time can count as a That One Boss if you haven't been paying attention, the second time is in a tower of meat, and the third time... well... [[spoiler: let's just say Seth never saw it coming...]]
** [[spoiler: The Profound Darkness.]] Three forms, devastating attacks, and the ability to use The Strongest Spell Ever (before Online and Universe nerfed it anyway). Even using the almost cheatery fifth character doesn't even come close to giving you a definite win.
** [[spoiler: Re Faze's Alys.]] The most painful way to get a killer spell ever...
* ''Videogame/PhantasyStarOnline2'':
** The game introduced one of the best boss fights in the series with the content update that added the mines exploration mission. The thing you are pitted against at the end of the mission, the Big Varder, is an enormous land battleship with turrets and missile launchers all over that constantly harass you to prevent you from climbing up to the deck. And when you're finally on the deck, the battleship's core turns into a HumongousMecha with destructible parts that, unlike with other bosses, actually do something specific and hamper the boss' capability to fight when destroyed. And all this while SugarWiki/AwesomeMusic is playing in the background to keep you pumped.
** A top contender for the throne is Magatsu, a massive Kuronian that looks like it could piggy-back on Big Varder if it felt so inclined. The battle, itself, is like something ripped straight out of ''Manga/AttackOnTitan'': players must slow down the gargantuan foe as it marches through a town, preventing it from breaking through walls as it advances towards its destination.
** The Phantom Battleship Yamato quickly proved popular with players. After fighting across a frozen ocean to destroy the turrets on the ship's deck, the Yamato takes flight, requiring players to continue the battle using the [[InstantAwesomeJustAddMecha ARKS Interception Silhouettes]].
* Even if ''VideoGame/PhantasyStarUniverse'' isn't necessarily well-known for having awesome bosses, one has to admit that the battle against [[spoiler: Dulk Fakis' second form]] is pretty awesome. The battle takes place on a glowing platform in space with a panoramic view of the entire Gurhal system. Some of the boss' strategies are a nice homage to Dark Falz and Olga Flow from ''Online''. Oh, and the boss [[spoiler: ''[[SlapOnTheWristNuke fires a giant meteor at the stage and blows up the entire arena.]]'']]
* ''VideoGame/{{Pikmin}}'':
** ''Pikmin 2'''s battle against the final boss, the [[spoiler: Titan Dweevil]], which is pretty much a living tank that can shoot fire, water, electricity, and poison.
** The Man-At-Legs. It's essentially a giant [[ClockworkCreature mechanical spider]] that attacks with a ''laser-guided MacrossMissileMassacre system.''
** ''Pikmin 3'' gives us the battle with the Quaggled Mireclops, which currently holds the title for biggest creature in the ''entire Pikmin series'' (and considering the game is set in a {{Lilliputians}} enviroment, this is saying a lot). It's essentially a giant sentient land mass on three legs, and can create giant puddles of water just by moving around. Seriously, [[http://www.pikminwiki.com/images/d/d2/Paludambule-Pikmin3.jpg this thing's huge!]] [[note]]Those blue Pikmin swarming all over it? They're only about an inch tall. Try to put ''that'' in perspective.[[/note]] Just the sheer size of it in relation to your tiny captains and Pikmin makes it epic, but for those of you wondering, yes, [[ColossusClimb you can totally go]] ''VideoGame/ShadowOfTheColossus'' [[ColossusClimb on it and ride it around once it gets back up.]] (Although, nine times out of ten, it'll knock you off shortly after it gets back up.)
** Just something to mention, even the lowliest boss fight in ''Pikmin'' bears more than a passing resemblance to ComicBook/SquirrelGirl vs. Doctor Doom.
* [[KarmaHoudini The Coachman]] from the video game version of ''Disney/{{Pinocchio}}''. You actually get to kill him!
* The fight (in a sense) with [=GLaDOS=] at the end of ''VideoGame/{{Portal}}''.
** The dialogue in that fight's the icing on the [[MemeticMutation you-know-what.]]
** The fight with [=GLaDOS=] at the end of the Prelude mod is even more epic, spanning the ''entire building'' and not featuring one god damn NintendoHard fling puzzle (the same, sadly, could not be said of the ''rest'' of the mod).
* ''VideoGame/{{Portal 2}}'':
** The "fight" at the end of VideoGame/{{Portal 2}}, which, if it doesn't top the original, at least is just as awesome. Especially the ending. ''Lunacy.''
** [[WhatCouldHaveBeen Concept versions]] of that fight were considerably more awesome. [[spoiler:Wheatley]] had access to [[MoreDakka turrets.]] And [[AdvancingWallOfDoom mashy spike-plates.]] And ''[[KillItWithFire flamethrowers.]]''
* ''VideoGame/{{Prototype}}'' features a MeleeATrois between Alex Mercer, [[ZombieApocalypse the infected]] (and their [[EvilMatriarch Mother]], Elizabeth Greene), and the [[SemperFi Marines]] and [[ArmiesAreEvil [=BlackWatch=]]]. In Times Square. And Elizabeth's OneWingedAngel form is practically a Kaiju. And Mercer gets to take her down. The final boss battle is slightly less epic, but a Melee with the closest thing to an EvilCounterpart the game throws at you, onboard an aircraft carrier, while a nuke is ticking away and the carrier's fighter wing is bombing the deck is definitely awesome.
* A possible ''VideoGame/{{Psychonauts}}'' SugarWiki/MomentOfAwesome (and SugarWiki/{{Funny|Moments}}) Boss would be "Kochamara" from the Lungfishopolis level. He's not that hard to beat, but he manages to lampshade both a bunch of combat video game tropes and the entire giant-monsters-in-Tokyo type genre as well.
* ''VideoGame/{{Pulseman}}'' has the MirrorMatch against TheRival Veil; you're tasked to fight against someone with your moves and your powers, but who is also invulnerable to your standard attacks, including your Slash Arrow. What do you do? Well, the two of you both have access to the [[ShoutOut Volteccer]] move, and you can bet that Veil will use it at the earliest opportunity. The solution is to also turn yourself into a hyperactive BouncingBattler and ''fling yourself bodily at Veil'' while he tries to do the same to you. Eventually you two will collide, [[FearfulSymmetry your identical inverse electrical energies will cancel each other out]] in a screen-shaking shock that actually lags the game into momentary slow-motion, and Veil will be stunned for a moment until he gets his feet under him again. In that small window, you have to get close to him while both of you are falling and slash him before he lands, because that's the only time he's vulnerable. All the while, the BGM playing for this battle is with the fast-paced and awesome [[http://www.youtube.com/watch?v=RjfyVw6X4Fc Metamorphoser]] track.
* ''VideoGame/PunchOut'':
** The titular FinalBoss of ''Mike Tyson's VideoGame/PunchOut''. Hits hard, especially at the very beginning where it's 90 seconds of nothing but OneHitKO uppercuts. Beat him, and he [[GracefulLoser congratulates you on your]] [[BreakingTheFourthWall finger]] [[SugarWiki/FunnyMoments speed]].
** The Wii version's BonusBoss: [[spoiler:'''Donkey. Freaking. Kong.''']] What makes it even better is the sheer difficulty of this fight. He's constantly taunting you, he offers few opportunities to get stars, he hits hard, and his patterns are hard to predict. A truly epic battle from [[spoiler:a character from the ''Mario'' universe, of all places.]]


