History Awesome / NintendoCapriSun

14th Jun '16 7:53:05 AM erforce
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* In the ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 2]]'' LP, during his run of the level ''Klobber Karnage'', the emulator he was using (ZSNES) caused an emulation glitch that made the barrels spin without stopping, when normally you could control those ones with no problem, which made everything 10x harder than it really is... and he beat the ''unwinnable'' level, [[SaveScumming with some help, of course]].

to:

* In the ''[[VideoGame/DonkeyKongCountry ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Donkey Kong Country 2]]'' LP, during his run of the level ''Klobber Karnage'', the emulator he was using (ZSNES) caused an emulation glitch that made the barrels spin without stopping, when normally you could control those ones with no problem, which made everything 10x harder than it really is... and he beat the ''unwinnable'' level, [[SaveScumming with some help, of course]].



** In the finale with guest commentator {{Chuggaaconroy}}, Tim manages to quite impress Chugga with his team choices, remarkable considering [[SeriousBusiness how high Chugga's Pokemon standards are]].

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** In the finale with guest commentator {{Chuggaaconroy}}, LetsPlay/{{Chuggaaconroy}}, Tim manages to quite impress Chugga with his team choices, remarkable considering [[SeriousBusiness how high Chugga's Pokemon standards are]].
18th Mar '16 2:01:33 PM GunarmDyne
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** During his ''VideoGame/SuperMarioMaker'' stream on March 15, 2016, he ran into a user-submitted level that he just could not beat. After 2 hours of failure, he called it quits and took an Intermission. Upon returning, he declared he wasn't going to give up and had it cleared a few minutes later.



--> '''NSC:''' Take that, ya ''fuck''!
* During a January 26, 2016 livestream, Tim completed the entirety of ''VideoGame/ZeldaIITheAdventureOfLink'' in a single sitting without raising his attack stat once!

to:

--> '''NSC:''' '''NCS:''' Take that, ya ''fuck''!
* During a January 26, 2016 livestream, live stream, Tim completed the entirety of ''VideoGame/ZeldaIITheAdventureOfLink'' in a single sitting without raising his attack stat once!
30th Jan '16 7:50:27 PM bowserbros
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** Even more, he only takes two attempts to kill [[FinalBoss Dark]] [[ThatOneBoss Link]], taking him down in little over a minute on the second go!

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** Even more, he only takes took two attempts to kill [[FinalBoss Dark]] [[ThatOneBoss Link]], taking him down in little over a minute on the second go!go without using [[GoodBadBugs the corner trick]]![[labelnote:Explanation]]Crouching in the left corner of the arena and spamming your attack, which bypasses Dark Link's guard and takes him out within seconds.[[/labelnote]]
26th Jan '16 9:23:15 PM bowserbros
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* On January 26, 2016, Tim completed the entirety of ''VideoGame/ZeldaIITheAdventureOfLink'' in a single sitting!

to:

* On During a January 26, 2016, 2016 livestream, Tim completed the entirety of ''VideoGame/ZeldaIITheAdventureOfLink'' in a single sitting!sitting without raising his attack stat once!
** Even more, he only takes two attempts to kill [[FinalBoss Dark]] [[ThatOneBoss Link]], taking him down in little over a minute on the second go!
26th Jan '16 9:19:37 PM bowserbros
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--> '''NSC:''' Take that, ya ''fuck''!

to:

--> '''NSC:''' Take that, ya ''fuck''!''fuck''!
* On January 26, 2016, Tim completed the entirety of ''VideoGame/ZeldaIITheAdventureOfLink'' in a single sitting!
23rd Nov '15 12:18:19 PM GunarmDyne
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* As he continues playing the ''Franchise/AceAttorney'' series, it's clear that he's picking up the nuances of the series' logic VERY quickly, to the point of correctly responding to [[OneHitKill one chance, maximum penalty]] prompts without missing a beat!

