[002]
Snesman64
Current Version
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A) Gameplay that matches Simon, the lights noise repeating game
B) minigames where you have to match commands given by a person in a short space of time (eg The Chrono Trigger example). If you wanted to compare this to another electronic handheld game from the US it would be like Bop-It.
C) Games where you have to evaluate commands based on their validity (e.g. ACTUAL Simon Says). There are very few of these.
B) minigames where you have to match commands given by a person in a short space of time (eg The Chrono Trigger example). If you wanted to compare this to another electronic handheld game from the US it would be like Bop-It.
C) Games where you have to evaluate commands based on their validity (e.g. ACTUAL Simon Says). There are very few of these.
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Changed line(s) 9 from:
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A) Gameplay that matches Simon, the lights noise repeating game,
B) minigames where you have to match commands given by a person in a short space of time (eg The Chrono Trigger example). If you wanted to compare this to another electronic handheld game from the US it would be like Bop-It.
C) Games where you have to evaluate commands based on their validity (e.g. ACTUAL Simon Says). There are very few of these.
B) minigames where you have to match commands given by a person in a short space of time (eg The Chrono Trigger example). If you wanted to compare this to another electronic handheld game from the US it would be like Bop-It.
C) Games where you have to evaluate commands based on their validity (e.g. ACTUAL Simon Says). There are very few of these.