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** Against General Bruise, you challenge him to an arm wrestling match [[DuelToTheDeath TO THE DEATH]]. The two of you are locked in an endless stalemate, your strength is more than a match for General Bruise and neither can fully overcome the other, forcing Bruise to try and [[MindRape break your concentration with shadow magic]]; but you power through his trickery and eventually defeat the general through sheer force of will.
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** Alphonse EATS the Shadow President in one bite, leaving the player free to mess around with the portal controls to their heart's content.

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** Alphonse EATS [[ExtremeOmnivore EATS]] the Shadow President in one bite, leaving the player free to mess around with the portal controls to their heart's content.
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* During the ending sequence, you have several different ways of destroying Margaret's umbratanium pylons. Murray mentions that the umbratanium alloy that they are made of is [[MadeOfIndestructium extremely resistant to damage]], but by carrying out sequential tasks given to you by [[TheMafia Don Toblerone]] or Rufus, you can call them in to swiss cheese the offending pylon or warp it out of existence, respectively. Alternatively the player can destroy the pylons by just beating the crap out of them with their bare hands, although [[BrokeYourArmPunchingOutCthulhu that comes at a price]].

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* During the ending sequence, you have several different ways of destroying Margaret's umbratanium pylons. Murray mentions that the umbratanium alloy that they are made of is [[MadeOfIndestructium extremely resistant to damage]], but by carrying out sequential tasks given to you by [[TheMafia Don Toblerone]] or Rufus, you can call them in to swiss cheese the offending pylon or warp it out of existence, respectively. Alternatively the player can destroy the pylons by just beating the crap out of them with their bare hands, although [[BrokeYourArmPunchingOutCthulhu that comes at a price]].price]].
* Every single companion apart from Adams gets their own little moment of awesome when confronting the Shadow President, each of them able to defeat her single handedly:
** Gabby defeats her by [[ZergRush overwhelming her with Gabby clones]].
** Obie will play [[BrownNote the forbidden melody]] which destroys the Shadow President.
** Molly uses the necklace her girlfriend gave her to kill the Shadow President with [[ThePowerOfLove the power of love]].
** Simone uses her father's gun to [[WhyDontYouJustShootHim blow the Shadow President away]].
** When Barker approaches the Shadow President with her old dog's collar, she suddenly remembers why she wanted to become a god in the first place and [[MyGodWhatHaveIDone immediately surrenders out of regret for her actions]].
** Alphonse EATS the Shadow President in one bite, leaving the player free to mess around with the portal controls to their heart's content.
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** Against Dark Noel, you and her are evenly matched in a wizard's duel, cheese versus Crimbo. Eventually, you decide to change up the tactics by faking a spell and running up towards her. By the time she realizes the feint, you tie up her hands with string cheese then proceed to rapidly punch her while shouting "Gouda" repeatedly like a certain anime.
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* During the ending sequence, you have several different ways of destroying Margaret's umbratanium pylons. Murray mentions that the umbratanium alloy that they are made of is [[MadeOfIndestructium extremely resistant to damage]], but by carrying out sequential tasks given to you by [[TheMafia Don Toblerone]] or Rufus, you can call them in to swiss cheese the offending pylon or warp it out of existence, respectively. Alternatively the player can destroy the pylons by just beating the crap out of them with their bare hands.

to:

* During the ending sequence, you have several different ways of destroying Margaret's umbratanium pylons. Murray mentions that the umbratanium alloy that they are made of is [[MadeOfIndestructium extremely resistant to damage]], but by carrying out sequential tasks given to you by [[TheMafia Don Toblerone]] or Rufus, you can call them in to swiss cheese the offending pylon or warp it out of existence, respectively. Alternatively the player can destroy the pylons by just beating the crap out of them with their bare hands.hands, although [[BrokeYourArmPunchingOutCthulhu that comes at a price]].
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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
!! Warning: Administrivia/SpoilersOff applies to this page. Proceed at your own risk.

