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In the last 30 years however, the anthropomorphized animated animals have grown in their roles to become much more human like, both in movement, speech, and thought. Compare the animals in ''Disney/{{Bambi}}'' (NearlyNormalAnimal) to the animals in ''Disney/TheLionKing''' (NearlyNormalAnimal, PartiallyCivilizedAnimal) and the mice in ''Disney/{{Cinderella}}'' (CivilizedAnimal) to the mice in ''Disney/TheGreatMouseDetective'' (FunnyAnimal, PettingZooPerson). 

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In the last 30 years however, the anthropomorphized animated animals have grown in their roles to become much more human like, both in movement, speech, and thought. Compare the animals in ''Disney/{{Bambi}}'' (NearlyNormalAnimal) to the animals in ''Disney/TheLionKing''' ''Disney/TheLionKing'' (NearlyNormalAnimal, PartiallyCivilizedAnimal) and the mice in ''Disney/{{Cinderella}}'' (CivilizedAnimal) to the mice in ''Disney/TheGreatMouseDetective'' (FunnyAnimal, PettingZooPerson). 
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in the 1930s, the {{Funny Animal}}s created (like MickeyMouse, DonaldDuck, and PorkyPig) were basically humans who happen to be drawn as animals for the most part. They live like humans, they act like humans, they own animals as pets. Goofy is [[FullyDressedCartoonAnimal fully dressed]] and even more humanlike.

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in the 1930s, the {{Funny Animal}}s created (like MickeyMouse, DonaldDuck, and PorkyPig) were basically humans who happen to be drawn as animals for the most part. They live like humans, they act like humans, they own animals as pets. Goofy is [[FullyDressedCartoonAnimal fully dressed]] and even more humanlike.
humanlike. His anthropomorphism reached its zenith in the 1950s, when more animal like cartoon animals were created.

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When that happened (animals being animated, drawn, rendered, or written to be more humanlike) they also began to reflect more a lot of “human” socialization, like more intensified gender coding (through behavior, speech, as well as assigned roles).  The PettingZooPeople, NonMammalMammaries, and HumanoidFemaleAnimal tropes grew more common.

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When that happened (animals being animated, drawn, rendered, or written to be more humanlike) they also began to reflect more a lot of “human” socialization, like more intensified gender coding (through behavior, speech, as well as assigned roles).  The PettingZooPeople, NonMammalMammaries, and HumanoidFemaleAnimal tropes grew more common.common.

!!FunnyAnimal and CivilizedAnimal Characters in the Golden Age Cartoons

in the 1930s, the {{Funny Animal}}s created (like MickeyMouse, DonaldDuck, and PorkyPig) were basically humans who happen to be drawn as animals for the most part. They live like humans, they act like humans, they own animals as pets. Goofy is [[FullyDressedCartoonAnimal fully dressed]] and even more humanlike.

The cartoon stars who emerged in the 1940s and 1950s were [[http://zvbxrpl.blogspot.com/2008/12/critter-casts-in-cartoons.html often animals who actually lived and/ or acted like animals]]. For example, TomAndJerry acted like a cat and mouse, BugsBunny lives in a hole in the ground, eats carrots, and is menaced by hunters, and ChipAndDale live in a tree and crave nuts. These characters are, for the most part, naked, whereas Mickey, Porky, and Donald wear [[HalfDressedCartoonAnimal partial outfits]]. With a character like Bugs, his adversaries have to be human. When they're not, they have to be animal-like animals, like hunting dogs or Tasmanian Devils.
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Bipedal, anthropomorphic animals in the 19th and early 20th century were usually of the CivilizedAnimal type. The most notable examples include many of Creator/BeatrixPotter's works and ''TheWindInTheWillows''. ''TheWindInTheWillows'' may [[AnthropomorphicShift shift toward the]] FunnyAnimal trope with Mr. Toad and later parts of the story, but the FunnyAnimal trope really started to rise in the late 1920s with animated cartoons featuring animals.

