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** The sheer MoodWhiplash is worth commenting on. Ratchet and Clank made its fortune as a series in the early 2000s by appealing to both kids and teens with its more adult humor, but the bosses, while sometimes serious, were just as often played for comedy, being silly-looking or cackling inbetween taunts. Then you blow up the turrets on Tyhrranosis and think "alright, time to go have fun beating the boss". Then you enter the Control Room, and [[https://www.youtube.com/watch?v=Por9fZb_uuM this starts playing]]. The Momma Tyhrranoid, introduced with an ImpendingDoomPOV like something out of a slasher movie, is taken deadly seriously and is a surprisingly difficult boss this early in the game to boot. Its ragged breathing, LampreyMouth full of teeth, roars of anger, and the way it menacingly comes closer while fighting you wouldn't be out of place in a horror game.

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* ''Awesome/RatchetAndClankRiftApart''



[[/folder]]

[[folder:''Rift Apart'']]
* After seeing what Rivet can do, how does the game start for our main duo? Well, Ratchet is worried that their reputation as heroes has sunk given the fact that they haven’t really done anything too heroic in a long time. The doors open and what are we greeted with? An enormous parade celebrating their anniversary as heroes! Each float they navigate marks one of their previous adventures all while a massive crowd cheers our duo on!
* A personal one for Dr Nefarious is, when Emperor Nefarious is complaining about how his seeming ultimate victory just feels empty, Doc points out that because the Emperor has always equated happiness with success, absolute victory robs his counterpart's life of any future happiness or meaning. This marks the first time Emp's becomes truly angry in the game, showing that Doc's statement hit home, and showcasing growth for his character.
** In a scene during the credits, it shows Doc standing outside of Emp's empty office, representing the power vacuum left behind with the defeat of the tyrant. However, instead of stepping in and trying to conquer Rivet's dimension, one that is indicated to be far easier to conquer, Dr Nefarious turns out the lights and walks away. He's learned from his experiences here and has come to realize that happiness should not be equated with success, since whether you attain it or not, it doesn't end well. He instead returns home to spend time with Lawrence and his family, including their newborn child, having realized that there are other things that can make him happy.
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* Fighting in the past, Ratchet and Clank manage to turn back an Argile invasion force single handedly, changing history forever.
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** For that matter, the actual fight against Nefarious himself. For a LaughablyEvil villain, Nefarious has the distinct honor of being the only antagonist in the [=PS2=] quadrilogy to [[DuelBoss take Ratchet on personally]].
*** He doesn't rely on a mech (until the second half, anyway)[[note]] And said mech is '''''[[HumongousMecha gigantic]]''''', dwarfing even Drek's from the first game to the point Ratchet has to use the Hovership to stand a chance. [[/note]] like Drek or sic a mutant abomination like Qwark did, he fights Ratchet head-on with his own abilities and ''by god'' is it intense. He comes at you ''swinging'' with everything he's got and he just doesn't let up.
*** The [[https://youtu.be/XDXZywtD7Bs track]] playing in the background is also a great indicator of just how serious things are. After all, when it comes to the fate of the Solana Galaxy, it's very clear that neither side is going to let up at all. ''[[LetsGetDangerous Shit just got real.]]''
*** Oh, and [[PreAsskickingOneLiner what does Nefarious say]] before deciding to handle Ratchet personally?
----> '''Nefarious:''' Fine! I'll do it myself!
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* After seeing what Rivet can do, how does the game start for our main duo? An enormous parade celebrating their anniversary as heroes!

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* After seeing what Rivet can do, how does the game start for our main duo? Well, Ratchet is worried that their reputation as heroes has sunk given the fact that they haven’t really done anything too heroic in a long time. The doors open and what are we greeted with? An enormous parade celebrating their anniversary as heroes!heroes! Each float they navigate marks one of their previous adventures all while a massive crowd cheers our duo on!
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* After seeing what Rivet can do, how does the game start for our main duo? An enormous parade celebrating their anniversary as heroes!

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No meta example, see this query.



* Meta example: Just the fact that despite Insomniac Games believing that the game would be a flop due to the TroubledProduction and [[ChristmasRushed rushed state]] it was faced with, [[AndYouThoughtItWouldFail The game not only ended up being a success,]] but it's generally considered the best game in the original R&C trilogy if not the entire franchise.



* Meta example: when you started the actual game play for ''Ratchet and Clank Future: Tools of Destruction'', you were impressed by the clarity of the backgrounds and the detail on the models and characters—truly like "playing a Pixar movie", indeed. It's more SugarWiki/VisualEffectsOfAwesome than a moment, but it still counts.



