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* SkillGateCharacter: Mercy is usually recommended to new players (especially if they've never played a FirstPersonShooter before) because she's relatively simple to use and requires no aiming or precise timing to heal and buff. At higher levels, Mercy is usually discarded for Lucio, Ana or Zenyatta, because they can do a lot more...so long as the player has the skills for it.
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* SkillGateCharacter: Mercy is usually recommended to new players (especially if they\'ve never played a FirstPersonShooter before) because she\'s relatively simple to use and requires no aiming or precise timing to heal and buff. At higher levels, Mercy is usually discarded for Lucio, Ana or Zenyatta, because they can do a lot more...so long as the player has the skills for it.
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The stated reason for its removal is that Mercy is
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The stated reason for its removal is that Mercy is \"not intended to be worse than other characters\" and that \"Lucio is easier to play\". Both of which are debatable.

Mercy is a low-utility healer who (outside of her ultimate) only has three components: healing, buffing, and occasionally shooting. She\'s not intended to be \"worse\" than other characters, but she\'s intended to a simple healer/buffer whose simplicity is offset by how FAST she can heal.

Unlike the other characters, Mercy has little defensive utility. Only a pistol and short burst of speed. She is, in fact, the only healer that begs her teammates to save her when she\'s in trouble.

This is opposed to every other healer in the game, who has other components to consider. Zenyatta must attack at the same time that he heals, and he requires more precise aim than most other characters. His most damaging attack requires charging and releasing. His discord requires that he know which enemy targets to prioritize so that his team eliminates the most significant threat.

Lucio players must know when to swap between speed and healing, as well as master wall riding to get out of danger, and know how to push back opponents (particularly off of cliffs). This is all generally done while attacking at the same time.

And Ana is the most difficult-to-use healer in the game. Every ability she has requires good aim, and her ultimate requires coordination with another teammate.

And finally, the biggest factor that I think proves that this was how she was intended is the \"Difficult Stars\" system which Blizzard incorporated to determine how difficult each character is to use. Mercy is the ONLY [[http://overwatch.wikia.com/wiki/Hero one-star support character in the game]].
Changed line(s) 3 from:
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* SkillGateCharacter: Mercy is usually recommended to new players (especially if they've never played a FirstPersonShooter before) because she's relatively simple to use and requires no aiming or precise timing to heal and buff. At higher levels, Mercy is usually discarded for Lucio, Ana or Zenyatta, because they can do a lot more...so long as the player has the skills for it.
to:
* SkillGateCharacter: Mercy is usually recommended to new players (especially if they\'ve never played a FirstPersonShooter before) because she\'s relatively simple to use and requires no aiming or precise timing to heal and buff. At higher levels, Mercy is usually discarded for Lucio, Ana or Zenyatta, because they can do a lot more...so long as the player has the skills for it.
Changed line(s) 5 from:
n
The stated reason for its removal is that Mercy is
to:
The stated reason for its removal is that Mercy is \"not intended to be worse than other characters\" and that \"Lucio is easier to play\". Both of which are debatable.

Mercy is a low-utility healer who (outside of her ultimate) only has three components: healing, buffing, and occasionally shooting. She\'s not intended to be \"worse\" than other characters, but she\'s intended to a simple healer/buffer whose simplicity is offset by how FAST she can heal.

Unlike the other characters, Mercy has little defensive utility. Only a pistol and short burst of speed. She is, in fact, the only healer that begs her teammates to save her when she\'s in trouble.

This is opposed to every other healer in the game, who has other components to consider. Zenyatta must attack at the same time that he heals, and he requires more precise aim than most other characters. His most damaging attack requires charging and releasing. His discord requires that he know which enemy targets to prioritize so that his team eliminates the most significant threat.

Lucio players must know when to swap between speed and healing, as well as master wall riding to get out of danger, and know how to push back opponents (particularly off of cliffs). This is all generally done while attacking at the same time.

And Ana is the most difficult-to-use healer in the game. Every ability she has requires good aim, and her ultimate requires coordination with another teammate.
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