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* As he continues playing the ''Franchise/AceAttorney'' series, it's clear that he's picking up the nuances of the series' logic VERY quickly, to the point of correctly responding to [[OneHitKill one chance, maximum penalty]] prompts without missing a beat!beat!
* Back in ''Wind Waker'' he sums up the satisfaction of defeating the Helmaroc King with a single PrecisionFStrike:
--> '''NSC:''' Take that, ya ''fuck''!
15th Jul '15 10:22:25 AM rjd1922
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* As he continues playing the Ace Attorney series, it's clear that he's picking up the nuances of the series' logic VERY quickly, to the point of correctly responding to [[OneHitKill one chance, maximum penalty]] prompts without missing a beat!

to:

* As he continues playing the Ace Attorney ''Franchise/AceAttorney'' series, it's clear that he's picking up the nuances of the series' logic VERY quickly, to the point of correctly responding to [[OneHitKill one chance, maximum penalty]] prompts without missing a beat!
13th May '15 4:17:53 PM rjd1922
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* NCS taking a stand against some of the more vocal haters near the end of his DonkeyKong64 LP.

to:

* NCS taking a stand against some of the more vocal haters near the end of his DonkeyKong64 ''VideoGame/DonkeyKong64'' LP.



* From Pokémon Sapphire, his encounter and capture of [[spoiler: a Shiny Marill.]] His first Pokémon LP, and he gets this on his first try.

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* From Pokémon Sapphire, ''Pokémon Sapphire'', his encounter and capture of [[spoiler: a [[spoiler:a Shiny Marill.]] His first Pokémon LP, and he gets this on his first try.
13th May '15 4:16:42 PM rjd1922
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* In the ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 2]]'' LP, during his run of the level ''Klobber Karnage'', due to the emulator he was using (ZSNES) caused an emulation glitch that made the barrels spin without stopping, when normally you could control those ones with no problem, which made everything 10x harder than it really is... and he beat the ''unwinnable'' level, [[SaveScumming with some help, of course]].

to:

* In the ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 2]]'' LP, during his run of the level ''Klobber Karnage'', due to the emulator he was using (ZSNES) caused an emulation glitch that made the barrels spin without stopping, when normally you could control those ones with no problem, which made everything 10x harder than it really is... and he beat the ''unwinnable'' level, [[SaveScumming with some help, of course]].
20th Apr '15 5:24:29 AM rjd1922
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* In the [[VideoGame/DonkeyKongCountry Donkey Kong Country 2]] LP, during his run of the level ''Klobber Karnage'', due to the emulator he was using (ZSNES) caused an emulation glitch that made the barrels spin without stopping, when normally you could control those ones with no problem, which made everything 10x harder than it really is... and he beat the ''unwinnable'' level, [[SaveScumming with some help, of course]].

to:

* In the [[VideoGame/DonkeyKongCountry ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 2]] 2]]'' LP, during his run of the level ''Klobber Karnage'', due to the emulator he was using (ZSNES) caused an emulation glitch that made the barrels spin without stopping, when normally you could control those ones with no problem, which made everything 10x harder than it really is... and he beat the ''unwinnable'' level, [[SaveScumming with some help, of course]].



* He easily avoided the Bad Ending in Phoenix Wright's Rise From the Ashes case and expertly reasoned why while being given the option. It's specially awesome when you stop to consider how hard it is to reason Wright's plan, specially for a first timer of the series.
* Part 35 of his 3 heart run of Ocarina of Time featured gameplay that was recorded after the commentary it went with. He had originally recorded the episode (part of the Spirit Temple), but his recording stopped early on. Instead of just re-recording the episode with new commentary, he kept the original commentary for the episode and re-enacts what he did in the failed recording because he wanted to preserve his original commentary (in which he talked about his struggles at the time). The fact that he was able to re-enact his original gameplay is pretty awesome.

to:

* He easily avoided the Bad Ending in Phoenix Wright's ''Phoenix Wright'''s Rise From the Ashes case and expertly reasoned why while being given the option. It's specially especially awesome when you stop to consider how hard it is to reason Wright's plan, specially especially for a first timer of the series.
* Part 35 of his 3 heart run of Ocarina ''Ocarina of Time Time'' featured gameplay that was recorded after the commentary it went with. He had originally recorded the episode (part of the Spirit Temple), but his recording stopped early on. Instead of just re-recording the episode with new commentary, he kept the original commentary for the episode and re-enacts what he did in the failed recording because he wanted to preserve his original commentary (in which he talked about his struggles at the time). The fact that he was able to re-enact his original gameplay is pretty awesome.
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