Your first day in Eve online will probably be horrible. You will be confused and alone in a cold unfeeling universe. And then you will meet your fellow players.
At this point you will likely be mocked, killed, robbed, podded, scammed, blackmailed, or any combination of the above. You'll die and everything you had will probably be sifted over for scraps. Such is the nature of Eve's infamous "learning cliff". Needless to say a lot of people never get past their free trial, but for those who are enterprising enough to learn the ropes there's a big payoff. Eve's world is immense, featuring an almost completely free market player run economy and a robust sovereignty system that lets large player alliances form their own competing nations and take part in a giant world wide political drama
. Huge multi-ethnic alliances square off
in pitched thousand man battles where tiny interceptors mingle with gigantic super capitals. Meanwhile back in secure space traders and industrialists move trillions in merchandise through eve's constantly shifting market to feed the never ending war effort.
It's easy to feel dwarfed by the immensity of the game. But in reality everybody down to the smallest industrialist or lowliest soldier is affecting the world on some level and has a chance to rise in it. Take for example Goonswarm. Formerly derided as an unskilled rabble of griefers, now a disturbingly organized rabble of griefers
that controls about a quarter of the map. Whether you want to lead, follow, or just sit in a station trading on the speculative worth of minerals there's really no limits on how you can play Eve.
In short, if you're looking for simple game to entertain you may want to steer clear of Eve. Try to have it hold your hand and it will just steal your wallet. If you're looking for a deeper MMO experience than endlessly farming pelts off dire wolves then Eve is definitely worth a look.