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This is discussion archived from a time before the current discussion method was installed.


Kyler Thatch: removing these lines:

  • Enders Game takes this a step further by having the government recruit ridiculously young children to act as military generals. Admittedly, they are specifically chosen for being unusually intelligent and are at least given some training.
    • It should be noted that prior to the last group that makes up the characters of the series, battle school starts at 6 or so and goes until about 12. Then is when the more advance training starts where they are given specialties and sent to command school and other specialized training. Not until they are 18+ are they normally put on a starship, and then they still have 10+ years even with time dilation. Also they are intended to be colony stock...

It wasn't like these children were recruited and immediately put to work as generals. They were put through a special school, and were trained to be generals.


Jonn Removing this.

  • Played painfully, painfully straight in the new Hot Wheels Battle Force 5 animated series. When one of the six teens rather sensibly ask their holographic Obi Wan why they alone were chosen to save the world, she says that each one brings "something different" to the team. Which one brings driving experience to a battle for the fate of the world that involves high-speed racing is never said.

The answer is; All of them. Vert was there by chance, and the Oracle basically told him he would need a team. He scoffs, and later admits she was right, even noting which roles he would need the team to fill. They could've had it explained further to them off-screen.

BritBllt: WRONG. "Experience" is based on time. They are too young to bring driving experience to the story, unless they've been driving as children. And what could have happened "off screen" is Fan Wank and Wild Mass Guessing (and even if true, it doesn't change anything about their ages and how it pertains to this trope). Look, it's obvious you like the show, but liking the show does not make the trope any less valid.

I'm going to quote one of your earlier Justifying Edits...

  • The show is a Rule of Cool-powered Merchandise-Driven Saturday-Morning Cartoon. It is played straight, but that's entirely deliberate. In fact, there's a sequence when Vert considers what sort of help he could use in his situation, and several happen to correspond to the roles of his teammates. If you actually needed any further explaination after that scene...

Now I'm going to put the relevant part of that in bold...

  • The show is a Rule of Cool-powered Merchandise-Driven Saturday-Morning Cartoon. It is played straight, but that's entirely deliberate. In fact, there's a sequence when Vert considers what sort of help he could use in his situation, and several happen to correspond to the roles of his teammates. If you actually needed any further explaination after that scene...

There, done. Your defense of "it's campy and deliberate" could be said about any example on the page. Save for a handful of deconstructionist subversions, the trope itself is a campy and deliberate effort to appeal to a target demographic. That does not make it an aversion, that makes it a textbook example.

I have removed the "painfully" from the description, though, to balance the tone a little.

Jonn: Roger. I concede the point.

BritBllt: And the note you added pointing out that it might be taken as lampshade hanging helps too. Thanks!

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