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Bipedal, anthropomorphic animals in the 19th and early 20th century were usually of the CivilizedAnimal type. The most notable examples include many of Creator/BeatrixPotter's works and ''TheWindInTheWillows''. ''TheWindInTheWillows'' may [[AnthropomorphicShift shift toward the]] FunnyAnimal trope with Mr. Toad and later parts of the story, but the FunnyAnimal trope really started to rise in the late 1920s with animated cartoons featuring animals.
animals. The CivilizedAnimal resurfaced in the 1940s, but this kind is more humanized than those in Creator/BeatrixPotter's works and can [[AnthropomorphicZigZag switch between]] CivilizedAnimal and FunnyAnimal depending on the cartoon and/or their mood. Both types of CivilizedAnimal and FunnyAnimal became less prominent by the 1970s.



In the last 30 years however, the anthropomorphized animated animals have grown in their roles to become much more human like, both in movement, speech, and thought. Compare the animals in ''Disney/{{Bambi}}'' to the animals in ''Disney/TheLionKing'' and the mice in ''Disney/{{Cinderella}}'' to the mice in ''Disney/TheGreatMouseDetective''. 

When that happened (animals being animated to be more humanlike) they also began to reflect more a lot of “human” socialization, like more intensified gender coding (through behavior, speech, as well as assigned roles).  The PettingZooPeople, NonMammalMammaries, and HumanoidFemaleAnimal tropes grew more common.

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In the last 30 years however, the anthropomorphized animated animals have grown in their roles to become much more human like, both in movement, speech, and thought. Compare the animals in ''Disney/{{Bambi}}'' (NearlyNormalAnimal) to the animals in ''Disney/TheLionKing'' ''Disney/TheLionKing''' (NearlyNormalAnimal, PartiallyCivilizedAnimal) and the mice in ''Disney/{{Cinderella}}'' (CivilizedAnimal) to the mice in ''Disney/TheGreatMouseDetective''.''Disney/TheGreatMouseDetective'' (FunnyAnimal, PettingZooPerson). 

When that happened (animals being animated animated, drawn, rendered, or written to be more humanlike) they also began to reflect more a lot of “human” socialization, like more intensified gender coding (through behavior, speech, as well as assigned roles).  The PettingZooPeople, NonMammalMammaries, and HumanoidFemaleAnimal tropes grew more common.
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Bipedal, anthropomorphic animals in the 19th and early 20th century were usually of the CivilizedAnimal type. The most notable examples include many of Creator/BeatrixPotter's works and ''TheWindInTheWillows''.

Before the rise of the modern FurryFandom, the PettingZooPeople type of animal was few and far between and the HumanoidFemaleAnimal and NonMammalMammaries tropes were less common. The most notable early examples of this are most of the cats that Tom of ''WesternAnimation/TomAndJerry'' swoon over.

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Bipedal, anthropomorphic animals in the 19th and early 20th century were usually of the CivilizedAnimal type. The most notable examples include many of Creator/BeatrixPotter's works and ''TheWindInTheWillows''.

''TheWindInTheWillows''. ''TheWindInTheWillows'' may [[AnthropomorphicShift shift toward the]] FunnyAnimal trope with Mr. Toad and later parts of the story, but the FunnyAnimal trope really started to rise in the late 1920s with animated cartoons featuring animals.

Before the rise of the modern FurryFandom, the PettingZooPeople type of animal was few and far between and the HumanoidFemaleAnimal and NonMammalMammaries tropes were less common. The most notable early examples of this are various female animals in some TexAvery cartoons and most of the cats that Tom of ''WesternAnimation/TomAndJerry'' swoon over.
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Bipedal, anthropomorphic animals in the 19th and early 20th century were usually of the CivilizedAnimal type. The most notable examples include Creator/BeatrixPotter's works and ''TheWindInTheWillows''.

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Bipedal, anthropomorphic animals in the 19th and early 20th century were usually of the CivilizedAnimal type. The most notable examples include many of Creator/BeatrixPotter's works and ''TheWindInTheWillows''.
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Bipedal, anthropomorphic animals in the 19th and early 20th century were usually of the CivilizedAnimal type. The most notable examples include Creator/BeatrixPotter's works and Literature/TheWindInTheWillows.

