Follow TV Tropes

Following

Archived Discussion Main / MacrossMissilemassacre

Go To

This is discussion archived from a time before the current discussion method was installed.


Working Title: regarding The Macross Missile Massacre: From YKTTW


Kendra Kirai: Er, this is actually something different. The Macross Missile massacre is also known as 'Scott Bernarding'. Basically, you fire every missile your mech has, all at once.

Looney Toons: Then my original entry, which was created under the name Roboteching, has been hijacked and turned into something different with this name.

Susan Davis: It sounds like we need two pages, then.

Kendra Kirai: I think we *had* two pages...

Janitor: Is this being resolved? Roboteching is about odd trajectories, if I'm following the discussion, and MMM is about huge salvos. Perhaps something about salvos that refers to the various slang synonyms is called for.

Looney Toons: You're correct about the two topics. I'd like to resolve it myself, but the "huge salvo" trope is not one that I've noticed or seen discussed in the fan venues I frequent, so I couldn't do it justice.

WGR: Just a minor point, in case people have missed it, the coca-cola cans in the computer game are a reference to the fact that in some macross footage of a missile salvo, one of the missiles briefly turns into a can of coke (easter egg).

Looney Toons: Okay, I've finally gone ahead and resplit these back apart, with what I hope is sufficiently distinct explanations of what they are. I also moved all the examples from 3M over to Roboteching, because all the ones I recognized were the latter and not the former. If I moved over any that shouldn't have been, please feel freel to cutnpaste'em back. Oh, and I removed the Itano Circus refs from both because judging from the Wikipedia entry on it, it's something else entirely, possible a metalevel category of which they are parts.

Kendra Kirai: The Itano Circuis is actually the act of showing picturesque trails behind all of the missiles, regardless of how many there are. It's associated with Macross because when the masses of missiles were fired, each one had it's own smoke/thrust trail.


Looney Toons: Removed the following

Its Japanese name is the Itano Circus, named for Macross animation director Ichiro Itano. The term isn't entirely specific to the 3M, as it can also refer to the especially acrobatic, air-circus-like combat of the Macross series' mecha scenes. The term, however, is not restricted only to Macross.

because unangbangkay obviously wasn't reading the discussion page. Also, it sounds suspiciously familiar; if I'm not mistaken, it might be a direct cut-n-paste right out of Wikipedia.


Krid: Mech Warrior is somewhat different, as the people who originally made the game were fairly paranoid about making sure that you couldn't fit an improbable number of missiles into a mech. Also, the missiles are explicitly stated as being unable to RoboTech at all. At least that's the way the pen and paper game that the series is based around does it - the Microsoft versions like to make things really flashy and stupid. (Mech repairs went from "Two months of repair and refit at a cost of 50K C-Bills plus supplies" to "Pick up the green money-shaped debris". It's A Capital Crime Of Epicly Stupid Proportions.)

(random passer-by): Ah, Mech Warrior. It's been many years since I played, but I seem to recall that, at least in the pen-and-paper version, the weapons may have been called "short range missiles" and "long range missiles" but there was some question of whether they had any guidance system at all, or whether they were just massed rocket launcher tubes firing large numbers of cheap small unguided rockets. The "short range missiles" had a maximum range of 9 hexes, or 270 meters, and the "long range missiles" could reach out to 27 hexes, or 720 meters. The Hydra 70mm rocket launcher system currently in US military use, and normally found bolted onto helicopter gunships or under the wings of fighter-bomber aircraft, fires cheap 70mm rockets in salvos and supposedly can hit small point targets the size of a tank or concrete bunker at 3 kilometers, if the pilot is sufficiently skilled. And the Humongous Mecha in Mech Warrior were much bigger than a tank.


Adam850: I don't know what's wrong, but the picture I put here won't show up. Someone fix it. edit: The case of the file extension matters? Wha? Odd! Thans Unn.

SAMAS: Hey! That's the picture I put up on Wikipedia! Ah well. If needed, permission to use granted. ^_^


Nerem: Nitpicky, but the reference to Big O's missile usage shown be omitted as wrong, as it only uses Missile Party (the offical name of the missile salvo attack) twice in the entire series, and one of those times it completely destroys the enemy. Roadflare indeed.
(random passer-by) Another wee nitpick: those Soviet systems mentioned in the early part of the article aren't missile launchers. "Missile" implies that the rocket propelled projectile is guided. These are not. They're artillery systems that are designed to fire huge numbers of cheap unguided rockets in salvos in order to saturate the target area with fire as rapidly as possible. The Sovs favored these systems for specialized applications like chemical warfare, as they were considered to be the ideal way of dumping huge quantities of nerve gas all at the same moment over a period of a few seconds, to achieve maximum surprise. They were quite common—the 82mm BM 8 and 132mm BM 13 were World War II designs, and the 1960s 122mm BM 21 is as common as dirt around the world and can be found in the arsenals of even the poorest Third World countries if they were Soviet clients during the Cold War—but no guided missiles were ever developed to be launched form them, to the best of my knowledge. So I don't think they're appropriate for this article.
Shandrunn: Do you guys think the new Battlestar Galactica qualifies? There sure are a lot of missiles coming out of those Cylon fighters.


Gloating Swine: Cut

  • Samus Aran of Metroid fame finds enough of those convenient cylindrical missile upgrade in just about every game to max her missile capacity to 255. Whilst there are some explanations which Hand Wave that, often in the accompanying explanations about her suit and backstory this troper still didn't know what she did with all those upgrades and from then on always imagined Samus running around with 51 Missile Cylinders and 12 Energy Tanks duct-taped to her suit.

from here, will put it in Hyperspace Arsenal.


  • "Matra Magic" from the Final Fantasy series of games generally functions in appearance as something similar to the MMM. It's particularly evident in Final Fantasy 8 when Quistis (the resident Blue Mage analogy) uses the ability.
  • Similarly, there is a scene in Final Fantasy 7 Advent Children where Kadaj, using stolen materia, uses the spell.

Firefly: the explanation of the ADMM is not quite correct. Yes, each 'shot' represents 12 mini-missiles, but they are all launched from the Nosferatu itself (special note: at very low altitudes, you'll want to bank sideways to launch the ADMM, otherwise a third of them will simply smack into the ground and be wasted). The closest to a 3M-launching missile would be the SOD (Stand-Off Dispenser, a JSOW analogue). If you want honest-to-goodness 3M-launching missiles, Project Sylpheed has the Condor 105. This mid-tier system consists of large flattened 'carrier missiles' which release their payload once they've traveled a bit downrange. Can lock onto up to 60(!) distinct targets - up to 6 'carriers' per volley, each with 10 mini-missiles - and yes, like the ADMM, lock-overlap is quite possible.

Warship Gunner 2 note: AEGIS is compatible with certain directed-energy weapons as well... at which point you have Beam Spam


TBeholder: IMO, old pic is better. Greater HSQ value and all that.
  • Muramasan13: I second. The current pic shows lotsa missiles, but hardly any of them are being fired.
  • Ace Noctali: Thirded. Former pic represents the trope much better, I had to look hard to see the missiles in the current one.

Top