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History Analysis / MassEffect2

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** Miranda is the anti Kaidan. Both are Sentinels, both are on your team in the very beginning and both are extremely loyal to their chosen organizations. But while Kaidan adopts more of a restrained, let's try diplomatic means first approaches and generally has a "they're no different from us" attitude towards aliens, Miranda is the cold calculating ruthless pragmatic type who believes strongly in a human survivalist ideology.

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** Miranda is the anti Kaidan.anti-Kaidan. Both are Sentinels, both are on your team in the very beginning and both are extremely loyal to their chosen organizations. But while Kaidan adopts more of a restrained, let's try diplomatic means first approaches and generally has a "they're no different from us" attitude towards aliens, Miranda is the cold calculating ruthless pragmatic type who believes strongly in a human survivalist ideology.



** Grunt is the anti-Wrex. Wrex is old, wizened, adopts a MySpeciesDothProtestTooMuch attitude and is generally jaded about the future, while Grunt is a very young aggressive BloodKnight. Wrex genuinely cares about his people while all Grunt wants out of his people for now, is enemies to kill.

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** Grunt is the anti-Wrex. Wrex is old, wizened, adopts a MySpeciesDothProtestTooMuch attitude attitude, and is generally jaded about the future, while Grunt is a very young aggressive BloodKnight. Wrex genuinely cares about his people while all Grunt wants out of his people for now, is enemies to kill.
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** The Citadel itself underwent a large change. In the first game, it was a relatively calm place with side quests there comprising primarily of talking to people to Charm or Intimidate them to see reason, helping people out with certain mundane problems that do not necessarily involve killing, or make you do the killing somewhere off world. Even C-sec is presented as this ObstructiveBureaucrat run but mostly benign force, not tolerating CowboyCop types or corrupt drunks. Attitudes towards humans are also generally welcoming except for two blowhards. Come this game, there is much more of an air of hostility towards humans, C- sec is a more intrusive, restrictive and aggressive police force, not above making people "squeal a little". Now you have to deal with a dangerous demagogue politician, a protection shakedown racket, an assassination attempt, even an entire mercenary base of operations. The former drunk cop who just skimmed a little here and there has now gone full blown criminal with some extremely powerful muscle, and even the helpful Avina terminal now tattles on you to C-sec under certain conditions.

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** The Citadel itself underwent a large change. In the first game, it was a relatively calm place with side quests there comprising primarily of talking to people to Charm or Intimidate them to see reason, helping people out with certain mundane problems that do not necessarily involve killing, or make you do the killing somewhere off world. Even C-sec C-Sec is presented as this ObstructiveBureaucrat run but mostly benign force, not tolerating CowboyCop types or corrupt drunks. Attitudes towards humans are also generally welcoming except for two blowhards. Come this game, there is much more of an air of hostility towards humans, C- sec is a more intrusive, restrictive and aggressive police force, not above making people "squeal a little". Now you have to deal with a dangerous demagogue politician, a protection shakedown racket, an assassination attempt, even an entire mercenary base of operations. The former drunk cop who just skimmed a little here and there has now gone full blown criminal with some extremely powerful muscle, and even the helpful Avina terminal now tattles on you to C-sec C-Sec under certain conditions.
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Kasumi's interest in the graybox isn't pure sentiment - she also says that its information could start an interstellar war if it gets out.


* Which is 0 if the Bekenstein heist wasn't pulled off because she stupidly wants to carry out a burglary just to get some memories of TheLostLenore when the survival of humanity is at stake.

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* Which is 0 if the Bekenstein heist wasn't pulled off because she stupidly wants to carry out a burglary just to get some memories of TheLostLenore when she's worried about the survival of humanity is at stake.
damage Hock could cause with the information from Keiji's graybox.

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