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* Game 10 is one of the most fun games of Werewolf so far, but the result was one of the most definite wolf victories of all time. It was flawless, with [[spoiler: every single role dead. '''Ouch.''']]
** To give some elaboration, everyone knew the first two wolves were [[spoiler: Ice and Espeh]] on the last day. The third one, nobody did. [[spoiler: Sarge]]--the deceased Seer--thought it was [[spoiler: Ranger]]. [[spoiler: Ranger]] went back and forth between it being [[spoiler: [=SuperPie=]]] and [[spoiler: Brad]], but didn't think it was [[spoiler: Salty]]. So the wolves successfully managed to hide from everyone who their convert actually was. This was just the ending, however. The impressiveness of the feat extended well beyond the last day.
*** Near the beginning of the game, [[spoiler: Ranger]] sent a PM to [[spoiler: Ice the Frosty Cat]], attempting to ascertain his alignment. [[spoiler: Frosty]] managed to get his trust, and this allowed [[spoiler: him]] to get away with many things that [[spoiler: Frosty]] would otherwise be unable to get away with if not for the support of [[spoiler: Ranger]].
*** This extended to [[spoiler: Frosty]]'s partner-in-crime, [[spoiler: Espeh]], who--thanks to [[spoiler: her]] ties with [[spoiler: Frosty]]--knew exactly what needed to be done in order to manipulate [[spoiler: Ranger]] to [[spoiler: her]] side. [[spoiler: Espeh]] also knew that if it didn't work, then [[spoiler: Frosty]] would be able to get [[spoiler: Espeh]] out of trouble, without either of them taking the fall: if anyone would have, it would have been [[spoiler: Ranger]] who was taken down, as [[spoiler: Espeh and Frosty know each other in real life and knew they'd defend each other regardless of whether they were wolves or town]], and therefore it wouldn't be suspicious.
*** To further hide their actions, they killed and converted semi-random targets until the conversion was completed, preventing anyone (especially [[spoiler: Ranger]]) from locking onto a trend, as there was no trend to have been had. Once completed, however, their kills became far more logical, yet thanks to their earlier kills, no clear pattern could be made.
*** And because [[spoiler: Ranger]] was left alive, despite his hints that he was beginning to suspect [[spoiler: Frosty]], the town began to become suspicious not of [[spoiler: Frosty, the actual wolf]], but of [[spoiler: Ranger, for living so long]]. And for [[spoiler: Ranger]]'s part, he convinced himself in an IKnowYouKnowIKnow moment that if [[spoiler: Frosty]] was really a wolf, then [[spoiler: Frosty]] would have killed [[spoiler: Ranger]] for being too much of a threat. While [[spoiler: Ranger]] figured out that [[spoiler: Frosty]] was a wolf eventually, he thought due to the above that [[spoiler: Frosty]] was the convert, and therefore that the "original two" needed to be found first.
*** To add insult to injury, [[spoiler: Frosty]]'s manipulation caused [[spoiler: Ranger to convince]] the mercenary not to kill [[spoiler: Espeh]], who the mercenary suspected. And because of the seer's suspicion of [[spoiler: Espeh]], due to a guilty read on [[spoiler: her]], [[spoiler: Ranger]] caused [[spoiler: the seer to be lynched]].
*** On the last day, it looked like a wolf would be lynched, yet as part of a last-ditch gambit to catch the last wolf, [[spoiler: Ranger unvoted]], hoping to catch the last wolf voting. It worked! [[spoiler: Salty]] voted, revealing [[spoiler: himself]] to be the last wolf. But as it turned out, that's because [[spoiler: Ranger's plan was doomed to fail]], due to time zone differences. As a result, [[spoiler: the sheriff]] was lynched, and along with it, [[spoiler: no role was left alive]], leaving the wolves to win the game.

