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* ''VideoGame/OneTwoThreeSlaughterMeStreet'': "Salvation Awaits."

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* %%* ''VideoGame/OneTwoThreeSlaughterMeStreet'': "Salvation Awaits."



* ''VideoGame/AliceIsDead'': "Kill the Rabbit."

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* %%* ''VideoGame/AliceIsDead'': "Kill the Rabbit."



* ''VideoGame/MinecraftStoryMode'': "Nothing built can last forever."

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* %%* ''VideoGame/MinecraftStoryMode'': "Nothing built can last forever."



* The ''VideoGame/{{Mother}} / ''VideoGame/EarthBound'' trilogy: "No Crying Until The End."
** The [[FanSequel fan made]] {{Interquel}} ''[[VideoGame/CognitiveDissonance Mother Cognitive Dissonance]]'' has "Who has lost his tail?"
* ''VideoGame/{{Myst}}'': "Perhaps the ending has not yet been written."

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* %%* The ''VideoGame/{{Mother}} / ''VideoGame/EarthBound'' trilogy: "No Crying Until The End."
** %%** The [[FanSequel fan made]] {{Interquel}} ''[[VideoGame/CognitiveDissonance Mother Cognitive Dissonance]]'' has "Who has lost his tail?"
* %%* ''VideoGame/{{Myst}}'': "Perhaps the ending has not yet been written."
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** "Are you having fun yet?" is heavily associated with [[JackTheRipoff Vanny]]. Aside from it being one of her quotes, it's also spoken by the Daycare Attendant in ''VideoGame/FiveNightsAtFreddysSecurityBreach'' and Funtime Freddy in ''VideoGame/FiveNightsAtFreddysARSpecialDelivery'', both of which are under her influence.
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* ''VideoGame/{{OMORI}}'':
** "Welcome to White Space. You have been living here for as long as you can remember."
** "Waiting for something to happen?"
** [[spoiler:"Welcome to Black Space."]]
** [[BlatantLies "There is nothing here."]]
** "It's a long way down... do you want to jump?"
** [[spoiler:In the Hikkikomori route, "It is not alive." becomes this.]]
** "Don't forget -- it's in the toy box."
** "Everything is going to be okay."
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Removing chained sinkhole.


*** The Shadows of various party members often say "You're me, and I am you." While the party members, unable to accept the most shameful parts of their personalities (as well as ones they may not be aware of), initially respond with "[[ShutUpHannibal You're]] [[OneWingedAngel not]] [[BerserkButton me!]]", they ([[spoiler:except for Mitsuo]]) ultimately repeat the Shadows' lines back to them, accepting their Shadow and gaining a Persona in the process.

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*** The Shadows of various party members often say "You're me, and I am you." While the party members, unable to accept the most shameful parts of their personalities (as well as ones they may not be aware of), initially respond with "[[ShutUpHannibal You're]] [[OneWingedAngel not]] [[BerserkButton You're not me!]]", they ([[spoiler:except for Mitsuo]]) ultimately repeat the Shadows' lines back to them, accepting their Shadow and gaining a Persona in the process.
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** "The Crownless King", and "The [[TitleDrop No More Hero]]" in the sequel. "Travesty" shows up often as well.

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** * ''VideoGame/NoMoreHeroes2DesperateStruggle'': "The Crownless King", and "The [[TitleDrop No More Hero]]" in the sequel.Hero]]". "Travesty" shows up often as well.
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** Priority: Rannoch has two, reflecting to the overall desires of the two warring races of the Quarian-Geth/Morning War: their homeworld and their creator's acceptance, respectively:

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** Priority: Rannoch has two, reflecting to the overall desires of the two warring races of the Quarian-Geth/Morning War: their homeworld and their creator's acceptance, acceptance (and forging their own path), respectively:
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** Priority: Rannoch has two, reflecting to the overall desires of the two warring races of the Quarian-Geth/Morning War: their homeworld and acceptance, respectively:

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** Priority: Rannoch has two, reflecting to the overall desires of the two warring races of the Quarian-Geth/Morning War: their homeworld and their creator's acceptance, respectively:
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** Priority: Rannoch:

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** Priority: Rannoch:Rannoch has two, reflecting to the overall desires of the two warring races of the Quarian-Geth/Morning War: their homeworld and acceptance, respectively:



--->"[[DoAndroidsDream Does this unit have a soul?]]"

