History Analysis / NasuVerse

14th Sep '17 1:39:22 PM DarkHunter
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An Ultimate One is not so easily destroyed however, and Crimson Moon's spirit still endures, awaiting an opportunity to gain a new vessel. At the moment, the two most likely candidates are Altrouge and Arcueid, though for various reasons he cannot possess them at this time. Several prophecies state that Crimson Moon will make his reappearance on Earth some couple thousand years from the present date.

to:

An Ultimate One is not so easily destroyed however, and Crimson Moon's spirit still endures, awaiting an opportunity to gain a new vessel. At the moment, the two most likely candidates are Altrouge and Arcueid, though for various reasons he cannot possess them at this time. Several prophecies state that Crimson Moon will make his reappearance on Earth some couple thousand 500 to 1000 years from the present date.
14th Sep '17 1:23:36 PM DarkHunter
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Crimson Moon himself did not get along particularly well with lifeforms born of Earth, since he was of an entirely separate biosphere. This eventually culminated in a battle between himself and a mage named Kishur Zelretch Schweinorg. Crimson Moon attempted to drop a copy of the Moon onto Zelretch, but Zelretch used the Second Magic to transport Crimson Moon to another timeline in which the Earth was already dead, and dropped the Moon on ''him'' instead. This event annihilated Crimson Moon's body, and he is effectively considered dead.

An Ultimate One is not so easily destroyed however, and Crimson Moon's spirit still endures, awaiting an opportunity it gain a new vessel. At the moment, the two most likely candidates are Altrouge and Arcueid, though for various reasons he cannot possess them at this time. Several prophecies state that Crimson Moon will make his reappearance on Earth some couple thousand years from the present date.

to:

Crimson Moon himself did not get along particularly well with lifeforms born of Earth, since he was of an entirely separate biosphere. This eventually culminated in a battle between himself and a mage named Kishur Kischur Zelretch Schweinorg. Crimson Moon attempted to drop a copy of the Moon onto Zelretch, but Zelretch used the Second Magic to transport Crimson Moon to another timeline in which the Earth was already dead, and dropped the Moon on ''him'' instead. This event annihilated Crimson Moon's body, and he is effectively considered dead.

An Ultimate One is not so easily destroyed however, and Crimson Moon's spirit still endures, awaiting an opportunity it to gain a new vessel. At the moment, the two most likely candidates are Altrouge and Arcueid, though for various reasons he cannot possess them at this time. Several prophecies state that Crimson Moon will make his reappearance on Earth some couple thousand years from the present date.
14th Sep '17 1:12:51 PM DarkHunter
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Added DiffLines:


Crimson Moon himself did not get along particularly well with lifeforms born of Earth, since he was of an entirely separate biosphere. This eventually culminated in a battle between himself and a mage named Kishur Zelretch Schweinorg. Crimson Moon attempted to drop a copy of the Moon onto Zelretch, but Zelretch used the Second Magic to transport Crimson Moon to another timeline in which the Earth was already dead, and dropped the Moon on ''him'' instead. This event annihilated Crimson Moon's body, and he is effectively considered dead.

An Ultimate One is not so easily destroyed however, and Crimson Moon's spirit still endures, awaiting an opportunity it gain a new vessel. At the moment, the two most likely candidates are Altrouge and Arcueid, though for various reasons he cannot possess them at this time. Several prophecies state that Crimson Moon will make his reappearance on Earth some couple thousand years from the present date.
6th May '17 10:33:58 AM valar55
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The Nasuverse is an example of one of the most extensive and liberal use of {{Magibabble}} by any fictional work. You have been warned.

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The Nasuverse is an example of one of the most extensive and liberal use uses of {{Magibabble}} by any fictional work. You have been warned.




In order for general magecraft to work, the magus has to utilise a ''magic system'' engraved into the world by practitioners of a school of magecraft. Schools of magecraft are discrete disciplines or styles of magecraft. Alchemy, Onmyoudou and Kabbalah are examples of schools of magecraft.

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\nIn order for general magecraft to work, the magus has to utilise utilize a ''magic system'' engraved into the world by practitioners of a school of magecraft. Schools of magecraft are discrete disciplines or styles of magecraft. Alchemy, Onmyoudou and Kabbalah are examples of schools of magecraft.