Before the rise of the modern FurryFandom, the PettingZooPeople type of animal was few and far between and the HumanoidFemaleAnimal and NonMammalMammaries tropes were less common. The most notable early examples of this are most of the cats that Tom of ''WesternAnimation/TomAndJerry'' swoon over.

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Bipedal, anthropomorphic animals in the 19th and early 20th century were usually of the CivilizedAnimal type. The most notable examples include Creator/BeatrixPotter's works and Literature/TheWindInTheWillows.

''TheWindInTheWillows''.

Before the rise of the modern FurryFandom, the PettingZooPeople type of animal was few and far between and the HumanoidFemaleAnimal and NonMammalMammaries tropes were less common. The most notable early examples of this are most of the cats that Tom of ''WesternAnimation/TomAndJerry'' swoon over.

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Animal anthropomorphizing has evolved over time. In the 19th century and in earlier decades of the 20th century, animals were usually presented as less humanlike than they are now.   This can be seen in the 1942 Disney movie, ''Disney/{{Bambi}}''. Even though the animals can speak, they still move pretty realistically as animals, and what they think about/talk about is more focused on “animal” concerns and uses animal logic. Animals were also seen as less “gendered” creatures.

Before the rise of the modern FurryFandom, the PettingZooPeople type of animal was few and far between and the HumanoidFemaleAnimal was less common.

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Animal anthropomorphizing has evolved over time. In the 19th century and in earlier decades of the 20th century, [[http://feministdisney.tumblr.com/post/20831661927/what-are-you-feelings-on-bambi-and-gender-coding animals were usually presented as less humanlike than they are now.   now]]. This can be seen in the 1942 Disney movie, ''Disney/{{Bambi}}''. Even though the animals can speak, they still move pretty realistically as animals, and what they think about/talk about is more focused on “animal” concerns and uses animal logic. Animals were also seen as less “gendered” creatures.

Bipedal, anthropomorphic animals in the 19th and early 20th century were usually of the CivilizedAnimal type. The most notable examples include Creator/BeatrixPotter's works and Literature/TheWindInTheWillows.

Before the rise of the modern FurryFandom, the PettingZooPeople type of animal was few and far between and the HumanoidFemaleAnimal was and NonMammalMammaries tropes were less common.
common. The most notable early examples of this are most of the cats that Tom of ''WesternAnimation/TomAndJerry'' swoon over.



I think when that happened (animals being animated to be more humanlike) they also began to reflect more a lot of “human” socialization, like more intensified gender coding (through behavior, speech, as well as assigned roles) et cetera. 

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I think when When that happened (animals being animated to be more humanlike) they also began to reflect more a lot of “human” socialization, like more intensified gender coding (through behavior, speech, as well as assigned roles) et cetera. roles).  The PettingZooPeople, NonMammalMammaries, and HumanoidFemaleAnimal tropes grew more common.

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Animal anthropomorphizing has evolved over time. In the 19th century and in earlier decades of the 20th century, animals were usually presented as less humanlike than they are now.   This can be seen in the 1942 Disney movie, ''Disney/{{Bambi}}''. Even though the animals can speak, they still move pretty realistically as animals, and what they think about/talk about is more focused on “animal” concerns and uses animal logic. Animals were also seen as less “gendered” creatures. 

In the last 30 years however, the anthropomorphized animated animals have grown in their roles to become much more human like, both in movement, speech, and thought. Compare the animals in ''Disney/{{Bambi }}'' to the animals in ''Disney/TheLionKing'' and the mice in ''Disney/{{Cinderella}}'' to the mice in ''Disney/TheGreatMouseDetective''. 

to:

Animal anthropomorphizing has evolved over time. In the 19th century and in earlier decades of the 20th century, animals were usually presented as less humanlike than they are now.   This can be seen in the 1942 Disney movie, ''Disney/{{Bambi}}''. Even though the animals can speak, they still move pretty realistically as animals, and what they think about/talk about is more focused on “animal” concerns and uses animal logic. Animals were also seen as less “gendered” creatures. 



Before the rise of the modern FurryFandom, the PettingZooPeople type of animal was few and far between and the HumanoidFemaleAnimal was less common.