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--->"[[DoAndroidsDream Does --->[[DoAndroidsDream "Does this unit have a soul?]]" soul?"]]

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** In In the ''Leviathan'' DLC of:

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** In Priority: Rannoch:
--->"Keelah se'lai."
--->"[[DoAndroidsDream Does this unit have a soul?]]"
**
In the ''Leviathan'' DLC of:



** The Rannoch Arc:
--->"Keelah se'lai"
** Throughout the entire series, the arc words for the Geth species as a whole are "[[DoAndroidsDream Does this unit have a soul?]]"
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* ''VideoGame/DeathStranding'': "I'll be waiting for you on the Beach." These are Bridget Strand's last words, and her daughter Amelie says the same thing to Sam on several occasions. [[spoiler:Both of them using this phrase foreshadows the reveal that Amelie is actually just Bridget's detached soul, and the phrase itself is an allusion to how Amelie has been waiting on her own Beach for Sam to come find her and convince her to not go through with the Last Stranding.]]

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* ''VideoGame/Killer7'' has the phrases "Don't gain the world and lose your soul," "How soon is now," and "[[NumberOfTheBeast 666]]" scrawled in various places.

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* ''VideoGame/Killer7'' ''VideoGame/Killer7'':
** The game
has the phrases "Don't gain the world and lose your soul," "How soon is now," soul", "Let's dance", "In the name of Harman..." and "[[NumberOfTheBeast 666]]" scrawled in various places.



*** "How Soon is Now" may reference the inscrutable timeline of killer7's backstory and how past events seem entwined with the present and future, something the supplemental ''Hand in killer7'' draws extra attention to. [[spoiler: When did Dan die for the first time? Was the massacre of the Union Hotel in the 1st or 2nd half of the 20th century? Which Harman Smith was present for which events?]]



** "In the name of Harman..."
** [[BookEnds "Let's dance."]]
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** Every law has its consequences.
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Removing flamebait.


* ''VideoGame/VampireTheMasqueradeBloodlines'': "Don't open it." (The 'it' in question is [[spoiler:the sarcophagus MacGuffin the plot revolves around,]] and [[BadEnding God]] [[FateWorseThanDeath help]] [[WhatAnIdiot you]] if you don't listen.)

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* ''VideoGame/VampireTheMasqueradeBloodlines'': "Don't open it." (The 'it' in question is [[spoiler:the sarcophagus MacGuffin the plot revolves around,]] and [[BadEnding God]] [[FateWorseThanDeath help]] [[WhatAnIdiot you]] you if you don't listen.)
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** The DLC, ''The Old Hunters'', adds a few more.
*** "Secrets" is repeated by Simon, Brador, and Lady Maria, each of whom have a different view on how your journey through the Hunter's Nightmare and the DarkSecret at Byrgenwerth at its end. Simon, the Seeker of Secrets, wants you to find it. Brador wishes to cover it up by killing you once you've found it, and Lady Maria wishes to protect it by blocking your way into the final area.
*** "Curse the fiends, their children too, and their children, forever, true." This is the narration from the trailer (and the first time you enter the Hunter's Nightmare), echoed in the Fishing Hamlet. [[spoiler: This is the curse that created the Nightmare. "The fiends" are the scholars of Byrgenwerth, who committed an atrocity against the Fishing Hamlet and its guardian Great One Kos, and their 'children' are the Healing Church (founded by Byrgenwerth scholar Laurence) and the Hunters (all ultimately students of Gherman, who is heavily implied to have helped carry out the massacre).]]
*** "A bottomless curse, a bottomless sea." The Fishing Hamlet Priest uses this line when he gives you the Accursed Brew tool, and [[spoiler: in the ending narration, where he describes the curse retreating after you MercyKill the Sweet Child of Kos.]]
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** "Have a nice day" tends to finish off character endings where TheBadGuyWins.
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* ''VideoGame/{{Monark}}'' has "Irrationality", oftentimes used to describe the supernatural, reality-warping Pactbearers and their justifications for their crimes and immoral actions.
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* ''VideoGame/{{Bloodborne}}'':
** "Farewell, Good Hunter. May you find your worth in the waking world." This phrase is said by the Plain Doll after every time you interact with her. She also repeats it in the Yharnam Sunrise ending, where its significance [[TheEndingChangesEverything becomes a lot more profound.]]
** "Paleblood" is first mentioned in the opening cinematic as an implied panacea that [[PlayableCharacter The Hunter]] came to the city of Yharnam to seek as a cure. It is immediately after this mentioned on a note that encourages you to "seek paleblood to transcend the hunt" which muddies the waters in regards to what it may be. After this The Hunter asks another sickly man who came to Yharnam seeking a cure about paleblood, only for the man to admit outright that he has never even heard of it. The third mention is in a note left upon a dank street that reads "Behold! A paleblood sky!" which just further deepens the mystery. Finally the word is brought up once more in a note in a lecture building dedicated to the study of [[EldritchAbomination The Great Ones]] that reads "The nameless moon presence beckoned by Laurence and his associates. Paleblood." Ultimately, what this nebulous "paleblood" actually is remains unanswered.
** "Eyes on the inside." This phrase pops up a few times in association with Insight, the process of gaining [[TheseAreThingsManWasNotMeantToKnow eldritch knowledge]] in order to gain the ability to see beyond the mundane world. It's strongly implied that "insight" is a ''very'' [[EyesDoNotBelongThere literal term.]]
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** Cyrus: "Knowledge is for one and all."
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** In ''MIND CONTROL DELETE'', there's "MORE". [[spoiler:Even when the System keep providing [=Avar1ce=] with MORE and eventually making them give up everything, it's still not enough to keep them from wanting MORE.]]

