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[001] Raxis Current Version
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>** \'\'Three Houses\'\' has been disparagingly refered to as \
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->** \\\'\\\'Three Houses\\\'\\\' has been disparagingly refered to as \\\"Flier Emblem\\\" for the sheer power conferred by flying units. Nominally FragileSpeedster or GlassCannon units, their large movement range, ability to ignore terrain, allowed use of ranged attacks like bows and magic, and the \\\"true hit\\\" calculation leading to lots of enemy missed attacks, they could quickly become {{Lightning Bruiser}}s and there was little downside to turning most of your units into fliers. Here, they received several additional nerfs even beyond the lessened movement range and loss of innate Canto. No flying classes here can use bows, further limiting their attack range. The only generic flying class that can use staves is the Advanced Class Griffin Knight, while only the Base Class Wing Tamer (and Ivy/Hortensia\\\'s unique Special classes) can use Tomes, further restricting fliers ability to attack at range. Finally, their weakness to bows has been significantly enhanced. Even lower-leveled bow units can put a serious hurting on your fliers, while Advanced bow-using enemies like Bow Knights can dish out a painful OneHitKO if you\\\'re not careful.

There\\\'s a lot wrong with this. Having explored meta analysis of \\\'\\\'Engage\\\'\\\', Wyvern Knights are \\\'\\\'still\\\'\\\' the best physical class in the game and the Elusian sisters are considered the best two royals by a wide margin.

Only one flying class in \\\'\\\'Houses\\\'\\\' could use magic, and the nature of it meant you\\\'d only ever have one and it\\\'d never be as good a magic-user as ground-based caster classes. Ivy and Hortensia have none of those problems.

The point on them being unable to use bows in \\\'\\\'Engage\\\'\\\' is a minor one, since flying bow access was just a nice addition and 1-2 physical weapons are far better in \\\'\\\'Engage\\\'\\\' than they were in \\\'Houses\\\'\\\' The point on bows is a little more cogent, but the meta at this point favors Bonded Shield abuse, which protects wyverns from all harm anyways, thus nullifying that weakness.
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