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[004] Arivne Current Version
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The following example has been deleted because it\'s NotAnExample. This trope isn\'t just about small planets with small populations: there needs to be a ContrivedCoincidence involved.
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The following examples have been deleted because they\\\'re NotAnExample. This trope isn\\\'t just about small planets with small populations: there needs to be a ContrivedCoincidence involved.
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* Both Averted and Justified in \\\'\\\'TabletopGame/{{Traveller}}\\\'\\\'. From the point of view of your usual [[BigDamnHeroes intrepid intersteller adventurer]] a [[SpaceIsAnOcean starport]] is the only part worth thinking about on a given planet. However most planets are quite large and whole campaigns can be featured on just one of them.
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The following example has been deleted because it\'s NotAnExample. There\'s no ContrivedCoincidence involved.
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The following example has been deleted because it\\\'s NotAnExample. This trope isn\\\'t just about small planets with small populations: there needs to be a ContrivedCoincidence involved.
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The following example has been deleted because it\\\'s NotAnExample. There\\\'s no ContrivedCoincidence involved.

* Somewhat averted in \\\'\\\'{{TabletopGame/BattleTech}}\\\'\\\'. Most worlds sport populations in the hundreds of millions, and a few have them in the billions. Similarily, most worlds will have numerous cities and other settlements. That being said, there are remote worlds with almost ludicrously small populations (Some as low as a thousand) where there is only a single community on the whole world.
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This Administivia/ZeroContextExample has also been commented out.

* Some critics have pointed out that a good number of plot points in \\\'\\\'Literature/AClockworkOrange\\\'\\\' are driven by Alex running into an old friend.
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