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** In ''MIND CONTROL DELETE'', there's "MORE". [[spoiler:Even when [[spoiler:[=Avar1ce=] only wants whatever MORE the System keep providing [=Avar1ce=] with MORE and eventually making can provide. Even when it tells them give there's nothing left and even tricks them into giving up everything, it's it still not enough [[AssimilationBackfire fails to keep them from wanting assimilate Avar1ce]], who still wants MORE.]]
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** In ''MIND CONTROL DELETE'', there's "MORE". [[spoiler:Even when the System keep providing Avar1ce with MORE and eventually making them give up everything, it's still not enough to keep them from wanting MORE.]]

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** In ''MIND CONTROL DELETE'', there's "MORE". [[spoiler:Even when the System keep providing Avar1ce [=Avar1ce=] with MORE and eventually making them give up everything, it's still not enough to keep them from wanting MORE.]]
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** In ''MIND CONTROL DELETE'', there's "MORE". [[spoiler:Even when the System keep providing Avar1ce with MORE and eventually making them give up everything, it's still not enough to keep them from wanting MORE.]]
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** In ''VideoGame/PersonaQ2NewCinemaLabyrinth'', "Why do you have to be like that?" is often repeated in [[DiscOneFinalDungeon the fourth labyrinth]]. [[spoiler:This question was asked to Hikari every time she was judged and mistreated by others for not fitting in, becoming a full-on TraumaButton. When her beloved father asked her the same question out of genuine concern, not realizing just how horrible those words were for her, it shattered her completely]].
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* ''VideoGame/TheHex'': "Sarsaparilla" pops up frequently in the games you play. [[spoiler:This is some foreshadowing that the protagonist of the unreleased game ''Rootbeer Reggie'' is behind everything.]]
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** "We'll go together", a line that first appears in [[VideoGame/KingdomHearts1 the first game]]'s secret ending (well, in the English version at least, as the Japanese version has it stated early in the game, but was changed in the translation due to its significance not being known at the time). It returns at the end of ''VideoGame/KingdomHeartsII'' [[spoiler:as said by Sora, just before he and Riku go through the Door To Light and return home to the Destiny Islands]]. The game's final boss also says a variation of the line, "We shall go together," as a battle quote. The line also appears in ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', said by [[spoiler:Young Xehanort]], though it once again gets changed in the English translation (translated to "Come with me").