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* Game 10 is one of the most fun games of Werewolf so far, but the result was one of the most definite wolf victories of all time. It was flawless, with [[spoiler: every single role dead. '''Ouch.''']]
'''
** To give some elaboration, everyone knew the first two wolves were [[spoiler: Ice and Espeh]] Espeh on the last day. The third one, nobody did. [[spoiler: Sarge]]--the Sarge--the deceased Seer--thought it was [[spoiler: Ranger]]. [[spoiler: Ranger]] Ranger. Ranger went back and forth between it being [[spoiler: [=SuperPie=]]] [=SuperPie=] and [[spoiler: Brad]], Brad, but didn't think it was [[spoiler: Salty]].Salty. So the wolves successfully managed to hide from everyone who their convert actually was. This was just the ending, however. The impressiveness of the feat extended well beyond the last day.
*** Near the beginning of the game, [[spoiler: Ranger]] Ranger sent a PM to [[spoiler: Ice the Frosty Cat]], Cat, attempting to ascertain his alignment. [[spoiler: Frosty]] Frosty managed to get his trust, and this allowed [[spoiler: him]] him to get away with many things that [[spoiler: Frosty]] Frosty would otherwise be unable to get away with if not for the support of [[spoiler: Ranger]].
Ranger.
*** This extended to [[spoiler: Frosty]]'s Frosty's partner-in-crime, [[spoiler: Espeh]], Espeh, who--thanks to [[spoiler: her]] her ties with [[spoiler: Frosty]]--knew Frosty--knew exactly what needed to be done in order to manipulate [[spoiler: Ranger]] Ranger to [[spoiler: her]] her side. [[spoiler: Espeh]] Espeh also knew that if it didn't work, then [[spoiler: Frosty]] Frosty would be able to get [[spoiler: Espeh]] Espeh out of trouble, without either of them taking the fall: if anyone would have, it would have been [[spoiler: Ranger]] Ranger who was taken down, as [[spoiler: Espeh and Frosty know each other in real life and knew they'd defend each other regardless of whether they were wolves or town]], town, and therefore it wouldn't be suspicious.
*** To further hide their actions, they killed and converted semi-random targets until the conversion was completed, preventing anyone (especially [[spoiler: Ranger]]) Ranger) from locking onto a trend, as there was no trend to have been had. Once completed, however, their kills became far more logical, yet thanks to their earlier kills, no clear pattern could be made.
*** And because [[spoiler: Ranger]] Ranger was left alive, despite his hints that he was beginning to suspect [[spoiler: Frosty]], Frosty, the town began to become suspicious not of [[spoiler: Frosty, the actual wolf]], wolf, but of [[spoiler: Ranger, for living so long]]. long. And for [[spoiler: Ranger]]'s Ranger's part, he convinced himself in an IKnowYouKnowIKnow moment that if [[spoiler: Frosty]] Frosty was really a wolf, then [[spoiler: Frosty]] Frosty would have killed [[spoiler: Ranger]] Ranger for being too much of a threat. While [[spoiler: Ranger]] Ranger figured out that [[spoiler: Frosty]] Frosty was a wolf eventually, he thought due to the above that [[spoiler: Frosty]] Frosty was the convert, and therefore that the "original two" needed to be found first.
*** To add insult to injury, [[spoiler: Frosty]]'s Frosty's manipulation caused [[spoiler: Ranger to convince]] convince the mercenary not to kill [[spoiler: Espeh]], Espeh, who the mercenary suspected. And because of the seer's suspicion of [[spoiler: Espeh]], Espeh, due to a guilty read on [[spoiler: her]], [[spoiler: Ranger]] her, Ranger caused [[spoiler: the seer to be lynched]].
lynched.
*** On the last day, it looked like a wolf would be lynched, yet as part of a last-ditch gambit to catch the last wolf, [[spoiler: Ranger unvoted]], unvoted, hoping to catch the last wolf voting. It worked! [[spoiler: Salty]] Salty voted, revealing [[spoiler: himself]] himself to be the last wolf. But as it turned out, that's because [[spoiler: Ranger's plan was doomed to fail]], fail, due to time zone differences. As a result, [[spoiler: the sheriff]] sheriff was lynched, and along with it, [[spoiler: no role was left alive]], alive, leaving the wolves to win the game.
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None


ComicFuryWerewolf (and by extent, Mafia) was not originally focused on being awesome. However, as time passed, awesomeness began to become more and more important to the games, to the point where later-on they might as well be the reason people continued playing. As such, there has been quite a number of particularly awesome moments.

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ComicFuryWerewolf Roleplay/ComicFuryWerewolf (and by extent, Mafia) was not originally focused on being awesome. However, as time passed, awesomeness began to become more and more important to the games, to the point where later-on they might as well be the reason people continued playing. As such, there has been quite a number of particularly awesome moments.
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Taking inspiration from the Characters page to rewrite the descriptions.


While the wolves are the true focus of the game, the town is nothing to be underestimated, as the wolves have multiple times found out only too late. Here are just a few reasons why they should show some caution.

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While the wolves are the true focus The goal of the game, the town seems so simple: root out evil, and survive the night. Yet when it comes to the execution, this is nothing often times a lot harder than it sounds. At many points in time, the Hosts of games will portray the villagers as an [[GoodIsDumb incompetent]] mob, fools ready to come to the slaughter--not unjustifiably so, with some of their experiences. However, it doesn't always play out that way. Certain players have gone out of their way to [[GoodIsNotDumb avoid proving that point]]. And these are the moments which best highlight their success as people not to be underestimated, as the wolves have multiple times found out only too late. Here are just a few reasons why they should show some caution.
late.