* Meta example: '''Ratchet and Clank are BACK.''' In a full-length, original adventure for the first time since ''A Crack in Time'', and taking place after ''Into the Nexus''. That alone would be enough to appease long-time fans, but the game's premise goes above and beyond the basics: Dr. Nefarious has returned, and he seems to have broken the walls of reality, causing infinite dimensions to collapse on one another.
** [[https://www.youtube.com/watch?v=ai3o0XtrnM8 The announcement trailer alone]] shows Ratchet and Clank being thrown across different dimensions and realities: a version of Sargasso from ''Tools of Destruction'', an unknown world with a mining aesthetic, a brand new city called Megalopolis akin to those seen on [[VideoGame/RatchetAndClank2002 Kerwan]] or [[VideoGame/RatchetAndClankFutureToolsOfDestruction Igliak]], a version of Torren IV's Molonoth Fields from ''A Crack in Time'', a darker, unknown city that looks akin to ''[[VideoGame/JakAndDaxter Haven City]]'', and finally a version of the Ublik Passage on Ardolis from ''Tools of Destruction''. '''All of these locations are played through consecutively within the span of a single minute.'''
** Then, after Ratchet and Clank are separated by a Kraken attack on the last world, Clank arrives in another dimension that seems to have been conquered by Dr. Nefarious. Clank is certain that they have failed, and he and Ratchet are separated from one another yet again. Cue a brand new heroine showing up—''a female Lombax.'' The folks at Insomniac Games are pulling out all the stops for this truly ambitious adventure, and it ''shows''.
** And after that [[https://www.youtube.com/watch?v=9p_gg9UW9k4 we have an in-depth story and gameplay trailer]], with even more cool stuff being thrown at us left and right-- Rivet, the new Lombax, can wall-run among other cool things, there's world-shifting mechanics and not ''just'' portal-jumping involved, and of course... more cool weapons and gadgets for both Lombaxes to toy with. It's the end of the world, and we are feelin' fine.
* Another meta example: [[SugarWiki/VisualEffectsOfAwesome the visuals for this game]] look absolutely ''stunning'', even giving the 2016 film a run for its money in terms of fidelity. Ray-tracing has been added to Clank's model to make it look even more bright and beautiful than it was last game. Ratchet's fur and clothes are even more detailed and his fur especially flows in complex directions across his body. The level of complex detail and lighting on absolutely ''everything'' from the enemies to the lighting to the environments is a sight to behold. To give an example, [[http://images.pushsquare.com/3d27a62b8665a/ratchet-and-clank-rift-apart-ps5-playstation-5-5.original.jpg this screenshot of Ratchet running from sandsharks?]] '''That's not concept art. That's taken from the game in real time.''' If the last game and ''VideoGame/SpiderManPS4'' were meant to be Insomniac's showings of what the UsefulNotes/PlayStation4 could do, this game is the ''quintessential'' example of the UsefulNotes/PlayStation5's capabilities.
** Yet another meta example: the game allows you to do something never seen before in the series... you can jump between settings ''almost instantly'' using the dimensional rifts. No loading times whatsoever, just jumping from planet to planet as easily and quickly as you can walk. Another utterly ''phenomenal'' showcase of the [=PS5=]'s solid state drive and what it can achieve.
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* Meta example: Just the fact that despite Insomniac Games believing that the game would be a flop due to the TroubledProduction and [[ChristmasRushed rushed state]] it was faced with, [[AndYouThoughtItWouldFail The game not only ended up being a success,]] but it's generally considered the best game in the original R&C trilogy if not the entire franchise.
Is there an issue? Send a MessageReason:
None


** In a scene during the credits, it shows Doc standing outside of Emp's empty office, representing the power vacuum left behind with the defeat of the tyrant. However, instead of stepping in and trying to conquer Rivet's dimension, one that is indicated to be far easier to conquer, Dr Nefarious turns out the lights and walks away. He's learned from his experiences here and has come to realize that happiness should not be equated with success, since whether you attain it or not, it doesn't end well. HE instead returns home to spend time with Lawrence and his family, including their newborn child.

to:

** In a scene during the credits, it shows Doc standing outside of Emp's empty office, representing the power vacuum left behind with the defeat of the tyrant. However, instead of stepping in and trying to conquer Rivet's dimension, one that is indicated to be far easier to conquer, Dr Nefarious turns out the lights and walks away. He's learned from his experiences here and has come to realize that happiness should not be equated with success, since whether you attain it or not, it doesn't end well. HE He instead returns home to spend time with Lawrence and his family, including their newborn child.child, having realized that there are other things that can make him happy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A personal one for Dr Nefarious is, when Emperor Nefarious is complaining about how his seeming ultimate victory just feels empty, Doc points out that because the Emperor has always equated happiness with success, absolute victory robs his counterpart's life of any future happiness or meaning. This marks the first time Emp's becomes truly angry in the game, showing that Doc's statement hit home, and showcasing growth for his character.
** In a scene during the credits, it shows Doc standing outside of Emp's empty office, representing the power vacuum left behind with the defeat of the tyrant. However, instead of stepping in and trying to conquer Rivet's dimension, one that is indicated to be far easier to conquer, Dr Nefarious turns out the lights and walks away. He's learned from his experiences here and has come to realize that happiness should not be equated with success, since whether you attain it or not, it doesn't end well. HE instead returns home to spend time with Lawrence and his family, including their newborn child.
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Chekov's Gun


* The "six minutes" scene, which crosses over with heartwarming. When Alister Azimuth [[MoralEventHorizon kills Ratchet]] and attempts to get control over the Orvus Chamber for himself, Clank manages to beat him to it in the nick of time and shut out any entry. When staring at the Great Clock's control switch, Clank recalls Orvus' and Sigmund's warnings about the Clock's sacredness as they conflict with his friendship with Ratchet. Until he remembers the Plumber's [[ChekovsGun odd advice]]: "I wouldn't risk any more than six minutes." Clank then turns back time six minutes, and promptly saves Ratchet, with time and space none the worse for wear.

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* The "six minutes" scene, which crosses over with heartwarming. When Alister Azimuth [[MoralEventHorizon kills Ratchet]] and attempts to get control over the Orvus Chamber for himself, Clank manages to beat him to it in the nick of time and shut out any entry. When staring at the Great Clock's control switch, Clank recalls Orvus' and Sigmund's warnings about the Clock's sacredness as they conflict with his friendship with Ratchet. Until he remembers the Plumber's [[ChekovsGun [[ChekhovsGun odd advice]]: "I wouldn't risk any more than six minutes." Clank then turns back time six minutes, and promptly saves Ratchet, with time and space none the worse for wear.

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* Clank saving Ratchet's life by turning back time six minutes, all with no damage done to the Great Clock. (Well, not yet, anyway.)


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* It's heavily implied via Space Radio news that Max Apogee is ''indeed'' alive following his ambiguous fate mentioned last game. How would he have disappeared, you ask? Why, only by ''jumping dimensions'' to save Angela Cross' life from Tachyon! And the [=WildStorm=] comics pretty much confirm it!

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* It's shown that, despite getting tricked and captured by Dr. Nefarious, Orvus still managed to screw him over in some regard-- he went so far as to ''erase his own memory'' to prevent Nefarious from probing him for info on the Great Clock and the Orvus Chamber, and manages to hold back the Hypersonic Brainwave Scrambler before he disappears. Yes, Nefarious was still able to track down and kidnap Clank, but thanks to Orvus' trickery it took him ''way'' longer to control the Clock for himself.
** And as WordOfGod has stated, Orvus ''survived'' the Hypersonic Brainwave Scrambler with Nefarious none the wiser. Up yours, doctor!



* The RYNO V. An awesome weapon that utterly decimates the competition, and plays the 1812 Overture to boot. You ''will'' be satisfied upon finally getting it.

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* The "six minutes" scene, which crosses over with heartwarming. When Alister Azimuth [[MoralEventHorizon kills Ratchet]] and attempts to get control over the Orvus Chamber for himself, Clank manages to beat him to it in the nick of time and shut out any entry. When staring at the Great Clock's control switch, Clank recalls Orvus' and Sigmund's warnings about the Clock's sacredness as they conflict with his friendship with Ratchet. Until he remembers the Plumber's [[ChekovsGun odd advice]]: "I wouldn't risk any more than six minutes." Clank then turns back time six minutes, and promptly saves Ratchet, with time and space none the worse for wear.
** Sigmund also gets a much-understated one: in both timelines, his first instinct upon seeing Azimuth going berserk is to face the "scary demon Lombax" head-on, and just about gives Clank enough time to save Ratchet in the original timeline. In the altered timeline Azimuth manages to beat him before Ratchet and Clank can arrive, but it's still a satisfying moment considering how he spent half the game hiding from both danger and his own inner sadness over Orvus' disappearance. Seeing him come into his own is enough to show you why he ''earned'' the role of Senior Caretaker.
* The RYNO V. An awesome The deadliest and most ''awesome'' weapon that in the known universe so far, with missiles and bullets galore to utterly decimates ''decimates'' the competition, and it plays the 1812 Overture to boot. You ''will'' be satisfied upon finally getting it.