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** "We'll go together", a line that first appears in [[VideoGame/KingdomHearts1 [[VideoGame/KingdomHeartsI the first game]]'s secret ending (well, in the English version at least, as the Japanese version has it stated early in the game, but was changed in the translation due to its significance not being known at the time). It returns at the end of ''VideoGame/KingdomHeartsII'' [[spoiler:as said by Sora, just before he and Riku go through the Door To Light and return home to the Destiny Islands]]. The game's final boss also says a variation of the line, "We shall go together," as a battle quote. The line also appears in ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', said by [[spoiler:Young Xehanort]], though it once again gets changed in the English translation (translated to "Come with me").
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* ''VideoGame/DarkestDungeon'': "Ruin has come to our family."

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* ''VideoGame/DarkestDungeon'': "Ruin has come to our family."" Refering both to the family estate, which is in ruins and overrun by monsters, and to [[spoiler:the family of man, which is but an aberrant tumor grown from an EldritchAbomination]].
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* ''VideoGame/DonPachi'' series: ''Shinu ga yoi.'' Literally "dying is good" and a way of saying [[PrepareToDie "Die!"]], it's often directed at the player as they take on the TrueFinalBoss.

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* ''VideoGame/DonPachi'' series: ''Shinu ga yoi.'' Literally "dying is good" and a polite and formal way of saying [[PrepareToDie "Die!"]], it's often directed at the player as they take on the TrueFinalBoss.



* "This is my story." from ''VideoGame/FinalFantasyX''. Frequently by Auron to Tidus and Yuna as "This is your story."

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* "This "[[ThisIsMyStory This is my story." ]]" from ''VideoGame/FinalFantasyX''. Frequently by Auron to Tidus and Yuna as "This is your story."

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* According to the WordOfGod, the title ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' won't make sense to players until the game's end. [[spoiler:More specificially, the game's title is pronounced 358 Days '''Over 2''', which causes some confusion. It refers to the 358 days that the protagonist, Roxas, experiences during his time in Organization XIII]].
** The concept trailer "Another Side, Another Story [deep dive]" from Kingdom Hearts Final Mix is entirely ''composed'' of ArcWords. The thing is ''filled'' with quotes and random concepts that are subtly included in ''VideoGame/KingdomHeartsII'' (non-existent ones and "You are the source of all Heartless," anyone?), excepting the final quote ("We'll go together"), that itself being a [[MeaningfulEcho line from early in the first game]], changed to a different line in the English version before the translators had a chance to cotton on to its ArcWords status, which they eventually did with Kingdom Hearts II ([[spoiler:said by Sora, just before he & Riku go through the Door To Light and return home to the Destiny Islands]] at the end). It can make chills run up and down the savvy fan's spine. The game's final boss also says a variation of the line, "we shall go together," as a battle quote.
** Another set appears at the end of ''Kingdom Hearts II'' in Kairi's letter, ending it with "There is one sky, one destiny." Those words reappear in ''Kingdom Hearts III'' spoken by Master Xehanort, who reveals he can summon the titular Kingdom Hearts anywhere as all the worlds are connected.
** ''VideoGame/KingdomHeartsX'' introduces "May your heart be your guiding key", words of encouragement stated by the Foretellers and the Master of Masters. The words make a come back in ''0.2'' and ''Kingdom Hearts III'' as words Yen Sid would always say before seeing off his pupils. It's implied the phrase was lost to time and thus few people know it. Xehanort learns of the phrase from the mysterious Subject X, a girl displaced in time. [[spoiler: Xigbar saying it at the beginning of III foreshadows his reveal as Luxu, one of the apprentices of the Masters of Masters]].