* [[{{Mana}} Prana]]: The basic magic force required to cast spells. Divided into two: mana, the energy in the surroundings, created by the world, and odic force, which is produced by living beings. There is no academic difference between the two except the available quantity. \\

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* [[{{Mana}} Prana]]: The basic magic force required to cast spells. Divided into two: mana, the energy in the surroundings, created by the world, and odic force, which is produced by living beings. There is no academic difference between the two two, except the available quantity. quantity.
Practically speaking, however, they have different properties. Od is easier for the body to process than mana, but is lower in quantity, so magi normally use od to jump-start processes, while mana is utilized more like a fuel. Prana is a colorless force, which means it can be tainted by elemental alignments.
* [[WitchSpecies Magic Circuits]]: A very important factor in magecraft. It is one of the main reasons why [[WordsDoNotMakeTheMagic muggles cannot perform magecraft]], although some muggles may have a few latent circuits unknown to them. Magic Circuits can be thought to be a secondary nervous system akin to an electrical circuit although technically, it exists in the person's soul rather than his or her body. By infusing prana into the circuits, it allows power to flow freely and magecraft to occur.
\\



Practically speaking, however, they have different properties. Od is easier for the body to process than mana but is lower in quantity, so magi normally use od to jump-start processes while mana is utilized more like a fuel. \\

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Practically speaking, however, they have different properties. Od is easier for Generally, the more circuits you have, the more energy you can channel, but there are also other factors to consider, such as the quality of the circuits, or the skill of the magus in channeling energy. Just like ordinary body organs, [[HardWorkHardlyWorks magic circuits as well as their quality are fixed from birth]], although there are various, highly risky means of artifically implanting more.
** Magic[[note]]Thaumaturgical, in some translations[[/note]] Crests. A materialized Magic Circuit engraved with the knowledge and inheritance of a magus's lineage. Once a form of magecraft is mastered by a magus, he/she can engrave the knowledge gained into the Magic Crest and [[LamarckWasRight pass it down
to process than mana but is lower their offspring/heir]], [[NewGamePlus enabling them to perform the magecraft of their parents without prior knowledge or experience in quantity, so magi normally use od to jump-start processes while mana is utilized more like a fuel. it]].\\



Prana is a colorless force, which means it can be tainted by elemental alignments.
* [[WitchSpecies Magic Circuits]]: A very important factor in magecraft. It is one of the main reasons why [[WordsDoNotMakeTheMagic muggles cannot perform magecraft]], although some muggles may have a few latent circuits unknown to them. Magic Circuits can be thought to be a secondary nervous system akin to an electrical circuit although technically, it exists in the person's soul rather than his or her body. By infusing prana into the circuits, it allows power to flow freely and magecraft to occur.\\

to:

Prana is a colorless force, which means it can be tainted by elemental alignments.
* [[WitchSpecies Magic Circuits]]: A very important factor in magecraft.
It is one of the main reasons why [[WordsDoNotMakeTheMagic muggles cannot perform magecraft]], although some muggles may have most important marks of a few latent circuits unknown to them. Magic Circuits can be thought to be a secondary nervous system akin to an electrical circuit although technically, it exists in magus, and inheritors of the person's soul rather than his or her body. By infusing prana into family Crest are considered the circuits, it allows power to flow freely and successors of their family's lineage. Older crests, with the accumulated magecraft of generations of magi, have substantial utility and prestige value. However, since there can only be one in a family, [[BigScrewedUpFamily bitter familial infighting]] [[SiblingRivalry and feuds often erupt over who should inherit it]]. The Edelfelt clan is a special case in that the family's Sorcery Trait allows them to occur.pass on their Magic Crest to two descendants.
* SpellConstruction:
** Generally, spells require a MagicalIncantation (or aria) to be used. {{Magical Gesture}}s are considered incantations as well. In the context of the theory of magic, the incantation is simply one of the steps in the sequence of spellcasting. At a personal level, however, the incantation also plays an important role of self-hypnosis, which enables better use of the magus's circuits.
\\