The true stars of the show, being the namesake of the game and all. As such, it is no surprise that they have had their fair share of victories, with many of them being impressive enough to have impact lasting for games later.

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The true stars baddies whose goal is opposite of the show, being villagers, they are the namesake of the game and all. game. As such, it is many see them as the stars of the show, and given how incompetent towns can sometimes be, it's no surprise that they as to why. They have had their a fair share of victories, with many of them being each impressive enough to have impact lasting last for games later.after their completion. Here are just a few of the more memorable ones.
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I thought adding descriptions to the sections might be neat. The descriptions suck, but it\'s the thought which counts. Also, added a Mafia folder.


While the wolves are the true focus of the game, the town is nothing to be underestimated, as the wolves have multiple times found out only too late. Here are just a few reasons why they should show some caution.



The true stars of the show, being the namesake of the game and all. As such, it is no surprise that they have had their fair share of victories, with many of them being impressive enough to have impact lasting for games later.



While the town and the wolves have both had their moments of awesome, let us not forget the hosts who made it possible. While they mostly just host the game and have nothing beyond that to say, certain times have proven that even a host can do something incredibly awesome.




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[[folder:Mafia]]

[Section Under Construction]

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Just realized those names should be spoilered. And, yes, I think that it\'s spoiler-worthy. The game was so epic, but even if it was ten games ago, the impact isn\'t the same without the spoiler tags.


** To give some elaboration, everyone knew the first two wolves were [[spoiler: Ice and Espeh]] on the last day. The third one, nobody did. Sarge--the deceased Seer--thought it was [[spoiler: Ranger]]. Ranger went back and forth between it being [[spoiler: [=SuperPie=]]] and [[spoiler: Brad]], but didn't think it was [[spoiler: Salty]]. So the wolves successfully managed to hide from everyone who their convert actually was. This was just the ending, however. The impressiveness of the feat extended well beyond the last day.

to:

** To give some elaboration, everyone knew the first two wolves were [[spoiler: Ice and Espeh]] on the last day. The third one, nobody did. Sarge--the [[spoiler: Sarge]]--the deceased Seer--thought it was [[spoiler: Ranger]]. Ranger [[spoiler: Ranger]] went back and forth between it being [[spoiler: [=SuperPie=]]] and [[spoiler: Brad]], but didn't think it was [[spoiler: Salty]]. So the wolves successfully managed to hide from everyone who their convert actually was. This was just the ending, however. The impressiveness of the feat extended well beyond the last day.

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There, much better.



He thought about the kill changes and how Ice had said that Ranger was fun to keep around in Game 6, but he thought that meant Ice would be the convert, and that he should focus on finding the "original two" wolves first. Ranger kept the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had a guilty on Espeh. Come the last day, Ranger made a [[IdiotBall miscalculation about the votes]], but had the chance to fix it. He didn't, because he wanted to trap the last wolf, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around to stop him, so the end result was a nice, flawless, wolf victory with every single role dead and Ranger completely humiliated.]] There are no words for the awesomeness involved.

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\nHe thought about the kill changes and how Ice had said that *** To add insult to injury, [[spoiler: Frosty]]'s manipulation caused [[spoiler: Ranger was fun to keep around in Game 6, but he thought that meant Ice would be convince]] the convert, and that he should focus on finding mercenary not to kill [[spoiler: Espeh]], who the "original two" wolves first. Ranger kept mercenary suspected. And because of the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had seer's suspicion of [[spoiler: Espeh]], due to a guilty read on Espeh. Come [[spoiler: her]], [[spoiler: Ranger]] caused [[spoiler: the seer to be lynched]].
*** On
the last day, Ranger made it looked like a [[IdiotBall miscalculation about the votes]], but had the chance wolf would be lynched, yet as part of a last-ditch gambit to fix it. He didn't, because he wanted to trap catch the last wolf, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in [[spoiler: Ranger unvoted]], hoping to catch the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around voting. It worked! [[spoiler: Salty]] voted, revealing [[spoiler: himself]] to stop him, so be the end result last wolf. But as it turned out, that's because [[spoiler: Ranger's plan was doomed to fail]], due to time zone differences. As a nice, flawless, wolf victory result, [[spoiler: the sheriff]] was lynched, and along with every single it, [[spoiler: no role dead and Ranger completely humiliated.]] There are no was left alive]], leaving the wolves to win the game.
** Needless to say,
words for fail to convey the awesomeness involved.
involved. It's something you have to see in order to believe.