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* Another meta example: [[SugarWiki/VisualEffectsOfAwesome the visuals for this game]] look absolutely ''stunning'', even giving the 2016 film a run for its money in terms of fidelity. We've only seen pre-alpha footage as of this writing, but ray-tracing has been added to Clank's model to make it look even more bright and beautiful than it was last game. Ratchet's fur and clothes are even more detailed and his fur especially flows in complex directions across his body. The level of complex detail and lighting on absolutely ''everything'' from the enemies to the environments is a sight to behold. To give an example, [[http://images.pushsquare.com/3d27a62b8665a/ratchet-and-clank-rift-apart-ps5-playstation-5-5.original.jpg this screenshot of Ratchet running from sandsharks?]] '''That's not concept art. That's taken from the game in real time.''' If the last game and ''VideoGame/SpiderManPS4'' were meant to be Insomniac's showings of what the UsefulNotes/PlayStation4 could do, this game is the ''quintessential'' example of the UsefulNotes/PlayStation5's capabilities.

to:

** And after that [[https://www.youtube.com/watch?v=9p_gg9UW9k4 we have an in-depth story and gameplay trailer]], with even more cool stuff being thrown at us left and right-- Rivet, the new Lombax, can wall-run among other cool things, there's world-shifting mechanics and not ''just'' portal-jumping involved, and of course... more cool weapons and gadgets for both Lombaxes to toy with. It's the end of the world, and we are feelin' fine.
* Another meta example: [[SugarWiki/VisualEffectsOfAwesome the visuals for this game]] look absolutely ''stunning'', even giving the 2016 film a run for its money in terms of fidelity. We've only seen pre-alpha footage as of this writing, but ray-tracing Ray-tracing has been added to Clank's model to make it look even more bright and beautiful than it was last game. Ratchet's fur and clothes are even more detailed and his fur especially flows in complex directions across his body. The level of complex detail and lighting on absolutely ''everything'' from the enemies to the lighting to the environments is a sight to behold. To give an example, [[http://images.pushsquare.com/3d27a62b8665a/ratchet-and-clank-rift-apart-ps5-playstation-5-5.original.jpg this screenshot of Ratchet running from sandsharks?]] '''That's not concept art. That's taken from the game in real time.''' If the last game and ''VideoGame/SpiderManPS4'' were meant to be Insomniac's showings of what the UsefulNotes/PlayStation4 could do, this game is the ''quintessential'' example of the UsefulNotes/PlayStation5's capabilities.
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** [[https://www.youtube.com/watch?v=ai3o0XtrnM8 The announcement trailer alone]] shows Ratchet and Clank being thrown across different dimensions and realities: a version of Sargasso from ''Tools of Destruction'', an unknown world with a mining aesthetic, a city akin to those seen on [[VideoGame/RatchetAndClank2002 Kerwan]] or [[VideoGame/RatchetAndClankFutureToolsOfDestruction Igliak]], a version of Torren IV's Molonoth Fields from ''A Crack in Time'', a darker, unknown city that looks akin to ''[[VideoGame/JakAndDaxter Haven City]]'', and finally a version of the Ublik Passage on Ardolis from ''Tools of Destruction''. '''All of these locations are played through consecutively within the span of a single minute.'''

to:

** [[https://www.youtube.com/watch?v=ai3o0XtrnM8 The announcement trailer alone]] shows Ratchet and Clank being thrown across different dimensions and realities: a version of Sargasso from ''Tools of Destruction'', an unknown world with a mining aesthetic, a brand new city called Megalopolis akin to those seen on [[VideoGame/RatchetAndClank2002 Kerwan]] or [[VideoGame/RatchetAndClankFutureToolsOfDestruction Igliak]], a version of Torren IV's Molonoth Fields from ''A Crack in Time'', a darker, unknown city that looks akin to ''[[VideoGame/JakAndDaxter Haven City]]'', and finally a version of the Ublik Passage on Ardolis from ''Tools of Destruction''. '''All of these locations are played through consecutively within the span of a single minute.'''

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