History ArtEvolution / Webanimation

29th Nov '15 8:47:56 PM nombretomado
Is there an issue? Send a Message
* Deliberately {{invoked|Trope}} in season 7 of ''WebAnimation/SonicForHire''. The end of the previous season had Sonic resetting a SegaGenesis, and essentially, existence. The only thing that remains of the characters is a couple of moving pixels. Halfway through the episode, the characters start to rebuild their life, and the artstyle resembles an {{Atari 2600}} game. Come episode 2, and the artstyle is back to normal. It did take a whole week for this to happen, though.
to:
* Deliberately {{invoked|Trope}} in season 7 of ''WebAnimation/SonicForHire''. The end of the previous season had Sonic resetting a SegaGenesis, UsefulNotes/SegaGenesis, and essentially, existence. The only thing that remains of the characters is a couple of moving pixels. Halfway through the episode, the characters start to rebuild their life, and the artstyle resembles an {{Atari 2600}} game. Come episode 2, and the artstyle is back to normal. It did take a whole week for this to happen, though.
5th Nov '15 4:36:26 AM SAMAS
Is there an issue? Send a Message
*** Somewhat justified in that the characters are supposed to be speaking either through communicators inside their helmets or through their helmets, so sounding crystal clear is rather odd.
to:
*** Somewhat justified in that the characters are supposed to be speaking either through communicators inside their helmets or through their helmets, [[TheCoconutEffect so sounding crystal clear is rather odd.]]
22nd Oct '15 10:25:06 AM hamza678
Is there an issue? Send a Message
* The CastleSeries. Just look at [[http://www.deletionquality.net/flash/view/castle-i the first part]] versus [[http://www.deletionquality.net/flash/view/castle-ii the second part]].
to:
* The CastleSeries.WebAnimation/CastleSeries. Just look at [[http://www.deletionquality.net/flash/view/castle-i the first part]] versus [[http://www.deletionquality.net/flash/view/castle-ii the second part]].
16th Aug '15 10:56:44 AM nombretomado
Is there an issue? Send a Message
* ''WebAnimation/GEOWeasel'' goes from very [[AdobeFlash Flash]]-influenced animation with same-width pencil outlines to a [[OffModel very messy]] but more varied style in episode 9 that eventually evens out through the rest of the series.
to:
* ''WebAnimation/GEOWeasel'' goes from very [[AdobeFlash [[UsefulNotes/AdobeFlash Flash]]-influenced animation with same-width pencil outlines to a [[OffModel very messy]] but more varied style in episode 9 that eventually evens out through the rest of the series.
20th Jul '15 2:24:27 PM Prfnoff
Is there an issue? Send a Message
Namespace
* ''BananananaNinja'' has improved in both art and audio quality from [[http://www.banana-ninja.com/episodes/BananaShopOfHorrorsPt1.html this]] to [[http://www.banana-ninja.com/episodes/FeastMasterVol5.html this]].
to:
* ''BananananaNinja'' ''WebAnimation/BananaNanaNinja'' has improved in both art and audio quality from [[http://www.banana-ninja.com/episodes/BananaShopOfHorrorsPt1.html this]] to [[http://www.banana-ninja.com/episodes/FeastMasterVol5.html this]].
15th May '15 8:43:50 AM ShinyTsukkomi
Is there an issue? Send a Message
** And since episode 7 came out, [=StickFreeks=] (the creator of ''Fairy Foxes'') has switched from MSPaint to Adobe Photoshop Elements 7.0.
to:
** And since episode 7 came out, [=StickFreeks=] (the creator of ''Fairy Foxes'') has switched from MSPaint UsefulNotes/MSPaint to Adobe Photoshop Elements 7.0.
9th May '15 7:23:04 AM sotnosen95
Is there an issue? Send a Message
Adding to the example. If someone feels it doesn't apply, feel free to revert.
* The art in ''HappyTreeFriends'' became less stiff and more "cute" over time, mainly by making them overall a little rounder and cartoonish. The overall animation quality also improved.
to:
* The art in ''HappyTreeFriends'' became less stiff and more "cute" over time, mainly by making them overall a little rounder and cartoonish. The overall animation quality also improved. A more specific example is the appearance of Flippy's evil SplitPersonality. In his very first episode, he looked exactly like normal Flippy. After that he gained greenish-yellow eyes, CreepyShadowedUndereyes, and crooked teeth. This would remain for a few episode before the crooked teeth were replaced by [[FangsAreEvil fangs]] in late season 2, finalising the design.