In the last 30 years however, the anthropomorphized animated animals have grown in their roles to become much more human like, both in movement, speech, and thought. Compare the animals in ''Disney/{{Bambi }}'' ''Disney/{{Bambi}}'' to the animals in ''Disney/TheLionKing'' and the mice in ''Disney/{{Cinderella}}'' to the mice in ''Disney/TheGreatMouseDetective''. 

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!Peculiarities of Certain Kinds of Animal Anthropomorphism

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!Peculiarities of Certain Kinds The Anthropomorphism of Various Animal Anthropomorphism
Species



PartiallyCivilizedAnimal, CivilizedAnimal, and FunnyAnimal snakes are frequently depicted as slithering on their bottom half, while their head and some of their upper body is constantly elevated. It's the closest to walking on two legs you can really pull off with a snake, so almost any anthropomorphized snake will move this way, while real snakes usually keep their head low to the ground while moving and put it up only briefly to analyze the surroundings or make a threat gesture.

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PartiallyCivilizedAnimal, CivilizedAnimal, and FunnyAnimal snakes are frequently depicted as slithering on their bottom half, while their head and some of their upper body is constantly elevated. It's the closest to walking on two legs you can really pull off with a snake, so almost any anthropomorphized snake will move this way, while real snakes usually keep their head low to the ground while moving and put it up only briefly to analyze the surroundings or make a threat gesture.gesture.

!Evolution of Animal Anthropomorphism in the 19th, 20th, and 21st Centuries

Animal anthropomorphizing has evolved over time. In the 19th century and in earlier decades of the 20th century, animals were usually presented as less humanlike than they are now.   This can be seen in the 1942 Disney movie, ''Disney/{{Bambi}}''. Even though the animals can speak, they still move pretty realistically as animals, and what they think about/talk about is more focused on “animal” concerns and uses animal logic. Animals were also seen as less “gendered” creatures. 

In the last 30 years however, the anthropomorphized animated animals have grown in their roles to become much more human like, both in movement, speech, and thought. Compare the animals in ''Disney/{{Bambi }}'' to the animals in ''Disney/TheLionKing'' and the mice in ''Disney/{{Cinderella}}'' to the mice in ''Disney/TheGreatMouseDetective''. 

I think when that happened (animals being animated to be more humanlike) they also began to reflect more a lot of “human” socialization, like more intensified gender coding (through behavior, speech, as well as assigned roles) et cetera. 
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* Though not a straight example of this trope, ''StarTrek'''s Andorians fit this description, at least how they were originally conceived, as having both mammalian and insect-like traits.

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* Though not a straight example of this trope, ''StarTrek'''s ''Franchise/StarTrek'''s Andorians fit this description, at least how they were originally conceived, as having both mammalian and insect-like traits.
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* The bugs in ''ABugsLife'' are much more human-like than real insects, having hands (either mitts with thumbs like Heimleich or FourFingeredHands), [[FourLeggedInsect four legs]] and CartoonyEyes with irises. The grasshoppers have six legs and the houseflies have eyes like real houseflies, however.

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* The bugs in ''ABugsLife'' ''WesternAnimation/ABugsLife'' are much more human-like than real insects, having hands (either mitts with thumbs like Heimleich or FourFingeredHands), [[FourLeggedInsect four legs]] and CartoonyEyes with irises. The grasshoppers have six legs and the houseflies have eyes like real houseflies, however.



PartiallyCivilizedAnimal, CivilizedAnimal, and FunnyAnimal snakes are frequently depicted as slithering on their bottom half, while their head and some of their upper body is constantly elevated. It's the closest to walking on two legs you can really pull off with a snake, so almost any anthropomorphized snake will move this way, while real snakes usually keep their head low to the ground while moving and put it up only briefly to analyze the surroundings or make a threat gesture.

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PartiallyCivilizedAnimal, CivilizedAnimal, and FunnyAnimal snakes are frequently depicted as slithering on their bottom half, while their head and some of their upper body is constantly elevated. It's the closest to walking on two legs you can really pull off with a snake, so almost any anthropomorphized snake will move this way, while real snakes usually keep their head low to the ground while moving and put it up only briefly to analyze the surroundings or make a threat gesture.
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* Similarly, the ants in ''{{Antz}}''.

