History AwesomeBosses / OtherGames

12th Oct '17 1:54:08 AM Arca
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* ''VideoGame/{{HardReset}}'': it was here, with their first major release, that Flying Wild Hog would establish their love for boss battles that can only be adequately described as 'titanic'. Imagine the 3D version of BackgroundBoss and you're getting there. Throw in some excellent and intense music, generous-but-not-too-generous supplies, and what could otherwise be fairly unremarkable or even hellishly frustrating fights turn into epic DavidVsGoliath showdowns.
** First, Atlas, the Titan carrying the Heavens. The Machines smuggled a nanomachine payload into the statue. As Fletcher encounters it, a seemingly unremarkable stone statue comes to life, sprouting massive glowing armor plates and deadly weapons, whilst more hostile Mooks swarm into the arena. You have to destroy all of the glowing plates in order to cripple the Titan, all so that you can ultimately borrow the contents of its 'brain'.
** Second, the Constructor. A colossal shrimp-like ''construction'' machine, it spends the entire battle climbing between giant towers in the distance (making it a literal BackgroundBoss) whilst blasting away at you with a cutting laser as more mechanical mooks swarm up onto the landing pad you're on. You need to balance destroying three of the Constructor's legs with fighting off its minions, dodging its laser, and avoiding the piles of explosives scattered around the arena.
6th Oct '17 5:54:21 PM Stealth
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* ''VideoGame/{{Cuphead}}'' made serious splashes with its announcement trailer, between its beautiful animation, high difficulty, and wacky bosses. It was originally a BossGame and it shows, with ''30'' of them to face, very nearly a record for a RunAndGun type game. All are pretty awesome in their own way (at the very least for visuals alone!) but there are some standouts even among them.
** Hilda Berg is a WarmUpBoss mostly used to demonstrate the side scrolling shooter mechanics. That doesn't keep her from ''transforming into constellations'' and ''the Moon'' to try and bring you down.
** Wally Warbles introduces us to proper bullet hell mechanics and is notable for [[{{Determinator}} trying his damnedest to kill]] you while being practically dead himself by his final form. He will actually ''kick himself so hard that he vomits out his own heart'' just to take a shot at you.
** Grim Matchstick is a loving ShoutOut to the classic ''VideoGame/MegaMan2'' Wily stage 1 boss, Mecha-Dragon. He's just as tough and as dangerous, though his apologetic and otherwise cheery demeanor keeps him from being as hated for his difficulty.
** Dr. Kahl in turn is a Shout-Out to Doctors [[Franchise/MegaMan Wily]] and [[Franchise/SonicTheHedgehog Robotnik]], and fights you at the helm of his HumongousMecha. Part of the charm of his fight is seeing how many references to the two the devs managed to sneak in.
** Then there's King Dice and his King's Court, a BossRush of unique bosses whom you have to face in order to reach King Dice and make him pay. You end up fighting through literal personifications of vice in order to reach and beat up the king of sleaze at the end.
** Oh, did we mention you have to fight [[spoiler:''the Devil himself'' at the end? Oh yes, the boys have to go toe to toe with the literal Devil in order to free Inkwell Isles from his subjugation. [[DidYouJustPunchOutCthulhu Did you just blast the Devil right in his ruddy huge face]]?]]
27th Sep '17 11:46:34 PM KingClark
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** When the party reaches the control room of Mechonis, [[spoiler: Egil reveals he is now controlling Mechonis and you must fight him and his mech Yaldaboath.]] When he takes a certain amount of damage, he activates three Energy Devices. If these aren't destroyed before the bar runs out in 2 minutes, the Mechonis will inflict '''infinite damage''' on the Bionis, killing everyone on there and resulting in a definite Game Over. You will be ''desperate'' to bring down your foe to save the entire world. The emotions in this is truly wonderful as at the end of the battle, Shulk and [[spoiler: Egil]] are able to make peace and understand each other's point of view. Everything seems to work out at last. [[spoiler: But then Shulk gets shot by Dickson...]]]