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I know, triple bullet points, but I think I\'ve cleaned it up a lot. (Submitting to prevent my edit lock from expiring.)


** To give some elaboration, [[spoiler: Everyone knew the first two wolves were Ice and Espeh on the last day. The third one, nobody did. Sarge--the deceased Seer--thought it was Ranger. Ranger went back and forth between it being [=SuperPie=] and Brad, but didn't think it was Salty. However, this extended well beyond the last day. Ranger sent a PM to Ice near the beginning of the game, and Ice managed to get his trust, allowing Ice to get away with a lot he wouldn't have been able to get away with had Ranger been absent. Espeh managed to vote for Ranger, which gained Ranger's trust, because he thought no wolf would have ever been that bold and go against him so blatantly. Espeh had figured out that Ranger trusted Ice, however, and knew Ice would defend her, regardless, so she used this to her advantage. Both Espeh and Ice knew that they'd defend each other regardless of whether they were wolves or town, and that defending each other wouldn't be suspicious. They killed (and converted) "random" people for the first four nights, but after the conversion, became far more logical. Their choice of kills completely threw off Ranger. More than that, because Ice left Ranger alive despite Ranger's hints he was catching on, Ranger became convinced Ice would've thought he was too much of a threat to leave alive. He thought about the kill changes and how Ice had said that Ranger was fun to keep around in Game 6, but he thought that meant Ice would be the convert, and that he should focus on finding the "original two" wolves first. Ranger kept the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had a guilty on Espeh. Come the last day, Ranger made a [[IdiotBall miscalculation about the votes]], but had the chance to fix it. He didn't, because he wanted to trap the last wolf, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around to stop him, so the end result was a nice, flawless, wolf victory with every single role dead and Ranger completely humiliated.]] There are no words for the awesomeness involved.

to:

** To give some elaboration, [[spoiler: Everyone everyone knew the first two wolves were [[spoiler: Ice and Espeh Espeh]] on the last day. The third one, nobody did. Sarge--the deceased Seer--thought it was Ranger. [[spoiler: Ranger]]. Ranger went back and forth between it being [=SuperPie=] [[spoiler: [=SuperPie=]]] and Brad, [[spoiler: Brad]], but didn't think it was Salty. However, this [[spoiler: Salty]]. So the wolves successfully managed to hide from everyone who their convert actually was. This was just the ending, however. The impressiveness of the feat extended well beyond the last day. Ranger sent a PM to Ice near day.
*** Near
the beginning of the game, and [[spoiler: Ranger]] sent a PM to [[spoiler: Ice the Frosty Cat]], attempting to ascertain his alignment. [[spoiler: Frosty]] managed to get his trust, allowing Ice and this allowed [[spoiler: him]] to get away with a lot he wouldn't have been able many things that [[spoiler: Frosty]] would otherwise be unable to get away with had Ranger been absent. Espeh managed to vote if not for Ranger, which gained Ranger's trust, because he thought no wolf the support of [[spoiler: Ranger]].
*** This extended to [[spoiler: Frosty]]'s partner-in-crime, [[spoiler: Espeh]], who--thanks to [[spoiler: her]] ties with [[spoiler: Frosty]]--knew exactly what needed to be done in order to manipulate [[spoiler: Ranger]] to [[spoiler: her]] side. [[spoiler: Espeh]] also knew that if it didn't work, then [[spoiler: Frosty]] would be able to get [[spoiler: Espeh]] out of trouble, without either of them taking the fall: if anyone would have, it
would have ever been that bold and go against him so blatantly. Espeh had figured out that Ranger trusted Ice, however, and knew Ice would defend her, regardless, so she used this to her advantage. Both [[spoiler: Ranger]] who was taken down, as [[spoiler: Espeh and Ice Frosty know each other in real life and knew that they'd defend each other regardless of whether they were wolves or town, town]], and that defending each other therefore it wouldn't be suspicious. They suspicious.
*** To further hide their actions, they
killed (and converted) "random" people for and converted semi-random targets until the first four nights, but after the conversion, conversion was completed, preventing anyone (especially [[spoiler: Ranger]]) from locking onto a trend, as there was no trend to have been had. Once completed, however, their kills became far more logical. Their choice of kills completely threw off Ranger. More than that, logical, yet thanks to their earlier kills, no clear pattern could be made.
*** And
because Ice [[spoiler: Ranger]] was left Ranger alive alive, despite Ranger's his hints that he was catching on, Ranger became beginning to suspect [[spoiler: Frosty]], the town began to become suspicious not of [[spoiler: Frosty, the actual wolf]], but of [[spoiler: Ranger, for living so long]]. And for [[spoiler: Ranger]]'s part, he convinced Ice would've thought he himself in an IKnowYouKnowIKnow moment that if [[spoiler: Frosty]] was really a wolf, then [[spoiler: Frosty]] would have killed [[spoiler: Ranger]] for being too much of a threat threat. While [[spoiler: Ranger]] figured out that [[spoiler: Frosty]] was a wolf eventually, he thought due to leave alive. the above that [[spoiler: Frosty]] was the convert, and therefore that the "original two" needed to be found first.

