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n
So considering UCN is now going to be its own game rather than just an extension of FFPS, we should probably create a separate page for it and move all the content related to it to that page; I might actually do it myself later if no one else does. My question is, should it be titled
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[Moved to main page, mods please delete this discussion]
Changed line(s) 1 from:
n
So considering UCN is now going to be it's own game rather than just an extension of FFPS, we should probably create a separate page for it and move all the content related to it to that page; I might actually do it myself later if no one else does. My question is, should it be titled
to:
So considering UCN is now going to be its own game rather than just an extension of FFPS, we should probably create a separate page for it and move all the content related to it to that page; I might actually do it myself later if no one else does. My question is, should it be titled \"Five Nights at Freddy\'s: Ultimate Custom Night\", or just \"Ultimate Custom Night\"? The latter is how it\'s listed on the Steam page, but I feel like the former would be better for clarity.
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n
Interesting articles. It sounds like Hyperion actually ''is'' a Path Tracer, albeit a super-optimized one with some clever ideas on how to work around the usual drawbacks of that method.
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Interesting articles. It sounds like Hyperion actually \'\'is\'\' a Path Tracer, albeit a super-optimized one with some clever ideas on how to work around the usual drawbacks of that method.
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\'\'\'EDIT:\'\'\' Though this discussion page is supposed to be for editorial actions on \'\'this\'\' site, I actually just added some info to Wikipedia\'s path tracing article, using one of the articles you linked as a citation.
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n
Interesting articles. It sounds like Hyperion actually ''is'' a Path Tracer, albeit a super-optimized one.
to:
Interesting articles. It sounds like Hyperion actually \'\'is\'\' a Path Tracer, albeit a super-optimized one with some clever ideas on how to work around the usual drawbacks of that method.
Changed line(s) 1 from:
n
Interesting articles. It sounds like Hyperion actually ''is'' a Path Tracer, albeit a super-optimized one.
to:
Interesting articles. It sounds like Hyperion actually \'\'is\'\' a Path Tracer, albeit a super-optimized one.
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n
I always suspected that as computers kept getting faster and GPGPU became more mature, the old arcane Renderman way of doing things would eventually be displaced by easier-to-use light simulations.
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I always suspected that as computers kept getting faster and GPGPU became more mature, the old and arcane Renderman way of doing things would eventually be displaced by easier-to-use light simulations.
Changed line(s) 1 from:
n
Interesting articles. It sounds like Hyperion actually ''is'' a path tracer, albeit a super-optimized one.
to:
Interesting articles. It sounds like Hyperion actually \'\'is\'\' a Path Tracer, albeit a super-optimized one.
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