History AndIMustScream / VideoGames

8th Jul '16 12:53:15 PM Onlythrice
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* In ''VideoGame/Fallout4'' you encounter a Ghoul child who's been [[Film/IndianaJonesandtheKingdomoftheCrystalSkull trapped in a fridge for 210 years]] [[AWizardDidIt (with no explanation as to how he's still alive)]]. Although when you meet him he acts as if he was only in there for a few hours.
26th Jun '16 12:29:44 PM nombretomado
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* Centeol in ''BaldursGate'', a minor NPC found in Cloakwood, was once a beautiful sorceress, but has been transformed into a grotesque blobby thing that is unable to move from the centre of its nest, where it is fed and protected by giant spiders.
* In ''BatenKaitos'', the five islands are kept aloft by pieces of the dead god of evil, Malpercio. [[spoiler:In the prequel, you learn Malpercio was actually five people (Seph, Thoran, Ven, Marno, and Pieda) who sold their soul to the Dark Brethren for power, and it was their bodies that were sealed into the End Magnus. Moreover, a chunk of Marno is inside Sagi, and Marno serves as Sagi's guardian spirit. Have the five of them been conscious ''while they're entombed in the islands''?! Moreover, in ''Eternal Wings'', the five End Magnus get ''fused together''. Are they still conscious after ''that''?]]

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* Centeol in ''BaldursGate'', ''VideoGame/BaldursGate'', a minor NPC found in Cloakwood, was once a beautiful sorceress, but has been transformed into a grotesque blobby thing that is unable to move from the centre of its nest, where it is fed and protected by giant spiders.
* In ''BatenKaitos'', ''VideoGame/BatenKaitos'', the five islands are kept aloft by pieces of the dead god of evil, Malpercio. [[spoiler:In the prequel, you learn Malpercio was actually five people (Seph, Thoran, Ven, Marno, and Pieda) who sold their soul to the Dark Brethren for power, and it was their bodies that were sealed into the End Magnus. Moreover, a chunk of Marno is inside Sagi, and Marno serves as Sagi's guardian spirit. Have the five of them been conscious ''while they're entombed in the islands''?! Moreover, in ''Eternal Wings'', the five End Magnus get ''fused together''. Are they still conscious after ''that''?]]
15th Jun '16 1:56:11 PM Monolaf317
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* Late in SurvivalHorror[=/=][[{{Gorn}} Guro]] game ''Demonophobia'', it's revealed by Ritz that the game's respawn system is not simply a gameplay mechanic it actually happens. Worse, every time main character Sakuri dies she remains conscious, aware, and feeling the pain of the fatal injury for three days before she's resurrected and her memory of the event is erased. FridgeHorror kicks in soon after when they player realizes that all of those corpses you've passed along your way are going through the exact same torture, but unlike Sakuri they don't have a guardian spirit to resurrect them and end their pain; they're going to be in that state for eternity.
14th Jun '16 3:35:42 PM Monolaf317
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* Late in SurvivalHorror[=/=]Guro game ''Demonophobia'', it's revealed by Ritz that the game's respawn system is not simply a gameplay mechanic -- it actually happens. Worse, every time main character Sakuri dies she remains conscious, aware, and feeling the pain of the fatal injury for three days before she's resurrected and her memory of the event is erased. FridgeHorror kicks in soon after when they player realizes that all of those corpses you've passed along your way are going through the exact same torture, but unlike Sakuri they don't have a guardian spirit to resurrect them and end their pain; they're going to be in that state for eternity.
8th Jun '16 8:45:04 PM FlakyPorcupine
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* The game over screen of ''VideoGame/SpookysHouseOfJumpScares'' describes that, after you die, your soul will be wandering through an endless maze. As if confirming that this is NotHyperbole, [[BigRedDevil Specimen 11]] was proven ''ineffective'' because the souls of those who killed do not remain inside the house, leading in to some FridgeHorror in regards to what it does to you after it kills you (since the last thing we see after dying to it is the player character being trapped in what could be described as a [[PocketDimension "meat hallway"]]).