He thought about the kill changes and how Ice had said that Ranger was fun to keep around in Game 6, but he thought that meant Ice would be the convert, and that he should focus on finding the "original two" wolves first. Ranger kept the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had a guilty on Espeh. Come the last day, Ranger made a [[IdiotBall miscalculation about the votes]], but had the chance to fix it. He didn't, because he wanted to trap the last wolf, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around to stop him, so the end result was a nice, flawless, wolf victory with every single role dead and Ranger completely humiliated.]] There are no words for the awesomeness involved.



* Frosty. His first hosted game (VII) was the first game to use images, a CMOA itself. However, his art underwent MASSIVE [[ArtUpgrade evolution]] when he took on game 12, and the plot was epic enough that it rivaled Kristy's game. It's no wonder why when he collaborated with Kristy in Werewolf XX that things were amazing.


to:

* Frosty. His first hosted game (VII) was the first game to use images, a CMOA itself. However, his art underwent MASSIVE [[ArtUpgrade [[ArtEvolution evolution]] when he took on game 12, and the plot was epic enough that it rivaled Kristy's game. It's no wonder why when he collaborated with Kristy in Werewolf XX that things were amazing.

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(Accidentally hit submit) It means I don\'t have to edit \"Game X\" into \"Werewolf X\", like on the main page. (I\'ll be coming back later to see how much I can improve the Game 10 example.)


* Game 6. Ranger--from the grave--manages to find both wolves while half the players are still alive. The town managed to win that game eventually as well. However, see the entry for Game 10 as for the consequences of this victory...
* Game 9. Ranger managed to develop a GameBreaker strategy based off of the setup, and using it, turned the game against the wolves fairly easily. It broke the "Even-odd" game curse with regards to town vs. wolf victories.



* Game 6. Ranger--from the grave--manages to find both wolves while half the players are still alive. [[spoiler: It comes back to haunt him, though...]]
* Game 9. Ranger manages to develop a GameBreaker strategy.
* Game 10 gives some of the greatest [[ContinuityNod Continuity nods]] of any game, full of IronicEcho after Ironic echo, easily one of the most fun games of Werewolf in the site's history, and having so many Crowing Moments in its own right.
** The Host, Kristy's, art was so incredible people '''''wanted''''' to die.
** This Werewolf game got over '''10,000''' page views. It's also one of only two games to have 25 pages.
** The wolves. [[spoiler: Everyone knew the first two wolves were Ice and Espeh on the last day. The third one, nobody did. Sarge--the deceased Seer--thought it was Ranger. Ranger went back and forth between it being [=SuperPie=] and Brad, but didn't think it was Salty. However, this extended well beyond the last day. Ranger sent a PM to Ice near the beginning of the game, and Ice managed to get his trust, allowing Ice to get away with a lot he wouldn't have been able to get away with had Ranger been absent. Espeh managed to vote for Ranger, which gained Ranger's trust, because he thought no wolf would have ever been that bold and go against him so blatantly. Espeh had figured out that Ranger trusted Ice, however, and knew Ice would defend her, regardless, so she used this to her advantage. Both Espeh and Ice knew that they'd defend each other regardless of whether they were wolves or town, and that defending each other wouldn't be suspicious. They killed (and converted) "random" people for the first four nights, but after the conversion, became far more logical. Their choice of kills completely threw off Ranger. More than that, because Ice left Ranger alive despite Ranger's hints he was catching on, Ranger became convinced Ice would've thought he was too much of a threat to leave alive. He thought about the kill changes and how Ice had said that Ranger was fun to keep around in Game 6, but he thought that meant Ice would be the convert, and that he should focus on finding the "original two" wolves first. Ranger kept the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had a guilty on Espeh. Come the last day, Ranger made a [[IdiotBall miscalculation about the votes]], but had the chance to fix it. He didn't, because he wanted to trap the last wolf, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around to stop him, so the end result was a nice, flawless, wolf victory with every single role dead and Ranger completely humiliated.]] There are no words for the awesomeness involved.

