History ArtEvolution / Webanimation

15th Feb '17 1:44:50 AM bwburke94
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** ''Franchise/AceAttorney'' characters, who use their in-game sprites, went from the pixel-ly sprites of the NintendoDS releases to the much smoother artwork of the iPad's HD re-release whenever they are compatible. Besides that, the dialogue box's font was changed to the same one used in ''Ace Attorney''.

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** ''Franchise/AceAttorney'' characters, who use their in-game sprites, went from the pixel-ly pixely sprites of the NintendoDS UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS releases to the much smoother artwork of the iPad's HD re-release whenever they are compatible. Besides that, the dialogue box's font was changed to the same one used in ''Ace Attorney''.



* ''WebAnimation/{{RWBY}}'' undergoes a pretty steady evolution due to both the growing crew and tightening schedule. The original trailers, primarily made by series creator Mounty Oum, featured stark, stylized environments and enjoyed extremely fluid animation due to being released months apart. The first season proper switched to more generic, somewhat tacky backgrounds and generally rougher animation, while the second season began utilizing a darker and more futuristic look for the backgrounds and featured generally better animation due to new and improved character models. Season 3 uses the same models but with higher polygon counts. Season 4 features a completely different style due to switching art programs.
* Deliberately {{invoked|Trope}} in season 7 of ''WebAnimation/SonicForHire''. The end of the previous season had Sonic resetting a UsefulNotes/SegaGenesis, and essentially, existence. The only thing that remains of the characters is a couple of moving pixels. Halfway through the episode, the characters start to rebuild their life, and the artstyle resembles an {{Atari 2600}} game. Come episode 2, and the artstyle is back to normal. It did take a whole week for this to happen, though.

to:

* ''WebAnimation/{{RWBY}}'' undergoes a pretty steady evolution due to both the growing crew and tightening schedule. schedule.
**
The original trailers, primarily made by series creator Mounty Oum, Creator/MontyOum, featured stark, stylized environments and enjoyed extremely fluid animation due to being released months apart. The first season apart.
** Season 1
proper switched to more generic, somewhat tacky backgrounds and generally rougher animation, while the second season animation.
** Season 2
began utilizing a darker and more futuristic look for the backgrounds and featured generally better animation due to new and improved character models. models.
**
Season 3 3, the first produced following Oum's [[AuthorExistenceFailure premature passing]], uses the same models but with higher polygon counts. counts.
**
Season 4 features a completely different style due to switching art programs.
programs. Every major character received a new model.
* Deliberately {{invoked|Trope}} in season 7 of ''WebAnimation/SonicForHire''. The end of the previous season had Sonic resetting a UsefulNotes/SegaGenesis, and essentially, existence. The only thing that remains of the characters is a couple of moving pixels. Halfway through the episode, the characters start to rebuild their life, and the artstyle resembles an {{Atari UsefulNotes/{{Atari 2600}} game. Come episode 2, and the artstyle is back to normal. It did take a whole week for this to happen, though.
26th Dec '16 8:22:46 PM Pichu-kun
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* ''WebAnimation/{{RWBY}}'' undergoes a pretty steady evolution due to both the growing crew and tightening schedule. The original trailers, primarily made by series creator Mounty Oum, featured stark, stylized environments and enjoyed extremely fluid animation due to being released months apart. The first season proper switched to more generic, somewhat tacky backgrounds and generally rougher animation, while the second season began utilizing a darker and more futuristic look for the backgrounds and featured generally better animation due to new and improved character models. Season 3 is set to use with same models but with higher polygon counts.

to:

* ''WebAnimation/{{RWBY}}'' undergoes a pretty steady evolution due to both the growing crew and tightening schedule. The original trailers, primarily made by series creator Mounty Oum, featured stark, stylized environments and enjoyed extremely fluid animation due to being released months apart. The first season proper switched to more generic, somewhat tacky backgrounds and generally rougher animation, while the second season began utilizing a darker and more futuristic look for the backgrounds and featured generally better animation due to new and improved character models. Season 3 is set to use with uses the same models but with higher polygon counts.counts. Season 4 features a completely different style due to switching art programs.
29th Oct '16 5:03:35 PM nombretomado
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* The art in ''HappyTreeFriends'' became less stiff and more "cute" over time, mainly by making them overall a little rounder and cartoonish. The overall animation quality also improved. A more specific example is the appearance of Flippy's evil SplitPersonality. In his very first episode, he looked exactly like normal Flippy. After that he gained greenish-yellow eyes, CreepyShadowedUndereyes, and crooked teeth. This would remain for a few episode before the crooked teeth were replaced by [[FangsAreEvil fangs]] in late season 2, finalising the design.

