Reviews: Skullgirls

Very fun fighter

This game is very fun. I like fighting games so this is right up my alley. It is a little on the easy side, but maybe I'm just good at it (I play on normal difficulty). The story isn't too hot but hey, this is a fighter, not a visual novel! The 2D animation style is also good. The girls are sexy and cute. There are a lot of different modes to add re-playability. Overall score: 8/10.

For the Elite

I've been playing the game for a few days now and I have to say, this game is not for the casual fighting game player.

First off, it's very difficult. Even on the easier difficulties the AI will be able to pull complex combos and will make sure it's hard for you to hit them. Trying to do combos is tricky as well. You need to have precise timing, even things like throw cancels have very narrow windows that are hard to hit. There's an in-depth tutorial system to help teach a bunch of the aspects of the game, but these are hard as well. And the fact is, most of the time gameplay is so frantic it's hard to pay attention to try to figure out when an opponent can be attacked or is stunned.

I don't want to give the impression this game is bad. On the contrary, it's fantastic. The thing is it was designed by a tournament fighter so it's designed for hardcore players. Despite the cartoony look of it, the combat is more akin to Street Fighter or Blaz Blue instead of Mortal Kombat or Super Smash Bros. There's very little specials, no movelist, and no pause during battles (unless you hold the button for some reason). This is stuff I'm sure tourney fighters will appreciate, but for most people I feel these are drawbacks.

The characters are very unique and have cool playstyles, but the lack of a movelist makes it difficult to learn how to attack. For example, Ms. Fortune can literally lose her head, preventing you from doing combos, and there's no indication in game on how to reattach it. They are going to be adding this at a later time though. Nobody just attacks with their body though, there's a lot of attacks from random people, items, hair, demons, and stuff that attacks instead. I found this distracting.

There's not a lot of modes, just Arcade, Story, and Versus, but for fifteen dollars that's fine. Story mode is still pretty short though, but not unexpectedly so, but not all fights in that mode get exposition. Oh, and the last boss is a capital-b Bitch. There is a training mode with some cool options like to turn hitboxes on and stuff, but again, this is something only pros will be able to make use of.

In conclusion, I don't want to give the impression the game's bad or that I'm whining. This is a fantastic game, if you're really skilled at fighters. If you're interested in it, just do what I didn't do, and try the demo first.