Generally, the more circuits you have, the more energy you can channel, but there are also other factors to consider such as the quality of the circuits or the skill of the magus in channeling energy. Just like ordinary body organs, [[HardWorkHardlyWorks magic circuits as well as their quality are fixed from birth]], although there are various, highly risky means of artifically implanting more.
** Magic[[note]]Thaumaturgical, in some translations[[/note]] Crests. A materialized Magic Circuit engraved with the knowledge and inheritance of a magus's lineage. Once a form of magecraft is mastered by a magus, he/she can engrave the knowledge gained into the Magic Crest and [[LamarckWasRight pass it down to their offspring/heir]], [[NewGamePlus enabling them to perform the magecraft of their parents without prior knowledge or experience in it]].\\

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Generally, Incantations are flexible constructions. It is normal for schools and individual magi to use different arrangements for the more circuits you have, the more energy you can channel, but same spell to suit their style and needs. While there are also other factors general rules to consider be kept in an incantation such as a particular meaning or keyword, as long as these are followed, altering the quality of the circuits or the skill of the magus in channeling energy. Just like ordinary body organs, [[HardWorkHardlyWorks magic circuits as well as their quality are fixed from birth]], although there are various, highly risky means of artifically implanting more.
** Magic[[note]]Thaumaturgical, in some translations[[/note]] Crests. A materialized Magic Circuit engraved with the knowledge
finer details is a valid and inheritance of a magus's lineage. Once a form of magecraft is mastered by a magus, he/she can engrave the knowledge gained into the Magic Crest and [[LamarckWasRight pass it down to their offspring/heir]], [[NewGamePlus enabling them to perform the magecraft of their parents without prior knowledge or experience in it]].useful practice.\\



It is one of the most important marks of a magus, and inheritors of the family Crest are considered the successors of their family's lineage. Older crests, with the accumulated magecraft of generations of magi, have substantial utility and prestige value. However, since there can only be one in a family, [[BigScrewedUpFamily bitter familial infighting]] [[SiblingRivalry and feuds often erupt over who should inherit it]]. The Edelfelt clan is a special case in that the family's Sorcery Trait allows them to pass on their Magic Crest to two descendants.
* SpellConstruction:
** Generally, spells require a MagicalIncantation (or aria) to be used. {{Magical Gesture}}s are considered incantations as well. In the context of the theory of magic, the incantation is simply one of the steps in the sequence of spellcasting. At a personal level, however, the incantation also plays an important role of self-hypnosis, which enables better use of the magus's circuits.\\

to:

It is one of the most important marks of a magus, and inheritors of the family Crest are considered the successors of their family's lineage. Older crests, with the accumulated magecraft of generations of magi, have substantial utility and prestige value. However, since there can only be one in a family, [[BigScrewedUpFamily bitter familial infighting]] [[SiblingRivalry and feuds often erupt over who should inherit it]]. The Edelfelt clan is a special case in that the family's Sorcery Trait allows them to pass on their Magic Crest to two descendants.
* SpellConstruction:
** Generally, spells require a MagicalIncantation (or aria) to be used. {{Magical Gesture}}s are considered
Regular incantations as well. In are chanted to oneself, so personal variations can be said to reflect the context nature of the theory user. Magi with big egos often employ long-winded incantations. However, changing the wording by itself is useless; it is the weight of magic, meaning towards the spellcaster that matters. The greater the meaning of the incantation is simply one to the user, the better the self-hypnosis and the greater the effect of the steps in the sequence of spellcasting. At a personal level, however, the incantation also plays an important role of self-hypnosis, which enables better use of the magus's circuits.spell.\\



Incantations are flexible constructions. It is normal for schools and individual magi to use different arrangements for the same spell to suit their style and needs. While there are general rules to be kept in an incantation such as a particular meaning or keyword, as long as these are followed, altering the finer details is a valid and useful practice.\\

to:

Incantations are flexible constructions. It is normal for schools and individual magi to use different arrangements for the same spell to suit their style and needs. While there are The general rules to be kept in an length of a spell's incantation such as a particular meaning or keyword, as long as these is dependent on the complexity of the magic formula. Incantation time is measured in steps and bars. Speech and utterances are followed, altering measured in bars. [[MagicalGesture Non-verbal actions]] are measured in steps. A bar is one second long, regardless of how fast the finer details magus recites it. Steps take less than one second. The fastest spells are single-action, taking one step to cast. Beyond ten bars, the spell is complex enough to be considered a valid and useful practice.simple ritual.\\



Regular incantations are chanted to oneself, so personal variations can be said to reflect the nature of the user. Magi with big egos often employ long-winded incantations. However, changing the wording by itself is useless; it is the weight of meaning towards the spellcaster that matters. The greater the meaning of the incantation to the user, the better the self-hypnosis and the greater the effect of the spell.\\
\\
The general length of a spell's incantation is dependent on the complexity of the magic formula. Incantation time is measured in steps and bars. Speech and utterances are measured in bars. [[MagicalGesture Non-verbal actions]] are measured in steps. A bar is one second long, regardless of how fast the magus recites it. Steps take less than one second. The fastest spells are single-action, taking one step to cast. Beyond ten bars, the spell is complex enough to be considered a simple ritual.\\
\\
24th Mar '17 9:30:44 AM foxmccloud4387
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This section is a guide to the [[SufficientlyAnalyzedMagic general theory of magic]] in the Nasuverse

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This section is a guide to the [[SufficientlyAnalyzedMagic general theory of magic]] in the Nasuverse
Nasuverse.



The original magecraft system was a power granted only to those with a direct connection to the gods, and its power was such that it was synonymous with the True Magic of today. However, as the end of the Age of Gods drew ever-closer, the biblical King Solomon created the modern magecraft system as a way of allowing the common man to reenact these miracles.

to:

The original magecraft system was a power granted only to those with a direct connection to the gods, and its power was such that it was synonymous with the True Magic of today. However, as the end of the Age of Gods drew ever-closer, the biblical King Solomon created the modern magecraft system as a way of allowing the common man to reenact these miracles.
miracles. To do this, he created the first magic system (the definition of which is described below) - ''[[Literature/ArsGoetia Goetia]]'', whose name is derived from the act of sorcery itself, and is commonly known today as a school of [[SummonMagic evocation magecraft]].
17th Mar '17 7:02:54 PM nombretomado
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Vampires in the Nasuverse have a special hierarchy. This section is to explain how the hierarchy of vampires work in the {{Franchise/Nasuverse}}, as well as to explore just [[OurVampiresAreDifferent how different vampires are]] in the {{Nasuverse}}.

to:

Vampires in the Nasuverse have a special hierarchy. This section is to explain how the hierarchy of vampires work in the {{Franchise/Nasuverse}}, as well as to explore just [[OurVampiresAreDifferent how different vampires are]] in the {{Nasuverse}}.
Nasuverse.
17th Mar '17 7:01:43 PM nombretomado
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Magecraft, also known as Thaumaturgy, is the FunctionalMagic within the {{Nasuverse}}, which covers several fundamental theories and concepts. The most basic theory behind it is a "reenactment" of the supernatural, or miracles.

to:

Magecraft, also known as Thaumaturgy, is the FunctionalMagic within the {{Nasuverse}}, {{Franchise/Nasuverse}}, which covers several fundamental theories and concepts. The most basic theory behind it is a "reenactment" of the supernatural, or miracles.



* OlderIsBetter; SuperPrototype - The {{Nasuverse}} generally makes use of these ideas -- older objects have more acquired history within them and thus are more powerful, and the original is always more powerful than the copies. The prototype aspect was Touko Aozaki's theory on how to reach the Origin - by producing the original template for human beings, she would be able to discover the Origin.

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* OlderIsBetter; SuperPrototype - The {{Nasuverse}} {{Franchise/Nasuverse}} generally makes use of these ideas -- older objects have more acquired history within them and thus are more powerful, and the original is always more powerful than the copies. The prototype aspect was Touko Aozaki's theory on how to reach the Origin - by producing the original template for human beings, she would be able to discover the Origin.



