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Archived Discussion Main / PointofNoReturn

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This is discussion archived from a time before the current discussion method was installed.


Shire Nomad: Maybe it's just me, but if the trope is in Video Game Tropes and only that category, and it explicitly mentions in the trope that this is a video game thing, and all the examples are from video games, I don't see the need to include the Video Games marker in the examples.

Tanto: Me neither. You probably don't even need it if there are just one or two non-video game examples (although I don't see how that would work for this trope, but in general). I think the media type headers are only necessary if you've got a trope that shows up in three or more types of media, so the organization actually makes the page look better instead of cluttering it with added (meaningless) lines)

Mr Death: Deleted this, because it's Lost Forever, not Point of No Return

  • In Half Life 2 Episode 2, at the start of the game, in the communications shack where Alyx first wants to contact White Forest, there is a rack next to the (locked) exit door. Underneath is some trash and a gnome figure. If you don't pick up the gnome here, and carry it through the rest of the game you can't ever get it again; it's a one-time thing. If you do get it and carry it all the way to White Forest (a really hard thing to do in some parts of the game; it does not want to sit nice in the car) and place it in the rocket you get an achievement.

jomar: This trope could work for other media. In Real Life, at least, the Rubicon was Julius Caesar's Point of No Return. I'm sure there's other examples from fiction.

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