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just putting this here for future editors
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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* The true final boss fight, where you survive everything Kala throws at you until she gives up.
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* The true final boss TrueFinalBoss fight, where you survive everything Kala throws at you until she gives up.
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No meta moments
Changed line(s) 6,19 (click to see context) from:
* The true final boss fight, where you survive everything Kala throws at you until she gives up.
!!Meta
* One for Lab Zero themselves is their prototype for the game and the amount of polish that it has. They made an incredibly polished demo before they even started their crowdfunding campaign. They wanted to do something more than present an idea for a game so they could justify the amount of money they were asking for and they delivered.
** To add on to this, the prototype currently currently has a New Game +, a DevelopersRoom, and a BonusBoss with the latter two requiring you to climb back out of the hole where the prototype's boss is.
** Also in classic Lab Zero fashion, they're going to be updating the prototype constantly based on community feedback.
** During a Skullgirls stream, Mike Z said he worked '''90 freaking hours a week''' on the prototype. That's, like, almost four days' worth of time. D-did he even sleep?
* Website/IndieGogo campaign highlights:
** Website/IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
** The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
** 505 Games stated they would add $2,000,000 to the development costs if the Website/IndieGogo campaign was successful. That is now a reality.
** The first stretch goal of $1,650,000 (additional music) was reached before the campaign closed.
** The second stretch goal of $1,900,000 (animated opening) was reached on December 24, 2015.
*** Nearly a year later, they revealed who the mystery animé studio who would work on the intro was, it's Creator/StudioTrigger.
** The third strech goal of 2 million (full Voice acting in the game, not just battles) was reached in March 2017.
!!Meta
* One for Lab Zero themselves is their prototype for the game and the amount of polish that it has. They made an incredibly polished demo before they even started their crowdfunding campaign. They wanted to do something more than present an idea for a game so they could justify the amount of money they were asking for and they delivered.
** To add on to this, the prototype currently currently has a New Game +, a DevelopersRoom, and a BonusBoss with the latter two requiring you to climb back out of the hole where the prototype's boss is.
** Also in classic Lab Zero fashion, they're going to be updating the prototype constantly based on community feedback.
** During a Skullgirls stream, Mike Z said he worked '''90 freaking hours a week''' on the prototype. That's, like, almost four days' worth of time. D-did he even sleep?
* Website/IndieGogo campaign highlights:
** Website/IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
** The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
** 505 Games stated they would add $2,000,000 to the development costs if the Website/IndieGogo campaign was successful. That is now a reality.
** The first stretch goal of $1,650,000 (additional music) was reached before the campaign closed.
** The second stretch goal of $1,900,000 (animated opening) was reached on December 24, 2015.
*** Nearly a year later, they revealed who the mystery animé studio who would work on the intro was, it's Creator/StudioTrigger.
** The third strech goal of 2 million (full Voice acting in the game, not just battles) was reached in March 2017.
to:
* The true final boss fight, where you survive everything Kala throws at you until she gives up.
!!Meta
* One for Lab Zero themselves is their prototype for the game and the amount of polish that it has. They made an incredibly polished demo before they even started their crowdfunding campaign. They wanted to do something more than present an idea for a game so they could justify the amount of money they were asking for and they delivered.
** To add on to this, the prototype currently currently has a New Game +, a DevelopersRoom, and a BonusBoss with the latter two requiring you to climb back out of the hole where the prototype's boss is.
** Also in classic Lab Zero fashion, they're going to be updating the prototype constantly based on community feedback.
** During a Skullgirls stream, Mike Z said he worked '''90 freaking hours a week''' on the prototype. That's, like, almost four days' worth of time. D-did he even sleep?
* Website/IndieGogo campaign highlights:
** Website/IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
** The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
** 505 Games stated they would add $2,000,000 to the development costs if the Website/IndieGogo campaign was successful. That is now a reality.
** The first stretch goal of $1,650,000 (additional music) was reached before the campaign closed.
** The second stretch goal of $1,900,000 (animated opening) was reached on December 24, 2015.
*** Nearly a year later, they revealed who the mystery animé studio who would work on the intro was, it's Creator/StudioTrigger.
** The third strech goal of 2 million (full Voice acting in the game, not just battles) was reached in March 2017.up.
!!Meta
* One for Lab Zero themselves is their prototype for the game and the amount of polish that it has. They made an incredibly polished demo before they even started their crowdfunding campaign. They wanted to do something more than present an idea for a game so they could justify the amount of money they were asking for and they delivered.
** To add on to this, the prototype currently currently has a New Game +, a DevelopersRoom, and a BonusBoss with the latter two requiring you to climb back out of the hole where the prototype's boss is.
** Also in classic Lab Zero fashion, they're going to be updating the prototype constantly based on community feedback.
** During a Skullgirls stream, Mike Z said he worked '''90 freaking hours a week''' on the prototype. That's, like, almost four days' worth of time. D-did he even sleep?
* Website/IndieGogo campaign highlights:
** Website/IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
** The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
** 505 Games stated they would add $2,000,000 to the development costs if the Website/IndieGogo campaign was successful. That is now a reality.
** The first stretch goal of $1,650,000 (additional music) was reached before the campaign closed.
** The second stretch goal of $1,900,000 (animated opening) was reached on December 24, 2015.
*** Nearly a year later, they revealed who the mystery animé studio who would work on the intro was, it's Creator/StudioTrigger.
** The third strech goal of 2 million (full Voice acting in the game, not just battles) was reached in March 2017.
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Feel free to correct me later on issues of context
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Considering that the fate of the world is at stake here, everything eventually comes to something awesome.
* The very beginning of the game, where the four heroes seal Kala away.