to:

* The art in ''HappyTreeFriends'' ''WebAnimation/HappyTreeFriends'' became less stiff and more "cute" over time, mainly by making them overall a little rounder and cartoonish. The overall animation quality also improved. A more specific example is the appearance of Flippy's evil SplitPersonality. In his very first episode, he looked exactly like normal Flippy. After that he gained greenish-yellow eyes, CreepyShadowedUndereyes, and crooked teeth. This would remain for a few episode before the crooked teeth were replaced by [[FangsAreEvil fangs]] in late season 2, finalising the design.
10th Sep '16 11:43:50 PM TheDarkFather
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Added DiffLines:

* ''WebAnimation/AdayWithBowserJr''. The series began with sloppy Flash videos before slowly improving in quality. Today, the videos are animated in crisp 3D animation.
21st Aug '16 11:30:57 AM nombretomado
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* While it isn't a leap by the standards of other examples due to the simplistic style, there is a noticeable jump in quality from episode 1 of ''DSBTInsaniT'' to episode 2 onward.

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* While it isn't a leap by the standards of other examples due to the simplistic style, there is a noticeable jump in quality from episode 1 of ''DSBTInsaniT'' ''WebAnimation/DSBTInsaniT'' to episode 2 onward.
9th Jul '16 2:41:37 PM nombretomado
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* The ''Franchise/{{Bionicle}}'' Flash episodes (which consisted of [[CutScene cutscenes]] from the ''Mata Nui On-Line Game'' and a short series of non-game animations) went through some degree of evolution:

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* The ''Franchise/{{Bionicle}}'' ''Toys/{{Bionicle}}'' Flash episodes (which consisted of [[CutScene cutscenes]] from the ''Mata Nui On-Line Game'' and a short series of non-game animations) went through some degree of evolution:
8th Jul '16 9:24:04 AM Josef5678
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* While the AnimatedAdaptation of ''Webcomic/TheBedfellows'' has always been rather stiff and limited, more recent episodes have had the occasional AnimationBump, full-body shots and more expressive Flash puppets.
29th Nov '15 8:47:56 PM nombretomado
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* Deliberately {{invoked|Trope}} in season 7 of ''WebAnimation/SonicForHire''. The end of the previous season had Sonic resetting a SegaGenesis, and essentially, existence. The only thing that remains of the characters is a couple of moving pixels. Halfway through the episode, the characters start to rebuild their life, and the artstyle resembles an {{Atari 2600}} game. Come episode 2, and the artstyle is back to normal. It did take a whole week for this to happen, though.

to:

* Deliberately {{invoked|Trope}} in season 7 of ''WebAnimation/SonicForHire''. The end of the previous season had Sonic resetting a SegaGenesis, UsefulNotes/SegaGenesis, and essentially, existence. The only thing that remains of the characters is a couple of moving pixels. Halfway through the episode, the characters start to rebuild their life, and the artstyle resembles an {{Atari 2600}} game. Come episode 2, and the artstyle is back to normal. It did take a whole week for this to happen, though.
5th Nov '15 4:36:26 AM SAMAS
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*** Somewhat justified in that the characters are supposed to be speaking either through communicators inside their helmets or through their helmets, so sounding crystal clear is rather odd.

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*** Somewhat justified in that the characters are supposed to be speaking either through communicators inside their helmets or through their helmets, [[TheCoconutEffect so sounding crystal clear is rather odd.]]
22nd Oct '15 10:25:06 AM hamza678
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* The CastleSeries. Just look at [[http://www.deletionquality.net/flash/view/castle-i the first part]] versus [[http://www.deletionquality.net/flash/view/castle-ii the second part]].

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* The CastleSeries.WebAnimation/CastleSeries. Just look at [[http://www.deletionquality.net/flash/view/castle-i the first part]] versus [[http://www.deletionquality.net/flash/view/castle-ii the second part]].
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http://tvtropes.org/pmwiki/article_history.php?article=ArtEvolution.Webanimation