* CrowningMomentOfAwesome: The mentioned CurbStompBattle below.
** The wolves have one, too. [[spoiler: Game 10 is one of the most fun games of Werewolf so far, but the result was a flawless Wolf victory, with every single role dead. '''Ouch.''']]

to:

* Game 6. Ranger--from the grave--manages to find both wolves while half the players are still alive. [[spoiler: It comes back to haunt him, though...]]
* Game 9. Ranger manages to develop a GameBreaker strategy.
* Game 10 gives some of the greatest [[ContinuityNod Continuity nods]] of any game, full of IronicEcho after Ironic echo, easily is one of the most fun games of Werewolf in so far, but the site's history, and having so many Crowing Moments in its own right.
** The Host, Kristy's, art
result was so incredible people '''''wanted''''' to die.
** This Werewolf game got over '''10,000''' page views. It's also
one of only two games to have 25 pages.
the most definite wolf victories of all time. It was flawless, with [[spoiler: every single role dead. '''Ouch.''']]
** The wolves. To give some elaboration, [[spoiler: Everyone knew the first two wolves were Ice and Espeh on the last day. The third one, nobody did. Sarge--the deceased Seer--thought it was Ranger. Ranger went back and forth between it being [=SuperPie=] and Brad, but didn't think it was Salty. However, this extended well beyond the last day. Ranger sent a PM to Ice near the beginning of the game, and Ice managed to get his trust, allowing Ice to get away with a lot he wouldn't have been able to get away with had Ranger been absent. Espeh managed to vote for Ranger, which gained Ranger's trust, because he thought no wolf would have ever been that bold and go against him so blatantly. Espeh had figured out that Ranger trusted Ice, however, and knew Ice would defend her, regardless, so she used this to her advantage. Both Espeh and Ice knew that they'd defend each other regardless of whether they were wolves or town, and that defending each other wouldn't be suspicious. They killed (and converted) "random" people for the first four nights, but after the conversion, became far more logical. Their choice of kills completely threw off Ranger. More than that, because Ice left Ranger alive despite Ranger's hints he was catching on, Ranger became convinced Ice would've thought he was too much of a threat to leave alive. He thought about the kill changes and how Ice had said that Ranger was fun to keep around in Game 6, but he thought that meant Ice would be the convert, and that he should focus on finding the "original two" wolves first. Ranger kept the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had a guilty on Espeh. Come the last day, Ranger made a [[IdiotBall miscalculation about the votes]], but had the chance to fix it. He didn't, because he wanted to trap the last wolf, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around to stop him, so the end result was a nice, flawless, wolf victory with every single role dead and Ranger completely humiliated.]] There are no words for the awesomeness involved.

!!The Hosts
* CrowningMomentOfAwesome: The mentioned CurbStompBattle below.
** The wolves have one, too. [[spoiler: Game 10 is one
Kristy, game 10. (And later, game 20.) In both cases, the game was littered with more [[ContinuityNod continuity nods]] than pretty much any other game, filled with IronicEcho after ironic echo. Beyond that, both games were considered some of the most fun of all time. It was one of the longest games of at the time, and was the most viewed game at the time, gaining '''10,000 views''', and an (at the time) impressive 25 pages.
** As an added bonus, Kristy's artwork was so amazing that people '''''wanted''''' to die, just so that they could get a scene with her artwork.

* Frosty. His first hosted game (VII) was the first game to use images, a CMOA itself. However, his art underwent MASSIVE [[ArtUpgrade evolution]] when he took on game 12, and the plot was epic enough that it rivaled Kristy's game. It's no wonder why when he collaborated with Kristy in
Werewolf so far, but the result was a flawless Wolf victory, with every single role dead. '''Ouch.''']]XX that things were amazing.

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Okay, the description absolutely sucks. But it\'s better than what was there before. Also, I decided to divide the page into Mafia and Werewolf CMO As. This makes more sense here than it does on the main page, since when it comes to awesome moments, it\'d be pretty tedious to go back and forth between Mafia and Werewolf examples. Also, it means that I don\'t have to edit \"


As there have been ten games and an eleventh in progress, ComicFuryWerewolf has had some quite particularly awesome moments, for both the town and the werewolves.

* Game 8. The town gives the werewolves the greatest CurbStompBattle of all time, by lynching the framer day one, and then both the werewolves in the following two days, and they only lost two villagers in the process.
* Game 1. The werewolves win in one of the largest town failures, where the town lynched the Seer, and then, the one person the Seer suspected: the Guardian. The town thought there was only one werewolf, so they never saw the next day.

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As there have been ten games and an eleventh in progress, ComicFuryWerewolf (and by extent, Mafia) was not originally focused on being awesome. However, as time passed, awesomeness began to become more and more important to the games, to the point where later-on they might as well be the reason people continued playing. As such, there has had some been quite a number of particularly awesome moments, for both the town and the werewolves.

moments.