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** When the party reaches the control room of Mechonis, [[spoiler: Egil reveals he is now controlling Mechonis and you must fight him and his mech Yaldaboath.]] When he takes a certain amount of damage, he activates three Energy Devices. If these aren't destroyed before the bar runs out in 2 minutes, the Mechonis will inflict '''infinite damage''' on the Bionis, killing everyone on there and resulting in a definite Game Over. You will be ''desperate'' to bring down your foe to save the entire world. The emotions in this is truly wonderful as at the end of the battle, Shulk and [[spoiler: Egil]] are able to make peace and understand each other's point of view. Everything seems to work out at last. [[spoiler: But then Shulk gets shot by Dickson...]]]]]
5th Sep '17 6:41:40 AM mlsmithca
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* ''VideoGame/DanceDanceRevolution'', in a RhythmGame context similar to the aforementioned {{Franchise/Bemani}} contemporary ''beatmania IIDX'', presents many such exhilarating bosses, both in the traditional [[BonusBoss Extra]] and [[TrueFinalBoss Encore Extra/One More Extra]] Stages, that sound just as awesome as the feeling of conquering them:

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* ''VideoGame/DanceDanceRevolution'', in a RhythmGame context similar to the aforementioned {{Franchise/Bemani}} contemporary ''beatmania IIDX'', presents many such exhilarating bosses, both in the traditional [[BonusBoss Extra]] and [[TrueFinalBoss Encore Extra/One More Extra]] Stages, that sound just as awesome as the feeling of conquering them:



** In the later generation of DDR (beginning with ''DDR X''), the bosses [[SerialEscalation up the ante]] in both quality and difficulty.
*** ''X2'''s ''Replicant D-action'' event pits you against six boss songs葉hree at level 14, and three at level 17容ach with individual requirements to meet before they can be played. Upon clearing all six bosses, one last challenge stands in your way: ''Valkyrie Dimension''. A true measure of skill after toppling six prior challenges and a deeply satisfying feeling upon completing it.
*** ''Replicant D-ignition'', the sequel featured in the 2014 edition, only has five boss songs by default, but to compensate for this, upon clearing all of them, you are pitted against not one, not two, but three hidden bosses:

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** In the later generation of DDR (beginning with ''DDR X''), the bosses [[SerialEscalation up the ante]] in both quality and difficulty.
***
''X2'''s ''Replicant D-action'' event pits you against six boss songs葉hree at level 14, and three at level 17容ach with individual requirements to meet before they can be played. Upon clearing all six bosses, one last challenge stands in your way: ''Valkyrie Dimension''. A true measure of skill after toppling six prior challenges and a deeply satisfying feeling upon completing it.
*** ** ''Replicant D-ignition'', the sequel featured in the 2014 edition, only has five boss songs by default, but to compensate for this, upon clearing all of them, you are pitted against not one, not two, but three hidden bosses:



*** ''Dance Dance Revolution A (Ace)'' continues the precedent with ''Extra Exclusive'', one of the game's two Extra Stage systems (the other being ''Extra Savior''). [[ExactlyWhatItSaysOnTheTin As it states]], these are boss songs exclusive only to Extra Stage and unlocked at a later date. By unlocking these songs, the final Extra Exclusive, ''Endymion'', becomes available, but at the expense of the player's ''Heat Power''. A true challenge retaining the spirit of DDR, heralded by its [[RedSkyTakeWarning ominous atmosphere]], that leads the player to yet another obstacle after it has been AA'd with a sufficient score...
*** That obstacle is ''Ace For Aces'', the affectionate [[ClosingCredits credits theme]] of ''DDR A'' composed by franchise mainstays Yasuhiro "TAG" Taguchi and Yuichi "U1" Asami. Nothing says an amazing GrandFinale quite like overcoming a [[GimmickLevel song with a large bag of tricks, from stops to slowdowns,]] with the aforementioned Attack Perfect Full Combo requirement, and being treated by the game [[ThankingTheViewer thanking you for playing]] at the end of the song.