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* Doing the carnival games, which requires the player to do three separate things at the same time. At the start, the player needs to guess the carnie's age while popping a balloon with a dart and driving a nail down with one hammer swing. [[spoiler: The final challenge is to cut a Gordian Knot without cutting it, create a square with the same area as a circle, and break an egg by yelling at it.]]
* You can choose to defend the children of Largemouth Bass & Sons from [[spoiler:Occams Gator, so that they can escape to the city and away from their parents' repetitive cycle of deboning and then reboning largemouth bass.]] It is a fairly challenging fight, but at this point you are the only one capable of breaking the cycle of misery that is keeping them trapped in the Big Moist.

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''

* Doing the carnival games, which requires the player to do three separate things at the same time. At the start, the player needs to guess the carnie's age while popping a balloon with a dart and driving a nail down with one hammer swing. [[spoiler: The final challenge is to cut a Gordian Knot without cutting it, create a square with the same area as a circle, and break an egg by yelling at it.]]
it.
* You can choose to defend the children of Largemouth Bass & Sons from [[spoiler:Occams Occams Gator, so that they can escape to the city and away from their parents' repetitive cycle of deboning and then reboning largemouth bass.]] bass. It is a fairly challenging fight, but at this point you are the only one capable of breaking the cycle of misery that is keeping them trapped in the Big Moist.



* If you can meet the skill checks in your final confrontation with [[spoiler:Terrence Poindexter]], you [[spoiler:invent an entirely new kind of Jazz, Completely Random Jazz, by using a pair of dice to determine your next move. When Poindexter [[AwesomenessByAnalysis begins to decipher how you're interpreting the dice]], he dodges accordingly, and you're right there to catch him, because this time ''you ignored the dice''.]]
* The prompt to initiate your final confrontation with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], encapsulating both the latter's incomprehensible power and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]
* During the ending sequence, you have several different ways of [[spoiler:destroying Margaret's umbratanium pylons. Murray mentions that the umbratanium alloy that they are made of is [[MadeOfIndestructium extremely resistant to damage]], but by carrying out sequential tasks given to you by [[TheMafia Don Toblerone]] or Rufus, you can call them in to swiss cheese the offending pylon or warp it out of existence, respectively. Alternatively the player can destroy the pylons by just beating the crap out of them with their bare hands.]]

to:

* If you can meet the skill checks in your final confrontation with [[spoiler:Terrence Poindexter]], Terrence Poindexter, you [[spoiler:invent invent an entirely new kind of Jazz, Completely Random Jazz, by using a pair of dice to determine your next move. When Poindexter [[AwesomenessByAnalysis begins to decipher how you're interpreting the dice]], he dodges accordingly, and you're right there to catch him, because this time ''you ignored the dice''.]]
dice''.
* The prompt to initiate your final confrontation with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], Shadowcaster]], encapsulating both the latter's incomprehensible power and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]
]]"
* During the ending sequence, you have several different ways of [[spoiler:destroying destroying Margaret's umbratanium pylons. Murray mentions that the umbratanium alloy that they are made of is [[MadeOfIndestructium extremely resistant to damage]], but by carrying out sequential tasks given to you by [[TheMafia Don Toblerone]] or Rufus, you can call them in to swiss cheese the offending pylon or warp it out of existence, respectively. Alternatively the player can destroy the pylons by just beating the crap out of them with their bare hands.]]
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Added DiffLines:

* You can choose to defend the children of Largemouth Bass & Sons from [[spoiler:Occams Gator, so that they can escape to the city and away from their parents' repetitive cycle of deboning and then reboning largemouth bass.]] It is a fairly challenging fight, but at this point you are the only one capable of breaking the cycle of misery that is keeping them trapped in the Big Moist.