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[[folder:Werewolf]]
!!The Town
* Game 8. The town gives the werewolves the greatest CurbStompBattle of all time, by lynching the framer day one, and then both the werewolves in the following two days, and they only lost two villagers from nomming in the process.
* Game 1. The werewolves win in one of the largest town failures, where the town lynched the Seer, and then, the one person the Seer suspected: the Guardian. The town thought there was only one werewolf, so they never saw the next day.
process.


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!!The Wolves
* Game 1. The werewolves win in one of the [[EpicFail largest town failures]], where the town lynched the Seer, and then, the one person the Seer suspected: the Guardian. The town thought there was only one werewolf, so they never saw the next day.


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[[/folder]]
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** The wolves. [[spoiler: Everyone knew the first two wolves were Ice and Espeh on the last day. The third one, nobody did. Sarge--the deceased Seer--thought it was Ranger. Ranger went back and forth between it being [=SuperPie=] and Brad, but didn't think it was Salty. However, this extended well beyond the last day. Ranger sent a PM to Ice near the beginning of the game, and Ice managed to get his trust, allowing Ice to get away with a lot he wouldn't have been able to get away with had Ranger been absent. Espeh managed to vote for Ranger, which gained Ranger's trust, because he thought no wolf would have ever been that bold and go against him so blatantly. Espeh had figured out that Ranger trusted Ice, however, and knew Ice would defend her, regardless, so she used this to her advantage. Both Espeh and Ice knew that they'd defend each other regardless of whether they were wolves or town, and that defending each other wouldn't be suspicious. They killed (and converted) "random" people for the first four nights, but after the conversion, became far more logical. Their choice of kills completely threw off Ranger. More than that, because Ice left Ranger alive despite Ranger's hints he was catching on, Ranger became convinced Ice would've thought he was too much of a threat to leave alive. He thought about the kill changes and how Ice had said that Ranger was fun to keep around in Game 6, but he thought that meant Ice would be the convert, and that he should focus on finding the "original two" wolves first. Ranger kept the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had a guilty on Espeh. Come the last day, Ranger made a [[IdiotBall miscalculation about the votes]], but had the chance to fix it. He didn't, because he wanted to trap the last wolf, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around to stop him, so the end result was a nice, flawless, wolf victory with every single role dead and Ranger completely humiliated.]] There are no words for the awesomeness involved.

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** The wolves. [[spoiler: Everyone knew the first two wolves were Ice and Espeh on the last day. The third one, nobody did. Sarge--the deceased Seer--thought it was Ranger. Ranger went back and forth between it being [=SuperPie=] and Brad, but didn't think it was Salty. However, this extended well beyond the last day. Ranger sent a PM to Ice near the beginning of the game, and Ice managed to get his trust, allowing Ice to get away with a lot he wouldn't have been able to get away with had Ranger been absent. Espeh managed to vote for Ranger, which gained Ranger's trust, because he thought no wolf would have ever been that bold and go against him so blatantly. Espeh had figured out that Ranger trusted Ice, however, and knew Ice would defend her, regardless, so she used this to her advantage. Both Espeh and Ice knew that they'd defend each other regardless of whether they were wolves or town, and that defending each other wouldn't be suspicious. They killed (and converted) "random" people for the first four nights, but after the conversion, became far more logical. Their choice of kills completely threw off Ranger. More than that, because Ice left Ranger alive despite Ranger's hints he was catching on, Ranger became convinced Ice would've thought he was too much of a threat to leave alive. He thought about the kill changes and how Ice had said that Ranger was fun to keep around in Game 6, but he thought that meant Ice would be the convert, and that he should focus on finding the "original two" wolves first. Ranger kept the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had a guilty on Espeh. Come the last day, Ranger made a [[IdiotBall miscalculation about the votes]], but had the chance to fix it. He didn't, because he wanted to trap the last wolf, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around to stop him, so the end result was a nice, flawless, wolf victory with every single role dead and Ranger completely humiliated.]] There are no words for the awesomeness involved.involved.