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*** ** ''Dance Dance Revolution A (Ace)'' continues the precedent with ''Extra Exclusive'', one of the game's two Extra Stage systems (the other being ''Extra Savior''). [[ExactlyWhatItSaysOnTheTin As it states]], these are boss songs exclusive only to Extra Stage and unlocked at a later date. By unlocking these songs, the final Extra Exclusive, ''Endymion'', becomes available, but at the expense of the player's ''Heat Power''. A true challenge retaining the spirit of DDR, heralded by its [[RedSkyTakeWarning ominous atmosphere]], that leads the player to yet another obstacle after it has been AA'd with a sufficient score...
*** ** That obstacle is ''Ace For Aces'', the affectionate [[ClosingCredits credits theme]] of ''DDR A'' composed by franchise mainstays Yasuhiro "TAG" Taguchi and Yuichi "U1" Asami. Nothing says an amazing GrandFinale quite like overcoming a [[GimmickLevel song with a large bag of tricks, from stops to slowdowns,]] with the aforementioned Attack Perfect Full Combo requirement, and being treated by the game [[ThankingTheViewer thanking you for playing]] at the end of the song.
5th Sep '17 4:08:13 AM CRMartin
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* ''VideoGame/DanceDanceRevolution'', in a RhythmGame context similar to the aforementioned {{Franchise/Bemani}} contemporary ''beatmania IIDX'', presents many such exhilarating bosses, both in the traditional [[BonusBoss Extra]] and [[TrueFinalBoss Encore Extra/One More Extra]] Stages, that sound just as awesome as the feeling of conquering them:
** From ''DDRMAX: Dance Dance Revolution 6th Mix'': MAX 300, with the distinction of being both the first official boss song and first 10-footer in the franchise's old 1-10 scale, and CANDY☆, as the subsequent One More Extra Stage.
** ''DDRMAX2: Dance Dance Revolution 6th Mix'' gives us the ominous sequel Maxx Unlimited for Extra Stage, and 革命 (aptly translated to 'Revolution') for One More Extra Stage.
** The Legend of Max (Extra) and [[TitleDrop Dance Dance Revolution]] (One More Extra) from ''DDR Extreme'', the former being yet another entry into the MAX series of songs, and the latter being an affectionate homage to the franchise's heyday and an assortment of samples from stepcharts of the most notable/popular DDR songs (Dynamite Rave, Afronova, Celebrate Nite, etc.). Given that ''Extreme'' is something of a "greatest hits" entry and an initially-rumored finale, this is very fitting.
** In the later generation of DDR (beginning with ''DDR X''), the bosses [[SerialEscalation up the ante]] in both quality and difficulty.
*** ''X2'''s ''Replicant D-action'' event pits you against six boss songs葉hree at level 14, and three at level 17容ach with individual requirements to meet before they can be played. Upon clearing all six bosses, one last challenge stands in your way: ''Valkyrie Dimension''. A true measure of skill after toppling six prior challenges and a deeply satisfying feeling upon completing it.
*** ''Replicant D-ignition'', the sequel featured in the 2014 edition, only has five boss songs by default, but to compensate for this, upon clearing all of them, you are pitted against not one, not two, but three hidden bosses:
**** ''EGOISM 440'', a high-speed blitz clocking in at [[ExactlyWhatItSaysOnTheTin 440 BPM]], which after clearing with a high-enough score leads to...
**** ''Max. (Period)'', returning from the Japanese console version of ''DDR Extreme'' which, like the One More Extra Stage ''of'' ''Extreme'', hinted at the end of the franchise. A high-note to end on, already, but months later into ''Replicant D-ignition'', a monkey wrench is thrown at you in the form of...
**** ''Over the "Period"'', the definitive [[TrueFinalBoss last challenge]] of ''Replicant D-ignition''. With the combination of both the shock factor and the [[FlawlessVictory Attack Perfect Full Combo]] requirement tipping the odds against your favor, the triumphant feeling of overcoming this feat is palpable.
*** ''Dance Dance Revolution A (Ace)'' continues the precedent with ''Extra Exclusive'', one of the game's two Extra Stage systems (the other being ''Extra Savior''). [[ExactlyWhatItSaysOnTheTin As it states]], these are boss songs exclusive only to Extra Stage and unlocked at a later date. By unlocking these songs, the final Extra Exclusive, ''Endymion'', becomes available, but at the expense of the player's ''Heat Power''. A true challenge retaining the spirit of DDR, heralded by its [[RedSkyTakeWarning ominous atmosphere]], that leads the player to yet another obstacle after it has been AA'd with a sufficient score...
**** That obstacle is ''Ace For Aces'', the affectionate [[ClosingCredits credits theme]] of ''DDR A'' composed by franchise mainstays Yasuhiro "TAG" Taguchi and Yuichi "U1" Asami. Nothing says an amazing GrandFinale quite like overcoming a [[GimmickLevel song with a large bag of tricks, from stops to slowdowns,]] with the aforementioned Attack Perfect Full Combo requirement, and being treated by the game [[ThankingTheViewer thanking you for playing]] at the end of the song.
4th Aug '17 1:43:37 PM GrammarNavi
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* ''VideoGame/AceCombatZero'':