4th May '15 7:36:18 AM SeptimusHeap
Is there an issue? Send a Message
* Many ''VideoGame/GarrysMod'' users tend to do this as time goes by and they learn the craft more. Notable examples include RubberFruit, Dr. Face, and EltorroRus64, all of whom started off with standard sketchy animation and eventually worked their way up to something you'd expect from a big budget stop-motion film.
to:
* Many ''VideoGame/GarrysMod'' users tend to do this as time goes by and they learn the craft more. Notable examples include RubberFruit, WebAnimation/RubberFruit, Dr. Face, and EltorroRus64, all of whom started off with standard sketchy animation and eventually worked their way up to something you'd expect from a big budget stop-motion film.
18th Apr '15 4:19:56 PM rcmerod52
Is there an issue? Send a Message
Added DiffLines:
* Deliberately {{invoked|Trope}} in season 7 of ''WebAnimation/SonicForHire''. The end of the previous season had Sonic resetting a SegaGenesis, and essentially, existence. The only thing that remains of the characters is a couple of moving pixels. Halfway through the episode, the characters start to rebuild their life, and the artstyle resembles an {{Atari 2600}} game. Come episode 2, and the artstyle is back to normal. It did take a whole week for this to happen, though.
26th Jan '15 7:19:55 PM Vrahno
Is there an issue? Send a Message
* The ''{{Bionicle}}'' Flash episodes (which consisted of [[CutScene cutscenes]] from the ''Mata Nui On-Line Game'' and a short series of non-game animations) went through some degree of evolution: ** At first, the animations, as well as the game, blended 3D graphics with standard, 2D Flash animation, and as such, some of the movements had many individually rendered frames showing off bodyparts/machinery from just slightly different angles. The characters also had a lot of shading, and the backgrounds were ''immensely'' detailed. As the game progressed, the visuals changed to standard 2D imagery, with the animation consisting of [[ClipArtAnimation the same couple of images being repositioned to simulate movement]]. The characters only had a few basic angles to their parts, and barely any shading that matched their environment, which also became less detailed. So when you went back to the first areas of the game, characters suddenly tended to look out of place. Thus, this can be seen as an example of the art de-evolving through the course of a series/game. ** The Kanohi Pakari, Great Mask of Strength (the type of mask worn by Onua Mata). It went through several redesigns, even though the actual {{LEGO}} piece itself was not all that complicated. When Onua first appeared, his mask looked really close to the real piece, with some minor differences. By the end of the game, he and every other Pakari-wearer were outfitted with a completely OffModel-looking mask, that only faintly resembled the original. When the web episodes took over from the game, the animators thankfully settled on a design that later became standard, and looked exactly like the Pakari.
to:
* The ''{{Bionicle}}'' ''Franchise/{{Bionicle}}'' Flash episodes (which consisted of [[CutScene cutscenes]] from the ''Mata Nui On-Line Game'' and a short series of non-game animations) went through some degree of evolution: ** At first, the animations, as well as the game, blended rough 3D graphics with standard, 2D Flash animation, and as such, some of the movements had many individually rendered frames showing off bodyparts/machinery from just slightly different angles. The characters also had a lot of shading, and the backgrounds were ''immensely'' detailed.detailed, but they were often OffModel. As the game progressed, the visuals changed to standard 2D imagery, with the animation consisting of [[ClipArtAnimation the same couple of images being repositioned to simulate movement]]. The characters only had a few basic angles to their parts, and barely any shading that matched their environment, which also became less detailed. detailed but more stylized and "clean". So when you went back to the first areas of the game, characters suddenly tended to look out of place. Thus, this can be seen as an example of the art de-evolving through the course of a series/game. place. ** The Kanohi Pakari, Great Mask of Strength (the type of mask worn by Onua Mata). It went through several redesigns, even though the actual {{LEGO}} piece itself was not all that complicated. When Onua first appeared, his mask looked really close to the real piece, with some minor differences. By the end of the game, he and every all other Pakari-wearer Pakari-wearers were outfitted with a completely OffModel-looking mask, mask that only faintly resembled the original. When the web episodes took over from the game, the animators thankfully settled on a design that later became standard, and looked exactly like the Pakari.
This list shows the last 10 events of 24. Show all.