* CrowningMomentOfAwesome: The mentioned CurbStompBattle below.
** The wolves have one, too. [[spoiler: Game 10 is one of the most fun games of Werewolf so far, but the result was a flawless Wolf victory, with every single role dead. '''Ouch.''']]
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** The wolves. [[spoiler: Everyone knew the first two wolves were Ice and Espeh on the last day. The third one, nobody did. Sarge--the deceased Seer--thought it was Ranger. Ranger went back and forth between it being [=SuperPie=] and Brad, but didn't think it was Salty. However, this extended well beyond the last day. Ranger sent a PM to Ice near the beginning of the game, and Ice managed to get his trust, allowing Ice to get away with a lot he wouldn't have been able to get away with had Ranger been absent. Espeh managed to vote for Ranger, which gained Ranger's trust, because he thought no wolf would have ever been that bold and go against him so blatantly. Espeh had figured out that Ranger trusted Ice, however, and knew Ice would defend her, regardless, so she used this to her advantage. Both Espeh and Ice knew that they'd defend each other regardless of whether they were wolves or town, and that defending each other wouldn't be suspicious. They killed (and converted) "random" people for the first four nights, but after the conversion, became far more logical. Their choice of kills completely threw off Ranger. More than that, because Ice left Ranger alive despite Ranger's hints he was catching on, Ranger became convinced Ice would've thought he was too much of a threat to leave alive. He thought about the kill changes and how Ice had said that Ranger was fun to keep around in Game 6, but he thought that meant Ice would be the convert, and that he should focus on finding the "original two" wolves first. Ranger kept the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had a guilty on Espeh. Come the last day, Ranger made a [[IdiotBall miscalculation about the votes]], but had the chance to fix it. He didn't, because he wanted to trap the last vote, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around to stop him, so the end result was a nice, flawless, wolf victory with every single role dead and Ranger completely humiliated.]] There are no words for the awesomeness involved.

to:

** The wolves. [[spoiler: Everyone knew the first two wolves were Ice and Espeh on the last day. The third one, nobody did. Sarge--the deceased Seer--thought it was Ranger. Ranger went back and forth between it being [=SuperPie=] and Brad, but didn't think it was Salty. However, this extended well beyond the last day. Ranger sent a PM to Ice near the beginning of the game, and Ice managed to get his trust, allowing Ice to get away with a lot he wouldn't have been able to get away with had Ranger been absent. Espeh managed to vote for Ranger, which gained Ranger's trust, because he thought no wolf would have ever been that bold and go against him so blatantly. Espeh had figured out that Ranger trusted Ice, however, and knew Ice would defend her, regardless, so she used this to her advantage. Both Espeh and Ice knew that they'd defend each other regardless of whether they were wolves or town, and that defending each other wouldn't be suspicious. They killed (and converted) "random" people for the first four nights, but after the conversion, became far more logical. Their choice of kills completely threw off Ranger. More than that, because Ice left Ranger alive despite Ranger's hints he was catching on, Ranger became convinced Ice would've thought he was too much of a threat to leave alive. He thought about the kill changes and how Ice had said that Ranger was fun to keep around in Game 6, but he thought that meant Ice would be the convert, and that he should focus on finding the "original two" wolves first. Ranger kept the Mercenary from killing Espeh--who the Merc had suspected--and lynched the Seer--who had a guilty on Espeh. Come the last day, Ranger made a [[IdiotBall miscalculation about the votes]], but had the chance to fix it. He didn't, because he wanted to trap the last vote, wolf, but [[SpannerInTheWorks Daylight Savings Time and Kristy's moved deadline]] meant he was two hours too late; Salty--in the last minute--changed his vote, as Ranger had thought the wolf would do. Only difference is, Ranger wasn't around to stop him, so the end result was a nice, flawless, wolf victory with every single role dead and Ranger completely humiliated.]] There are no words for the awesomeness involved.
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* Game 10 gives some of the greatest ContinuityNods of any game, full of IronicEcho after Ironic echo, easily one of the most fun games of Werewolf in the site's history, and having so many Crowing Moments in its own right.

to:

* Game 10 gives some of the greatest ContinuityNods [[ContinuityNod Continuity nods]] of any game, full of IronicEcho after Ironic echo, easily one of the most fun games of Werewolf in the site's history, and having so many Crowing Moments in its own right.
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* Game 8. The town gives the werewolves the greatest CurbStompBattle of all time, by lynching the framer day one, and then both the werewolves in the following two days, and they only lost two villagers in the process.

to:

* Game 8. The town gives the werewolves the greatest CurbStompBattle of all time, by lynching the framer day one, and then both the werewolves in the following two days, and they only lost two villagers in in the process.



* Game 10 gives some of the greatest ContinuityNods of any game, full of IronicEcho after Ironic echo, easily one of the most fun games of Werewolf in the site's history, and having so many Crowing Moments in its own right.

to:

* Game *Game 10 gives some of the greatest ContinuityNods of any game, full of IronicEcho after Ironic echo, easily one of the most fun games of Werewolf in the site's history, and having so many Crowing Moments in its own right.

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