The {{Nasuverse}} differentiates between the regular [[FunctionalMagic magecraft]] and [[WrongContextMagic "true" Magic or Sorcery]]. The former is what is essentially producing miracles which can be achieved through natural processes - bending the rules of the world in order to achieve results which are normally possible. True Magic is close to [[RealityWarper warping reality itself]], allowing a person to achieve the impossible. As science advances, more and more miracles are possible without resorting to magecraft, which essentially [[ScienceDestroysMagic destroys much of the capabilities of magecraft]]. True Magic on the other hand, encompasses the impossible; knowledge of true magic will theoretically allow impossibilities such as resurrection (the third and fifth magic), time travel (the fifth magic), creation (the first magic), etc.\\

to:

The {{Nasuverse}} {{Franchise/Nasuverse}} differentiates between the regular [[FunctionalMagic magecraft]] and [[WrongContextMagic "true" Magic or Sorcery]]. The former is what is essentially producing miracles which can be achieved through natural processes - bending the rules of the world in order to achieve results which are normally possible. True Magic is close to [[RealityWarper warping reality itself]], allowing a person to achieve the impossible. As science advances, more and more miracles are possible without resorting to magecraft, which essentially [[ScienceDestroysMagic destroys much of the capabilities of magecraft]]. True Magic on the other hand, encompasses the impossible; knowledge of true magic will theoretically allow impossibilities such as resurrection (the third and fifth magic), time travel (the fifth magic), creation (the first magic), etc.\\



Vampires in the Nasuverse have a special hierarchy. This section is to explain how the hierarchy of vampires work in the {{Nasuverse}}, as well as to explore just [[OurVampiresAreDifferent how different vampires are]] in the {{Nasuverse}}.

to:

Vampires in the Nasuverse have a special hierarchy. This section is to explain how the hierarchy of vampires work in the {{Nasuverse}}, {{Franchise/Nasuverse}}, as well as to explore just [[OurVampiresAreDifferent how different vampires are]] in the {{Nasuverse}}.
21st Jan '17 1:17:15 PM SinDustries
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It is one of the most important mark of a magus and inheritors of the family Crest are considered the successors of their family's lineage. Older crests, with the accumulated magecraft of generations of magi, have substantial utility and prestige value. However, since there can only be one in a family, [[BigScrewedUpFamily bitter familial infighting]] [[SiblingRivalry and feuds often erupt over who should inherit it]]. The Edelfelt clan is a special case in that the family's Sorcery Trait allows them to pass on their Magic Crest to two descendants.

to:

It is one of the most important mark marks of a magus magus, and inheritors of the family Crest are considered the successors of their family's lineage. Older crests, with the accumulated magecraft of generations of magi, have substantial utility and prestige value. However, since there can only be one in a family, [[BigScrewedUpFamily bitter familial infighting]] [[SiblingRivalry and feuds often erupt over who should inherit it]]. The Edelfelt clan is a special case in that the family's Sorcery Trait allows them to pass on their Magic Crest to two descendants.
10th Jan '17 3:50:19 AM valar55
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* [[MagicalEye "Noble Colors" or "Mystic Eyes"]]: They are special eyes that one is born with, allowing them to affect the world around them. More akin to psychic abilities than actual magecraft. Mystic Eyes are something that one is born with, but there are some forms which can be acquired artificially. Within the current Mythos, they are several users of "Mystic Eyes" with various abilities, from charm (the standard), to immolation, to petrification.

to:

* [[MagicalEye "Noble Colors" or "Mystic Eyes"]]: They are special eyes that one is born with, allowing them to affect the world around them. More akin to psychic abilities than actual magecraft. magecraft, Mystic Eyes are something that one is born with, but there are some forms which can be acquired artificially. Within the current Mythos, they there are several users of "Mystic Eyes" with various abilities, from charm (the standard), to immolation, to petrification.
27th Dec '16 11:44:47 PM foxmccloud4387
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Added DiffLines:

The original magecraft system was a power granted only to those with a direct connection to the gods, and its power was such that it was synonymous with the True Magic of today. However, as the end of the Age of Gods drew ever-closer, the biblical King Solomon created the modern magecraft system as a way of allowing the common man to reenact these miracles.
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