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* ''VideoGame/Splatoon2'''s final boss takes everything that was amazing about the last game's final battle and ramps it UpToEleven. DJ Octavio is back, and he's brought a friend--Callie, Marie's missing cousin, brainwashed into playing for the Octarians. Cue a pitched battle against Octavio's new machine, with the same kind of wild diversity the first game had--Bomb Launchers, rocket punches, showers of ink, you name it--until Marie swoops in to [[IKnowYoureInThereSomewhereFight snap Callie out of her mind control]]. Again, what really sells this as an amazing finale is the background music, dramatic arrangements of Callie and Marie's theme songs ''performed by a live orchestra''. Special mention goes to the final phase of the fight--Sheldon lends you a modified ''Rainmaker'' (the PurposelyOverpowered weapon from the multiplayer mode of the same name) as you ride grind rails high in the air and shoot down Octavio's rocket fists before finally slamming it down ''hard'' on his head to finish him off. All this while the newly reunited Squid Sisters belt out a TriumphantReprise of "Calimari Inkantation". To call it incredibly satisfying, especially after DJ Octavio's abuse of such a beloved character, is to be a comedian.
16th Jul '17 4:48:21 AM RandomNumberReactor
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** The fourth game has his share of epic bosses, paired with SugarWiki/AwesomeMusic. The very first boss battle consist in [[DarkIsNotEvil Soki]] curb-stomping a [[NinjaPirateZombieRobot Giant Mecha Demon with Cannons in his chest]] and a BigFuckingSword while Soki's epic {{Leitmotif}} plays.
** Dulcis in Fundo: [[spoiler: Fortinbras the God of Light. You have to take down his gargantuan, White Serpent form first using the powers of the God of Darkness while flying in the air and slashing him with his sword. The following battle with his human avatar is probably the most difficult and awesome fight of the series.]]

to:

** The fourth game has his share of epic bosses, paired with SugarWiki/AwesomeMusic. The very first boss battle consist in [[DarkIsNotEvil Soki]] curb-stomping a [[NinjaPirateZombieRobot Giant Mecha Demon with Cannons in his chest]] and a BigFuckingSword while Soki's epic {{Leitmotif}} plays.
** Dulcis in Fundo:
plays. That's nothing when compared to what awaits you though. The fight against [[spoiler:Hideyoshi]] close to the middle of the game is ClimaxBoss, fairly challenging yet not [[ThatOneBoss too much]], and it's also [[spoiler:the first time Soki awakes his Oni form]]. And all of that takes place under cherry trees. Shortly after you also get to fight [[spoiler:Gargant]]. And at the end, [[spoiler: Fortinbras the God of Light. You have to take down his gargantuan, White Serpent form first using the powers of the God of Darkness while flying in the air and slashing him with his sword. The following battle with his human avatar is probably the most difficult and awesome fight of the series.]]
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http://tvtropes.org/pmwiki/article_history.php?article=AwesomeBosses.OtherGames