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* According to the WordOfGod, the title ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' won't make sense to players until the game's end. [[spoiler:More specificially, the game's title is pronounced 358 Days '''Over 2''', which causes some confusion. It refers to the 358 days ''Franchise/KingdomHearts'':
** "We'll go together", a line
that first appears in [[VideoGame/KingdomHearts1 the protagonist, Roxas, experiences during his time first game]]'s secret ending (well, in Organization XIII]].
** The concept trailer "Another Side, Another Story [deep dive]" from Kingdom Hearts Final Mix is entirely ''composed''
the English version at least, as the Japanese version has it stated early in the game, but was changed in the translation due to its significance not being known at the time). It returns at the end of ArcWords. The thing is ''filled'' with quotes and random concepts that are subtly included in ''VideoGame/KingdomHeartsII'' (non-existent ones and "You are the source of all Heartless," anyone?), excepting the final quote ("We'll go together"), that itself being a [[MeaningfulEcho line from early in the first game]], changed to a different line in the English version before the translators had a chance to cotton on to its ArcWords status, which they eventually did with Kingdom Hearts II ([[spoiler:said [[spoiler:as said by Sora, just before he & and Riku go through the Door To Light and return home to the Destiny Islands]] at the end). It can make chills run up and down the savvy fan's spine. Islands]]. The game's final boss also says a variation of the line, "we "We shall go together," as a battle quote.
** Another set
quote. The line also appears in ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', said by [[spoiler:Young Xehanort]], though it once again gets changed in the English translation (translated to "Come with me").
** "One sky, one destiny", first said in Kairi's letter in the opening credits of the first game, then said again when the letter is read by Sora
at the end of ''Kingdom Hearts II'' in Kairi's letter, ending it with "There is one sky, one destiny." Those II''. The words reappear in ''Kingdom Hearts III'' ''VideoGame/KingdomHeartsIII'' spoken by [[BigBad Master Xehanort, Xehanort]], who reveals he can summon the titular Kingdom Hearts anywhere as all the worlds are connected.
** ''VideoGame/KingdomHeartsX'' ''[[VideoGame/KingdomHeartsCoded coded]]'' has "Their hurting will be mended when you return to end it" ("We must return to free them from their torment" in the original version of the game). Mickey's desire to decipher the meaning of the statement is what ultimately kickstarts the plot of the game.
** "Reconnect", starting from ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'', is a word that appears at the end of the games' secret endings. Though starting from ''VideoGame/KingdomHeartsIIIReMind'' onward, the line gets replaced with "An Oath to Return".
** ''[[VideoGame/KingdomHeartsX χ]]''
introduces "May your heart be your guiding key", words of encouragement stated by the Foretellers and the Master of Masters. Masters and the Foretellers. The words make a come back in ''0.2'' ''[[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage A Fragmentary Passage]]'' and ''Kingdom Hearts III'' as words Yen Sid would always say before seeing off his pupils. It's implied the phrase was lost to time and thus few people know it. Xehanort learns of the phrase from the mysterious Subject X, a girl displaced in time. [[spoiler: Xigbar [[spoiler:Xigbar saying it at the beginning of III foreshadows ''III'' [[{{Foreshadowing}} foreshadows]] his reveal as Luxu, one of the apprentices of the Masters of Masters]].Masters]].
** ''VideoGame/KingdomHeartsIII'' has two lines said throughout the game that count as this. The first is "With all my heart", a line said by Sora when talking about fighting for the people he cares about. The second is "It is etched", said by Maleficent and the various incarnations of Xehanort whenever talking about preordained events.

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* ''VideoGame/ChzoMythos'': "it hurts", the final entry, in its entirety, in a diary belonging to one of the game's murder victims. [[spoiler:It's never explicitly mentioned precisely ''how'', but it's implied that John Defoe was born twisted or deformed, and was locked up and eventually beaten to death by his own father.]]
** [[spoiler:The tie-in story, The Expedition, explains that these words are the only/last thing that is going through the mind of Chzo and his servant's victims.]]

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* ''VideoGame/ChzoMythos'': "it hurts", the final entry, in its entirety, in a sometimes repeated ad nauseam. Each game has at least one diary belonging to one of the game's murder victims. [[spoiler:It's never explicitly mentioned precisely ''how'', but it's or description that ends with this, and it is implied that John Defoe was born twisted or deformed, the writer is losing their sanity and was locked up and eventually beaten falling victim to death by his own father.]]
** [[spoiler:The tie-in story, The Expedition, explains that these words are the only/last thing that is going through the mind of Chzo and his servant's victims.]]
Chzo.
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** Furrowfield: Dreams
** Khrumbul-Dun: Love
** [[spoiler:Moonbrooke]]: Conviction

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** *** Furrowfield: Dreams
** *** Khrumbul-Dun: Love
** *** [[spoiler:Moonbrooke]]: Conviction
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** We also have "Bravely Second, the courage to try again", which mainly features if [[spoiler:You perform NewGamePlus incorrectly, and serves as a clue that you're on the wrong path, and the trick to getting the GoldenEnding.]]

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