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Discussion History Characters / Zootopia

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[003] arbiter099 Current Version
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where are these episode titles coming from? edit, nevermind, found it.
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(resolved)
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where are these episode titles coming from?
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where are these episode titles coming from? edit, nevermind, found it.
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Nice work on the Dr. Madge cleanup. Also for what it's worth, tend to get my screencaps from disneyscreencaps.com/zootopia-2016/. They've already split the film down into individual frames spaced about 3-4 seconds apart. I only screencap from my BluRay (actually VLC on my PC) when I need a very specific frame capture.
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Nice work on the Dr. Madge cleanup. Also for what it\'s worth, I tend to get my screencaps from disneyscreencaps.com/zootopia-2016/. They\'ve already split the film down into individual frames spaced about 3-4 seconds apart. I only screencap from my BluRay (actually VLC on my PC) when I need a very specific frame capture.
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Disney had been using Renderman for it's earlier films and it wasn't until Big Hero 6 that they shifted to their own rendering engine. In fact since Hyperion was still in beta, for a while [=BH6=] was in dual production, rendering the animation in both Renderman and Hyperion until Disney decided to risk finishing the film with just Hyperion.
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Disney had been using Renderman for it\'s earlier films and it wasn\'t until Big Hero 6 that they shifted to their own rendering engine. In fact since Hyperion was still in beta, for a while [=BH6=] was in dual production, rendering the animation in both Renderman and Hyperion until Disney decided to risk finishing the film with just Hyperion.
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There are many aspects of the Hyperion engine that are stunning technological achievements in the field of rendering animation from being able to automatically identify and group light paths that are traveling in a similar direction so they can be more efficiently calculated to being able to
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There are many aspects of the Hyperion engine that are stunning technological achievements in the field of rendering animation from being able to automatically identify and group light paths that are traveling in a similar direction so they can be more efficiently calculated to being able to \"self load balance\" and interrupt a group calculation going on in one section of the render because another section suddenly needs more computational resources. If you\'re curious, here are two links that go into some good technical detail on Hyperion (www.fxguide.com/featured/disneys-new-production-renderer-hyperion-yes-disney/ and www.fxguide.com/featured/the-fur-reaching-tech-of-zootopia/ )
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