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[001] wingedcatgirl MOD Current Version
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* In ''[[VideoGame/TraumaCenter Trauma Center: Under the Knife 2]]'', there's a bug that occurs when the user touches the screen in more than one place. The game interprets multiple inputs by finding the center of the points and using that. It's useless for most tools, but a certain application breaks the way the forceps work. By picking up an item with the forceps, then touching where the item tray is and quickly releasing the first touch, the item will warp from the pickup point to the tray without interacting with anything else. There's one boss in which this becomes particularly useful. [[spoiler:When extracting Bythos' core, using this glitch bypasses the need to avoid the spores it releases when its shell breaks open. The glitch renders this part of the fight basically pointless.]]
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* In \'\'[[VideoGame/TraumaCenter Trauma Center: Under the Knife 2]]\'\', there\'s a bug that occurs when the user touches the screen in more than one place. The game interprets multiple inputs by finding the center of the points and using that. It\'s useless for most tools, but a certain application breaks the way the forceps work. By picking up an item with the forceps, then touching where the item tray is and quickly releasing the first touch, the item will warp from the pickup point to the tray without interacting with anything else. There\'s one boss in which this becomes particularly useful. [[spoiler:When extracting Bythos\' core, using this glitch bypasses the need to avoid the spores it releases when its shell breaks open. The glitch renders this part of the fight basically pointless.]]
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... because this is just how the UsefulNotes/NIntendoDS hardware works, not a bug in Trauma Center.
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... because this is just how the UsefulNotes/NintendoDS hardware works, and is not a bug in Trauma Center.
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Now, how Trauma Center interpolates the high-speed motion this causes could be considered a bug... but I'll let someone else decide that and write up the new example.
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Now, how Trauma Center interpolates the high-speed motion this causes could be considered a bug... but I\'ll let someone else decide that and write up the new example.
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