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* Similarly, the ants in ''{{Antz}}''.''Film/{{Antz}}''.



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* The insects in ''TheBuzzOnMaggie''

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* The insects in ''TheBuzzOnMaggie''''WesternAnimation/TheBuzzOnMaggie''
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* Charmy Bee from SonicTheHedgehog.

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* Charmy Bee from SonicTheHedgehog.SonicTheHedgehog is a two-foot tall bee with only four limbs and a muzzle with a jellybean nose.
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* The animated adaption of ''MayaTheBee''.

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* The animated adaption of ''MayaTheBee''.''Literature/MayaTheBee''.
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CivilizedAnimal and FunnyAnimal snakes are frequently depicted as slithering on their bottom half, while their head and some of their upper body is constantly elevated. It's the closest to walking on two legs you can really pull off with a snake, so almost any anthropomorphized snake will move this way, while real snakes usually keep their head low to the ground while moving and put it up only briefly to analyze the surroundings or make a threat gesture.

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CivilizedAnimal PartiallyCivilizedAnimal, CivilizedAnimal, and FunnyAnimal snakes are frequently depicted as slithering on their bottom half, while their head and some of their upper body is constantly elevated. It's the closest to walking on two legs you can really pull off with a snake, so almost any anthropomorphized snake will move this way, while real snakes usually keep their head low to the ground while moving and put it up only briefly to analyze the surroundings or make a threat gesture.
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There is a much greater tendency to actually add facial and bodily features to insects and arachnids that simply aren't present on their real counterparts in order to anthropomorphize them. Other animals are much less commonly subject to this when they are anthropomorphized. Typically, those facial and bodily features are human or otherwise mammalian.

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There is a much greater tendency to actually add facial and bodily features to insects and arachnids that simply aren't present on their real counterparts in order to anthropomorphize them. them even slightly. Other animals are much less commonly subject to this when they are anthropomorphized.anthropomorphized pr otherwise drawn in a non-lifelike manner. Typically, those facial and bodily features are human or otherwise mammalian.
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There is a much greater tendency to truly add facial and bodily features that simply aren't present on real insects and aracnids to them when they are anthropmorphized than is done to most other animals when they are anthropomorphized. Typically, those facial and bodily features are human or otherwise mammalian.

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There is a much greater tendency to truly actually add facial and bodily features to insects and arachnids that simply aren't present on their real insects and aracnids counterparts in order to them when they are anthropmorphized than is done to most other anthropomorphize them. Other animals are much less commonly subject to this when they are anthropomorphized. Typically, those facial and bodily features are human or otherwise mammalian.
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There is a much greater tendency to truly add facial and bodily features that simply aren't present on real insects and aracnids when they are anthropmorphized than to most other animals when they are anthropomorphized. Typically, those facial and bodily features are human or otherwise mammalian.

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There is a much greater tendency to truly add facial and bodily features that simply aren't present on real insects and aracnids to them when they are anthropmorphized than is done to most other animals when they are anthropomorphized. Typically, those facial and bodily features are human or otherwise mammalian.

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There is a much greater tendency to truly add facial and bodily features that really aren't present on real insects and aracnids when they are anthropmorphized than to most other animals when they are anthropomorphized. Typically, those facial and bodily features are human or otherwise mammalian.

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There is a much greater tendency to truly add facial and bodily features that really simply aren't present on real insects and aracnids when they are anthropmorphized than to most other animals when they are anthropomorphized. Typically, those facial and bodily features are human or otherwise mammalian.



Since snakes don't have leg, arms, feet, or hands and CivilizedAnimal, FunnyAnimal, and PettingZooPeople are almost always bipedal, it is hard to anthropomorphize them beyond a PartiallyCivilizedAnimal without actually adding said body parts. So, if you want to make a snake shrug, it would have to use its elongate body to do so. Also, if it's going to be able to grasp objects or gesture, it's tail would have to made prehensile.