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* ''VideoGame/AceCombatZero'':''VideoGame/AceCombatZeroTheBelkanWar'':
30th Jul '17 8:35:54 AM Midna
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* ''VideoGame/Splatoon2'''s final boss takes everything that was amazing about the last game's final battle and ramps it UpToEleven. DJ Octavio is back, and he's brought a friend--Callie, Marie's missing cousin, brainwashed into playing for the Octarians. Cue a pitched battle against Octavio's new machine, with the same kind of wild diversity the first game had. Bomb Launchers, rocket punches, showers of ink, and even takoyaki grenades are hurled your way until Marie swoops in to [[IKnowYoureInThereSomewhereFight snap Callie out of her mind control]]. Again, what really sells this as an amazing finale is the background music, dramatic arrangements of Callie and Marie's theme songs ''performed by a full orchestra''. Special mention goes to the final phase of the fight--Sheldon lends you a modified ''Rainmaker'' (the PurposelyOverpowered weapon from the multiplayer mode of the same name) as you ride grind rails high in the air and shoot down Octavio's rocket fists before finally slamming the Rainmaker down ''hard'' on his head to finish him off. All this while the newly reunited Squid Sisters belt out a TriumphantReprise of "Calimari Inkantation". To call it incredibly satisfying, especially after DJ Octavio's abuse of such a beloved character, is selling it so short it's almost a joke.
30th Jul '17 7:44:46 AM system
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30th Jul '17 12:30:34 AM jameygamer
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* ''VideoGame/BatmanVengeance'' is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and der being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father]], can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.

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* ''VideoGame/BatmanVengeance'' is a decent platformer that has one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and der being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father]], can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.
30th Jul '17 12:27:20 AM jameygamer
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* ''VideoGame/BatmanVengeance'' is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and de<chrome_find class="find_in_page">live</chrome_find>r a series of punches in order to finally knock his enemy out.

to:

* ''VideoGame/BatmanVengeance'' is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and de<chrome_find class="find_in_page">live</chrome_find>r a series of punches in order to finally knock his enemy out.



** And just for the awesomeness of his LargeHam de<chrome_find class="find_in_page">live</chrome_find>ry and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox ry and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox <chrome_find class="find_in_page">Live</chrome_find> Only "Unidentified Weapon Appears" mission, which is one of three examples of an Awesome Boss Fight. They're kinda rare, but damn once you've done one, you'll feel awesome. Nothin' beats a BattleshipRaid with 5 of your buddies.

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** And just for the awesomeness of his LargeHam de<chrome_find class="find_in_page">live</chrome_find>ry and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox ry and sheer insanity, Foxbat has become a fan favorite as well.
* In ''VideoGame/ChromeHounds'', there's the Xbox <chrome_find class="find_in_page">Live</chrome_find>
Only "Unidentified Weapon Appears" mission, which is one of three examples of an Awesome Boss Fight. They're kinda rare, but damn once you've done one, you'll feel awesome. Nothin' beats a BattleshipRaid with 5 of your buddies.
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