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This is discussion archived from a time before the current discussion method was installed.


Roland: As I said in the changes comments, I personally believe using the Character Alignment tropes for most of the characters of more recent Bioware games is a bad idea. Almost all of these characters can grow and evolve, shifting along the moral spectrum; many have intelligent and reasonable motivations for their behavior in any case.

Furthermore, even Dungeons and Dragons itself admits that alignment is a simplification, a game term that implies a very black and white worldview where the forces of Good and Evil always know where they stand and who to fight (each other). The fact that Lawful Evil encompasses everything from a sympathetic Anti-Villain who takes steps to minimize harm to a cold, ruthless tyrant willing to do whatever it takes makes using "Evil" very misleading for many characters. Although Bioware started with Baldur's Gate, even there the alignments were sometimes poorly applied solely for game reasons. I don't think they fit either Mass Effect or Dragon Age. If others disagree, by all means, explain your reasons and we can come to an agreement.


Some New Guy: I'm just curious, does anyone think EDI warrents her own entry here?

Skarmory The PG: Definitely.

Red Viking: Seconded.


Skarmory The PG: Is there a trope like The Un-Favourite but by the creators? I mean Legion, how he's the last one to be recruited, doesn't get his own rec mission, his loyalty mission is the shortest of them all and I'm willing to say only half as long as any other bar Thane and Garrus.


Red Viking: Concerning whether Shepard is a Canon Sue. S/he certainly has some traits, but the main reason s/he's not one is mainly because hardly anyone believes his/her claims about the Reapers, whereas everyone would take a Mary Sue at their word alone. Shepard even gets blasted with copious amounts of What the Hell, Hero? for working with a terrorist organization in the second game.

Unknown Troper: Also, Shepard can get splattered in a couple of seconds by enemy fire on any difficulty past Normal.

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