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Since snakes don't have leg, arms, feet, or hands and CivilizedAnimal, FunnyAnimal, and PettingZooPeople are almost always bipedal, it is hard to anthropomorphize them beyond a PartiallyCivilizedAnimal PartiallyCivilizedAnimal, let alone to the PettingZooPeople tier without actually adding said body parts. So, if you want to make a snake shrug, it would have to use its elongate body to do so. Also, if it's going to be able to grasp objects or gesture, it's tail would have to made prehensile.
prehensile.

CivilizedAnimal and FunnyAnimal snakes are frequently depicted as slithering on their bottom half, while their head and some of their upper body is constantly elevated. It's the closest to walking on two legs you can really pull off with a snake, so almost any anthropomorphized snake will move this way, while real snakes usually keep their head low to the ground while moving and put it up only briefly to analyze the surroundings or make a threat gesture.
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Since snakes don't have legs, it is hard to anthropomorphize them beyond a PartiallyCivilizedAnimal without actually adding legs.

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Since snakes don't have legs, leg, arms, feet, or hands and CivilizedAnimal, FunnyAnimal, and PettingZooPeople are almost always bipedal, it is hard to anthropomorphize them beyond a PartiallyCivilizedAnimal without actually adding legs.
said body parts. So, if you want to make a snake shrug, it would have to use its elongate body to do so. Also, if it's going to be able to grasp objects or gesture, it's tail would have to made prehensile.
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There is a much greater tendency to truly add facial and bodily features that really aren't present on real insects and aracnids when they are anthropmorphized than when most other animals are anthropomorphized. Typically, those facial and bodily features are human or otherwise mammalian.

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There is a much greater tendency to truly add facial and bodily features that really aren't present on real insects and aracnids when they are anthropmorphized than when to most other animals when they are anthropomorphized. Typically, those facial and bodily features are human or otherwise mammalian.
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Added DiffLines:

RealLife snakes do not blink, but cartoon snakes are nearly always shown blinking regardless of their level of anthropomorphism.
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'''Some Mammalian, Anthropomorphic, and other Vertebrate-Like Facial and Bodily Features That Cartoon Insects and Arachnids Are Often Drawn With:'''

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'''Some '''There are Some Mammalian, Anthropomorphic, and other Vertebrate-Like Facial and Bodily Features That Cartoon Insects and Arachnids Are Often Drawn With:'''
With, Including:'''
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!!Snake Anthropomorphism

Since snakes don't have legs, it is hard to anthropomorphize them beyond a PartiallyCivilizedAnimal without actually adding legs.
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----

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[[foldercontrol]]

!!!Examples

[[folder:Advertising]]
* The [[http://questionitmediamoguls.blogspot.com/2010/04/who-is-target-audience_20.html Honey Nut Cheerios Bee]].
* The [[http://www.usatoday.com/money/advertising/adtrack/2007-08-26-ad-track-williams_N.htm Nasonex Bee]] - played by Antonio Banderas.
[[/folder]]

[[folder:Anime and Manga]]
* The animated adaption of ''MayaTheBee''.
[[/folder]]

[[folder:Film]]
* The bees from ''BeeMovie''
* Jiminy Cricket from ''Disney/{{Pinocchio}}'' is an extreme example; he looks a little man with a nose and head like a rabbit.
* The bugs in ''ABugsLife'' are much more human-like than real insects, having hands (either mitts with thumbs like Heimleich or FourFingeredHands), [[FourLeggedInsect four legs]] and CartoonyEyes with irises. The grasshoppers have six legs and the houseflies have eyes like real houseflies, however.
* Similarly, the ants in ''{{Antz}}''.
* In ''JamesAndTheGiantPeach'', the giant insects inside the peach have noticably humanlike faces.
* The insects in the ''DisneyFairies'' books and movies have CartoonyEyes.
* The fireflies, including Ray, and butterflies in ''ThePrincessAndTheFrog''
* Averted with the cockroach from ''WallE'', [[AllAnimalsAreDogs despite his propensity to behave like a dog]].
[[/folder]]

[[folder:Live Action TV]]
* Though not a straight example of this trope, ''StarTrek'''s Andorians fit this description, at least how they were originally conceived, as having both mammalian and insect-like traits.
[[/folder]]