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* The game over screen of ''VideoGame/SpookysHouseOfJumpScares'' ''VideoGame/SpookysJumpScareMansion'' describes that, after you die, your soul will be wandering through an endless maze. As if confirming that this is NotHyperbole, [[BigRedDevil Specimen 11]] was proven ''ineffective'' because the souls of those who killed do not remain inside the house, leading in to some FridgeHorror in regards to what it does to you after it kills you (since the last thing we see after dying to it is the player character being trapped in what could be described as a [[PocketDimension "meat hallway"]]).
8th Jun '16 8:33:20 PM FlakyPorcupine
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* ''SOMA'':

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* ''SOMA'':''VideoGame/{{SOMA}}'':



* ''SonicTheHedgehog'' subjects Erazor Djinn to this fate in ''Sonic and the Secret Rings'', using the third wish from [[HoistByHisOwnPetard Erazor's own lamp]] in a CrowningMomentOfAwesome.

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* ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' subjects Erazor Djinn to this fate in ''Sonic ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings'', Rings]]'', using the third wish from [[HoistByHisOwnPetard Erazor's own lamp]] in a CrowningMomentOfAwesome.



* In ''TheSuffering,'' after he was executed in the seventies, Horace Gage's spirit was bound to the electric chair he died in, still being electrocuted and unable to communicate with the living. It's not until the disastrous events of the game that he's allowed to temporarily leave the chair and travel the prison as an [[PsychoElectro electric ghost]], and he's still in horrible pain.

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* In ''TheSuffering,'' ''VideoGame/TheSuffering,'' after he was executed in the seventies, Horace Gage's spirit was bound to the electric chair he died in, still being electrocuted and unable to communicate with the living. It's not until the disastrous events of the game that he's allowed to temporarily leave the chair and travel the prison as an [[PsychoElectro electric ghost]], and he's still in horrible pain.



* In ''TooHuman'', Baldur's Wife, unable to live without him after he is killed [[spoiler: by Hod before the game begins]], kills herself, [[spoiler: only to have the Aesir resurrect her, only to have her commit suicide -again- in the same manner, with the Aesir continually resurrecting her after each death]]

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* In ''TooHuman'', ''VideoGame/TooHuman'', Baldur's Wife, unable to live without him after he is killed [[spoiler: by Hod before the game begins]], kills herself, [[spoiler: only to have the Aesir resurrect her, only to have her commit suicide -again- in the same manner, with the Aesir continually resurrecting her after each death]]
8th Jun '16 6:39:35 PM FlakyPorcupine
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* The [[DemBones reverents]], at least in ''VideoGame/Doom2016'', became this in the new timeline. The shrieking, gore-splattered skeletons with rockets attached? They were once human. Humans who were subjected to weeks-long torture on end, then injected with Lazarus Waves until they perish, with Hell's energy causing their body to reanimate.
5th Jun '16 11:46:46 AM StFan
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* In ''VideoGame/{{Half-Life|1}}: Opposing Force'', the eventual fate of Adrian Shepherd is to be "preserved" in a place where he can do no possible harm... and no harm can come to him. This takes the form of floating through an alien dimension on a plane, alone, indefinitely. (Some fans argue that this is similar to Gordon Freeman's stay with the [=GMan=], which he came out of some ten years later, looking just fine, so it may just be a cryogenic sleep of sorts.)
** Also, the Headcrab Zombies. Just go ahead and kill them before the damn things have to suffer for one more second. In this instance though they ''can'' scream, and they are ''very, very vocal''. Their cries are especially disturbing if they played backwards. They mostly consists of repeated panicked variations on "Dear God!" and "HELP ME!"
** Set one on fire. What you get is horribly anguished, muffled screaming, indicating that the "zombie" knows what is going on. They can feel the pain. These poor wretches can survive without their lower torso. It's implied that the unfortunate victims and hosts of the headcrabs are aware of the horrible things they are doing and what has happened to them but are powerless to stop. What sounds like a creepy roar, when played backwards, is actually them screaming for help and pleading for you to kill them. This also goes for the zombified Combine soldiers (AKA 'Zombine'); when the pitch of their radio chatter is altered, they can quite clearly be heard saying things like "Necrotics imbound", "Infestation", and "Sector is...not secure...", trying to warn their surviving comrades.
* The Stalkers in ''VideoGame/HalfLife2''. They'be been forcibly captured and horribly mutilated by the Combine by having all of their limbs being cut off and are artifically kept alive by some form of nutrient fluid which is being fed to them through an externally implanted hatch located just at the side of their belly. Moreover, their sexual organs have been roughly removed as well, leaving only a very big scar behind between their legs. Their eyes and ears have been removed too, being replaced with more crude horrific combine gadgets instead. Oh, and they don't have any tongues anymore either, leaving them with a wide variety of gruesome, animal-like moans and screams as their only means to "communicate" with the outside world, if you want to call it that way. And the worst of all of this? These poor folks are technically still fully human.

