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Changed line(s) 5 from:
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*White remains fairly Hordelike, but is more defense-oriented than any other example on the page, frequently wanders into Powerhouse territory, and is the king of alt-win besides.
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*White remains fairly Hordelike, but is more defense-oriented than any other example on the page, frequently wanders into Powerhouse territory, and is the king of alt-win besides. Verdict: Balanced.
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Red does direct damage, strength at the cost of durability, and ExplosiveOverclocking: very much Cannon-like.
Blue, aside from having the most inherently-elusive creatures, specialises in removing and barring opposition from the field and manipulating the terrain to make its creatures even more elusive, like a Subversive faction.
Green does have the most high-power, high-toughness, high-cost creatures, but it also has the most of best tools for Horde-making, and pretty much the only tools to surprise your opponent by turning your Horde of vanilla 1/1\'s into a Horde of 6/6 tramplers.
White remains fairly Hordelike, but is more defense-oriented than any other example on the page, frequently wanders into Powerhouse territory, and is the king of alt-win besides.
Black\'s creatures tend to be weak, yes, and have specialised abilities, yes, but those abilities and Black\'s other spells tend to focus on (a) bringing stuff back from the dead, (b) killing the other army with very little effort [deathtouch] and/or deader than dead, or (c) permanently weakening opposition, all of which promote Horde tactics.
to:
*Red does direct damage, strength at the cost of durability, and ExplosiveOverclocking: very much Cannon-like.
*Blue, aside from having the most inherently-elusive creatures, specialises in removing and barring opposition from the field and manipulating the terrain to make its creatures even more elusive, like a Subversive faction.
*Green does have the most high-power, high-toughness, high-cost creatures, but it also has the most of best tools for Horde-making, and pretty much the only tools to surprise your opponent by turning your Horde of vanilla 1/1\\\'s into a Horde of 6/6 tramplers.
*White remains fairly Hordelike, but is more defense-oriented than any other example on the page, frequently wanders into Powerhouse territory, and is the king of alt-win besides.
*Black\\\'s creatures tend to be weak, yes, and have specialised abilities, yes, but those abilities and Black\\\'s other spells tend to focus on (a) bringing stuff back from the dead, (b) killing the other army with very little effort [deathtouch] and/or deader than dead, or (c) permanently weakening opposition, all of which promote Horde tactics.
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