[[folder:Video Games]]
* Charmy Bee from SonicTheHedgehog.
* {{Pokemon}}'s bugs vary but usually just have somewhat more mammalian eyes than their real-life counterparts, often only four legs and optional bipedalism. Scyther, however, though nominally a praying mantis, obviously borrows several vital features from vertebrates: its head resembles a reptile, complete with the accompanying mouth, fangs and eyes, and while its forelegs end in curved blades based on those of a praying mantis, its hind legs are clawed. Additionally, though Flygon is arguably only partly based on an antlion, it has a cute mammal-like body, paws and a tail.
* In ''{{Bug}}'' and ''Bug Too'', there are several insects with mammalian-looking characteristics. Two notable examples are Bug's girlfriend from the first game and several enemies from the sequel.
[[/folder]]

[[folder:Tabletop Games]]
* MagicTheGathering tends to be inconsistent in this, DependingOnTheArtist : artists with a clear wildlife illustration background will do [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83102 well referenced work]]; others will [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129678 just wing it]].
[[/folder]]

[[folder:Webcomics]]
* ''DreamwalkJournal'' features ''literally'' mammalian insect and arachnid hybrids. The implication is that the entire population is the result of genetic engineering (pantropy) by their human ancestors.
[[/folder]]

[[folder:WesternAnimation]]
* The French short series ''[[http://en.wikipedia.org/wiki/Minuscule_(TV_series) Miniscule]]'' features otherwise quite realistically drawn insect characters, but [[http://www.youtube.com/watch?v=7-w_cM9nmrQ the small spider's two eyes have pupils.]] It also shivers when cold.
* ChuckJones' ''The Cricket in Times Square'' averts the body design issues with [[http://www.dvdtalk.com/reviews/images/reviews/81/1195336096_3.jpg Chester Cricket]], though he has a cartoonishly-stylized face.
* Ken the weevil and Grubby from ''DirtGirlWorld'' have faces that look awfully like human faces.
** Mostly averted with the other insects in the show, though.
* The monarch butterfly who's considered a [[NearlyNormalAnimal perfectly normal]] butterfly in the ''HandyManny'' world has correct number of legs (that is, six), but it has [[CartoonyEyes Cartoony Vertebrate-Style Eyes]].
* The insects in ''TheBuzzOnMaggie''
* The ClassicDisneyShorts are teeming with them.
** Bucky Bug, from the SillySymphony "Bugs In Love" and a series of comics set on his hometown of [[MouseWorld Bugville]].
** Wilbur the Grasshopper, from the SillySymphony "The Grasshopper and the Ants" and the {{Goofy}} cartoon "Goofy and Wilbur". Also, the ants from the former short.
** DonaldDuck often had to deal with insects, including ants, a bee (which had a big red nose) and the Bootle Beetle.
** The title character from the SillySymphony "The Moth and the Flame", which was a HumanoidFemaleAnimal, as well as the more cartoony male moths.
** The PlutoThePup cartoon "Pluto in Springtime" had a butterfly that looked more like a '40s PinUp with wings.
* Zipper from ''ChipAndDaleRescueRangers'', as well as any other insect characters the Rangers came across.
* The entire population of ''Santo Bugito''.
* The moth and butterfly from the Animaniacs episode, "Wings Take Heart" are this. The moth has four legs, a light facial "mask" marking, and a red, doglike nose and the butterfly looks basically like a human with antennae and wings.
* The female Mantis in ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' has a mammalian bustline, lipstick and blush.
[[/folder]]

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!Insect and Arachnid Anthropomorpism

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!Insect !Peculiarities of Certain Kinds of Animal Anthropomorphism

!!Insect
and Arachnid Anthropomorpism



[[folder:Some Mammalian, Anthropomorphic, and other Vertebrate-Like Facial and Bodily Features That Cartoon Insects and Arachnids Are Often Drawn With]]

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[[folder:Some '''Some Mammalian, Anthropomorphic, and other Vertebrate-Like Facial and Bodily Features That Cartoon Insects and Arachnids Are Often Drawn With]]
With:'''



[[/folder]]

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[[/folder]]
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