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* ''VideoGame/HalfLife'':
**
In ''VideoGame/{{Half-Life|1}}: ''VideoGame/HalfLife1: Opposing Force'', the eventual fate of Adrian Shepherd is to be "preserved" in a place where he can do no possible harm... and no harm can come to him. This takes the form of floating through an alien dimension on a plane, alone, indefinitely. (Some fans argue that this is similar to Gordon Freeman's stay with the [=GMan=], which he came out of some ten years later, looking just fine, so it may just be a cryogenic sleep of sorts.)
** Also, the Headcrab Zombies. Just go ahead and kill them before the damn things have to suffer for one more second. In this instance though they ''can'' scream, and they are ''very, very vocal''. Their cries are especially disturbing if they played backwards. They mostly consists of repeated panicked variations on "Dear God!" and "HELP ME!"
**
ME!" Set one on fire. What you get is horribly anguished, muffled screaming, indicating that the "zombie" knows what is going on. They can feel the pain. These poor wretches can survive without their lower torso. It's implied that the unfortunate victims and hosts of the headcrabs are aware of the horrible things they are doing and what has happened to them but are powerless to stop. What sounds like a creepy roar, when played backwards, is actually them screaming for help and pleading for you to kill them. This also goes for the zombified Combine soldiers (AKA 'Zombine'); when the pitch of their radio chatter is altered, they can quite clearly be heard saying things like "Necrotics imbound", "Infestation", and "Sector is...not secure...", trying to warn their surviving comrades.
* ** The Stalkers in ''VideoGame/HalfLife2''. They'be been forcibly captured and horribly mutilated by the Combine by having all of their limbs being cut off and are artifically kept alive by some form of nutrient fluid which is being fed to them through an externally implanted hatch located just at the side of their belly. Moreover, their sexual organs have been roughly removed as well, leaving only a very big scar behind between their legs. Their eyes and ears have been removed too, being replaced with more crude horrific combine gadgets instead. Oh, and they don't have any tongues anymore either, leaving them with a wide variety of gruesome, animal-like moans and screams as their only means to "communicate" with the outside world, if you want to call it that way. And the worst of all of this? These poor folks are technically still fully human.
30th May '16 2:53:15 AM legendaryweredragon
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** After the legendendary hero Arrav was killed by his nemesis Zemouregal, Zemouregal turned Arrav into a special kind of undead being with his mind fully intact but unable control his body and forced him to lead Zemouregal's army of zombies against the very city that Arrav died defending, although Zemouregal's invasion is foiled by the player. After this, the player searches for a way to free Arrav and accomplishes this by destroying a crystal that Zemoregal was using to strengthen his control over Arrav and later returning Arrav's heart to his body, which allows him to turn on Zemouregal. Shortly after this he dies due to his body no longer being supported by Zemouregal's magic.

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** After the legendendary legendary hero Arrav was killed by his nemesis Zemouregal, Zemouregal turned Arrav into a special kind of undead being with his mind fully intact but unable control his body and forced him to lead Zemouregal's army of zombies against the very city that Arrav died defending, although Zemouregal's invasion is foiled by the player. After this, the player searches for a way to free Arrav and accomplishes this by destroying a crystal that Zemoregal was using to strengthen his control over Arrav and later returning Arrav's heart to his body, which allows him to turn on Zemouregal. Shortly after this he dies due to his body no longer being supported by Zemouregal's magic.
30th May '16 2:52:29 AM legendaryweredragon
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** After the legendendary hero Arrav was killed by his nemesis Zemouregal, Zemouregal turned Arrav into a special kind of undead being with his mind fully intact but unable control his body and forced him to lead Zemouregal's army of zombies against the very city that Arrav died defending, although Zemouregal's invasion is foiled by the player. After this, the player searches for a way to free Arrav and accomplishes this by destroying a crystal that Zemoregal was using to strengthen his control over Arrav and later returning Arrav's heart to his body, which allows him to turn on Zemouregal. Shortly after this he dies due to his body no longer being supported by Zemouregal's magic.
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