* Ajna's discovery of her powers begins with fighting Dhar to a standstill. Not bad when you consider she's going bare hands against a long sword.
* Ajna leaps from Ravannavar's doomed fortress, hoping something saves her (like some giant bird). Guess what? Altun the Roc comes to her rescue, courtesy of Kushi.
* The very beginning of the game, where the four heroes seal Kala away.
* Ajna's discovery of her powers begins with fighting Dhar to a standstill. Not bad when you consider she's going bare hands against a long sword.
* Ajna leaps from Ravannavar's doomed fortress, hoping something saves her (like some giant bird). Guess what? Altun the Roc comes to her rescue, courtesy of Kushi.
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* The true final boss fight, where you survive everything Kala throws at you until she gives up.
!!Meta
!!Meta
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Changed line(s) 11 (click to see context) from:
*** Nearly a year later, they revealed who the mystery animé studio who would work on the intro was, it's Creator/StudioTrigger.
to:
*** Nearly a year later, they revealed who the mystery animé studio who would work on the intro was, it's Creator/StudioTrigger.Creator/StudioTrigger.
** The third strech goal of 2 million (full Voice acting in the game, not just battles) was reached in March 2017.
** The third strech goal of 2 million (full Voice acting in the game, not just battles) was reached in March 2017.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
** The second stretch goal of $1,900,000 (animated opening) was reached on December 24, 2015.
to:
** The second stretch goal of $1,900,000 (animated opening) was reached on December 24, 2015.2015.
*** Nearly a year later, they revealed who the mystery animé studio who would work on the intro was, it's Creator/StudioTrigger.
*** Nearly a year later, they revealed who the mystery animé studio who would work on the intro was, it's Creator/StudioTrigger.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* IndieGogo campaign highlights:
to:
* IndieGogo Website/IndieGogo campaign highlights:
Changed line(s) 10 (click to see context) from:
** The second stretch goal of $1,900,000 (animated opening) was reached December 24, 2015.
to:
** The second stretch goal of $1,900,000 (animated opening) was reached on December 24, 2015.
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Changed line(s) 10,11 (click to see context) from:
** The second stretch goal of $1,900,000 (animated opening) was reached December 24, 2015.
** Thge s
** Thge s
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** The second stretch goal of $1,900,000 (animated opening) was reached December 24, 2015.
** Thge s2015.
** Thge s
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Changed line(s) 5,7 (click to see context) from:
* Website/IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
* The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
* 505 Games stated they would add $2,000,000 to the development costs if the Website/IndieGogo campaign was successful. That is now a reality.
* The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
* 505 Games stated they would add $2,000,000 to the development costs if the Website/IndieGogo campaign was successful. That is now a reality.
to:
* IndieGogo campaign highlights:
** Website/IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
* ** The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
* ** 505 Games stated they would add $2,000,000 to the development costs if the Website/IndieGogo campaign was successful. That is now a reality.reality.
** The first stretch goal of $1,650,000 (additional music) was reached before the campaign closed.
** The second stretch goal of $1,900,000 (animated opening) was reached December 24, 2015.
** Thge s
** Website/IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
** The first stretch goal of $1,650,000 (additional music) was reached before the campaign closed.
** The second stretch goal of $1,900,000 (animated opening) was reached December 24, 2015.
** Thge s
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Added DiffLines:
** During a Skullgirls stream, Mike Z said he worked '''90 freaking hours a week''' on the prototype. That's, like, almost four days' worth of time. D-did he even sleep?
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
* IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
* The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
* The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
to:
* IndieGogo Website/IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
* The $1,500,000 goal was finally reached with around 2-3 days to go before the new and finaldeadline.deadline.
* 505 Games stated they would add $2,000,000 to the development costs if the Website/IndieGogo campaign was successful. That is now a reality.
* The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final
* 505 Games stated they would add $2,000,000 to the development costs if the Website/IndieGogo campaign was successful. That is now a reality.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
** Also in classic Lab Zero fashion, they're going to be updating the prototype constantly based on community feedback.
to:
** Also in classic Lab Zero fashion, they're going to be updating the prototype constantly based on community feedback.feedback.
* IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
* The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
* IndieGogo extended the deadline by 20 days after $900,000 was reached with three days to go before the initial deadline.
* The $1,500,000 goal was finally reached with around 2-3 days to go before the new and final deadline.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* One for Lab Zero themselves is their prototype for the game and the amount of polish that it has. They made an incredibly polished demo before they even started their crowdfunding campaign that even has a New Game Plus mode. They wanted to do something more than present an idea for a game so they could justify the amount of money they were asking for and they delivered.
to:
* One for Lab Zero themselves is their prototype for the game and the amount of polish that it has. They made an incredibly polished demo before they even started their crowdfunding campaign that even has a New Game Plus mode. campaign. They wanted to do something more than present an idea for a game so they could justify the amount of money they were asking for and they delivered.delivered.
** To add on to this, the prototype currently currently has a New Game +, a DevelopersRoom, and a BonusBoss with the latter two requiring you to climb back out of the hole where the prototype's boss is.
** Also in classic Lab Zero fashion, they're going to be updating the prototype constantly based on community feedback.
** To add on to this, the prototype currently currently has a New Game +, a DevelopersRoom, and a BonusBoss with the latter two requiring you to climb back out of the hole where the prototype's boss is.
** Also in classic Lab Zero fashion, they're going to be updating the prototype constantly based on community feedback.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* One for Lab Zero themselves is their prototype for the game and the amount of polish that it has. They made an incredibly polished demo before they even started their crowdfunding campaign that even has a New Game Plus mode. They wanted to do something more than present an idea for a game so they could justify the amount of money they were asking for and they delivered.