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* If you can meet the skill checks in your final confrontation with [[spoiler:Terrence Poindexter]], you [[spoiler:invent an entirely new kind of Jazz, Completely Random Jazz, by using a pair of dice to determine your next move. When Poindexter [[AwesomenessByAnalysis begins to decipher how you're interpreting the dice]], he dodges accordingly, and you're right there to catch him, because this time ''you ignored the dice''.]
* The prompt to initiate your final confrontation with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], encapsulating both the latter's incomprehensible power and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]]

to:

* If you can meet the skill checks in your final confrontation with [[spoiler:Terrence Poindexter]], you [[spoiler:invent an entirely new kind of Jazz, Completely Random Jazz, by using a pair of dice to determine your next move. When Poindexter [[AwesomenessByAnalysis begins to decipher how you're interpreting the dice]], he dodges accordingly, and you're right there to catch him, because this time ''you ignored the dice''.]
]]
* The prompt to initiate your final confrontation with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], encapsulating both the latter's incomprehensible power and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]]]]"]]
* During the ending sequence, you have several different ways of [[spoiler:destroying Margaret's umbratanium pylons. Murray mentions that the umbratanium alloy that they are made of is [[MadeOfIndestructium extremely resistant to damage]], but by carrying out sequential tasks given to you by [[TheMafia Don Toblerone]] or Rufus, you can call them in to swiss cheese the offending pylon or warp it out of existence, respectively. Alternatively the player can destroy the pylons by just beating the crap out of them with their bare hands.]]
Is there an issue? Send a MessageReason:
None


* Doing the carnival games, which requires the player to do three separate things at the same time. At the start, the player needs to guess the carnie's age while popping a balloon with a dart and driving a nail down with one hammer swing.

to:

* Doing the carnival games, which requires the player to do three separate things at the same time. At the start, the player needs to guess the carnie's age while popping a balloon with a dart and driving a nail down with one hammer swing. [[spoiler: The final challenge is to cut a Gordian Knot without cutting it, create a square with the same area as a circle, and break an egg by yelling at it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Doing the carnival games, which requires the player to do three separate things at the same time. At the start, the player needs to guess the carnie's age while popping a balloon with a dart and driving a nail down with one hammer swing.

Added: 312

Changed: 378

Is there an issue? Send a MessageReason:
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* The prompt to initiate your final confrontation with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], encapsulating both the latter's incomprehensible power and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]
* If you can meet the skill checks in your final confrontation with [[spoiler:Terrence Poindexter]], you [[spoiler:invent an entirely new kind of Jazz, Completely Random Jazz, by using a pair of dice to determine your next move. When Poindexter [[AwesomenessByAnalysis begins to decipher how you're interpreting the dice]], he dodges accordingly, and you're right there to catch him, because this time ''you ignored the dice''.]]

to:

* The prompt to initiate your final confrontation While chasing down the king of the swamp, you can either fight his security system...or with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], encapsulating both enough Moxie, you avoid the latter's incomprehensible power lasers by doing a Silly Walk back and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]
forth while dodging the lasers.
* If you can meet the skill checks in your final confrontation with [[spoiler:Terrence Poindexter]], you [[spoiler:invent an entirely new kind of Jazz, Completely Random Jazz, by using a pair of dice to determine your next move. When Poindexter [[AwesomenessByAnalysis begins to decipher how you're interpreting the dice]], he dodges accordingly, and you're right there to catch him, because this time ''you ignored the dice''.]]]
* The prompt to initiate your final confrontation with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], encapsulating both the latter's incomprehensible power and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]]
Is there an issue? Send a MessageReason:
None


* The prompt to initiate your final confrontation with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], encapsulating both the latter's incomprehensible power and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]

to:

* The prompt to initiate your final confrontation with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], encapsulating both the latter's incomprehensible power and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]]]"]]
* If you can meet the skill checks in your final confrontation with [[spoiler:Terrence Poindexter]], you [[spoiler:invent an entirely new kind of Jazz, Completely Random Jazz, by using a pair of dice to determine your next move. When Poindexter [[AwesomenessByAnalysis begins to decipher how you're interpreting the dice]], he dodges accordingly, and you're right there to catch him, because this time ''you ignored the dice''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The prompt to initiate your final confrontation with [[spoiler: [[TrueFinalBoss The Shadowcaster]]]], encapsulating both the latter's incomprehensible power and terror as well as your own character's guts for facing it: [[spoiler: "[[StaringDownCthulhu Be]] [[NervesOfSteel not]] [[DareToBeBadass afraid.]]"]]

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